
Tony Tanner II |

"Nice work, Garrosh," says Tony. He licks his lips and his mouth still feels dry. He does not relax, tightening his grip on his blades as he glances down at the hobgoblins he'd struck down.
He crouches down next to the one that had tried to slip up behind Seir, who's still crumpled on the ground and begins to pat him over, looking for anything useful or of interest, all the while trying to avoid looking at the priest himself.
As we have a man down, we should probably act in combat order, even though there aren't any more combatants.
Aren't there archers to account for? Or do you mean still act in combat order even if there aren't any visible or apparent combatants?
As we have a man down, we should probably act in combat order, even though there aren't any more combatants.
Does you still want actions as if they were in combat?
******************************************************
Move Action: Sheathe Cold Iron Dagger
Standard Action: Commence Search Check

Belle PBP |

Aren't there hobgobs on the ledge?
Belle will check out the items on the priest, hoping for a healing potion.
"That was close. Someone should keep an eye out in case there are more, but let me see if I can find some healing for Seir."

Garrosh Saurfang |

See guys? We did it (for now...)! Told you ;)
"Nice work, Garrosh," says Tony.
"Good work all of us" - Garrosh nods at Tony and his companions, looks down at the dead priest, and then back at the corpse of the barbarian - "These fools should have surrendered"
If there are no immediate dangers, like a rain of arrows about to fall on us for example, Garrosh will go for one of his CLW wands, and heal Seir.
"He'll be fine" - the half-orc smiles at Belle, heading toward Seir, but pausing for just a moment to confirm if the hobgoblins he tied up are still in place.
Assuming they are:
CLW Seir: 1d8 + 1 ⇒ (6) + 1 = 7
One charge as we are still in combat rounds. If no more aggressives in sight, then:
CLW Seir: 1d8 + 1 ⇒ (6) + 1 = 7
CLW Seir: 1d8 + 1 ⇒ (4) + 1 = 5

GM Hands of Fate |

There are no hobgoblins across the way. They withdrew a round or two ago after getting slammed with negative energy. Keeping in combat rounds was to make sure Seir got healed in time, which Garrosh takes care of. If you want to stay in combat rounds and chase the hobgoblins who fled into the darkness, we can, but, I don't see the need to stay in combat rounds. Please tell me how you would like to proceed. Untill we are decided...Seir only gets the 7hp back for the first healing.

Garrosh Saurfang |

Not in the mood for chasing right now :D
I say zap the other two charges on Seir, Brodin stands watch, search the dead bodies for valuables (also with Detect Magic), heal up, and then a word with the captured hobgoblins.

GM Hands of Fate |

Belle kneels down by the dead priest. Running her eyes quickly over the corpse, she sees he wears half plate under his bloodstained black and red vestments, bears a longspear, a crude silver holy symbol hangs around his neck, and a twisted leather cord around his forehead holds small bones and human teeth. A bandolier across his chest holds eleven vials, ten with a brackish, oily liquid, and the eleventh, in an ornate vial, is a solid black liquid, with pink swirls. A pouch and a scroll case hang at his waist.
Tony rifles through the dead lieutenant at his feet. She wears hide armor and a mottled green and brown cloak, and bears two sickles. A quiver and longbow are slung over her shoulder. A bandolier holds three vials containing a sky blue liquid with dark blue and gold flecks, two flasks of alchemist's fire, and a pouch. The vials are unusually cold. A quick glance shows the other one he just killed is armed the same.

Belle PBP |

Belle will fire up a Detect Magic. Let me know if you need some spellcraft rolls. Heck, here are a few...
Spellcraft: 1d20 + 15 ⇒ (4) + 15 = 19
Spellcraft: 1d20 + 15 ⇒ (3) + 15 = 18
Spellcraft: 1d20 + 15 ⇒ (1) + 15 = 16
Spellcraft: 1d20 + 15 ⇒ (2) + 15 = 17
[b}"I could use some healing over here too."[/b
Out of combat is fine.

Garrosh Saurfang |

HoF we will also check the Predator for possessions ;)
I see you at 10hp Belle, so you are at 23hp with Seir's channel, correct?
Will zap you once nonetheless. 4 charges removed from wand of CLW.
CLW Belle: 1d8 + 1 ⇒ (7) + 1 = 8
:)

Tony Tanner II |

A bandolier holds three vials containing a sky blue liquid with dark blue and gold flecks, two flasks of alchemist's fire, and a pouch. The vials are unusually cold. A quick glance shows the other one he just killed is armed the same.
Tony is going to collect:
- One (1) Quiver
- One (1) Longbow
- Six (6) Vials (Sky Blue Liquid with Dark Blue and Gold Flecks)
- Four (4) Flasks of Alchemist's Fire
- Two (2) Pouches
Belle will fire up a Detect Magic. Let me know if you need some spellcraft rolls. Heck, here are a few...
GM Hands of Fate wrote:Vials (Sky Blue Liquid with Dark Blue and Gold Flecks)
Could you identify these?
One (1) Quiver
How many arrows?

Garrosh Saurfang |

Tony, maybe we identify first, and collect later? Depending on what the vials have?

GM Hands of Fate |

Belle Spellcheck: 1d20 + 15 ⇒ (2) + 15 = 17
Belle Spellcheck: 1d20 + 15 ⇒ (14) + 15 = 29
Belle Spellcheck: 1d20 + 15 ⇒ (16) + 15 = 31
Belle Spellcheck: 1d20 + 15 ⇒ (12) + 15 = 27
Belle Spellcheck: 1d20 + 15 ⇒ (6) + 15 = 21
Belle Spellcheck: 1d20 + 15 ⇒ (5) + 15 = 20
Belle Spellcheck: 1d20 + 15 ⇒ (1) + 15 = 16
Belle Spellcheck: 1d20 + 15 ⇒ (11) + 15 = 26
Belle Spellcheck: 1d20 + 15 ⇒ (16) + 15 = 31
Belle Spellcheck: 1d20 + 15 ⇒ (20) + 15 = 35
Seir Spellcheck: 1d20 + 8 ⇒ (20) + 8 = 28
Seir Spellcheck: 1d20 + 8 ⇒ (9) + 8 = 17
Seir Spellcheck: 1d20 + 8 ⇒ (17) + 8 = 25
Seir Spellcheck: 1d20 + 8 ⇒ (19) + 8 = 27
Seir Spellcheck: 1d20 + 8 ⇒ (8) + 8 = 16
Seir Spellcheck: 1d20 + 8 ⇒ (2) + 8 = 10
Seir Spellcheck: 1d20 + 8 ⇒ (5) + 8 = 13
Seir Spellcheck: 1d20 + 8 ⇒ (14) + 8 = 22
Seir Spellcheck: 1d20 + 8 ⇒ (1) + 8 = 9
Seir Spellcheck: 1d20 + 8 ⇒ (6) + 8 = 14
Seir Spellcheck: 1d20 + 8 ⇒ (1) + 8 = 9
Seir Spellcheck: 1d20 + 8 ⇒ (12) + 8 = 20
Seir Spellcheck: 1d20 + 8 ⇒ (13) + 8 = 21
Seir Spellcheck: 1d20 + 8 ⇒ (13) + 8 = 21
Seir Spellcheck: 1d20 + 8 ⇒ (18) + 8 = 26
Belle Spellcheck: 1d20 + 15 ⇒ (3) + 15 = 18
Belle Spellcheck: 1d20 + 15 ⇒ (17) + 15 = 32

GM Hands of Fate |

You take the time to loot the bodies, going back to the previous rooms and looting the bodies there as well. After exploring the cavern you are in, you are comfortable the only way they could come at you is from across the chasm, or from your rear. You decide to move out of the open a bit and take cover in the area to the south where worked stone corners and masonry walls adjoin the rough cavern walls. And then you look at what you have accumulated. There are three magical items which neither Belle nor Seir can identify; the priest's longspear, 6 magical arrows carried by the barbarian, and the leather, bone and tooth headband. The only monetary wealth you find are a pretty shell, which Belle thinks you could sell for 12gp to the right buyer, and 12gp carried by the priest.
1 longspear (magical)
6 6 arrows (magical)
6 sickle (MWK)
1 spiked gauntlet (MWK)
1 shortspear (MWK)
2 longsword (MWK)
2 flail
20 longsword
2 longbow (MWK)
1 heavy crossbow
23 longbow
1 composite longbow [+4 Str]
20 crossbow bolts
200 arrows
Armor
1 half plate armor +1
3 hide armor +1
1 chain shirt (MWK)
2 light wood shield (MWK)
1 heavy steel shield (MWK)
2 chain shirt
20 studded leather armor
20 light steel shield
Gems and Jewelry
1 Gem What kind of Gem?: 1d100 ⇒ 83, Belle Appraise: 1d20 + 9 ⇒ (16) + 9 = 25
Magical Items
1 potion of delay poison
9 oil of magic weapon
1 Scroll - divine - spiritual weapon, inflict moderate wounds, remove curse (CL5)
1 headband (magical)
3 cloak of resistance +1
Other Equipment
10 vials of unholy water
1 solver holy symbol
1 vestments
10 alchemist fire
2 tanglefoot bag
2 caltrops
2 smokestick

Tony Tanner II |

Thinking better of it, Tony tosses the bow back down and empties out the quiver of arrows he'd collected.
When Belle and Seir explain that the vials contain an oil that would improve his weapons, he sets aside most of them, keeping only two for himself. When he finds smokesticks, though, he keeps those for himself.
Tony, maybe we identify first, and collect later? Depending on what the vials have?
Sorry. I don't play with my friends often, but when we do, we take what's interesting and identify it in a safe place.

Belle PBP |

Belle takes 3 alchemist fires and a tanglefoot bag.
"Well, I think I could use the longspear. Seems like a simple enough weapon, that is provided none of you want it. It probably would not get much use in my hands, but then again with one spell left it might."

Garrosh Saurfang |

While his companions finish sorting through the loot, Garrosh turns his attention to their captives - "Do you understand the common tongue?" - he grunts - "And think carefully before you answer. If you have no use for us, you will be thrown into the ravine over there" - he nods.
Intimidate: 1d20 + 6 ⇒ (17) + 6 = 23
"If you do understand, then you will be our guides down here, and you will earn your freedom back" - the half-orc states.

GM Hands of Fate |

The hobgoblins growl something in an unknown language, first the one, then the other. Brodin pipes up, They are speaking undercommon. The first one said 'Oleng. Private', the second said 'Githit. Private. We are your prisoners and will tell you no more.' Seems they either don't understand your threat, or have very strong willpower."

Belle PBP |

Belle is deaf (I need to keep reminding myself) and can't understand a thing even if the WERE speaking common.
Belle settles in doing what she usually does during down time and starts sketching. The mound of loot with the two Hobgoblin prisoners strikes her fancy and she starts drawing that.
Does Belle end up with the spear, or would someone else want it. It would probably slow her down to 20' anyway so please take it if you want it.

Garrosh Saurfang |

Without hesitation, Garrosh begins dragging them along toward the chasm - "Mind translating what I said Brodin?" - Garrosh calmly asks of his companion - "Maybe they did not understand me"
Belle, unless Reynaud wants to go reach, or the spear is a 'significant' upgrade from my bardiche, feel free to keep it. We'll have a final decisoion later on once it is identified, yes?

GM Hands of Fate |

Hmm, what are the ramifications of a lawful good warpriest threatening to throw two helpless humanoids into a chasm if they don't comply with his forced interrogation...Hmm, points to ponder.
Brodin follows along behind the warpriest, growling, "Tesso udossa vel'bol ulnen tu'jol l'za'tssan xor dos orn tlu luthk wun ol"
As Garrosh holds then leaning over the chasm, the one who identified himself as Oleng speaks, "Udossta roma lu'dalharen ulnar tu'jol. Dos inbal elggen udossta ventash'man. Udossta dron ph'wun dosst rahi. Elgg udossa xuileb ka'lith lu'dos rei ulu l'obsul'ress d'l'demos." He eyes the holy symbol around the half-orc's neck.
Brodin turns to Garrosh. "He says their women and children lie beyond. That we have killed all their leaders, the priest and the predator, the three lieutenants and the two sergeants. They are broken, and their lives are in your hands." The dwarf eyes the half-orc thoughtfully.

GM Hands of Fate |

Brodin relays the message, "Jous udossa ji udos shlu'ta verify l'aster d'dosst phlyle." They look at each other, look back and nod.

Garrosh Saurfang |

No ramifications since he would never do it. Though I don't think Ragathiel would take it personally me intimidating a couple of hobgoblins :P
"Women and children..." - Garrosh ponders - "Very well" - the half orc makes sure the hobgoblins are securely tied but can walk, then nods to Brodin - "Tell them to show us the rest of the area with honesty, and they will live. We do not fight nor kill defenseless women or children" - he growls.

Garrosh Saurfang |

Ragathiel just knows, being a God and all. It is not something Garrosh would do unless really upset, but would Ragathiel really mind if I actually threw them though? :D

Belle PBP |

A little kindness would go a long way, but then again these are hobgoblins. I don't think kindness matters much to them. I think a smile might scare them more than all that barking.
Belle gives the hobgoblins a nice big smile.
"I'm glad you decided to cooperate."
Of course they don't understand a word you're saying.

Belle PBP |

Belle casts dancing lights and takes a look at what is down the chasm. How deep is it and, if we can see the bottom, what is at the bottom?

Seir of the Dawnflower |

Seir stay mostly slient, still relling from being unconscious. He picks up the divine scrolls and uses the last of his divine power to heal wounds on Reynaud and himself.
CLW from sun metal; Command: 1d8 + 5 ⇒ (6) + 5 = 111d8 + 5 ⇒ (4) + 5 = 9

Garrosh Saurfang |

Seir, Garrosh is holding a wand of CLW - there is no need for you to spend your spells on you or Reynaud - just drop me a line if I am distracted.
Also, what divine scrolls are you picking up? Garrosh already picked up the ones with Spiritual weapon, inflict moderate wounds, remove curse (CL5) - do you want to carry them?
Tbh, I think Belle should carry at least the Spiritual weapon and Inflict ones, if she can realistically UMD them. It would offer additional offensive options.

GM Hands of Fate |

There is only one scroll, with three spells written on it.
The chasm is 20 feet deep. There is a dead hobgoblin at the bottom.

GM Hands of Fate |

After your rest, the two hobgoblins lead you back to the door that Tony had trapped. Beyond is a cave which was obviously used as a bung heap. Piles of humanoid refuse lay in the corners, and the entire place reeks. The hobgoblins indicate there is a secret door at the back of the cave, that it is not trapped, but that with their hands tied, they would be unable to open it. They describe the exact method to open it.
Tony approaches slowly, scanning for anything that could be considered a trap. He finds nothing on the floor or walls surrounding the area, finds the secret door and the latch, and does not detect any traps. To make sure, all the others take a look as well but do not find anything unusual or suspicious. Then all eyes turn to Garrosh and Reynaud. Everyoone else stands back, and the half-orc opens the secret door.
Beyond is a narrow, rough-hewn passage, wide enough for only one to pass. Tony takes the lead. After a short distance, the passate forks. The hobgoblins say that the left fork heads to the living caverns, where the women and children are, as well as Daarog and the half-orc priest's private chambers. To the right, the narrow passage leads to another exit.
I'll pause here to get direction....left to the living quarters or right to the exit.

Garrosh Saurfang |

"You are doing well for yourselves and yours" - Garrosh nods at their captives and Brodin for the translation, before following at the agreed distance from Tony, pulling them along.

Garrosh Saurfang |

"I would do the same" - Garrosh chuckles back at Tony.

Garrosh Saurfang |

"Lead us away" - Garrosh clarifies.

Belle PBP |

"They showed us the entrance. I think we can trust them. They like their rules and promises."

Garrosh Saurfang |

"Let's just keep going Tony" - Garrosh suggests - "They are still our prisoners"

TheOasysMaster |
The hobgoblin, an old warrior with a drooping eye, and a series of round dots tattooed across its nose and cheeks, shakes its head fervently, understanding Tony's meaning.
It's eyes widen and it nods, trying to mirror his words.
"'Nuh trucks'."
"Right," says Tony. He turns back to the narrow passage and continues walking. The narrow rock passage narrows so they they must go single file; Tony, followed by Garrosh with the prisoners, then Raynaud, Belle, Seir, Gilda and Brodin in the rear. The dwarf is walking backwards, keeping his eyes on the two branching passages that split north and east, if their prisoners were to be believed, to the surface and back whence they'd came. Their steps fill the narrow space and Gilda's breathing is heavy and ragged.
"There cannot be many left," she whispers.
"If they were not lying..."
The dwarf replies, nodding, and takes another step.
"...but I do not feel that they are."
The passage opens so they can walk side by side and with Belle's dancing lights, they see a ten-foot wide chasm. On the other side of the pit, twenty-feet away, a stone door built into a dead end is ajar. Flickering light and the din of goblins drifts from it toward them. Across the length of the pit is a single plank of wood.
How will they cross the chasm? It's 10 ft. wide and the walls slope directly down. Its a DC20 Acrobatics Check to make the jump with a running start.
MAP: On Imgur

Belle PBP |

"You guys cross on that?"
what is the width of the plank and how hard does it look like to cross on it?
I tried to set up a Mythweavers account but it rejected me. Is there any way one of you could check to see if there is already an account for 'miteke' on the forum. I suspect there may be but the email addresses I tried to verify with failed. I'd hate to create a second account if I already have one.

TheOasysMaster |
"You guys cross on that?"
Brodin, speaking aloud, translates.
The other hobgoblin, a shaven headed youth with a broken nose, makes an indignant reply."He says, 'Yes.'..." Brodin calls from the rear, "You might have hurt his feelings..."
what is the width of the plank and how hard does it look like to cross on it?
The plank is wide enough for a single medium-sized creature to move across it safely. It could probably hold two-medium-sized creatures safely.
I tried to set up a Mythweavers account but it rejected me. Is there any way one of you could check to see if there is already an account for 'miteke' on the forum. I suspect there may be but the email addresses I tried to verify with failed. I'd hate to create a second account if I already have one.
There IS a profile named 'miteke' already. One post way back in 2015. Is that you?
=P