Rappan Athuk [Pf]

Game Master Chris Manos

Day 8, ~3pm.
Wilderness Map.
Rappan Athuk on Roll20


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Male Human Cleric 4 /Monk 1 AC: 22 T: 21 FF: 13 HP 28/37 Init +2 Fort +8 Ref +6 Will +13

Yay I'm not dead!
Stabilization: 1d20 + 1 ⇒ (16) + 1 = 17


Male Human Unchained Rogue 5

"Nice work, Garrosh," says Tony. He licks his lips and his mouth still feels dry. He does not relax, tightening his grip on his blades as he glances down at the hobgoblins he'd struck down.

He crouches down next to the one that had tried to slip up behind Seir, who's still crumpled on the ground and begins to pat him over, looking for anything useful or of interest, all the while trying to avoid looking at the priest himself.

Spoiler:

GM Hands of Fate wrote:
As we have a man down, we should probably act in combat order, even though there aren't any more combatants.

Aren't there archers to account for? Or do you mean still act in combat order even if there aren't any visible or apparent combatants?

GM Hands of Fate wrote:

As we have a man down, we should probably act in combat order, even though there aren't any more combatants.

Does you still want actions as if they were in combat?
******************************************************
Move Action: Sheathe Cold Iron Dagger
Standard Action: Commence Search Check


Female NG Elf Arcanist (White Mage) 1 | HP: 8/8 | AC/FF/T: 12/10/12 | CMD:11 | F:/R/W:+1/2/2 +2 vs. encht | Init: +4 | Speed 30ft | Appraise +8, Know (Arc) +8, Ling +8, Perc +7, SpCft +8(10) | Active Conditions: None

Aren't there hobgobs on the ledge?

Belle will check out the items on the priest, hoping for a healing potion.

"That was close. Someone should keep an eye out in case there are more, but let me see if I can find some healing for Seir."


|| Loot List || Male half-orc Bloodrager 1 / Inquisitor 6 / Fighter 1 <> AC: 20 // HP: 64/64

See guys? We did it (for now...)! Told you ;)

Tony Tanner II wrote:
"Nice work, Garrosh," says Tony.

"Good work all of us" - Garrosh nods at Tony and his companions, looks down at the dead priest, and then back at the corpse of the barbarian - "These fools should have surrendered"

If there are no immediate dangers, like a rain of arrows about to fall on us for example, Garrosh will go for one of his CLW wands, and heal Seir.

"He'll be fine" - the half-orc smiles at Belle, heading toward Seir, but pausing for just a moment to confirm if the hobgoblins he tied up are still in place.

Assuming they are:

CLW Seir: 1d8 + 1 ⇒ (6) + 1 = 7

One charge as we are still in combat rounds. If no more aggressives in sight, then:

CLW Seir: 1d8 + 1 ⇒ (6) + 1 = 7
CLW Seir: 1d8 + 1 ⇒ (4) + 1 = 5


Rappan Athuk on roll20.net

There are no hobgoblins across the way. They withdrew a round or two ago after getting slammed with negative energy. Keeping in combat rounds was to make sure Seir got healed in time, which Garrosh takes care of. If you want to stay in combat rounds and chase the hobgoblins who fled into the darkness, we can, but, I don't see the need to stay in combat rounds. Please tell me how you would like to proceed. Untill we are decided...Seir only gets the 7hp back for the first healing.


|| Loot List || Male half-orc Bloodrager 1 / Inquisitor 6 / Fighter 1 <> AC: 20 // HP: 64/64

Not in the mood for chasing right now :D

I say zap the other two charges on Seir, Brodin stands watch, search the dead bodies for valuables (also with Detect Magic), heal up, and then a word with the captured hobgoblins.


Rappan Athuk on roll20.net

Belle kneels down by the dead priest. Running her eyes quickly over the corpse, she sees he wears half plate under his bloodstained black and red vestments, bears a longspear, a crude silver holy symbol hangs around his neck, and a twisted leather cord around his forehead holds small bones and human teeth. A bandolier across his chest holds eleven vials, ten with a brackish, oily liquid, and the eleventh, in an ornate vial, is a solid black liquid, with pink swirls. A pouch and a scroll case hang at his waist.

Tony rifles through the dead lieutenant at his feet. She wears hide armor and a mottled green and brown cloak, and bears two sickles. A quiver and longbow are slung over her shoulder. A bandolier holds three vials containing a sky blue liquid with dark blue and gold flecks, two flasks of alchemist's fire, and a pouch. The vials are unusually cold. A quick glance shows the other one he just killed is armed the same.


Female NG Elf Arcanist (White Mage) 1 | HP: 8/8 | AC/FF/T: 12/10/12 | CMD:11 | F:/R/W:+1/2/2 +2 vs. encht | Init: +4 | Speed 30ft | Appraise +8, Know (Arc) +8, Ling +8, Perc +7, SpCft +8(10) | Active Conditions: None

Belle will fire up a Detect Magic. Let me know if you need some spellcraft rolls. Heck, here are a few...

Spellcraft: 1d20 + 15 ⇒ (4) + 15 = 19
Spellcraft: 1d20 + 15 ⇒ (3) + 15 = 18
Spellcraft: 1d20 + 15 ⇒ (1) + 15 = 16
Spellcraft: 1d20 + 15 ⇒ (2) + 15 = 17

[b}"I could use some healing over here too."[/b

Out of combat is fine.


Male Human Cleric 4 /Monk 1 AC: 22 T: 21 FF: 13 HP 28/37 Init +2 Fort +8 Ref +6 Will +13

Once healed, Seir stands and channels his remaining positive energy.
Channel x2: 2d6 ⇒ (4, 2) = 62d6 ⇒ (5, 2) = 7


|| Loot List || Male half-orc Bloodrager 1 / Inquisitor 6 / Fighter 1 <> AC: 20 // HP: 64/64

HoF we will also check the Predator for possessions ;)

I see you at 10hp Belle, so you are at 23hp with Seir's channel, correct?

Will zap you once nonetheless. 4 charges removed from wand of CLW.

CLW Belle: 1d8 + 1 ⇒ (7) + 1 = 8

:)


Male Human Unchained Rogue 5

Spoiler:

GM Hands of Fate wrote:
A bandolier holds three vials containing a sky blue liquid with dark blue and gold flecks, two flasks of alchemist's fire, and a pouch. The vials are unusually cold. A quick glance shows the other one he just killed is armed the same.

Tony is going to collect:


  • One (1) Quiver
  • One (1) Longbow
  • Six (6) Vials (Sky Blue Liquid with Dark Blue and Gold Flecks)
  • Four (4) Flasks of Alchemist's Fire
  • Two (2) Pouches

Belle PBP wrote:

Belle will fire up a Detect Magic. Let me know if you need some spellcraft rolls. Heck, here are a few...

GM Hands of Fate wrote:
Vials (Sky Blue Liquid with Dark Blue and Gold Flecks)

Could you identify these?

GM Hands of Fate wrote:
One (1) Quiver

How many arrows?


Male Human Fighter (Unbreakable 5)
AC/HP/SAVES/INIT:
24(12 touch)/33(50[60])/7-2,3,2/6

Reynaud cleans the gore off his helmet and weapons before securing the prisoners.


|| Loot List || Male half-orc Bloodrager 1 / Inquisitor 6 / Fighter 1 <> AC: 20 // HP: 64/64

Tony, maybe we identify first, and collect later? Depending on what the vials have?


Rappan Athuk on roll20.net

Spellcraft Checks:
Belle Spellcheck: 1d20 + 15 ⇒ (3) + 15 = 18
Belle Spellcheck: 1d20 + 15 ⇒ (2) + 15 = 17
Belle Spellcheck: 1d20 + 15 ⇒ (14) + 15 = 29
Belle Spellcheck: 1d20 + 15 ⇒ (16) + 15 = 31
Belle Spellcheck: 1d20 + 15 ⇒ (12) + 15 = 27
Belle Spellcheck: 1d20 + 15 ⇒ (6) + 15 = 21
Belle Spellcheck: 1d20 + 15 ⇒ (5) + 15 = 20
Belle Spellcheck: 1d20 + 15 ⇒ (1) + 15 = 16
Belle Spellcheck: 1d20 + 15 ⇒ (11) + 15 = 26
Belle Spellcheck: 1d20 + 15 ⇒ (16) + 15 = 31
Belle Spellcheck: 1d20 + 15 ⇒ (20) + 15 = 35
Seir Spellcheck: 1d20 + 8 ⇒ (20) + 8 = 28
Seir Spellcheck: 1d20 + 8 ⇒ (9) + 8 = 17
Seir Spellcheck: 1d20 + 8 ⇒ (17) + 8 = 25
Seir Spellcheck: 1d20 + 8 ⇒ (19) + 8 = 27
Seir Spellcheck: 1d20 + 8 ⇒ (8) + 8 = 16
Seir Spellcheck: 1d20 + 8 ⇒ (2) + 8 = 10
Seir Spellcheck: 1d20 + 8 ⇒ (5) + 8 = 13
Seir Spellcheck: 1d20 + 8 ⇒ (14) + 8 = 22
Seir Spellcheck: 1d20 + 8 ⇒ (1) + 8 = 9
Seir Spellcheck: 1d20 + 8 ⇒ (6) + 8 = 14
Seir Spellcheck: 1d20 + 8 ⇒ (1) + 8 = 9
Seir Spellcheck: 1d20 + 8 ⇒ (12) + 8 = 20
Seir Spellcheck: 1d20 + 8 ⇒ (13) + 8 = 21
Seir Spellcheck: 1d20 + 8 ⇒ (13) + 8 = 21
Seir Spellcheck: 1d20 + 8 ⇒ (18) + 8 = 26
Belle Spellcheck: 1d20 + 15 ⇒ (3) + 15 = 18
Belle Spellcheck: 1d20 + 15 ⇒ (17) + 15 = 32


Female NG Elf Arcanist (White Mage) 1 | HP: 8/8 | AC/FF/T: 12/10/12 | CMD:11 | F:/R/W:+1/2/2 +2 vs. encht | Init: +4 | Speed 30ft | Appraise +8, Know (Arc) +8, Ling +8, Perc +7, SpCft +8(10) | Active Conditions: None

Seir's channel puts Belle at 17/31 and the CLW puts her up at 25/31.


Rappan Athuk on roll20.net

You take the time to loot the bodies, going back to the previous rooms and looting the bodies there as well. After exploring the cavern you are in, you are comfortable the only way they could come at you is from across the chasm, or from your rear. You decide to move out of the open a bit and take cover in the area to the south where worked stone corners and masonry walls adjoin the rough cavern walls. And then you look at what you have accumulated. There are three magical items which neither Belle nor Seir can identify; the priest's longspear, 6 magical arrows carried by the barbarian, and the leather, bone and tooth headband. The only monetary wealth you find are a pretty shell, which Belle thinks you could sell for 12gp to the right buyer, and 12gp carried by the priest.

Loot:
Weapons
1 longspear (magical)
6 6 arrows (magical)
6 sickle (MWK)
1 spiked gauntlet (MWK)
1 shortspear (MWK)
2 longsword (MWK)
2 flail
20 longsword
2 longbow (MWK)
1 heavy crossbow
23 longbow
1 composite longbow [+4 Str]
20 crossbow bolts
200 arrows

Armor
1 half plate armor +1
3 hide armor +1
1 chain shirt (MWK)
2 light wood shield (MWK)
1 heavy steel shield (MWK)
2 chain shirt
20 studded leather armor
20 light steel shield

Gems and Jewelry
1 Gem What kind of Gem?: 1d100 ⇒ 83, Belle Appraise: 1d20 + 9 ⇒ (16) + 9 = 25

Magical Items
1 potion of delay poison
9 oil of magic weapon
1 Scroll - divine - spiritual weapon, inflict moderate wounds, remove curse (CL5)
1 headband (magical)
3 cloak of resistance +1

Other Equipment
10 vials of unholy water
1 solver holy symbol
1 vestments
10 alchemist fire
2 tanglefoot bag
2 caltrops
2 smokestick


Male Human Unchained Rogue 5

Thinking better of it, Tony tosses the bow back down and empties out the quiver of arrows he'd collected.

When Belle and Seir explain that the vials contain an oil that would improve his weapons, he sets aside most of them, keeping only two for himself. When he finds smokesticks, though, he keeps those for himself.

Spoiler:

Garrosh Saurfang wrote:
Tony, maybe we identify first, and collect later? Depending on what the vials have?

Sorry. I don't play with my friends often, but when we do, we take what's interesting and identify it in a safe place.


Female NG Elf Arcanist (White Mage) 1 | HP: 8/8 | AC/FF/T: 12/10/12 | CMD:11 | F:/R/W:+1/2/2 +2 vs. encht | Init: +4 | Speed 30ft | Appraise +8, Know (Arc) +8, Ling +8, Perc +7, SpCft +8(10) | Active Conditions: None

Belle takes 3 alchemist fires and a tanglefoot bag.

"Well, I think I could use the longspear. Seems like a simple enough weapon, that is provided none of you want it. It probably would not get much use in my hands, but then again with one spell left it might."


|| Loot List || Male half-orc Bloodrager 1 / Inquisitor 6 / Fighter 1 <> AC: 20 // HP: 64/64

While his companions finish sorting through the loot, Garrosh turns his attention to their captives - "Do you understand the common tongue?" - he grunts - "And think carefully before you answer. If you have no use for us, you will be thrown into the ravine over there" - he nods.

Intimidate: 1d20 + 6 ⇒ (17) + 6 = 23

"If you do understand, then you will be our guides down here, and you will earn your freedom back" - the half-orc states.


Rappan Athuk on roll20.net

The hobgoblins growl something in an unknown language, first the one, then the other. Brodin pipes up, They are speaking undercommon. The first one said 'Oleng. Private', the second said 'Githit. Private. We are your prisoners and will tell you no more.' Seems they either don't understand your threat, or have very strong willpower."


Female NG Elf Arcanist (White Mage) 1 | HP: 8/8 | AC/FF/T: 12/10/12 | CMD:11 | F:/R/W:+1/2/2 +2 vs. encht | Init: +4 | Speed 30ft | Appraise +8, Know (Arc) +8, Ling +8, Perc +7, SpCft +8(10) | Active Conditions: None

Belle is deaf (I need to keep reminding myself) and can't understand a thing even if the WERE speaking common.

Belle settles in doing what she usually does during down time and starts sketching. The mound of loot with the two Hobgoblin prisoners strikes her fancy and she starts drawing that.

Does Belle end up with the spear, or would someone else want it. It would probably slow her down to 20' anyway so please take it if you want it.


Male Human Unchained Rogue 5

Tony moves opposite the goblins, standing next to Brodin with his arms crossed. There would be no running away, defiant as the goblins proved to be.


|| Loot List || Male half-orc Bloodrager 1 / Inquisitor 6 / Fighter 1 <> AC: 20 // HP: 64/64

Without hesitation, Garrosh begins dragging them along toward the chasm - "Mind translating what I said Brodin?" - Garrosh calmly asks of his companion - "Maybe they did not understand me"

Belle, unless Reynaud wants to go reach, or the spear is a 'significant' upgrade from my bardiche, feel free to keep it. We'll have a final decisoion later on once it is identified, yes?


Rappan Athuk on roll20.net

Hmm, what are the ramifications of a lawful good warpriest threatening to throw two helpless humanoids into a chasm if they don't comply with his forced interrogation...Hmm, points to ponder.

Brodin follows along behind the warpriest, growling, "Tesso udossa vel'bol ulnen tu'jol l'za'tssan xor dos orn tlu luthk wun ol"

As Garrosh holds then leaning over the chasm, the one who identified himself as Oleng speaks, "Udossta roma lu'dalharen ulnar tu'jol. Dos inbal elggen udossta ventash'man. Udossta dron ph'wun dosst rahi. Elgg udossa xuileb ka'lith lu'dos rei ulu l'obsul'ress d'l'demos." He eyes the holy symbol around the half-orc's neck.

Brodin turns to Garrosh. "He says their women and children lie beyond. That we have killed all their leaders, the priest and the predator, the three lieutenants and the two sergeants. They are broken, and their lives are in your hands." The dwarf eyes the half-orc thoughtfully.


Male Human Fighter (Unbreakable 5)
AC/HP/SAVES/INIT:
24(12 touch)/33(50[60])/7-2,3,2/6

Reynaud doesn't want to go two-handed

Tell them that if they want us to believe them then they'll show us. We need to verify.


Rappan Athuk on roll20.net

Brodin relays the message, "Jous udossa ji udos shlu'ta verify l'aster d'dosst phlyle." They look at each other, look back and nod.


Male Human Unchained Rogue 5

Tony eyebrows rise but he says nothing.


|| Loot List || Male half-orc Bloodrager 1 / Inquisitor 6 / Fighter 1 <> AC: 20 // HP: 64/64

No ramifications since he would never do it. Though I don't think Ragathiel would take it personally me intimidating a couple of hobgoblins :P

"Women and children..." - Garrosh ponders - "Very well" - the half orc makes sure the hobgoblins are securely tied but can walk, then nods to Brodin - "Tell them to show us the rest of the area with honesty, and they will live. We do not fight nor kill defenseless women or children" - he growls.


Rappan Athuk on roll20.net

Intent and perception of intent are two different things.


|| Loot List || Male half-orc Bloodrager 1 / Inquisitor 6 / Fighter 1 <> AC: 20 // HP: 64/64

Ragathiel just knows, being a God and all. It is not something Garrosh would do unless really upset, but would Ragathiel really mind if I actually threw them though? :D


Male Human Unchained Rogue 5

Tony's eyebrows rise even higher.
But still, he says nothing.


Female NG Elf Arcanist (White Mage) 1 | HP: 8/8 | AC/FF/T: 12/10/12 | CMD:11 | F:/R/W:+1/2/2 +2 vs. encht | Init: +4 | Speed 30ft | Appraise +8, Know (Arc) +8, Ling +8, Perc +7, SpCft +8(10) | Active Conditions: None

A little kindness would go a long way, but then again these are hobgoblins. I don't think kindness matters much to them. I think a smile might scare them more than all that barking.

Belle gives the hobgoblins a nice big smile.

"I'm glad you decided to cooperate."

Of course they don't understand a word you're saying.


Female NG Elf Arcanist (White Mage) 1 | HP: 8/8 | AC/FF/T: 12/10/12 | CMD:11 | F:/R/W:+1/2/2 +2 vs. encht | Init: +4 | Speed 30ft | Appraise +8, Know (Arc) +8, Ling +8, Perc +7, SpCft +8(10) | Active Conditions: None

Belle casts dancing lights and takes a look at what is down the chasm. How deep is it and, if we can see the bottom, what is at the bottom?


Male Human Cleric 4 /Monk 1 AC: 22 T: 21 FF: 13 HP 28/37 Init +2 Fort +8 Ref +6 Will +13

Seir stay mostly slient, still relling from being unconscious. He picks up the divine scrolls and uses the last of his divine power to heal wounds on Reynaud and himself.
CLW from sun metal; Command: 1d8 + 5 ⇒ (6) + 5 = 111d8 + 5 ⇒ (4) + 5 = 9


|| Loot List || Male half-orc Bloodrager 1 / Inquisitor 6 / Fighter 1 <> AC: 20 // HP: 64/64

Seir, Garrosh is holding a wand of CLW - there is no need for you to spend your spells on you or Reynaud - just drop me a line if I am distracted.

Also, what divine scrolls are you picking up? Garrosh already picked up the ones with Spiritual weapon, inflict moderate wounds, remove curse (CL5) - do you want to carry them?

Tbh, I think Belle should carry at least the Spiritual weapon and Inflict ones, if she can realistically UMD them. It would offer additional offensive options.


Rappan Athuk on roll20.net

There is only one scroll, with three spells written on it.

The chasm is 20 feet deep. There is a dead hobgoblin at the bottom.


Rappan Athuk on roll20.net

After your rest, the two hobgoblins lead you back to the door that Tony had trapped. Beyond is a cave which was obviously used as a bung heap. Piles of humanoid refuse lay in the corners, and the entire place reeks. The hobgoblins indicate there is a secret door at the back of the cave, that it is not trapped, but that with their hands tied, they would be unable to open it. They describe the exact method to open it.

Tony approaches slowly, scanning for anything that could be considered a trap. He finds nothing on the floor or walls surrounding the area, finds the secret door and the latch, and does not detect any traps. To make sure, all the others take a look as well but do not find anything unusual or suspicious. Then all eyes turn to Garrosh and Reynaud. Everyoone else stands back, and the half-orc opens the secret door.

Beyond is a narrow, rough-hewn passage, wide enough for only one to pass. Tony takes the lead. After a short distance, the passate forks. The hobgoblins say that the left fork heads to the living caverns, where the women and children are, as well as Daarog and the half-orc priest's private chambers. To the right, the narrow passage leads to another exit.

I'll pause here to get direction....left to the living quarters or right to the exit.


Male Human Unchained Rogue 5

Tony looks back to the captured hobgoblins, ruminating for a moment.
He takes the left passage, walking along it at a brisk pace.

Spoiler:

Move Action: Move 30 ft.
Move Action: Move 30 ft.


|| Loot List || Male half-orc Bloodrager 1 / Inquisitor 6 / Fighter 1 <> AC: 20 // HP: 64/64

"You are doing well for yourselves and yours" - Garrosh nods at their captives and Brodin for the translation, before following at the agreed distance from Tony, pulling them along.


Male Human Unchained Rogue 5

Tony stops a second and looks back.
"Doesn't it seem... a little strange? A main entrance that goes through a dungheap? They're leading us away from where their friends retreated..."


|| Loot List || Male half-orc Bloodrager 1 / Inquisitor 6 / Fighter 1 <> AC: 20 // HP: 64/64

"I would do the same" - Garrosh chuckles back at Tony.


Male Human Unchained Rogue 5

Tony looks confused.
"An entrance through a dungheap? Or try and lead us away?"
He wrinkles his nose, still full of the smell of refuse and worse.


|| Loot List || Male half-orc Bloodrager 1 / Inquisitor 6 / Fighter 1 <> AC: 20 // HP: 64/64

"Lead us away" - Garrosh clarifies.


Male Human Unchained Rogue 5

"So. Shouldn't we not listen to them?" Tony suggests, "We could lower them into that chasm and keep going. Follow their friends."


Female NG Elf Arcanist (White Mage) 1 | HP: 8/8 | AC/FF/T: 12/10/12 | CMD:11 | F:/R/W:+1/2/2 +2 vs. encht | Init: +4 | Speed 30ft | Appraise +8, Know (Arc) +8, Ling +8, Perc +7, SpCft +8(10) | Active Conditions: None

"They showed us the entrance. I think we can trust them. They like their rules and promises."


|| Loot List || Male half-orc Bloodrager 1 / Inquisitor 6 / Fighter 1 <> AC: 20 // HP: 64/64

"Let's just keep going Tony" - Garrosh suggests - "They are still our prisoners"


Male Human Unchained Rogue 5

Tony sticks a finger in one of the hobgoblin's face.
"No tricks."


The hobgoblin, an old warrior with a drooping eye, and a series of round dots tattooed across its nose and cheeks, shakes its head fervently, understanding Tony's meaning.
It's eyes widen and it nods, trying to mirror his words.
"'Nuh trucks'."

"Right," says Tony. He turns back to the narrow passage and continues walking. The narrow rock passage narrows so they they must go single file; Tony, followed by Garrosh with the prisoners, then Raynaud, Belle, Seir, Gilda and Brodin in the rear. The dwarf is walking backwards, keeping his eyes on the two branching passages that split north and east, if their prisoners were to be believed, to the surface and back whence they'd came. Their steps fill the narrow space and Gilda's breathing is heavy and ragged.
"There cannot be many left," she whispers.

"If they were not lying..."
The dwarf replies, nodding, and takes another step.
"...but I do not feel that they are."

The passage opens so they can walk side by side and with Belle's dancing lights, they see a ten-foot wide chasm. On the other side of the pit, twenty-feet away, a stone door built into a dead end is ajar. Flickering light and the din of goblins drifts from it toward them. Across the length of the pit is a single plank of wood.

Spoiler:

How will they cross the chasm? It's 10 ft. wide and the walls slope directly down. Its a DC20 Acrobatics Check to make the jump with a running start.
MAP: On Imgur


Female NG Elf Arcanist (White Mage) 1 | HP: 8/8 | AC/FF/T: 12/10/12 | CMD:11 | F:/R/W:+1/2/2 +2 vs. encht | Init: +4 | Speed 30ft | Appraise +8, Know (Arc) +8, Ling +8, Perc +7, SpCft +8(10) | Active Conditions: None

"You guys cross on that?"

what is the width of the plank and how hard does it look like to cross on it?

I tried to set up a Mythweavers account but it rejected me. Is there any way one of you could check to see if there is already an account for 'miteke' on the forum. I suspect there may be but the email addresses I tried to verify with failed. I'd hate to create a second account if I already have one.


Belle PBP wrote:
"You guys cross on that?"

Brodin, speaking aloud, translates.

The other hobgoblin, a shaven headed youth with a broken nose, makes an indignant reply.

"He says, 'Yes.'..." Brodin calls from the rear, "You might have hurt his feelings..."

Spoiler:

Belle PBP wrote:
what is the width of the plank and how hard does it look like to cross on it?

The plank is wide enough for a single medium-sized creature to move across it safely. It could probably hold two-medium-sized creatures safely.

Belle PBP wrote:
I tried to set up a Mythweavers account but it rejected me. Is there any way one of you could check to see if there is already an account for 'miteke' on the forum. I suspect there may be but the email addresses I tried to verify with failed. I'd hate to create a second account if I already have one.

There IS a profile named 'miteke' already. One post way back in 2015. Is that you?

=P

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Glad you made it! Welcome to the OOC.

First order of business would be to figure out a marching order, so I know in which order to kill you.

In other news, there's rumors about the dungeon availible to your characters, if they roll good.

One can be earned with a DC 13 gather information check, or a charisma check if you don't have ranks in Diplomacy.

Another is either a DC 13 knowledge(local), Knowledge(dungeoneering), (religion) or (history) check, or just an intelligence check for characters that don't have any of the four skills. Even if you have ranks in more than one knowledge skill, you may only make one check.

Finally, bards may roll their Bardic Knowledge to earn a third rumor. As always, DC 13.


I see now that my meticulously crafted opening ingame post has several typos. How embarrassing.

Still, feel free to check it out and post there.

Checking for rumors for you all;

Magnus Tate
Knowledge: 1d20 + 12 ⇒ (20) + 12 = 32
Gather Info: 1d20 - 1 ⇒ (4) - 1 = 3

Gareth Gudrum
Knowledge: 1d20 + 3 ⇒ (4) + 3 = 7
Gather Info: 1d20 + 5 ⇒ (2) + 5 = 7

Tessai
Knowledge: 1d20 + 9 ⇒ (4) + 9 = 13
Gather Info: 1d20 + 8 ⇒ (14) + 8 = 22

Belle
Knowledge: 1d20 + 9 ⇒ (13) + 9 = 22
Gather Info: 1d20 + 2 ⇒ (12) + 2 = 14

Reynaud La Croix
Knowledge: 1d20 - 1 ⇒ (9) - 1 = 8
Gather Info: 1d20 - 2 ⇒ (20) - 2 = 18

Agyen the Eternal
Knowledge: 1d20 + 10 ⇒ (19) + 10 = 29
Gather Info: 1d20 + 4 ⇒ (10) + 4 = 14


Male Dwarf Fighter (Corsair) 7 | HP 67/67 | AC 21 TO 12 FF 19 | F +8 R +5 W+5 (W+2 vs. fear, +2 vs. poison, spells & sla) | CMD 23 | Init +2 | Perc +7 DV (+8 surprise)

Dotting! Thanks for the invite, happy to be here. Probably not to survive for long, since I had the bright idea of doing trapfinding. Can we assume that other than when I'm just waking up, I'm fused with the eidolon? Much easier this way :)

I assume we should roll for the rumors on the gameplay thread?


I've edited the rolls into the last post. I'll put some spoilers with info in here once I know who hears what.

As for your eidolon, keeping it on outside of sleep seems fine.


Magnus:
-The temple of Orcus no longer exists within the dungeon. Its existence was a lie, spread by adventurers to scare others away in the hopes of keeping the hoard to themselves.

Tessai:
-Zelkor, the good wizard of old is now an evil lich, and he lives in the upper levels, protecting the evil temple, and descent into it.
-Deep in the dungeon lies a vast cavern with monsters of gigantic size. A beholder 20 feet in diameter has been seen.

Belle:
-A great priest was entombed within the complex behind a door sealed with seven seals. If released, the powers of good would be greatly aided.
-One hot, sticky summer a score of years ago, a terrible beast came out of the wilderness and fell upon thesurrounding lands, razing towns and ravaging farms. It killed many of the finest warriors, and baffled the most potent wizardries, before finally being slain by the adventurer Mailliw Catspar and his comrades. Triumphant, these brave souls tracked it back to the Dungeon of Graves—and were never seen again.

Reynaud:
-Beware the weak-seeming undead! The skeletons violently explode when they are brought down, and the zombies dissolve in foul greenish goo that will eat into your flesh and turn you into one of them!

Agyen:
-There is a monster immune to everything on the first level. It is amorphous, and smells terrible. The wise man flees from it.
-Many adits and back entrances to the most famous of dungeons are said to lie in the wilderness, but the hills are so riddled with caves that finding these entrances is all but impossible if one knows not whereto look.

Whether you trust these rumors is entirely up to you.


Dotted ;)

I would say marching order... Would have Gareth scouting somewhere up ahead (I would suggest a casting of 'Message' while he does so), and Tessai leading the bulk of the group. Apart from that, I will let the others pipe in.

I'm curious - who commands healing power in our team? :P


Female NG Elf Arcanist (White Mage) 1 | HP: 8/8 | AC/FF/T: 12/10/12 | CMD:11 | F:/R/W:+1/2/2 +2 vs. encht | Init: +4 | Speed 30ft | Appraise +8, Know (Arc) +8, Ling +8, Perc +7, SpCft +8(10) | Active Conditions: None

I'm stoked!

Belle is a White Mage. She can convert any spell into a cure spell. I'm also betting a few of us took some healing wands. It it OK if I peruse the other character sheets or should I let it be found out by role-playing?


I'm not against you looking at each others' sheets. In fact, I'm fairly lenient when it comes to metagaming, short of actively going out and looking for information on the dungeon on the internet.

But if say, you all died, a bit of the replay value goes off, so I'd allow for a good bit of metagaming coming back into the dungeon with fresh characters.


Female NG Elf Arcanist (White Mage) 1 | HP: 8/8 | AC/FF/T: 12/10/12 | CMD:11 | F:/R/W:+1/2/2 +2 vs. encht | Init: +4 | Speed 30ft | Appraise +8, Know (Arc) +8, Ling +8, Perc +7, SpCft +8(10) | Active Conditions: None

Belle has about 350 GP left. I would like to have spend 300gp on scroll scribing/illustration materials. I don't even care if she gets to use them to create actual scrolls, but it would be nice to have them there just to be in character.


Male Human Fighter (Unbreakable 5)
AC/HP/SAVES/INIT:
24(12 touch)/33(50[60])/7-2,3,2/6

Awesome, happy to be here, guys. One minor thing: I live in Japan so my posting times will probably be a little strange, but I will definitely be posting 1/day still.

And EDIT: In re: marching order, Reynaud as the caboose makes sense to me. Sticking in the back so his clanking about doesn't wake every monster within a mile, and so if someone gets the idea to attack one of the squishies he can Bodyguard/In Harm's Way.

Grand Lodge

Male Human Sorcerer 1 HP 21/27 AC17 (T15 F13) Init+7 Per+5

Magnus would definitely be more comfortable in the middle, where the minions big strong fighters can protect him from riffraff and other undesirables.

One question; what is the climate like? I forgot to ask, since I have a bedroll but no tent. If someone has a spare spot in their tent, I would be grateful, although I am prepared to sleep in the open if the climate is amenable.


I didn't roll my hp...

1d8 + 1d10 + 1d10 ⇒ (5) + (9) + (7) = 21


The climate is late spring, with mild winters and relatively warm summers.

Sometimes it rains a bit, but the hills around the dungeon is littered with caves,so shelter shouldn't be a problem.

Grand Lodge

Male Human Sorcerer 1 HP 21/27 AC17 (T15 F13) Init+7 Per+5
Olaf the Holy wrote:

The climate is late spring, with mild winters and relatively warm summers.

Sometimes it rains a bit, but the hills around the dungeon is littered with caves,so shelter shouldn't be a problem.

Ok, thanks.

Looking over the characters, Tessai is a shoo-in for frontliner, so she should be at the front as she suggests.

Reynaud, I don't think being in Armor is a consideration unless we are trying to be stealthy; however I would feel more comfortable with someone who can fight in the back in case we get attacked from behind. That said you may have a problem maneuvering into a melee if you are stuck at the back. If we have a BSF who can also use a ranged weapon (i.e. a switch hitter) that would be ideal, or someone who can move fast in a pinch to rush to the front. Any takers?


Male Human Fighter (Unbreakable 5)
AC/HP/SAVES/INIT:
24(12 touch)/33(50[60])/7-2,3,2/6

Yeah, I guess if we're trying to sneak, Gareth's going miles ahead of everybody anyways.

Also, Reynaud's Priest-Blessed trait says

You were guided to maturity by a trusted priest of an ecclesiastical tradition, who inspired you and made you understand that the authority exerted by a religious hierarchy is a blessing rather than a restriction, allowing the faithful to always feel confident in their direction and the righteousness of the guided actions. Now, your faith wells up whenever you are aided by divine magic, and you find it easy to open up to the magic and succor of any faith, seeing the similarities between all such traditions. Three times per day when you are the target of a harmless divine spell, you may increase its caster level by 1 for purposes of its effect on you alone.

So for this effect does Belle casting a cure spell count as divine?


Okay, so as best I can tell, we're doing

Tessai-Gareth
Agyen-Magnus
Belle-Reynaud

In broad spaces, and

Gareth
Tessai
Magnus
Agyen
Belle
Reynaud

in 5ft. hallways.

As for the Priest-blessed traits, none of the casters except for Tessai are considered Divine, even though they cast spells that are usually reserved for divine casters.


Male Human Fighter (Unbreakable 5)
AC/HP/SAVES/INIT:
24(12 touch)/33(50[60])/7-2,3,2/6

Yeah, that's how I'd rule it too. Good to know.


So, a couple different courses of action has been proposed:

1) Investigate the (southern? all three) mausoleum.
2) Investigate the well.
3) Party hides a little bit away while Gareth scouts the graveyard.

Thoughts?


As for the marching order, when we are in a 10' corridor, and Gareth scouting ahead, I would suggest:

Gareth
Tessai
Agyen-Magnus
Belle-Reynaud

What do you think?

Also, I would vote on option 3) but with Gareth scouting the whole area on the surface, and without us hiding away, so we can react fast if needed :D


Male Human Fighter (Unbreakable 5)
AC/HP/SAVES/INIT:
24(12 touch)/33(50[60])/7-2,3,2/6

Gareth can just fly over the place, right? I vote we let him check it out from a safe distance while we have the option.


I vote we hear his opinion on it? ;)


Male Dwarf Fighter (Corsair) 7 | HP 67/67 | AC 21 TO 12 FF 19 | F +8 R +5 W+5 (W+2 vs. fear, +2 vs. poison, spells & sla) | CMD 23 | Init +2 | Perc +7 DV (+8 surprise)

I like the word "safe" :) I can scout a little ahead but like you said, having you nearby to react in case something happens. I'm not invisible, you know :)


As long as the Paladin in your group stands, your back is covered ;)


Male Samsaran Psychic 5 AC: 17 T: 8 FF: 17 HP 8/8 Init -4 Fort +0 Ref +4 Will +11

dot. Sorry for being a bit late, I had terrible timing, and checked the thread less than 30 minutes before you posted. Anyway, stuff proposed looks good so far, and thanks for choosing me. :)
edit: will post in gameplay later today, but right now I'm a bit busy.


@Belle, I think you've carried your gear with you. The wilderness really isn't safe to hang out in. You should probably find somewhere to hide your stuff somewhere a troll won't trip over it by accident if you want to leave it while you go adventuring.

@Agyen, good you're here!


Female NG Elf Arcanist (White Mage) 1 | HP: 8/8 | AC/FF/T: 12/10/12 | CMD:11 | F:/R/W:+1/2/2 +2 vs. encht | Init: +4 | Speed 30ft | Appraise +8, Know (Arc) +8, Ling +8, Perc +7, SpCft +8(10) | Active Conditions: None

Belle has a mule to carry all the food, the tent, etc. If I take the gear I take the mule. Not a problem but I suspect once we descend I'll need a safe place to keep it or that same troll will have a nice snack. For now, assume the mule is with us at the end of a long rope.


Oo-kay. I'd missed that.


Female NG Elf Arcanist (White Mage) 1 | HP: 8/8 | AC/FF/T: 12/10/12 | CMD:11 | F:/R/W:+1/2/2 +2 vs. encht | Init: +4 | Speed 30ft | Appraise +8, Know (Arc) +8, Ling +8, Perc +7, SpCft +8(10) | Active Conditions: None

Magnus, I was looking over your spellbook and salivating but I noticed that your DC looks off. For a 1st level spell you should have a DC of 16, and an additional +1 for any evocation spells. That prompted me to put the DCs for my spells into my alias stats too :)


Male Professional Dosser 14/Rules Lawyer6

Yeah, your right. Not sure what happened - I'm guessing a Typo as I thought I had DC16 (17 for Evocation) for 1st level spells. I will fix it.

I'm happy to be within support distance for Gareth while he scouts, though if it helps I could be persuaded to cast Vanish on him. It doesn't last long though (4 rounds), so use it sparingly.


Male Dwarf Fighter (Corsair) 7 | HP 67/67 | AC 21 TO 12 FF 19 | F +8 R +5 W+5 (W+2 vs. fear, +2 vs. poison, spells & sla) | CMD 23 | Init +2 | Perc +7 DV (+8 surprise)

Next level, if I survive until then, I should be better for scouting and hiding overall. I hope! :)


Anyone want to do anything more with the well? Otherwise, someone should probably tell Belle to get a move on. Or stand watch while she sketches; it's probably going to take half an hour or so, to do the whole thing.


Male Professional Dosser 14/Rules Lawyer6

Talking of spells, we need to coordinate so that we don't all get the same sorts of spells. I am aiming to be a blaster-type, so Burning hands and burst of radiance, possibly enhanced by potent magic and (when I get it) Spell specialization. I added Enlarge as my only buff, but am quite happy to let others provide that if they can. I have some battlefield control with a wand of silent image which will be used to create illusions of pits - simple but (hopefully) effective.

Belle I see you have glitterdust, so we should be well covered for blindness effects.

Agyen has Bless, so will he be acting as the party buffer?


Male Dwarf Fighter (Corsair) 7 | HP 67/67 | AC 21 TO 12 FF 19 | F +8 R +5 W+5 (W+2 vs. fear, +2 vs. poison, spells & sla) | CMD 23 | Init +2 | Perc +7 DV (+8 surprise)

I will eventually have some buffs, like haste, but still a couple levels to get there. I will focus my spells on summoning and conjuration... I'm not that useful in combat, so I might as well bring some heavy hitters and do crowd control.


Male Human Fighter (Unbreakable 5)
AC/HP/SAVES/INIT:
24(12 touch)/33(50[60])/7-2,3,2/6

My best potential casting stat is a 13, followed by a 9 and a 7, so I will be leaving that to you guys.


Male Samsaran Psychic 5 AC: 17 T: 8 FF: 17 HP 8/8 Init -4 Fort +0 Ref +4 Will +11

Yeah, I'll be mostly focused on buffs (maybe a few debuffs too) and divinations, but I have a few attack spells if the need arises, and am also to do some healing.


Male Professional Dosser 14/Rules Lawyer6

Yeah, it makes sense to have something you can use in a pinch. I was mainly thinking about coordinating our actions in combat. Theres no point me concentrating on attacks if the party needs buffing, and no point buffing when battlefield control will buy more time; but if you are happy to buff I am happy to concentrate on attacking, Belle and Gareth can provide Battlefield control. Is that agreeable?


Female NG Elf Arcanist (White Mage) 1 | HP: 8/8 | AC/FF/T: 12/10/12 | CMD:11 | F:/R/W:+1/2/2 +2 vs. encht | Init: +4 | Speed 30ft | Appraise +8, Know (Arc) +8, Ling +8, Perc +7, SpCft +8(10) | Active Conditions: None
Gareth Gudrum wrote:
I will eventually have some buffs, like haste, but still a couple levels to get there. I will focus my spells on summoning and conjuration... I'm not that useful in combat, so I might as well bring some heavy hitters and do crowd control.

I disagree. You may not do much damage in combat but your AC is impressive. At the very least you can set up flanks, block others from flanking, draw attacks that would otherwise have hit someone else, and make a general nuisance of yourself. And summoning an expendable dog every round is useful too.

Yes, Belle is going for stuff that has to do with color, light, etc. like vanish, color spray, and glitterdust. Trying to keep to a theme without being totally useless. Scribe Scroll was probably a waste of a feat power-gaming wise, but you never know. I think most of her stuff will fit under control type spells but there are spells like dazzling blade and prismatic spray OK, so maybe not that one for a while) that will do damage.


Beware of the mind affecting tag. I know color spray has it, at least. I once got burned trying to CS a giant spider myself.


Female NG Elf Arcanist (White Mage) 1 | HP: 8/8 | AC/FF/T: 12/10/12 | CMD:11 | F:/R/W:+1/2/2 +2 vs. encht | Init: +4 | Speed 30ft | Appraise +8, Know (Arc) +8, Ling +8, Perc +7, SpCft +8(10) | Active Conditions: None
Olaf the Holy wrote:
Beware of the mind affecting tag. I know color spray has it, at least. I once got burned trying to CS a giant spider myself.

Thanks for the warning. I had issues with a giant scorpion myself once, though the two barbarians my character was with didn't seem to mind :)

Frankly I suspect my role will be mostly to vanish and cast cure spells, with a smattering of wand assisted monster summonings - at least at first.


Oooh, that reminds me; 1d10 ⇒ 10

hrrrmph. 1d20 ⇒ 15


1d20 ⇒ 15


Someone PMd me and asked, and it occurs to me to say that if you want to make some changes to your characters, you can.

It'd be good if you could do it before we get too deep into the dungeon, if you can.Once some time has passed, we'll probably start to use retraining instead.


I think I'll start keeping a rough clock up in the campaign tab. We'll see if I bother to keep it updated.


I think that is a great idea.


By the way, once we get into the dungeon proper, does anyone feel like drawing a map? I think it'll help you visualise it better, and not get lost.

Plus, it's nice for you to know what you've already explored, once you leave and return again for a later delve. And once we've done this for a few months, you can look at it and remember all the cool stuff you discovered at various places.


Female NG Elf Arcanist (White Mage) 1 | HP: 8/8 | AC/FF/T: 12/10/12 | CMD:11 | F:/R/W:+1/2/2 +2 vs. encht | Init: +4 | Speed 30ft | Appraise +8, Know (Arc) +8, Ling +8, Perc +7, SpCft +8(10) | Active Conditions: None

I'd do it if I knew how to put something like that up on line.


This can host images.

There's also google docs if you want something that can be edited online.


Female NG Elf Arcanist (White Mage) 1 | HP: 8/8 | AC/FF/T: 12/10/12 | CMD:11 | F:/R/W:+1/2/2 +2 vs. encht | Init: +4 | Speed 30ft | Appraise +8, Know (Arc) +8, Ling +8, Perc +7, SpCft +8(10) | Active Conditions: None

OK. I'll do it. I wanted to learn how to do that anyway and eventually run a PBP myself.


Female NG Elf Arcanist (White Mage) 1 | HP: 8/8 | AC/FF/T: 12/10/12 | CMD:11 | F:/R/W:+1/2/2 +2 vs. encht | Init: +4 | Speed 30ft | Appraise +8, Know (Arc) +8, Ling +8, Perc +7, SpCft +8(10) | Active Conditions: None

I have a language left to select. I was hoping to learn the local human dialect here, but if there is none I need to pick something else. Is there?


Not really. Common is the native language of Scorland, and is also spoken in all the lawless lands you'll realistically travel to.

I mean, you could commandeer a pirate ship restocking on the beach, and use that to travel across the sea. I'm not going to rule anything out, but TBH, I haven't developed the campaign world much beyond the fact that there's a lawful aligned town north of you, and a chaotic aligned town to the south.

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