Knight of Ozem

Theopolis Vitaron's page

83 posts. Alias of Grumdar.


Full Name

Theopolis Vitaron

Race

Human (Chelaxian)

Classes/Levels

Paladin of Iomedae (Sacred Shield, Warrior of the Holy Light) / 8th

Gender

Stats:
HP 84/84, AC 23/11/22, CMD 25/24 FF, CMB +14, F +12/R +7/W +9, +1 Longsword +16/+11 (1d8+7/19-20/x2), +1 Lgt Steel Shield +15 (1d6+7/20/x2), Init +1, Perc -1, Sense Motive +8

Size

Medium, 6' 5", 223lbs (364 lbs w/ gear)

Age

26

Alignment

LG

Deity

Iomedae

Occupation

Hand of Divine Judgement

Strength 22
Dexterity 12
Constitution 14
Intelligence 10
Wisdom 8
Charisma 18

About Theopolis Vitaron

Theopolis Vitaron
Male human (Chelaxian) paladin (warrior of the holy light, sacred shield) 8 (Pathfinder RPG Advanced Player's Guide 118, Pathfinder RPG Ultimate Combat 65)
LG Medium humanoid (human)
Init +1; Senses Perception -1
Aura courage (+4 vs fear, 10 ft.), resolve (+4 vs charms, 10 ft.), power of faith (+1 morale AC/Dmg/vs fear, 30 ft., restore 1d4)
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Defense
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AC 23, touch 11, flat-footed 22 (+10 armor, +1 Dex, +2 shield)
hp 84 (8d10+32)
Fort +12, Ref +7, Will +9
Immune charm, disease, fear
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee +1 greatsword +15/+10 (2d6+10/19-20) or
. . +1 light shield bash +15/+10 (1d6+7) or
. . +1 light shield bash (2h) +15/+10 (1d6+10) or
. . +1 longsword +16/+11 (1d8+7/19-20) or
. . +1 longsword (2h) +16/+11 (1d8+10/19-20)
Melee Power Attack+1 greatsword +12/+7 (2d6+19/19-20) or
. . +1 light shield bash +12/+7 (1d6+13) or
. . +1 light shield bash (2h) +12/+7 (1d6+19) or
. . +1 longsword +13/+8 (1d8+13/19-20) or
. . +1 longsword (2h) +13/+8 (1d8+19/19-20)
Melee w/ buckler +1 greatsword +14/+10 (2d6+10/19-20) or
. . +1 greatsword (PA) +11/+6 (2d6+19/19-20)
Ranged mwk composite longbow +10/+5 (1d8+6/×3)
Paladin Spell-Like Abilities (CL 8th; concentration +12)
. . At will—detect evil
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Statistics
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Str 22, Dex 12, Con 14, Int 10, Wis 8, Cha 18
Base Atk +8; CMB +14; CMD 25
Feats Extra Lay on Hands, Improved Shield Bash, Power Attack, Toughness, Weapon Focus (longsword)
Traits armor expert, masterful demeanor
Adventuring Skills Acrobatics +0 (-4 to jump)(3 ranks), Appraise +1, Bluff +4, Climb +2, Diplomacy +15, Disguise +4, Escape Artist -3, Fly -3, Heal -1, Intimidate +11 (+14 against non-human humanoids), Perception -1, Ride +0, Sense Motive +8, Stealth -3, Survival -1, Swim +2 [ACP -4]
Background Skills Handle Animal +15, Linguistics +9
Languages Common, Abyssal, Aklo, Aquan, Auran, Celestial, Ignan, Infernal, Terran
SQ bastion of good, divine bond, holy shield, lay on hands 12/day (4d6)
Combat Gear cold iron arrows (50), oil of bless weapon (5), potion of cure moderate wounds (3); Other Gear +1 full plate, +1 bashing holy reliquary light steel shield, mwk buckler, +1 greatsword, +1 longsword, arrows (40), blunt arrows[APG] (40), mwk composite longbow (+6 Str), belt of giant strength +2, headband of alluring charisma +2, boots of the cat, elixir of swimming, backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), holy text[UE], mess kit[UE], pot, soap, torch (10), trail rations (5), waterskin, wooden holy symbol of Iomedae, 14 pp, 9 gp
Gear Value 20,305.71gp
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Special Abilities
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Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
Aura of Resolve +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. charm.
Bastion of Good (10 ft, 3/day) (Su) One foe does ½ dam to allies in aura, full to self, +6 deflection bonus to AC self. replaces smite evil
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Divine Bond +2 (8 minutes) (Su) Add bonus or properties to shield. (arrow deflecting +2, blinding +1, fortification +1/+3/+5, reflecting +5, spell resistance +2/+3/+4/+5)
Holy Shield +2 (+2 shield bonus, Adjacent, 7 rds) (Su) Allies in range gain shield bonus to AC equal to the sacred shield's own. replaces channel positive energy / uses 2 LoH
Immunity to Charm You are immune to charm effects.
Immunity to Disease You are immune to diseases.
Immunity to Fear (Ex) You are immune to all fear effects.
Improved Shield Bash You still get your shield bonus while using Shield Bash.
Lay on Hands (4d6 hit points, 12/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies.
Mercy (Su) Target of Lay on Hands receives additional effect for each mercy the paladin possesses.
* Fatigued - target is no longer fatigued
* Diseased - target receives remove disease, using the paladin's level as the caster level
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Power Attack (2-handed) -3/+9 You can subtract from your attack roll to add to your damage.
Power of Faith (30', +1 morale bonus, restore 1d4, 1 min) (Su) Nimbus of light emanates from the paladin. Allies and the paladin receive a bonus to AC, Attacks, Damage and saves vs fear. Once per day the nimbus restores 1d4 points of ability damage, as lesser restoration. replaces spell casting / uses 1 LoH

Daily Resources:
Lay on Hands: 6/12 per day
Bastion of Good: 1/3 per day
Divine Bond: 0/1 per day

effects:
..
Holy Shield [lgt shield] (adjacent) +2 shield bonus to AC
Holy Shield [buckler](adjacent) +1 shield bonus to AC
Bastion of Good (10 ft) 1/2 damage to allies from foe, +6 deflection to AC/CMD to paladin
Power of Faith (30 ft) +1 morale bonus to AC/CMD/Att/Dmg/vs fear, restores 1d4 ability dmg 1/day

Background:
Theopolis Vitaron is the 7th son of House Vitaron, a minor noble family in Westcrown, Cheliax that owes allegiance to House Mezinas. He left home to follow Iomedae's calling 10 years ago, shortly after a falling out with this father.

Theopolis is currently traveling through Ustalav vanquishing evil and defending the downtrodden, while he tries to follow the path of Iomedea. He struggles with where he should go next on his life's path, return to Cheliax and seek admission with the Hellknights of the Order of the Godclaw in Isger, travel to Lastwall and seek admission to the Kights of Ozem or continue the path of a knight-errant in Ustalav.

So for now he continues to be ever vigilant for the remaining cultist of the Whispering Tyrant, and offer them redemption of the soul before they travel on to the Boneyard for their final judgement.

Paladin's Code:
• I will learn the weight of my sword. Without my heart to guide it, it is worthless—my strength is not in my sword, but in my heart. If I lose my sword, I have lost a tool. If I betray my heart, I have died.
• I will have faith in the Inheritor. I will channel her strength through my body. I will shine in her legion, and I will not tarnish her glory through base actions.
• I am the first into battle, and the last to leave it.
• I will not be taken prisoner by my free will. I will not surrender those under my command.
• I will never abandon a companion, though I will honor sacrifice freely given.
• I will guard the honor of my fellows, both in thought and deed, and I will have faith in them.
• When in doubt, I may force my enemies to surrender, but I am responsible for their lives.
• I will never refuse a challenge from an equal. I will give honor to worthy enemies, and contempt to the rest.
• I will hear my enemies words of repentance before sending them to the Boneyard for their final judgement.
• I will suffer death before dishonor.
• I will be temperate in my actions and moderate in my behavior. I will strive to emulate Iomedae’s perfection.

Magical Item Abilities:
.
Bashing (shield) Shield does damage as if two sizes larger for shield bashes
Holy Reliquary The item can be used as a holy symbol divine focus. Item counts as a permanent fixture for the consecrate spell.
Boots of the Cat Take minimum possible damage from falls (1s on each die) and always land on feet.
Elixir of Swimming +10 on swim checks for 1 hr

Possible items to get:

Bracelet of Mercy (UE) 15,000gp (+1 mercy, CL+4 for remove disease mercy)
Silver Smite Bracelet (APG) 16,000gp (+4 Paladin Lvl for smite feature)
Bracers of the Avenging Knight (UE) 11,500gp (Smite 1/day)
Bracers of the Merciful Knight (UE) 15,600gp (ClassLvl +4 for LoH, lesser restore 1/day)
Merciful Vambraces (UE) 8,000gp (1/day LoH with addtional mercy)
Crystal of Healing Hands (UE) 12,000gp (store LoH w/mercies in crystal for other user)
Merciful Baldric (UE) 60,000gp (1/day select 3 extra mercies for 24hrs)
Ornament of Healing Light (UE) 10,000gp (LoH up to 15')

Attack Actions:

Bull Rush
[dice=Bull Rush vs CMD]1d20+14[/dice]
ooc]Successful attack pushes target back 5', plus additional 5' for every 5 points that exceed the CMD[/ooc]
ooc]Failed attack, my movement stops in front of target[/ooc]

Feldgrau:

F1 - Old Farm: Cleared
F2 - Forge: Cleared
F3 - Candle Shop: Unknown
F4 - Grenver house: Unknown - has a view
F5 - Colours & Dyes: Occupied - Prince's Werewolves
F6 - Glassblower shop: Unknown
F7 - Butcher shop: Unknown
F8 - Haunted Inn: Cleared - Allied w/ ghost
F9 - Mill: Cleared - Adimarus & boys
F10 - Tavern: Cleared
F11 - Apothecary: Unknown
F12 - Shed: Cleared
F13 - Town Square: Occupied - WW Patrols, Mass Grave
F14 - Armory: Unknown
G - Tower: Occupied - WW Headquarters, Auren Vrood (Necromancer)