Rannik's Carrion Crown

Game Master Patrick Levasseur


Maps


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Sorry for the delay gang, what the holiday weekend and all. Will get on track today.


Male Elf Wizard 11
Stats:
HP 75/75 AC 15/19/23 (T= 15 FF= 11/15) CMD 28, +1 L Sword+9 (1d8+4/19-20/x2), Club+8 (1d6+3/20/x2) +1 Comp Long Bow (+2str)+11 (1d8+3/20/x3) F+7 R+9 W+10, +2 vs enchants INIT+11 Per.+23 CMB +13

Ready and eager here. :)


Stats:
HP 81/81, AC 29* touch 17, flat 23*, CMD 25, F+5 R+14 W+7 (+12 vs ench); heavy crossbow +15 (1d10+1 19-20/x2) (pbs), sap +14 (1d6+1 nonl), +2 dagger +16/+11 (1d4+7 19/20/x2), SA 6d6, CMB +8, CMD 26, Init +11, Per +20
Human Rogue 12

Yeah, I totally need someone to pick me up off the floor.


Splitting up are we? <rubs hands gleefully> Muhahahahaha!!!


Stats:
HP 81/81, AC 29* touch 17, flat 23*, CMD 25, F+5 R+14 W+7 (+12 vs ench); heavy crossbow +15 (1d10+1 19-20/x2) (pbs), sap +14 (1d6+1 nonl), +2 dagger +16/+11 (1d4+7 19/20/x2), SA 6d6, CMB +8, CMD 26, Init +11, Per +20
Human Rogue 12

We're just across the hall from each other, and I'm invisible, but, yeah. I guess so.


Spoiler:
HP 35/48, AC 21 (touch 13 / flat 20), CMD 16, CMB +5, Dagger +8/+3 (1d3-1), Init +3, Perc +7, F +4, R +5, W +10
current Batle map - Human Oracle 9

just popping in to let everyone know I have a PFS event tonight, will not be posting till late if at all.

depends on what time I get home


Stats:
HP 81/81, AC 29* touch 17, flat 23*, CMD 25, F+5 R+14 W+7 (+12 vs ench); heavy crossbow +15 (1d10+1 19-20/x2) (pbs), sap +14 (1d6+1 nonl), +2 dagger +16/+11 (1d4+7 19/20/x2), SA 6d6, CMB +8, CMD 26, Init +11, Per +20
Human Rogue 12

Wait, wouldn't I know that I didn't disable it? I was one short. I should be able to try again, right? Rather than just blindly activate it? I'd never heard that failure means I think I got it.


Stats:
HP 81/81, AC 29* touch 17, flat 23*, CMD 25, F+5 R+14 W+7 (+12 vs ench); heavy crossbow +15 (1d10+1 19-20/x2) (pbs), sap +14 (1d6+1 nonl), +2 dagger +16/+11 (1d4+7 19/20/x2), SA 6d6, CMB +8, CMD 26, Init +11, Per +20
Human Rogue 12
Disable Device wrote:


Check: When disarming a trap or other device, the Disable Device check is made secretly, so that you don't necessarily know whether you've succeeded.

The DC depends on how tricky the device is. If the check succeeds, you disable the device. If it fails by 4 or less, you have failed but can try again. If you fail by 5 or more, something goes wrong. If the device is a trap, you trigger it. If you're attempting some sort of sabotage, you think the device is disabled, but it still works normally.

I think I would get a chance to try again.


Male Elf Wizard 11
Stats:
HP 75/75 AC 15/19/23 (T= 15 FF= 11/15) CMD 28, +1 L Sword+9 (1d8+4/19-20/x2), Club+8 (1d6+3/20/x2) +1 Comp Long Bow (+2str)+11 (1d8+3/20/x3) F+7 R+9 W+10, +2 vs enchants INIT+11 Per.+23 CMB +13

I think you would have had to check again to see if it was disabled. I don't think you know you failed. Your attempt to disarm the trap did not set it off. Seems like you triggered it when you entered the room.


Stats:
HP 81/81, AC 29* touch 17, flat 23*, CMD 25, F+5 R+14 W+7 (+12 vs ench); heavy crossbow +15 (1d10+1 19-20/x2) (pbs), sap +14 (1d6+1 nonl), +2 dagger +16/+11 (1d4+7 19/20/x2), SA 6d6, CMB +8, CMD 26, Init +11, Per +20
Human Rogue 12

I have never seen it played that way. Where I come within one of the DC and get a confirmation that I succeeded, yet still set off the trap. I don't appreciate that at all.

:(


Male Elf Wizard 11
Stats:
HP 75/75 AC 15/19/23 (T= 15 FF= 11/15) CMD 28, +1 L Sword+9 (1d8+4/19-20/x2), Club+8 (1d6+3/20/x2) +1 Comp Long Bow (+2str)+11 (1d8+3/20/x3) F+7 R+9 W+10, +2 vs enchants INIT+11 Per.+23 CMB +13

I think you always 'think' that you succeed when you try to disarm a trap, unless you set it off. DM said "After a few minutes, it appears that she has it." I think you would need to check again to know. That is how I would run it anyway.

DM could allow a perception roll from you since you are saying that is not how you have played it in the past. His call of course.


Stats:
HP 81/81, AC 29* touch 17, flat 23*, CMD 25, F+5 R+14 W+7 (+12 vs ench); heavy crossbow +15 (1d10+1 19-20/x2) (pbs), sap +14 (1d6+1 nonl), +2 dagger +16/+11 (1d4+7 19/20/x2), SA 6d6, CMB +8, CMD 26, Init +11, Per +20
Human Rogue 12

Well, if that's how it's going to be played, it's the height of stupidity to not check my work if we're not pressed for time. I could take 20 for a 38 every time I attempt a Disable Device check to make sure I got it right.


Male Elf Wizard 11
Stats:
HP 75/75 AC 15/19/23 (T= 15 FF= 11/15) CMD 28, +1 L Sword+9 (1d8+4/19-20/x2), Club+8 (1d6+3/20/x2) +1 Comp Long Bow (+2str)+11 (1d8+3/20/x3) F+7 R+9 W+10, +2 vs enchants INIT+11 Per.+23 CMB +13

I think taking 20 is great for rechecking for traps. You knew it was there so you carefully check it again. But it will not work for disable. That would set off the trap.


You took 10 because you assumed your +19 would be good enough. Otherwise you would have rolled. Taking 20 is not an option here. I did say you"think you have it". The problem with the way most people run traps is that its an afterthought. Everyone bypasses the drama that is involved in not really knowing. If your result had been a 30 or more, I would have stated it differently. Your very respone to Tolvan in game told me you were a bit overconfident about it: "nothing I can't handle".

I am quite familiar with the rule of missing by 4 or less, but you have to know you failed. In my mind, it brings the tension back into traps and disabling them. In my games, I always roll the Perception check and the Disable Checks. That isn't feasible in pbp.

Having said all of that, its not worth getting worked up over. Make a Perception check, add +2 and whatever bonuses you get to see if you notice anything.


Stats:
HP 81/81, AC 29* touch 17, flat 23*, CMD 25, F+5 R+14 W+7 (+12 vs ench); heavy crossbow +15 (1d10+1 19-20/x2) (pbs), sap +14 (1d6+1 nonl), +2 dagger +16/+11 (1d4+7 19/20/x2), SA 6d6, CMB +8, CMD 26, Init +11, Per +20
Human Rogue 12

Okay, then my Perception would be a 40, since I see no reason to not take 20 on my Perception. I'm well aware that taking 20 isn't possible for Disable Device, since that involves repeated attempts that imply failure.


Stats:
HP 81/81, AC 29* touch 17, flat 23*, CMD 25, F+5 R+14 W+7 (+12 vs ench); heavy crossbow +15 (1d10+1 19-20/x2) (pbs), sap +14 (1d6+1 nonl), +2 dagger +16/+11 (1d4+7 19/20/x2), SA 6d6, CMB +8, CMD 26, Init +11, Per +20
Human Rogue 12

I understand that this rule ratchets up the tension for traps, but since this isn't the way it had been ruled in the past, I feel that this is a "gotcha" moment.

I'm fine with going forward with the change, but feel really burned right now.


Anna Dunsany wrote:

I understand that this rule ratchets up the tension for traps, but since this isn't the way it had been ruled in the past, I feel that this is a "gotcha" moment.

I'm fine with going forward with the change, but feel really burned right now.

I'm sorry you feel that way. I do not have 'gotcha' moments, simply because I am here to tell a story, not 'get' the PCs. I can't discuss how GM Mug adjudicates his games, because I am not him. That's how I run them, and in this medium (pbp) the language is important. I wrote three different sentences (and wrestled with which to use) to try and convey the message that it wasn't a sure thing that you disabled it.

I have stated several times on the Paizo messageboards that I will (in RL and PbP) fudge numbers for the sake of a better story. This isn't one of those cases. And I will never, ever do it in such a way as to cause a fatality amongst the PCs. Drama? Yes. Death, no. Doesn't mean you can't die in my games, you'll just have to get it the old fashioned way.

I enjoy this game and this group. If how I do it is an issue, speak now. You won't hurt my feelings.


Stats:
HP 81/81, AC 29* touch 17, flat 23*, CMD 25, F+5 R+14 W+7 (+12 vs ench); heavy crossbow +15 (1d10+1 19-20/x2) (pbs), sap +14 (1d6+1 nonl), +2 dagger +16/+11 (1d4+7 19/20/x2), SA 6d6, CMB +8, CMD 26, Init +11, Per +20
Human Rogue 12

I'm not saying it was intended, but just something that happened because of changed expectations. Looking back over the rules, I had forgotten that the rolls were supposed to be in secret anyway. So when time is not a factor, it makes sense to take 10 and check to see if that worked. My skill is high enough that being careful probably won't blow anything up in my face. So if I've got the time, I don't think I'd ever fall to a trap unless I miss it by 5. Since if taking 10 isn't enough, I've got to roll. So I either roll high, or low. And I can warn everyone else to stand back.

I think that's what bothers me the most, that others were affected. If there was still a chance that she hadn't disarmed it, she would have sent the others away.


Male Elf Wizard 11
Stats:
HP 75/75 AC 15/19/23 (T= 15 FF= 11/15) CMD 28, +1 L Sword+9 (1d8+4/19-20/x2), Club+8 (1d6+3/20/x2) +1 Comp Long Bow (+2str)+11 (1d8+3/20/x3) F+7 R+9 W+10, +2 vs enchants INIT+11 Per.+23 CMB +13

Er, the DM is giving you another chance. You got that right. So you take 20 and learn the trap is still there. Now you know that taking 10 on disable devise will not work. Good to know. Time to roll that skill check, knowing that a failure might set off the trap. So you can send us away before you try.


Male Human Paladin/8
Stats:
HP 64/76, AC 23/13, T 12, FF 22/12, +1 silversheen greatsword +14/+9 (2d6+7/19-20), +1 comp longbow +9/+4 (1d8+5), F +9, R +5, W +9, Init +3, CMB +17, Perc +4

This is why I don't take 10 or 20 in my games.


Spoiler:
HP 35/48, AC 21 (touch 13 / flat 20), CMD 16, CMB +5, Dagger +8/+3 (1d3-1), Init +3, Perc +7, F +4, R +5, W +10
current Batle map - Human Oracle 9

not sure what Kimberly can or should do right now. this is really Anna's expertise right now.

Tolvan has the knowledge checks taken care of for now.

Guess just stay back and keep vigilant for more trouble?


Tolvan wrote:
Now you know that taking 10 on disable devise will not work. Good to know.

Not sure I would say that is true in all cases. If this were a regular trap - not a magical one - Anna would have disabled it by taking 10. The +5 for a magical trap is what did it.


Oathar The Vigilant wrote:
This is why I don't take 10 or 20 in my games.

I do. If I have a +5 to Swim, and the check is a 15, I always take 10. That's really what the mechanic is for, to avoid a die roll that you don't need.


Male Elf Wizard 11
Stats:
HP 75/75 AC 15/19/23 (T= 15 FF= 11/15) CMD 28, +1 L Sword+9 (1d8+4/19-20/x2), Club+8 (1d6+3/20/x2) +1 Comp Long Bow (+2str)+11 (1d8+3/20/x3) F+7 R+9 W+10, +2 vs enchants INIT+11 Per.+23 CMB +13

Sometimes a wizard's best spell is "Here, have an angry Paladin."


Male Human Paladin/8
Stats:
HP 64/76, AC 23/13, T 12, FF 22/12, +1 silversheen greatsword +14/+9 (2d6+7/19-20), +1 comp longbow +9/+4 (1d8+5), F +9, R +5, W +9, Init +3, CMB +17, Perc +4

Smile:) I barely missed a threat. I think I get extra damage for the silversheen also.


Male Elf Wizard 11
Stats:
HP 75/75 AC 15/19/23 (T= 15 FF= 11/15) CMD 28, +1 L Sword+9 (1d8+4/19-20/x2), Club+8 (1d6+3/20/x2) +1 Comp Long Bow (+2str)+11 (1d8+3/20/x3) F+7 R+9 W+10, +2 vs enchants INIT+11 Per.+23 CMB +13

Improved Critical is great for a Paladin as a blessed weapon can auto confirm with it while it will not auto confirm with a weapon enchanted with Keen.


Male Human Paladin/8
Stats:
HP 64/76, AC 23/13, T 12, FF 22/12, +1 silversheen greatsword +14/+9 (2d6+7/19-20), +1 comp longbow +9/+4 (1d8+5), F +9, R +5, W +9, Init +3, CMB +17, Perc +4

I was considering that for next level, that or furious focus. It is also nice not to have the penalty for the first power attack. While I don't normally consider such things, I wonder if a level dip in fighter might be appropriate.


Tolvan wrote:
Improved Critical is great for a Paladin as a blessed weapon can auto confirm with it while it will not auto confirm with a weapon enchanted with Keen.

Where did that come from? I'm curious.


Stats:
HP 81/81, AC 29* touch 17, flat 23*, CMD 25, F+5 R+14 W+7 (+12 vs ench); heavy crossbow +15 (1d10+1 19-20/x2) (pbs), sap +14 (1d6+1 nonl), +2 dagger +16/+11 (1d4+7 19/20/x2), SA 6d6, CMB +8, CMD 26, Init +11, Per +20
Human Rogue 12

It's in the spell description. Bless weapon auto-confirms crits against evil foes, but won't work with other critical enchantment effects like keen.


Anna Dunsany wrote:
It's in the spell description. Bless weapon auto-confirms crits against evil foes, but won't work with other critical enchantment effects like keen.

Alrighty then. Learned something new today.


Male Elf Wizard 11
Stats:
HP 75/75 AC 15/19/23 (T= 15 FF= 11/15) CMD 28, +1 L Sword+9 (1d8+4/19-20/x2), Club+8 (1d6+3/20/x2) +1 Comp Long Bow (+2str)+11 (1d8+3/20/x3) F+7 R+9 W+10, +2 vs enchants INIT+11 Per.+23 CMB +13

Yea, I have a retired falchion welding pally in PFS. He crits a lot... And smite is multiplied on a crit.


Male Human Paladin/8
Stats:
HP 64/76, AC 23/13, T 12, FF 22/12, +1 silversheen greatsword +14/+9 (2d6+7/19-20), +1 comp longbow +9/+4 (1d8+5), F +9, R +5, W +9, Init +3, CMB +17, Perc +4

We were looking at options for Oathar for his next feat. I appreciate Tolvan's input:)


Stats:
HP 81/81, AC 29* touch 17, flat 23*, CMD 25, F+5 R+14 W+7 (+12 vs ench); heavy crossbow +15 (1d10+1 19-20/x2) (pbs), sap +14 (1d6+1 nonl), +2 dagger +16/+11 (1d4+7 19/20/x2), SA 6d6, CMB +8, CMD 26, Init +11, Per +20
Human Rogue 12

Auto-assist was a house rule of Mug's where anytime multiple characters are making the same skill check, the one who rolled the highest is the "lead" and anyone else who attempted the skill and got over 10 became the assisters. It speeds thing along nicely in pbp games, since we don't have to waste time figuring out who's assisting whom.


Works for me, gonna steal that.


Spoiler:
HP 35/48, AC 21 (touch 13 / flat 20), CMD 16, CMB +5, Dagger +8/+3 (1d3-1), Init +3, Perc +7, F +4, R +5, W +10
current Batle map - Human Oracle 9

guess i botched that one up...

i am having Deja-vu of another game that did not end well.

I think I may need to back off the emotions stuff and stick with just casting spells and healing people.


Male Elf Wizard 11
Stats:
HP 75/75 AC 15/19/23 (T= 15 FF= 11/15) CMD 28, +1 L Sword+9 (1d8+4/19-20/x2), Club+8 (1d6+3/20/x2) +1 Comp Long Bow (+2str)+11 (1d8+3/20/x3) F+7 R+9 W+10, +2 vs enchants INIT+11 Per.+23 CMB +13

You did fine, and may have clued in the sometimes clueless Tolvan to try a different tactic.


Stats:
HP 81/81, AC 29* touch 17, flat 23*, CMD 25, F+5 R+14 W+7 (+12 vs ench); heavy crossbow +15 (1d10+1 19-20/x2) (pbs), sap +14 (1d6+1 nonl), +2 dagger +16/+11 (1d4+7 19/20/x2), SA 6d6, CMB +8, CMD 26, Init +11, Per +20
Human Rogue 12

Oh, no, you both did great.

This is just the latest in the various traumas that Anna's endured. Getting possessed by a werewolf spirit and made to attack your friends isn't something she's just going to shrug off.

I'm loving the chance to RP this stuff out. Though I hope it's not too intense... let me know if it's getting uncomfortable.


I will pull things back into line if it looks like we are moving into the discomfort zone. The best defense we have against that is to use this Discussion tab to make sure everyone understands what we mean, and what our intentions are, despite what our characters might say.

I've had a similar experience as Ed. I left a Kingmaker campaign because a particular player felt the game had to be all about his character. We spent weeks of post time just arguing the point with him in game, to no effect. Rather than continue - because it wasn't any fun for me - I left. The game eventually fell apart.

As long as everyone plays their character with a mind for the end goal: fun for everyone (and just just their character), then we will be okay. I for one have enjoyed this immensely so far, I hope you all feel the same way.


Male Human Paladin/8
Stats:
HP 64/76, AC 23/13, T 12, FF 22/12, +1 silversheen greatsword +14/+9 (2d6+7/19-20), +1 comp longbow +9/+4 (1d8+5), F +9, R +5, W +9, Init +3, CMB +17, Perc +4

I am doing fine all, just Oathar hasn't had much role playing opportunities of late. Not a real issue for me:) He tends to be the strong silent type anyway.


Spoiler:
HP 35/48, AC 21 (touch 13 / flat 20), CMD 16, CMB +5, Dagger +8/+3 (1d3-1), Init +3, Perc +7, F +4, R +5, W +10
current Batle map - Human Oracle 9
Old Guy GM wrote:

I will pull things back into line if it looks like we are moving into the discomfort zone. The best defense we have against that is to use this Discussion tab to make sure everyone understands what we mean, and what our intentions are, despite what our characters might say.

I've had a similar experience as Ed. I left a Kingmaker campaign because a particular player felt the game had to be all about his character. We spent weeks of post time just arguing the point with him in game, to no effect. Rather than continue - because it wasn't any fun for me - I left. The game eventually fell apart.

As long as everyone plays their character with a mind for the end goal: fun for everyone (and just just their character), then we will be okay. I for one have enjoyed this immensely so far, I hope you all feel the same way.

That would be the same Kingmaker game I was in... You may remember Chief White Eagle..


I do indeed remember Chief White Eagle. Then you know what I'm talking about - at least the endless discussion part. I just didn't want to be 'that guy' who would ruin the experience for everyone else. How did it go afterwards? I know I was asked to take it over by one of the players. I might have but for two things: 1, I have plenty of games now, and 2, I was surprised how Mardavig split everyone and had multiple groups all over the map. That's a lot of work!


Spoiler:
HP 35/48, AC 21 (touch 13 / flat 20), CMD 16, CMB +5, Dagger +8/+3 (1d3-1), Init +3, Perc +7, F +4, R +5, W +10
current Batle map - Human Oracle 9

well things in that game were actually pretty crappy for me and my character. things started pretty bad and it really just got worse.

Had players insulting the way I played my character. I was in a solo group for a bit as the whole group conspired behind my back to abandon me and one other player and they went off to join other groups.

over all, I tried to enjoy the game but it really started to wear on my patience. I'm glad it ended actually.


Female Aasimar Sensei-Four Winds Monk 2/Inquisitor 9
Stats:
HP 105/105 AC 25 (29 w/ Mage Armor) touch 23 (27), flat 20 (24), CMD 19, F+13 R+11 W+18, Temple Sw +16/+10 (1d8+4 19-20/x2), Lg Bow +8/+3, CMB +12, Init +9, Perc +21

Apologies for the disappearance. Some people at work have taken time off and I have to support our London and NY regions. next couple of days should be back to normal as I'm taking a week off from work.


Female Aasimar Sensei-Four Winds Monk 2/Inquisitor 9
Stats:
HP 105/105 AC 25 (29 w/ Mage Armor) touch 23 (27), flat 20 (24), CMD 19, F+13 R+11 W+18, Temple Sw +16/+10 (1d8+4 19-20/x2), Lg Bow +8/+3, CMB +12, Init +9, Perc +21
Old Guy GM wrote:

I will pull things back into line if it looks like we are moving into the discomfort zone. The best defense we have against that is to use this Discussion tab to make sure everyone understands what we mean, and what our intentions are, despite what our characters might say.

I've had a similar experience as Ed. I left a Kingmaker campaign because a particular player felt the game had to be all about his character. We spent weeks of post time just arguing the point with him in game, to no effect. Rather than continue - because it wasn't any fun for me - I left. The game eventually fell apart.

As long as everyone plays their character with a mind for the end goal: fun for everyone (and just just their character), then we will be okay. I for one have enjoyed this immensely so far, I hope you all feel the same way.

I, for one, enjoy Anna's role-playing. I gives a particular dimension to the group. I have always enjoyed this group's make-up hence the reason we went outside to replace GM Mug. Very grateful that Old Guy came along.


Female Aasimar Sensei-Four Winds Monk 2/Inquisitor 9
Stats:
HP 105/105 AC 25 (29 w/ Mage Armor) touch 23 (27), flat 20 (24), CMD 19, F+13 R+11 W+18, Temple Sw +16/+10 (1d8+4 19-20/x2), Lg Bow +8/+3, CMB +12, Init +9, Perc +21

Any particular ideas on the loot division?


Stats:
HP 81/81, AC 29* touch 17, flat 23*, CMD 25, F+5 R+14 W+7 (+12 vs ench); heavy crossbow +15 (1d10+1 19-20/x2) (pbs), sap +14 (1d6+1 nonl), +2 dagger +16/+11 (1d4+7 19/20/x2), SA 6d6, CMB +8, CMD 26, Init +11, Per +20
Human Rogue 12

Well, thanks.

When this game first started, I proposed having a character willing to be frightened. Since this is the big horror AP, I felt that it would be important to have someone who does respond to the big scares and horrific stuff.

It's a tough balance to have that character be scared, but also willing to continue on. That's where her relationships with the other characters are so important, since otherwise yes, she'd be hightailing it out of there.


Male Human Paladin/8
Stats:
HP 64/76, AC 23/13, T 12, FF 22/12, +1 silversheen greatsword +14/+9 (2d6+7/19-20), +1 comp longbow +9/+4 (1d8+5), F +9, R +5, W +9, Init +3, CMB +17, Perc +4

Oathar really has little use for the loot. He has a ring and a amulet already. Whoever can use them as far as I am concerned.
That explains quite a bit about some of Anna's behavior. Remember I came in on this book.


Male Human Paladin/8
Stats:
HP 64/76, AC 23/13, T 12, FF 22/12, +1 silversheen greatsword +14/+9 (2d6+7/19-20), +1 comp longbow +9/+4 (1d8+5), F +9, R +5, W +9, Init +3, CMB +17, Perc +4

Merry Christmas all!


Male Elf Wizard 11
Stats:
HP 75/75 AC 15/19/23 (T= 15 FF= 11/15) CMD 28, +1 L Sword+9 (1d8+4/19-20/x2), Club+8 (1d6+3/20/x2) +1 Comp Long Bow (+2str)+11 (1d8+3/20/x3) F+7 R+9 W+10, +2 vs enchants INIT+11 Per.+23 CMB +13

Merry Christmas all.

Loot recommendations: And we still have that chest and potentially some alchemical.

Potion of cat’s grace - Anna
potion of cure moderate wounds - Danica
scroll of dimension door- Tolvan
wand of acid arrow (38 charges) - Tolvan
+1 light crossbow with 10 bolts ?
masterwork longsword ?
amulet of natural armor +1 - Danica
ring of protection +1 Anna
master keys to every room in Ascanor Lodge Anna, but I might regret this one :)
spell component pouch Tolvan for a spare
spellbook - Tolvan


Male Human Paladin/8
Stats:
HP 64/76, AC 23/13, T 12, FF 22/12, +1 silversheen greatsword +14/+9 (2d6+7/19-20), +1 comp longbow +9/+4 (1d8+5), F +9, R +5, W +9, Init +3, CMB +17, Perc +4

Oathar wonders if he should keep ahold of those keys.

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