Rambler's Legendary Planet (Inactive)

Game Master Scribbling Rambler


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Male Dwarf Brawler Lvl: 3 HP:28/28 AC: 17(16)/12/15(14) +Ring? F: +5 R: +5 W: +3 Init: +2 Perception: +8 Darkvision MF: 3/4

Thorthal's Action:
Thorthal will step towards Silam and attempt to subdue him, with fists. If he needs to wait to get the flank bonus, he will do that.

Unarmed Strike, Nonlethal, Flurry, Power Attack, Flank: 1d20 + 4 ⇒ (16) + 4 = 20Damage: 1d6 + 5 ⇒ (5) + 5 = 10

Unarmed Strike, Nonlethal, Flurry, Power Attack, Flank: 1d20 + 4 ⇒ (7) + 4 = 11Damage: 1d6 + 5 ⇒ (2) + 5 = 7


Human Male Wizard Lvl:3 HP:19/19 AC:11/11/10 F:+2 R:+2 W:+4 Init:+1 Perception:+10

Petronicus delays. (And I apologize for my delay- travelling).


Male Elder GM

As Bardos and Petronicus adopt what they believe are martial poses, Thorthal steps in and punches the big man. A bright light explodes in front of your opponent's face, and he blinks rapidly as his eyes water.

Silam Fort: 1d20 + 5 ⇒ (4) + 5 = 9

Morgrom
Silam
Thorthal
Haer Kul
Bardos/Petronicus Delaying

Could I please get Fort saves from Morgrom and Thorthal?


Male Gnome Investigator Lvl:3 HP:25 AC:15(16)/13/13 F:+4 R:+5 W:+3 Init:+2 Perception:+10 low-light

Neil:
The Fort save is not for the flare spell, right? The The flare will only affect Silam.


Male Dwarf Brawler Lvl: 3 HP:28/28 AC: 17(16)/12/15(14) +Ring? F: +5 R: +5 W: +3 Init: +2 Perception: +8 Darkvision MF: 3/4

Fortitude: 1d20 + 5 ⇒ (11) + 5 = 16
+2 vs. Spells, SLA, and poisons


Male Half-Orc Warpriest Lvl:3 HP: 30 AC: 17/10/17 F: 7 R: 4 W: 8 Init: 1 Percep: 2

"Sub-doo?" Morgrom looks at his sword then back at Haer Kul, "Swords don't sub-doo."

"Hey, ugly! Therez a hole in yer pants!" Morgrom continues to distract so Thorthal can punch away.

Aid Another: 1d20 + 5 ⇒ (12) + 5 = 17


Male Elder GM

"Not ugly! You're ugly!"

With that witty retort, the woodsman swings his battleaxe at Morgrom's armour

sunder!: 1d20 + 7 ⇒ (13) + 7 = 201d8 + 6 ⇒ (7) + 6 = 13
Reflex: 1d20 + 4 ⇒ (17) + 4 = 21

Morgrom's banded mail is damaged, but not enough to hinder him, and the foe maintains his grip on his slippery axe.

I still need a Fort save from Morgrom
Thorthal
Haer Kul
Morgrom
Bardos/Petronicus delaying


Male Half-Orc Warpriest Lvl:3 HP: 30 AC: 17/10/17 F: 7 R: 4 W: 8 Init: 1 Percep: 2

Fortitude Save: 1d20 + 7 ⇒ (1) + 7 = 8

I see the F'ing crappy dice are back.


Male Dwarf Brawler Lvl: 3 HP:28/28 AC: 17(16)/12/15(14) +Ring? F: +5 R: +5 W: +3 Init: +2 Perception: +8 Darkvision MF: 3/4

Sorry for delay.
Unarmed Strike. Nonlethal, Flurry, Power Attack, Flank: 1d20 + 4 ⇒ (9) + 4 = 13Damage: 1d6 + 5 ⇒ (5) + 5 = 10
Unarmed Strike. Nonlethal, Flurry, Power Attack, Flank: 1d20 + 4 ⇒ (5) + 4 = 9Damage: 1d6 + 5 ⇒ (4) + 5 = 9


Male Elder GM

Thorthal strikes are ineffective.

Haer Kul
Morgrom
Bardos/Petronicus on delay


Male Elder GM

I just realized that Thorthal did not include the bonus from Morgrom aiding.

As the big man concentrates on Morgrom, one of Thorthal's attacks sneaks through as a rabbit punch.


Male Half-Orc Warpriest Lvl:3 HP: 30 AC: 17/10/17 F: 7 R: 4 W: 8 Init: 1 Percep: 2

Am I not flanking too? It should be +2 for each attack due to flank plus +2 for one of the attacks for aid another.


Male Elder GM
Morgrom Hellblade wrote:
Am I not flanking too? It should be +2 for each attack due to flank plus +2 for one of the attacks for aid another.

Yup. He included the flank, but not the aid, as far as I could tell.

20 points non-lethal done.

Haer Kul
Morgrom
Petronicus/Bardos delaying
Silam


Male Gnome Investigator Lvl:3 HP:25 AC:15(16)/13/13 F:+4 R:+5 W:+3 Init:+2 Perception:+10 low-light

Haer Kul will delay for now. He has no way of dealing non lethal damage.


Male Dwarf Brawler Lvl: 3 HP:28/28 AC: 17(16)/12/15(14) +Ring? F: +5 R: +5 W: +3 Init: +2 Perception: +8 Darkvision MF: 3/4

I did not include the aid another in my attacks, sorry.


Male Half-Orc Warpriest Lvl:3 HP: 30 AC: 17/10/17 F: 7 R: 4 W: 8 Init: 1 Percep: 2

"Oh, youz ugly all right, an' stinky too!"

Aid Another: 1d20 + 5 ⇒ (20) + 5 = 25


Human Male Wizard Lvl:3 HP:19/19 AC:11/11/10 F:+2 R:+2 W:+4 Init:+1 Perception:+10

If any of my allies are hurt, Petronicus will cast infernal healing and move in to touch them.


Male Elder GM

"Not stinky! You're stinky!"

The woodsman chops down at Morgrom in an effort to return him to his natural state of unconsciousness.

chop: 1d20 + 9 ⇒ (13) + 9 = 221d8 + 8 ⇒ (1) + 8 = 9

Although, it's only a glancing blow, Morgrom can't help but notice the power behind it.

Petronicus cannot get to Morgrom. How's Morgrom's health? His status bar is still 1st level.

Thorthal
Morgrom
Silam
Everybody else is watching.


Male Dwarf Brawler Lvl: 3 HP:28/28 AC: 17(16)/12/15(14) +Ring? F: +5 R: +5 W: +3 Init: +2 Perception: +8 Darkvision MF: 3/4

Thorthal will continue to attempt to render Silam unconcious

Unarmed Strike. Nonlethal, Flurry, Power Attack, Flank, Aid: 1d20 + 6 ⇒ (1) + 6 = 7Damage: 1d6 + 5 ⇒ (3) + 5 = 8

Unarmed Strike. Nonlethal, Flurry, Power Attack, Flank: 1d20 + 4 ⇒ (9) + 4 = 13Damage: 1d6 + 5 ⇒ (3) + 5 = 8


Male Elder GM

Thorthal is only able to strike glancing blows against the foe's armour.


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Human Male Wizard Lvl:3 HP:19/19 AC:11/11/10 F:+2 R:+2 W:+4 Init:+1 Perception:+10

Petronicus will cast Mage Armour on Scuttles and order him to attack (drawing an AOO as he moves in)

bite:: 1d20 - 2 ⇒ (16) - 2 = 14

DC10 save or dazed.


Male Elder GM

"Ew! Bug!"

chop: 1d20 + 7 ⇒ (4) + 7 = 111d8 + 6 ⇒ (6) + 6 = 12

The large man's attack misses Scuttles, but the centipede's pincers cannot draw blood.


Male Gnome Investigator Lvl:3 HP:25 AC:15(16)/13/13 F:+4 R:+5 W:+3 Init:+2 Perception:+10 low-light

Haer Kul will try to ascertain the Silam's state of mind. Sense Motive: 1d20 + 8 ⇒ (2) + 8 = 10.


Male Elder GM

That's insufficient to determine anything.
I'm away until Monday. Feel free to continue posting, but I will have no further responses until then.


Male Gnome Investigator Lvl:3 HP:25 AC:15(16)/13/13 F:+4 R:+5 W:+3 Init:+2 Perception:+10 low-light

"Silam, put down your axe, or we will hurt your momma."

Haer Kul's next turn:
Haer Kul will load his sling, and attempt to lob a sling bullet past the fighters and hit Momma.

Attack - cover: 1d20 + 4 - 4 ⇒ (13) + 4 - 4 = 13, damage: 1d3 - 1 ⇒ (2) - 1 = 1


Male Elder GM

Haer Kul:
Haer Kul can act whenever he wants, but he doesn't have a great line on the bed, which is in the south part of the far room.

Morgrom
Silam
Thorthal
Petronicus
Haer Kul or Bardos can step in when they wish


Male Half-Orc Warpriest Lvl:3 HP: 30 AC: 17/10/17 F: 7 R: 4 W: 8 Init: 1 Percep: 2

"Tried ta play nice fer tha gnome, but youz going down!" Surging with strength, Morgrom strikes.

Attack: 1d20 + 5 + 1 ⇒ (19) + 5 + 1 = 252d6 + 4 ⇒ (4, 2) + 4 = 10

Confirmation: 1d20 + 5 + 1 ⇒ (13) + 5 + 1 = 192d6 + 4 ⇒ (1, 2) + 4 = 7


Male Gnome Investigator Lvl:3 HP:25 AC:15(16)/13/13 F:+4 R:+5 W:+3 Init:+2 Perception:+10 low-light
Morgrom wrote:
"Tried ta play nice fer tha gnome, but youz going down!"

"I appreciate that, Mr. Hellblade. It's the thought that counts."

Ignore my last post. Haer Kul will continue to observe the battle and wait for an opportunity to do something useful.


Medium Lvl:3 HP:24/24 AC:16/12/14 F:+2 R:+2 W:+4 Init:+5

Bardos continues to observe, pondering what magic to use.


Male Dwarf Brawler Lvl: 3 HP:28/28 AC: 17(16)/12/15(14) +Ring? F: +5 R: +5 W: +3 Init: +2 Perception: +8 Darkvision MF: 3/4

Assuming he is still standing, Thorthal will continue swinging

Unarmed Strike. Nonlethal, Flurry, Power Attack, Flank: 1d20 + 4 ⇒ (5) + 4 = 9Damage: 1d6 + 5 ⇒ (3) + 5 = 8

Unarmed Strike. Nonlethal, Flurry, Power Attack, Flank: 1d20 + 4 ⇒ (9) + 4 = 13Damage: 1d6 + 5 ⇒ (6) + 5 = 11


Male Elder GM

Sorry, been having trouble getting back into the swing of things.

Morgrom's greatsword caroms off of the big man's head, opening a scalp wound and sending Silam tumbling unconscious to the ground.


Male Half-Orc Warpriest Lvl:3 HP: 30 AC: 17/10/17 F: 7 R: 4 W: 8 Init: 1 Percep: 2

"If youz still want ta save im, bind im up, an we can help im."


Male Gnome Investigator Lvl:3 HP:25 AC:15(16)/13/13 F:+4 R:+5 W:+3 Init:+2 Perception:+10 low-light

Haer Kul ties up Oddle, tightly and using a lot of rope.
Once that's done, Haer Kul would like to search the room.

Perception: 1d20 + 9 ⇒ (20) + 9 = 29


Male Elder GM

Which room?


Male Gnome Investigator Lvl:3 HP:25 AC:15(16)/13/13 F:+4 R:+5 W:+3 Init:+2 Perception:+10 low-light

I was originally thinking of Momma's room, but we should search both. Oddle's room first, then Momma's room.

Searching momma's room:
Perception: 1d20 + 9 ⇒ (6) + 9 = 15


Male Elder GM

The first room contains a bed, dresser, small table, chair, and a large trunk. The trunk contains clothing obviously sized for Silam. The pillow on the bed has a strange, grey-green stain on it. Underneath the bed are a pile of woodcutting tools. In the pile of tools is a black granite key, with a carving of a raven on it. None of the other furniture is interesting, and there are no sources of magic in the room.

"Momma's" room contains a large canopy bed, a fireplace, a desk and chair, and a large dusty rug. A desiccated corpse lies in the bed, surrounded by dried herbs and flowers. The corpse is still wearing a nightdress and a necklace. Nothing else is interesting in the room, and there are no sources of magic. Haer Kul finds the dust in the room quite irritating in his nose and eyes.


Male Gnome Investigator Lvl:3 HP:25 AC:15(16)/13/13 F:+4 R:+5 W:+3 Init:+2 Perception:+10 low-light

Haer Kul will look at the green stain and see if he can identify it the way he identifies potions.
Craft(alchemy) w/ inspiration: 1d20 + 8 + 1d6 ⇒ (10) + 8 + (1) = 19

Then search the furniture (dresser, bed, and trunk) for hidden compartments, although he doubts that Silam is that sophisticated.

Dresser Perception: 1d20 + 9 ⇒ (10) + 9 = 19
Bed Perception: 1d20 + 9 ⇒ (3) + 9 = 12
Trunk Perception: 1d20 + 9 ⇒ (15) + 9 = 24

"Interesting." He examines the key closely. Have we seen a raven symbol anywhere else in the town? He will take the key.

In Momma's room, Haer Kul blinks and sniffs, but tries to focus on the search. If the necklace looks valuable, he will take it.

He searches the desk and the fireplace for any hidden compartments. He looks quickly at the flowers to identify them and to see if they were likely gathered locally: knowledge(nature): 1d20 + 6 + 1d6 ⇒ (12) + 6 + (6) = 24

Fireplace Perception: 1d20 + 9 ⇒ (9) + 9 = 18
Desk Perception: 1d20 + 9 ⇒ (17) + 9 = 26

When he's done, he leaves the room, and blows his nose with a great honk. Blinking, he bemoans Silam's housekeeping skills.


Male Elder GM

Haer Kul removes the necklace from Mother Oddle's corpse. The flowers and herbs are of common, fragrant types native to the area.

He also believes that the raven was an emblem of the Arvarenhode family.

His other examinations turn up nothing of interest.

Haer Kul:
Could I also get a Fortitude save, please?


Male Gnome Investigator Lvl:3 HP:25 AC:15(16)/13/13 F:+4 R:+5 W:+3 Init:+2 Perception:+10 low-light

Neil:
Fort: 1d20 + 3 ⇒ (8) + 3 = 11 oh oh. So no success figuring out the green stain, then.


Male Elder GM

As things (mostly me) have been sporadic lately, a few reminders. Silam has not been checked out yet, and is merely unconscious. The room at the top of the stairs was only glanced at. And there are a couple of doors below which have not been opened.


Male Half-Orc Warpriest Lvl:3 HP: 30 AC: 17/10/17 F: 7 R: 4 W: 8 Init: 1 Percep: 2

Morgrom takes a moment to heal himself and then goes over to the unconscious body and begins looking him over.

CLW: 1d8 + 2 ⇒ (5) + 2 = 7

Heal: 1d20 + 2 ⇒ (11) + 2 = 13

"Humph, seems good."


Male Gnome Investigator Lvl:3 HP:25 AC:15(16)/13/13 F:+4 R:+5 W:+3 Init:+2 Perception:+10 low-light

"I suggest we leave Mr. Oddle bound while we search the rest of the orphanage. We can come back to question him later. If he is uncooperative, we can knock him out again, before untying him."

Haer Kul searches Silam Oddle for any interesting possessions.

"We should search the rest of this floor, no?"

Searching Silam: Perception: 1d20 + 9 ⇒ (20) + 9 = 29
Remaining room on this floor: Perception: 1d20 + 9 ⇒ (5) + 9 = 14


Male Elder GM

Silam was wielding a battleaxe, and also has a handaxe and dagger. He is clad in a well-made chain shirt.

While examining the woodsman, Haer Kul finds a large, splotchy, black tumor growing on the back of Silam's neck - the cause of the big man's hunchbacked appearance.


Human Male Wizard Lvl:3 HP:19/19 AC:11/11/10 F:+2 R:+2 W:+4 Init:+1 Perception:+10

Petronicus casts detect magic and attempts to identify anything that radiates magic (Spellcraft +9).


Male Elder GM

Petronicus sees no magical emanations, apart from those already carried by the adventurers.


Male Gnome Investigator Lvl:3 HP:25 AC:15(16)/13/13 F:+4 R:+5 W:+3 Init:+2 Perception:+10 low-light

"Mr. Hellblade, have you ever seen anything like this before?" He indicates the tumor, but is careful not to touch it. "It looks unnatural. I wonder if any of the others that had gone mad had something like this growing?"


Male Elder GM

Nobody saw anything like the tumor on the madmen, and it's outside the experience of anybody in the group.

This was another disappearing post...
The only interesting thing in the outer room is the blackboard that Haer Kul noticed earlier. It appears that somebody has been drawing birds and wildlife on the board, but that they erased the middle for three new drawings: the raven key from under Silam's bed, a ruined manor, and something that looks like a cloak. The last item has an upright hood or cowl in the center, a main section that radiates from it, with three hooked protrusions at the ends.


Male Gnome Investigator Lvl:3 HP:25 AC:15(16)/13/13 F:+4 R:+5 W:+3 Init:+2 Perception:+10 low-light

"Mes Dieux, this is interesting, no?
This crude drawing of a cowl, perhaps it represents the Hooded Lord? Does this look like some sort of religious symbol to anyone?" Knowledge(religion): 1d20 + 6 + 1d6 ⇒ (14) + 6 + (5) = 25

The manor I cannot tell whether it is meant to look like the one in the town, or another one." Does it resemble the one in town, or is it too undetailed to tell?

"At least we have the key. That part is clear."

"Shall we finish searching downstairs while Mr. Oddle is tied up?" We will gag him too. "We can come back and question him when he has had time to consider things."

Haer Kul will close the door to Momma's room. "Maybe he will be less angry if his Momma doesn't appear to be threatened. Also, dusty."


Male Elder GM

The manor in the drawing is not the one in town.


Medium Lvl:3 HP:24/24 AC:16/12/14 F:+2 R:+2 W:+4 Init:+5

"I fear questioning him will not warrant us much," says Bardos flatly.

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