Radavel's Rogue Trader

Game Master Radavel


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Wound Points: 1d5 + 6 ⇒ (2) + 6 = 8
Insanity Points (from Dark Voyage): 1d5 ⇒ 2
Fate Points: 1d10 ⇒ 2

Very basic outline of the Havarro Dynasty and what has led to Pietro becoming Lord-Captain of his own vessel:

Noble-born, Pietro knew from a young age that his destiny was to further the goals and profits of the Havarro Dynasty. The Rogue Trader family had never been extremely large, but they had been successful enough. The family specialized in raising their children up through the Scholam and Collegium Militarium, ingraining deep wisdom, valuable training, and irreplaceable real-world experience.

Following the dynasty's plan has worked for the past seven generations, starting with the very first Havarro Rogue Trader, Esteves Raul Havarro. Like his illustrious ancestor, Pietro spent nearly a decade in the halls of Schola after Schola, learning logic, philosophy, religion, history, and the physical sciences. Savant

From there, Pietro was commissioned as an Ensign in the Imperial Navy. He spent the early years of his career working carefully to cultivate relationships, friends, and more than a few rivalries amongst the other officers, but remained ever mindful of the Havarro Dynasty's eventual goal for him. He took calculated risks, always with sufficient buffers between him and the true threats involved, and rose through the ranks of the Imperial Navy in good stead. Duty Bound

All went according to plan for both Pietro and the Havarro Dynasty in general, until one fateful trip. By now serving as Executive Office onboard a Naval Battle Cruiser, the Pride of Celedar, Pietro gave an excellent account of himself when their vessel was knocked out of the Empyrean and beset by Dark Eldar raiders. Pietro singlehandedly slew several of the xenos pirates after they boarded the ship, and led a successful counterattack with the ship's marines and junior officers. It was during this encounter that he was awarded the power sword that still graces his side to this day. Dark Voyage

After that failed expedition, Pietro contacted his family and informed them of his readiness to take on the life he was destined to lead. Agreeing with his decision, and fully cognizant of the satisfactory, if not illustrious and glory-draped, career he had achieved, they bought out his commission and set him up with his own vessel. Having accumulated talented and driven crew members from his years of wandering the stars, Pietro stands poised to drive the prestige and glory of the Havarro Dynasty to even greater heights. Motivation: Prestige

Feel free to elaborate and join in with any of the above incidents!

Sovereign Court RPG Superstar 2009 Top 32

Some randomness:

Insanity: 1d5 + 1d10 ⇒ (1) + (1) = 2
Fate: 1d10 ⇒ 7
Wounds1d5 + 7 ⇒ (4) + 7 = 11


I'll leave 100XP standing towards my first in-game increases... which means we'd need a ship and profit factor before choosing equipment.

GM, could you look over the sheet if you see any glaring problems? Otherwise i think I'm good up to this point.

Dark Archive

Cutter, I don't see any problems.


Sorry I'm not ready yet, but I will be.

Thinking a Forge World (or a Death World plundered for resources) where the Mechanicus deemed a city/colony inefficient. They harvested individuals and committed genocide (and left some to die on their own).

Jene's brother or love was taken away. So she survives and basically hates/grudge/vendetta against (Mechanicus).

Also thinking Dark Secret where she has opportunistically or pre-meditatively surveilled hunted and killed Mechanicus.

Is that too much of a stretch or too dangerous a beef?

Background-wise, perhaps the Rodriguez (far flung through-out known space) have traditionally been the military/protection arm of the Havarro Dynasty. After the devastation, she makes her way to Lord-Captain Pietro Havarro, offering her services even before he begins his career.

Not to take anything away from his valor, but maybe that (Dark Voyage) is when she found him and took up her duty before they even knew each other. Though a "rogue" and not officially recognized, he realizes that she helped turn the tide, even though not in his immediate presence.

Perhaps blowing up tactical location, sniping, dragging the wounded to safety. Just ideas. She's not a heavy armor, up in front glory hound.


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Profit Factor/Ship Start: 1d10 ⇒ 8

Profit Factor: 32 / Ship Points 60

Ship:

Base Hull:

Sword Class Frigate
Speed: 8
Maneuverability: +20
Detection: +15
Hull Integrity: 35
Armor: 18
Turret Rating: 2
Space: 40
Weapon Capacity: 2 Dorsal
Ship Points: 40

Complications: 1d10 ⇒ 9
Adventurous: The vessel is eager to seek new horizons, to turn its bow from civilization and delve into the darkness and unknown. When participating in an Endeavor the ship gains +10 Detection, but when not participating in an Endeavor it suffers -10 Detection.

Past Histories:1d10 ⇒ 1
Reliquary of Mars: Somehow this vessel has been outfitted with ancient archeo-tech systems from mankind's forgotten past. When constructing this vessel, players must select 1 Archeotech Component of their choice. However any Tech-Use Tests to repair the ship suffer a -20, due to the highly complex technical nature of the machinery. Additionally, the tech priests of Mars regard the vessel as holy, or at least having holy components. Some may petition to visit the vessel, others may want it for themselves.

Components:
Bridge of Antiquity (Archeotech): Power 1, Space 1, SP: 2.

  • This bridge is interlaced with ancient cogitator circuitry and hololithic technology, granting the Captain and bridge crew unparalleled control over their vessel.
  • Eyes Everywhere: Add +10 to all Command tests or social Skill Tests any character makes while on the bridge.
  • Hololithic Display Tank: Increase the ship's Maneuverability by +5.

    Command & Control Components:

  • Jovian Pattern Class 2 Drive: 45 Power generated, Space 10
  • Strelov 1 Warp Engine: Power Draw: 10, Space 10
  • Single Void Shield Array: Power Draw: 5, Space 1
  • Vitae Pattern Life-Sustainer: Power Draw: 4, Space 2
  • Deep Void Auger Array: Power Draw: 7, Space 0, SP +1

    Weapons:

  • Mars Pattern Macrocannons: Power Draw: 4, Space 2, SP +1; Strength 3, Damage 1d10+2, Crit Rating: 5, Range 6
  • Mars Pattern Macrocannons: Power Draw: 4, Space 2, SP +1; Strength 3, Damage 1d10+2, Crit Rating: 5, Range 6

    Cargo Holds/Quarters:

  • Barracks: Power Draw 2, Space 4, SP +2
  • Voidsmen Quarters:Power Draw 1, Space 3

    Supplemental Components:

  • Augmented Retro Thrusters: Power Draw 3, Space 0, SP +2
  • Munitorium:Power Draw 2, Space 3, SP +2
  • Trophy Room: Power Draw 1, Space 1, SP+1
  • Observation Dome: Power Draw 0, Space 1, SP+1
  • Murder Servitors: Power Draw 1, Space 1, SP+2

    Edit: crunched numbers, had to 86 several of the components, sadly enough

    Final #s: Power Draw: 44, Space Used: 40, Ship Points Spent: 54, Starting Profit Factor: 38


  • hehehe the Explorator is a Mechanicus rep :-)

    nice ship stats.


    And what a lovely time we'll have! Though that presents some fun RP chances.

    And I'll have the stats and such for Epri up later tonight or tomorrow. Will aim for the former, but the latter is more likely.


    So the primary mission for as yet unnamed...suggestions? our fast little frigate should be exploration & military. While we could take on trade missions, Hit & Run, Military Endeavors, and Exploration Endeavors will prove the easiest and thus most profitable.

    Of course, a little piracy seems in order as well! :)


    Btw, here is a Google Drive spreadsheet I have been using to create my character Clicky Me!

    It has the ship stats on the Equipment tab.


    what's the name of the ship?


    Still working on that.

    I like the idea of something with the initials P.H. if possible.

    I think I like Proficio Humanitas

    Latin translation is vaguely : "Humanity pushing forward"


    Well, you are the captain :)

    Since I also have Dark Voyage, thought I'd try to link up a meeting between my Navigator (Es'trisi Melchinon) and the good Captain during that event:

    Training complete, Es'trisi was assigned to a low priority cargo vessel, The Eventutal, contracted to House Vor'cle. Showing his skill, Es'trisi flawlessly translated the
    cargo scow in and out of the Warp for a full 5 years, dutifully fulfilling the contract for his House. His true mettle was shown during an incursion of Eldar
    into Calaxis space. Using some sort of xeno-technology the raiders succeeded in forcing a number of ships in an area to translate out of the Warp.
    A quick strike and The Eventual's conventional plasma drive was damages beyond repair. The raiders left the cargo vessel alone to target the only
    warship to be interdicted out of the Warp, the Pride of Celedar. Seeing as the battle was going badly for the Imperial, it appears it was being
    boarded, Es'trisi somehow managed to translate back into the Warp and appear back in normal space within meters of the bridge of one of the raiders.
    Obviously startling the pilot of that raider, it maneuvered to avoid collision but instead collided with another raider. With two raiders venting into
    space the Eldar re-evaluated thier situation and escaped into the Warp, leaving thier boarders behind to be slaughtered.

    A quick communication to the Pride of Celedar as a courtesy and Es'trisi was back on his scheduled run.

    I guess after the fighting was done, a debrief would occur on the Imperial ship and Es'tiri's actions ( a crazy close translation that would impress many ) and communication would have come to light. So his name would stay in Silas' ear until the time came for him to recruit his own Navigator.


    Paratus Humanitas
    Paratus Honestas
    Paratus Horia (horia = little fishing vessel)

    Thought about the Explorator, not saying she' insane... There are exceptions, and its a SECRET! Jene probably bristles more readily/often at Epri. She needs Epri, so she can know her enemy.


    Can anything we choose on char/gen give you more for the ship?


    I don't know about that, but if anyone can improve the vessel I'm all for it!


    Guess I'm one of the gunners? We need two?


    For my CharGen acquisition, I took a good quality bolt pistol.

    Not sure just how the quality stuff applies, let me know if you need me to change anything.

    Other than that, and some descriptive text, I believe I am done with both character and ship.


    Insanity Pts: 1d5 ⇒ 4
    Wounds: 8 + 1d5 + 1 ⇒ 8 + (5) + 1 = 14
    Fate Pts: 1d10 ⇒ 2


    Pretty much done, just have to clean up formatting.

    Forge World > Stubjack > Duty Bound (Humanity) > Calamity > Pride > Arch-Militant


    Character stats are now complete, thought thinking of how the Lord-Captain attracted Remi Nall onto his ship,


    Lord Captain Havarro, does your dynasty shy away from deals less than within the letter of the law?


    Not at all.

    So long as they don't prove unduly risky, its only illegal if we get caught.

    It makes no sense to take on an obviously suicidal job, though.

    (Pietro does have peer (underworld) and I'd a bit of a pirate after all.) Not to mention, the Humanitas is pretty well geared for military and criminal objectives quite nicely.


    First backstory draft is up. Not final, of course (if someone wants to link up, that would be fine with me), but a first and general idea about who this guy is.


    Who needs more time and/or assistance in generating their stats and background?


    I have everything generated, but I'm still in the process of putting things together. Shouldn't be too long-- an hour, maybe? Apologies. It has been a busy, busy week.


    Other than some formatting (damn phones) I believe I'm good.

    Just a note, ill be out of state for St Pats tomorrow.

    Should be back on Sun, and I will have my phone of course.


    sorry just got back from work. Ppl wouldnt leave. Will try to get the story straight with getting on the captains ship and me being his pilot


    Note: "I wanted to be a pirate" and "were very good at my job" are probably good enough justification for Pietro.

    He's quite the egalitarian hiring officer, so long as you follow orders and carry your weight.


    Think I'm finally finishing up. Revamped history...

    Went Battlefleet homeworld (ItS p12).

    I probably don't have time to make it pretty... But, should be done soon.

    Battlefleet > Stubjack > Crusade (Call to War) > Press Ganged > Exhiliration (Thrill of War) > Arch-Militant

    As a young Cadet, her ship was attacked, defeated and boarded... she was kidnapped (cut unsavory few years)... she made an opportunity to escape, regained her freedom and stole what passed for a shuttlecraft after blowing lots of stuff up.

    Out of fuel and nearly air.. she was rescued by Lord Captain Pietro Havarro, responding to/investigating a faint distress beacon. Upon boarding, he discovers her unconscious, obviously abused/mal-treated and near dead form.

    But what sort of individual could this be?

    More Insanity: 1d10 ⇒ 1


    Fearless and inventive, just the kind of scum I'm looking for.


    Character sheet is up (yay), and to get things more or less done on my end, a rough outline of her backstory.

    A short-tempered Enginseer and former Skitarii Tech-guard hopeful, Epri was all but informally exiled from her homeworld of Tolkhan after her sometimes borderline heretical ideas brought her into clashes with her superiors. She drifted aimlessly for a time, always quick to find work and almost as quick to be sent on her way thanks to her temper and propensity for violence.

    While working on a remote, nameless outpost in the middle of nowhere, she and the other members of the outpost were beset by Dark Eldar. Rescue finally came in the form of the Imperial Navy. Though she was one of the few to escape the situation relatively unscathed, Epri now harbors a very special hatred for the twisted xenos.

    I suppose I could link this up with you Dark Voyage folks somehow? If not, I'll just assume she semi-forced her way onto the ship due to the Reliquary of Mars history and just... kind of hasn't left.


    Cleaning up sheet...

    Starting funds?


    Make a single acquisition, starting profit factor is 38.

    See page 270 of the Rogue Trader Core for more details.


    Acquisition is a bit complex? Or can you just get 1 thing?

    I have to read it again. But all that's left is some gear.


    Prepare for Inspection. Post if you are ready.


    Navigator Es'trisi Mechinon reporting for duty.


    Enginseer Epri present and ready.


    Rdy to guide our great ship


    how does it work with the Acquisition ?


    After that Pietro Havarro was set up with his own vessel and he started looking for the crew to go on, he clearly looked at what kind of vessel he got, cause Remi was just born for this craft. After his first inspection, the new Lord-Captain saw that the piloting seat was alrdy taken, and never asked if Nall was good. Though he doesnt know if Nall has the same idea's as him, he knows that he will never let the ship down, and therefor the crew that is on it.

    this is what i thought about the Captain and the Voidmaster meeting each other


    If you could please review the "build", I'd appreciate it...

    Still reviewing book for gear.


    Everyone, if you have not taken an Acquisition then do the following: choose any one (and just one) item of Rare or less availability and you can add it to your equipment list.

    @Jene, I like what I see on your character sheet.


    A question- If our little acquisition is some kind of implant or similar device, would it already be grafted in? If not, its no problem, but I wanted to check first.


    I have no problem with an implant. You get a free operation with that.


    Glorious. That makes my pick easy!


    Make sure it's "In Network"!


    Ok. Our RT (Rogue Trader) should be in Sunday, your timezone (already Sunday where I am). So we should be starting in a few hours.


    Proposed Opening Theme, thoughts?

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