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"Dirty" Harry Calahan's page

184 posts. Alias of DEWN MOU'TAIN.


Full Name

Harry Calahan

Race

elf-orc

Classes/Levels

1st cleric seperatist

quick info:
HPs 10 AC 19 F=4 R=2 W=5

Gender

M

Alignment

CN

Strength 9
Dexterity 14
Constitution 14
Intelligence 12
Wisdom 17
Charisma 14

About "Dirty" Harry Calahan

str 7+2:: 9
dex 12+2::14
con 14
int 14-2::12
wis 17
cha 14

race: elf-orc
class: cleric, seperatist level one
HPs: 10

:::combat:::
bab: +0
melee -1
range +2

AC:19 +5armor +2shield +2dex

saves:
fort: 4 2+2
ref 2 0+2
will 5 2+3

feats:
1)ferocious action

skills
Appraise (Int),
Craft (Int),
Diplomacy (Cha),
Heal (Wis),
Knowledge (arcana) (Int),
Knowledge (history) (Int),
Knowledge (nobility) (Int),
Knowledge (planes) (Int),
Knowledge (religion) (Int) +1 +1 +3 {+5}
Linguistics (Int),
Perception +1 +3 {+4}
Profession (Wis),
Sense Motive (Wis),
Spellcraft (Int). +1 +1 +3 {+5}

special ability
aura
channel energy 1d6
domains
orisons
spontaneous casting

spells:
0: 3
spark
light
detect magic

1st:1+1
obscuring mist
(d) enlarge person

domains
strength
rune

Separatist:

A radical cleric, unsatisfied with the orthodoxy of her deity’s teachings, forges her own path of defiant divine expression. Though most members of her faith would call her a separatist or heretic, she continues to receive spells from her deity. Charismatic separatists may develop a large following of like-minded believers and eventually found a splinter church of their deity—and they are just as likely to be the cause of a holy civil war as the branches of the religion fight to determine which is the true faith.

A cleric who does not serve a deity cannot take the separatist archetype.

A separatist has the following class features:
Weapon and Armor Proficiency

Separatists do not gain proficiency in their deity’s favored weapon (though they are not prohibited from using it or learning its use).
Forbidden Rites

A separatist selects one domain from her deity’s domain list, and a second domain that is not on her deity’s domain list. This second domain cannot be an alignment domain that doesn’t match the cleric’s or her deity’s alignment. For example, a lawful good separatist cleric of a neutral good deity cannot choose the Chaos or Evil domain with this ability, but can select the Lawful domain even though her deity isn’t lawful.

Granted powers from the cleric’s second domain function as if the cleric’s level, Wisdom, and Charisma were 2 lower than normal (minimum level 1) in terms of effect, DC, and uses per day. This also means the separatist doesn’t gain the domain’s higher-level ability until 2 levels later than normal. If the second domain grants additional class skills, the separatist gains these as normal.

In all other respects, this ability works like and replaces the standard cleric’s domain ability.

elf-orc race info:

+2 Strength +2 Dexterity, –2 Intelligence

Seclusionary Customs: –2 on Bluff, Diplomacy and Knowledge checks when associated with people, customs, or regions outside of the Elf-Orc nation.

Survivalist: Survival, Perception and Stealth are always class skills for this race

Darkvision: Elf-Orcs can see in the dark up to 60 feet.

Weapon Familiarity: Elf-Orcs are proficient with longbows (including composite longbows), spears, rapiers, shortbows (including composite shortbows), greataxes and falchions.
Elf-Orc treat any weapon with the word “elven” or "orc" in its name as a martial weapon.

Crossbreed: For all effects related to race, a Elf-Orcs are considered both Elf and Orc. They are always considered to be of whichever race grants them the greatest bonus or the greatest negative.

Ferocity: Elf-Orcs can remain conscious and continue fighting even if their hit point totals fall below 0. Elf-Orc are still staggered at 0 hit points or lower and lose 1 hit point each round as normal.

Fleet-Footed: Elf-Orcs receive Run as a bonus feat and a +2 racial bonus on initiative checks.