RESIST - GM Cyrioul's Hell's Rebels (Inactive)

Game Master Jason Lillis

Tabletop is here!
Rebellion Sheet

Party Loot Sheet Here!


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Male Human (Chelaxian) Cad 2
Stats:
HP: 18/18 | AC/T/FF: 15/12/13 | F+4 R+2 W-1 (+0 vs. mind-aff.; +1 vs. mind-aff. with alcohol) | CMD: 17 (18 vs. grapple/trip/steal/bull rush, 19 vs. disarm, 20 vs. dirty trick)

A belated (or early, depending on your perspective) happy holidays!


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F Tiefling Inquisitor(Heretic)-2 | HP 15/15 | AC17 T13 FF14 CMD 14 | F+4 R+3 W+6 | Init+6 Perception+7, darkvision | Special: Resist Fire/Cold/Electric 5, -5 to be tracked | Current:

Dear all,
Having computer problems. Will likely be unable to post for a few days. Apologies. Please bot me as needed. I hope to be back soon, but with the holidays, my computer repair may be delayed.


Hi, all - sorry for my delay. We are on a multi-day trip home from holiday, and I’m doing almost all of the driving and the majority of the logistics when I’m not.

I will be able to post tomorrow, Jan 3rd. Peace!


F Tiefling Inquisitor(Heretic)-2 | HP 15/15 | AC17 T13 FF14 CMD 14 | F+4 R+3 W+6 | Init+6 Perception+7, darkvision | Special: Resist Fire/Cold/Electric 5, -5 to be tracked | Current:

@Pip- do you have to use a standard to load a sling? I understood it as sling bullets (or stones or whatever) are like arrows and are a free action


It's a free action to draw out the bullet, but it is a move action to load, like a crossbow, and it can provoke an AoO.

However, Pip I do think that you could have loaded it when you hit the ground after the ladder, so if you want to move and then take a shot at one of the rats, I think that you've had enough time to do so!


Male Halfling Sorcerer 2, AC 13 (T 13, FF 11), CMD 10; Fort +2, Ref +4, Will +8; +4 on all Fear saves; Init +2, Perception +2, HP 10/11 Sorcerer 2

Thank you for the clarification!


F Tiefling Inquisitor(Heretic)-2 | HP 15/15 | AC17 T13 FF14 CMD 14 | F+4 R+3 W+6 | Init+6 Perception+7, darkvision | Special: Resist Fire/Cold/Electric 5, -5 to be tracked | Current:

as a heads up, for Indra's next move, she has to fall back to heal a bit, but she can hand her silver dagger to anyone who might get some use out of it


Male Human (Chelaxian) Cad 2
Stats:
HP: 18/18 | AC/T/FF: 15/12/13 | F+4 R+2 W-1 (+0 vs. mind-aff.; +1 vs. mind-aff. with alcohol) | CMD: 17 (18 vs. grapple/trip/steal/bull rush, 19 vs. disarm, 20 vs. dirty trick)

Do what you need to do. I can 5' step over to Orrias if need be to avoid getting flanked.


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Male Human (Chelaxian) Cad 2
Stats:
HP: 18/18 | AC/T/FF: 15/12/13 | F+4 R+2 W-1 (+0 vs. mind-aff.; +1 vs. mind-aff. with alcohol) | CMD: 17 (18 vs. grapple/trip/steal/bull rush, 19 vs. disarm, 20 vs. dirty trick)

I'm actually hoping that that stab will be enough to take out that one... :|


Male Human (Chelaxian) Cad 2
Stats:
HP: 18/18 | AC/T/FF: 15/12/13 | F+4 R+2 W-1 (+0 vs. mind-aff.; +1 vs. mind-aff. with alcohol) | CMD: 17 (18 vs. grapple/trip/steal/bull rush, 19 vs. disarm, 20 vs. dirty trick)

Whoops, we all posted within a minute of each other... :P

Gonna retcon mine to open the second crate!


Male Halfling Sorcerer 2, AC 13 (T 13, FF 11), CMD 10; Fort +2, Ref +4, Will +8; +4 on all Fear saves; Init +2, Perception +2, HP 10/11 Sorcerer 2

@GM, using the downtime rules for performances sounds good.
Also, I think the loot sheet is set to View Only for us right now.


@Pip - Thanks and thanks! The latter is fixed for editing.


Male Human (Chelaxian) Cad 2
Stats:
HP: 18/18 | AC/T/FF: 15/12/13 | F+4 R+2 W-1 (+0 vs. mind-aff.; +1 vs. mind-aff. with alcohol) | CMD: 17 (18 vs. grapple/trip/steal/bull rush, 19 vs. disarm, 20 vs. dirty trick)

As far as gear goes, Alexite will take a silver raven figurine...there's not much else he's desperate to have, though a few things he could use if no one else wants them.

rune-scribed leather armor - depending on how it's magicked, this might be a good choice for him (but probably should go to someone who'll wear leather long-term).

composite short bow - don't have a real ranged weapon, and do have the STR to use it...but there might be people who would use it better.

mwk silver morningstar - this might just be a good choice since it can hurt devils and Alexite is (I think?) our heaviest melee hitter. It's not really his style, but he can swing it around.


Male Human (Chelaxian) Cad 2
Stats:
HP: 18/18 | AC/T/FF: 15/12/13 | F+4 R+2 W-1 (+0 vs. mind-aff.; +1 vs. mind-aff. with alcohol) | CMD: 17 (18 vs. grapple/trip/steal/bull rush, 19 vs. disarm, 20 vs. dirty trick)

Oh, also I just noticed one thing about the spreadsheet...we should make sure when we sell things to take into account the fact that if coins are listed there, they still get calculated at half value...


F Tiefling Inquisitor(Heretic)-2 | HP 15/15 | AC17 T13 FF14 CMD 14 | F+4 R+3 W+6 | Init+6 Perception+7, darkvision | Special: Resist Fire/Cold/Electric 5, -5 to be tracked | Current:

I think it's intended that everyone take one of the silver raven pins/figurines. Depending on the other stuff, Indra would probably benefit from the leather (it's a Calistrian thing) or a cloak, but I don't need to be greedy


Male Halfling Sorcerer 2, AC 13 (T 13, FF 11), CMD 10; Fort +2, Ref +4, Will +8; +4 on all Fear saves; Init +2, Perception +2, HP 10/11 Sorcerer 2

@GM - Does Pip know about the Bellflower Network? Without Knowledge: Local, it seems like he wouldn't.

I imagine Pip having a frustrated epiphany like, "That's a thing? This was an option all along?"


@Pip - Ha! I’ll look into it, but let’s assume that he doesn’t know about it because A) their secrecy is what makes them effective and B) Thrune would make damn sure to scrub any details of their actions from any form of public record.

Plus, all the halflings that get liberated end up somewhere like Varisia, Andoran, or even further abroad. You could spend your entire life in Kintargo and never meet someone who was rescued.

Sound good? I think that his frustrated epiphany sounds totally reasonable!


Male Human (Chelaxian) Cad 2
Stats:
HP: 18/18 | AC/T/FF: 15/12/13 | F+4 R+2 W-1 (+0 vs. mind-aff.; +1 vs. mind-aff. with alcohol) | CMD: 17 (18 vs. grapple/trip/steal/bull rush, 19 vs. disarm, 20 vs. dirty trick)

I always forget: do you get 1 hp/HD when resting naturally? Or is it 1+CON/HD? Either I'm at 9 or 10 hit points, and it could be important soon...


PRD wrote:

Natural Healing: With a full night's rest (8 hours of sleep or more), you recover 1 hit point per character level. Any significant interruption during your rest prevents you from healing that night.

If you undergo complete bed rest for an entire day and night, you recover twice your character level in hit points.

1 point for now, but your allies have some healing abilities!


Male Human (Chelaxian) Cad 2
Stats:
HP: 18/18 | AC/T/FF: 15/12/13 | F+4 R+2 W-1 (+0 vs. mind-aff.; +1 vs. mind-aff. with alcohol) | CMD: 17 (18 vs. grapple/trip/steal/bull rush, 19 vs. disarm, 20 vs. dirty trick)

Just to flag: I wasn't actually displaying bravado, I'm actually concerned about Orrias. Didn't he take 12 damage over the fight? Or did I miss some healing? I thought that last blow left him unconscious.


F Tiefling Inquisitor(Heretic)-2 | HP 15/15 | AC17 T13 FF14 CMD 14 | F+4 R+3 W+6 | Init+6 Perception+7, darkvision | Special: Resist Fire/Cold/Electric 5, -5 to be tracked | Current:
Alexite Tauranor wrote:
Just to flag: I wasn't actually displaying bravado, I'm actually concerned about Orrias. Didn't he take 12 damage over the fight? Or did I miss some healing? I thought that last blow left him unconscious.

crap, you're right! I misread and thought Nerris took the last hit


Female Human
Courtly Hunter 1:
[HP 19/19] [AC 16; T 13; FF 13] [Fort +4; Ref +6; Will +3] [Init +3]
Ruina:
[HP 20/20] [AC 15; T 13; FF 12] [Fort +5; Ref +5; Will +2]
Personal Gear

I just flat out missed that in my haste to get caught up


I, too, failed to call it out. Orrias, where would that have put you?


Elf Infiltrator2 l hp13, AC16; T13; FF13 l F +0, R +5, W +2 l 3/5 Inspiration l

I haven't been able to access Paizo all day, so just now seeing this. That last hit from the corby would have put Orrias in the negative, so...I guess I'm currently sprawled out on the ground unless Nerris was able to bring to to 0.


F Tiefling Inquisitor(Heretic)-2 | HP 15/15 | AC17 T13 FF14 CMD 14 | F+4 R+3 W+6 | Init+6 Perception+7, darkvision | Special: Resist Fire/Cold/Electric 5, -5 to be tracked | Current:

with Nerris' +2 and my +5, you should be positive, if low


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And with that, you’ve recruited your first Rebellion Team! The Fushi sisters are a special team, and do not take up one of the slots in your rebellion for a team. They are capable of taking the Earn Gold and Gather Information actions during the activity phase (phase 2) of the rebellion.

This is another way to say that now would be a good time for y’all to take a look back at the Hell’s Rebels players guide and look up the information on the rules for running the rebellion. It’s my hope that we can do this while keeping up the narrative format we’re playing. I’ll share more in the next post about how I’d like to do that, but take the coming week to read over that portion of the players guide - I recommend reading about one section a day!

In particular, by the evening of 2/12/2018, it would be good for you to decide which leadership role you would like to take in the rebellion. THere are six roles, and six players - hooray for a clean lineup! I have some guesses about where we could put each of you, but I think you should post your 1st, 2nd, and 3rd choices in this thread (and, perhaps, the relevant skill/ability that shares why you think that’s a good idea). Then we can get the rebellion sheet filled out and we’ll launch you down your first week of leadership in the rebellion. Sound good?

- - - - - - - - - -

This also marks the end of part 1 of 3 of the first book! Hooray! I also want to check in now and ask how you’re doing, how the game is going, and whether there’s something more that I could be doing to help you have a more fun experience. I feel like we’re in a pretty good place right now, but I don’t want to overlook something. Really, help me be a better GM!


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Female Human
Courtly Hunter 1:
[HP 19/19] [AC 16; T 13; FF 13] [Fort +4; Ref +6; Will +3] [Init +3]
Ruina:
[HP 20/20] [AC 15; T 13; FF 12] [Fort +5; Ref +5; Will +2]
Personal Gear

Since i have that rebellion table somewhere (i'll find it), where should I add them?

My big hope is that running the rebellion doesn't grind the game to a halt. I did a kingmaker game once as a pbp and it pretty much died because of the kingdom building.

That being said I'm having fun. I"m slowly realizing just how much of a combat oriented player I am but it's still fun trying to play a completly different character. I really hope to get more comfortable being Sara just like I feel pretty comfortable with being Caladra.


Yep, go ahead and add them to the sheet! They are a Tier 1 group.

Yeah, I have the same hope re: rebellion phases.

Glad you’re having fun!


Female Human
Courtly Hunter 1:
[HP 19/19] [AC 16; T 13; FF 13] [Fort +4; Ref +6; Will +3] [Init +3]
Ruina:
[HP 20/20] [AC 15; T 13; FF 12] [Fort +5; Ref +5; Will +2]
Personal Gear

As for a role for Sara... I honestly don't know. When I first designed her I wanted her to be the spymaster but became quiet obvious that thematically that doesn't fit. I was thinking recruiter too but I dunno any more. third choice... strategist?

1. Recruiter - Because of the humanitarian work Sara does around the city, she well received by people directly or indirectly affected by Thrune's rule. As such I feel that could lend to her finding people that would be willing to help. Doesn't use an ability crunch wise but I guess it would be Cha... yay...

2. Spymaster - Despite how I've been rolling, Sara and Ruina are suppose to be fairly stealthy characters. Add in Sara's nobility and she could potentially enter areas that others may not be able to and gain information vital to the rebellion. Dexterity would be what i'd use here.

3. Strategist - um... Because of Sara's upbringing, she was taught basic strategy that was deemed necessary for a possible heir of the Castilla name. She also has her time hunting in the grounds outside of the city and knows some tactics for planning... things... no ability crunch wise but int?


Elf Infiltrator2 l hp13, AC16; T13; FF13 l F +0, R +5, W +2 l 3/5 Inspiration l

I was thinking that Orrias would be a Spymaster for the group--certainly he will lobby hard for that position. I don't know how strongly Sara feels about the position, but we can roleplay that when the time comes ;)


F Half orc Alchemist 2 AC 16 Will: 1 Reflex: 6 Fort: +3 Bombs 1/4 Mutagen: HP 11/17

Sentinel sounds good for Nerris. She'd probably be bopping around helping everyone with their own activities and not necessarily smart enough to go out on her own.


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Male Halfling Sorcerer 2, AC 13 (T 13, FF 11), CMD 10; Fort +2, Ref +4, Will +8; +4 on all Fear saves; Init +2, Perception +2, HP 10/11 Sorcerer 2

I think the game is going great so far. The pacing is excellent, and I like how we find ways to incorporate lively descriptions.

...

As for officer roles for Pip, I think the top 3 choices would be:

1) Demagogue, making use of his Charisma and being thematically appropriate.

2) Sentinel, making use of his Charisma for Loyalty and Dexterity for Secrecy, though he would not benefit Security.

3) Recruiter, since it would be thematically appropriate.


Male Human (Chelaxian) Cad 2
Stats:
HP: 18/18 | AC/T/FF: 15/12/13 | F+4 R+2 W-1 (+0 vs. mind-aff.; +1 vs. mind-aff. with alcohol) | CMD: 17 (18 vs. grapple/trip/steal/bull rush, 19 vs. disarm, 20 vs. dirty trick)

I'm also really enjoying the game so far. You (and all the players) are doing a great job keeping the pace up! :)

Still need to re-read the player's guide, so I'll post role ideas later.


F Tiefling Inquisitor(Heretic)-2 | HP 15/15 | AC17 T13 FF14 CMD 14 | F+4 R+3 W+6 | Init+6 Perception+7, darkvision | Special: Resist Fire/Cold/Electric 5, -5 to be tracked | Current:

very much enjoying the game :)
Will have to get back later with roles though. bit busy with work, hope to be able to post this evening but it may be kinda late


Female Human
Courtly Hunter 1:
[HP 19/19] [AC 16; T 13; FF 13] [Fort +4; Ref +6; Will +3] [Init +3]
Ruina:
[HP 20/20] [AC 15; T 13; FF 12] [Fort +5; Ref +5; Will +2]
Personal Gear
Orrias Lelitaern wrote:
I was thinking that Orrias would be a Spymaster for the group--certainly he will lobby hard for that position. I don't know how strongly Sara feels about the position, but we can roleplay that when the time comes ;)

You're actually the main reason i feel I wouldn't be best. It fits you better than it fits me.


F Tiefling Inquisitor(Heretic)-2 | HP 15/15 | AC17 T13 FF14 CMD 14 | F+4 R+3 W+6 | Init+6 Perception+7, darkvision | Special: Resist Fire/Cold/Electric 5, -5 to be tracked | Current:

ahh, Partisan. I'm not sure what they do (except for "security checks"), but paranoid, in charge of security, yeah, that seems like her.
She'd be happy to play any other backup roles that are needed, but this is probably a good role for her.
She has a pretty good diplomacy, and a good bluff and sense motive for when those are needed


Male Human (Chelaxian) Cad 2
Stats:
HP: 18/18 | AC/T/FF: 15/12/13 | F+4 R+2 W-1 (+0 vs. mind-aff.; +1 vs. mind-aff. with alcohol) | CMD: 17 (18 vs. grapple/trip/steal/bull rush, 19 vs. disarm, 20 vs. dirty trick)

Alexite seems suited for the Partisan or Sentinel roles; could also be a Recruiter, since we can have more than one.

I'll note that it really seems like we should have a Strategist.


Demagogue: Pip (Loyalty: +3)
Partisan: Indra (Security: +3) or Alexite (Security: +3)
Recruiter: Sara (+1 Supporter) & Alexite (+1 Supporter)
Sentinel: Nerris (Loyalty: +1, Security: +1, Secrecy: +3) or Alexite (Loyalty: +1, Security: +3, Secrecy: +2)
Spymaster: Orrias (Secrecy: +4)
Strategist: TBD

With Nerris as Sentinel, you'd have the following:
Loyalty +4
Security: +4
Secrecy: +7

With Alexite as Sentinel, you'd have the following:
Loyalty +4
Security: +6
Secrecy: +6

Strategist does give an extra action, and a flat +2 bonus to that action, so I'd agree that it can be pretty clutch if you want to get stuff done and have a team available for the extra action.

That said, you don't have to fill all the roles, and though there are six of you, you could ask one of your NPC allies (currently Laria or Rexus) to fill a role if you need them to.

Hope that helps!


Sorry to not advance further tonight, all. My wife leaves town for a big interview tomorrow, and we're slammed getting everything ready. I'll update tomorrow. Peace!


F Half orc Alchemist 2 AC 16 Will: 1 Reflex: 6 Fort: +3 Bombs 1/4 Mutagen: HP 11/17

If Alexite wants to be a Sentinel. I'll be a strategist. The stats don't seem to be that big of a difference for it to matter.


Male Human (Chelaxian) Cad 2
Stats:
HP: 18/18 | AC/T/FF: 15/12/13 | F+4 R+2 W-1 (+0 vs. mind-aff.; +1 vs. mind-aff. with alcohol) | CMD: 17 (18 vs. grapple/trip/steal/bull rush, 19 vs. disarm, 20 vs. dirty trick)

I'm fine either way; might depend on what we want our main approach to be (because we get an automatic +2 on that, right?). If we go for Secrecy, I'd say I should be Sentinel to boost the Security. If not, it doesn't make much difference.


Elf Infiltrator2 l hp13, AC16; T13; FF13 l F +0, R +5, W +2 l 3/5 Inspiration l

I have an in-character preference for Secrecy but a personal preference for Security, so either's good for me!


Hey, all, sorry for the mammoth post. Most is foreshadowing, but the final bit is where I'll need y'all to make the decision on your focus for the rebellion. After that, we'll solidify your Rebellion Sheet, and get going on the first week of events in the rebellion!


Male Human (Chelaxian) Cad 2
Stats:
HP: 18/18 | AC/T/FF: 15/12/13 | F+4 R+2 W-1 (+0 vs. mind-aff.; +1 vs. mind-aff. with alcohol) | CMD: 17 (18 vs. grapple/trip/steal/bull rush, 19 vs. disarm, 20 vs. dirty trick)

Sorry for disappearing for a bit over the last week...a series of real-life events, including sickness, conspired to take me out of the game. Back, and trying to catch up with everything.


Glad you are back! No worries.

Just a heads up for all - I’m going to be traveling solo with my toddler tomorrow (two flights) so I may not get a chance to post. Will try late in the day, if I can!


Whew! sorry team, it's been a nutty 48 hours of travel and catching up on work. Will get a post here tonight, and it'll have an ending that you'll be happy to read. :) More soon!


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F Tiefling Inquisitor(Heretic)-2 | HP 15/15 | AC17 T13 FF14 CMD 14 | F+4 R+3 W+6 | Init+6 Perception+7, darkvision | Special: Resist Fire/Cold/Electric 5, -5 to be tracked | Current:

will post more later, but for lvl 2-
+6 HP (1/2 rounded up +1CON), +1 BAB, +1 Fort/Will
Cunning Initiative (+WIS to Initiative), Track, Detect Alignment(@will)
new spells: acid splash, litany of sloth
+1 to bluff, intimidate, sense motive, stealth, & survival; +1 to herbalist and sleight of hand background skills
trying to figure out where FCB will go

Indra will mostly be living in the Wasp's Nest btw. She may get tired of Pip, but the whole statue of Calistria thing kind of sealed the deal for her


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F Half orc Alchemist 2 AC 16 Will: 1 Reflex: 6 Fort: +3 Bombs 1/4 Mutagen: HP 11/17

Touch injection once per day as a standard only of healing spells.

Healing bombs as discovery.

Cure spells count as infused and can be brewed into another spell.

Extra spell will probably be targeted bomb admixture until I get select bombs.

Cognatogen lasts twenty minutes

Nerris isn't going to move as she has a family.


Male Halfling Sorcerer 2, AC 13 (T 13, FF 11), CMD 10; Fort +2, Ref +4, Will +8; +4 on all Fear saves; Init +2, Perception +2, HP 10/11 Sorcerer 2

Sorcerer Lvl 2:

For HP, let's roll. Here's mine:
HP: 1d6 ⇒ 4

Favored Class Bonus: +1 HP

+1 BAB
+1 Will Save

+1 Lvl 1 Spell per day
+1 Lvl 0 Spell known: Acid Splash

4 Adventuring Skill Points:
+1 Spellcraft
+1 Bluff
+1 Stealth
+1 Acrobatics

2 Background Skill Points:
+1 Perform (Comedy)
+1 Linguistics


Pip L2 GM roll for HP: 1d6 ⇒ 3
- 4 it is!

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