RESIST - GM Cyrioul's Hell's Rebels (Inactive)

Game Master Jason Lillis

Tabletop is here!
Rebellion Sheet

Party Loot Sheet Here!


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Hi, everyone,

Expectations
I look forward to heading into a new adventure with you all. To get our game properly started, I'd like us to have a conversation about what you're looking for in a game. I'm open to thoughts about what you've found helpful / unhelpful in the PBP format. So you know, I am used to rolling Initiative for everyone, plus opposed perception checks (when enemies use Stealth, or if there's a trap), and saving throws against enemy abilities, traps, etc. to keep the game moving. I'll use Google Slides for maps (seems to be working well), and I'll set up a new inventory tracking sheet on Google Docs. I like to know what my players can do and have on hand, so we will each keep shared inventories so that I will have access to, rather than keeping it in the alias. In the same spreadsheet, I'll help you pre-write the dice code for rolls, so that if I have to Bot you for any reason, it's easy for me to just go grab those rolls without having to type them. Don't worry - I'll get this lined up for you initially.

I will try to post once per day, if not twice (depending on my toddler's nap schedule), and will try to be available to keep an eye on things (if not advance them) over the weekend. If you've read an AP volume recently, you know that each one is divided into acts (usually 3, but sometimes 4). My goal is to craft a summary when we reach such a point, and check in with everyone to see how we're doing (and so that you know where we are in the overall story).

If you would like to keep a campaign journal, I encourage it! Re-writing your PCs interpretation of events helps you keep track of what we've done, and can take many forms. Maybe it's a journal, or a report to your church's hierarchy, or a letter to a loved one, etc.

Are there any expectations you want to share with me about your experiences with the PBP format? What can I be thinking ahead about?

Background, Stats, and Crunch
In addition, it looks like we're going to have a large group (potentially 6 or 7 players). I don't mind at all, and think the large numbers can help offset when posting schedules get funny. However, kind of like our Ironfang Invasion game, I'll ask that one character take on the role of a "Captain" of sorts, someone who will take info and say, "The next thing we are doing is _____." That way, everyone gets to vote, but someone actually moves us forward.

When thinking about your character, I'll ask that you first do so in terms of background and concept, rather than crunch. If you're ready to start sharing some info, here's a Google Form that I'd like you to use to start telling me some initial ideas. I'll send you what you send to me, so that you've got the info, too.

Though we aren't going to worry about stats for a while, I tend to lean towards a 15 point buy system for attributes, so that encounters are easier for me to scale up and balance, and so that you don't get bored with cutting your way through enemies. If you've got a good case for another way of generating ability scores, let me know! I'm open to options.

The Downtime mechanic from Ultimate Campaign plays a big role in this AP, so it's worth taking a look at those in the book or on the SRD if you haven't already. In addition to the modified rules in the players guide for the rebellion rules, you can also explore owning a home, business, employees, etc. (I've played with the system a lot, so this is actually a fun part for me).

I do plan to incorporate the Background Skills system from Pathfinder Unchained, and think it's likely that I'll use the Crafting system from that text as well. If there are other subsystems or alternatives that you're interested in, let me know! We can definitely take a look at them together, and see if they'll make sense for this AP.

The Adventure is slated to run to Level 17, through if we want there are additional directions that the story can continue afterwards... though since that's at least four years from now, let's see what we think then. :)

A bit about me
Right now, I'm a mostly-at-home-dad. I have a part time gig for online work that usually doesn't take up more than a dozen hours per week, so I should be fairly available when I'm not chasing the toddler or taking care of things around the house. We do have some travel coming up in November and December, in terms of immediate calendaring, but I'll try to be as clear about that as possible.


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Male Human Traveling Salesman 2

All that sounds good. I'll definetly need to look at downtime rules. I already got a fun idea in my head to maybe flesh out a little more.

A bit about me too: work retail with fairly laidback cellphone rules. No hurricanes coming towards me so i don't forsee any blackout dates in my future except usual holiday stuff


human Archaeologist

I'm working on a few ideas, but wanted to ask, would you be okay with a vishkanya?


There are a couple things to consider. In this AP, you will be playing the leaders of a rebellion, and while most folks won't know you by face, there's a good case to be made that less common races would be more easily recognized. I.e., "Have you heard that they've got a green scaled snake lady/guy in this rebellion? I've never seen one before!"

Part of the mechanics for the rebellion is a Notoriety score. Basically, it's whether you get recognized or not on the street.

After doing some thinking and planning, here are my thoughts on races available:
1. Core Races, Tiefling, Tengu: No adjustment to notoriety.
2. Most other "Featured" races: +5 to base notoriety score
3. Drow and any Uncommon races: +10 to base notoriety score

Each day, a PC can attempt a disguise check equal to 11+their total hit dice to mitigate the effects of this penalty to the notoriety score. Initially, just wearing a deep hood will work, but later on folks start getting a lot more suspicious of those green hoods. Once we get PCs established, I can auto roll this for you at the start of each day unless you opt to do otherwise.

So, as for Vishkanya, you are welcome to try it with those caveats in place. I would ideally prefer for about half of the party to be from the core races.


human Archaeologist

good to know.


Male Human Traveling Salesman 2

I'm definetly looking at the hunter. I've wanted to play one for awhile but never really got a good chance to try one out. I know charisma looked pretty important when going over the player's guide but i figured everyone can't just be charisma based so yeah. hunter. probably human for that extra feat to make the ranged combat viable.


Mistress of the Maze

My character's background should be fairly easy to integrate with others. I'm thinking I want to play my half-orc doctor. I left some of the fields blank because I couldn't think of anything. Also your survey is a little broken. I can't fill out the adolescent field given that it says it requires a number.
EDIT:
If you have any questions about some of the responses feel free to ask as some of those are missing context.


genericplayername wrote:
I'm definetly looking at the hunter. I've wanted to play one for awhile but never really got a good chance to try one out. I know charisma looked pretty important when going over the player's guide but i figured everyone can't just be charisma based so yeah. hunter. probably human for that extra feat to make the ranged combat viable.

Thanks, GPN - no, not everyone has to be "The Face," but do keep in mind that the campaign takes place in the city. You might consider the Courtly Hunter Archetype from Ultimate Intrigue, the Roof Runner Archetype from Ultimate Intrigue, or the Urban Hunter Archetype from Heroes of the Street. I won't require any of them, of course, but they might fit a bit more appropriately in the campaign than the base Hunter. What animal were you thinking for a companion?

MadScientistWorking wrote:

My character's background should be fairly easy to integrate with others. I'm thinking I want to play my half-orc doctor. I left some of the fields blank because I couldn't think of anything. Also your survey is a little broken. I can't fill out the adolescent field given that it says it requires a number.

EDIT:
If you have any questions about some of the responses feel free to ask as some of those are missing context.

Thanks for the submission! Sounds great - I don't have the Healer's Handbook, so if there's a way to share that picture, I'd be happy to see it. No worries about the blanks, and thanks for the heads up about the adolescent field (fixed now). I think you've given me enough to work with for now, so we're good. Thanks!


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Mistress of the Maze
GM Cyrioul wrote:


I don't have the Healer's Handbook, so if there's a way to share that picture, I'd be happy to see it. No worries

I think Im just going to go with this picture instead. Its a nice happy go lucky half-orc.

https://i.pinimg.com/736x/3c/f7/8b/3cf78bfccc1c9cc2b089bfdaf3a89c45--orc-ch ild-modern-fantasy-character.jpg


human Archaeologist

ok, I think I'd like to try a ninja, halfling or half-elf, trying to decide. Hope to be able to work on it this weekend.


RobL8675309 wrote:
ok, I think I'd like to try a ninja, halfling or half-elf, trying to decide. Hope to be able to work on it this weekend.

Sounds all right, though do be thinking about what will motivate this character to join the rebellion. Given the tengu influence in the region, it’s feasible that a non-tengu that’s native to the region could have learned ninja skills from a tengu flock.

Also, to follow up on my earlier post about races: I’ll only apply one notoriety penalty to the group: the highest applicable depending on who is in the group at one time. So a group of all human PCs with one Ifrit would be at +5, and a group with one human, 2 ifrits, and one vishkanya would be at +10 (not +20 for multiple “easily recognizable” races). Does that help?


Male

I remain interested in this, but I'm trying to figure out what kind of character I want to play...problem is I have a broad concept (if the group thinks it would work), but not sure what I want for it mechanically.

Since the Seventh Proclamation outlaws mint, I was thinking of taking the Fed-Up Citizen trait and playing a moderately well-off, somewhat slovenly and disengaged young man who's angry because his family mint farm just outside Kintargo is now in danger of getting shut down. A sort of "I'm-Not-a-Good-Guy-But-Damned-If-I'll-Stand-For-This!" idea.

Problem is, I have no strong feelings on mechanics...I feel like he's kind of a barfly, kind of a degenerate scion of this well-off landed family, so I don't think magic feels right. I was thinking swashbuckler, but it just feels kind of generic to this adventure...fighter is the other big thing I'm toying around with, but I don't have a strong vision. I'll browse fighter archetypes, I guess.


Male

...And of course 15 minutes of browsing later I know what I want to do! A Cad fighter. It makes sense to me--he's kind of a lush, he hangs out in bars--of course he knows how to fight dirty. I'm going to work up a rough draft of him and fill out the survey.

As far as a more general PBP stuff...obviously it's great when the game can keep moving, and as long as we do that, I'm good. I will note that there are two things I think PBP can be particularly ill-suited for (or at least, two things I struggle with on PBP):

1) Mechanically intensive sub-systems, one example of which could be the various villagers' rolls each day in the start of Ironfang Invasion. It's just...a lot to keep track of, and endless dice-rolling doesn't have the thrill on PBP that it could in real life. I actually like PBP as a GM because it lets me do things I'd never take the time to in reality (like roll every individual monster's Perception check, etc.), but as a player I can find those systems tedious.

2) Dungeon crawling. I tried to run The Tomb of Horrors on the boards a few years back, and it really didn't go well in my mind. I think a big part of this is the fact that the medium just doesn't lend itself to that kind of play--PBP shines when it's used to enrich the roleplaying aspects of the game, but dungeon crawling is more strictly mechanics and skill-based, and in reality is the sort of thing that happens more between PLAYERS than CHARACTERS.

Fortunately, this AP sounds like it should be suited to more roleplaying-heavy moments! ;)


Male Human Traveling Salesman 2

I have not seen those archetypes so i'll definetly look into them... actually i haven't seen any of ultimaye intrigue cause i forgot about it. As for animal companion i was thinking wolf and flavoring him into like a wolf-dog hybrid. Big beautiful beast that the higher ups don't think should belong to some street urchin.


Male Human Traveling Salesman 2

i think i'm gonna go courtly. kinda changing up my original idea for the character but whatever. not to fond of losing the tiger animal focus since i'm doing a ranged character but i'll live


genericplayername wrote:
i think i'm gonna go courtly. kinda changing up my original idea for the character but whatever. not to fond of losing the tiger animal focus since i'm doing a ranged character but i'll live

Ok - I will say if it doesn't make sense for the concept you were hoping for, I won't require one of these. The base hunter is fairly wilderness oriented, though, and I wouldn't want you to feel too disadvantaged in an urban setting. That said, let me take a look at that list of animal aspects and see if there's one that makes sense to drop in favor of the bonus granted by Tiger. Mouse,perhaps? I'll think about this.


Mistress of the Maze

There is also the Urban Hunter that is from Heroes of the Street.


Female Human
Courtly Hunter 1:
[HP 19/19] [AC 16; T 13; FF 13] [Fort +4; Ref +6; Will +3] [Init +3]
Ruina:
[HP 20/20] [AC 15; T 13; FF 12] [Fort +5; Ref +5; Will +2]
Personal Gear

Yeah, i saw it but wanted a wolf, not a dog. I dunno. Anyway, i may have went ahead and made the courtly hunter during spare time this morning. Also Cy, already did your little survey thingy so lemme know if i need to change anything. Also, how do you even make one of those? I'd love to do one for my at home party who tend to make minmaxers instead of characters and i feel something like that could really help them.


Mistress of the Maze
Saraphim Castilla wrote:
Yeah, i saw it but wanted a wolf, not a dog. I dunno.

Sorry I forgot what they get as animal companions. Its not a particularly interesting archetype upon looking at it again. Anyway, Im waiting on the party composition for figuring out what exactly I want to play. I want to play a healer but Im not sure exactly what build as there a lot of fun options to play. Originally version of the character was an Alchemist.


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Female Human
Courtly Hunter 1:
[HP 19/19] [AC 16; T 13; FF 13] [Fort +4; Ref +6; Will +3] [Init +3]
Ruina:
[HP 20/20] [AC 15; T 13; FF 12] [Fort +5; Ref +5; Will +2]
Personal Gear

I can function as an off healer too since I have access to some druid spells. Like I'll have CLW almost always prepared or whatever. I forget exactly how spellcasting works for hunters, should probably read up on it before the game starts.


Saraphim Castilla wrote:
Also, how do you even make one of those? I'd love to do one for my at home party who tend to make minmaxers instead of characters and i feel something like that could really help them.

I found the questions here on the boards as the intro to another game, and I thought the framework was pretty helpful. So I took them and put them into a Form in Google Docs. It collects the info and spits it back to me as a spreadsheet, so it's easy for me to keep track of what you told me initially.

I'll send those submissions back to you all this afternoon, depending on the toddler's nap schedule!


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Been meaning to write back about these...

The Norv wrote:
1) Mechanically intensive sub-systems, one example of which could be the various villagers' rolls each day in the start of Ironfang Invasion. It's just...a lot to keep track of, and endless dice-rolling doesn't have the thrill on PBP that it could in real life. I actually like PBP as a GM because it lets me do things I'd never take the time to in reality (like roll every individual monster's Perception check, etc.), but as a player I can find those systems tedious.

Got it - thanks for the heads up! Sounds like handling some subsystems in a more narrative fashion would be helpful. I think that's definitely my goal with the Downtime activities, though I won't stop anyone from diving into the nitty-gritty if they want to do so.

Ideally, the dice will help you, the Players, know what kind of story you can tell. For the most part, the DCs are knowable from the outset, so after you preview your roll, you can tell me what happened, how it succeeded or failed, and what the implications are. It should give you some ability to stretch your writing abilities, too, and doesn't force me to come up with all the descriptive text. (yay!)

The Norv wrote:
2) Dungeon crawling. I tried to run The Tomb of Horrors on the boards a few years back, and it really didn't go well in my mind. I think a big part of this is the fact that the medium just doesn't lend itself to that kind of play--PBP shines when it's used to enrich the roleplaying aspects of the game, but dungeon crawling is more strictly mechanics and skill-based, and in reality is the sort of thing that happens more between PLAYERS than CHARACTERS. Fortunately, this AP sounds like it should be suited to more roleplaying-heavy moments! ;)

RP is definitely the MAJORITY of this AP, and I'll do what I can to keep any crawling moving as quickly as possible. There is a portion that I was reading through this weekend that's definitely going to be tricky to handle well without treating it like a crawl (Spoiler: this AP has a couple of traps), but we can try to find narrative ways to handle this.


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genericplayername

MadScientistWorking

The Norv

Posting here rather than worrying about PMs just now. Let me know if there's anything you want to edit! I'll share more thoughts tomorrow.


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Mistress of the Maze
Saraphim Castilla wrote:
I can function as an off healer too since I have access to some druid spells. Like I'll have CLW almost always prepared or whatever. I forget exactly how spellcasting works for hunters, should probably read up on it before the game starts.

I mean I would be doing more than healing. I just like alchemist as it is in my mind the most hilarious healing mechanic in the game. How do you heal people? You see somehow I managed to figure out how to use this high explosive to vaporize this potion into a breathable form that heals instead of hurts.


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Male

Sounds good! As far as my thoughts go, that sounds cool--I don't mind some die-rolling or some dungeons (I've found that any dungeon that takes up no more than one "chapter" of an AP book is pretty workable), as long as they're not heavy, omnipresent stuff. Knowing how the downtime dice system works should speed things up too! :)


Hi, all - was hoping I'd get this out yesterday, but Toddlers often have other plans. :) Here's some initial thoughts on your PCs.

Also, if you're starting to build up your character, like GPN did with Saraphim, you can either take the average for class starting wealth, or you can roll for your total wealth instead of the average.

genericplayername:
Great backstory ideas for Saraphim! Some questions below.

1) Does she ever go by Sara? Just checking if she's ok with people calling her that, or if she'd be put off by it.

2) Can you tell me a little about how she came by her relationship with Ruina? Maybe I missed it in the write-up. Until you can transform Ruina into a tiny animal (Level 2), where does she(?) usually hang out in the city? Do you keep her(?) muzzled or on a leash when walking around so that others aren't worried? Wolves are wolves, after all. :)

3) In your profile, I think you are missing one skill point for being human. Go ahead and add it in. Also, could you put Background Skills on a separate line from your more active skills? It helps me keep track of them. :)

4) Alignment isn't something I generally worry too much about, but Hunters are required to be some form of Neutral. Your story suggests Neutral Good, rather than Chaotic Neutral. Which makes sense to you?

5) I'm generally not crazy about dump stats, particularly Charisma, but you make up for it by training in skills that make sense for a member of the nobility. I'll assume that the 7 reflects her unassuming appearance and tendency to be taciturn, but that she makes up for it with the occasional helpful insight (Diplomacy) or cutting remark (Bluff).

6) With the "Child of Kintargo" trait, you also start play with a noble’s outfit, a signet ring, and a single additional nonmagical item worth no more than 200 gp. Don't forget to put those on your character sheet! For the single additional item, you might pick masterwork studded leather armor, if you want to reflect a member of the nobility who is focused on very practical items, and it would put 25 GP back in your pocket. Let me know what other ideas you have!

7) Nobility is sometimes achieved through commercial success in Kintargo. Besides trying to curry favor with the other noble houses, what commercial interests do the Castilla's have in Kintargo? Import/Export, leather (i.e., how she got to use the shop), farmland, etc.

8) What's one defining physical characteristic for Mikhail?

I might have other questions, but that's it for now. Thanks!


MadScientistWorking:
Good background! A few questions:

1) Is the Lauren character from one of the named noble houses, or would you like to come up with a family name for her? If the former, let me know and we can choose one from the list.

2) That theme song is overwhelming, in a fun way. It's not something that I would usually listen to. :)

3) Is Peridot's medical practice also in Yolubilis Harbor, or another neighborhood?

4) REDACTED: missed a comment in the thread above. :)

5) With Peridot's commitment to healing, what is her approach to combat? Has she ever been in a fight? More curious than anything - how much is she willing to push the need to heal instead of harm?

6) Suzie is also in Yolubilis Harbor, correct? If not, let me know a location she usually frequents.

Thanks! I'll probably have more once you have a profile together with statistics.


TheNorv:

Love it! Alexite sounds like a lot of chaos just waiting to happen, and thanks for pulling in the ridiculousness of the proclamations into your character story.

1) Cad fighter fits perfectly with the personality you're describing.

2) I like the relationships section - and that Alexite's mother could be a recurring NPC to pop in on occasion and be a 'moral voice' to challenge his approach to rebellion. What do you think? Also, would Alexite be likely to try and recruit Willem into the rebellion, or try to keep his friend out of danger?

3) Jarvis End would be a fairly pricey place to keep a home or apartment, especially if his family's cash crop is now no longer purchaseable. Redroof would definitely be more affordable, or Old Kintargo (which would be closer to Jarvis End).

4) Introducing a barkeeper to the "Tooth and Nail" is no problem - great choice of location! It will likely come up during the AP, just help me remember if you wind up there.

5) No worries about songs - we'll get to it.

6) Sounds like you'd favor the "fed Up citizen" campaign trait. Does that sound about right?

Thanks! I'll probably have more thoughts/questions later, but that's it for now.


Male Human Traveling Salesman 2
GM Cyrioul wrote:

Hi, all - was hoping I'd get this out yesterday, but Toddlers often have other plans. :) Here's some initial thoughts on your PCs.

Also, if you're starting to build up your character, like GPN did with Saraphim, you can either take the average for class starting wealth, or you can roll for your total wealth instead of the average.

** spoiler omitted **...

Thanks for the complements. Had a lot of fun writing it up.

Spoiler:
1. Yes, she rather go by Sara. Saraphim is typically only used by her mother or when Mikhail is frustrated with her.
2. I honestly forgot to put Ruina in her write up. I figured she was a pup that Sara and Mikhail took in without realizing she was more than just am average wolf-dog.
3. I'll makr those edits but they're craft and knowledge nobility.
4. NG. Meant to change it. CG was how i first invisioned her before the noble route.
5. Not just her appearence but also as a form of rebellion towards her family. Whereas her mother may be flowery and misleading with her words Sara prefers to be brash and to the point.
6. The 200 gp item was a mwrk composite longbow 0. Family heirloom. I'm thinking of asking my wife to design a famiky sigil for her too.
7. Didn't think about it. I guess fine leather goods makes sense.
8. I honestly pictured him kinda plain looking for a teifling too. Light red skin, skin on his arms are a bit more tough and almost scale like below the elbows, and small horns on his forehead.


Male

Glad you like Alexite! ;)

As for your thoughts...

Spoiler:

2. I definitely think that Alexite's mother might provide a ballast to his craziness (at least when she's around). As far as Willem...I'm not sure! It might depend on how Alex gets involved in the rebellion and how initially dangerous it seems. Willem is honestly a bit of an open canvas...I'd be open to him becoming Alex's confidante/backup, a counterweight to his craziness, or even a potential foe after events in the AP...probably not the latter, but we can see how things go.

3. Hmmmmmmm. Ok, let's go with Old Kintargo, maybe.

6. Yep! That was my plan.

Looking forward to getting started!


Male

As far as building the character...

--15-point buy
--average or roll for gp
--background skills and unchained crafting

Does that sum it up?


human Archaeologist

just a quick note. Sorry not to have put up my stuff, I've been super swamped. After tomorrow, I have a bit of a break and can get stuff filled out


Male

Oh, and:

How do you feel about traits? Can we take a drawback? I've always wanted to play a character with a drawback...

Thanks!


Hey all, more in-depth responses tomorrow, but the Norv summed it up well. As for Drawbacks, just let me know what you're thinking before fully committing to it in your stats. Some of them are crazy, others are a little weak compared to the benefits of the third trait.

No worries, RobL - we're good. I probably won't be able to start for another week yet anyway, and we'll want to make sure to invite our new Ironfang Invasion GM in, too.


Mistress of the Maze
GM Cyrioul wrote:
** spoiler omitted **

Spoiler:

1)From one of the noble houses. Im not sure which one.
2) Its the theme song from a Japanese kids show that Power Rangers borrows its footage from. The context is a bit of a pun
3) The poorest neighborhood Im not sure exactly where that is.
4) *********
5) I don't think up until this point she's been in a fight. She's not adverse to fighting its just she's never been in one. Initially she'll probably be more haphazard with her abilities and then slowly start to adjust to more of a support role that can still deal damage because bombs are a thing.

I'd need to think more about how to phrase how far she would go.
6)Yeah she met her when she was walking between her practice and her home.


Male Human Traveling Salesman 2

hrm. If I were to take a draw back I'd say Attached or Lovesick with Mikhail (i know you're suppose to choose but I feel it makes the most sense) would be best but there's also secret shame with her family finding out.


genericplayername wrote:
GM Cyrioul wrote:

Hi, all - was hoping I'd get this out yesterday, but Toddlers often have other plans. :) Here's some initial thoughts on your PCs.

Also, if you're starting to build up your character, like GPN did with Saraphim, you can either take the average for class starting wealth, or you can roll for your total wealth instead of the average.

** spoiler omitted **...

Thanks for the complements. Had a lot of fun writing it up.

** spoiler omitted **

Further Responses @genericplayername:


  • Great - Sara it is unless being condescended to.
  • Fair enough! Good a reason as any, though go ahead and work on how there's a more mystical connection between the two, rather than just a trained animal.
  • Thanks!
  • NG sounds great.
  • Perfect - brash and to the point makes sense. She's starting to sound like Katee Sackhoff (Starbuck in the more recent Battlestar Galactica) in my mind, both appearance and personality of that character.
  • MWK Comp longbow 0 would be a total price of 400 GP, after 100 GP base price + 300 GP MWK price. I think they set that GP limit so that a character wouldn't start with a MWK weapon, and I tend to agree. Is there another item you'd like, or would you like to take the Rich Parents trait to balance out the "Attached" drawback (which I prefer over "Lovesick" in the case of your backstory)? That'd provide more than enough funds for weaponry.
  • Sounds good - fine leatherwork it is! Makes sense that she would want to stay connected with something she knows.
  • Description sounds great. I'll make an NPC sheet for him so that I've got him available in case I need him to start making any rolls...


The Norv wrote:

Glad you like Alexite! ;)

As for your thoughts...

** spoiler omitted **

Looking forward to getting started!

Further Responses @The Norv:

2. Great - moms are wonderful. :) As for Willem, I'll draw something up and keep it light for now.

3. Old Kintargo it is!

6. Great! That's a solid choice, and - if anyone had wanted to play a Paladin - I'd probably make them take it, too.


MadScientistWorking wrote:
GM Cyrioul wrote:
** spoiler omitted **

** spoiler omitted **

Further Responses @MadScientistWorking:

1) Got it - take a look at the list of noble houses on page 11 of the player's guide. How about House Sarini? I feel like that family's open ties to Thrune would be a good reason
2) Fun. :)
3) That'd be a toss up between Old Kintargo and Redroof. Your call if it's right by the water, or in the shadow of the city wall.

5) That makes sense. Please do! I often worry that characters created as "dedicated to healing" are somehow really ok with cutting an opponent to pieces without batting an eye, or at the least have no problem with their colleagues doing so.

6) Perfect - thanks!

Plus a new question @MadScientistWorking:

How would you describe Peridot's grasp of arcane knowledge? There's a lot of overlap between Wizards and Alchemists, just wondering if it's, as you've said, something she's dabbling with to enhance her healing, or if there's something more to it. Thanks!


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Male Human Traveling Salesman 2
GM Cyrioul wrote:
genericplayername wrote:
GM Cyrioul wrote:

Hi, all - was hoping I'd get this out yesterday, but Toddlers often have other plans. :) Here's some initial thoughts on your PCs.

Also, if you're starting to build up your character, like GPN did with Saraphim, you can either take the average for class starting wealth, or you can roll for your total wealth instead of the average.

** spoiler omitted **...

Thanks for the complements. Had a lot of fun writing it up.

** spoiler omitted **

** spoiler omitted **

Always thought masterwork weapons were only +100 gp... yeah, i'll do the rich parents to balance it out and work on a propper background too with a better meeting with ruina.


genericplayername wrote:
GM Cyrioul wrote:
genericplayername wrote:
GM Cyrioul wrote:

Hi, all - was hoping I'd get this out yesterday, but Toddlers often have other plans. :) Here's some initial thoughts on your PCs.

Also, if you're starting to build up your character, like GPN did with Saraphim, you can either take the average for class starting wealth, or you can roll for your total wealth instead of the average.

** spoiler omitted **...

Thanks for the complements. Had a lot of fun writing it up.

** spoiler omitted **

** spoiler omitted **
Always thought masterwork weapons were only +100 gp... yeah, i'll do the rich parents to balance it out and work on a propper background too with a better meeting with ruina.

Perfect - works with your story, and gives you a total of 1100 GP to work with (900 replaces your average or rolled-for starting GP).

Thanks!


Male Human Traveling Salesman 2

Thats a lot of gp. I may retweek my starting gear a little too to reflect it but nothing too drastic, maybe a chainshirt instead of studded leather. I don't wanna soend to much since it also makes sense for me to have some pocket change incase i need to do any kinda purchases.

Also i think i have a rather cool idea for Ruina. Since she's part fey, i think, she'd be long lived. Perhaps Sara was her grandfathers favorite, being such a feee spirit and all. Ruina was origionally his and she was insructed to watch over Sara after he passed. Turns out Ruina's been watching over the family for generations.


Rather, I should clarify - it gives you 900 GP to work with, and then you get one item worth less than 200 GP on top of that. My mistake!


Male Human Traveling Salesman 2

Still, got room to retweek a bit. Masterwork chainshirt would be 200 gp thouhh, right?


250, actually: it’s 100 for the chain shirt, then 150 for masterwork.

Masterwork Studded leather would be 175, and as a result have no armor check penalties for your physical skills (climb, acrobatics, stealth, etc.) I understand wanting that extra point of AC, though!

Otherwise, a normal composite longbow +1 str would be 200. Then use Rich Parents money to hire a spellcaster to cast “masterwork transformation” (300 for components, 60 for spell casting services), and suddenly grandpa’s old hunting bow hits the intended target just a little more often.

Backstory Idea:

It could be Sara’s big nose-thumbing to her family if she commissioned masterwork studded leather from Mikhail with family money, and it’s either the source of how they met or the event that sealed their relationship. What do you think?


Male Human Traveling Salesman 2

I like it. so with the now masterwork bow and masterwork armor I'd be at... like 535 spent of the 900. So i got a little spending. I know i need tanning equipment... assuming there's tanning equipment to buy. Otherwise i'll just say "tanning kit" and cost it like 30 gp which is how much kits can sometimes be. Sound good?


Got it - so you're looking at a full tannery, not just a leather-working shop?

If the former, we're talking more about buying a business (about 510 GP with Ultimate Campaign, and could generate a good amount of income for you across this AP), but if the latter then just getting a set of good tools would be fine. Regular artisan's tools (5 GP) or MWK Artisan's Tools (55 GP) would represent the kit accurately, in my mind.

Of course, Mikhail could be the one that owns the business, and you could just work there for some spending money (he gets a majority of the profits that way).

Let me know what you think. I think just grabbing some tools keeps you as a player more flexible for now, but I'm ok with helping out on the business-ownership if you want!


Male Human Traveling Salesman 2

The ownership being in Mikhail's name makes mkre sense cause then Sara's mom would have a harder time tracking her down. So probably whole the shop may sell different baubles, clothing, etc made from leather, Sara would just have the tools for properly getting the hide on her. I'll probably go masterwork since i have the gp.


LG Dwarf Warpriest10 l hp 89/89 l AC24 (T16, FF23) l F +12, R +7, W +12, Ini +3 l CMB +11 CMD25 l Minor Blessings 1/3 l Fervor 1/8 l Dorn-Dergar: Reach l Perc +23, SM +15 l Active Buffs/Conditions: (none) Dorn-Dergar

Sorry for not getting to this sooner, my concept is Orrias Leliltairn, an elven special agent and saboteur trained by Kyonin to destabilize and weaken realms dangerous to long-term elven prosperity. Kyonin is far from Cheliax, but the elves take their opportunities where they find them.


CrusaderWolf - here's the pdf of your submission. More soon!

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