RESIST - GM Cyrioul's Hell's Rebels (Inactive)

Game Master Jason Lillis

Tabletop is here!
Rebellion Sheet

Party Loot Sheet Here!


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F Tiefling Inquisitor(Heretic)-2 | HP 15/15 | AC17 T13 FF14 CMD 14 | F+4 R+3 W+6 | Init+6 Perception+7, darkvision | Special: Resist Fire/Cold/Electric 5, -5 to be tracked | Current:

sweet. Will do asap


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F Half orc Alchemist 2 AC 16 Will: 1 Reflex: 6 Fort: +3 Bombs 1/4 Mutagen: HP 11/17

Im ready to go though I did forget the whole why my character is showing up. The best explanation is that she's looking for trouble in the will help people sense.

Silver Crusade

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GM Cyrioul:

First, sorry for the last-minute responses to you! I'll try to be more punctual going forward.

1) Yes, that was my conception as well--the elves are long-lived, they don't have to be in any particular rush and dwelling in the area for a few decades makes you a fixture for humans, which goes a long way towards providing cover stories ;)

2) At this time, Orrias' loyalties are to Kyonin--if his people asked him to make sacrifices he would make them, but part of the job is that he has considerable discretion in how he works, and he has a strong sense of the worth of people so he would push back on an order he perceived as unnecessarily callous or destructive if he thinks there's a chance something better would work.

3) Orrias finds non-elves fascinating but thinks humans are dangerous despite their best intentions; a good and righteous king may have a son or grandson who's cruel and self-serving, and humans seem to whiplash around in a way that other races simply don't. Orrias keeps his reservations to himself, of course, but he thinks the less-longer-lived races could use a strong dose of elves' sense of perspective. The challenge for me will be trying to convey all that without coming across as paternalistic.

4 & 5) Sure! I figure Navy is a good place for an NPC rival because he can be powerful and vexing but he and Orrias can be just slightly out of each others' reach (duties taking one or both out of the city for stretches, or just not crossing paths due to jurisdictional issues, whatever you can cook up) until you're ready for him to be encountered. As for Tira, Orrias isn't disinterested in romance in the medium-term, but in the short term he prefers to keep things professional in order to ingratiate himself into any dissident/rebel circles he can reach.

6) I don't think any one song captures all of his facets, but Boston's "Foreplay/Long TIme" is a great ballad for Orrias' more fun-loving and whimsical nature.


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Male Halfling Sorcerer 2, AC 13 (T 13, FF 11), CMD 10; Fort +2, Ref +4, Will +8; +4 on all Fear saves; Init +2, Perception +2, HP 10/11 Sorcerer 2

I believe I've finished the details for Pip's character sheet.
He's at the protest to Stay up on Current Events, so I've been including the +2 to his Perform and Diplomacy checks during the protest.


Hi, all. I've synthesized your actions into one post, just waiting to see what Alexite tries to pull off.

Nerris - by the time you try to pacify the Loyalists, they've already been talked down by Indra. Feel free to change your third round action.

Sara - since your action was to assist Nerris, if she changes her action you can do so as well.

Pip - by the time you try to pacify the Loyalists, they've already been talked down by Nerris. Feel free to change your third round action.

Delighted to have been able to read all of your posts so far. What joyful creativity! :)


Male Halfling Sorcerer 2, AC 13 (T 13, FF 11), CMD 10; Fort +2, Ref +4, Will +8; +4 on all Fear saves; Init +2, Perception +2, HP 10/11 Sorcerer 2

@GM Cyrioul - I wasn't trying to pacify the Loyalists, I was trying to pacify the Anarchists.


@Pip - Whoops! My failure to properly copy/paste/replace, it should have said Anarchists. The Anarchists were, indeed, talked down by Nerris as part of her second action. It would be a visible change in how the protest was developing. You are welcome to leave the action as is, or change to an alternate action, if you like.


Male Halfling Sorcerer 2, AC 13 (T 13, FF 11), CMD 10; Fort +2, Ref +4, Will +8; +4 on all Fear saves; Init +2, Perception +2, HP 10/11 Sorcerer 2

@GM Cyrioul - Ah, gotcha. I'll switch my third action, then.


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Male Human (Chelaxian) Cad 2
Stats:
HP: 18/18 | AC/T/FF: 15/12/13 | F+4 R+2 W-1 (+0 vs. mind-aff.; +1 vs. mind-aff. with alcohol) | CMD: 17 (18 vs. grapple/trip/steal/bull rush, 19 vs. disarm, 20 vs. dirty trick)

Sorry for the delay. These site outages always seem to come at times that I can post (maybe because I'm on the east coast, so they don't get fixed until later into my day?).


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F Half orc Alchemist 2 AC 16 Will: 1 Reflex: 6 Fort: +3 Bombs 1/4 Mutagen: HP 11/17
Alexite Tauranor wrote:
Sorry for the delay. These site outages always seem to come at times that I can post (maybe because I'm on the east coast, so they don't get fixed until later into my day?).

In your defense the site was effectively down the entire day and a decent chunk before.


Sorry all - website problems have thrown me for a loop, and am just catching up now. Will post more tomorrow.


Hey, everyone - I just saw how crazy that last BIIG post was - looks like some things copied over from Evernote weirdly. Mea culpa! Let me know if any of that was too confusing.


F Half orc Alchemist 2 AC 16 Will: 1 Reflex: 6 Fort: +3 Bombs 1/4 Mutagen: HP 11/17

Hey just as a side note note my initiative is 7 not 8. My cognatogen gives me a dexterity penalty.


Nerris wrote:
Hey just as a side note note my initiative is 7 not 8. My cognatogen gives me a dexterity penalty.

Got it - thanks for the reminder!


Female Human
Courtly Hunter 1:
[HP 19/19] [AC 16; T 13; FF 13] [Fort +4; Ref +6; Will +3] [Init +3]
Ruina:
[HP 20/20] [AC 15; T 13; FF 12] [Fort +5; Ref +5; Will +2]
Personal Gear

I did not think my turn through enough...


Male Halfling Sorcerer 2, AC 13 (T 13, FF 11), CMD 10; Fort +2, Ref +4, Will +8; +4 on all Fear saves; Init +2, Perception +2, HP 10/11 Sorcerer 2

And I need to come up with something more hypnotic. It may be time to escalate from tongue twisters to limericks.


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F Half orc Alchemist 2 AC 16 Will: 1 Reflex: 6 Fort: +3 Bombs 1/4 Mutagen: HP 11/17

Could be worst.... I kind of don't have anything to do that isn't utterly horrifying.


Well, y'all could be that kind of rebellion... :)


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F Half orc Alchemist 2 AC 16 Will: 1 Reflex: 6 Fort: +3 Bombs 1/4 Mutagen: HP 11/17
GM Cyrioul wrote:
Well, y'all could be that kind of rebellion... :)

I meant source of damage. Aid another is always an option.


Male Human (Chelaxian) Cad 2
Stats:
HP: 18/18 | AC/T/FF: 15/12/13 | F+4 R+2 W-1 (+0 vs. mind-aff.; +1 vs. mind-aff. with alcohol) | CMD: 17 (18 vs. grapple/trip/steal/bull rush, 19 vs. disarm, 20 vs. dirty trick)

I do hope that the dicebot eventually allows Alexite to roll a 10 or higher on a d20. :P


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Male Human (Chelaxian) Cad 2
Stats:
HP: 18/18 | AC/T/FF: 15/12/13 | F+4 R+2 W-1 (+0 vs. mind-aff.; +1 vs. mind-aff. with alcohol) | CMD: 17 (18 vs. grapple/trip/steal/bull rush, 19 vs. disarm, 20 vs. dirty trick)

I like that Ruina's got a "more careful bite." :P


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Female Human
Courtly Hunter 1:
[HP 19/19] [AC 16; T 13; FF 13] [Fort +4; Ref +6; Will +3] [Init +3]
Ruina:
[HP 20/20] [AC 15; T 13; FF 12] [Fort +5; Ref +5; Will +2]
Personal Gear

I really had no idea how else to describe a nonlethal attack from a wolf.


Elf Infiltrator2 l hp13, AC16; T13; FF13 l F +0, R +5, W +2 l 3/5 Inspiration l

It got a chuckle from me, so thank you!


Male Human (Chelaxian) Cad 2
Stats:
HP: 18/18 | AC/T/FF: 15/12/13 | F+4 R+2 W-1 (+0 vs. mind-aff.; +1 vs. mind-aff. with alcohol) | CMD: 17 (18 vs. grapple/trip/steal/bull rush, 19 vs. disarm, 20 vs. dirty trick)

Me too!


I laughed as well, but I took it as Ruina grabbing a hold of the person’s cloak and just SHAKING them like a teddy bear/chew toy. That’d knock me out pretty quick.


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Female Human
Courtly Hunter 1:
[HP 19/19] [AC 16; T 13; FF 13] [Fort +4; Ref +6; Will +3] [Init +3]
Ruina:
[HP 20/20] [AC 15; T 13; FF 12] [Fort +5; Ref +5; Will +2]
Personal Gear

also, i know i'm not dead. I guess it was kinda like a observation of how Sara is now (down after two hits) to how Caladra is (guns blazing and doesn't care).


F Half orc Alchemist 2 AC 16 Will: 1 Reflex: 6 Fort: +3 Bombs 1/4 Mutagen: HP 11/17

Just out of curiosity does the crowd follow standard crowd rules because that could help greatly.


Ah, you’re right! I had only thought about movement, but that would affect everyone within the crowd to gain cover against attack. Mea culpa for overlooking that...

PRD wrote:
Crowds: Urban streets are often full of people going about their daily lives. In most cases, it isn't necessary to put every 1st-level commoner on the map when a fight breaks out on the city's main thoroughfare. Instead, just indicate which squares on the map contain crowds. If crowds see something obviously dangerous, they'll move away at 30 feet per round at initiative count 0. It takes 2 squares of movement to enter a square with crowds. The crowds provide cover for anyone who does so, enabling a Stealth check and providing a bonus to Armor Class and on Reflex saves.

I don’t want to completely take back the last three rounds of combat, however there is only one hit that would not have landed with these cover rules in effect:

- Thug #2 would not have hit Orrias for 5 points of damage

All other hits would have landed as rolled. Therefore, Orrias gets those 5 HP back, and we'll all remember cover for the coming rounds. Sound good?

The movement conditions are definitely in place... for now!

Thanks!


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F Half orc Alchemist 2 AC 16 Will: 1 Reflex: 6 Fort: +3 Bombs 1/4 Mutagen: HP 11/17

I'm sorry if I sounded irritated too. It was more me asking because in my time playing I've seen it only come up twice and well yesterday was one of them. I've been playing for three years...


Nerris wrote:
I'm sorry if I sounded irritated too. It was more me asking because in my time playing I've seen it only come up twice and well yesterday was one of them. I've been playing for three years...

No problem at all! I know I post every day, but I definitely don't think about the rules all day every day, so it's always good to be reminded to post what they actually are, so that we're all on the same page. :)


Elf Infiltrator2 l hp13, AC16; T13; FF13 l F +0, R +5, W +2 l 3/5 Inspiration l

Whoops, my bad! Thanks for the bot.


Orrias Lelitaern wrote:
Whoops, my bad! Thanks for the bot.

No problem! Good hit :) Probably better for y’all in the long run that it didn’t confirm.


Male Human (Chelaxian) Cad 2
Stats:
HP: 18/18 | AC/T/FF: 15/12/13 | F+4 R+2 W-1 (+0 vs. mind-aff.; +1 vs. mind-aff. with alcohol) | CMD: 17 (18 vs. grapple/trip/steal/bull rush, 19 vs. disarm, 20 vs. dirty trick)

Hey all. Some life stuff's come up that's got me swamped over today and tomorrow, but hopefully I'll be out of the woods on Sat. My apologies for the delay! Please bot as needed.


No problem! It looks like I'm also going to be out from tomorrow afternoon through late Sunday, as I'll be on the road w/ little internet access. Sorry for my delays! I had hoped to post last night, too, but it didn't work out. Posting now...


Male Halfling Sorcerer 2, AC 13 (T 13, FF 11), CMD 10; Fort +2, Ref +4, Will +8; +4 on all Fear saves; Init +2, Perception +2, HP 10/11 Sorcerer 2

@Nerris, don't leave me in suspense. What does a 4 on the Heal roll mean?


F Half orc Alchemist 2 AC 16 Will: 1 Reflex: 6 Fort: +3 Bombs 1/4 Mutagen: HP 11/17

Out of character I wanted to stabilize you instead of wake you up at 0HP.


Good news! (maybe)

Since it's healing damage, it's curing both lethal and nonlethal at the same time, so you're effectively healing 7 points of damage and bringing Pip back up to +3.

-3 Non-lethal (Thrune Goon)
-6 Lethal (Dottari)
-1 Lethal (Failed stabilization check)
+4 Lethal (Rebuke Death)
+3 Non-Lethal (Rebuke Death)

Hooray! (maybe)


F Half orc Alchemist 2 AC 16 Will: 1 Reflex: 6 Fort: +3 Bombs 1/4 Mutagen: HP 11/17
GM Cyrioul wrote:

Good news! (maybe)

Since it's healing damage, it's curing both lethal and nonlethal at the same time, so you're effectively healing 7 points of damage and bringing Pip back up to +3.

-3 Non-lethal (Thrune Goon)
-6 Lethal (Dottari)
-1 Lethal (Failed stabilization check)
+4 Lethal (Rebuke Death)
+3 Non-Lethal (Rebuke Death)

Hooray! (maybe)

Oooo.... Yeah you are right. I was reading Pip's health bar which said negative 4 but that was all the damage which doesn't stack. Pip's at 3 with all the nonlethal healed.


Male Halfling Sorcerer 2, AC 13 (T 13, FF 11), CMD 10; Fort +2, Ref +4, Will +8; +4 on all Fear saves; Init +2, Perception +2, HP 10/11 Sorcerer 2

Is it possible to use a Withdraw action while crawling on the ground?

I sort of imagine Pip using a crab-walk scuttle to quickly escape the Dottari...possibly making Zoidberg noises as he goes.

Otherwise, I'll probably feign unconsciousness to delay until the Dottari is out of reach so I can get up and escape.


Male Human (Chelaxian) Cad 2
Stats:
HP: 18/18 | AC/T/FF: 15/12/13 | F+4 R+2 W-1 (+0 vs. mind-aff.; +1 vs. mind-aff. with alcohol) | CMD: 17 (18 vs. grapple/trip/steal/bull rush, 19 vs. disarm, 20 vs. dirty trick)

I believe you can crawl 5' without provoking as a full-round action.

Also, Sara: the dottari by me is kicking!


@Pip - It's a rogue talent to 5' step while crawling without provoking, so unfortunately I'm going to rule that a no on the withdraw. Though you could use total defense and crawl away - the +4 to AC would cancel out you being prone.


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F Half orc Alchemist 2 AC 16 Will: 1 Reflex: 6 Fort: +3 Bombs 1/4 Mutagen: HP 11/17
Pip Fenstrad wrote:

Is it possible to use a Withdraw action while crawling on the ground?

I sort of imagine Pip using a crab-walk scuttle to quickly escape the Dottari...possibly making Zoidberg noises as he goes.

Otherwise, I'll probably feign unconsciousness to delay until the Dottari is out of reach so I can get up and escape.

Wait for me. The reposition combat maneuver doesn't provoke though if you are going to play dead I probably will just pick you up out of ignorance.


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F Half orc Alchemist 2 AC 16 Will: 1 Reflex: 6 Fort: +3 Bombs 1/4 Mutagen: HP 11/17

There I have no established why my character has access to high explosives. Namely that she read her mentor's notes and didn't realize that his definition of minor was different from hers.


Just a quick note: If you played in my Starfinder Society PBP for the “Into the Unknown” quest, I realized that I never got your SFS numbers. Go ahead and send those my way at your convenience, and we’ll get it recorded. Thanks!


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Male Human (Chelaxian) Cad 2
Stats:
HP: 18/18 | AC/T/FF: 15/12/13 | F+4 R+2 W-1 (+0 vs. mind-aff.; +1 vs. mind-aff. with alcohol) | CMD: 17 (18 vs. grapple/trip/steal/bull rush, 19 vs. disarm, 20 vs. dirty trick)

I'll be out of town this weekend--feel free to bot if needed!


Apologies, all - parenting and work have conspired against me today. I will try to get up before the kiddo tomorrow morning to get you a next post from me!


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Male Human (Chelaxian) Cad 2
Stats:
HP: 18/18 | AC/T/FF: 15/12/13 | F+4 R+2 W-1 (+0 vs. mind-aff.; +1 vs. mind-aff. with alcohol) | CMD: 17 (18 vs. grapple/trip/steal/bull rush, 19 vs. disarm, 20 vs. dirty trick)

Sorry all--had a long week after that weekend and I'm still recovering. Got slammed by a lot all at once.


No worries! The holidays are a crazy time. :) Peace!


Happy holidays, everyone! I hope you are all having great celebrations with your family, or at least that work isn’t treating you too badly, if you can’t get away. Peace to you all!


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Female Human
Courtly Hunter 1:
[HP 19/19] [AC 16; T 13; FF 13] [Fort +4; Ref +6; Will +3] [Init +3]
Ruina:
[HP 20/20] [AC 15; T 13; FF 12] [Fort +5; Ref +5; Will +2]
Personal Gear

Had a good holiday myself, hopefully so did the rest of you. Wife and I got a switch so I've been playing a LOT of zelda.

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