RD's Citadel of Flame (Inactive)

Game Master Rene Duquesnoy

Bear with me while I fumble through this whole experience.


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Sczarni

Mists of Mwangi

As Dex makes his way into the room, a flaming sphere appears. Dex notices that, because of the low light in this room, a crack can be seen in the northern wall into another room. That room has normal light

Flaming sphere is surprise round. Octavius gets to act in surprise round too.

Initiatives:

Orryn: 1d20 + 4 ⇒ (3) + 4 = 7
Llathander: 1d20 + 0 ⇒ (10) + 0 = 10
Opal: 1d20 + 4 ⇒ (7) + 4 = 11
Zefendi: 1d20 + 1 ⇒ (8) + 1 = 9
Octavius: 1d20 + 4 ⇒ (7) + 4 = 11
Dex: 1d20 + 5 ⇒ (19) + 5 = 24
Baddy: 1d20 + 2 ⇒ (19) + 2 = 21

Surprise round:
Baddy
Octavius

Normal round:
Dex
Baddy
Octavius
Opal
Llathander
Zefendi
Orryn

Flaming Sphere:

The flaming sphere goes on:
1. Orryn
2. Opal
3. Dex
1d3 ⇒ 2

A sphere made of fire appears on Opal

Reflex Save:

DC 14
1d20 + 3 ⇒ (1) + 3 = 4

The flame rips in to Opal

Damage:

3d6 ⇒ (3, 3, 3) = 9

Opal takes 9 damage, taking her down to 1 HP

Surprise round:
Baddy
Octavius

Sczarni

Mists of Mwangi

Forgot Octavius is out today. I'll run him

Octavius sees Opal get lit up and charges in to move Opal away from the flaming sphere.

With catlike reflexes that only a mage could have, Octavius charges toward Opal and tries to move her away from the flaming sphere. Octavius does a run by and grabs her hand, yanking her to the door on the east wall.

Normal round:
Dex
Baddy
Octavius
Opal
Llathander
Zefendi
Orryn

Silver Crusade

Character Stats:
  • 27 HP
  • AC 18 (T 12 : FF 16)
  • Fort +11: Ref +8: Will +10
  • Initiative +2
  • Perception +6
  • Sense Motive +4
  • Aasimar Monk 1 / Bard 2

    Ow! Opal cries out at both the burning flames and the surprisingly strong mage ripping her away from them. Oh, I mean, thanks.

    Sovereign Court

    Ranger Lvl 1 HP 11/11 INIT+6 AC 16 CMB+3 CMD+17 Longsword (+5 to Att) 1d8+2/19-20x2 Long Bow (+6 to Att) 1d8+2/x3 F+3 R+6 W+0

    Dex is in shock as the flames lash out at Opal, not sure of what this thing is or how to stop it, but his instincts kick in and he pulls back hard on his arrow, aiming straight at the center of the sphere.

    Attack: 1d20 + 6 ⇒ (15) + 6 = 21
    Damage: 1d6 + 2 ⇒ (6) + 2 = 8

    Sczarni

    Mists of Mwangi

    Dex drills the center of the flaming sphere, and the arrow passes straight through it

    Baddy turn

    The flaming sphere moves to Dex's space and tries to burn him

    Reflex save:

    1d20 + 6 ⇒ (20) + 6 = 26

    Dex easily avoids the flaming sphere, not taking a lick of damage. However, the door behind them slams shut! Dex hears a chuckle coming from the small gap in the wall.

    Octavius' turn

    Octavius is really pissed off now. He decides he has had enough of whoever is hiding behind the crack. Octavius casts grease through the crack

    Insert joke about Octavius greasing up the crack

    Reflex Save:

    1d20 + 3 ⇒ (14) + 3 = 17

    You hear a 'whoa' come through the wall, but no splat

    Normal round:
    Dex
    Baddy
    Octavius
    Opal
    Llathander
    Zefendi
    Orryn

    Sovereign Court

    Ranger Lvl 1 HP 11/11 INIT+6 AC 16 CMB+3 CMD+17 Longsword (+5 to Att) 1d8+2/19-20x2 Long Bow (+6 to Att) 1d8+2/x3 F+3 R+6 W+0

    How wide is the crack, how far away from Dex - would it be possible to move towards it without creating an AOO and fire an arrow through it?

    Sczarni

    Mists of Mwangi

    the crack is like a peep hole, not more than an inch in width. you could shoot an arrow through it, but the baddy will have improved cover. The crack is on the cetnter of U12

    Silver Crusade

    Character Stats:
  • 27 HP
  • AC 18 (T 12 : FF 16)
  • Fort +11: Ref +8: Will +10
  • Initiative +2
  • Perception +6
  • Sense Motive +4
  • Aasimar Monk 1 / Bard 2

    Opal opens the door and moves into the other room, out of sight from the room she was in.

    Sczarni

    Mists of Mwangi

    Which door..the east (unexplored) or west (where you were)?

    Silver Crusade

    Character Stats:
  • 27 HP
  • AC 18 (T 12 : FF 16)
  • Fort +11: Ref +8: Will +10
  • Initiative +2
  • Perception +6
  • Sense Motive +4
  • Aasimar Monk 1 / Bard 2

    West, back to the rest of the group.

    Sczarni

    Mists of Mwangi

    Opal, you can move to the door, and open it, but that is all you can do

    Dex
    Baddy
    Octavius
    Opal
    Llathander
    Zefendi
    Orryn

    Sczarni

    Mists of Mwangi

    To make things simpler, lets have all of the allies go in any order. I keep forgetting that

    Dex
    Baddy
    Octavius
    Opal
    Llathander
    Zefendi
    Orryn

    Silver Crusade

    Character Stats:
  • 27 HP
  • AC 18 (T 12 : FF 16)
  • Fort +11: Ref +8: Will +10
  • Initiative +2
  • Perception +6
  • Sense Motive +4
  • Aasimar Monk 1 / Bard 2

    I thought I was next to the door, oh that was the East door. Scratch that then. I will Channel to heal and then open the East door.

    Channel: 1d6 ⇒ 6

    Sovereign Court

    Ranger Lvl 1 HP 11/11 INIT+6 AC 16 CMB+3 CMD+17 Longsword (+5 to Att) 1d8+2/19-20x2 Long Bow (+6 to Att) 1d8+2/x3 F+3 R+6 W+0

    Dex moves to the slit in the wall and aims his shot as if through an arrow slit in a castle wall at the figure in the next room.

    Attack: 1d20 + 6 ⇒ (2) + 6 = 8
    Damage: 1d8 + 2 ⇒ (1) + 2 = 3

    Sczarni

    Mists of Mwangi

    No prob. I put you near the east door because Opal did a run by grab & drag in that direction

    Sczarni

    Mists of Mwangi

    Dex hears the arrow clank off the back wall in the hidden room

    Sovereign Court

    Ranger Lvl 1 HP 11/11 INIT+6 AC 16 CMB+3 CMD+17 Longsword (+5 to Att) 1d8+2/19-20x2 Long Bow (+6 to Att) 1d8+2/x3 F+3 R+6 W+0

    Oh, and he would then get out of the way so as to allow a shot by someone else or to ready himself for a potential attack from the sphere.

    Sczarni

    Mists of Mwangi

    Dex moved 5 ft to be in front of the crack, so he can't move again unless he has something special.

    Sovereign Court

    Ranger Lvl 1 HP 11/11 INIT+6 AC 16 CMB+3 CMD+17 Longsword (+5 to Att) 1d8+2/19-20x2 Long Bow (+6 to Att) 1d8+2/x3 F+3 R+6 W+0

    Nope, ok then.

    Silver Crusade

    Male Halfling Ftr (Dragoon)2/Drd4 | hp 11/48 | Init +2 | AC 18, T 13, FF 16 | CMB +6, CMD 18 | F +10 R +5 W +7 | Prcptn +10, SM +2 | Stellah hp 27/27 | AC 24, T 15, FF 19 | F +5 R +11 W +6 (+4 vs. Ench)

    Can Orryn see anything through the door Opal just opened?

    Perception 1d20 + 4 ⇒ (10) + 4 = 14

    Sczarni

    Mists of Mwangi

    Ahh yes. The other room. Sorry didn't describe it.

    The room to the east is a large reception chamber. Against the east wall is a large brass throne, sculpted to resemble an enormous hand of fire. Tapestries line the other walls, depicting battles between soldiers of flame and dervishes of Sarenrae.

    Silver Crusade

    Male Halfling Ftr (Dragoon)2/Drd4 | hp 11/48 | Init +2 | AC 18, T 13, FF 16 | CMB +6, CMD 18 | F +10 R +5 W +7 | Prcptn +10, SM +2 | Stellah hp 27/27 | AC 24, T 15, FF 19 | F +5 R +11 W +6 (+4 vs. Ench)

    Dex! Can you find a door along that infernal crack in the wall? We're sitting ducks here otherwise.

    Orryn turns to Octavius and Opal. We must get out of the line of fire here. I don't see anything in the next room -- go there before we all get burned to a crisp by that ball of Hellsfire.

    Orryn will delay until the aasimar and Wizard move, then come off delay and follow them into the throne room.

    Silver Crusade

    HP 42/42, Init +8, AC: 12, T: 12, FF: 10, F: +6, R: +4, W: +6 Perception +3, CMD: 15 , Male Human (Half Mwangi, Half Chelaxian) Wizard Divination(Foresight) Level 5

    Spellcraft 1d20 + 9 ⇒ (19) + 9 = 28

    It's a flaming sphere. Get out of his line of sight and he won't be able to direct it at you. Opal and I will go into the other room. Llathander, Zefendi. Go through the other side and we'll meet you in the throne room.

    Octavius Moves to X11 on his turn and looks for a door, if he sees an enemy then he will shoot his magic missile.

    Sczarni

    Mists of Mwangi

    (Octavius already went after the baddy)

    Dex
    Baddy
    Octavius
    Opal
    Llathander
    Zefendi
    Orryn

    bolded, you have a turn before the baddy.

    Dark Archive

    Zefeni yells: "Yes, sah," to Octavius, before moving around to W9.

    Silver Crusade

    (HP 34/34; AC20/T13/F17; R +3 F+6, W+4; Init +2, Perception +1)

    Llathander makes quick on the suggestion and heads to the throne room as Octavius suggests.

    Sczarni

    Mists of Mwangi

    Zefeni heads past the skeleton and opens the door to the throne room, with Llathander following him in. Llathander does a quick survey around the room.

    Perception: 1d20 + 0 ⇒ (18) + 0 = 18

    Llathander's half-orcish eyes let him see a small area on the wall that is most likely hiding a secret entrance

    Dex
    Baddy
    Octavius
    Opal
    Llathander
    Zefendi
    Orryn

    Orryn: you are the only one left prior to the baddy.

    Silver Crusade

    Male Halfling Ftr (Dragoon)2/Drd4 | hp 11/48 | Init +2 | AC 18, T 13, FF 16 | CMB +6, CMD 18 | F +10 R +5 W +7 | Prcptn +10, SM +2 | Stellah hp 27/27 | AC 24, T 15, FF 19 | F +5 R +11 W +6 (+4 vs. Ench)
    Rene Duquesnoy wrote:

    Zefeni heads past the skeleton and opens the door to the throne room, with Llathander following him in. Llathander does a quick survey around the room.

    Perception: 1d20 + 0

    Llathander's half-orcish eyes let him see a small area on the wall that is most likely hiding a secret entrance

    Dex
    Baddy
    Octavius
    Opal
    Llathander
    Zefendi
    Orryn

    Orryn: you are the only one left prior to the baddy.

    I had stated Orryn would delay until the aasimar and Wizard move, then come off delay and follow them into the throne room.

    However, instead, I will ready the following action: if the flaming sphere moves toward either Octavius or Opal, Orryn will move directly in its path to protect them. If it does not, my readied action will not trigger.

    Sczarni

    Mists of Mwangi

    Was just giving you an opportunity to do something before the baddy

    The flaming sphere comes into Dex's square

    REFLEX!
    1d20 + 6 ⇒ (19) + 6 = 25

    Dex avoids the flaming sphere no problem, then the sphere goes out

    The heroes are up!

    Inits:
    Dex
    Octavius
    Opal
    Llathander
    Zefendi
    Orryn
    Baddy

    Silver Crusade

    Character Stats:
  • 27 HP
  • AC 18 (T 12 : FF 16)
  • Fort +11: Ref +8: Will +10
  • Initiative +2
  • Perception +6
  • Sense Motive +4
  • Aasimar Monk 1 / Bard 2

    Opal moves into the Throne room and surveys it for hidden doors, or anything else unusual.
    Perception: 1d20 + 4 ⇒ (12) + 4 = 16

    Sczarni

    Mists of Mwangi

    Besides the secret door on the west wall, Opal notices a curtain on the east wall that appears to be hiding another secret door

    Sovereign Court

    Ranger Lvl 1 HP 11/11 INIT+6 AC 16 CMB+3 CMD+17 Longsword (+5 to Att) 1d8+2/19-20x2 Long Bow (+6 to Att) 1d8+2/x3 F+3 R+6 W+0

    Dex makes another another attempt at a shot through the crack in the wall. He can she something beyond it shift in the light, he squints and releases another arrow thorugh the wall.

    Attack: 1d20 + 6 ⇒ (5) + 6 = 11
    Damage: 1d8 + 2 ⇒ (2) + 2 = 4

    Sczarni

    Mists of Mwangi

    The arrow clanks off the back of the wall again.

    Silver Crusade

    HP 42/42, Init +8, AC: 12, T: 12, FF: 10, F: +6, R: +4, W: +6 Perception +3, CMD: 15 , Male Human (Half Mwangi, Half Chelaxian) Wizard Divination(Foresight) Level 5

    DEX! Get out of here! Go into the next room! You'll never hit the mage

    Octavius Moves to Y11 on his turn and looks for a door, if he sees an enemy then he will shoot his magic missile.

    Silver Crusade

    Male Halfling Ftr (Dragoon)2/Drd4 | hp 11/48 | Init +2 | AC 18, T 13, FF 16 | CMB +6, CMD 18 | F +10 R +5 W +7 | Prcptn +10, SM +2 | Stellah hp 27/27 | AC 24, T 15, FF 19 | F +5 R +11 W +6 (+4 vs. Ench)

    On his initiative, Orryn will ride Stellah into the throne room (to Z12) and tries to see the threat. Perception 1d20 + 4 ⇒ (18) + 4 = 22

    As a free action, he will call out any threat or hard-to-see feature he can discern.

    Sczarni

    Mists of Mwangi

    Octavius and Orryn (with Stellah) move into the room, but the secret door is shut. That is where the threat is. Someone needs to open it.

    Remember: everyone gets to go at the same time before the baddy, so you can go out of init order

    Inits bold means you can go anytime:):
    Dex
    Octavius
    Opal
    Llathander
    Zefendi
    Orryn
    Baddy

    Dark Archive

    Zefeni will move through to X10 beside Llathander, and ready to hit anything on the far side of the secret door.

    Sczarni

    Mists of Mwangi

    do you wish to open the secret door?

    Dark Archive

    No thanks.

    "Llathander, crack that door open like a glint-eyed graverobber," Zefeni says to the big half-orc man beside him.

    Silver Crusade

    Male Halfling Ftr (Dragoon)2/Drd4 | hp 11/48 | Init +2 | AC 18, T 13, FF 16 | CMB +6, CMD 18 | F +10 R +5 W +7 | Prcptn +10, SM +2 | Stellah hp 27/27 | AC 24, T 15, FF 19 | F +5 R +11 W +6 (+4 vs. Ench)

    Makes the most sense; opening the door would cost Zefeni his readied action, and Llathander is already there so he can spend a move action to open and a standard to react.

    Silver Crusade

    HP 42/42, Init +8, AC: 12, T: 12, FF: 10, F: +6, R: +4, W: +6 Perception +3, CMD: 15 , Male Human (Half Mwangi, Half Chelaxian) Wizard Divination(Foresight) Level 5

    Remember I readied an action to shoot my magic missile when I see an Enemy

    Silver Crusade

    Male Halfling Ftr (Dragoon)2/Drd4 | hp 11/48 | Init +2 | AC 18, T 13, FF 16 | CMB +6, CMD 18 | F +10 R +5 W +7 | Prcptn +10, SM +2 | Stellah hp 27/27 | AC 24, T 15, FF 19 | F +5 R +11 W +6 (+4 vs. Ench)

    ...and, of course, then Octavius' readied action would also go off, since I totally did NOT forget about his readied action. Ahem.

    ;-)

    Sczarni

    Mists of Mwangi

    to help me manage this, please implicitly state something like readied action: if X, then Y. thanks.

    waiting on Llathander

    Silver Crusade

    (HP 34/34; AC20/T13/F17; R +3 F+6, W+4; Init +2, Perception +1)

    with his sword gripped and raised high to parry an attack he opens the door as directed.

    Dark Archive

    Readied action: if there is something on the other side of the door that acts like an enemy and is within reach, Zefeni will attack them.

    Sovereign Court

    Ranger Lvl 1 HP 11/11 INIT+6 AC 16 CMB+3 CMD+17 Longsword (+5 to Att) 1d8+2/19-20x2 Long Bow (+6 to Att) 1d8+2/x3 F+3 R+6 W+0

    Dex will move to join the others and will ready his bow to take a shot as soon as the door is opened.

    Sczarni

    Mists of Mwangi

    (here we go!)

    Llathander opens the door. the hidden room provides an excellent vantage point to all of the surrounding room. You see a human sorcerer standing on a richly covered floor. When the door opens, readied actions trigger

    Baddy - casts color spray hitting Zefeni, Llathander, and Octavius (he used his move action to move the flaming sphere and std to color spray you)

    Will Saves DC 15:

    Zefendi: 1d20 + 1 ⇒ (1) + 1 = 2
    Llathander: 1d20 + 3 ⇒ (6) + 3 = 9
    Octavius: 1d20 + 5 ⇒ (9) + 5 = 14

    All 3 have been successfully color sprayed.
    Unconscious, blinded, and stunned for 2d4 ⇒ (2, 4) = 6
    Blinded and stunned for additional 1d4 ⇒ 1
    Stunned for 1 round

    Dex - shot with bow
    1d20 + 6 ⇒ (3) + 6 = 9
    The arrow clanks off the wall.

    Octavius - unconsious
    Zefendi - unconsious

    I believe Zefeni was the last to go before the baddy's turn. Since it was a readied action, he is up now.

    The baddy backs up and uses one of his elemental rays on Zefeni
    1d20 + 3 ⇒ (3) + 3 = 6 vs AC 10 (Touch AC of 12 minus 2 for being stunned)

    A beam of fire shoots out the baddy's hand and flies past a stunned and unconsious Zefendi

    (back to heroes!)
    Dex
    Octavius
    Opal
    Llathander
    Zefendi
    Orryn
    Baddy

    Sovereign Court

    Ranger Lvl 1 HP 11/11 INIT+6 AC 16 CMB+3 CMD+17 Longsword (+5 to Att) 1d8+2/19-20x2 Long Bow (+6 to Att) 1d8+2/x3 F+3 R+6 W+0

    ROUND 1 - DEX 11/11

    For a brief moment, shock as his comrades are pummeled by the sorcerers magic. ”This ends now.”.

    Dex’s focus narrows as he pulls back on another arrow, releasing it with e determined flair.

    Attack (Ranged PBS): 1d20 + 6 ⇒ (8) + 6 = 14
    Damage, Incl PBS bonus: 1d8 + 2 + 1 ⇒ (8) + 2 + 1 = 11 [ooc]may have been forgetting my point blank shot damage bonus

    Sczarni

    Mists of Mwangi

    Moved Dex to Z10 from AA12

    Dex looses an arrow at the baddy and appears to have hit. However, at the last second the arrow bounces off what looks like to be magical armor surrounding the mage

    I'll assume Zefendi, Octavius, and Llathander just drool

    Baddy - full health

    Dex
    Octavius
    Opal
    Llathander
    Zefendi
    Orryn
    Baddy

    Silver Crusade

    Male Halfling Ftr (Dragoon)2/Drd4 | hp 11/48 | Init +2 | AC 18, T 13, FF 16 | CMB +6, CMD 18 | F +10 R +5 W +7 | Prcptn +10, SM +2 | Stellah hp 27/27 | AC 24, T 15, FF 19 | F +5 R +11 W +6 (+4 vs. Ench)

    Orryn rides Stellah to X10, drawing his lance on the move, and casts flare burst, targeting the corner of T-U and 10-11 -- Fort save DC 13 or all creatures within a 10-ft burst are dazzled for 1 minute.

    Rene Duquesnoy wrote:
    I'll assume Zefendi, Octavius, and Llathander just drool

    Drooling is a free action, after all.

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