Rene Duquesnoy
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Orryn knows that Moloch is an archdevil, and could have something to do with the flames.
To keep things moving, Llathander opens the door
Llathander opens the massive double doors. The entry way is huge and has many decorations. There are rows of stout pillars that have been carved to resemble writhing flames. The center of the room is a spiral staircase leading up. There is gold writing all along the walls, along with stylized efreeti faces spaced every 5 feet. Massive obsidian benches line the walls, and a thick layer of sand covers the floor. Even with the sand, the room is very impressive.
Orryn: 1d20 + 4 ⇒ (9) + 4 = 13
Llathander: 1d20 + 0 ⇒ (8) + 0 = 8
Opal: 1d20 + 4 ⇒ (6) + 4 = 10
Zefendi: 1d20 + 1 ⇒ (12) + 1 = 13
Octavius: 1d20 + 4 ⇒ (7) + 4 = 11
Dex: 1d20 + 5 ⇒ (15) + 5 = 20
Dex and Orryn notice some footprints leading up the spiral staircase.
Orryn Quattlebaum
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How high is the ceiling? Can anything be seen on the stairs -- or beyond? Perception 1d20 + 4 ⇒ (20) + 4 = 24
Orryn Quattlebaum
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Orryn will guide Stellah into the square directly in front of where Dex is on the map, then take another look at the tracks and at the stairs.
Rene Duquesnoy
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As Orryn enters the Citadel, he notices that it is very hot.
Fortitude save 1d20 + 7 ⇒ (3) + 7 = 10
The heat gets to Orryn as he begins sweating
Nonlethal damage 1d4 ⇒ 3
Orryn slowly inspects the tracks on the stairs and they definitely look like humanoid tracks
Opal Moonstone
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Opal will wait at the bottom of the stairs as others investigate them.
Is there any other way out of the room besides the stairs?
GM, remember that we all currently have Endure Elements.
Rene Duquesnoy
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Oh yes. Endure elements. No damage then. This saves headaches.
There are 2 sets of double doors (marked dd) on the east wall of the map.
Orryn Quattlebaum
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These tracks intrigue me, but I'd rather something not come up the stairs behind us. Let's investigate those massive doors there first.
Happy to let Zefini jump back in front, unless he'd rather keep to the rear instead.
Orryn Quattlebaum
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Left first, then. :-) And Zefeni can take point.
Orryn rides Stellah to S7 and waits for Zefeni to open the left set of doors, lance at the ready.
Orryn Quattlebaum
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The half-orc speaks up, Should not one of the warrior types also take rear, to guard against any threats that my come at us from behind.
Orryn nods at the paladin's suggestion. That is a role for which Stellah and I are well-suited, with her ability to lift me above the fray -- and provide a clear lane on which to charge! The halfling laughs aloud, then remembers where he is and catches himself, looking at the massive doors before the party. More reserved now, he says, I shall resume that role. Lead on, Zefeni.
Llathander Ausk
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Llathander will guard the rear, both hands grasping the scimitar. Stop. Remember your training. he then loosens his grip significantly and wields the deadly blade with one hand keeping it close to his body in order to bring into motion so much quicker.
Rene Duquesnoy
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Going back in time slightly
As Zefeni approaches the door, everyone hears a chuckle and some footsteps at the top of the stair case.
Orryn: 1d20 + 5 ⇒ (16) + 5 = 21
Llathander: 1d20 + 3 ⇒ (9) + 3 = 12
Opal: 1d20 + 4 ⇒ (17) + 4 = 21
Zefendi: 1d20 + 1 ⇒ (12) + 1 = 13
Octavius: 1d20 + 5 ⇒ (14) + 5 = 19
Dex: 1d20 + 0 ⇒ (10) + 0 = 10
Orryn, Opal, Zefendi, and Octavius are convinced that the sound heard was not real.
1d20 + 9 ⇒ (4) + 9 = 13
Octavius has no idea on what the sound was, but he think it isn't a real person chuckling
Continue with opening the door?
Rene Duquesnoy
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Zefendi opens the NE door, and the room appears to be an armory. There are weapons lining the walls of this room. Halberds, spears, and longswords are all decorated with flame motifs. A plain obsidian bench sits on the floor against the north wall. The skeleton's armor is covered in flames and it's scimitar's hilt is shaped like an idol of Moloch. There are 2 torches in the room.
Rene Duquesnoy
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As Llathander surveys the room, the skeleton pops up from the bench. Curiously, the skeleton is not detecting as evil.
Orryn: 1d20 + 2 ⇒ (10) + 2 = 12
Llathander: 1d20 + 2 ⇒ (6) + 2 = 8
Opal: 1d20 + 3 ⇒ (2) + 3 = 5
Zefendi: 1d20 + 2 ⇒ (8) + 2 = 10
Octavius: 1d20 + 7 ⇒ (2) + 7 = 9
Dex: 1d20 + 6 ⇒ (3) + 6 = 9
Skeleton: 1d20 + 0 ⇒ (18) + 0 = 18
The skeleton holds up his scimitar but does not move
Skeleton
Orryn
Zefendi
Octavius
Dex
Llathander
Opal
Rene Duquesnoy
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Just to make this go a little faster
Orryn: 1d20 + 5 ⇒ (7) + 5 = 12
Llathander: 1d20 + 3 ⇒ (14) + 3 = 17
Opal: 1d20 + 4 ⇒ (11) + 4 = 15
Zefendi: 1d20 + 1 ⇒ (8) + 1 = 9
Octavius: 1d20 + 5 ⇒ (14) + 5 = 19
Dex: 1d20 + 0 ⇒ (4) + 0 = 4
Octavius and Llathander doesn't believe the skeleton is actually alive. It must be some type of magics.
Octavius: 1d20 + 9 ⇒ (8) + 9 = 17
Octavius can tell that this is the result of the spell Minor Image being cast on the skeleton. He relays that info to the group.
Rene Duquesnoy
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The standing skeleton disappears, but the one laying on the bench is still there. It isn't moving in the slightest.
Octavius Carolingian
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Octavius moves up to 8R. His wand is drawn. Ugh. I hate illusions... The worst sort of trickery. Some times illusions are dangerous but this is cheap tricks, it shouldn't cause any harm. However, I am finite.
Orryn Quattlebaum
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Coming off delay.
Illusions? By the Watcher-Lord's helm! If you can't trust your own eyes...
Orryn guides Stellah to T9. If anything moves toward him, he will attempt to attack it. If nothing happens right away, he will begin to inspect the weaponry along the south wall and try to assess its quality.
Appraise (untrained) 1d20 ⇒ 17
Rene Duquesnoy
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Orryn inspects the weaponry and believes the value of everything is a few hundred gold. Nothing is moving towards anyone
We can come off initiatives
Rene Duquesnoy
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Forgot to add...the east wall has a set of double doors, similar to the ones that you went through.
Dex Hannover
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"Agreed"
Dex moves to the other double doors in the room with the spiral stairway and puts his ear to the door in the hopes of detecting any sign of what might be beyond them.
Perception: 1d20 + 5 ⇒ (12) + 5 = 17
Rene Duquesnoy
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Dex puts his ear to the door and concentrates. He cannot hear any noise in the room.
Rene Duquesnoy
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I'm going to open the door with Dex
Dex opens the door. Inside, the room looks completely ransacked. Drapes lie tattered on the ground. Pedestals are smashed. Red and black clay cover the floor. Three torches line the room and only provide dim light. The southeast corner, there is an unmolested table. On the table sits an idol of Moloch. There are doors on the east side of the room
Orryn Quattlebaum
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Perception check on the idol. Can we tell what it's made of? 1d20 + 4 ⇒ (13) + 4 = 17
Orryn will guide Stellah into the room, stopping at V14 to examine the table and the idol.
Dex Hannover
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Dex walks in carefully, (and when the others have had a chance to join them in the room), will survey the room for anything of interest amid the debris. He then listens at the next set of double doors. He still has his bot in hand ready to pull back for a shot if need be.
Perception (room): 1d20 + 5 ⇒ (14) + 5 = 19
Perception (doors): 1d20 + 5 ⇒ (9) + 5 = 14