Rene Duquesnoy
|
You cannot charge since you are on the stairway. However, I'll say you move to X10 and swing.
Llathander's blade misses the Lemure.
Rene Duquesnoy
|
The steam vents begin to hum.
1d3 ⇒ 1
1: left
2: top right
3: bottom right
The one on the left shoots out steam in every adjacent square.
Moving for Dex
Dex realizes he shouldn't be all up on the Lemure and tries to acrobatics away.
1d20 + 4 ⇒ (11) + 4 = 15
Dex successfully tumbles to W13.
Realizing he can't do much damage to the Lemure, he takes a shot at Hafshi
1d20 + 7 ⇒ (5) + 7 = 12
The arrow goes clank off the side of the statue.
Order:
Dex
* Octavius
Hafshi/Lemure
* Zefendi (delay)
Llath
Orryn
Opal
Octavius Carolingian
|
I ready an action to shoot him in the face with my magic missile if he cast a spell.
Quickly up the stairs, he is a spellcaster, we can't let him continue to conjure more things.
Rene Duquesnoy
|
Zefeni slices a chunk off of the Lemure.
Lemure - 2 damage (has DR)
Hafashi - 3 damage
Order:
Dex
* Octavius (ready to cast)
Hafshi/Lemure
Zefeni
Llath
Orryn
Opal
Going to say that Octo is readying for the next cast of a spell, just to move things along.
The lemure takes 2 claw swings at Zefeni
1d20 + 2 ⇒ (18) + 2 = 20
1d20 + 2 ⇒ (7) + 2 = 9
The first claw hits!
1d4 ⇒ 2
Zefeni takes 2 points of damage.
Hafshi's spell completes and a fire beetle appears! It is flying in W13 and attacks Dex.
Using summoned fire beetle's smite ability
1d20 + 3 ⇒ (7) + 3 = 10
Big miss!
Finally, Hafshi will begin casting a spell, that triggers the magic missle.
1d4 + 1 ⇒ (2) + 1 = 3
Hafshi takes another 3 points of damage, and needs to make a concentration check DC14.
1d20 + 7 ⇒ (12) + 7 = 19
Octavius gets the feeling that he shouldn't be here. He eyes Hafshi, and suddenly, visions of horror go through his brain. He remembers growing up, and sees his mother being ripped limb from limb from Hafshi.
DC14 Will Save
1d20 + 5 ⇒ (9) + 5 = 14
Lemure - 2 damage (has DR)
Hafashi - 6 damage
Beetle - 0 damage
Order:
Dex
Octavius
Hafshi/Lemure/Beetle
* Zefeni
* Llath
* Orryn
* Opal
At the very last second, Octavius shakes out of it and isn't feared.
Orryn Quattlebaum
|
Orryn, already in the air on Stellah, charges the caster. (This will provoke an AOO from the leumre.)
Ride check to negate hit on Stellah: 1d20 + 12 ⇒ (8) + 12 = 20
Charge: 1d20 + 3 + 2 + 1 ⇒ (16) + 3 + 2 + 1 = 22 (+2 charge, +1 higher ground)
damage: 1d6 + 1 ⇒ (3) + 1 = 4
End up in square T11, above level of altar.
Orryn Quattlebaum
|
Rene: I've been reminded (that I forgot to double my lance damage on a charge. (Cos I'm an idiot. Again. *sigh*)
Add to that damage roll 1d6 + 1 ⇒ (1) + 1 = 2, for a total of 6 damage on that charge.
Rene Duquesnoy
|
Lemure - 11 damage (has DR)
Hafashi - 9 damage
Beetle - 0 damage
Order:
Dex
Octavius
Hafshi/Lemure/Beetle
* Zefeni
* Llath
Orryn
Opal
Rene Duquesnoy
|
Llathander misses the lemure.
Lemure - 11 damage (has DR)
Hafashi - 9 damage
Beetle - 0 damage
Order:
Dex
Octavius
Hafshi/Lemure/Beetle
* Zefeni
Llath
Orryn
Opal
Octavius Carolingian
|
I ready an action to shoot him in the face with my magic missile if he cast a spell.
The Bug is merely a distraction, go for the unholy priest!
Orryn Quattlebaum
|
Orryn will ready an attack with his lance if the caster moves more than a five-foot step or attempts to cast a spell.
Rene Duquesnoy
|
And we are back. After Zefeni does his turn, one of the vents puff out nasty steam
Zefeni misses the bug with his blade and shield.
1d3 ⇒ 3
Steam shoots out the vent where Dex & Octavius are standing.
Dex: 1d20 + 6 ⇒ (20) + 6 = 26
Octavius: 1d20 + 3 ⇒ (2) + 3 = 5
1d8 ⇒ 5
Dex takes 2 damage, while Octavius is burnt for 5.
Other things, Zefeni was standing in W12 (fire) so i moved him to X12. I think that is where you wanted him to be. Orryn went already, so he can't ready an action until his turn. the * means you have an action. I need to blow the steam vents at the end of the round, so please wait until you have an *.
Lemure - 11 damage (has DR)
Hafashi - 9 damage
Beetle - 0 damage
Order:
* Dex
Octavius (ready to cast spell)
Hafshi/Lemure/Beetle
Zefeni
Llath
Orryn
Opal
Dex Hannover
|
To the extent that Dex has a clear line of sight to Hafshi, he will fire at him, alternatively, he will aim for the Lemure (in this case, with his last +1 arrow).
Attack, ranged: 1d20 + 6 ⇒ (4) + 6 = 10
Damage: 1d8 + 2 ⇒ (7) + 2 = 9
Rene Duquesnoy
|
Dex's arrow flies past the Lemur. As the arrow launches from Dex's bow, the fire beetle takes a bite.
This provokes, no?
1d20 + 1 ⇒ (10) + 1 = 11
The beetle bites the air. mmm. Tasty air.
Baddies up
Hafshi begins to cast a spell...triggering Octavius' magic missle.
1d4 + 1 ⇒ (1) + 1 = 2
Hafshi makes a concentration check
1d20 + 7 ⇒ (1) + 7 = 8
Nooo!!! Hafshi screams as he loses his spell. His move action is to hide completely behind the altar, providing him total cover from range attacks.
The lemure full attacks Llathander.
claw 1 1d20 + 2 ⇒ (7) + 2 = 9
claw 2 1d20 + 2 ⇒ (15) + 2 = 17
1d4 ⇒ 3
The second claw rakes across Llathander's arm, dealing 3 points of damage.
The fire beetle attacks Dex again.
1d20 + 1 ⇒ (10) + 1 = 11
Mmm..that air tastes good.
Lemure - 11 damage (has DR)
Hafashi - 11 damage
Beetle - 0 damage
Heroes up!
Order:
Dex
Octavius (ready to cast spell)
Hafshi/Lemure/Beetle
* Zefeni
* Llath
* Orryn
* Opal
Orryn Quattlebaum
|
The caster is our threat here! Zefeni, to the altar, left side — I will take the right! Dex, Octavius, pepper him if he shows his face! We must surround him to keep more summonings away! NOW!
Orryn and Stellah fly to R10; Fly (DC 15): 1d20 + 11 ⇒ (15) + 11 = 26 to Hover 10' up in R10; ready action from Stellah (bite) to attack if the caster casts a spell, ready action from Orryn to attack if the caster completes a five-foot-step:
Stellah: 1d20 + 2 + 1 ⇒ (7) + 2 + 1 = 10, bite dmg: 1d6 + 1 ⇒ (2) + 1 = 3;
Orryn: 1d20 + 3 + 1 ⇒ (14) + 3 + 1 = 18, lance dmg: 1d6 + 1 ⇒ (5) + 1 = 6 (since it's not a mounted charge)
Rene Duquesnoy
|
DC10 Acrobatics would get you across. You can make a survival check to try and inspect the lava for how much it burns. (gross!)
Rene Duquesnoy
|
Lemure - 11 damage (has DR)
Hafashi - 11 damage
Beetle - 0 damage
Heroes up!
Order:
Dex
Octavius
Hafshi/Lemure/Beetle
* Zefeni
* Llath
Orryn (readying)
Opal
Zefeni Jedaltu
|
Gritting his teeth, Zefeni leaps across the stream of lava.
Acrobatics: 1d20 + 2 - 4 ⇒ (13) + 2 - 4 = 11
Though his armour weighs him down, he still manages to clear the stream. "Looks like I can fly all on my own," he says, while moving forward to T12. He then tries to haul himself up onto the alter - to S12 - to hem in the caster.
Climb: 1d20 + 3 - 4 ⇒ (18) + 3 - 4 = 17
Rene Duquesnoy
|
Llathander misses the lemure with his weapon.
Zefeni jumps across the fire, and provokes from the ugly fire beetle.
1d20 + 2 ⇒ (19) + 2 = 21
The fire beetle bites poor Zefeni.
1d4 ⇒ 3
Zefeni takes 3 points of damage.
I don't think that would stop the acrobatics over the lava, but moving does provoke, and since it wasn't an acrobatics to escape the beetle, it is still a threatened square, and i like run on sentences
Zefeni does get to the altar and climbs on top.
1d3 ⇒ 2
The vent in the NE corner spits out steam on Llathander and Opal.
Llathander 1d20 + 3 ⇒ (7) + 3 = 10
Opal 1d20 + 1 ⇒ (9) + 1 = 10
1d8 ⇒ 6
Both Llathander & Opal take 6 points of damage.
Lemure - 11 damage (has DR)
Hafashi - 11 damage
Beetle - 0 damage
Heroes up!
Order:
* Dex
* Octavius
Hafshi/Lemure/Beetle
Zefeni
Llath
Orryn (readying)
Opal
Octavius Carolingian
|
I will try and acrobatics across from X12 the lava and stand on the alter
1d20 + 2 ⇒ (18) + 2 = 20
Good! quickly everyone to the worshiper of Moloch
Rene Duquesnoy
|
Octavius hops over W12, as the fire beetle stares at him. He makes it to T11 (with a double move)
Dex jumps from X13 across W14. Unfortunately, he doesn't have good ups. Needs to make a reflex save DC 20.
1d20 + 6 ⇒ (3) + 6 = 9
Crap Dex. This is going to hurt
6d6 ⇒ (1, 5, 6, 3, 4, 3) = 22
Dex falls into the lava and takes 22 points of fire damage.
Rene Duquesnoy
|
I believe that puts Dex to -11. He has a 12 con, so he needs to be pulled out and stablized ASAP.
Rene Duquesnoy
|
The fire beetle moves to W12 and bites Llathander.
1d20 + 1 ⇒ (18) + 1 = 19
1d4 ⇒ 1
A small chunk of leg gets bitten off for 1 point of damage.
The lemure heads to U11 to protect Hafshi, and provokes an AoO from Llathander.
I'm assuming you would power attack this mofo with your scimitar
1d20 + 3 ⇒ (16) + 3 = 19
1d6 + 4 ⇒ (3) + 4 = 7
With the slice of your blade, the lemure goes down.
Hafshi casts a spell defensively.
1d20 + 7 ⇒ (18) + 7 = 25
this triggers Stellah's bite, which misses.
A magic weapon appears next to Orryn and swings at him.
1d20 + 6 ⇒ (7) + 6 = 13
The force weapon misses Orryn.
HEROES UP
Lemure - 13 damage (has DR) DEAD
Hafashi - 11 damage
Beetle - 0 damage
Heroes up!
Order:
Dex
Octavius
Hafshi/Lemure/Beetle
* Zefeni
* Llath
* Orryn (readying)
* Opal
Opal Moonstone
|
I’ll take care of Stabilization, some one else pull him out.
Opal steps to X11 and draws her sword.
Channel: 1d6 ⇒ 3, Selecting out the baddies.
Is the Beetle walking or Flying?
Rene Duquesnoy
|
Beetle hovering
HEROES UP
Lemure - 13 damage (has DR) DEAD
Hafashi - 11 damage
Beetle - 0 damage
Heroes up!
Order:
Dex
Octavius
Hafshi/Lemure/Beetle
* Zefeni
* Llath
* Orryn (readying)
Opal
Rene Duquesnoy
|
Zefeni swings at Hafshi and misses!
HEROES UP
Lemure - 13 damage (has DR) DEAD
Hafashi - 11 damage
Beetle - 0 damage
Heroes up!
Order:
Dex
Octavius
Hafshi/Lemure/Beetle
Zefeni
* Llath
* Orryn (readying)
Opal
Rene Duquesnoy
|
I guess I shouldn't have moved there to give you a path to get to the dying Dex.
1d20 + 3 ⇒ (20) + 3 = 23
The beetle hovers.
Orryn Quattlebaum
|
It's got to be Llathander. I think Llath has a better chance to pull him out, even if Opal could get over there.
Dex Hannover
|
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I knew when I rolled that I was burnt toast. I guess it could have been worse, could have been 30 damage. I used to be a mighty adventurer like you until I fell into a stream of lava.
Rene Duquesnoy
|
I'll just say you move to X13, grab Dex, and pull him out of the lava.
That will provoke from the fire beetle.
1d20 + 1 ⇒ (17) + 1 = 18
1d4 ⇒ 1
Now both Llath & Dex are in X13.
I hope the vent doesn't go off there
Orryn Quattlebaum
|
Orryn: drop lance as free action, draw sickle, attack Hafshi.
Attack: 1d20 + 1 + 2 ⇒ (20) + 1 + 2 = 23
Damage: 1d4 + 1 ⇒ (4) + 1 = 5
Stellah, attack! Handle Animal: 1d20 + 8 ⇒ (6) + 8 = 14 not a 1= success
Bite: 1d20 + 2 + 2 ⇒ (17) + 2 + 2 = 21
Damage: 1d6 + 1 ⇒ (6) + 1 = 7