Shoanti

Octavius Carolingian's page

109 posts. Organized Play character for Ill_Made_Knight.


Full Name

Octavius "The Prophet" Carolingian

Race

HP 42/42, Init +8, AC: 12, T: 12, FF: 10, F: +6, R: +4, W: +6

Classes/Levels

Perception +3, CMD: 15 , Male Human (Half Mwangi, Half Chelaxian) Wizard Divination(Foresight) Level 5

About Octavius Carolingian

Backstory
TBD
Appearance

Octavius is a mocha complexioned human standing around 5'9. The light shines of of his bald head and his amber eyes pierce your soul. His athletic build displays that he works his body as hard as he works his mind. He wears long robes of Scarlet and Gold. On his hip is scimitar and he carries a staff with the dawnflower's symbol carved into the head.

Character Sheet

__________________________ GENERAL__________________________

Male Human, (Half Mwangi, Half Chelaxian), Wizard Divination(Foresight) Level 5
Age: 26
Height: 5'9
HP: 42/42 (6+16+10 Con +5 Toughness +5 Favored Class) [Dead at -16]
Alignment: Neutral Good
Faith: Sarenrae
PFS Faction: The Silver Crusade
Fame/Presteige: 6/0

STR: 12 [+1 modifier]
DEX: 14 [+2 modifier]
CON: 14 [+2 modifier]
INT: 21 [+5 modifier] (+2 racial bonus) (+2 Enchantment) (+1 Ability Boost)
WIS: 12 [+1 modifier]
CHA: 07 [-2 modifier]

Initiative +8 Always acts in Surprise round = 2 [DEX] +4 [Improved Initiative Feat] +2 [Forewarned]

Forewarned:
You can always act in the surprise round even if you fail to make a Perception roll to notice a foe, but you are still considered flat-footed until you take an action. In addition, you receive a bonus on initiative checks equal to 1/2 your wizard level (minimum +1).

Favored Class: Wizard

__________________________ DEFENSE __________________________

AC 12 = 10 +2 [Dex]
Touch AC = 12
Flat-Footed = 10

Fortitude Save +6 = 1 [base] +2 [Con] +2 [Rat Familiar] +1 [Cloak of Resistance]
Reflex Save +4 = 1 [base] +2 [Dex] +1 [Cloak of Resistance]
Will Save +6 = 3 [base] +1 [Wis] +1 [Cloak of Resistance]

__________________________ OFFENSE __________________________

Speed: 30ft (6 Squares)

Basic Melee Attack +3 with Quarter Staff

Basic Ranged Attack +4

CMB +3 = 2 [BAB] +1 [Str] +1 [size]
CMD 15 = 2 [BAB] +1 [Str] +2 [Dex] +0 [size] + 10

_________________ Feats, Traits and Skills _________________

___Feats___
Familiar: Alertness
BF Human: Toughness
BF Wizard: Spell Focus (Conjuration)
1st Improved Initiative
3rd Scholar (Arcana),(Religion)
5th Spell Mastery
Wizard BF: Spell Penetration
___Trait___
Adopted: Freedom Fighter
Magical Lineage

___Skills___

Total + Ability Mod. + Ranks + Misc.

Skill Ranks: 2 [Wizard] +4 [INT]
Total: 12

Acrobatics +2 = DEX 2+0+0
Appraise +5 = INT 4+0+0
Climb +1 = STR 1+0+0
*Craft (wood working) +1 = INT 4+1+3+2 [1 Rank]
Diplomacy -2 = CHA -2+0+0
*Disable Device† +0 = DEX 0+0+0
Disguise -2 = CHA -2+0+0
Escape Artist +8 = DEX 2+3+3 [3 Rank]
Fly +2 = DEX 2+0+0
Heal +1 = WIS 1+0+0
Intimidate -2 = CHA -2+0+0
Knowledge (Arcana) +13 = INT 5+5+3+2 [5 Rank]
Knowledge (Dungeoneering) +11 = INT 5+1+3 [3 Rank]
Knowledge (Engineering) +9 = INT 5+1+3 [1 Rank]
Knowledge (History) +9 = INT 5+1+3 [1 Rank]
Knowledge (Nature) +13 = INT 5+1+3 [5 Rank]
Knowledge (Nobility) +9 = INT 5+1+3 [1 Rank]
Knowledge (Local) +9 = INT 4+1+3 [1 Rank]
Knowledge (Planes) +8 = INT 4+1+3 [3 Rank]
Knowledge (Religion) +13 = INT 5+3+3+2 [3 Rank]
Linguistics +13 = INT 5+5+3 [5 Rank]
Perception +3 = WIS 1+0+2 [Alertness]
Perform +0 = CHA 0+0+0
Ride +2 = DEX 2+0+0
Sense Motive +1= WIS 0+0+0
*Sleight of Hand +0 = DEX 0+0+0
Spellcraft +13 = INT 5+5+3 [5 Rank]
Stealth +2 = DEX 2+0+0
Survival +1 = WIS 1+0+0
Swim +1 = STR 1+0+0
Use Magic Device -2 = CHA -2+0+0

_________________ Special Abilities_________________

Human

Heart of the Wilderness: Humans raised in the wild learn the hard way that only the strong survive. They gain a racial bonus equal to half their character level on Survival checks. They also gain a +5 racial bonus on Constitution checks to stabilize when dying and add half their character level to their Constitution score when determining the negative hit point total necessary to kill them. This racial trait replaces skilled.

Wizard

Forewarned (Su): You can always act in the surprise round even if you fail to make a Perception roll to notice a foe, but you are still considered flat-footed until you take an action. In addition, you receive a bonus on initiative checks equal to 1/2 your wizard level (minimum +1).

Prescience (Su): At the beginning of your turn, you may, as a free action, roll a single d20. At any point before your next turn, you may use the result of this roll as the result of any d20 roll you are required to make. If you do not use the d20 result before your next turn, it is lost. You can use this ability a number of times per day equal to 3 + your Intelligence modifier. Total 8/days.

Spells Prepared:
0- Acid Splash, Detect Magic, Read Magic, Prestidigitation
1- Grease, Comprehend Languages*, Burning Hands, Magic Missile, Liberating Command, Ear Piercing Scream
2-Create Pit, Glitterdust, Burning Arc, See Invisibility
3- Slow, Ice Spears, Tongues

Spell Book:
1--Detect Undead, Comprehend Languages, Grease, Burning Hands, Liberating Command, Snapdragon Fireworks, Snow Ball, Ear Piercing Scream, Magic Missile.
2--Create Pit, Glitterdust, See Invisibility, Burning Arc.
3--Fireball, Haste, Slow, Ice Spears, Tongues.

Languages: Polygot, Kelish, Halfling, Celestial, Azlanti, Thassolian, Acient Osirian, Dwarven, Abyssal [Bonus +4 INT] [5 From Linguistics]

Reepicheep, Rat Familiar:
N Tiny animal
Init +2; Senses low-light vision, scent; Perception +3

DEFENSE
AC 15, touch 14, flat-footed 12 (+2 Dex, +1 Natural +2 size)
hp 23 (5d8)
Fort +2, Ref +4, Will +1

Alertness, improved evasion, share spells, empathic link

OFFENSE
Speed 15 ft., climb 15 ft., swim 15 ft.
Melee bite +4 (1d3–4)
Space 2-1/2 ft.; Reach 0 ft.

STATISTICS
Str 2, Dex 15, Con 11, Int 6, Wis 13, Cha 2
Base Atk +0; CMB +0; CMD 6 (10 vs. trip)
Feats Weapon Finesse
Skills Climb +10, Stealth +18, Swim +10; Racial Modifiers +4 Stealth

Equipment:

Gold: 1537gp; Spent:1273.51; Remaining: 263gp 4sp 9cp

Carrying Capacity: [Treat as 13 Str due to Masterworked Backpack]

Current Load: 47

Light Load: 50lbs.
Medium Load: 100lbs.
Heavy Load: 150lbs.
Lift Over Head: 150lbs.
Lift Off Ground: 300lbs.
Push or Drag: 600lbs.

Held/Worn Equipment:

Quarter Staff 4 lbs 1d6/x2
Scimitar (15gp) 4 lbs 1d6/18-20x2
Travellers outfit (1gp) 5 lbs
Wrist Sheath, spring loaded (5gp) 1 lbs
/w Wand of Magic Missle (750gp) [Payed with 2 Prestige points]
and weapon corded (1sp)
Cloak of Resistance +1 (1000gp) 1 lb
Headband of Vast Intellect +2 (4000gp)

Shining WayfinderA shining wayfinder is a polished silver compass favored by members of the Shining Crusade.In addition to the usual functions of a wayfinder (including the ability to create light), a shining wayfinder can be used to cast detect evil—when so used, its needle points not to the north but rather to the nearest source of evil within 60 feet. Once per day, a shining wayfinder can be used to cast protection from evil upon the wayfinder's bearer. A shining wayfinder functions only for a creature that is good-aligned. When held by an evil creature, the shining wayfinder's needle spins in a frantic circle. When held by any creature that is both nonevil and nongood, the needle simply hangs limply, not pointing to anything at all (not even to true north). (2000gp) 1 lbs [Payed with 2 Prestige Points]

Belt and Pouch (1gp) 0.5 lbs
Pouch, Spell components (5gp) 0.5 lbs
3 Flask of Acid (30gp) 3 lbs
3 Alchemist's fire (60gp) 3 lbs
3 Holy Waters (60gp) 3 lbs
Potion of CLW (50gp) 1 lbs
Oil of Daylight (750gp)[Payed with 2 Prestige points]
Wand of CLW (750) [Payed with 2 Prestige points]
Rod of Elements (2250 gp) [Debt of the Kirin Boon]
Rod of Toppling (3000 gp)
Scroll of Summon Monster III
Scroll of Invisibility
Scroll of Dispel Magic
Scroll of Fly

Masterwork Backpack (50gp) 4 lbs

Wizard's (Standard) Spellbook (15gp) 3 lbs,
Wizard's (Travel) Spellbook (10gp) 1 lbs
Ink (1 oz. in a vial) (8gp)
10 Inkpens (1gp)
Chalk (5 piece) (5cp)
Waterskin (1gp) 4 lbs
50 ft Silk Rope (10gp) 5 lbs
Dagger (2gp) 1 lbs
Bedroll (1sp) 5 lbs
Tindertwig (1gp) - lbs
Small Steel Mirror (10gp) 0.5 lbs
2 1st level Pear of powers (2,000)

Chronicles Played
First Steps, Part I:In Service to Lore
First Steps, Part 2:To Delve the Dungeon Deep
First Steps, Part 3:A Vision of Betrayal