Qwerty's Way of the Wicked (Inactive)

Game Master qwerty1971

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MOLG// WOTW// Murder's Mark

Boat:
Hroth and the other 5 men see what you have done with the wares and begin mumbling. Their mumbling increases as it appears obvious you intend to invite the tribesman onto the boat.
White tusk sees the spear, squints to make sure it has a metal head and then has his men row closer to the boat.
what did you all do with any of the gear from the Kingsman marines you fought a few days ago? Or the mithral alloy salvaged from the test?


Human Brawler 4 / Druid 4 || HP 32/32 | AC 16 ||
Other:
T 12 | FF 14 | Fort +5 | Ref +6 | Will +8 | Init +2 | CMD 20
Skills:
Bluff +12 | Diplo +4 | Perc +12 | Sense Motive +9 | Stealth +4 |

Boat(OOC):
I'm assuming we let each other know what spells we have prepared each morning? As it stands, I have Obscuring Mists that could come in useful if we wish to ambush them.

And I'm not sure what we did with the equipment.


male human Fighter (Aldori Swordlord) 4/Rogue 4, AC-19 hp=32, F+5, R+9, W+1, Init +5, Perc +7

Delilah, you misunderstood what I posted, I was offering the daggers as trade items. I do not wish to attack them as that is unnecessary.


male human Fighter (Aldori Swordlord) 4/Rogue 4, AC-19 hp=32, F+5, R+9, W+1, Init +5, Perc +7

boat:
We still have the alloy, but we can get good money for that. I say let them see the weapons we have and make a good trade with those.

Razul helps Delilah arrange the weapons, but separates out the majority of them and covers them with a tarp.

"Let's not have them see our entire inventory. No sense in letting them bid us up."
He then returns his two daggers back to their wrist sheaths.
"Don't need to trade these away after all."


Female Dhampir Oracle/Sorcerer 4; AC 14, touch 12, flat-footed 12; CMB +4, CMD 16; HP 19; Fort +1, Ref +4, Will +5; Init +2; Concentration +11, Diplomacy +14, Know (nob) +8, Know (rel) +6, Know (arc) +5, Know (nat) +5, Know (pla) +5, Linguistics +4

Ah, my mistake then. We have some bloodthirsty people on our crew. ^_^ As far as the gear, we sunk anything that had a Talirean symbol on it with the boat and I was under the impression that something had been made with the Mithral. Good idea on covering the bulk of our trade supply.


MOLG// WOTW// Murder's Mark

Boat:
White Tusk and a three of his followers climb aboard the vessel. One is a very large Yatuk, larger than any of Kargelds men, another is a shaman of some sort Syldran recognizes his trappings as another of his cloth, and the third is a hunter armed with a bow. All of their weapons are made of bone, antler, wood and stone save for the small dagger displayed earlier. White Tusk holds out the long horn as his companions begin inspecting the wares visible.

Dark Archive

Male
Saves|Skills:
{R:+4|F:+7|W:+2}{Intim+9} {K(arcana)+5}{Perception+6}
-=Character Look=- Bloodrage<23/day > +1 init {HP:40/40|BR:52/52}{AC:22|T:11|FF:20}

hunters:
"yes, it would be smarter to star together. One of us should keep watch with them throughout the night. We can switch shifts but for our safety one of us should stay awake" bracnos said to his companions away from the sailors

-Posted with Wayfinder


Human Brawler 4 / Druid 4 || HP 32/32 | AC 16 ||
Other:
T 12 | FF 14 | Fort +5 | Ref +6 | Will +8 | Init +2 | CMD 20
Skills:
Bluff +12 | Diplo +4 | Perc +12 | Sense Motive +9 | Stealth +4 |

Boat:
Addressing the curious looking man dressed in pelts.

"Baliteke natura a ibiltariak izan duzu ?"

That was translated into Basque


Translation:
Might you be a nature walker? A Druid


Female Dhampir Oracle/Sorcerer 4; AC 14, touch 12, flat-footed 12; CMB +4, CMD 16; HP 19; Fort +1, Ref +4, Will +5; Init +2; Concentration +11, Diplomacy +14, Know (nob) +8, Know (rel) +6, Know (arc) +5, Know (nat) +5, Know (pla) +5, Linguistics +4

Boats:
Delilah holds out the spear she was holding for White Tusk to inspect.

"Is this to your liking? Up to your standards?"

She also motions to the swords and axes arrayed on the deck.


MOLG// WOTW// Murder's Mark

Boat:
The old man looks at Syldran and replies "Bai nagoen natura ibiltariak eta medikuntza gizon bat" Yes I am a nature walker and medicine man.
White Tusk indicates he wants 7 spears, 7 daggers, 7 hand axes, 1 sword and many arrow heads for the narwhal staff.

Hunters:
Wade, Annak and Bracnos make camp with Kargeld and his men. A small fire is started and fresh seal flesh is cooked while a powerful hard grain alcohol is passed around. Sometime just after darkness falls one of the sailors goes out to relieve himself and Wade, Annak and Bracnos notice he does not return.


Human Brawler 4 / Druid 4 || HP 32/32 | AC 16 ||
Other:
T 12 | FF 14 | Fort +5 | Ref +6 | Will +8 | Init +2 | CMD 20
Skills:
Bluff +12 | Diplo +4 | Perc +12 | Sense Motive +9 | Stealth +4 |

Boat:
"Ondoren animalia horiek errespetuz ehizatu zituzten ezta? Ez dago ezer parrastatzailea hunts baino gehiago gorroto dut ..."

Translation: Then I trust that these animals were hunted respectfully? There's nothing I hate more than wasteful hunts...
Syldran keeps a watchful eye on the man named "White Tusk" as he and the old man converse.

"Seven of each, and more? That is a rather large amount, I doubt Kargeld's would be willing to part with such a large amount, but he will be dead soon enough." he thinks to himself.

Dark Archive

Male
Saves|Skills:
{R:+4|F:+7|W:+2}{Intim+9} {K(arcana)+5}{Perception+6}
-=Character Look=- Bloodrage<23/day > +1 init {HP:40/40|BR:52/52}{AC:22|T:11|FF:20}

hunters:
Bracnos moves next to annak and wade"have you noticed that other one had yet to return. ..we be on guard there might be something out there. .." he said ominously as he stood up

-Posted with Wayfinder


MOLG// WOTW// Murder's Mark

Boat:
The old man replies to Syldran "Bai. Piztiak suertatu zen zauritu eta hiltzen. Jarri dugu bere miseria. Animalia magia baden batzuk saiatu arrastatu lurretan. Zuria Tusk besterik metal arma nahi gaitu babesteko edozein dela lurks gauez from."Yes. The beast was found wounded and dying. We put it out of its misery. Some fierce magic animal tried to drag it on land. White Tusk wants metal weapons to protect us from whatever lurks out in the night.

Hunters:
Bracnos stands up and peers out into the night. He can see with his vision a four legged creature dragging something towards a snow mound. Kargeld and his men are sleeping, even the sentry.


female Tiefling Witch (bouda)4/Monk (ZA) 4 (HP:31/31)(AC:17/FF:13/T:17)(F:+6/R:+8/W:+7)(Init:+6)(Perception:+6)

Hunters:
"Should we go investigate? I do not want to get another surprise in the night."

Dark Archive

Male
Saves|Skills:
{R:+4|F:+7|W:+2}{Intim+9} {K(arcana)+5}{Perception+6}
-=Character Look=- Bloodrage<23/day > +1 init {HP:40/40|BR:52/52}{AC:22|T:11|FF:20}

Hunters:

"get ready there is something out there it's about to attack the others...and the dam fools are all asleep" Bracnos grips his weapons tight indicating for the other two to follow


Human Brawler 4 / Druid 4 || HP 32/32 | AC 16 ||
Other:
T 12 | FF 14 | Fort +5 | Ref +6 | Will +8 | Init +2 | CMD 20
Skills:
Bluff +12 | Diplo +4 | Perc +12 | Sense Motive +9 | Stealth +4 |

Boat:
I guess I forgot to mention I'm using Druidic to talk to the man.

"Zer nolako piztia hitz egiten duzu zuk?" What manner of beast do you speak of?

Syldran's brow furrows slightly at the old man's words.


Female Dhampir Oracle/Sorcerer 4; AC 14, touch 12, flat-footed 12; CMB +4, CMD 16; HP 19; Fort +1, Ref +4, Will +5; Init +2; Concentration +11, Diplomacy +14, Know (nob) +8, Know (rel) +6, Know (arc) +5, Know (nat) +5, Know (pla) +5, Linguistics +4

Boats:
Delilah grins and helps Razul to gather the indicated number of weapons and ammunition. She reaches out to receive the narwhal horn.

"A pleasure doing business with you."

She affects a quick curtsy.


MOLG// WOTW// Murder's Mark

Boat:
Hroth begins to protest this transaction as White Tusk starts to collect the agreed upon items. White Tusk stops his actions and looks at Delilah.
The old man tells Syldran no one ever lives to tell the others what it is.

Hunters:
Bracnos, Annak and Wade walk away from the camp and come upon some four legged tracks in the snow and what appears to be drag trails. The trio follow the tracks to a snowy outcropping with what appears to be a cave at the base.


Human Brawler 4 / Druid 4 || HP 32/32 | AC 16 ||
Other:
T 12 | FF 14 | Fort +5 | Ref +6 | Will +8 | Init +2 | CMD 20
Skills:
Bluff +12 | Diplo +4 | Perc +12 | Sense Motive +9 | Stealth +4 |

Boat:
For once becoming somber, Syldran thanks the man in Common, and turns back towards the group.

Syldran swiftly walks up to Hroth and pulls him near.
"Do not interfere here. Trust me, I'll make it worth your while."

Bluff: 1d20 + 11 ⇒ (17) + 11 = 28


male human Fighter (Aldori Swordlord) 4/Rogue 4, AC-19 hp=32, F+5, R+9, W+1, Init +5, Perc +7

boat:
Razul waves to White Tusk, "Ignore him, there is no problem here. Take your items we have agreed upon."


female Tiefling Witch (bouda)4/Monk (ZA) 4 (HP:31/31)(AC:17/FF:13/T:17)(F:+6/R:+8/W:+7)(Init:+6)(Perception:+6)

Hunters:
Annak sees the trail and is intrigued but not foolish. "Bracnos, you go first and see what you can see near that cave. I will be right behind you in case you get bit..."

Shadow Lodge

M (male) Aasimar (anglekin) oracle (bones, black blooded) 4/ antipaladin (lord of darkness) 4
stats:
HP 37 fort save+8 reflex save +11 will save +10 AC 23 initiative +2 perception +14

"I'll take point with bracnos"


Female Dhampir Oracle/Sorcerer 4; AC 14, touch 12, flat-footed 12; CMB +4, CMD 16; HP 19; Fort +1, Ref +4, Will +5; Init +2; Concentration +11, Diplomacy +14, Know (nob) +8, Know (rel) +6, Know (arc) +5, Know (nat) +5, Know (pla) +5, Linguistics +4

Boat:
Delilah shoots Hroth an icy glare.

"You were contracted to see our cargo to its destination. Your captain decided to hunt seals. What we do when he's off ignoring his contract is none of your concern and if you press this issue it will be of even less concern to you. You are insignificant and your death will be just as insignificant. Return to your post."

She looks back at White Tusk and smiles warmly.

"Go ahead, the weapons are yours."

She accepts the narwhal horn and leans on it, looking pointedly over at Hroth again.


MOLG// WOTW// Murder's Mark

Boat:
White Tusk offers thanks has his men grab the weapons and they all climb down to their light boats. After passing out the new weapons, the Yatuk tribesmen row away.

Hunters:
The trio makes their way into the dark cavern seeing a dim light in the distance inside the cave. Upon entering the cave the trio feel their hair rise on the back of their necks as they feel a surge of energy pass through their body. Inside the cavern the trio see bones, tattered clothes, and a rotten stench. They feel a presence off to their left in the darkness hidden behind some boulders, but has not attacked yet.

Dark Archive

Male
Saves|Skills:
{R:+4|F:+7|W:+2}{Intim+9} {K(arcana)+5}{Perception+6}
-=Character Look=- Bloodrage<23/day > +1 init {HP:40/40|BR:52/52}{AC:22|T:11|FF:20}

Hunters:
Bracnos nods to Annak and wade "right then with me lets see what we will be dealing with..." and Bracnos enters the cave with Wade right behind him and Annak 10 steps behind

i think we all have DV so no need for light ^_^
Perception: 1d20 + 6 ⇒ (11) + 6 = 17

edit hunter:

i was posting as you already did Gm ^_^

Bracnos moves up to the figure ahead his shield up and ready "be ready for anythin"

Shadow Lodge

M (male) Aasimar (anglekin) oracle (bones, black blooded) 4/ antipaladin (lord of darkness) 4
stats:
HP 37 fort save+8 reflex save +11 will save +10 AC 23 initiative +2 perception +14

Wade draws his weapon and frowns, alert as he could be


Human Brawler 4 / Druid 4 || HP 32/32 | AC 16 ||
Other:
T 12 | FF 14 | Fort +5 | Ref +6 | Will +8 | Init +2 | CMD 20
Skills:
Bluff +12 | Diplo +4 | Perc +12 | Sense Motive +9 | Stealth +4 |

Boat:
Now that they had finished their business, Syldran pulls the rest of his fellows in for a huddle.

"The man I was conversing with has given me heed of a particularly nasty beast roaming these waters. Be on your guard. If there's one thing I know, it's the dangers of the wild."


Female Dhampir Oracle/Sorcerer 4; AC 14, touch 12, flat-footed 12; CMB +4, CMD 16; HP 19; Fort +1, Ref +4, Will +5; Init +2; Concentration +11, Diplomacy +14, Know (nob) +8, Know (rel) +6, Know (arc) +5, Know (nat) +5, Know (pla) +5, Linguistics +4

Boat:
Delilah nods.

"Duly noted. Be sure to tell Wade when he gets back. I'm sure our 'leader' would like to know."

Dark Archive

Male
Saves|Skills:
{R:+4|F:+7|W:+2}{Intim+9} {K(arcana)+5}{Perception+6}
-=Character Look=- Bloodrage<23/day > +1 init {HP:40/40|BR:52/52}{AC:22|T:11|FF:20}

hunters:
so I realize we're not even trying to be quiet at all. I mean I have a plus one to my dex and wearing full plate armor. There is going to be no sneaking happening right now lol

-Posted with Wayfinder


MOLG// WOTW// Murder's Mark

Hunters:
As the trio enters the cavern and adjusts their eyes they see a faint glow in the middle of the cave. It appears to be some sort of glowing gem on a pedestal. The place itself has an eerie feel to it and the hairs on the backs of their necks do not go down.
"Do please enter. It is not often I get visitors. Well visitors that can speak. Please make yourselves comfortable on the couches. Who are you?" a voice says from the other side of the cavern. A figure is seen in a loose and tattered robe that covers his face. map is in the regular link


female Tiefling Witch (bouda)4/Monk (ZA) 4 (HP:31/31)(AC:17/FF:13/T:17)(F:+6/R:+8/W:+7)(Init:+6)(Perception:+6)

Hunters:
"Well this is interesting. What shall we do?" Annak says to the others under her breath. Sh will also try to determine what they are.
Know Planes: 1d20 + 9 ⇒ (11) + 9 = 20
Know Nature: 1d20 + 9 ⇒ (5) + 9 = 14
Know Arcana: 1d20 + 9 ⇒ (7) + 9 = 16


MOLG// WOTW// Murder's Mark

Hunters:
Annak determines the creature is possibly a Denizen of Leng. unfortunately you did not roll high enough to get questions, just the name. And the four legged creature is a Yeth Hound. that you did beat by 5 so you can get one more piece of information.

Dark Archive

Male
Saves|Skills:
{R:+4|F:+7|W:+2}{Intim+9} {K(arcana)+5}{Perception+6}
-=Character Look=- Bloodrage<23/day > +1 init {HP:40/40|BR:52/52}{AC:22|T:11|FF:20}

hunters:
bracnos steps forward [b]"who and what are you and why did your pet clearly lead us here. Speak quickly lest it gets inhospitable here.[b]"

-Posted with Wayfinder

Shadow Lodge

M (male) Aasimar (anglekin) oracle (bones, black blooded) 4/ antipaladin (lord of darkness) 4
stats:
HP 37 fort save+8 reflex save +11 will save +10 AC 23 initiative +2 perception +14

"Now now, bracky, let us not forget our manners I see no reason this must devolve to threats and violence... Least.. Not yet.."

Dark Archive

Male
Saves|Skills:
{R:+4|F:+7|W:+2}{Intim+9} {K(arcana)+5}{Perception+6}
-=Character Look=- Bloodrage<23/day > +1 init {HP:40/40|BR:52/52}{AC:22|T:11|FF:20}

Hinters:
"eh. nothing will be going there as long as things stay peaceful...Wadie"


MOLG// WOTW// Murder's Mark

Hunters:
The robed figure laughs, "I do not think he lead you here. I think you followed him here. It must be fate. But please, sit down. Maybe we can help each other.".

Dark Archive

Male
Saves|Skills:
{R:+4|F:+7|W:+2}{Intim+9} {K(arcana)+5}{Perception+6}
-=Character Look=- Bloodrage<23/day > +1 init {HP:40/40|BR:52/52}{AC:22|T:11|FF:20}

Hunters:
Bracnos looks to wade and annak "well, i see no reason to not hear him out." Bracnos puts way his weapon and moves closer but dose not sit on the couch


Human Brawler 4 / Druid 4 || HP 32/32 | AC 16 ||
Other:
T 12 | FF 14 | Fort +5 | Ref +6 | Will +8 | Init +2 | CMD 20
Skills:
Bluff +12 | Diplo +4 | Perc +12 | Sense Motive +9 | Stealth +4 |

Boat:
Are the captains men giving us any trouble?


MOLG// WOTW// Murder's Mark

Boat:
The sailors stay away from the remaining Knot members. Hroth glances menacingly but says nothing.


female Tiefling Witch (bouda)4/Monk (ZA) 4 (HP:31/31)(AC:17/FF:13/T:17)(F:+6/R:+8/W:+7)(Init:+6)(Perception:+6)

Hunters:
Annak tells Wade and Bracnos what she thinks the two things are, and then sits down on the couch mentioned. "What are you doing all the way out here?"


MOLG// WOTW// Murder's Mark

Hunters:
"That is a good question tiefling. This snowy cavern is my... home... of sorts." the robed figure responds.

Dark Archive

Male
Saves|Skills:
{R:+4|F:+7|W:+2}{Intim+9} {K(arcana)+5}{Perception+6}
-=Character Look=- Bloodrage<23/day > +1 init {HP:40/40|BR:52/52}{AC:22|T:11|FF:20}

Hunters:
"so your home ok, what is it we might be help with you did mention that." Bracnos said with a slight agitated tone

-Posted with Wayfinder


MOLG// WOTW// Murder's Mark

Hunters:
"I am glad you asked. I have been here for so long I forget my manners. Please make yourselves comfortable and I shall entertain you with a story." he says gesturing to sit on a couch.

Boat:
The day passes quietly and Kargeld and his men return sans Wade, Annak, Bracnos and someone the others called Egger. Kargeld proudly displays four fresh pelts and shows them off to his men as they congratulate him. "Are we ready to set sail?" he asks Hroth and is told yes.


Human Brawler 4 / Druid 4 || HP 32/32 | AC 16 ||
Other:
T 12 | FF 14 | Fort +5 | Ref +6 | Will +8 | Init +2 | CMD 20
Skills:
Bluff +12 | Diplo +4 | Perc +12 | Sense Motive +9 | Stealth +4 |

Boat:
Syldran, obviously ill at ease with his party members absence, advances upon Kargeld, drawing his fighting fan in the process.

"Hold it, you seem to be a few men short. Namely our companions. Explain yourself."


MOLG// WOTW// Murder's Mark

Boat:
"Slow down pup. I have no clue where your friends are. They left in the middle of the night. Perhaps they are the ones that took poor Egger. Perhaps they search for Egger. Perhaps they search for more pelts seeing as they had a bit of misfortune yesterday. Perhaps they got lost coming back to the boat. I am not their keeper. We heave off in the morrow. If your friends are not back by then they become residents here."


male human Fighter (Aldori Swordlord) 4/Rogue 4, AC-19 hp=32, F+5, R+9, W+1, Init +5, Perc +7

boat:
"I am sure Master Thorn would be quite interested in hearing your plan to not fulfill the agreements he paid you for. We wait for the return of our companions whether you like it or not."


MOLG// WOTW// Murder's Mark

Boats:
Kargeld walks up to the dashing swordsman, "Your Master paid me to smuggle cargo up beyond the Watch Wall. That be the cargo" he says pointing to the hidden weapons, "the lot of you are just passengers accompanying the cargo and are not cargo. Ask your master if you want. Oh, he isn't here right now. Well then, this is my boat. We heave off tomorrow. You, him and the two women can merchant the goods at the destination if need be. Or you can go look for your friends if you want. matters not to me. Schedule is the same."

Dark Archive

Male
Saves|Skills:
{R:+4|F:+7|W:+2}{Intim+9} {K(arcana)+5}{Perception+6}
-=Character Look=- Bloodrage<23/day > +1 init {HP:40/40|BR:52/52}{AC:22|T:11|FF:20}

Hunters:
Bracnos sits on the couch "well you have not shown any aggressive motion so yes i will sit."


male human Fighter (Aldori Swordlord) 4/Rogue 4, AC-19 hp=32, F+5, R+9, W+1, Init +5, Perc +7

boat:

Razul lowers his voice so just Kargeld can hear him clearly.
"You were paid quite well and since I know you are a captain that is honest with his crew, you won't mind if I announce that total out loud for everyone to hear. I'm sure the crew will not feel they are being shorted. If not, then I suggest you watch your tone with me or we will see if some of the others are more reasonable.
We will wait for the others and, if they haven't shown up by morning, several of us will go looking. We will not stay here more than one day however."


Female Dhampir Oracle/Sorcerer 4; AC 14, touch 12, flat-footed 12; CMB +4, CMD 16; HP 19; Fort +1, Ref +4, Will +5; Init +2; Concentration +11, Diplomacy +14, Know (nob) +8, Know (rel) +6, Know (arc) +5, Know (nat) +5, Know (pla) +5, Linguistics +4

Boat:
Delilah sidles up next to Razul and smiles seductively at Kargeld.

"I'm sure we can make the wait worth your time."

Her voice takes on an icy tone.

"And if not, we'll have to consider another course of action. Thorn's hand reaches farther than you might think and he isn't kind to those that have slighted him. Our mission is more important to him than your pathetic life ever will be. We will wait for the others, no matter how long it takes."

I'll go ahead and take 10 on an Intimidate check, since I'm more just stating facts than trying to intimidate him. That'll make the result a 15, unless you wanna be nice and ad hoc a +2 for invoking Thorn's name. ^_^

IIRC, the DC to influence with Intimidate is 10 + the target’s Hit Dice + the target’s Wisdom modifier.

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