Full Name |
Delilah Vae |
Race |
Dhampir |
Classes/Levels |
Oracle/Sorcerer 4; AC 14, touch 12, flat-footed 12; CMB +4, CMD 16; HP 19; Fort +1, Ref +4, Will +5; Init +2; Concentration +11, Diplomacy +14, Know (nob) +8, Know (rel) +6, Know (arc) +5, Know (nat) +5, Know (pla) +5, Linguistics +4 |
Gender |
Female |
Size |
Medium |
Age |
117 |
Alignment |
Lawful Evil |
Deity |
Asmodeus |
Languages |
Celestial, Common, Draconic, Infernal, Necril |
Strength |
12 |
Dexterity |
14 |
Constitution |
8 |
Intelligence |
10 |
Wisdom |
10 |
Charisma |
20 |
About Delilah Vae
Delilah Vae
Female Dhampir Oracle (Juju)/Sorcerer (Sanguine) 4
LE Medium Humanoid (dhampir)
Init +2; Senses Darkvision 60', Low-light vision, Perception +0
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Defense
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AC 14, touch 12, flat-footed 12 (+2 Dex, +1 silken ceremonial armor, +1 buckler)
CMB +4, CMD 15
Cold resistance 5
DR 5/- against nonlethal
HP 19 (4d8 - 4 Con)
Fort +1, Ref +4, Will +5
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Offense
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Speed 30 ft.
Melee - Melee touch +4 (whatever spell I've got) or Dagger +4 (1d4+1)
Rabged - Ranged touch +5 (whatever spell I've got)
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Statistics
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Str 12 (+1), Dex 14 (+2), Con 8 (-1), Int 10 (+0), Wis 10 (+0), Cha 20 (+5)
Base Atk +2; CMB +3; CMD 15
Feats: Eschew Materials (B), Greater Spell Focus (necromancy), Spell Focus (necromancy)
Traits: Focused Mind (+2 concentration), Half-Forgotten Secrets (+1 Knowledge nobility and religion), Focus Saves You (+1 to all saves)
Crime: Grave Robbery (+1 to confirm crits)
Skills: Concentration +11, Diplomacy +14, Knowledge (nobility) +8, Knowledge (religion) +6, Knowledge (arcana) +5, Knowledge (nature) +5, Knowledge (planes) +5, Linguistics +4
Languages: Celestial, Common, Draconic, Infernal, Necril
Weapons: Dagger
Armor: Masterwork Silken Ceremonial Armor, Masterwork Mithril Buckler
Magical Gear: Iron circlet. Wand of Magic Missile (46 charges)
Other Gear: a backpack, a bedroll, a belt pouch, candles (10), a flint and steel, an iron pot, mess kit, 50' rope, soap, torches (10), trail rations (5 days), and a waterskin. a holy symbol of Asmodeus.
Wealth: 1056g
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Special Abilities
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Class - Blood is the Life 8/day, Death's Gift, Spirit Vessels, Undead Servitude 8/day
Racial - Obscuring Mist 3/day
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Spells Known
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* indicates a bonus spell
Oracle
0
Bleed
Create Water
*Ghost Sound
Guidance
*Mage Hand
Mending
Purify Food and Drink
Spark
1
Entropic Shield
*Hideous Laughter
*Inflict Light Wounds
Restore Corpse
Shield of Faith
*Speak with Animals
2
Lesser Animate Dead
Sorcerer
0
Arcane Mark
Detect Magic
Disrupt Undead
Ray of Frost
Read Magic
Touch of Fatigue
1
*Chill Touch
Ear-Piercing Scream
Ray of Enfeeblement
Ray of Sickening
2
Spectral Hand
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Spells Per day
---------------------
Oracle
1: 6 + 2
2: 3 + 1
3: 0 + 1
4: 0 + 1
5: 0 + 1
Sorcerer
1: 6 + 2
2: 3 + 1
3: 0 + 1
4: 0 + 1
5: 0 + 1