Taiga Giant

Bracnos's page

619 posts. Organized Play character for Riuk.


Full Name

Bracnos

Race

-=Character Look=-

Classes/Levels

Bloodrage<23/day > +1 init {HP:40/40|BR:52/52}{AC:22|T:11|FF:20}

Gender

Male

Saves|Skills:
{R:+4|F:+7|W:+2}{Intim+9} {K(arcana)+5}{Perception+6}

Size

m

Age

20

Alignment

CN

About Bracnos

---===Statistics===---:
-=BloodRager=-{-=Primalist=-}{-=Rageshaper=-}{-=CrossBlooded=-}|
-=Sorcerer=-{-=WildBlooded(Linworm)=-}{ -=Crossblooded=-}
CN Medium Humanoid (ORC)
Init +2; SensesDV:90ft. Perception +5
-------------------------------=DEFENSE=-------------------------------
AC 22, Touch 15, Flat-Footed 21 (+6 Armor, +1 dex, +4 shield,+1 NA,+0 Magic)
BloodRage: AC 20, Touch 15, Flat-Footed 21 (+6 armor, +1 dex, +4 shield,+1 NA,+0 Magic,-2 Rage)

HP: 40 {+4d10,+12Con}BR:4d10+26con>>HP:52
Fort +7, {+4Base,+3Con}
Ref +2, {+1Base,+1Dex}
Will +2,{+4Base,+0Wis,-2Blood}
CMD 10 {+3 Base + 5Str +1 Dex + size + misc}
-------------------------------=OFFENSE=-------------------------------
Blood Rage:21/day
Speed: 40 ft.
CMB +10{+4Base+5Srt+1class}
Base Atk +4;
Melee +9{+4Base,+5Str,}BR:+10
Ranged +5{+4Base,+1Dex}

--Melee+9BR:+11
----=Claws=-:{1d8+7}
----=Bite=-:{1d6+7}
----=Fiend Toem Lesser=-:{2d6+7}

--Ranged:+5
-=Elemental Spit(Su):=-:{1d6+3+1}
-------------------------------=STATISTICS=-------------------------------
Str 20{BR=24}, Dex 12, Con 16{BR=22}, Int 8, Wis 10, Cha 15
-------------------------=Traits=---------------------
Crime Heresy: Benefit: You receive a +1 trait bonus on all saving throws against divine spells.
-=Arcane Temper=-
“You shall be my angel slayer.” vs celestials You gain a +2 trait bonus on Knowledge (planes) checks about good-aligned celestials and receive a +1 trait bonus to any damage roll you make against them.
-==-
----------------=Drawbacks=-----------------

----------------=Race Traits=-------------------
•Ability Score Racial Traits:+4 bonus to Strength
•Light Sensitivity: Orcs are dazzled in areas of bright sunlight or within the radius of a daylight spell.
•Ferocity:: Orcs can remain conscious and continue fighting even if their hit point totals fall below 0. Orcs are still staggered at 0 hit points or lower and lose 1 hit point each round as normal.
•Weapon Familiarity: Half-orcs are proficient with greataxes and falchions and treat any weapon with the word “orc” in its name as a martial weapon.
•Darkvision: 60 feet.
Favourite Class Bonus: Increase the bloodrager’s total number of bloodrage rounds per day by 1.

----------------------=Feats=-----------------
-=Extra rage=-
-=Raging Vitality=-
-==-
---------------=Skills=- (12 points; 18 class, -4 INT)-----------
Acrobatics***(Dex)____+5{+1rank,+1Dex,+3ICS}
Appraise**(Int)____+0{+0rank,-1Int,+3ICS}
Bluff**(Cha)____+6{+1rank,+2Cha,+3ICS}
Climb***(Str)____+0{+0rank,+3Str,+3ICS}
Craft** (Int)____+0{+0rank,-1Int,+3ICS}
Diplomacy(Cha)____+0{+0rank,+2Cha}
Disable Device____+0{+0rank,+1Dex}
Disguise (Cha)____+0{+0rank,+2Cha}
Escape Artist*(Dex)____+0{+0rank,+1Dex}
Fly***(Dex)____+5{+1rank,+1Dex,+3ICS}
Handle Animal** (Wis)____+0{+0rank,+1Wis}
Heal(Wis)____+0{+0rank,+1Wis}
Intimidate**(Cha)____+9{+4rank,+2Cha,+3ICS}
Knowledge (Arcana)**(Int)____+5{+3rank,-1Int,+3ICS}
Knowledge (Dungeoneering)(Int)____+0{+0rank,-1Int}
Knowledge (Engineering)(Int)____+0{+0rank,-1Int}
Knowledge (Geography)(Int)____+0{+0rank,-1Int}
Knowledge (History)(Int)____+0{+0rank,-1Int}
Knowledge (Local)(Int)____+0{+0rank,-1Int}
Knowledge (Nature)(Int)____+0{+0rank,-1Int}
Knowledge (Nobility)(Int)____+0{+0rank,-1Int}
Knowledge (Planes) (Int)____+0{+0rank,-1Int}
Knowledge (Religion) (Int)____+0{+0rank,-1Int}
Linguistics(Int)____+0{+0rank,-1Int}
Perception(Wis)____+5{+1rank,+1Wis,+3ICS}
Perform(Cha)____+0{+0rank,+2Cha}
Profession(Wis)____+0{+0rank,+1Wis,+3ICS}
Ride*(Dex)____+0{+0rank,+1Dex}
Sense Motive(Wis)____+0{+0rank,+1Wis}
Sleight of Hand*(Dex)____+0{+0rank,+1Dex}
Spellcraft(Int)____+0{+0rank,-1Int,+3ICS}
Stealth* (Dex)____+0{+0rank,+1Dex}
Survival(Wis)____+5{+1rank,+1Wis,+3ICS,}
Swim*(Str)____+0{+0rank,+3Str}
Use Magic Device(Cha)____+0{+0rank,+2Cha,+3ICS }

ACP -0

*ACP applies to these skills
**In Class Skill Bonus +3

---------------------------=Non-Standard Skill Bonuses=--------------------------
-=Languages=- Common

---===Special Abilities===---:

-------------------------------=SPECIAL/CLASS ABILITIES=-----------------
--------------------------------=Bloodrager=------------------------
-=Bloodline=-
-=Bloodline Power=-{-=Abyssal=-}{-=Arcane=-}Abyssal:x2 claws {1d6}
-=Bloodrage=-+4Str/Con,-2AC,-2will
-=Fast Movement+10=-
-=Uncanny Dodge=-
-=Blood Casting=-
-=Eschew Materials=-
-=Animal Fury=-
-=Fiend Toem Lesser=-
-=Bestail Aspect=-
-=Primal Choices=-
-==-
-==-

----------------------------=Sorcerer=---------------------
-=Bloodline=-{-=Draconic=-}{-=WildBlooded=-{-=Linnorm=-} Elemental Spit (Su): 30 ft - ranged touch attack. 1d6 points of damage + ½ sorcerer levels.
-=BloodlineSpell=-
-=Cantrips=-
-=Eschew Materials=-
-=ORC=-Touch or Rage: At 1st level, you can touch a creature as a standard action, giving it a morale bonus on attack rolls, damage rolls, and Will saving throws equal to 1/2 your sorcerer level (minimum 1) for 1 round. You can use this ability a number of times per day equal to 3 + your Charisma modifier.
-==-
-==-
Bloodline arcana:Linworm:{ Whenever you cast a spell with an energy descriptor that matches your linnorm bloodline’s energy type, you gain a natural armor bonus equal to the spell’s level for 1d4 rounds. Orc: You gain the orc subtype, including darkvision 60 feet and light sensitivity. If you already have darkvision, its range increases to 90 feet. Whenever you cast a spell that deals damage, that spell deals +1 point of damage per die rolled.


---===Spells===---:

-------------------------------=Spells=-Sorcerer--------------
-----------------------=Bloodline Spells=---------------------------
-=Mage Armor=-
-==-
-----------------------------=0th (at will)=---------------------------
-=Detect Magic=-
-=Read Magic=-
-=Mage Hand=-
-=Prestidigitation=-
-=Spark=-
-=Acid Splash=-
-==-
-==-
-==-

------------------------------=1st (7/day)=------------------------------
-=Shield=-
-=Mount=-
-=Enlarge Person=-
-==-
-==-
-==-
-==-
-==-
---------------------------=2nd (4/day)=-----------------------
-=Burning Arc=-
-==-
-==-
-==-
-==-
-==-

-----------------------=Spells=-Bloodrager-------------
-----------------------=1st (2/day)=-----------------------
-=Infernal Healing=-
-==-
-==-
-==-
-==-
-==-

---===Gear/Possessions===---:

-------------------------------=GEAR/POSSESSIONS=--------------------------
Mithral breast plate -2000gp 15 lbs

Backpack,masterwork 50 gp 2 lbs.
Heavy Black coat. 3gp 3 lb
bloodrager kit 21 gp 21 lbs.
Belt pouch 1 gp 1/2 lb.
-==-
-==-
-==-
-==-

-=Carrying Capacity=-
Light 0-86 lb. Medium 87-173 lb. Heavy 174-260 lb.
-=Current Load Carried=- 86 lb.

-=Money=- 700 GP 10 SP 100 CP

---===Background===---:

At birth Bracnos was hated by his small clan for the story of how his family was tainted with the blood of devils. He lived with being shunned and forced to live on the out skirts of his tribe only having his mother to love him. one day as he returning home form the hunting he saw his mother being held down as a group of men form the village beat her, he ran up begging them to stop they screamed there is the demon spawn that is cursing our village. they bound him and took Bracnos to the village square as the whole town looked on he was berated and beat his mother looking on crying. they branded his head with the mark of demon, and right before they were going to kill him the villagers slit his mothers throat in front of him and as the blood covered his face the branding on his head burned. Once he opened his eyes again 5 men lay dead before him and the guard had bracnos on the floor as he was dragged to prison. He now is there planning how he will make the rest of his clan suffer for his pain, for now he will become the demon they fear.

---===Appearance and Personality===---:

Road so Far:

Bracnos has escaped the prison
Completed the nine trials and made a pack with the Demon God of Contracts, on an island Bracnos freed a extra planer being but in doing so he lost he human blood and became a full orc

Old race traits:

----------------=Race Traits=-------------------
•Ability Score Racial Traits:+2 bonus to one ability score of choice
•Shaman's Apprentice: Half-orcs with this trait gain Endurance as a bonus feat. This racial trait replaces the intimidating trait.
•Warded Skin: Half-orc protected by elaborate tattoos that redirect demonic magic. Half-orcs with this racial trait gain spell resistance against divine magic equal to 6 + their level. Additionally, divine spells cast on them by demon worshipers have a 10% chance of failure. This racial trait replaces the orc ferocity racial trait.
•Weapon Familiarity: Half-orcs are proficient with greataxes and falchions and treat any weapon with the word “orc” in its name as a martial weapon.
•Darkvision: 60 feet.

Favorite Class Bonus: Increase the bloodrager’s total number of bloodrage rounds per day by 1.