| qwerty71 |
One of the crewman,Yurik, the one with impressive spear fighting skills demonstrated during the fight with the kingsmen, strides up to Syldran and in a hushed voice says "Kargeld didnt tell you but your friends went after something in the dark. rumors abound of some strange creature here that steals people in the dead of night. I think they tracked it. Just so you know. I do not think they will be back. No one does in these parts."
| Delilah Vae |
"I appreciate that someone on this boat has some sense. Thank you for the information. Our companions are tougher than you might think, but they very well may have been captured. We'll keep you apprised of the situation."
She waits for him to leave and turns to Razul and Syldran.
"I mislike this. I'd like to go find the fools and be underway, but the second we set foot off this boat Kargeld will leave us to this island and never look back. We seem to be stuck between the proverbial rock and a hard place. Any thoughts?"
| qwerty71 |
Bracnos
|
| Syldran |
| Delilah Vae |
Delilah apprises Lillith of the plan and then gets Yurik's attention.
"It seems we will be mounting a rescue. Lillith will be remaining here to assure that the boat is still here when we return. As it is, we're a bit light on brawn, and you know your way around watercraft. We'd like you to come along with us as kind of an insurance policy. You could be a great help and I think even Kargeld would balk at leaving such a useful crewman behind. You really could make all the difference."
Time to Diplomacize!
Diplomacy: 1d20 + 13 ⇒ (13) + 13 = 26
Not too shabby. ^_^
| Syldran |
| qwerty71 |
Lillith moves to the rudder and positions herself.
a stealth role will be required to leave the boat without awaking Kargeld of his more loyal followers.
| Annak Malvari |
Bracnos
|
| Delilah Vae |
Delilah begins to discuss the options with the others.
"I can call fog to me. It lasts for a few minutes. We could use it as cover when we leave the boat. That way we run less risk of alerting the others to the fact that we're gone."
Bracnos
|
-Posted with Wayfinder
| qwerty71 |
Bracnos
|
-Posted with Wayfinder
| qwerty71 |
The robed figure smiles. Tosses Annak the key to the chest. "Was a fair bargain. He might not remain the same. Some of his humanity was needed for sacrifice. Neither of you two could have done it for me. Before I go, I was the only thing keeping the canine from attacking you. Good luck now." He casts a spell and disappears.
Yurik Stealth: 1d20 + 6 ⇒ (6) + 6 = 12
Bracnos
|
edit
forgot my fortfort: 1d20 + 7 ⇒ (8) + 7 = 15
-Posted with Wayfinder
Bracnos
|
-Posted with Wayfinder
| Delilah Vae |
Stealth: 1d20 + 1 ⇒ (9) + 1 = 10
| Syldran |
Stealth: 1d20 + 4 ⇒ (8) + 4 = 12
Bracnos
|
this is what happened to me ;D
| qwerty71 |
Need someone in the Boat crew to roll survival to track the others to the cave.
Annak: 1d20 + 5 ⇒ (11) + 5 = 16
Wade: 1d20 + 1 ⇒ (17) + 1 = 18
Yeth: 1d20 + 6 ⇒ (13) + 6 = 19
Sensing the outsider gone, the Yeth hound prowls up to the three remaining in the cave. He pounces on Wade...
Yeth: 1d20 + 7 ⇒ (14) + 7 = 21...DMG: 2d4 + 6 ⇒ (3, 4) + 6 = 13 and just misses
| Delilah Vae |
I expect that'll be Syldran. He's our nature boy. ^_^
| qwerty71 |
Wade strikes out at the Yeth hound GS: 1d20 + 7 ⇒ (18) + 7 = 25...DMG: 2d6 + 4 ⇒ (2, 6) + 4 = 12
Yeth- 7
Bracnos-13
Bracnos
|
Bracnos lays unconscious his breath heavy in pain. The glamor that once made him look as nothing more than an old man in armor. Fades reviling his original face as smoke continues to rise from his body. Bracnos skin begins to change small black spots like ink droplets appear on his face and neck. They begin to grow and spread changing all of his visible skin dark and black as ink. From the base of his scalp it appears as blood is soaking into his hair changing all of Bracnos' dreadlocks a crimson shade and his once small tusk begin to elongate and sharpen.
| Syldran |
"What have these fools gotten themselves into now? Looks like we'll need to act the heroes and save their hides."
Looking down and noticing Bracnos' transformation with a passive face, he looks back up.
"They'll be a story to tell, I'm sure."
| qwerty71 |
Delilahl: 1d20 + 1 ⇒ (14) + 1 = 15
Razul: 1d20 + 4 ⇒ (9) + 4 = 13
Syldran: 1d20 + 1 ⇒ (8) + 1 = 9
COMBAT RND2
Yeth-
Wade-
Annak-
Delilah-
Razul-
Syldran-
The Yeth hound continues to attack Wade-
Yeth ATK: 1d20 + 7 ⇒ (16) + 7 = 23...DMG: 2d4 + 6 ⇒ (2, 1) + 6 = 9... tearing into his side drawing blood.
Yeth-9
Bracnos-13
Wade-9
Wade Willhelm v2
|
When the dog bites into his side it exposes itself to the freezing black ichior that is his blood touch attack: 1d20 + 8 ⇒ (20) + 8 = 28 1d8 + 2 ⇒ (2) + 2 = 4 and when it recoils from the taste and the cold wade strikes him with a hand coated in negative energy touch attack: 1d20 + 7 ⇒ (16) + 7 = 23 1d6 + 1 ⇒ (1) + 1 = 2 + 1 bleed damage, will save DC 16 or be fatigued doing very little damage, but causing draining it's vitality and causing it's wounds to ooze demonic blood.
confirm crit: 1d20 + 8 ⇒ (9) + 8 = 17
| Razul Tarym |
Razul rushes in and seeing his companions beset by the strange hound, moves to flank it with Wade.
att vs Yeth (if able)(using PA and CE) 1d20 + 10 ⇒ (18) + 10 = 28
damage 1d8 + 2d6 + 6 ⇒ (6) + (4, 5) + 6 = 21
AC-19
hp-25/25
status-none
| Delilah Vae |
Delilah sees her companions fighting the dog thing. Firstly, she'll see if she knows anything about it. Secondly, she'll unleash a scream at the beast.
Knowledge(planes): 1d20 + 4 ⇒ (15) + 4 = 19
Ear-Piercing Scream: 1d6 ⇒ 5 plus daze
The beast will need to make a DC 16 Fort save to halve the damage and negate the daze.
| Syldran |
I'm waiting to see what Delilah finds out about the beast before deciding my actions. If it's a normal animal I can cast Charm Animal, and if not I'll approach it to. If it's vulnerable to fire I'll cast Produce Flame to chuck flames at it.
| qwerty71 |
It is a Yeth hound. you know it has a sonic bay attack an is durable to most attacks except silver.
| Delilah Vae |
Delilah will let everyone know what she knows.
"Great. A Yeth Hound. Plug your ears and stab it with silver, everybody."
| qwerty71 |
COMBAT RND 3
Yeth-
Wade-
Annak-
Delilah-
Razul-
Syldran-
Syldran readies a spell as the fight rages on.
The Yeth Hound bays out loud...DC12 WIL check to avoid being panicked
Yurik WIL: 1d20 + 2 ⇒ (10) + 2 = 12 and manages to cover his ears to avoid being panicked.
sorry for the delay. was not showing any updates until i saw the orcs last post in the discussion thread.
Yeth-9
Bracnos-13
Wade-9
| Razul Tarym |
Razul steps up to the hound and attacks after shrugging off the hounds attempt to scare him.
attack: 1d20 + 8 ⇒ (8) + 8 = 16
damage: 1d8 + 6 ⇒ (3) + 6 = 9
AC-19
hp-25/25
status-none
will save: 1d20 + 2 ⇒ (18) + 2 = 20
Wade Willhelm v2
|
why aren't you tracking the cold or negative energy or bleed damage from me, the sonic damage and daze from Delilah? Razul should also have done some damage? His hit did more damage than mine and mine partially got through, I can't think of anything other than constructs that isn't either harmed or healed by negative energy and almost nothing is immune to sonic, not much has more than 5 resistance to it.. Cold resistance is much more common though
will save: 1d20 + 9 ⇒ (2) + 9 = 11
Wade strikes it with his weapon once again 1d20 + 9 ⇒ (7) + 9 = 161d10 + 7 ⇒ (8) + 7 = 15
edit: I looked up yeth hound and unless this thing is a very much non standard yeth hound it should have taken damage last round, also as an evil outsider I'm immune to it's bay
| qwerty71 |
Good catch on the attacks. Thanks for the reminder. I forgot about those waiting for Syldran to post not knowing he was out for a bit. Trying to finish up many games before i deploy again and i rushed.
Yeth FORT: 1d20 + 2 ⇒ (15) + 2 = 17 no daze
Yeth WIL: 1d20 + 6 ⇒ (11) + 6 = 17
Yeth= 2 + 3 + 1 + 3 + 10 + 7 + 4 = 30
Bracnos=13
Wade=9
Wade and Razuls last sword attacks finish off the creature. The only sounds now audible in the cavern is the trickle of water and a groaning unconscious humanoid.
| Delilah Vae |
"Well, that was fun. Now let's grab whatever shinies are here and get you idiots back to the ship."
Perception to see any loot.
Perception: 1d20 ⇒ 16
| Annak Malvari |
"He gave me a key to a chest. But I do not think he told me where it is. He said we could keep whatever was in it as payment. Is that one of sailors from the ship?" Annak asks around while holding the key next to the unconscious Bracnos.
Perception: 1d20 + 6 ⇒ (15) + 6 = 21 Annak also looks around for the chest.
Bracnos
|
Bracnos give some labored breaths as the smoke stops coming off him
| qwerty71 |
The group finds a chest in the back of the cavern. Annak opens the chest with the key and inside the party finds an assortment of coins and items.
1) Masterwork Spear
2) Masterwork Darkwood Shield
3) Potion of Sanctuary {1st/1st}
4) Potion of Levitate {2nd/3rd}
5) Climber's kit
6) Ring of Protection +1
7) Studded leather Armor +1
8) Dagger +1
9) 5 lbs Assorted Adamantine shards
pp: 17
gp: 32
sp: 120
cp: 300
Yurik is busy skinning the Yeth Hound for the fur.
| qwerty71 |
The party collects the treasure, fashion a make shift stretcher for Bracnos and journey back to the ship. During the travel, Yurik discusses his discontent working for Kargeld.
As the party gets closer to the ship they see a little smoke coming from the vessel.