Bormann Grimm |
Can I take an AoO at the retreating giant's backside? If so:
AoO: 1d20 + 11 ⇒ (6) + 11 = 17 ugh, probably a miss
Bormann steps over the orc shot down by Kurag and closes with the orc down the lane. Frustrated with missing his attacks on the giant, Bormann pours on the power.
Torag's Edge 1+PA: 1d20 + 11 + 1 - 2 ⇒ (15) + 11 + 1 - 2 = 25
damage 1: 1d12 + 7 + 6 ⇒ (7) + 7 + 6 = 20
Greta Bolkasdottir |
Greta lets out a triumphant laugh as the giant waddles away. She smiles at the remaining orcs. "Looks like you're all alone. This will not end well for you!"
She double moves to get close to a living orc.
DM RichD |
@Bormann: Yep! He is not doing a defensive withdrawal, he just turned his back and started walking away. Take your attack if you chose to
Round 2 Con't
Bormann proceeds to the next orc and wounds him terribly.
Reflex save DC15: 1d20 + 1 ⇒ (3) + 1 = 4
Reflex save DC15: 1d20 + 1 ⇒ (18) + 1 = 19
The orc that has already has been wounded falls prone to the ground. He decides to stand up!
@Rask: Take your AOO.
One dwarf attacks Bormann and the other attacks Rask-both miss!
Attack (Bormann): 1d20 + 6 ⇒ (2) + 6 = 8
Attack (Rask): 1d20 + 6 ⇒ (4) + 6 = 10
Round 3
Rask Hammersong 20(68/84)WOUNDED
Twisted Nail Orc 1 16(0/21)(-8/15)DEAD
Kurag Urlot III 14(56/56)
Jort 15(85/85)
Bormann Grimm 14(90/90)
BB Beetle 11(44/44)
Twisted Nail Orc 2 11(1/21)(15/15)
Twisted Nail Orc 3 6(21/21)(15/15)
Twisted Nail Orc 4 5(21/21) (15/15)
Greta Bolkasdottir 2(51/51)(15/15)
Up Next: Everyone
Tactical Map has been updated.
BB Beetle |
BB moves 20 feet northwest and hurls an acid dart on the standing orc.
Ranged Touch: 1d20 + 2 ⇒ (13) + 2 = 15
Acid Damage: 1d6 + 2 ⇒ (5) + 2 = 7
Kurag Urlot III |
Kragg sees the southern most orc away from his companions and fires a set of arrows hoping to take him down quickly.
point blank precise rapid shot with hatred and favored enemy 1d20 + 11 ⇒ (3) + 11 = 14 for 1d8 + 6 ⇒ (7) + 6 = 13
second shot 1d20 + 11 ⇒ (12) + 11 = 23 for 1d8 + 6 ⇒ (6) + 6 = 12
Rask Hammersong |
Apologies, but Monday & Tuesday were terrible days at work, and the dang site has been down the rest of the week every time I tried to get on.
Agrimmosh +13/+8 (2d6+8/x3): 1d20 + 13 ⇒ (1) + 13 = 142d6 + 8 ⇒ (1, 4) + 8 = 13 AOO; a miss... *sigh*
Agrimmosh +13/+8 (2d6+8/x3) +haste: 1d20 + 13 + 1 ⇒ (11) + 13 + 1 = 252d6 + 8 ⇒ (1, 1) + 8 = 101d20 + 8 + 1 ⇒ (3) + 8 + 1 = 122d6 + 8 ⇒ (2, 6) + 8 = 16 Regular attacks.
As the orc stands, Rask swings at him but he caught a bit of the grease and misses wildly. Taking his time on his regular attacks he does much better.
Bormann Grimm |
With only one more orc between Bormann and the giant, the dwarf warrior swings hard - and completely misses with both attempts.
Torag's Edge, power attack 1: 1d20 + 11 - 2 + 1 ⇒ (1) + 11 - 2 + 1 = 11
Torag's Edge, power attack 2: 1d20 + 6 - 2 + 1 ⇒ (2) + 6 - 2 + 1 = 7
Rask Hammersong |
Agrimmosh +13 +1 haste (hasted attack) (2d6+8/x3): 1d20 + 13 + 1 ⇒ (4) + 13 + 1 = 182d6 + 8 ⇒ (3, 4) + 8 = 15
Agrimmosh +13/+8 (2d6+8/x3) +1 haste: 1d20 + 13 + 1 ⇒ (19) + 13 + 1 = 332d6 + 8 ⇒ (1, 5) + 8 = 141d20 + 8 + 1 ⇒ (8) + 8 + 1 = 172d6 + 8 ⇒ (3, 3) + 8 = 14
If he needs to, Rask will take a 5 foot step to the left so he is next to both of the orcs.
"Stoopid dwarvies, you say. This stupid dwarf will send you to the after life" Rask yells at the orcs as he hits the two in front of him.
DM RichD |
Round 3 Con't
Two orcs attack Rask and one attacks Bormann.
Attack (Bormann): 1d20 + 6 ⇒ (18) + 6 = 24
Attack (Bormann): 1d20 + 6 ⇒ (7) + 6 = 13
Attack (Bormann): 1d20 + 6 ⇒ (4) + 6 = 10
Ohh! I believe a 24 hits!
Damage: 2d4 + 6 - 1 ⇒ (2, 1) + 6 - 1 = 8
Round 4
Rask Hammersong 20(68/84)WOUNDED
Twisted Nail Orc 1 16(0/21)(-8/15)DEAD
Kurag Urlot III 14(56/56)
Jort 15(85/85)
Bormann Grimm 14(82/90) WOUNDED
BB Beetle 11(44/44)
Twisted Nail Orc 2 11(0/21)(-1/15) DEAD
Twisted Nail Orc 3 6(0/21)(11/15) WOUNDED
Twisted Nail Orc 4 5(0/21) (7/15)WOUNDED
Greta Bolkasdottir 2(51/51)
Rask drops one of the orcs he is facing.
Jort continues down the road. That leaves the orc next to Bormann and Rask as the only ones still standing.
Up Next: Everyone (Except Rask)
Tactical Map has been updated.
Kurag Urlot III |
Kurag contemplates his stock of arrows and decides that following the giant is more important that conserving his arrows. He then launches another set of arrows at the orc by Rask.
point blank precise rapid shot with hatred and favored enemy 1d20 + 11 ⇒ (12) + 11 = 23 for 1d8 + 6 ⇒ (6) + 6 = 12
second shot on orc by Bormann 1d20 + 11 - 1 ⇒ (16) + 11 - 1 = 26 for 1d8 + 6 - 1 ⇒ (1) + 6 - 1 = 6
Both arrows find their marks as Kurag makes ready to pursue the giant atop Lucky!
BB Beetle |
BB moves 20 feet northwest and prepares to punch the remaining orc.
Unarmed Strik: 1d20 + 4 ⇒ (7) + 4 = 11
Damage: 1d6 + 2 ⇒ (6) + 2 = 8
Bormann Grimm |
Was that -1 on damage for my DR? I'm actually DR 3 now. I should put that on my header.
Bormann takes the hit from the orc and strives to give it back... in spades.
Torag's Edge, PowerAttack: 1d20 + 11 - 2 + 1 + 1 ⇒ (20) + 11 - 2 + 1 + 1 = 31 crit threat
confirm: 1d20 + 11 - 2 + 1 + 1 ⇒ (6) + 11 - 2 + 1 + 1 = 17 Not sure if this succeeds
normal damage: 1d12 + 7 + 6 ⇒ (9) + 7 + 6 = 22
additional crit damage: 2d12 + 14 + 12 ⇒ (6, 4) + 14 + 12 = 36
If that takes the orc down, Bormann pursues the giant. If not, he'll hack into the orc again until he goes down.
Torag's Edge, PowerAttack 2: 1d20 + 6 - 2 + 1 + 1 ⇒ (17) + 6 - 2 + 1 + 1 = 23
damage 2: 1d12 + 7 + 6 ⇒ (3) + 7 + 6 = 16
Torag's Edge, PowerAttack haste: 1d20 + 11 - 2 + 1 + 1 ⇒ (8) + 11 - 2 + 1 + 1 = 19
damage 3: 1d12 + 7 + 6 ⇒ (3) + 7 + 6 = 16
DM RichD |
Round 4
Kurag and Bormann take down the remaining orcs.
@BB: Since the orcs are dead, you can change your action if you wish.
Up next: Greta
Was that -1 on damage for my DR? I'm actually DR 3 now. I should put that on my header.
Probably a good idea since I keep forgetting. :P
BB Beetle |
BB whistles as his fellow Dwarves take down the dwarves.
"I guess it's time to stop that giant before it... well I don't know where it's goin'."
If the giant is within 150 feet, BB will cast Aggressive Thundercloud to zap him. It will deal 3d6 ⇒ (5, 3, 3) = 11 electric damage unless it makes a DC 15 Reflex save for none.
If the giant is too far away, BB will move another 20 feet up.
BB Beetle |
"Oh, okay. Um, yeah, I guess that's the easier way to do it." BB shrugs, not completely comfortable with killing someone in his sleep, but recognizing the danger it represents.
BB will stay put, but no casting here.
Bormann Grimm |
"I'm with you, Rask! Killing a giant in its sleep is no test of our mettle. For Lost Koldukar!" Bormann cries out as he rushes after the giant.
Kurag Urlot III |
Kurag calls out to Bormann and Rask. Hold friends. There is no honor in slaying a retreating giant. Instead let us follow him and see where he goes. We will always be able to intercept him later should he get too close to his allies!
With that Kurag mounts up on Lucky and follows after the giant.
quick mount dc 20 1d20 + 13 ⇒ (14) + 13 = 27
double move 80ft
DM RichD |
Ok...Figure 2 rounds for the brief discussion.
Rask and Bormann run after the giant with Kurag, BB, & Greta not far behind.
Round 6
Jort 15(85/85)
Bormann Grimm 14(82/90) WOUNDED
BB Beetle 11(44/44)
Greta Bolkasdottir 2(51/51)
Rask Hammersong 20(68/84)WOUNDED
Kurag Urlot III 14(56/56)
All Jort want to do is go to sleep, but can't cause dwarvises making too much noise!
1 R,2 B: 1d2 ⇒ 1
He picks up a rock and throws it at Rask.
Attack: 1d20 + 6 ⇒ (12) + 6 = 18
The rock misses the fast approaching dwarf.
Up Next: Everyone
Tactical Map has been updated.
Rask Hammersong |
Agrimmosh +13 +1 haste (2d6+8/x3): 1d20 + 13 + 1 ⇒ (7) + 13 + 1 = 212d6 + 8 ⇒ (2, 4) + 8 = 14
If we are still hasted, then Rask has enough movement to reach the giant and swing once. If not hasted, he will run at the giant and get to it and not have the opportunity to swing.
.
HP 76, which includes Greta channel from above.
"You will die before you sleep" Rask yells at the giant.
BB Beetle |
"You're gonna take the Big Sleep soon. Sorry."
If the giant is within 150 feet, BB will cast Aggressive Thundercloud to zap him. It will deal 3d6 ⇒ (5, 5, 1) = 11 electric damage unless it makes a DC 15 Reflex save for none.
Kurag Urlot III |
Kurag motions Lucky to move up a bit so he can get a better shot on the giant.
handle animal 1d20 + 8 ⇒ (16) + 8 = 24
Once in position he fires a set of arrows at the lumbering giant to take it down.
free action to move animal companion up 40ft closer.
rapid shot point blank precise shot and haste 1d20 + 10 ⇒ (9) + 10 = 19 for 1d8 + 4 ⇒ (3) + 4 = 7
second shot 1d20 + 10 ⇒ (11) + 10 = 21 for 1d8 + 4 ⇒ (3) + 4 = 7
hasted shot 1d20 + 10 ⇒ (9) + 10 = 19 for 1d8 + 4 ⇒ (7) + 4 = 11
Bormann Grimm |
Bormann rushes in to chop at the giant with Torag's Edge. "You are not getting away from us! Your orc minions are dead, and now you soon will be!"
Torag's Edge: 1d20 + 11 + 1 ⇒ (9) + 11 + 1 = 21
damage: 1d12 + 7 ⇒ (12) + 7 = 19
DM RichD |
Wow! 51 points of damage that round!
Rask and Bormann chop at the giant while BB zaps him with an electrical storm. One of Kurag's arrows finds its mark.
Round 7
Jort 15(34/85) WOUNDED
Bormann Grimm 14(82/90) WOUNDED
BB Beetle 11(44/44)
Greta Bolkasdottir 2(51/51)
Rask Hammersong 20(76/84)WOUNDED
Kurag Urlot III 14(56/56)
Jort howls in pain! Ohh! You dwarvisies hurt Jort!
R-1,B2: 1d2 ⇒ 1
He tries to swat Rask with his great club.
Attack: 1d20 + 14 ⇒ (5) + 14 = 19
Attack: 1d20 + 9 ⇒ (1) + 9 = 10
In pain, he misses.
Up next: Everyone
BB Beetle |
BB's Aggressive Thundercloud deals another 3d6 ⇒ (1, 4, 4) = 9 electric damage Unless he makes a DC 15 Reflex Save. Then he takes no damage.
BB moves 20 feet closer and fires an acid dart.
Ranged Touch, Into melee: 1d20 + 2 - 4 ⇒ (12) + 2 - 4 = 10
Acid Damage: 1d6 + 2 ⇒ (6) + 2 = 8
Rask Hammersong |
Assuming we are not longer hasted
Agrimmosh +13/+8 (2d6+8/x3): 1d20 + 13 ⇒ (9) + 13 = 222d6 + 8 ⇒ (1, 3) + 8 = 121d20 + 8 ⇒ (20) + 8 = 282d6 + 8 ⇒ (1, 1) + 8 = 10 +8 is a threat. 22 damage
Agrimmosh +8 (2d6+8/x3): 1d20 + 8 ⇒ (10) + 8 = 182d6 + 8 ⇒ (3, 3) + 8 = 14 miss crit?
"And Jort will hurt more when we are done!"
Kurag Urlot III |
With no longer being hasted Kurag fires another brace of arrows at the giant.
precise point blank rapid shot 1d20 + 10 ⇒ (16) + 10 = 26 for 1d8 + 4 ⇒ (6) + 4 = 10
second shot 1d20 + 10 ⇒ (10) + 10 = 20 for 1d8 + 4 ⇒ (1) + 4 = 5
Bormann Grimm |
Bormann presses his assault on the giant with Torag's Edge. "You walk with orcs, send those vermin to kill us, and then dare to complain? We will end you!"
Torag's Edge 1: 1d20 + 11 ⇒ (13) + 11 = 24
damage 1: 1d12 + 7 ⇒ (10) + 7 = 17
Torag's Edge 2: 1d20 + 6 ⇒ (5) + 6 = 11
damage 2: 1d12 + 7 ⇒ (5) + 7 = 12
DM RichD |
Round 7 Con't
Bormann cuts into Jort again.
Reflex Save DC15: 1d20 + 2 ⇒ (4) + 2 = 6
BB's cloud zaps the giant again as he hits with an acid dart.
After being hit with BB's dart. The giant will now go to sleep - eternally!
Out of Round mode.
@Kurag: Your attacks were not needed so add those arrows back.
Bormann Grimm 14(82/90) WOUNDED
Rask Hammersong 20(76/84)WOUNDED
Orc Treasure
4 studded leather,
4 falchions,
16 javelins,
gp: 4d20 ⇒ (19, 20, 16, 6) = 61
BB Beetle |
"Good job, Sparky." BB disperses the cloud. "I'll grab some of the javelins, if you don't mind."
Kurag Urlot III |
5 arrows missed 5d100 ⇒ (9, 57, 8, 34, 50) = 158 4 found 5 used or lost
With the death fo the giant the path goes quiet. He looks around quickly to see if any other surprises awaited them. Not seeing any Kurag does as Rask suggests and looks for the trail tha t the orcs and giant may have made. I can try but I was hoping to follow it while it was alive to make it easier. Still, 1 less evil giant in the world makes it safer for all of us.
Perception to find tracks 1d20 + 11 ⇒ (2) + 11 = 13+2 orc +2 hills if applicable.
Survival to follow tracks 1d20 + 11 ⇒ (18) + 11 = 29 +2 orc +2 hills if applicable.
Kurag Urlot III |
Pointing out the path to the rest Kurag stays on Lucky and leads them on in the direction the giant was heading. Hopefully this path and the direction to the fort are the same. I will keep a sharp eye out though in case the giant's path veers off. Don't worry though I will just be 100ft ahead of you. If Greta stops to heal you I will keep close. I just don't want our passing to mar the trail is all.
perception scouting ahead as needed 1d20 + 11 ⇒ (4) + 11 = 15
Bormann Grimm |
"Probably a patrol or hunting party. It might be a while before they're missed. Let's put some miles behind us before anyone tries to find that misbegotten creature." Bormann suggests.
Kurag Urlot III |
As soon as Kurag notices the commotion he rushes back to the others telling them of the situation. There is definitely an orc encampment up ahead. I did not get closer to look at numbers yet as I wanted you to know what was going on. Should you wish I will scout closer to get an idea of the layout of the area and the forces arrayed against us.
Kurag will ride Lucky up to where he was before then proceed on foot stealthily.
Stealth 1d20 + 13 ⇒ (19) + 13 = 32 +2 mountains/hills
Perception 1d20 + 11 ⇒ (3) + 11 = 14+2 orcs
BB Beetle |
BB gulps.
"Well, I prepared something for one of you up close and personal types. Should make you strong like a bull for a few minutes!"
BB can cast an Extended Bull's Strength. It will last for about 10 minutes. He also has a standard 5 minute Bull's Strength.