A city of mysteries, secrets, and dark histories, Ptolus lies forever in the shadow of a towering stone spire reaching impossibly high into the sky, an enigma and reminder of evil long past. In Ptolus, the supernatural is expected and treachery lies around every corner—or is it that the supernatural lies around every corner and treachery is expected? Either way, the city of Ptolus abounds with danger, magic, intrigue, and above all, adventure.
sorry guys. Weekend ran away with me. Wife had a baby shower and I was needed for organising and transport
"Sssssooooo ssssorry. Beadsssss was looking at all ssssstrange thingsssss of ssssssity. Sssssso different from ssssswamp and home." the little lizard looks down at his feet
Human(draconic heritage) Blood Arcanist 3| HP 18/18 | Init +2 | AC 13; T 12; F 11 | BAB +1; CMB +1; CMD 14 | Fort +2; Ref +3; Will +4 | Perception +5 | Speed 30 ft. | Light Load
Dude, it happens, all is well. Least you came back! Congrats on the baby
"Wonderful, the gang is all here!"
Shellin will sketch a few last lines on his charted course before looking around their little group and continuing, "Shellin has a path plotted through the sewers. He tried to target large areas that could house a population, while avoiding these explicitly labeled danger zones.
If everyone is agreeable with his course, we can discuss travel. Corridors will be tight, so we should probably agree on a marching order...
Are there any among us who can see in the dark, besides Shellin?"
Human(draconic heritage) Blood Arcanist 3| HP 18/18 | Init +2 | AC 13; T 12; F 11 | BAB +1; CMB +1; CMD 14 | Fort +2; Ref +3; Will +4 | Perception +5 | Speed 30 ft. | Light Load
Obviously amused by Aleda, Shellin replies, "I imagine most of us can, Aleda, but I was meaning more along the lines of..."
Shellin closes his grey eyes for a moment and reopens them. His eyes are now Dark Blue, with a reptilian slit instead of a pupil. "Something more like this."
Turning to Kali, Shellin answers,"The sewers are underground, sort of a cross between a bog and a cave. Think dark, often cramped, and smelly, with a lot of filthy water."
In response to Alder, "It would be very useful to have a forward scout for the dark. Thank you, Undercommon friend."
Neutral Evil Adult Male Human Slayer 2 | HP 19/19 | Init +2 | AC 15; T 12; F 13 | BAB +2; CMB +5; CMD 17 | Fort +3; Ref +4; Will +0 | Perception +5 (+6 vs. Traps) | Speed 30 ft. | Light Load
"I can't see in the dark, but I do own an Ioun Torch. So I can see my surroundings without occupying my hands. They are practically standard issue to delvers these days." Jonas replies.
Human(draconic heritage) Blood Arcanist 3| HP 18/18 | Init +2 | AC 13; T 12; F 11 | BAB +1; CMB +1; CMD 14 | Fort +2; Ref +3; Will +4 | Perception +5 | Speed 30 ft. | Light Load
In answer to Kali's questions,
Battle planz (speech wall imminent):
"Basically, we are worried about how much space we will have to fight in the tunnel walks. Narrow walk ways mean we can only pass roughly 2-4 abreast.
It is best if we have a marching order, to keep someone like Beads or Shellin out of the melee. It is also best if we have someone who can scout ahead into the dark, and alert us to imminent dangers."
Here he pauses to gesture at Alder,
"As well as someone designated to maintain a light source. Jonas's Ioun Torch should handle our travel needs for light, but if needs must Shellin can create more light of a more temporary fashion.
Considering Beads and He need little light and can fight from range, it is probably best for us to watch our back and bring up the rear.
That leaves you three, Kali, Jonas, and Aleda as the interceptors. The ideal situation here is that Alder will scout the dark ahead and alert us of dangers before we encounter them, but plans always go hairy in a continued battle.
With this setup, you three will be between our back line and the frontline mellee. Beads and Shellin can focus on archers and other ranged combatants, or in the abscence thereof, priority targets."
Battle planz tl;dr:
Beads and Shellin in the back, Jonas, Kali, and Aleda up front with Alder as scout.
"your plan has merit. I have never fought in such a small space before, so perhaps I should get a spear, or is there a better weapon to use where we are going?"
Having reached the entrance to the down below in Delver's Square, going down you see a bustling market under the city that caters to adventurers. The market includes places to buy weapons, scrolls that are for sale, and a place to buy potions. The delver's guild office is to your right and around two corners.
The entrance to the sewers is to your left, beyond the potion maker.
Human(draconic heritage) Blood Arcanist 3| HP 18/18 | Init +2 | AC 13; T 12; F 11 | BAB +1; CMB +1; CMD 14 | Fort +2; Ref +3; Will +4 | Perception +5 | Speed 30 ft. | Light Load
"We don't need a permit persay. The Delver's Guild might be worth talking to for access to more current information, maybe more recent maps...
But Shellin digresses. We could talk to a guildsman if anyone thinks it's worth it?"
"Guild.... that like tribe yesssss? Join new tribe ssssso we can sssssearch in under tunnelsssss of ssssity, yesssss?" he looks from one person to the next. Hoping he understood what they were explaining
He has agreed to the marching order and battle plan
Aleda shrugs at both Shellin's and Beads' questions.
"I've never been in a guild, or below," she tells them.
I'm fine with the marching order. Aleda is a skirmisher, very mobile, very capable of dishing out the hurt, but she's not extraordinarily tough or anything. Eventually, I'm hoping that she'll be a little whirlwind of death. We'll see though. This is the first time I've built a character like this.
Human(draconic heritage) Blood Arcanist 3| HP 18/18 | Init +2 | AC 13; T 12; F 11 | BAB +1; CMB +1; CMD 14 | Fort +2; Ref +3; Will +4 | Perception +5 | Speed 30 ft. | Light Load
"Well, let us see..."
Shellin will draw the map from the side netting of his pack and unfurl it.
Ok, main tunnel, third left, fourth right... Shellin begins retracing his course mentally.
After a moment, he says, "We can leave through one of these side tunnels and be off to the first likely nest location. If this map is correct we can take that one there."
He rolls the map stows it, pointing to a tunnel at the perimeter of the large room.
Neutral Evil Adult Male Human Slayer 2 | HP 19/19 | Init +2 | AC 15; T 12; F 13 | BAB +2; CMB +5; CMD 17 | Fort +3; Ref +4; Will +0 | Perception +5 (+6 vs. Traps) | Speed 30 ft. | Light Load
The smell of the sewer is overwhelming for you that you can't seem to spot, smell, or taste anything but the sewer.
Alder Tiller:
You managed to see ratfolk tracks along this point in the sewer, but nothing else.
Kali Soy:
Your barbarian ways must have served you well. You not only see ratfolk tracks, but where they lead, around the west bend. You also see the bridges built in the sewer, with rails, so that adventurers like yourself don't have to fall into the sewage.
Jonas:
The smell of the sewer is too overwhelming for you and you are too busy trying to cover your nose.
Aleda:
You never been down here, and you never had to smell something so pungent as raw sewage before. It's awful to your nose.
Beads' perception will be dealt with when he posts.
Aleda, upon smelling the rank sewer air for the first time, quickly covers her face below the eyes with a scarf in hopes of blocking the smell, but even with the scarf, her eyes watered at the smell.
"Ech! I can taste even with the scarf," she complains, her voice muffled by the thick fabric.
Beads keeps to the back of the group. Staying low and close to the walls as possible. His blowpipe ready. When in these situations a hunter must always be ready for the prey to turn and attack. One can never stay the hunter for long
Beads keeps to the back of the group. Staying low and close to the walls as possible. His blowpipe ready. When in these situations a hunter must always be ready for the prey to turn and attack. One can never stay the hunter for long
Beeds, your keen eye also spots ratfolk tracks. However, you move so stealthy that your group can't hear you move. Kali Soy, on the other hand, can be heard almost a mile away.