Ptolus: City by the Spire

Game Master EltonJ

A city of mysteries, secrets, and dark histories, Ptolus lies forever in the shadow of a towering stone spire reaching impossibly high into the sky, an enigma and reminder of evil long past. In Ptolus, the supernatural is expected and treachery lies around every corner—or is it that the supernatural lies around every corner and treachery is expected? Either way, the city of Ptolus abounds with danger, magic, intrigue, and above all, adventure.


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Male
Spells Prepared:
0th- Light, Detect Magic, Jolt, Ghost Sound, Prestidigitation || 1st- Shocking Grasp, Silent Image, Mage Armor
Human(draconic heritage) Blood Arcanist 3| HP 18/18 | Init +2 | AC 13; T 12; F 11 | BAB +1; CMB +1; CMD 14 | Fort +2; Ref +3; Will +4 | Perception +5 | Speed 30 ft. | Light Load
Shellin, Dragonblood Arcanist wrote:
Did the ratfolk save against box-heads(silent image DC 16)?

Assuming that they all saved or elsewise no sell then

Shellin will click his tongue in irritation as his illusion does nothing.
Too dumb to think about the boxes on their heads I guess...
Shellin will raise a finger and fire a short bolt of lightning at one of the remaining ratfolk
Jolt
touch to hit: 1d20 + 3 ⇒ (6) + 3 = 9
dmg: 1d3 + 2 ⇒ (1) + 2 = 3


Male Human Psion 10/Atlanteologist 10
Shellin, Dragonblood Arcanist wrote:


Jolt
touch to hit: 1d20 + 3 ⇒ (6) + 3 = 9
dmg: 1d3 + 2 ⇒ (1) + 2 = 3

Your jolt does little but make his hair stand on end.


Neutral Evil Adult Male Human Slayer 2 | HP 19/19 | Init +2 | AC 15; T 12; F 13 | BAB +2; CMB +5; CMD 17 | Fort +3; Ref +4; Will +0 | Perception +5 (+6 vs. Traps) | Speed 30 ft. | Light Load
RESOURCES:
Acid (1), Oil (1), Healer's Kit (10), Bear Trap (1/1), Tripwire Trap (1/1),

{On his Initiative Jonas will maintain his readied action to attack any ratfolk which enter his reach.}


HP: 12 (13) | AC: 16; T: 13; FF: 13 | Init +3 | Fort +6; Ref +5; Will +2 Burn: 0 (7)

Kali kicks one of the Ratfolk back into the tunnel, "helping" it to escape. Then, she laughs, and begins returning the bodies to their people with a *splash*, *splash*, *splash* sound as the hit the shallow water below.

"Well, that was fun. Should we check with the other people around here and see how they fared?"


Male Skink
VITALS:
AC: 19, T: 15, FF: 15; HP: 17/17; F:4, R:7, W:2 (+2 vs poison); CMB +0; CMD 14; Init: +4; Perc: +7
Vivisectionist 2
SKILLS:
Acro +3(+7 jump),Climb +11,Craft (alch)+13,DD+6,Escape Artist +5,K.(nature) +9,Perc +7,SoH +8(+14 to hide on body),Stealth +21,Survival +7,Swim +11,UMD +4

Beads peers over the edge of his higher ground
"Isssss they gone now...?"

-Posted with Wayfinder


HP: 12 (13) | AC: 16; T: 13; FF: 13 | Init +3 | Fort +6; Ref +5; Will +2 Burn: 0 (7)

"Yes, Beads, they are. Nice shooting there."


Male Skink
VITALS:
AC: 19, T: 15, FF: 15; HP: 17/17; F:4, R:7, W:2 (+2 vs poison); CMB +0; CMD 14; Init: +4; Perc: +7
Vivisectionist 2
SKILLS:
Acro +3(+7 jump),Climb +11,Craft (alch)+13,DD+6,Escape Artist +5,K.(nature) +9,Perc +7,SoH +8(+14 to hide on body),Stealth +21,Survival +7,Swim +11,UMD +4

He scrambles down and puts away his little pipe

"That wassss very odd"

-Posted with Wayfinder


Female Aasimar (Azata-Blooded) Oracle 7/Ranger 2/Sorceress 1 HP: 112/112 | AC: 26/17/21 | Resist: Acid 5, Cold 5, Electricity 5 | F +10, R +12, W +11 (+1 vs. Illusion) | Per:+19 (Darkvision 60 ft.), Init: +4 | Spells: Sor: 1st - 4/4, Ora: 1st - 7/7, 2nd - 7/7, 3rd - 5/5 | Status:

Aleda tries to get Kali to wait a moment so she can clean her sword on one of their shirts or cloaks, but isn't quite fast enough to get her to stop. She pouts for a moment before moving to use Kali's cloak to clean her sword off.

Wasn't sure if combat was over or not.


Male
Spells Prepared:
0th- Light, Detect Magic, Jolt, Ghost Sound, Prestidigitation || 1st- Shocking Grasp, Silent Image, Mage Armor
Human(draconic heritage) Blood Arcanist 3| HP 18/18 | Init +2 | AC 13; T 12; F 11 | BAB +1; CMB +1; CMD 14 | Fort +2; Ref +3; Will +4 | Perception +5 | Speed 30 ft. | Light Load

Shellin will tap Aleda on the shoulder to stop her for a moment, before casting Prestidigitaiton to 'disappear' the blood and gore from her sword.

To Beads,
"That was odd, Draconic friend."

I wonder if they hide anything interesting...
Shellin ponders for a moment, before asking the group,
"Shellin wonders if there is an contract on the ratmen of the sewer. We should check Delver's Square. It could be an easy way to get paid for dealing with these rascals!"


WS:19 BS:46 S:21 T:21 Ag:43 Int:37 WP:31 Fw:44 Secondary: Att:1 Wnd:9 SP:2 TP:4 Mag:0 In:0 Fate:12

Alder quickly searches the bodies of the dead ratmen.


HP: 12 (13) | AC: 16; T: 13; FF: 13 | Init +3 | Fort +6; Ref +5; Will +2 Burn: 0 (7)

Kali just keeps walking, obviously not concerned with looting ratfolk.

-Posted with Wayfinder


Male Human Psion 10/Atlanteologist 10
Alder Tiller wrote:
Alder quickly searches the bodies of the dead ratmen.

The dead ratmen have alchemical items on them. Two invisibility potions that rank of the sewers.


WS:19 BS:46 S:21 T:21 Ag:43 Int:37 WP:31 Fw:44 Secondary: Att:1 Wnd:9 SP:2 TP:4 Mag:0 In:0 Fate:12

Taking the bottles, Alder shows them to the rest of the party.

"These not so good for us. Make it hard to find vermin Ratfolk. I wonder who give potions to rats? They usually not so smart.", the halfling says in his oddly accented broken common.


Neutral Evil Adult Male Human Slayer 2 | HP 19/19 | Init +2 | AC 15; T 12; F 13 | BAB +2; CMB +5; CMD 17 | Fort +3; Ref +4; Will +0 | Perception +5 (+6 vs. Traps) | Speed 30 ft. | Light Load
RESOURCES:
Acid (1), Oil (1), Healer's Kit (10), Bear Trap (1/1), Tripwire Trap (1/1),

"It isn't that unusual, a fair number of Ratfolk practice Alchemy." Jonas says, correcting Alder. Once he is sure the fight is over for the moment, he sheaths his greatsword and begins to look around. "I'm sure someone must have called the guard... we'll have to explain this mess I'm sure." Jonas thinks with a sigh.


Female Aasimar (Azata-Blooded) Oracle 7/Ranger 2/Sorceress 1 HP: 112/112 | AC: 26/17/21 | Resist: Acid 5, Cold 5, Electricity 5 | F +10, R +12, W +11 (+1 vs. Illusion) | Per:+19 (Darkvision 60 ft.), Init: +4 | Spells: Sor: 1st - 4/4, Ora: 1st - 7/7, 2nd - 7/7, 3rd - 5/5 | Status:

When the blood and gore vanish, Aleda blinks and looks at her sword for a moment before running her fingers along the blade to make sure it was really clean.

"That's never happened before," she mutters before sheathing it and turning to the others.

"So, what are we looking for at Delver's Square?"


Male
Spells Prepared:
0th- Light, Detect Magic, Jolt, Ghost Sound, Prestidigitation || 1st- Shocking Grasp, Silent Image, Mage Armor
Human(draconic heritage) Blood Arcanist 3| HP 18/18 | Init +2 | AC 13; T 12; F 11 | BAB +1; CMB +1; CMD 14 | Fort +2; Ref +3; Will +4 | Perception +5 | Speed 30 ft. | Light Load

From the Ptolus PG:
"He has read that it is common for people to post job announcements and contracts seeking adventurers in Delver's Square. If there is already a job out on the ratfolk, we could make a little spending money by dealing with these pests."
And provide me a convenient reason enlist our little company for exploration, he thinks to himself.


HP: 12 (13) | AC: 16; T: 13; FF: 13 | Init +3 | Fort +6; Ref +5; Will +2 Burn: 0 (7)

"So we're off to some square then?"


Male Human Psion 10/Atlanteologist 10

Pretty soon, you hear whistles as the city watch begins to move into the area.


Female Aasimar (Azata-Blooded) Oracle 7/Ranger 2/Sorceress 1 HP: 112/112 | AC: 26/17/21 | Resist: Acid 5, Cold 5, Electricity 5 | F +10, R +12, W +11 (+1 vs. Illusion) | Per:+19 (Darkvision 60 ft.), Init: +4 | Spells: Sor: 1st - 4/4, Ora: 1st - 7/7, 2nd - 7/7, 3rd - 5/5 | Status:

Aleda actually begins to look nervous as the watch starts to arrive.

"C'mon! Let's go," she says as she tries (and likely fails) to push Kali along towards Delver's Square.


WS:19 BS:46 S:21 T:21 Ag:43 Int:37 WP:31 Fw:44 Secondary: Att:1 Wnd:9 SP:2 TP:4 Mag:0 In:0 Fate:12

Alder drifts into the shadows and keeps watch on the rest of the party from concealment. He will follow once they are away from the local guards.

Stealth: 1d10 + 15 ⇒ (8) + 15 = 23


HP: 12 (13) | AC: 16; T: 13; FF: 13 | Init +3 | Fort +6; Ref +5; Will +2 Burn: 0 (7)

Kali has sheathed her scythe and continues to walk down the street, content that she has done nothing wrong.


Female Aasimar (Azata-Blooded) Oracle 7/Ranger 2/Sorceress 1 HP: 112/112 | AC: 26/17/21 | Resist: Acid 5, Cold 5, Electricity 5 | F +10, R +12, W +11 (+1 vs. Illusion) | Per:+19 (Darkvision 60 ft.), Init: +4 | Spells: Sor: 1st - 4/4, Ora: 1st - 7/7, 2nd - 7/7, 3rd - 5/5 | Status:

The young swordswoman nearly falls flat on her face as Kali starts walking, but her relief is tempered by the pace the warrior adopts. Rather than push the issue, Aleda keeps an eye out and hopes the guards do not stop them for questions.

Perception: 1d20 + 3 ⇒ (20) + 3 = 23


Male Human Psion 10/Atlanteologist 10
Alder Tiller wrote:

Alder drifts into the shadows and keeps watch on the rest of the party from concealment. He will follow once they are away from the local guards.

Stealth: 1d10 + 15 ⇒ (8) + 15 = 23

Alder melds into the shadows quite easily as the watchmen approaches.

Quote:

The young swordswoman nearly falls flat on her face as Kali starts walking, but her relief is tempered by the pace the warrior adopts. Rather than push the issue, Aleda keeps an eye out and hopes the guards do not stop them for questions.

Perception: 1d20 + 3 ⇒ (20) + 3 = 23

Aleda finds out that the watchmen are approaching quickly and on horses.


WS:19 BS:46 S:21 T:21 Ag:43 Int:37 WP:31 Fw:44 Secondary: Att:1 Wnd:9 SP:2 TP:4 Mag:0 In:0 Fate:12

LOL, I just noticed, for whatever reason, I rolled a d10 for my stealth...oops!


Male Human Psion 10/Atlanteologist 10
Alder Tiller wrote:
LOL, I just noticed, for whatever reason, I rolled a d10 for my stealth...oops!

I did too. But it's often easy to overlook the die that first time.


Female Aasimar (Azata-Blooded) Oracle 7/Ranger 2/Sorceress 1 HP: 112/112 | AC: 26/17/21 | Resist: Acid 5, Cold 5, Electricity 5 | F +10, R +12, W +11 (+1 vs. Illusion) | Per:+19 (Darkvision 60 ft.), Init: +4 | Spells: Sor: 1st - 4/4, Ora: 1st - 7/7, 2nd - 7/7, 3rd - 5/5 | Status:

Aleda groans and hangs her head in resignation. She really didn't want to talk to the guards. They always started asking questions that were awkward to answer. She'd have to answer them to, there wasn't any way she could get out of this with them so close and on horses.


Neutral Evil Adult Male Human Slayer 2 | HP 19/19 | Init +2 | AC 15; T 12; F 13 | BAB +2; CMB +5; CMD 17 | Fort +3; Ref +4; Will +0 | Perception +5 (+6 vs. Traps) | Speed 30 ft. | Light Load
RESOURCES:
Acid (1), Oil (1), Healer's Kit (10), Bear Trap (1/1), Tripwire Trap (1/1),

"We should probably speak to the Guard before heading to Delver's Square." Jonas says confidently. Noting the suspicious actions of several of his would-be comrades, he continues;
"Delver's repelling an incursion is actually a fairly common occurrence, and I'm sure the Guard has seen stranger groups than ours. So I doubt there will be any trouble."


Male
Spells Prepared:
0th- Light, Detect Magic, Jolt, Ghost Sound, Prestidigitation || 1st- Shocking Grasp, Silent Image, Mage Armor
Human(draconic heritage) Blood Arcanist 3| HP 18/18 | Init +2 | AC 13; T 12; F 11 | BAB +1; CMB +1; CMD 14 | Fort +2; Ref +3; Will +4 | Perception +5 | Speed 30 ft. | Light Load

Maybe they'll be able to tell us about the ratfolk problem...
"He agrees with Jonas, shall we see what the guards have to say?"


HP: 12 (13) | AC: 16; T: 13; FF: 13 | Init +3 | Fort +6; Ref +5; Will +2 Burn: 0 (7)

"Is what passes for your king here?"


Male Human Psion 10/Atlanteologist 10

The city watch reaches you and the guy leading them asks, "We heard of ratmen in this area. Is everything okay?"


Female Aasimar (Azata-Blooded) Oracle 7/Ranger 2/Sorceress 1 HP: 112/112 | AC: 26/17/21 | Resist: Acid 5, Cold 5, Electricity 5 | F +10, R +12, W +11 (+1 vs. Illusion) | Per:+19 (Darkvision 60 ft.), Init: +4 | Spells: Sor: 1st - 4/4, Ora: 1st - 7/7, 2nd - 7/7, 3rd - 5/5 | Status:

Aleda keeps her mouth closed, her hood pulled low, and her eyes on the toes of someone's boots. She really wants someone else to handle this conversation.


Male Skink
VITALS:
AC: 19, T: 15, FF: 15; HP: 17/17; F:4, R:7, W:2 (+2 vs poison); CMB +0; CMD 14; Init: +4; Perc: +7
Vivisectionist 2
SKILLS:
Acro +3(+7 jump),Climb +11,Craft (alch)+13,DD+6,Escape Artist +5,K.(nature) +9,Perc +7,SoH +8(+14 to hide on body),Stealth +21,Survival +7,Swim +11,UMD +4

"Yesssss. We okay. Ratsssss. Big onesssss. Walk and talk. Very odd. Not sssssen ever" the little chameleon skink pipes up

-Posted with Wayfinder


HP: 12 (13) | AC: 16; T: 13; FF: 13 | Init +3 | Fort +6; Ref +5; Will +2 Burn: 0 (7)

"Greetings, protectors of the king. We have insured that the people of your city are safe from underground ratmen. No need to thank us."

-Posted with Wayfinder


Male Human Psion 10/Atlanteologist 10

"No need, surely. Where did you see the ratmen come from?"


HP: 12 (13) | AC: 16; T: 13; FF: 13 | Init +3 | Fort +6; Ref +5; Will +2 Burn: 0 (7)

"Holes into the underground. Something called a Sewer."


Neutral Evil Adult Male Human Slayer 2 | HP 19/19 | Init +2 | AC 15; T 12; F 13 | BAB +2; CMB +5; CMD 17 | Fort +3; Ref +4; Will +0 | Perception +5 (+6 vs. Traps) | Speed 30 ft. | Light Load
RESOURCES:
Acid (1), Oil (1), Healer's Kit (10), Bear Trap (1/1), Tripwire Trap (1/1),

"The townsfolk said they were pillaging their homes, so we slew the four ratfolk we encountered. Most likely there are more where those came from." Jonas says, pointing to the sewer grate from which he assumes the ratfolk emerged.


Male
Spells Prepared:
0th- Light, Detect Magic, Jolt, Ghost Sound, Prestidigitation || 1st- Shocking Grasp, Silent Image, Mage Armor
Human(draconic heritage) Blood Arcanist 3| HP 18/18 | Init +2 | AC 13; T 12; F 11 | BAB +1; CMB +1; CMD 14 | Fort +2; Ref +3; Will +4 | Perception +5 | Speed 30 ft. | Light Load

"The bodies should still be below the sewage entrance, and the wounded likely haven't run much further." Shellin adds.


Male Human Psion 10/Atlanteologist 10

"Is that true?" the captain of the City Watch responds with. "Why are they coming to the surface?"


Male Skink
VITALS:
AC: 19, T: 15, FF: 15; HP: 17/17; F:4, R:7, W:2 (+2 vs poison); CMB +0; CMD 14; Init: +4; Perc: +7
Vivisectionist 2
SKILLS:
Acro +3(+7 jump),Climb +11,Craft (alch)+13,DD+6,Escape Artist +5,K.(nature) +9,Perc +7,SoH +8(+14 to hide on body),Stealth +21,Survival +7,Swim +11,UMD +4

"Feassssst? Ssssssewers no have food for them... I would do sssssame" the Skink nods as he tries to puzzle out the motives of coming into the city

-Posted with Wayfinder


HP: 12 (13) | AC: 16; T: 13; FF: 13 | Init +3 | Fort +6; Ref +5; Will +2 Burn: 0 (7)

"Food is a good guess, or other reasons."


Male Human Psion 10/Atlanteologist 10

"We'll take it from here," he said. "Craven little things."


Female Aasimar (Azata-Blooded) Oracle 7/Ranger 2/Sorceress 1 HP: 112/112 | AC: 26/17/21 | Resist: Acid 5, Cold 5, Electricity 5 | F +10, R +12, W +11 (+1 vs. Illusion) | Per:+19 (Darkvision 60 ft.), Init: +4 | Spells: Sor: 1st - 4/4, Ora: 1st - 7/7, 2nd - 7/7, 3rd - 5/5 | Status:

Seeing that guards weren't paying her any mind, Aleda quickly relaxed, then grew bored and began looking for Hallach Fancon as she wandered towards the Southern Market Square.

Perception: 1d20 + 3 ⇒ (8) + 3 = 11


HP: 12 (13) | AC: 16; T: 13; FF: 13 | Init +3 | Fort +6; Ref +5; Will +2 Burn: 0 (7)

"Tell your king that we have no plans to invade at this time, at least none that I know of." Kali nods respectfully, then looks to the others to lead.


WS:19 BS:46 S:21 T:21 Ag:43 Int:37 WP:31 Fw:44 Secondary: Att:1 Wnd:9 SP:2 TP:4 Mag:0 In:0 Fate:12

Alder keeps the others in sight, and once out of the sight of the guards, he fades back out of the shadows to walk with the others, saying nothing.


Male
Spells Prepared:
0th- Light, Detect Magic, Jolt, Ghost Sound, Prestidigitation || 1st- Shocking Grasp, Silent Image, Mage Armor
Human(draconic heritage) Blood Arcanist 3| HP 18/18 | Init +2 | AC 13; T 12; F 11 | BAB +1; CMB +1; CMD 14 | Fort +2; Ref +3; Will +4 | Perception +5 | Speed 30 ft. | Light Load

I wonder if the ratfolk are based under the South Market, or elsewhere?
"Have you had any recent trouble with the ratfolk? If so, has it only been in this district, or have they been popping up elsewhere?"


Male Human Psion 10/Atlanteologist 10

"Just here, although we are saying it's an overpopulation problem," says the captain.


Male
Spells Prepared:
0th- Light, Detect Magic, Jolt, Ghost Sound, Prestidigitation || 1st- Shocking Grasp, Silent Image, Mage Armor
Human(draconic heritage) Blood Arcanist 3| HP 18/18 | Init +2 | AC 13; T 12; F 11 | BAB +1; CMB +1; CMD 14 | Fort +2; Ref +3; Will +4 | Perception +5 | Speed 30 ft. | Light Load

Hey guys, started a new job and FINALLY done with on-boarding and exhaustion, sorry for the fade-away. DANG, have we been quiet, though!

"Well, glad we could help gentlemen. Do any of you know if anyone has put a contract or job announcement on the vermin?"


HP: 12 (13) | AC: 16; T: 13; FF: 13 | Init +3 | Fort +6; Ref +5; Will +2 Burn: 0 (7)

I'm basically waiting on the next scene.


Male Skink
VITALS:
AC: 19, T: 15, FF: 15; HP: 17/17; F:4, R:7, W:2 (+2 vs poison); CMB +0; CMD 14; Init: +4; Perc: +7
Vivisectionist 2
SKILLS:
Acro +3(+7 jump),Climb +11,Craft (alch)+13,DD+6,Escape Artist +5,K.(nature) +9,Perc +7,SoH +8(+14 to hide on body),Stealth +21,Survival +7,Swim +11,UMD +4

yup. =^^=

-Posted with Wayfinder


Neutral Evil Adult Male Human Slayer 2 | HP 19/19 | Init +2 | AC 15; T 12; F 13 | BAB +2; CMB +5; CMD 17 | Fort +3; Ref +4; Will +0 | Perception +5 (+6 vs. Traps) | Speed 30 ft. | Light Load
RESOURCES:
Acid (1), Oil (1), Healer's Kit (10), Bear Trap (1/1), Tripwire Trap (1/1),

Likewise, waiting on a hook. The NPCs reaction didn't give us anything to push the scene forward with.

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