Project Gatekeeper (Inactive)

Game Master Browman

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Male African American SWAT Close Quarters Weapon Specialist | " Diehard "

Mercy could be your Nickname. I was going off Angel like Guardian Angel based on her MO.

As for Browman. You should be relatively fine, do you have any Heavies or Snipers?


Female Human Paratrooper Medic

Ouch! Yeah, that Mission kicked my ass the first time I ever got it too. Was totally unprepared for it.

The Next time(s) I did, I totally had Mech Troopers by that point :p


Male African American SWAT Close Quarters Weapon Specialist | " Diehard "

Ah, You've played Longwar Anna? Having MECH Troopers completely helps... AOE is a premium.


I have a scout, rocketeer, medic, infantry, engineer, assault and a brand new guy. Only the medic has more that 2 ranks though, so no halo-targeting, shred other than one rocket on the missile guy or much in the way of talents. As I said I have 3 teams on cool down and a whole pile of injuries right now so my A-team this is not. I just did the newfoundland mission, somehow without losing a guy and only having to re-load once.

Edit: when i get mechs, which i hope is really soon. I desperately need some more firepower, which class should I upgrade? I am thinking an engineer.


Male African American SWAT Close Quarters Weapon Specialist | " Diehard "

As you can tell by my character I would say Assault but that isnt you if your gut says something you should go with it.

Now i've thought about Callsigns for people

Anna: Angel
Jack: Tank
Mark: Snake
Roger: Techie
Bob: Loader
Jessica: Monk
Lema: TBD


Female Human Paratrooper Medic

I mean, I've always found Snipers, especially with Squadsight, to be a godsend in my games.

@Pete: Yeah, played Longwar. Its fun and goes a long way to making it feel a lot more fair at times especially on the tougher difficulties.

Monk/Ghost/Shadow would work haha! Jessica doesn't talk much and just follows Anna around (I also have a one-track mind so I sometimes forget to make her interact :x )


Anna White-Campbell wrote:

I mean, I've always found Snipers, especially with Squadsight, to be a godsend in my games.

@Pete: Yeah, played Longwar. Its fun and goes a long way to making it feel a lot more fair at times especially on the tougher difficulties.

Monk/Ghost/Shadow would work haha! Jessica doesn't talk much and just follows Anna around (I also have a one-track mind so I sometimes forget to make her interact :x )

Snipers are amazing, I just didn't bring one since it was supposed to be a built up urban area and all my good snipers are fatigued/ wounded.

One of my favorite things about long war is the increased options for classes and increased choice in each class. In regular x-com lots of choices were super obvious for abilities at each rank. In long war, I usually want at least 2 of the 3 options. Still some obvious ones like the gunner with halo targeting and shredder ammo.


Female Human Paratrooper Medic

Argh! Yeah. But even in Urban Settings, Squadsight alone makes them just sooooo good when you get it.

Before that, Its pretty much them Camping on top of a building which might not be the best thing ever.

By the end, all I had was: Sniper, Psytrooper Medic and as many Mechtroopers as I could possibly sustain.


Reconnaissance Specialist | Callsign "Spectre"

I was hoping for something more along the lines of Ghost or Spectre, but I'll take any cool sounding callsign!


Male African American SWAT Close Quarters Weapon Specialist | " Diehard "

Well I cant use Spectre as thats the name I proposed for the first aliens. It was an idea not written in stone.


Lets try not to make our callsigns our exact jobs, otherwise they know what to expect if anyone taps into our comms

I say Mark's callsign is "Tea time"

Jack: Burger
Pete: Peanut Butter
Anna: Bones


Male Human Dude

For anybody interested, This War of Mine has a board game rendition on Kickstarter. It looks amazing and currently comes with many free expansions tossed in due to overwhelming support and having many stretch goals unlocked.

This War of Mine

Jack has been called many things over his career, he'll answer to just about anything the group decides.


Thanks for bringing this Kickstarter to our attention Jack.

Regarding call signs, Roger isn't being funny. Roger's demeanour is 'lateral thinker', so I try to go for a bit of the 'unconventional' in his ideas. 'Tea time' is perhaps the most obvious, very 'English' but also dictating as Mark is their leader, because when it is 'tea time' we obey it and stop what we were doing. Jack is a big tough American, what is bigger and more beloved than the American burger? Peanut butter was invented by an African American, and is one of the most beloved food in America. Roger may not always agree with Pete, but he still likes him. 'Bones' is simply a reference to Star Trek the original series, McCoy is cool as hell, as is Anna.

I hope none took offence to the names Roger suggested, Roger is simply a little bit of an oddball :D


Male Human Dude
Roger Macaskill wrote:

Thanks for bringing this Kickstarter to our attention Jack.

Regarding call signs, Roger isn't being funny. Jack is a big tough American, what is bigger and more beloved than the American burger?

I hope none took offence to the names Roger suggested, Roger is simply a little bit of an oddball :D

The only note about Jack's call sign is that he is, in fact, a Canadian! (Canadian) "Bacon" or "Moose" would probably be more along the lines of Roger's train of thought =)


SWAT Gunner Jack wrote:
Roger Macaskill wrote:

Thanks for bringing this Kickstarter to our attention Jack.

Regarding call signs, Roger isn't being funny. Jack is a big tough American, what is bigger and more beloved than the American burger?

I hope none took offence to the names Roger suggested, Roger is simply a little bit of an oddball :D

The only note about Jack's call sign is that he is, in fact, a Canadian! (Canadian) "Bacon" or "Moose" would probably be more along the lines of Roger's train of thought =)

My bad! I totally forgot about Jack's mooseburger commets

In that case he'll suggest the name "Robot King" https://www.youtube.com/watch?v=sNJmfuEWR8w


Female Human Paratrooper Medic

With my 400xp I'll do the Following:

Awareness: Known 100xp -> +10 200xp (aptitudes Perception & Fieldcraft)
Perception 1st Advancement (+5?) 100xp

Total of 400xp.

+++

\o/ I, for some reason, thought the Bones was a reference to the show of the same name lol.


Anna White-Campbell wrote:

With my 400xp I'll do the Following:

Awareness: Known 100xp -> +10 200xp (aptitudes Perception & Fieldcraft)
Perception 1st Advancement (+5?) 100xp

Total of 400xp.

+++

\o/ I, for some reason, thought the Bones was a reference to the show of the same name lol.

haha! give me some credit


Reconnaissance Specialist | Callsign "Spectre"

Spent 250xp on Intermediate BS, saved 150xp.

What's the deal with visiting the armoury? I'd like to get some upgrades on my M4.


Mark Castle wrote:

Spent 250xp on Intermediate BS, saved 150xp.

What's the deal with visiting the armoury? I'd like to get some upgrades on my M4.

Just let me know what gear you want to change out.


Two other things.

First everyone gets +1 to their total rarity.

Second, how do people want to handle things if someone dies? Should their new character come back with the same XP, starting XP or somewhere in the middle?


Male African American SWAT Close Quarters Weapon Specialist | " Diehard "

250 XP On Intermediate Agility 150XP saved.

As to death, I'm not fully sure. It depends on how much you want to preserve the premise of X-com in a way. Those who live longer go up in rank, strength, and experience. Very rarely is the new person at the same level as your A-Team, though they tend to benefit from the progress set forth by said team ( Equipment and other available functions)

Im pretty neutral on that.


Pete Carlton wrote:

250 XP On Intermediate Agility 150XP saved.

As to death, I'm not fully sure. It depends on how much you want to preserve the premise of X-com in a way. Those who live longer go up in rank, strength, and experience. Very rarely is the new person at the same level as your A-Team, though they tend to benefit from the progress set forth by said team ( Equipment and other available functions)

Im pretty neutral on that.

So maybe new people come back with half the XP their last character had?


Male African American SWAT Close Quarters Weapon Specialist | " Diehard "

I can see that, if such a thing happens. Although it'll be pretty hard until after people burn their fate but I'm not opposed to that rule. Overall X, while nice is not that much of a factor past creation and the first maybe 5 missions.

Once you have Awareness Dodge and your key character defining abilities it is simply specialization and competence.

Pete has some stuff down the melee route but thats different.


Personally, I'd say just come back with equal XP.

In Xcom you play the whole team, so it's not a big deal if one or two people are underpowered, you've still got the characters you love in there. But I'd worry that people here would lose interest if they are playing at a lower level. Also it would mean they'd be more likely to die again.


Male African American SWAT Close Quarters Weapon Specialist | " Diehard "

I wouldn't but I know people who would and that is a fair assessment. As I said I'm neutral to this.


This is why I asked now, before anyone has died.


Roger will be switching out his C-8 for an M16. He'll work on customizing the grip on the new gun for himself

Tech-Use 34: 1d100 ⇒ 19

He'll requisition a Flak Vest and a Helmet. Trade out his Photo-visor for a Rebreather.

...not sure what to use the +1 rarity on, if anyone needs something you can borrow it.


Male African American SWAT Close Quarters Weapon Specialist | " Diehard "

Dont you already have a Flak Suit and Helmet?


Nope, naked as the gods intended


Male African American SWAT Close Quarters Weapon Specialist | " Diehard "

Lol, from what people are getting hit by you might as well have been naked. Why would you go out twice without some sort of protection?


Female Human Paratrooper Medic

Well, in terms of Gear, I'm totally swapping out the C8 with the Tracer Rounds for an M16 with Manstopper Rounds instead. If I can, I'll keep the Custom Grip and Modified Stock (I assume I can).

With the +1 Rarity...I guess I could give Jessica Tracer Rounds since that gives a further +5BS if they're helping you shoot.

Otherwise, I'm spending my XP as previously stated.


Male African American SWAT Close Quarters Weapon Specialist | " Diehard "

Everyone seems to be taking Pete's Loadout choice weee~


Reconnaissance Specialist | Callsign "Spectre"

I've tried games where people come back with less XP, and it always ends in a spiral of death - weaker characters die more easily, and come back incrementally weaker and weaker. My vote is for people to come back with the same XP.

I'd like an armourer to put a Custom Grip on my M4. Wasn't as accurate with it as I'd have liked, which is why Mark is going to spend some downtime on the range with it.


Male Human Dude

IF: Jack has access to an alien strength stun taser,

THEN: Jack invests up to 500xp on training and banks any remaining.

ELSE: Jack drops 500xp on Awareness and Ballistic Skill (1)

Jacks load out:

Heavy launcher
Combat shotgun
Electric Taser or Electric Pistol

Slots

Rocket (+1 bonus for total of 2)
EMP rocket x2 (?)
Rebreather
Bag of manacles (?)

I have a rarity to "invest" if that's what's needed. Submitted my ADREP to the QM, curious to see what they do. I make my intent known to try and capture them alive, that should garner some support.


Male African American SWAT Close Quarters Weapon Specialist | " Diehard "

The Idea I had for the Armor would be 5 to everywhere but -20 to Agility checks, No heavy weapons. Since its basically more plates along the arms and legs and more weight. A name like Flak Armor or Flak Suit (Experimental).

With this they can test different metals with the plates to calibrate in Pete's armor what will be needed to reduce the damage from the alien tech. Which inadvertently may accelerate research on the weapons themselves.

It would likely take Pete's rarity to do as I would think there wouldnt be more than one.

Otherwise he will use it to get Mono on his Blade.


Hey guys, I'm afraid with work getting busier I'm going to have to bow out of this game. I guess Roger will help the R&D guys work on a better armor. Was fun though and hope I get the opportunity to play more with you another time.


Male African American SWAT Close Quarters Weapon Specialist | " Diehard "

Damn thats sad. It was good to have you around. So I suppose it makes sense that Roger might have been to distraught at Lema's lack of awareness that he decides to switch focuses.


Reconnaissance Specialist | Callsign "Spectre"

Sad times, you'll be missed.


Male African American SWAT Close Quarters Weapon Specialist | " Diehard "

I assume we will be picking up another soldier? If so, how do we want to go about doing that?


Female Human Paratrooper Medic

Thats lame but I understand :(

Maybe see if anyone from the recruitment thread is up for it first?


Thanks for letting us know roger.

I plan to contact people from recruitment over the next couple days.

But my posting will likely be limited the rest of this week, I hope to have my next gameplay post up tonight.


Male African American SWAT Close Quarters Weapon Specialist | " Diehard "

Welcome back Browman.


Male African American SWAT Close Quarters Weapon Specialist | " Diehard "

Happy Memorial Day Btw


Male Human Dude

Happy Memorial Day indeed. I observe Memorial Day on 1 July; it's for essentially the same reason but different uniform and period in time. Where I grew up, people observed Memorial Day long before they celebrated Canada Day, it's essentially a second Remembrance Day.


Male African American SWAT Close Quarters Weapon Specialist | " Diehard "

Well ofcourse that makes sense. Depending on where you live and what your country has gone through you will have different times and observances.


Reconnaissance Specialist | Callsign "Spectre"

In the UK we have Remembrance Day on November 11th, the day of the end of the First World War, which is similar to Memorial Day in spirit.


Male African American SWAT Close Quarters Weapon Specialist | " Diehard "

Browman I'm confused when you say go to that location what do you mean? Do you mean we go to the cave entrance OR go into the caves from a different location?


Pete Carlton wrote:
Browman I'm confused when you say go to that location what do you mean? Do you mean we go to the cave entrance OR go into the caves from a different location?

You landed 2 kilometers north of where HQ thinks the enemy craft landed. You know of entrances to the cave system between where Powerline dropped you off and the location of the enemy Landing Zone.

Are you going to enter the cave through one of those entrances or go to the enemy LZ?


Male African American SWAT Close Quarters Weapon Specialist | " Diehard "

Oh, We should probably go through the caves instead. That would likely get the drop on them instead of blindly going to the LZ. It's getting Dark anyway.


Male African American SWAT Close Quarters Weapon Specialist | " Diehard "

I guess thats what we do since no one has put any input on the idea.

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