Round 3 would be terribly anti-climactic, so to make a long story short, the necromancer, seeing that all is lost, runs screaming toward a black tapestry covering the nearest window and hurls himself through it, smashing through the glass beyond, and plummeting to his death in the street, thirteen stories below....
Struggles to break free of the hold person spell....Will save vs DC 23 hold person 1d20 + 10 ⇒ (16) + 10 = 26....success! He manages to shrug off the paralysis, and is therefore no longer susceptible to a coup de grace when Marcus' turn comes.... Breaking free of hold person with a successful save is a full-round action, so he can do nothing else this round....
Marcus Greer wrote:
Will save vs DC 23 hold person 1d20 + 10 ⇒ (8) + 10 = 18 fails! The necromancer barely has time to utter a curse as he feels his muscles lock up with magic paralysis!
F++&!!! I don't have a single f#ing feather fall spell prepped! AAAAAAAAAAAAAAAAAAAAAAHHHHHH!!!!! The necromancer plummets 170 ft to the canyon floor below, taking 17d6 ⇒ (2, 3, 6, 4, 1, 3, 2, 2, 2, 6, 2, 2, 2, 4, 6, 6, 6) = 59 falling damage.... Because Radsworth technically acted before the necro in initiative, I retroactively rule that he could not have caught Koran and MJ in his wave of exhaustion spell while lying on his half-dead ass on the canyon floor 170 ft below.... |