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![]() Round 3 would be terribly anti-climactic, so to make a long story short, the necromancer, seeing that all is lost, runs screaming toward a black tapestry covering the nearest window and hurls himself through it, smashing through the glass beyond, and plummeting to his death in the street, thirteen stories below.... ![]()
![]() Struggles to break free of the hold person spell....Will save vs DC 23 hold person 1d20 + 10 ⇒ (16) + 10 = 26....success! He manages to shrug off the paralysis, and is therefore no longer susceptible to a coup de grace when Marcus' turn comes.... Breaking free of hold person with a successful save is a full-round action, so he can do nothing else this round.... ![]()
![]() Marcus Greer wrote:
Will save vs DC 23 hold person 1d20 + 10 ⇒ (8) + 10 = 18 fails! The necromancer barely has time to utter a curse as he feels his muscles lock up with magic paralysis! ![]()
![]() F#!~!!! I don't have a single f$~&ing feather fall spell prepped! AAAAAAAAAAAAAAAAAAAAAAHHHHHH!!!!! The necromancer plummets 170 ft to the canyon floor below, taking 17d6 ⇒ (2, 3, 6, 4, 1, 3, 2, 2, 2, 6, 2, 2, 2, 4, 6, 6, 6) = 59 falling damage.... Because Radsworth technically acted before the necro in initiative, I retroactively rule that he could not have caught Koran and MJ in his wave of exhaustion spell while lying on his half-dead ass on the canyon floor 170 ft below.... |