Danse Macabre

Necromancer of Cthulhu's page

17 posts. Alias of Michael Johnson 66.


RSS


The black-robed necromancers, summoners, oracles, and sorcerers applaud loudly, whistling, screaming, and howling their approval of the entertainment before them....


Humanoid figures in black robes and cowls sit on the tiers, perhaps a dozen or more....


Round 3 would be terribly anti-climactic, so to make a long story short, the necromancer, seeing that all is lost, runs screaming toward a black tapestry covering the nearest window and hurls himself through it, smashing through the glass beyond, and plummeting to his death in the street, thirteen stories below....


The ghost of Marie manifests with axe in hands.... She whacks the Necromancer with a flurry of blows that all draw blood, and screams of pain, from the wicked cultist!


Struggles to break free of the hold person spell....Will save vs DC 23 hold person 1d20 + 10 ⇒ (16) + 10 = 26....success! He manages to shrug off the paralysis, and is therefore no longer susceptible to a coup de grace when Marcus' turn comes....

Breaking free of hold person with a successful save is a full-round action, so he can do nothing else this round....


Marcus Greer wrote:

Since everyone is obviously NOT going to stick around long enough to take a Blessing of Fervor, Marcus will have changed his plan.

Lamenting the fact that 5th level spells are ever so slightly out of his reach, he casts Hold Person on the Necromancer who escaped him earlier.

DC 23 Will.

Will save vs DC 23 hold person 1d20 + 10 ⇒ (8) + 10 = 18 fails! The necromancer barely has time to utter a curse as he feels his muscles lock up with magic paralysis!


Alerted by Marcus' greeting to the presence if his nemesis, the necromancer casts eyebite and targets Marcus this round....DC 23 Fort save or sickened....


Initiative result 24


Concentration vs DC 30 to cast teleport while grappled by black tentacles 1d20 + 16 ⇒ (16) + 16 = 32 succeeds.... The necromancer teleports away!


The necromancer utters a brief incantation, casting teleport (verbal component only, so no need for concentration check to cast while grappled) to escape the ropy black tentacle coiled around him! He vanishes, and there is no sign of his presence in the near vicinity....


Initiative 1d20 + 5 ⇒ (15) + 5 = 20


Reflex save vs DC 18 fireball from Rod of Faust 1d20 + 6 ⇒ (12) + 6 = 18 succeeds....the necromancer takes 17 fire damage!

HIIISSSSS!!!


Reflex save vs DC 14 fireball 1d20 + 6 ⇒ (9) + 6 = 15 succeeds....the necromancer takes 17 fire damage!


F#!~!!! I don't have a single f$~&ing feather fall spell prepped!

AAAAAAAAAAAAAAAAAAAAAAHHHHHH!!!!!

The necromancer plummets 170 ft to the canyon floor below, taking 17d6 ⇒ (2, 3, 6, 4, 1, 3, 2, 2, 2, 6, 2, 2, 2, 4, 6, 6, 6) = 59 falling damage....

Because Radsworth technically acted before the necro in initiative, I retroactively rule that he could not have caught Koran and MJ in his wave of exhaustion spell while lying on his half-dead ass on the canyon floor 170 ft below....


Casts waves of fatigue, a 30-ft cone that catches Koran and MJ, rendering them fatigued (cannot run or charge, -2 to Strength and Dexterity)!


Hurls a fireball into the FOs' midst, which catches Derrik, MJ, Koran, and Yingzen in its blast radius, dealing 10d6 ⇒ (1, 4, 1, 3, 6, 1, 6, 5, 4, 6) = 37 fire damage (DC 18 Ref for half)!


Initiative 1d20 + 5 ⇒ (2) + 5 = 7