Plunder & Infamy - A Skulls & Shackles PbP Adventure

Game Master DancingShadow


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Human Oracle (Life) lvl 2 (AC 16, CMD 14, HP 13/13, Fort: 0 Ref: 3 Will: 3, Init 1, Perc 0/-4)

Duo notice the crew on he side of the ship. Interested Duo moves over there and seeing Tam Tate "asks" "Whats going on out there friend?" diplomacy: 1d20 + 8 ⇒ (20) + 8 = 28


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

Possibly becoming impatient, Sunny scampers back down to the crews berth and straps on her curved blade. Then again cleverly wraps and ties her net about herself, before skipping over to Groks and sees if there's any spare daggers and sheaths to be found in her stores. (^_^)


Shade Psion 18

Day 13

Daytime - Drowned Vermin

@Those Who Made Perception checks: There seems to be no other activity except those on the Wormwood and this new ship.

Profession(sailor) DC 15:
The ship is listing enough that you can tell that she's taken on some water. It's likely that left alone, she'll sink in the next couple of days.

Sunny, when you approach the group of officers, all you get is a cold glare from Mister Plugg.

Duo, Tate looks up at you, "Ship's been found." He points over to the listing vessel.

After discussion for a bit, Captain Harrigan comes forward. "Looks like there's a ripe opportunity here and I mean ta' have it. Mister Plugg, would you pick out some o' th' crew for this little venture?" He looks back to the first mate.

Mister Plugg comes forward and picks out Alestone, Aoro, Duo, Lanliss, and Sunny. "You five, you'll be headin' over ta' th' boat." He thinks for a moment. "You'll be needin' someone ta' man th' longboat, though." He points to Syl. "Syl, that'll be your job."

"Aye, sir." Syl glares hatefully at all of you.

Harrigan speaks up again. "That boat supposedly held treasures found by a team of the Consortium, but she's presumed sunk, so long as no one finds out, she's fair game. That means that she's got MY treasure on board and I mean ta' have it. You all will be gettin' MY treasure 'fore it sinks, clear?" Harrigan grins.


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

Sunny bounces up and down at the Captain's orders,

"Aye aye! Sir!" Before scampering over to the side and simply diving over board. (^_^)

Did I get a couple more daggers from Grok? (^_^)


Dwarf Monk 2(Drunken Master/Sensei)/AC 16/19HP/F+7/R+6/W+7/Init +2/Percp +9

"Aye, Sir"
Alestone looks at his companions as he climbs into the boat, hoping their brief training aboard ship will keep them from sinking us all.


Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)

Day 13

Aoro eyes both Syl and Plugg once the Captain speaks.

Sense Motive 1d20 + 9 ⇒ (2) + 9 = 11 vs Syl
Sense Motive 1d20 + 9 ⇒ (5) + 9 = 14 vs Plugg

"Aye, Sir. Would you like us to see if the ship is still sea worthy?"

Aoro saw no point in throwing away a ship. You could always make changes so that no one would be the wiser as to what ship it was before.

Diplomacy 1d20 + 15 ⇒ (15) + 15 = 30 vs Captain

I guess no magic is on the ship. >.<
Edit-Why do the dice hate sense motive. x[


Male Elf Alchemist 2nd (Armor Class: 15 /19 / Hit Points: 13 / Saving Throws Fort +3,Reflex +5,Will +1 / Initiative +2 / Perception +8 Alchemist 2nd

Day 13: Ship Ahoy
Sense Motive: Sly
1d20 + 1 ⇒ (4) + 1 = 5
diplomacy: Grok
1d20 + 3 ⇒ (13) + 3 = 16

-------------------------------------------------
After hearing the Captians orders I nod and then look at Plugg, seeing the look on Sly's face I got down to Groks really quick and ask if she might have some reagents for some of my potions and extracts once I gather up what I can I go back up to deck and get into the boat
Before I go down to Grok's I explain to Duo what is going on


Human Oracle (Life) lvl 2 (AC 16, CMD 14, HP 13/13, Fort: 0 Ref: 3 Will: 3, Init 1, Perc 0/-4)

Duo ignores Sly's glare but, takes it as a warning to be ready to withhold healing if Sly attacks someone in the group.


Shade Psion 18

Day 13

Daytime - Drowned Vermin

Captain Harrigan shakes his head. "No use. That ship's done fer. It'll never make it ta' dry dock in that condition. Better ta' take what ya' can an' be done wit' it." He gestures harshly towards the ship, "Now be on yer way!" You have no clue as to the Captain's attitude towards you, but it seems like he reacted much more favorably than before.

@Aoro: The Emperor is over a couple hundred feet away, out of the range of detect magic. Plus, detect magic won't penetrate the hull.

@Sunny: Grok loans you three daggers to use.

Lanliss:
Grok looks at you rather blankly. "I've got nothin' like that on board. Sorry, hun."

The boat is lowered into the water and you all pile in, with Syl on the oars. She rows the boat out to the Emperor. "I ain't waitin' fer ya' if th' ship starts sinkin', so be quick!"

Grapples go up onto the railing of the Emperor and each of you easily climb the knotted ropes (DC 5). On board the ship finally, you can each feel the gentle slope to port. The wood of the ship feels weathered, but unkept, as if no one had smoothed it in a few months.

You are all on the main deck of the ship. There are aft- and forecastles on the Emperor. Stairs lead up the the decks on each side of them and a single door in each allows ingress into the chambers beneath each.


Male Elf Alchemist 2nd (Armor Class: 15 /19 / Hit Points: 13 / Saving Throws Fort +3,Reflex +5,Will +1 / Initiative +2 / Perception +8 Alchemist 2nd

Day 13: Ship Ahoy
Perception Check
1d20 + 8 ⇒ (7) + 8 = 15
-----------------------------
Once on board I do a quick servy of what I see and check to see if there are any open doors right away


Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)

Aoro recast his spells, no need to stumble on to a magical trap.

"I would suggest those he can take a hit lead the way, we can search deck by deck starting from the top. That way if she is sinking we are closer to escape with no surprises behind us."

Detect magic and message cast.


Human Oracle (Life) lvl 2 (AC 16, CMD 14, HP 13/13, Fort: 0 Ref: 3 Will: 3, Init 1, Perc 0/-4)

Duo preps channel positive energy encase of an ambush and takes a careful look around hoping to spot any attackers before they attack the group. perception: 1d20 + 0 ⇒ (5) + 0 = 5 Hey look its a ship!


Dwarf Monk 2(Drunken Master/Sensei)/AC 16/19HP/F+7/R+6/W+7/Init +2/Percp +9

Perception 1d20 + 9 ⇒ (19) + 9 = 28 (+2 for underwater treasure)
Profession Sailor 1d20 + 11 ⇒ (8) + 11 = 19
Alestone will take a quick look about and try and figure about how long the ship has before it will go under.

Aelstone whispers "Best if they take's the 'its and we dish 'em out."

That said Alestone will take a sip from his flask before putting it away and taking point.


Shade Psion 18

@Lanliss: Both doors are closed currently.

Alestone:
The ship will sink within the day.

@Aoro: Remember that detect magic requires concentration, so it'll drop as soon as you don't have a standard action to maintain it.


Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)

Aoro will search the deck.

Take 20 on Perception for 25

If nothing of interest is found.

"So shall we enter?"

He makes sure to keep at least one person in front and behind him. He next to useless close range.


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

Sunny happily swims along beside the long boat. When the group reach the listing vessel she takes a deep breath and duck-dives down.

DM Bound Shade:
So, Sunny's swim skill should let her get a good ways down so she can have a gander at the bottom of this wreck.

Perception:1d20 + 6 ⇒ (8) + 6 = 14

Also, how deep is the water here? How much space under the ship's keel?

Sunny pops to the surface and clambers up the ropes to join those on deck.

"Well...her hull looks like..."

Insert DM exposition here...


Dwarf Monk 2(Drunken Master/Sensei)/AC 16/19HP/F+7/R+6/W+7/Init +2/Percp +9

Perception1d20 + 9 ⇒ (9) + 9 = 18

Alestone will wait for Sunny to get up on deck and for Aoro to finish searching before speaking "Ships's got at bare minimum a few hours 'fore it sinks. I wouldn't want to be here on the marrow though. So let's be cautious but not lollygag about."

Alestone will move to the forecastle door, motion for Sunny to take the other side of the door with Aoro, Duo and Lanliss covering us from a bit back.

Assuming the party more or less falls in and nothing otherwise notable happens Alestone will give the door a quick listen before stepping to the side and trying to open it.


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

Sunny nods, though she is a little hesitant, (I'd like the DM's reply to what she's seen) though she draws her long, curved Elven blade and holds it ready (And in a very professional and skilled manner)

"So...have we lifted her hatches yet? Had a gander down into her hold space?" She whispers and indeed looks out over the deck to see the status of the large coverings that lead down into the tilting ship's holds.

Perception:1d20 + 4 ⇒ (8) + 4 = 12


Male Elf Alchemist 2nd (Armor Class: 15 /19 / Hit Points: 13 / Saving Throws Fort +3,Reflex +5,Will +1 / Initiative +2 / Perception +8 Alchemist 2nd

I follow in Alestones lead and grab Duo's arm and make sure that understands what is going on with things, I double check my pockets and get ready for anything


Human Oracle (Life) lvl 2 (AC 16, CMD 14, HP 13/13, Fort: 0 Ref: 3 Will: 3, Init 1, Perc 0/-4)

Duo fallows the groups lead ready to heal as needed. Every so offten checking Syl and Plugg's to make sure they don't try something funny.


Shade Psion 18

Day 13

Daytime - Drowned Vermin

Sunny:
You notice that the underside of the ship has several holes in it that have been hurriedly and inadequately patched. The keel itself bears signs of considerable strain and is heavily damaged. Even if the ship was taken to dry dock, she'd have to be nearly completely rebuilt. As is, she's only really worth salvage now. You'd estimate that at least part of the lowest deck is flooded.

The deck itself, now that you've given it a better look, is covered in old, old bloodstains. A rusted grate in the center shows into a chamber underneath, which is filled with spider webs.

DM's Secret Rolls:
1d20 + 11 ⇒ (8) + 11 = 19

Alestone, you listen at the door, but hear nothing inside. You push on the door, but find it to be stuck, as if something is holding it shut on the otherside. There is a bit of give to it.


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

Sunny thinks about what she's seen while swimming towards the ship.

"Um...guys? I think there be somat...wrong...here..." She backs away from the door slowly and inches towards the hatch opening into the lower decks/Cargo hold.

"Here be blood about th' place an' I did notice some one has done their best t' actually keep this tub afloat." Sunny keeps a closer eye on the cargo hatch.

"I think it all be a big, floatin' piece o' bait..." she whispers her final thoughts.

"Here, what be that stuff ye catch rats with?" She asks, her mind flicking to possibly something completely different.


Dwarf Monk 2(Drunken Master/Sensei)/AC 16/19HP/F+7/R+6/W+7/Init +2/Percp +9

"Sun' looks to me more like somethin' they found wasn't too pleasant. The sooner we find what we're lookin' for the sooner we can get off 'dis wreck. My 'pinion is still the door's an' I'm thinkin' the best way in is makin' use of your foot. "

Alestone waits at the side of the door for sunny to come back and kick it open or for somebody to suggest a better plan.


Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)

Aoro stays back, ready to cast a spell if needed.


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

Sunny looks dubiously at Alestone...then the door..then at Alestone again...

"Um...okay..." She says and walks up. Sets her balance as she sheathes her sword then,

Att Roll Sunder:1d20 + 2 ⇒ (11) + 2 = 13

Dam Roll Sunder:1d6 + 1 ⇒ (2) + 1 = 3

And staggers away...a little less than impressed. "I still think we should be liftin' th' hatches..." She grumbles...(¬_¬)

Yah..I don't think Sunny will be beating down doors any time soon. :P

She's snuggler, not a fighter. X3


Shade Psion 18

Day 13

Daytime - Drowned Vermin

Sunny hits the door, which just shudders slightly from the impact, but it has little noticeable effect on the wooden door.

The wind catching in the Emperor's weathered sails, the creaking of the wood, and the lapping of water against her sides are the only other sounds that greet you.


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

Sunny steps back, "Okeys, who else wants t'have a go?" She asks brightly. (^_^)


Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)

Aoro slaps his forehead with his hand and runs it down his face.

"By Nethys, how about this?"

He cast a simple spell of acid and uses it on the door. It was only wood after all, should burn thru without too much trouble.

Its an at will so he can use it as much as needed. Being a door that does not move touch AC should be 0, otherwise feel free to roll for me. Acid dmg is 1d3 per casting.


Male Elf Alchemist 2nd (Armor Class: 15 /19 / Hit Points: 13 / Saving Throws Fort +3,Reflex +5,Will +1 / Initiative +2 / Perception +8 Alchemist 2nd

Day 13: Ship ahoy
Perception check
1d20 + 8 ⇒ (12) + 8 = 20
-----------------------------
Uh, Aoro, if your going to put acid on the door, I sure as hope that your putting on the hinges of the door and not just the door so that we can open it with out hurting ourselves.

shakes his head sliently and then does another quick peek around the deck again to make sure nothing is creeping up on them


Human Oracle (Life) lvl 2 (AC 16, CMD 14, HP 13/13, Fort: 0 Ref: 3 Will: 3, Init 1, Perc 0/-4)

Duo taps sunny on the shoulder, " were the holes on the ship big enough to fit people into? Perhaps we could use those or another part of the ship to get in." that "said" Duo starts making his way along the top of the ship looking for another good way in.

----
perception: 1d20 ⇒ 16
I could take my time correct so the dice or a 20 what ever works better, i guess.


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

Sunny seems to absently give Duo a hug in passing,

"Oh no! They were great big holes. The type ye put canvas and what not over t' stop a boat from sinkin'." Sunny explains. She turns Duo to look at the main hatch covers,

"If we both get an end, we's can lift one up an' have a look-see inside." She suggests. (^_^)


Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)

Acid from acid splash disappears after one round, only the damage will remain, thats why its magical. ;P Yes he would go for the hinges first.


Shade Psion 18

Day 13

Daytime - Drowned Vermin

After liberal application of acid, the hinges on the door are nearly gone, but the door still stands in the frame. A push or solid enough touch finds that whatever was holding it is keeping it upright in the door frame, but it certainly has more give to it now.


Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)

Aoro looks at the door.

"Well now that the hinges are gone, we can just pull it out. By we I mean not me."

He steps back to let someone better suited room to work. If something was holding the door it would not be able to resist being pulled and pushed at random, sooner or later the balance would be loss. At worst he would have to use his acid to eat up most of the door.


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

Seeing folks still working on the door Sunny frowns,

"Here, can any one check an' see if there in't some sort o' present behind that? Y'know, maybe a trap or somat?" She asks, suggests.

Continuing to check out the ship's hatches with Duo. (^_^)


Male Elf Alchemist 2nd (Armor Class: 15 /19 / Hit Points: 13 / Saving Throws Fort +3,Reflex +5,Will +1 / Initiative +2 / Perception +8 Alchemist 2nd

Not myself Sunny, I do not know how to search for those types of things, I would suggest though that we all move back from the door for a bit find a peice of timber to push the door down with


Shade Psion 18

Day 13

Daytime - Drowned Vermin

@Duo & Sunny: You look down into the room beyond the grate. It's covered in webbing and several spiders the size of your fist can be seen crawling around on the webs amongst numerous other smaller ones. The grate itself is on hinges, which are heavily rusted, but do not seem to be broken.


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

Sunny looks at Duo, grins, and indicates the hatch with a 'lifting' motion.

"On'a count o' three?" She asks, even as she kneels down and prepares to lift the 'lid' She looks over a shoulder,

"Hey mates! We's got some spiders an' stuff crawling about here! maybe come an' help squish 'em?" (^_^)

Remember, safety first and lift with yer knees! (^_^)


Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)

Aoro shakes his head looking down into the web.

"You want to jump into a spider coloney's web. How do you intend to stop yourself from being stuck in the web or get back out. Would also like to know how your going to deal with what could be dozens of spiders likely with poison swarming you."

Regardles of the reply he shakes his head again.

"I will take the stairs over a spider pit."

At least they knew what to expect once they got the damnable door open.


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

Sunny pokes her tongue out at Aoro, :P

"I weren't sayin' I be jumin' in'a hole. I were askin' if'n some one were t'come an' take care o' this here wriggly problem." She waggles her eyebrows suggestively at Lanliss. (^_~)


Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)

He raises an eyebrow in return.

"And if there is powder down there."

He snaps his fingers.

"I would rather we all dont go up, or destroy any treasure in which case you tell the captain."

Has anyone tried anything else on the door? If any pulling or pushing fails Aoro will start melting the whole thing, starting from the center.


Male Elf Alchemist 2nd (Armor Class: 15 /19 / Hit Points: 13 / Saving Throws Fort +3,Reflex +5,Will +1 / Initiative +2 / Perception +8 Alchemist 2nd

Well it would take care of the spider problem if I can throw a bomb down there!

Snickers, hmm looks down near the two and then starts to get his mixtures ready


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

Sunny pokes her tongue out at Aoror in triumph, :P

As well as waving Lanliss closer so that he doesn't have too far to toss.

(No, seriously, come closer 'cause I dun't wan't no chance o' getting in'a way o' what ever ye be throwin' down there.)

Sunny draws her sword and gets ready to squish any bugs that might come out of the hatch.

(So...readied action to squish bugs)


Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)

Aoro pulls the door taking his time and fully expecting a reaction.

"Hope your covering my back."

Take 20, this goes against my better judgement but the lack of progress is torture. >.<


Male Elf Alchemist 2nd (Armor Class: 15 /19 / Hit Points: 13 / Saving Throws Fort +3,Reflex +5,Will +1 / Initiative +2 / Perception +8 Alchemist 2nd

Aoro, I am covering your back, I got you.
Walks and stand in between Duo and Sunny and Aoro and Alestone. so that I am in the between the two pairs.


Shade Psion 18

Day 13

Daytime - Drowned Vermin

Aoro begins to push at the door, checking the give each time that he shoves at it. Eventually, the substance holding the door shut, the webbing of a giant spider, gives way and the door falls inward, Aoro stumbling into the room.

Perception DC 19:
You can see a massive spider hanging on the ceiling of the room.

Give me one round of actions, please.


Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)

Day 13

Perception
1d20 + 5 ⇒ (1) + 5 = 6
Move: Retreat
Standard: Ready Spell

Aoro quickly runs back out the way he came getting ready for anything that may come after him or go off as a result.

For the record I pulled the door not pushed it. He knows better. ;)

Edit-Honestly I am going to get you and your little dice dog. >:[


Human Oracle (Life) lvl 2 (AC 16, CMD 14, HP 13/13, Fort: 0 Ref: 3 Will: 3, Init 1, Perc 0/-4)

Duo will start to walk in with the group looking around for treasure / spiders.

perception: 1d20 ⇒ 9 -4 if sound needed to spot.


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

Sunny continues to stand near/beside the main hatch. As Duo begins to head towards the noise that Aoro is making Sunny turns and watches as well. (^_^)


Male Elf Alchemist 2nd (Armor Class: 15 /19 / Hit Points: 13 / Saving Throws Fort +3,Reflex +5,Will +1 / Initiative +2 / Perception +8 Alchemist 2nd

I mix up a bomb and ready my action for when I see an enemy come out

attack roll
1d20 + 5 ⇒ (16) + 5 = 21
direction miss
1d8 ⇒ 6
damage if hit
1d6 + 5 ⇒ (2) + 5 = 7
explosive bomb
10ft splash radius
splash damage
5 = 5

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