Plunder & Infamy - A Skulls & Shackles PbP Adventure

Game Master DancingShadow


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how high up is the sails gm?


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

When everyone is ready to go up, Torgue will cast these spell on people.

Shield of Faith on the naked elf (+2 AC for 4 minutes)
Bless on the Group (+1 to hit/saves vs. fear 4 minutes)
Bull's Strength on himself (+4 STR 4 minutes)


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

Good luck with your shooting/tossing/magic Drake! (^_^)


Male Chelaxian Human Rogue 2, Fighter 2 AC16/Tch12/Flt14, Fort+4/Rflx+5,Will+0, Init+2, Bab+3,CMB+5, CMD17 hp29

Tark glances over his shoulder to keep course, and bends the oars as quickly as he can.

Silver Crusade

male Human Atlanteologist 10/G.eneral O.perations D.irector 8
Drake Billingsby wrote:
how high up is the sails gm?

The ship is like a Frigate of the eighteenth century. For some reason, I can't findout how high the masts were. I think the main mast was thirty feet in length/height, and the secondary masts were about 25 feet to 28 feet in height.


Male Human Gunslinger(Musket master) lvl 4 (AC 18, CMD 17, HP 16/16, Fort: 4 Ref: 9 Will: 4, Init: 7, Perc: 9

One of you grabbed rope and a Grappling hook i hope.

If so had them over I'll get us a line up to the main deck.

If we do have such gear with us. ranged attack to grapple the ship: 1d20 + 9 ⇒ (18) + 9 = 27 not sure what minuses to take so here is the un altered roll

Silver Crusade

male Human Atlanteologist 10/G.eneral O.perations D.irector 8

That was quick. -2. But it's enough, you managed to grapple the ship.


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

So...Drake is shooting/flaming the sails to give the bad guys something to think about...We're getting ready to climb her stern and scamper about inside? (^_^)


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

Yep Ready to go


Attack roll: 1d20 + 6 ⇒ (6) + 6 = 12
damage roll: 2d6 + 4 ⇒ (4, 6) + 4 = 14
good thing it is only a 10 to hit the sails.

looks at the Capt after he throws it and mouths the words sorry and then takes invisibility potion from his hand and quaffs it down


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

When the rope is secured, Torgue will buff the group as stated above and then head up the rope.


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

Climb check:1d20 + 6 ⇒ (12) + 6 = 18

Stealth:1d20 + 7 ⇒ (13) + 7 = 20


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

Climb: 1d20 + 4 ⇒ (7) + 4 = 11


Male Chelaxian Human Rogue 2, Fighter 2 AC16/Tch12/Flt14, Fort+4/Rflx+5,Will+0, Init+2, Bab+3,CMB+5, CMD17 hp29

Tark will, if possible, attempt to climb the rudder.

climb: 1d20 + 5 ⇒ (19) + 5 = 24


Male Human Gunslinger(Musket master) lvl 4 (AC 18, CMD 17, HP 16/16, Fort: 4 Ref: 9 Will: 4, Init: 7, Perc: 9

Gene will wait for everyone to have climbed up and then he will join them.

climb: 1d20 + 1 ⇒ (6) + 1 = 7
LOL I be great at climbing XD


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

Can those who make the climb easily 'aid snother' to help those who struggle?


Male Human Gunslinger(Musket master) lvl 4 (AC 18, CMD 17, HP 16/16, Fort: 4 Ref: 9 Will: 4, Init: 7, Perc: 9
'Sunny' wrote:
Can those who make the climb easily 'aid snother' to help those who struggle?

Pulling the rope up and then tossing it bace down with knots would lower the needed DC to get up. ^.^; I thought about that after i couldn't change my post.


Male Chelaxian Human Rogue 2, Fighter 2 AC16/Tch12/Flt14, Fort+4/Rflx+5,Will+0, Init+2, Bab+3,CMB+5, CMD17 hp29

Assuming his climb roll was sufficient to get up the rudder, Tark will draw a dagger and begin sawing the cables. How many rounds to disable the rudder?

Silver Crusade

male Human Atlanteologist 10/G.eneral O.perations D.irector 8

About 7.

Silver Crusade

male Human Atlanteologist 10/G.eneral O.perations D.irector 8

"What, those scaliwags come aboard my ship?!" says the captain. "Avast, ye dogs, go in and do what you must!"

Many people come and they come in to attack you with cutlasses.


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

We defeat them all!


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

I'll second defeatin' every one!

Um...we don't get stealthy checks?

Stealth:1d20 + 7 ⇒ (2) + 7 = 9

Bugger... :(


Male Human Gunslinger(Musket master) lvl 4 (AC 18, CMD 17, HP 16/16, Fort: 4 Ref: 9 Will: 4, Init: 7, Perc: 9
'Sunny' wrote:

I'll second defeatin' every one!

Um...we don't get stealthy checks?

Stealth:1d20+7

Bugger... :(

I think that chance was lost after the first bomb toss.


Male Human Gunslinger(Musket master) lvl 4 (AC 18, CMD 17, HP 16/16, Fort: 4 Ref: 9 Will: 4, Init: 7, Perc: 9

Gene will try again to get on the ship.
climbing check: 1d20 + 1 ⇒ (11) + 1 = 12


Male Chelaxian Human Rogue 2, Fighter 2 AC16/Tch12/Flt14, Fort+4/Rflx+5,Will+0, Init+2, Bab+3,CMB+5, CMD17 hp29

I'll count my rounds after Sunny's actions, then.

1 of 7

Silver Crusade

male Human Atlanteologist 10/G.eneral O.perations D.irector 8

Whoa, guys.

Be nice and roll initiative.


Initiative: 1d20 + 2 ⇒ (14) + 2 = 16


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

Round 1

Initiative:1d20 + 3 ⇒ (14) + 3 = 17

Are we beginning the fight in one of the main cabins?


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

Init: 1d20 + 4 ⇒ (9) + 4 = 13


Male Human Gunslinger(Musket master) lvl 4 (AC 18, CMD 17, HP 16/16, Fort: 4 Ref: 9 Will: 4, Init: 7, Perc: 9

Init: 1d20 + 7 ⇒ (16) + 7 = 23
did I make it on deck before combat?

Silver Crusade

male Human Atlanteologist 10/G.eneral O.perations D.irector 8
Gene Deathcraft wrote:

[dice=Init]1d20+7

did I make it on deck before combat?

No -- Sunny.

Yes -- Gene.

Tarch still needs to roll, then I roll for the pirates.


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

*Tilts head* Then where we be?


Male Chelaxian Human Rogue 2, Fighter 2 AC16/Tch12/Flt14, Fort+4/Rflx+5,Will+0, Init+2, Bab+3,CMB+5, CMD17 hp29

init: 1d20 + 2 ⇒ (17) + 2 = 19

sorry, looks like I had a post eaten...

Silver Crusade

male Human Atlanteologist 10/G.eneral O.perations D.irector 8

Eaten, ah. :)

Let me see if I can find plans for an Eighteenth Century Frigate.

Found some. I'll just use it for a reference point. It's been Copyrighted, so I can't publish it, but I can put it on my dropbox. :)


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

Um...linky to said drop-boxy thingy?


Male Chelaxian Human Rogue 2, Fighter 2 AC16/Tch12/Flt14, Fort+4/Rflx+5,Will+0, Init+2, Bab+3,CMB+5, CMD17 hp29

You know what this boarding action needs? thinks Tarchinis, still sawing away at the steering hawser, A gratuituos thread bump!

Silver Crusade

male Human Atlanteologist 10/G.eneral O.perations D.irector 8

*BUMP*

Ouch


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

(^_^)

Still here!

Still watching and looking for every one to pick the game back up. :)

Silver Crusade

male Human Atlanteologist 10/G.eneral O.perations D.irector 8

I found the ship markers on the Player's guide to this AP.

The closest to a frigate is the one on the lower right, above the dinghy and the sloops.

You are all scattered about the ship as close to my estimation.


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

I can't find tha' map. ;_;


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

Torgue chops his way to rejoin his friends.

Silver Crusade

male Human Atlanteologist 10/G.eneral O.perations D.irector 8

The map can be downloaded from the player's guide. It's a little small. :(

"Get up you lilylivered idiots," she said. "The ship be under attack."

The pirates swarm over the ship, looking for you to kill. 1d6 ⇒ 2

Silver Crusade

male Human Atlanteologist 10/G.eneral O.perations D.irector 8

They found Sunny.

They yell and whooping about brandishing their cutlasses, getting ready to attack the monkish girl.


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

Time for Init?

Init: 1d20 + 4 ⇒ (5) + 4 = 9

Torgue tries to locate his friends

Silver Crusade

male Human Atlanteologist 10/G.eneral O.perations D.irector 8

yep


Male Chelaxian Human Rogue 2, Fighter 2 AC16/Tch12/Flt14, Fort+4/Rflx+5,Will+0, Init+2, Bab+3,CMB+5, CMD17 hp29

init: 1d20 + 2 ⇒ (8) + 2 = 10


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

Initiative:1d20 + 3 ⇒ (3) + 3 = 6

Sunny grins at the louts who've come across herself, adjusting her stance and setting herself to meet their onslaught. Deftly shifting her large, curved blade into a one handed grip she beckons with her free hand.

"Bring it scruffy..."


Male Human Gunslinger(Musket master) lvl 4 (AC 18, CMD 17, HP 16/16, Fort: 4 Ref: 9 Will: 4, Init: 7, Perc: 9

init: 1d20 + 7 ⇒ (19) + 7 = 26

If the "She" is within 30 ft Gene will target her being the one talking. Otherwise any random person moving to Sunny.

to hit touch: 1d20 + 10 ⇒ (6) + 10 = 16damage: 1d12 ⇒ 7


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

I think we lost our alchemist


what? I am still here

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