Plunder & Infamy - A Skulls & Shackles PbP Adventure

Game Master DancingShadow


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Dwarf Monk 2(Drunken Master/Sensei)/AC 16/19HP/F+7/R+6/W+7/Init +2/Percp +9

Alestone will continue to hold the doorway opposite of Sunny.

He seems somewhat shocked to see Aoro and Duo both heading in.


Shade Psion 18

Day 13

Daytime - Drowned Vermin

Lanliss:
I noted before that I generally don't allow special initiative actions outside of combat. Yes, I'm only giving you all one round of actions, but no fight has started yet and I've not called for initiative to be rolled. If something happens, you'll need to roll initiative like everyone else, but the chances are not high that you'll be surprised currently. Lanliss is too alert at the moment to be taken surprise by what might be in that room.

@Aoro - So you did. My fault.

DM's Secret Rolls:

Alestone: 1d20 + 9 ⇒ (15) + 9 = 24
Lanliss: 1d20 + 8 ⇒ (17) + 8 = 25
Sunny: 1d20 + 4 ⇒ (5) + 4 = 9

Alestone:
You hear the slight noise of the something scratching at the ceiling of the room beyond and look upwards to see the spindly legs of a massive, horse-sized spider. It is hanging upside-down on the ceiling of the room, ready to spring on something that passes below it.

Lanliss:
You can hear the slight noise of something scratching at the ceiling of the room beyond.

The room beyond is covered in the webbing of a giant spider, but is almost completely dark.

Low-Light Vision:
You can see the vague form of a table and chairs at the other end of the room.

Darkvision:
You can see a table and a set of four chairs around it at the opposite end of the room. A staircase leading down pierces the floor of the port side.


Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)

"Well the room looks empty with some stairs leading down. So who's going first."

He still did not throw out the idea of a trap.


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

Sunny abandons the hatch and pads up to stand beside the door frame, leaning around and peering into the darkness.

"I dun'o..." She pauses, her large blue eyes darting around and taking everything.

Perception:1d20 + 4 ⇒ (18) + 4 = 22

"Whut be in 'em tables over there?" She points out the furnishings under the draped webbing.

"An' whut sort o' thing it be whut makes all'a this white stuffs..?" She asks, seeming perplexed by the gossamer strands that blanket the room. Reaching out and experimentally poking some.

*Poke, poke*


Male Elf Alchemist 2nd (Armor Class: 15 /19 / Hit Points: 13 / Saving Throws Fort +3,Reflex +5,Will +1 / Initiative +2 / Perception +8 Alchemist 2nd

Day 13: Ship Ahoy
perception: Room
1d20 + 8 ⇒ (8) + 8 = 16
------------------------
Guys, Look at that room it is covered in webs. Yuck!

I kneel down on my knees and look upwards towards the celing of the room to see if there is anything up there before I do anything else.

Ya, that is gross guys, I know fire is not a good idea on a ship but I am going to recomend that we light these webs on fire quickly, maybe we can smoke it out of the room to get whatever it is out here. So we can kill it quickly


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

Sunny looks down at Lanliss,

"Smoke whut out? Kill whut quick, like?" She asks, stepping back from the weird unknown.


Male Elf Alchemist 2nd (Armor Class: 15 /19 / Hit Points: 13 / Saving Throws Fort +3,Reflex +5,Will +1 / Initiative +2 / Perception +8 Alchemist 2nd

Day 13: Ship Ahoy

Sunny, don't you see the webs? There are a ton of webs in this room, so it would seem that there is a spider in there or at least was. Either way it would be to get rid of the webs so we can move.


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

Sunny tilts her head,

"Whut kind o' spidey, then?" She looks back into the room. then back at Lanliss, [b]"You mean a whoole lot o' spidey, don'cha? I mean t'would take th' lil' bugers ages t'get all'a that stuff over everything..."[/]b She leans back into the doorway and looks about.


Dwarf Monk 2(Drunken Master/Sensei)/AC 16/19HP/F+7/R+6/W+7/Init +2/Percp +9

"Oy, there's a spidey on the ceilin' ya dolts. Don't want to git ourselves bitt'n, we should smoke or burn it out, who know how many other wee ones be 'round as well. Whatever we do let's all be on the same oage bout it though, won't do much good to have half us us pokin' round while half of us set fire to the place."


Human Oracle (Life) lvl 2 (AC 16, CMD 14, HP 13/13, Fort: 0 Ref: 3 Will: 3, Init 1, Perc 0/-4)

GM:

Is the ship door big enough to fit a small 2 man row boat through or a barrel(1 person)?

The thought is to use it upside down as cover as a few of us slip past the spider.

Duo starts looking around the ship for a barrel or a small row boat.


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

Sunny peers into the room,tying to find this 'Spidey' that evey one is talking about.

Also, how 'fresh' are the webs? Are they all white and pristine? Are they faded grey? Are they glistening with sticky stuff?

"We can all=a ways go an' lift a lid?" Sunny points out, hoping to break any impasse about entering the room.

"Come at the problem from'a different angle?" She asks


Shade Psion 18

Day 13

Daytime - Drowned Vermin

@Duo: Barrel. The door is sized for a person to walk through, but it's a bit tighter than a standard doorway you'd see in a home.

@Sunny: Perception: 1d20 + 4 ⇒ (5) + 4 = 9 You can see that the webs are a mixture of the old and new and they cover nearly every surface in the room. Thinner, weaker ones are strung up through out the room. You cannot see the creature that Alestone mentioned. It must be hiding in the shadows of the room. The webs create numerous deep shadows in the room.


Male Elf Alchemist 2nd (Armor Class: 15 /19 / Hit Points: 13 / Saving Throws Fort +3,Reflex +5,Will +1 / Initiative +2 / Perception +8 Alchemist 2nd

Day 13: Ship Ahoy
Profession: Sailor check
1d20 + 6 ⇒ (6) + 6 = 12
Survivial check
1d20 + 6 ⇒ (8) + 6 = 14
acrobatics check:untrained
1d20 + 1 ⇒ (10) + 1 = 11
Perception check
1d20 + 8 ⇒ (10) + 8 = 18
Attack roll
1d20 + 5 ⇒ (15) + 5 = 20
Random Direction if needed
1d8 ⇒ 1
Damage
1d6 + 5 ⇒ (4) + 5 = 9 + 1d6 ⇒ 2 Fire Damage
splash damage 10ft Radius
5 = 5

------------------------------------
so hopefully with the Profession Sailor, and the Survial Check, I can get an idea of how many rounds before the ship catches fire instead of the webs

Okay, so here is what we are doing then Alestone, you stand by the door, Aoro, Move back behind me and stand next to Duo, Sunny you go and stand on the other side of the door so that we have a Team effort here.
Once everyone is in postion I say the following
Okay, Listen up! We're not playing games with a spider, I hate them and do not want to deal with them more then nessary. Alestone when it comes out pound it hard core, Sunny, Come out Slicing when it comes out. Duo, I turn towards him and make sure he understands what I sayKeep us alive, me. I am going to toss this mixture at the damn thing and started by getting it out here.

I move into the room and duck and weave and toss my bomb upwards towards the spider

Once I get in there I try to move back out of the room to get the spider to follow me or behind the spider how ever it works


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

Sunny nods and quickly scampers into position, drawing her large Elven curved blade and standing ready.

"So, this in't the joke where...when you nod your head, I hit it? Right?" She asks, trying to lighten the tense mood.

(^_^)

So, preparing 'Readied action' to swing sword


Shade Psion 18

Day 13

Daytime - Drowned Vermin

Hmmm... We'll say you thrown the bomb in front the entrance, peeking into the room. Miss Chance (due to not seeing the damn thing): 1d100 ⇒ 29 Miss, so it'll take splash damage. Reflex Save: 1d20 + 3 ⇒ (2) + 3 = 5 Fail, so it takes full splash damage. Now to see if the ship catches on fire, Save to Avoid Catching on Fire: 1d20 + 6 ⇒ (16) + 6 = 22 Success, but the webs in the area partially burn away.

Lanliss throws a bomb into the room and the flash of fire is punctuated with a high-pitched noise that pierces the air. A massive black spider with a red hourglass on the underside drops from the ceiling and lunges forward.

Rolling initiative!

Alestone: 1d20 + 2 ⇒ (3) + 2 = 5
Aoro: 1d20 + 2 ⇒ (10) + 2 = 12
Duo: 1d20 + 1 ⇒ (1) + 1 = 2
Lanliss: 1d20 + 2 ⇒ (10) + 2 = 12
Sunny: 1d20 + 3 ⇒ (5) + 3 = 8
Spider: 1d20 + 2 ⇒ (14) + 2 = 16

Aoro Tiebreaker: 1d20 ⇒ 19
Lanliss Tiebreaker: 1d20 ⇒ 17

Initiative Order:
Spider
Aoro
Lanliss
Sunny
Alestone
Duo

The spider lunges forward through the door, striking at Alestone.

Attack Roll: 1d20 + 6 ⇒ (18) + 6 = 24 vs AC 20(cover) Hit
Damage: 1d8 + 6 ⇒ (2) + 6 = 8 damage

Alestone, give me a Fortitude save against poison.

Everyone's up!


Dwarf Monk 2(Drunken Master/Sensei)/AC 16/19HP/F+7/R+6/W+7/Init +2/Percp +9

Initiative:1d20 + 2 ⇒ (15) + 2 = 17


Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)

Day 13

Edited

Acid Splash vs Spider
RTA 1d20 + 3 ⇒ (15) + 3 = 18
Acid Dmg 1d3 ⇒ 2

Aoro chooses to test the spider out with a handful of acid.


Human Oracle (Life) lvl 2 (AC 16, CMD 14, HP 13/13, Fort: 0 Ref: 3 Will: 3, Init 1, Perc 0/-4)

I think he gave us init.
Duo lifelinks Alestone (on Duo's next turn Alestone will be healed for 5 and Duo will take 5 damage.)


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

Sunny swings her sword at the spider,

Att Roll:1d20 + 3 ⇒ (6) + 3 = 9

Dam Roll:1d10 + 2 ⇒ (5) + 2 = 7

"Ugh! Thas a BIG bug!" She exclaims as she jumps back a little in fright, missing her target.


Male Elf Alchemist 2nd (Armor Class: 15 /19 / Hit Points: 13 / Saving Throws Fort +3,Reflex +5,Will +1 / Initiative +2 / Perception +8 Alchemist 2nd

Day 13: Ship Ahoy
Attack roll
1d20 + 1 ⇒ (12) + 1 = 13
Damage if hit
1d8 + 1 ⇒ (6) + 1 = 7
--------------------------------
Well, that got his attention now didn't it. I am going to be moving to a spot where I can get flanking on it and stab it with my long spear. staying the distance back from it. Guys, if we get this killed I want some of this poison do not ruin it please


Shade Psion 18

Day 13

Daytime - Drowned Vermin

Combat - Round 1

We'll add Alestone's turn for this round in later

None of the blows aimed at it manage to hit, except for Aoro's bolt of acid, to which the creature makes a noise that is high-pitched with the sounds of clacking bone mixed in.

Combat - Round 2

This time, it lunges at Sunny.

Attack Roll: 1d20 + 6 ⇒ (18) + 6 = 24 vs AC 18(cover) Hit
Damage: 1d8 + 6 ⇒ (4) + 6 = 10 damage

Sunny give me a Fortitude save against poison.

Its fangs gash Sunny, a bit of the venom seeping into her system.

Damage Taken - Giant Black Widow Spider: 5

More actions!


Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)

Day 13

Move: Retreat
Standard: Magic Missile
2d4 + 2 ⇒ (4, 2) + 2 = 8

Aoro seeing the lack of damage sends a pair of silver fish at the spider. Backing up to make sure he stays out of range should it come his way.


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

Fort Save:1d20 + 4 ⇒ (4) + 4 = 8

"Ahh! Nasty bug!" Sunny cries as the critter has a go at her-self.

Att Roll:1d20 + 3 ⇒ (16) + 3 = 19

Dam Roll:1d10 + 2 ⇒ (9) + 2 = 11

Crunching into its shell...even as her (Arm?) burns from its poison.


Male Elf Alchemist 2nd (Armor Class: 15 /19 / Hit Points: 13 / Saving Throws Fort +3,Reflex +5,Will +1 / Initiative +2 / Perception +8 Alchemist 2nd

Day 13: Ship Ahoy
Round 2 Combat
Knowledge Nature
1d20 + 9 ⇒ (6) + 9 = 15
Attack Roll
1d20 + 1 ⇒ (17) + 1 = 18
Damage if hit
1d8 + 1 ⇒ (1) + 1 = 2
--------------------------

I am going to stab at this this again wtih my longspear. I jab at it and hope I hit this time
Guys back up I am going to bomb it the next round make sure your out of range so I can hit this thing.


Dwarf Monk 2(Drunken Master/Sensei)/AC 16/19HP/F+7/R+6/W+7/Init +2/Percp +9

13/19 Including Spider Bite and Duo Healing

Attack: 1d20 + 5 ⇒ (14) + 5 = 19
Damage: 1d6 ⇒ 6
Acrobatics: 1d20 + 6 ⇒ (8) + 6 = 14
Fort Save 1d20 + 7 ⇒ (16) + 7 = 23

Alestone will place a swift kick into one of the spider's legs before attempting to tumble away.

Sorry, I was ignoring this thread as it wasn't showing any new posts to me


Human Oracle (Life) lvl 2 (AC 16, CMD 14, HP 13/13, Fort: 0 Ref: 3 Will: 3, Init 1, Perc 0/-4)

hp= 12/13
Duo watches as the spider attacks one person then another. Getting the first 5 hp hit from Alestone, Duo pops off a selective channel positive energy: 1d6 ⇒ 4 not healing spider


Shade Psion 18

Day 13

Daytime - Drowned Vermin

Combat - Round 2

Attacks by the group aimed at the spider hit home and the sound of crunching chitin fills the air along with the strange pain noises the spider makes.

Lanliss:
This spider is a giant black widow spider. It is a female specimen of this species and is larger and much more dangerous than the male. Its venom is particularly potent and has been known to kill prey on a regular basis. They are web spinners and can project their webs for quite a distance.

The spider's poison burns in Sunny's veins, attacking her body directly, flesh blackening and the pain nearly overwhelming her. Sunny takes Con Damage: 1d3 ⇒ 3 and is staggered while the poison is in her system.

Combat - Round 3

This spider backs away from Sunny Withdraw and climbs onto the thick webbing towards the back end of the cabin.

Sunny, give me another save against poison.

Damage Taken - Giant Black Widow Spider: 32

Give me more actions!


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

(O_o)

"Urk!"

Fort Save:1d20 + 4 ⇒ (2) + 4 = 6

*Stagger....stagger...stagger....THUMP!*

"I feel terrible...!"

Stagger away and fall over!


Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)

Day 13

Standard: Acid Splash vs Spider
1d20 + 3 ⇒ (4) + 3 = 7
Acid Dmg 1d3 ⇒ 3

Aoro tosses another handful of acid at the spider.

"I think its almost dead, just a bit more."

Better be freakin almost dead with that much dmg. >.<


Male Elf Alchemist 2nd (Armor Class: 15 /19 / Hit Points: 13 / Saving Throws Fort +3,Reflex +5,Will +1 / Initiative +2 / Perception +8 Alchemist 2nd

Day 13: Ship ahoy
Round 3
attack roll
1d20 + 7 ⇒ (14) + 7 = 21
direction if needed.
1d8 ⇒ 6
damage if hit
1d6 + 5 ⇒ (4) + 5 = 9
splash damage
5 = 5
----------------------

Now that she has retreated let me hit it again with a bomb! Stay back. Aoro you got any magic left? If so hit it with that .

I move forward so that I am out of splash range but close enough to hit the spider and toss my bomb at it

ninjaed by aoro.


Dwarf Monk 2(Drunken Master/Sensei)/AC 16/19HP/F+7/R+6/W+7/Init +2/Percp +9

Heal: 1d20 + 4 ⇒ (14) + 4 = 18

Alestone will stagger over to Sunny and lift her head and torso off the deck into his lap, to raise them above the poison. He will then rip off one of Sunny's sleeves and tie it above the spider bite, to help keep the poison from coursing through her system.

"Stop movin' lassie, you'll only spread the poison out."


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

Sunny doesn't have 'sleeves'...or even a shirt......

Sunny is only wearing a net wrapped about herself atm. (^_~)

Remember, this be an Elf who seems avers to cloth and clothing. (^_~)

Sunny does little more than groan and whimper under Alestone's soothing words and touch.


Human Oracle (Life) lvl 2 (AC 16, CMD 14, HP 13/13, Fort: 0 Ref: 3 Will: 3, Init 1, Perc 0/-4)

who still needs healing?


Dwarf Monk 2(Drunken Master/Sensei)/AC 16/19HP/F+7/R+6/W+7/Init +2/Percp +9

Alestone will use his own sleeve then. I thought Lanliss has tied you up and made you wear a shirt by now :Þ


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

Nuh-uh! I done lost th' last two he give me. (^_^)


Shade Psion 18

Day 13

Daytime - Drowned Vermin

Combat - Round 3

Aoro's bolt of acid goes wide and misses the spider by a considerable margin. However, Lanliss' bomb nails the creature and drops it from the ceiling with an explosion and a flash of fire. It twiches several times as its legs curl upward and finally goes still.

Save to Avoid Catching on Fire: 1d20 + 6 ⇒ (5) + 6 = 11 Fail

The webs light up and fire streams throughout the cabin. The wood quickly catches alight.

Perception DC 15:
Through the mess and spreading fire, anyone near the door can see several sea charts, scorched by the burning webs, but not yet on fire on the table in the cabin.

The venom in Sunny continues its ghastly work, destroying flesh as it goes. Sunny got a +4 bonus to her Fortitude save from Alestone's administrations, but it was still not enough to beat the DC. She takes Con damage: 1d3 ⇒ 2 and is still staggered.

The spider is dead, but since there are still things going on, I'm going to handle them round by round. Give me more actions! Sunny, I'll need another Fortitude save from you.


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

Fort Save:1d20 + 4 + 4 - 2 ⇒ (10) + 4 + 4 - 2 = 16

Fek I hope that be enough, else with more Con damage Sunny...she gon'a die (O_o)

"Alestone...?" Sunny whispers, "I...I dun feel so good..."


Male Elf Alchemist 2nd (Armor Class: 15 /19 / Hit Points: 13 / Saving Throws Fort +3,Reflex +5,Will +1 / Initiative +2 / Perception +8 Alchemist 2nd

Day 13:Ship ahoy
perecption check
1d20 + 8 ⇒ (10) + 8 = 18
perecption check #2
1d20 + 8 ⇒ (4) + 8 = 12
-------------------------------------

I look inside the room and notice some stuff on the table avoiding the fire I run into the room and grab everything that I can see on there. I stop and take another look around the room as well while I am in there


Human Oracle (Life) lvl 2 (AC 16, CMD 14, HP 13/13, Fort: 0 Ref: 3 Will: 3, Init 1, Perc 0/-4)

Duo moves to sunny and does what he can to assist in healing her. "telling" Alestone to go help check the room as Duo will be able to tell if he gets into more combat.

heal check: 1d20 + 5 ⇒ (15) + 5 = 20


Dwarf Monk 2(Drunken Master/Sensei)/AC 16/19HP/F+7/R+6/W+7/Init +2/Percp +9

Heal: 1d20 + 4 ⇒ (5) + 4 = 9

"'Ere, have a swig o' this"

Alestone will pull out a flask from inside his shirt, carefully unscrew the lid, help hold Sunny's head up and feed her a sip of the Dwarven ale."[/b]


Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)

Perception vs DC 15
Take 10 + 5 = 15

Aoro curses as the fire catches and spreads, noticing the charts. The image of his hands around the elf's throat flashes thru his mind, he was going to make him eat one of those bombs. He pushes those thoughts away quickly moving to save the charts before they are loss.

"Anyone got any idea's how to stop this fire or do we go back empty handed?"

As it stood, Plugg was going to have a grand time when they got back.


Shade Psion 18

Day 13

Daytime - Drowned Vermin

Lanliss and Aoro charge into the room, snatching up charts. The flames lick at this backsides as they grab what they can and quickly exit the room.

Aoro and Lanliss each take 1d6 ⇒ 2 fire damage.

Due to Alestone's and Duo's ministrations, the poison in Sunny's system finally halts its deadly progress.

The poison seems to have stopped and no more Fortitude saves are necessary. Also, Sunny, Con 5 is a -3 to checks, not a -2.

More actions?


Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)

Aoro does not feel the fire at all, his nature repelling the minor flames. Not that his clothes faired so well but that was best, no need for the elf to find out he was resistent to fire. He looks over the charts to see if their worth anything or meaningless, not that he was above secreting away a treasure map. Then again a ship would be needed, at best a share then. He sighed, back on the ship things would not go well. Lanliss may not survive his latest mistake if Plugg had his way.

Let me know if you need any rolls, btw resistance is sweet. x3


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

Thank you DM Bound Shade.

Sunny simply lies where she's fallen. The delirium of the poison beginning to take over.


Dwarf Monk 2(Drunken Master/Sensei)/AC 16/19HP/F+7/R+6/W+7/Init +2/Percp +9

Alestone will hoist Sunny over his shoulders and stand back up.

"What's the plan" Alestone grunts under the weight of Sunny.


Human Oracle (Life) lvl 2 (AC 16, CMD 14, HP 13/13, Fort: 0 Ref: 3 Will: 3, Init 1, Perc 0/-4)

Duo watches patiently as his friends spend time in the firey cabin.


Male Elf Alchemist 2nd (Armor Class: 15 /19 / Hit Points: 13 / Saving Throws Fort +3,Reflex +5,Will +1 / Initiative +2 / Perception +8 Alchemist 2nd

Day 13: Ship Ahoy
Perception check
1d20 + 8 ⇒ (12) + 8 = 20

after grabbing what I can I run out of the cabin door and hand them off to Duo as I make another look inside to see if there is anything else useful


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

"Groan..."


Shade Psion 18

Day 13

Daytime - Drowned Vermin

@Lanliss: You notice nothing else in the cabin of interest.

The fire is spreading slowly for the moment, but will probably engulf the cabin in approximately another minute. For right now, it doesn't block the staircase down, which is now apparent to everyone, with or without the ability to see in the dark.


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

"Groan..."

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