Pixie Rogue's Adventures in Darkmoon Vale

Game Master Pixie Rogue

A small party, thrown together, adventuring in Darkmoon Vale in the nation of Andoran.


1,751 to 1,800 of 1,923 << first < prev | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | next > last >>

"It sounds like we have to fight the entire tribe to get to the elf, doesn't it?"


The kobold looks at his toes for a moment, then nods. "Shaman's room is farthest from room below. If those that do not fight are allowed to live, we will make new tribe somewhere else. These tunnels cursed and killed our tribe. The king and shaman make it worse. They must die."

His voice is firm, but sadly quiet as he concludes his statement.


Male Elf Druid 4

Is there another link between the mines and the rest of the caves?


"Mines just another tunnel, but king mistress think there be shiny good-good there, so she tell king to make digging there. I know it link to rest of warren at slurk kennel, but there be another tunnel, too. It go other direction, so I don't think it link to rest of warren."

He shrugs, "You look, you find out, if want to."


Male Elf Druid 4

It sounds like there is very little of value down the tunnel to the mines, unless we think we can free the other miners and start a revolt.


"They fear mine-master. Without him, maybe they help."


Male Elf Druid 4

Tell us more about the mine master


"Lekmek. He very strong kobold. Thin little legs, big shoulders, big arms. Carries big pick for mining or for fighting. Wears metal hat, protect him from falling rocks." He looks around like he will get punished for saying the next part. Using his clawed hands to push his chin toward his forehead, shortening the vertical distance of his face, he gives himself a scowling look. "Face like this." Motioning as though pushing his snout back into his face, he adds, "Nose like this."

This description sounds very familiar to Gilgar. One of the kobolds that successfully struck him looked just like this, including a steel mining helmet that Gilgar nearly flattened with the killing blow.


Dwarf Barbarian

I thought that sounded familiar! Did I kill him? I can't remember. It's been so LOOOONG...


Gilgar wrote:
I thought that sounded familiar! Did I kill him? I can't remember. It's been so LOOOONG...

Indeed you did, here... From the battle


Dwarf Barbarian

"Th' minemast'r ain't fer bother'n nobody no more." Gilgar hefts his weapon as he makes the statement. "Kill't him las' night."


So what's next? What do you need to move forward?


Male Elf Druid 4

My vote is we try to instigate the miners to rise up. It may give us a window/distraction.


"So, we go in the other tunnel first? The one that still had webs in it?"


"Oh, the webs are long gone by now. They disappear on their own after a while. Maybe an hour?"


Dwarf Barbarian

"I ain't sure if rilin' up miners'd be uh waste uh time 'r no." Gilgar huffs. "I'm fer marchin' room tuh room, killin' them buggers tha' is stupid 'nuff tuh stand 'n fight till we finds our priz'ner..."

You may be getting the impression that Gilgar is possibly overwhelmed by the complexity of the issue, and has thus taken up a bulldozer mentality about the whole thing... Or maybe not.


Graymoon nods, "If the miners want to fight on our side, great. If they try to stop us, too bad."


Male Elf Druid 4

Don't worry Gilgar, I am sure we will kill plenty before we're through


"Who goes and who stays? Let's get started, this talking is not freeing the wizard."


Male Elf Druid 4

Gilgar, Graymoon, Myself, and the halfling I think, along with our 'friends' (kobolds) there to help us find the way. Aggo and the bard should be able to mind the children.


Kimi glares at the druid, but doesn't say anything. Gilgar catches the look on her face, but Nox is looking elsewhere.


"Sounds like a plan. The kettle won't support as many as it would appear. I will climb down again using the rope while Gilgar descends in the cauldron. The two of us should be able to withstand any ambush they might attempt while the rest of you come down."


As a reminder, the allied kobold spellcaster said that the stewpot was trapped so no more than one human/elf/dwarf or three kobold/halfling would be able to use it without it collapsing. Glenna and Perrin could go down together, but not Nox and Perrin. The three kobolds could make it in one trip.

Assuming there are no concerns with that plan, I'll need to know whether you wish to exit to the left (where Gilgar bottled up the attackers yesterday) or to the right (where the kobold says the mines are).


Male Elf Druid 4

Nox and Perrin vote for the Mines, but are open to other viewpoints.


Dwarf Barbarian

"Hey" Gilgar says to Kimi, "ye need tuh stay wit' thuh kids. Ye keep 'em safe. Aye?"

Gilgar has no problems with the plan, and is happy to be moving again.


Gilgar wrote:
"Hey" Gilgar says to Kimi, "ye need tuh stay wit' thuh kids. Ye keep 'em safe. Aye?"

She sullenly scuffs a toe on the floor, but then she looks him in the eye and nods her head.


It appears there is no ambush forthcoming. Gilgar, Graymoon, Glenna, Nox, and Perrin plus the three kobolds find themselves ready to proceed into the mines without incident.

The bodies from yesterday's battle do not appear to have been disturbed since you fell back to rest. The magical web has disappeared from both tunnels.

The tunnel to the right (to the mines) starts out large enough, but it soon drops to a height less than comfortable for a dwarf or an elf. The rest of the group is able to proceed through it without issue, but the tall folk have to stoop and hope any fighting waits until there's more headroom.

After a few dozen feet of the cramped tunnel, the ceiling lifts and you find yourselves in a cavern filled with rocky overhangs and jutting boulders. Gilgar is pretty sure from a quick scan of the formations that the chance of lucrative mining happening here is not good. Speaking of which, you do not hear any mining activity. Really, the only sound you have heard since leaving the lift room has been each other.

Checks, plans, questions?


Male Elf Druid 4

Nox will look around to see if he can determine what they were mining for, and to see what connections there are to the room other than the tunnel they just came from.

1d20 + 9 ⇒ (2) + 9 = 11 perception


Male Wolf Wolf 3

Perrin will search the room for scent of any creatures not of the party

1d20 + 4 ⇒ (12) + 4 = 16 perception by scent


Nox can tell where they were working, but can't find any signs of anything worthwhile, so he's not sure what they were looking for. The kobold calls is "shiny good good".

Perrin detects a scent forward and left from where the party came out.

They find that there are three passages out of the cavern - the one you entered through, one to the left where Perrin detects a scent, and one to the right.


Dwarf Barbarian

Let's follow the scent.


Male Elf Druid 4

Perrin, track.

Perrin looks to Nox, and if you all didn't know better, you would swear he nodded. Then he turns and slowly follows the scent

Nox will draw his rapier and fall in behind Nox if neither Gilgar nor Graymoon take that position


Graymoon moves into the lead, sword in hand, moving quietly.


Dwarf Barbarian

Gilgar follows, warhammer resting on his shoulder.


Male Elf Druid 4

Hi Ho, Hi Ho.....sorry, the dwarf in the mine with his hammer on his shoulder. Just couldn't help myself


lol - sorry for the delay, most of my posting has been from systems that don't have access to the map.


Nox:
The kobold cleric whispers, "Not come this way much. Think slurks ahead. Kapmek, Honored Slurk Wrangler, probably there."

Perrin moves along the dark tunnel, nose to the ground, in the light (hmm... who's providing the light?), Graymoon padding along quietly just behind him. They come to a chamber, the walls and floors of which are covered with slime. They stop and wait for the rest of the party to join them before entering the slime-covered area.

Perception checks, please.


Male Elf Druid 4

1d20 + 9 ⇒ (3) + 9 = 12 perception


Perception: 1d20 + 11 ⇒ (13) + 11 = 24

"There's not enough light. I can hear something moving in the slime, but I can't see it."


DM:
Gilgar Perception: 1d20 + 8 ⇒ (12) + 8 = 20

The dwarven barbarian growls something about "more big frogs" just as a tell-tale whistle comes through the air.

Before anyone can react, a crossbow bolt sails in from across the room.

Mechanics:
Kapmek crossbow: 1d20 + 8 ⇒ (17) + 8 = 25
Damage: 1d6 + 1 ⇒ (4) + 1 = 5

Graymoon Fort DC 14: 1d20 + 3 ⇒ (13) + 3 = 16

The small bolt catches the ranger by surprise and it buries itself in his shoulder. "By the stars above, that burns! Another one using poison?"

Roll for initiative. Only Gilgar and the other kobolds can actually see the attacker at this time, but you have a pretty good idea where he fired the shot from.


Dwarf Barbarian

Perception: 1d20 + 7 ⇒ (5) + 7 = 12 (Must've been enough, he hee...)

Initiative: 1d20 + 2 ⇒ (2) + 2 = 4

"Ye're gunna DIE!!!" Gilgar bellows at the crossbowman


Your darkvision was as important as your skill - and I rolled it for you in my DM spoiler, anyway.

Glenna Initiative: 1d20 + 4 ⇒ (3) + 4 = 7
Kerrdremak Initiative: 1d20 + 1 ⇒ (20) + 1 = 21
Warrior 1 Initiative: 1d20 + 1 ⇒ (1) + 1 = 2
Warrior 2 Initiative: 1d20 + 1 ⇒ (12) + 1 = 13
Graymoon: 1d20 + 3 ⇒ (4) + 3 = 7


Dwarf Barbarian

Okeydokey!


Male Elf Druid 4

1d20 + 2 ⇒ (7) + 2 = 9 initiative


Initiatives
21 Kerrdremak
13 Warrior 2
11 Crossbowman
11 ???
09 Nox
07 Glenna
07 Graymoon
04 Gilgar
02 Warrior 1

Mechanics:

Kapmek: 1d20 + 2 ⇒ (9) + 2 = 11
Slurk: 1d20 + 6 ⇒ (5) + 6 = 11

The kobold leader points into the darkness (for most of you) and cries out in his people's tongue.

Draconic:
"Kapmek! Honored Slurk-wrangler! The king must fall! Stand down and aid those that will unseat him!"

Diplomacy: 1d20 + 1 ⇒ (2) + 1 = 3

The kobold warriors ready their slings and delay, apparently waiting for a response.

You hear laughter, derisive in any language, and one of the warriors lets fly with his sling.

Mechanics:
Attack: 1d20 + 3 ⇒ (5) + 3 = 8
Damage: 1d3 - 1 ⇒ (2) - 1 = 1

Across the chamber you hear another crossbow bolt being jacked into place and another bolt comes out of the darkness. If you didn't know where he was before, you are pretty sure now - direction if not distance. Call it your two o'clock as you face into the room.

Mechanics:
Attacked: 1d8 ⇒ 5
Attack: 1d20 + 8 ⇒ (10) + 8 = 18
Damage: 1d6 + 1 ⇒ (5) + 1 = 6

Once again, Graymoon is struck. "Someone give me some light!"

Nox is up.


Male Elf Druid 4

Nox will cast light on an arrow and fire it where the crossbow bolt came from. Please advise on miss chance roll

1d20 ⇒ 11 bow attack
1d6 ⇒ 1 bow damage


Hmm, interesting question. Let's say with two missiles, you have a 25% chance of targeting the right spot and then a 50% chance of hitting it. Casting light is a standard action. If you also fire, that will happen next round, but you can hand it to Graymoon and have him shoot it instead and use your move action to do something else. Assuming you do:

How's his aim?: 1d100 ⇒ 42
Did he hit what he aimed at?: 1d100 ⇒ 64

His aim was off and his missed what he aimed at, anyway.

Which way was he off?: 1d8 ⇒ 6 Down and left
Which way did he miss?: 1d8 ⇒ 6 Down and left some more

Misjudging the height of the floor in the darkness, Graymoon skips the arrow across the floor. As it goes, it leaves furrows in a strange translucent gel-fluid seen everywhere in the room before coming up against the far wall.

While it missed him, it had a benefit - you can see the sneering kobold reloading his crossbow where he sits astride a slurk on the far side of the room.

Also, the arrow gets the attention of a second beast and another slurk appears from the corner ahead and to your left, a strangely motionless rider on its back.


Male Elf Druid 4

yup, give him the arrow


Nox has a move action if he wishes to take it.

Glenna waits for the elves to provide illumination on the situation. Delays.

Graymoon takes his actions as described above.

Gilgar's up!


Dwarf Barbarian

Knowing that he's going to have to deal with not only the monsters, but also the room itself, Gilgar grunts and moves into the slime-covered room...

I'm assuming moving across the room's going to require some checks, so... Take whichever...

Ref Save: 1d20 + 2 ⇒ (4) + 2 = 6
Dex: 1d20 + 2 ⇒ (6) + 2 = 8

[ooc]With rolls that lousy, I doubt I'll get there, but just on the off chance, Gilgar attacks the slurk with the kobold on it.

1-handed MW Adamantine Warhammer Attack: 1d20 + 8 ⇒ (2) + 8 = 10
MW Adamantine Warhammer 1-handed damage: 1d8 + 3 ⇒ (8) + 3 = 11

1,751 to 1,800 of 1,923 << first < prev | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Pixie Rogue's Adventures in Darkmoon Vale All Messageboards

Want to post a reply? Sign in.