Elvish Fighter

Graymoon's page

117 posts. Alias of Pixie Rogue.


About Graymoon

Graymoon has long wandered the roads of the world of Golarion. The happy accident of running into a childhood friend in Darkmoon Vale has him thinking about sticking around for a while.

Ranger (favored) 2 Rogue 2
Chaotic Good
Init +3: +3 [dexterity]
Senses Perception +11, +12 vs traps
Low-light Vision
Speed 30 ft
Daily Abilities

DEFENSE:

AC 16, touch 13, flat-footed 13 (Studded Leather Armor +3, Dex +3)

CMD 17 (10, BAB +2, Str +3, Dex +3)

hp 29 (2d10 [ranger]+2d8 [rogue]+0 [Con]+2 [favored]) wounds 25

Save
Fort +3: [+3 ranger, +0 rogue, +0 ability, +0 magic]
Ref +9: [+3 ranger, +3 rogue, +3 ability, +0 magic]
Will +2: [+0 ranger, +0 rogue, +2 ability, +0 magic]

OFFENSE:

Base Atk +3; CMB +6
Melee elven curved blade +7 (1d8+4, 18-20/x2)
Melee elven curved blade +6 (1d8+7, 18-20/x2)
Melee dagger +6 (1d4+3, 19-20/x2)

Ranged longbow +6 (1d8, 20/x3), 100' range
Ranged longbow using Deadly Aim +5 (1d8+2, 20/x3), 100' range
Ranged longbow +4/+4 (1d8, 20/x3), 100' range
Ranged longbow using Deadly Aim +3/+3 (1d8+2, 20/x3), 100' range

STATS, FEATS & SKILLS:

Statistics STR 16, DEX 16, CON 11, INT 16, WIS 14, CHA 10
Feats Power Attack (1st), Rapid Shot (Combat Style bonus - 2nd), Deadly Aim (3rd), Weapon Focus (Elven Curved Blade) (Rogue Talent - 4th)
Traits & Abilities Favored Enemy (Humanoid (Reptilian) +2, Track, Wild Empathy, Low-light Vision, Immune to Sleep, Woodcraft, Sneak Attack +1d6, Trapfinding, Evasion, Rogue Talent (Weapon Training (Elven Curved Blade)
Skills
40 skill points: 18 (2*6+Int Mod(3)) RGR + 22 (2*8+Int Mod(3))

Acrobatics +9: [+0 RGR ranks, +4 ROG ranks, +3 Ability, +3 Class, -1 ACP]
Acrobatics (Jump) +9: [+0 RGR ranks, +4 ROG ranks, +3 Ability, +3 Class, -1 ACP, +0 Speed]
Appraise +3: [+0 RGR ranks, +0 ROG ranks, +3 Ability, +0 Class]
Bluff +0: [+0 RGR ranks, +0 ROG ranks, +0 Ability, +0 Class]
Climb +8: [+2 RGR ranks, +2 ROG ranks, +2 Ability, +3 Class, -1 ACP]
Craft (any) +3: [+0 RGR ranks, +0 ROG ranks, +3 Ability, +0 Class]
Diplomacy +0: [+0 RGR ranks, +0 ROG ranks, +0 Ability, +0 Class]
Disable Device +9: [+0 RGR ranks, +4 ROG ranks, +3 Ability, +3 Class, -1 ACP]
Disable Device vs traps +10: [+0 RGR ranks, +4 ROG ranks, +3 Ability, +3 Class, -1 ACP, +1 Class Ability]
Disguise +0: [+0 RGR ranks, +0 ROG ranks, +0 Ability, +0 Class]
Escape Artist +9: [+0 RGR ranks, +4 ROG ranks, +3 Ability, +3 Class, -1 ACP]
Fly +2: [+0 RGR ranks, +0 ROG ranks, +3 Ability, -1 ACP]
Handle Animal +5: [+2 RGR ranks, +0 ROG ranks, +0 Ability, +3 Class]
Heal +6: [+1 RGR ranks, +0 ROG ranks, +2 Ability, +3 Class]
Intimidate +0: [+0 RGR ranks, +0 ROG ranks, +0 Ability, +0 Class]
Knowledge (Dungeoneer) +8: [+2 RGR ranks, +0 ROG ranks, +3 Ability, +3 Class]
Knowledge (Geography) +8: [+2 RGR ranks, +0 ROG ranks, +3 Ability, +3 Class]
Knowledge (Nature) +10: [+2 RGR ranks, +1 ROG ranks, +3 Ability, +3 Class, +1 Racial]
Know (Nature, Forest) +11: [+2 RGR ranks, +1 ROG ranks, +3 Ability, +3 Class, +2 Racial]
Linguistics +2: [+0 RGR ranks, +0 ROG ranks, +3 Ability, +0 Class]
Perception +11: [+2 RGR ranks, +2 ROG ranks, +2 Ability, +3 Class, +2 Racial]
Perception vs traps +12: [+2 RGR ranks, +2 ROG ranks, +2 Ability, +3 Class, +2 Racial, +1 Class Ability]
Ride +2: [+0 RGR ranks, +0 ROG ranks, +3 Ability, +0 Class, -1 ACP]
Sense Motive +2: [+0 RGR ranks, +0 ROG ranks, +2 Ability, +0 Class]
Spellcraft +3: [+0 RGR ranks, +0 ROG ranks, +3 Ability, +0 Class]
Stealth +9: [+2 RGR ranks, +2 ROG ranks, +3 Ability, +3 Class, -1 ACP]
Survival +10: [+2 RGR ranks, +2 ROG ranks, +2 Ability, +3 Class, +1 Racial]
Survival (Track) +11: [+2 RGR ranks, +2 ROG ranks, +2 Ability, +3 Class, +1 Racial, +1 Class Ability]
Survival (Forest) +11: [+2 RGR ranks, +2 ROG ranks, +2 Ability, +3 Class, +2 Racial]
Survival (Forest, Track) +12: [+2 RGR ranks, +2 ROG ranks, +2 Ability, +3 Class, +1 Racial, +1 Class Ability]
Swim +5: [+1 RGR ranks, +0 ROG ranks, +2 Ability, +3 Class, -1 ACP]
Use Magical Device +4: [+0 RGR ranks, +1 ROG ranks, +0 Ability, +3 Class]

Languages Common, Elven, Sylvan, Draconic, Lizardfolk

GEAR:

Combat Gear:
Other Gear (carried): Arrows (20), Belt Pouch, Dagger, Elven Curved Blade, MW Handaxe, Flint & Steel, MW Composite Longbow, Mirror (Small Steel), Signal Whistle, Studded Leather, Whetstone, Cold Iron Shortspear (3), Cold Iron Arrows (20), +1 Bane (animal) Arrows (5)

Arrows used 6, regained 6. Gained 13 dark, almost black arrows, red fletching, broadhead tips from Dyfrig.

Other Gear (with Sunset): I'll detail this later...
Starting with: Longbow, 50 arrows
Saddle (Riding) QUANTITY:1.0 25#
Saddlebags QUANTITY:1.0 8#
Bit and Bridle QUANTITY:1.0 1#
Block and Tackle QUANTITY:1.0 5#
Cart QUANTITY:1.0 200#
Shovel or Spade QUANTITY:1.0 8#
Masterwork Artisan's Tools (Bows) QUANTITY:1.0 5#
Piton QUANTITY:10.0 0.5# for 5#
Hammer QUANTITY:1.0 2#
Tent QUANTITY:1.0 20#
Crowbar QUANTITY:1.0 5#
Grappling Hook QUANTITY:1.0 4#
Oil (1 Pint Flask) QUANTITY:5.0 1# for 5#
Waterskin (Filled) QUANTITY:2.0 4# for 8#
Arrows (20) QUANTITY:1.0 6#
Alchemist's Fire (Flask) QUANTITY:2.0 1# for 2#
Backpack QUANTITY:1.0 2#
Bedroll QUANTITY:1.0 5#
Case (Map or Scroll) QUANTITY:1.0 0.5#
Lantern (Bullseye) QUANTITY:1.0 3#
Rations (Trail/Per Day) QUANTITY:3.0 1# for 3#
Rope (Silk/50 ft.) QUANTITY:1.0 5#

Encumbrance 36.0 lb
Light Load 66
Medium Load 67 - 133
Heavy Load 134 - 200

REWARDS:

Experience Points: tracked by DM

MAPS AND SUCH:

SPOILS:

References: Elven Racial Traits:
+2 Dexterity, +2 Intelligence, –2 Constitution: Elves are nimble, both in body and mind, but their form is frail.
Medium: Elves are Medium creatures and have no bonuses or penalties due to their size.
Normal Speed: Elves have a base speed of 30 feet.
Low-Light Vision: Elves can see twice as far as humans in conditions of dim light. See Chapter 7.
Elven Immunities: Elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects.
Woodcraft: Elves know the deep secrets of the wild like no others, especially those of the forests. Elves with this racial trait gain a +1 bonus on Knowledge (nature) and Survival checks. In forest terrain, these bonuses improve to +2. This racial trait replaces the elven magic racial trait.
Keen Senses: Elves receive a +2 racial bonus on Perception skill checks.
Weapon Familiarity: Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word “elven” in its name as a martial weapon.
Languages: Elves begin play speaking Common and Elven. Elves with high Intelligence scores can choose from the following: Celestial, Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan.

References: Alternate favored class bonus:
Elven Ranger: Choose a weapon from the following list: longbow, longsword, rapier, shortbow, short sword, or any weapon with “elven” in its name. Add a +1/2 circumstance bonus on critical hit confirmation rolls with that weapon (maximum bonus of +4). This bonus does not stack with Critical Focus.

References: Ranger Abilities:

References: Rogue Abilities:


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