Pirate GD VII - Wonder's in the Weave p2 (5-9) (Inactive)

Game Master Pirate Rob

Maps


401 to 450 of 466 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Dark Archive

Tiefling Magus 6 | Far Strike Monk 2 | Occultist 1 AC 21 (T:16/ FF:16) | HP: 80/ 80 | Fort +15, Ref +12, Will +9 | Perception: +12 | Initiative: +5 | Reroll 1/1 | CMD: 21 |Resist Cold / Electricity / Fire: 10
Mental Focus:
Transmutation 4/4 {+2 CON} | Abjuration 2/2 {+1 resistances}

I can also cast Vanish on someone so they can get close to her (grapple, subdue, stab, what-have-you).

Sovereign Court

Female vishkanya unchained rogue 6 (Pathfinder RPG Bestiary 3 281, Pathfinder RPG Ultimate Combat 72, Pathfinder Unchained 20) N Medium humanoid (vishkanya) Init +7; Senses low-light vision; Perception +13 AC 19,T 15, FF 14 hp 41/51 Fort +7, Ref +13, Will +5; +6 bonus vs. poison Defensive Abilities blade sense +2, evasion, poison resistance, uncanny dodge

Lys moves back carefully.

"They eggs are there. Can someone make her go to sleep or distract her? I can sneak up if I can get invisible or vanished."

Liberty's Edge

Sorcerer 16

"I could try to make her laugh so hard she can't do anything else..."

Silver Crusade

Male Wayang Fighter 7/Brawler 1 | HP 75/75 | AC 23/13/18 | F +11, R +8, W +5 (+2 vs. shadow, +2 vs. mind-affecting)| Init +2 | Perc +10 | Conditions: Dragon Style
The Friz:
Female Wallaby Familiar (mauler) 7 | HP 37/37 | AC 18/12/16 | F +7, R +6, W +2 (improved evasion) | Perc +7 | Active Conditions: Battle Form, Dragon Style

"Those sound like a plan. I can mingle with the shadows for about 30 seconds too; grab her if all else fails," Arnold replies to Lys and Narika.

I've got a Vanish-like racial ability I can use to move up and maybe grapple her.

Liberty's Edge

Sorcerer 16

When everyone is ready, Narika moves around the corner and casts hideous laughter on the Aspis slaver scum.

range is 45 feet, I've placed Narika 40 ft away
DC is 19 for the will save

Dark Archive

Tiefling Magus 6 | Far Strike Monk 2 | Occultist 1 AC 21 (T:16/ FF:16) | HP: 80/ 80 | Fort +15, Ref +12, Will +9 | Perception: +12 | Initiative: +5 | Reroll 1/1 | CMD: 21 |Resist Cold / Electricity / Fire: 10
Mental Focus:
Transmutation 4/4 {+2 CON} | Abjuration 2/2 {+1 resistances}

Izlin casts vanish on the rogue.

Grand Lodge

Active Spells:
Heightened Awareness
HP 36/36 | Ac 19 +2 shield | T 12 | FF 17 (+2 vs Rays) | I+7 | F+7 R+5 W+9 | Diplomacy+7 Intimidate+9 Perception+11+2 SenseMotive+13 | Spells 0/4+3/3 | Bane 2/5 | Deflection Aura 1/1 | Determination 2/2 | Discern Lies 5/5 | Judgement 0/2 | Reroll 0/1

Kerastes has renewed his expeditious retreat and studies the aspis leader, to see where best to hit her.

I assume she is human


Q-14 | Iron Battle

willsave: 1d20 ⇒ 6

She falls over laughing uncontrollably as a pair of previously unseen black metal snakes slither up from the corners.

initiative:

Narkia: 1d20 + 10 ⇒ (8) + 10 = 18
Amukk: 1d20 + 6 ⇒ (9) + 6 = 15
Arnold: 1d20 + 2 ⇒ (3) + 2 = 5
Izlin: 1d20 + 5 ⇒ (2) + 5 = 7
Kerastes: 1d20 + 7 ⇒ (18) + 7 = 25
Lyselsa: 1d20 + 7 ⇒ (5) + 7 = 12
1d20 + 2 ⇒ (18) + 2 = 20
aspis: 1d20 + 3 ⇒ (16) + 3 = 19

Initiative:
Kerastes
Ssnakes
Aspis Agent
Narkia
Amukk
Lyselsa
Izlin
Arnold

Kerastes is up!

Grand Lodge

Active Spells:
Heightened Awareness
HP 36/36 | Ac 19 +2 shield | T 12 | FF 17 (+2 vs Rays) | I+7 | F+7 R+5 W+9 | Diplomacy+7 Intimidate+9 Perception+11+2 SenseMotive+13 | Spells 0/4+3/3 | Bane 2/5 | Deflection Aura 1/1 | Determination 2/2 | Discern Lies 5/5 | Judgement 0/2 | Reroll 0/1

Knowledge Arcana: 1d20 + 11 ⇒ (4) + 11 = 15

Seeing that the boss is out of combat for now Kerastes focusses on the metal snakes. He quickly tells the others the most interesting bit about them and then advances, activating his bane ability and attacking once.

I assume the 15 tells me that these are constructs, activating construct bane as swift action
Attack: 1d20 + 8 + 2 ⇒ (17) + 8 + 2 = 27
Damage: 1d10 + 7 + 2 + 2d6 ⇒ (7) + 7 + 2 + (6, 5) = 27


Q-14 | Iron Battle

GM Dice:
bite: 1d20 + 3 ⇒ (19) + 3 = 22
bite: 1d20 + 3 ⇒ (18) + 3 = 21

damage: 1d6 + 1 ⇒ (1) + 1 = 2
damage: 1d6 + 1 ⇒ (1) + 1 = 2
will: 1d20 ⇒ 10

Kerastes indeed recognizes them as Adamantine Cobras.

Right before smacking one as hard as he can. The adamantine is hard but he still gets some damage in.

Other than construct traits, their most interesting facet is their venomous bite. White not particularly strong, it does damage one's constution so an unlucky warrior could die from a single bite.

Speaking of such things the two snakes both slither up to Kerastes and take a bite.

2 hits, 2 damage each, and 2 fort saves.

The Aspis agent continues to laugh on the ground.

Initiative:
]Kerastes (32/36)
Ssnakes (blue -17)
Aspis Agent
Narkia
Amukk
Lyselsa
Izlin
Arnold

Everybody is up!

Grand Lodge

Active Spells:
Heightened Awareness
HP 36/36 | Ac 19 +2 shield | T 12 | FF 17 (+2 vs Rays) | I+7 | F+7 R+5 W+9 | Diplomacy+7 Intimidate+9 Perception+11+2 SenseMotive+13 | Spells 0/4+3/3 | Bane 2/5 | Deflection Aura 1/1 | Determination 2/2 | Discern Lies 5/5 | Judgement 0/2 | Reroll 0/1

Fort: 1d20 + 7 ⇒ (2) + 7 = 9
Fort: 1d20 + 7 ⇒ (13) + 7 = 20

Fort reroll: 1d20 + 7 + 5 ⇒ (19) + 7 + 5 = 31

Silver Crusade

Male Wayang Fighter 7/Brawler 1 | HP 75/75 | AC 23/13/18 | F +11, R +8, W +5 (+2 vs. shadow, +2 vs. mind-affecting)| Init +2 | Perc +10 | Conditions: Dragon Style
The Friz:
Female Wallaby Familiar (mauler) 7 | HP 37/37 | AC 18/12/16 | F +7, R +6, W +2 (improved evasion) | Perc +7 | Active Conditions: Battle Form, Dragon Style

Arnold rides in and tries to assist in dispatching the cobras.

Lance vs. Blue: 1d20 + 13 ⇒ (19) + 13 = 32
Damage: 1d6 + 5 ⇒ (2) + 5 = 7

Liberty's Edge

Sorcerer 16

Narika sends hard pellets of magic streaking towards the snake Kerastes already hurt.

MM damage: 4d4 + 4 ⇒ (4, 1, 3, 4) + 4 = 16

edit: I just realized these seem like the kind of creatures who may have spell resistance.
caster level check, if needed: 1d20 + 8 ⇒ (17) + 8 = 25

Grand Lodge

Male ganzi Ora6 | hp 40/40 | Init +6 | AC 18, T 12, FF 16 (uncanny dodge) | CMB +4, CMD 16 | F +7 R +8 W +7 (+2 vs polymorph) | Prcptn +12 (darkvision) | SM +13

Amukk (staggered) is slow to react, despite knowing violence would erupt. He moves over in front of Narika but cannot seem to do anything else at the moment. I knew it, i just knew it, why is it always bloodshed with these Aspis?!?


Q-14 | Iron Battle

Kerastes avoids the poison, Arnold comes in but can't penetrate the metallic scales of the snake.

Narika's magic missiles do indeed finish off the wounded snake.

Amukk slowly moves forward.

Sovereign Court

Female vishkanya unchained rogue 6 (Pathfinder RPG Bestiary 3 281, Pathfinder RPG Ultimate Combat 72, Pathfinder Unchained 20) N Medium humanoid (vishkanya) Init +7; Senses low-light vision; Perception +13 AC 19,T 15, FF 14 hp 41/51 Fort +7, Ref +13, Will +5; +6 bonus vs. poison Defensive Abilities blade sense +2, evasion, poison resistance, uncanny dodge

Lyss moves forward as close as she can.

Vanished Steath: 1d20 + 20 + 13 ⇒ (13) + 20 + 13 = 46

Dark Archive

Tiefling Magus 6 | Far Strike Monk 2 | Occultist 1 AC 21 (T:16/ FF:16) | HP: 80/ 80 | Fort +15, Ref +12, Will +9 | Perception: +12 | Initiative: +5 | Reroll 1/1 | CMD: 21 |Resist Cold / Electricity / Fire: 10
Mental Focus:
Transmutation 4/4 {+2 CON} | Abjuration 2/2 {+1 resistances}

Post from yesterday was eaten. I moved, but now instead of attacking the dead snake, I will ready action to attack any hostile target that comes into range.

Ready Action:

+1 Adamantine Dagger{PBS/ Rime Snowball}: 1d20 + 13 ⇒ (13) + 13 = 26 -1 per range increment not yet applied.
Damage: 1d4 + 5d6 ⇒ (3) + (1, 3, 2, 5, 1) = 15 If target took cold damage, it is entangled for one round.

Grand Lodge

Active Spells:
Heightened Awareness
HP 36/36 | Ac 19 +2 shield | T 12 | FF 17 (+2 vs Rays) | I+7 | F+7 R+5 W+9 | Diplomacy+7 Intimidate+9 Perception+11+2 SenseMotive+13 | Spells 0/4+3/3 | Bane 2/5 | Deflection Aura 1/1 | Determination 2/2 | Discern Lies 5/5 | Judgement 0/2 | Reroll 0/1

Attack: 1d20 + 8 + 2 ⇒ (3) + 8 + 2 = 13
Damage: 1d10 + 7 + 2 + 2d6 ⇒ (7) + 7 + 2 + (3, 2) = 21

Kerastes attempts to strike the other metallic snake while he increases his defenses against poisons

Swift to activate judgement of purity: +1 sacred bonus on saves


Q-14 | Iron Battle

Kerastes can't connect with the remaining snake while Lyselsa sneaks up and Izlin readies.

Izlin SR: 1d20 + 5 ⇒ (11) + 5 = 16

As the snake steps forward it takes a snowball from Izlin.

bite: 1d20 + 3 ⇒ (1) + 3 = 4

With the Aspis agent laughing and the snake down to 5hp, we'll go ahead and call this combat.

The eggs in the room are safe, however one more puzzle remains.

This massive iron door is pocked with evenly spaced holes in a roughly square pattern. Mithral rods are placed in a strange pattern in the door, with five other rods lying on the ground in a small stack directly in front of the door.

If you can read Aklo:

The rods are currently placed to make the aklo character K. The other 5 rods should be able to complete the letter.

Liberty's Edge

Sorcerer 16

Narika rushes over to look carefully at the eggs. Anyone who is close enough can even hear her talking softly to some of them, telling them that it will be OK.

Dark Archive

Tiefling Magus 6 | Far Strike Monk 2 | Occultist 1 AC 21 (T:16/ FF:16) | HP: 80/ 80 | Fort +15, Ref +12, Will +9 | Perception: +12 | Initiative: +5 | Reroll 1/1 | CMD: 21 |Resist Cold / Electricity / Fire: 10
Mental Focus:
Transmutation 4/4 {+2 CON} | Abjuration 2/2 {+1 resistances}

"Should we just go and get the 'parents'? They may prefer that actually. Especially if we mess up on that door and it explodes or something."

Sovereign Court

Female vishkanya unchained rogue 6 (Pathfinder RPG Bestiary 3 281, Pathfinder RPG Ultimate Combat 72, Pathfinder Unchained 20) N Medium humanoid (vishkanya) Init +7; Senses low-light vision; Perception +13 AC 19,T 15, FF 14 hp 41/51 Fort +7, Ref +13, Will +5; +6 bonus vs. poison Defensive Abilities blade sense +2, evasion, poison resistance, uncanny dodge

Lys studies the door careful not to touch it. When she hears Izlin's suggestion she nods. "I agree let's get the eggs out of this room before we study the door. That isn't a language I know."

Liberty's Edge

Sorcerer 16

Narika goes with the others to tell the lizardfolk their eggs are safe. "There is an unknown door still in this room, and we want to get your eggs somewhere safe before we open it, just in case it is something that might harm them."


Q-14 | Iron Battle

The lizardfolk are happy to have their eggs recovered and are very thankful. They don't seem to care at all what you do in the back room.

Grand Lodge

Active Spells:
Heightened Awareness
HP 36/36 | Ac 19 +2 shield | T 12 | FF 17 (+2 vs Rays) | I+7 | F+7 R+5 W+9 | Diplomacy+7 Intimidate+9 Perception+11+2 SenseMotive+13 | Spells 0/4+3/3 | Bane 2/5 | Deflection Aura 1/1 | Determination 2/2 | Discern Lies 5/5 | Judgement 0/2 | Reroll 0/1

After the eggs have been recovered Kerastes casts comprehend languages and examines the door.

"Hmm, those rods are needed to finish the Aklo character for K. Shall we insert them and finish the letter?"

Silver Crusade

Male Wayang Fighter 7/Brawler 1 | HP 75/75 | AC 23/13/18 | F +11, R +8, W +5 (+2 vs. shadow, +2 vs. mind-affecting)| Init +2 | Perc +10 | Conditions: Dragon Style
The Friz:
Female Wallaby Familiar (mauler) 7 | HP 37/37 | AC 18/12/16 | F +7, R +6, W +2 (improved evasion) | Perc +7 | Active Conditions: Battle Form, Dragon Style

"Might as well. Not sure what'll happen, but we can handle it. Or it could help."

Liberty's Edge

Sorcerer 16

Narika nods, happy to let Kerastes do what he seems good at. She will assist in any way she is asked, but mostly stay out of his way.

Grand Lodge

Active Spells:
Heightened Awareness
HP 36/36 | Ac 19 +2 shield | T 12 | FF 17 (+2 vs Rays) | I+7 | F+7 R+5 W+9 | Diplomacy+7 Intimidate+9 Perception+11+2 SenseMotive+13 | Spells 0/4+3/3 | Bane 2/5 | Deflection Aura 1/1 | Determination 2/2 | Discern Lies 5/5 | Judgement 0/2 | Reroll 0/1

"Ready? Here goes!"

Kerastes starts to insert the rods, waiting with the final one for confirmation from the others


Q-14 | Iron Battle

I'm out GMing PFS in meat-space tonight. I'll update the door opening late tonight though.

Dark Archive

Tiefling Magus 6 | Far Strike Monk 2 | Occultist 1 AC 21 (T:16/ FF:16) | HP: 80/ 80 | Fort +15, Ref +12, Will +9 | Perception: +12 | Initiative: +5 | Reroll 1/1 | CMD: 21 |Resist Cold / Electricity / Fire: 10
Mental Focus:
Transmutation 4/4 {+2 CON} | Abjuration 2/2 {+1 resistances}

From well behind the others, "Excellent. That all looks good from back here."

Sovereign Court

Female vishkanya unchained rogue 6 (Pathfinder RPG Bestiary 3 281, Pathfinder RPG Ultimate Combat 72, Pathfinder Unchained 20) N Medium humanoid (vishkanya) Init +7; Senses low-light vision; Perception +13 AC 19,T 15, FF 14 hp 41/51 Fort +7, Ref +13, Will +5; +6 bonus vs. poison Defensive Abilities blade sense +2, evasion, poison resistance, uncanny dodge

Lys stays back, and watches what happens.


Q-14 | Iron Battle

As the final rod clicks into place the door opens with almost supernatural quickness revealing a rotting serpent folk covered in tattered bandages. It's another mummy!

initiative:

Narkia: 1d20 + 10 ⇒ (4) + 10 = 14
Amukk: 1d20 + 6 ⇒ (17) + 6 = 23
Arnold: 1d20 + 2 ⇒ (14) + 2 = 16
Izlin: 1d20 + 5 ⇒ (13) + 5 = 18
Kerastes: 1d20 + 7 ⇒ (4) + 7 = 11
Lyselsa: 1d20 + 7 ⇒ (15) + 7 = 22
mummy: 1d20 + 7 ⇒ (6) + 7 = 13

Initiative

Amukk
Lyselsa
Izlin
Arnold
Narkia

Mummy
Kerastes

Amukk, Lyselsa, Izlin, Arnold and Narkia are up!

Once you're within 30ft make a will save

After rolling will save:

Mind-Affecting Fear, Supernatural. DC 18 or be paralyzed in fear!

Grand Lodge

Active Spells:
Heightened Awareness
HP 36/36 | Ac 19 +2 shield | T 12 | FF 17 (+2 vs Rays) | I+7 | F+7 R+5 W+9 | Diplomacy+7 Intimidate+9 Perception+11+2 SenseMotive+13 | Spells 0/4+3/3 | Bane 2/5 | Deflection Aura 1/1 | Determination 2/2 | Discern Lies 5/5 | Judgement 0/2 | Reroll 0/1

Will: 1d20 + 9 ⇒ (15) + 9 = 24

Kerastes inserts the last rod and is caught off guard by the quickness with which the door opens.

Grand Lodge

Male ganzi Ora6 | hp 40/40 | Init +6 | AC 18, T 12, FF 16 (uncanny dodge) | CMB +4, CMD 16 | F +7 R +8 W +7 (+2 vs polymorph) | Prcptn +12 (darkvision) | SM +13

Amukk, staggered, casts bless on his party.

Liberty's Edge

Sorcerer 16

Narika moves to where she can see into the room, and then sets off a fireball that can reach the mummy but not any of her big new friends.

damage: 8d6 ⇒ (6, 3, 3, 5, 6, 4, 4, 2) = 33 DC 20 reflex for half

smiley face is the center of the fireball.

forgot possible caster level check.

1d20 + 8 ⇒ (10) + 8 = 18

Silver Crusade

Male Wayang Fighter 7/Brawler 1 | HP 75/75 | AC 23/13/18 | F +11, R +8, W +5 (+2 vs. shadow, +2 vs. mind-affecting)| Init +2 | Perc +10 | Conditions: Dragon Style
The Friz:
Female Wallaby Familiar (mauler) 7 | HP 37/37 | AC 18/12/16 | F +7, R +6, W +2 (improved evasion) | Perc +7 | Active Conditions: Battle Form, Dragon Style

Arnold rides in closer...

Will: 1d20 + 2 + 1 ⇒ (10) + 2 + 1 = 13

...And is promptly frozen in place out of fear. Despite the obvious problems this poses, a part of him also remembers his last brush with these things and is grateful he isn't too close. Yet.


Q-14 | Iron Battle

GM Dice:
1d4 ⇒ 2

Arnold: Will save for the mount as well. Also folks can roll knowledge: religion and knowledge: nature.

Narika's spell washes harmlessly over the Serpentfolk mummy.

Liberty's Edge

Sorcerer 16

GM:
Can I respectfully request that if that was spell resistance, you double-check the amount? SR 19 or higher is an awful lot for tier 5-6. I considered using my reroll there, but couldn't imagine that not being enough.


Q-14 | Iron Battle

Narika:
Always happy to double check things, especially in pbp. I was indeed looking at the high tier, it turns out to be exactly 18.

Looked into the numbers because I was curious, monsters with good SR (like serpentfolk) get 11+CR, so a single monster in tier 5-6 could easily be 8 or 9 and have SR 19/20. Fortunately this is prior to the 4 player adjustment rules so all the monsters are 1 lower CR.

reflex: 1d20 ⇒ 7

Ahem...
After a moment where it looks like mummy was uneffected the ashes of what were once bandages begin to slough off of the quite crispy, but still upright mummy.

Mummy -49

Liberty's Edge

Sorcerer 16

GM:
Thank you very much for checking, and being gracious about it.

Dark Archive

Tiefling Magus 6 | Far Strike Monk 2 | Occultist 1 AC 21 (T:16/ FF:16) | HP: 80/ 80 | Fort +15, Ref +12, Will +9 | Perception: +12 | Initiative: +5 | Reroll 1/1 | CMD: 21 |Resist Cold / Electricity / Fire: 10
Mental Focus:
Transmutation 4/4 {+2 CON} | Abjuration 2/2 {+1 resistances}

Izlin moves forward, then prepares his weapon to harm the undead.
BANE vs undead

Silver Crusade

Male Wayang Fighter 7/Brawler 1 | HP 75/75 | AC 23/13/18 | F +11, R +8, W +5 (+2 vs. shadow, +2 vs. mind-affecting)| Init +2 | Perc +10 | Conditions: Dragon Style
The Friz:
Female Wallaby Familiar (mauler) 7 | HP 37/37 | AC 18/12/16 | F +7, R +6, W +2 (improved evasion) | Perc +7 | Active Conditions: Battle Form, Dragon Style

Will: 1d20 + 1 ⇒ (11) + 1 = 12

Arnold's mount freezes up too, likely spelling out a tumble for him.

Sovereign Court

Female vishkanya unchained rogue 6 (Pathfinder RPG Bestiary 3 281, Pathfinder RPG Ultimate Combat 72, Pathfinder Unchained 20) N Medium humanoid (vishkanya) Init +7; Senses low-light vision; Perception +13 AC 19,T 15, FF 14 hp 41/51 Fort +7, Ref +13, Will +5; +6 bonus vs. poison Defensive Abilities blade sense +2, evasion, poison resistance, uncanny dodge

Will: 1d20 + 5 ⇒ (5) + 5 = 10
Lys starts forward, but she freezes in place shaking with fear.


Q-14 | Iron Battle

GM Dice:
2d4 ⇒ (1, 1) = 2
1d4 ⇒ 1

With Arnold and Lyselsa paralyzed by fear, Izlin and Amukk buff the Mummy lumbers into action.

It flickers for a moment before splitting into 3. It then lumbers forward towards the party.

The Wallabe and Lyselsa recover from their fear, Arnold however remains paralyzed with fear.

Amukk
Lyselsa
Izlin
Arnold Wallabee
Narkia

Mummy (-49) 2 Images
Kerastes

Everybody is up!

If you have not yet done so, roll a will save against the mummy once within 30 feet.

After rolling will save:

Mind-Affecting Fear, Supernatural. DC 18 or be paralyzed in fear!

Grand Lodge

Active Spells:
Heightened Awareness
HP 36/36 | Ac 19 +2 shield | T 12 | FF 17 (+2 vs Rays) | I+7 | F+7 R+5 W+9 | Diplomacy+7 Intimidate+9 Perception+11+2 SenseMotive+13 | Spells 0/4+3/3 | Bane 2/5 | Deflection Aura 1/1 | Determination 2/2 | Discern Lies 5/5 | Judgement 0/2 | Reroll 0/1

Knowledge Nature: 1d20 + 7 ⇒ (9) + 7 = 16 Add 3 to identify creatures
Knowledge Religion: 1d20 + 7 ⇒ (9) + 7 = 16 Add 3 to identify creatures
Attack: 1d20 + 8 + 2 ⇒ (16) + 8 + 2 = 26
Image, 1 is good: 1d3 ⇒ 3

Kerastes wills his weapon to be more effective against undead and then strikes. His weapon strikes one of the images, which disappears.

Bodyguard:

Aid for +4 to AC: 1d20 + 8 ⇒ (19) + 8 = 27
Aid for +4 to AC: 1d20 + 8 ⇒ (4) + 8 = 12
Aid for +4 to AC: 1d20 + 8 ⇒ (7) + 8 = 15

Liberty's Edge

Sorcerer 16

Looks like the mummy wandered up close enough that Narika is within 30 feet.

will save: 1d20 + 8 ⇒ (16) + 8 = 24 +2 more if fear

Narika repositions herself a little, and then sends magic missiles at the enemy.

MM damage: 4d4 + 4 ⇒ (1, 1, 3, 3) + 4 = 12
SR caster level: 1d20 + 8 ⇒ (14) + 8 = 22
image? 1 is real: 1d2 ⇒ 1

Dark Archive

Tiefling Magus 6 | Far Strike Monk 2 | Occultist 1 AC 21 (T:16/ FF:16) | HP: 80/ 80 | Fort +15, Ref +12, Will +9 | Perception: +12 | Initiative: +5 | Reroll 1/1 | CMD: 21 |Resist Cold / Electricity / Fire: 10
Mental Focus:
Transmutation 4/4 {+2 CON} | Abjuration 2/2 {+1 resistances}

Will vs DC 18: 1d20 + 6 ⇒ (3) + 6 = 9
GM Reroll: 1d20 + 6 + 1 ⇒ (19) + 6 + 1 = 26

+1 Adamantine dagger {PBS/Bane/Range penalty}: 1d20 + 12 + 1 + 2 - 1 ⇒ (10) + 12 + 1 + 2 - 1 = 24
damage: 1d4 + 1 + 2 + 2d6 ⇒ (3) + 1 + 2 + (1, 6) = 13
Imgage? (1=hit): 1d2 ⇒ 2

Izlin nearly falters at the sight of the undead. However, he rallies and hurls a dagger at the horror. He is more than a little annoyed when the weapon banishes an illusion.


Q-14 | Iron Battle

Kerastes knows not only that it's a mummy but that the base creature is a serpentfolk.

They have powerful spell-resistance and a variety of mental control powers. It is likely a very ancient mummy.

Kerastes and Izlin pop images while Narika's magic missiles strike true.

Grand Lodge

Male ganzi Ora6 | hp 40/40 | Init +6 | AC 18, T 12, FF 16 (uncanny dodge) | CMB +4, CMD 16 | F +7 R +8 W +7 (+2 vs polymorph) | Prcptn +12 (darkvision) | SM +13

Will save: 1d20 + 7 ⇒ (11) + 7 = 18

Amukk, undaunted by the monstrosity, moves forward and calls down the power of the stars into the mummy's eyes. Cast glitterdust centered on the yellow X. DC 16 Will.

Sovereign Court

Female vishkanya unchained rogue 6 (Pathfinder RPG Bestiary 3 281, Pathfinder RPG Ultimate Combat 72, Pathfinder Unchained 20) N Medium humanoid (vishkanya) Init +7; Senses low-light vision; Perception +13 AC 19,T 15, FF 14 hp 41/51 Fort +7, Ref +13, Will +5; +6 bonus vs. poison Defensive Abilities blade sense +2, evasion, poison resistance, uncanny dodge

Lys tries to tumble past the mummy, and stab him in the back. She tries to get in a flanking position with Arnold.

Acrobatics: 1d20 + 12 ⇒ (20) + 12 = 32

If she makes it:

She stabs at the creature.

+1 Silver Kukri: 1d20 + 11 ⇒ (9) + 11 = 20
Damage: 1d4 + 2 ⇒ (3) + 2 = 5

401 to 450 of 466 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / PFS GD VII - 3-12 Wonder's in the Weave p1 (5-9) All Messageboards

Want to post a reply? Sign in.