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I can also cast Vanish on someone so they can get close to her (grapple, subdue, stab, what-have-you).

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Lys moves back carefully.
"They eggs are there. Can someone make her go to sleep or distract her? I can sneak up if I can get invisible or vanished."

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"Those sound like a plan. I can mingle with the shadows for about 30 seconds too; grab her if all else fails," Arnold replies to Lys and Narika.
I've got a Vanish-like racial ability I can use to move up and maybe grapple her.

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Izlin casts vanish on the rogue.

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Kerastes has renewed his expeditious retreat and studies the aspis leader, to see where best to hit her.
I assume she is human

Pirate GM |

willsave: 1d20 ⇒ 6
She falls over laughing uncontrollably as a pair of previously unseen black metal snakes slither up from the corners.
Narkia: 1d20 + 10 ⇒ (8) + 10 = 18
Amukk: 1d20 + 6 ⇒ (9) + 6 = 15
Arnold: 1d20 + 2 ⇒ (3) + 2 = 5
Izlin: 1d20 + 5 ⇒ (2) + 5 = 7
Kerastes: 1d20 + 7 ⇒ (18) + 7 = 25
Lyselsa: 1d20 + 7 ⇒ (5) + 7 = 12
1d20 + 2 ⇒ (18) + 2 = 20
aspis: 1d20 + 3 ⇒ (16) + 3 = 19
Initiative:
Kerastes
Ssnakes
Aspis Agent
Narkia
Amukk
Lyselsa
Izlin
Arnold
Kerastes is up!

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Knowledge Arcana: 1d20 + 11 ⇒ (4) + 11 = 15
Seeing that the boss is out of combat for now Kerastes focusses on the metal snakes. He quickly tells the others the most interesting bit about them and then advances, activating his bane ability and attacking once.
I assume the 15 tells me that these are constructs, activating construct bane as swift action
Attack: 1d20 + 8 + 2 ⇒ (17) + 8 + 2 = 27
Damage: 1d10 + 7 + 2 + 2d6 ⇒ (7) + 7 + 2 + (6, 5) = 27

Pirate GM |

bite: 1d20 + 3 ⇒ (18) + 3 = 21
damage: 1d6 + 1 ⇒ (1) + 1 = 2
damage: 1d6 + 1 ⇒ (1) + 1 = 2
will: 1d20 ⇒ 10
Kerastes indeed recognizes them as Adamantine Cobras.
Right before smacking one as hard as he can. The adamantine is hard but he still gets some damage in.
Other than construct traits, their most interesting facet is their venomous bite. White not particularly strong, it does damage one's constution so an unlucky warrior could die from a single bite.
Speaking of such things the two snakes both slither up to Kerastes and take a bite.
2 hits, 2 damage each, and 2 fort saves.
The Aspis agent continues to laugh on the ground.
Initiative:
]Kerastes (32/36)
Ssnakes (blue -17)
Aspis Agent
Narkia
Amukk
Lyselsa
Izlin
Arnold
Everybody is up!

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Fort: 1d20 + 7 ⇒ (2) + 7 = 9
Fort: 1d20 + 7 ⇒ (13) + 7 = 20
Fort reroll: 1d20 + 7 + 5 ⇒ (19) + 7 + 5 = 31

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Arnold rides in and tries to assist in dispatching the cobras.
Lance vs. Blue: 1d20 + 13 ⇒ (19) + 13 = 32
Damage: 1d6 + 5 ⇒ (2) + 5 = 7

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Amukk (staggered) is slow to react, despite knowing violence would erupt. He moves over in front of Narika but cannot seem to do anything else at the moment. I knew it, i just knew it, why is it always bloodshed with these Aspis?!?

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Lyss moves forward as close as she can.
Vanished Steath: 1d20 + 20 + 13 ⇒ (13) + 20 + 13 = 46

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Post from yesterday was eaten. I moved, but now instead of attacking the dead snake, I will ready action to attack any hostile target that comes into range.
+1 Adamantine Dagger{PBS/ Rime Snowball}: 1d20 + 13 ⇒ (13) + 13 = 26 -1 per range increment not yet applied.
Damage: 1d4 + 5d6 ⇒ (3) + (1, 3, 2, 5, 1) = 15 If target took cold damage, it is entangled for one round.

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Attack: 1d20 + 8 + 2 ⇒ (3) + 8 + 2 = 13
Damage: 1d10 + 7 + 2 + 2d6 ⇒ (7) + 7 + 2 + (3, 2) = 21
Kerastes attempts to strike the other metallic snake while he increases his defenses against poisons
Swift to activate judgement of purity: +1 sacred bonus on saves

Pirate GM |

Kerastes can't connect with the remaining snake while Lyselsa sneaks up and Izlin readies.
Izlin SR: 1d20 + 5 ⇒ (11) + 5 = 16
As the snake steps forward it takes a snowball from Izlin.
bite: 1d20 + 3 ⇒ (1) + 3 = 4
With the Aspis agent laughing and the snake down to 5hp, we'll go ahead and call this combat.
The eggs in the room are safe, however one more puzzle remains.
This massive iron door is pocked with evenly spaced holes in a roughly square pattern. Mithral rods are placed in a strange pattern in the door, with five other rods lying on the ground in a small stack directly in front of the door.
The rods are currently placed to make the aklo character K. The other 5 rods should be able to complete the letter.

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"Should we just go and get the 'parents'? They may prefer that actually. Especially if we mess up on that door and it explodes or something."

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Lys studies the door careful not to touch it. When she hears Izlin's suggestion she nods. "I agree let's get the eggs out of this room before we study the door. That isn't a language I know."

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After the eggs have been recovered Kerastes casts comprehend languages and examines the door.
"Hmm, those rods are needed to finish the Aklo character for K. Shall we insert them and finish the letter?"

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"Might as well. Not sure what'll happen, but we can handle it. Or it could help."

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"Ready? Here goes!"
Kerastes starts to insert the rods, waiting with the final one for confirmation from the others

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From well behind the others, "Excellent. That all looks good from back here."

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Lys stays back, and watches what happens.

Pirate GM |

As the final rod clicks into place the door opens with almost supernatural quickness revealing a rotting serpent folk covered in tattered bandages. It's another mummy!
Narkia: 1d20 + 10 ⇒ (4) + 10 = 14
Amukk: 1d20 + 6 ⇒ (17) + 6 = 23
Arnold: 1d20 + 2 ⇒ (14) + 2 = 16
Izlin: 1d20 + 5 ⇒ (13) + 5 = 18
Kerastes: 1d20 + 7 ⇒ (4) + 7 = 11
Lyselsa: 1d20 + 7 ⇒ (15) + 7 = 22
mummy: 1d20 + 7 ⇒ (6) + 7 = 13
Initiative
Amukk
Lyselsa
Izlin
Arnold
Narkia
Mummy
Kerastes
Amukk, Lyselsa, Izlin, Arnold and Narkia are up!
Once you're within 30ft make a will save
Mind-Affecting Fear, Supernatural. DC 18 or be paralyzed in fear!

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Will: 1d20 + 9 ⇒ (15) + 9 = 24
Kerastes inserts the last rod and is caught off guard by the quickness with which the door opens.

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Narika moves to where she can see into the room, and then sets off a fireball that can reach the mummy but not any of her big new friends.
damage: 8d6 ⇒ (6, 3, 3, 5, 6, 4, 4, 2) = 33 DC 20 reflex for half
smiley face is the center of the fireball.
forgot possible caster level check.
1d20 + 8 ⇒ (10) + 8 = 18

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Arnold rides in closer...
Will: 1d20 + 2 + 1 ⇒ (10) + 2 + 1 = 13
...And is promptly frozen in place out of fear. Despite the obvious problems this poses, a part of him also remembers his last brush with these things and is grateful he isn't too close. Yet.

Pirate GM |

Looked into the numbers because I was curious, monsters with good SR (like serpentfolk) get 11+CR, so a single monster in tier 5-6 could easily be 8 or 9 and have SR 19/20. Fortunately this is prior to the 4 player adjustment rules so all the monsters are 1 lower CR.
reflex: 1d20 ⇒ 7
Ahem...
After a moment where it looks like mummy was uneffected the ashes of what were once bandages begin to slough off of the quite crispy, but still upright mummy.
Mummy -49

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Izlin moves forward, then prepares his weapon to harm the undead.
BANE vs undead

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Will: 1d20 + 1 ⇒ (11) + 1 = 12
Arnold's mount freezes up too, likely spelling out a tumble for him.

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Will: 1d20 + 5 ⇒ (5) + 5 = 10
Lys starts forward, but she freezes in place shaking with fear.

Pirate GM |

1d4 ⇒ 1
With Arnold and Lyselsa paralyzed by fear, Izlin and Amukk buff the Mummy lumbers into action.
It flickers for a moment before splitting into 3. It then lumbers forward towards the party.
The Wallabe and Lyselsa recover from their fear, Arnold however remains paralyzed with fear.
Amukk
Lyselsa
Izlin
Arnold Wallabee
Narkia
Mummy (-49) 2 Images
Kerastes
Everybody is up!
If you have not yet done so, roll a will save against the mummy once within 30 feet.
Mind-Affecting Fear, Supernatural. DC 18 or be paralyzed in fear!

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Knowledge Nature: 1d20 + 7 ⇒ (9) + 7 = 16 Add 3 to identify creatures
Knowledge Religion: 1d20 + 7 ⇒ (9) + 7 = 16 Add 3 to identify creatures
Attack: 1d20 + 8 + 2 ⇒ (16) + 8 + 2 = 26
Image, 1 is good: 1d3 ⇒ 3
Kerastes wills his weapon to be more effective against undead and then strikes. His weapon strikes one of the images, which disappears.
Aid for +4 to AC: 1d20 + 8 ⇒ (19) + 8 = 27
Aid for +4 to AC: 1d20 + 8 ⇒ (4) + 8 = 12
Aid for +4 to AC: 1d20 + 8 ⇒ (7) + 8 = 15

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Looks like the mummy wandered up close enough that Narika is within 30 feet.
will save: 1d20 + 8 ⇒ (16) + 8 = 24 +2 more if fear
Narika repositions herself a little, and then sends magic missiles at the enemy.
MM damage: 4d4 + 4 ⇒ (1, 1, 3, 3) + 4 = 12
SR caster level: 1d20 + 8 ⇒ (14) + 8 = 22
image? 1 is real: 1d2 ⇒ 1

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Will vs DC 18: 1d20 + 6 ⇒ (3) + 6 = 9
GM Reroll: 1d20 + 6 + 1 ⇒ (19) + 6 + 1 = 26
+1 Adamantine dagger {PBS/Bane/Range penalty}: 1d20 + 12 + 1 + 2 - 1 ⇒ (10) + 12 + 1 + 2 - 1 = 24
damage: 1d4 + 1 + 2 + 2d6 ⇒ (3) + 1 + 2 + (1, 6) = 13
Imgage? (1=hit): 1d2 ⇒ 2
Izlin nearly falters at the sight of the undead. However, he rallies and hurls a dagger at the horror. He is more than a little annoyed when the weapon banishes an illusion.

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Will save: 1d20 + 7 ⇒ (11) + 7 = 18
Amukk, undaunted by the monstrosity, moves forward and calls down the power of the stars into the mummy's eyes. Cast glitterdust centered on the yellow X. DC 16 Will.

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Lys tries to tumble past the mummy, and stab him in the back. She tries to get in a flanking position with Arnold.
Acrobatics: 1d20 + 12 ⇒ (20) + 12 = 32
She stabs at the creature.
+1 Silver Kukri: 1d20 + 11 ⇒ (9) + 11 = 20
Damage: 1d4 + 2 ⇒ (3) + 2 = 5