Pirate GD VII - Wonder's in the Weave p2 (5-9) (Inactive)

Game Master Pirate Rob

Maps


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Aspenthar

Looking around Arnold notices the pit in front of the west door, but no other traps.


Aspenthar

What next Pathfinders?

Grand Lodge

Active Spells:
Heightened Awareness
HP 36/36 | Ac 19 +2 shield | T 12 | FF 17 (+2 vs Rays) | I+7 | F+7 R+5 W+9 | Diplomacy+7 Intimidate+9 Perception+11+2 SenseMotive+13 | Spells 0/4+3/3 | Bane 2/5 | Deflection Aura 1/1 | Determination 2/2 | Discern Lies 5/5 | Judgement 0/2 | Reroll 0/1

Kerastes waits for the other pathfinders to decide on which door to tackle.

Dark Archive

Tiefling Magus 6 | Far Strike Monk 2 | Occultist 1 AC 21 (T:16/ FF:16) | HP: 80/ 80 | Fort +15, Ref +12, Will +9 | Perception: +12 | Initiative: +5 | Reroll 1/1 | CMD: 21 |Resist Cold / Electricity / Fire: 10
Mental Focus:
Transmutation 4/4 {+2 CON} | Abjuration 2/2 {+1 resistances}

"Well, I have a long established protocol of making left hand turns whenever possible. Reduces the chance of getting lost."

Voting to go to the left doors.

Sovereign Court

Female vishkanya unchained rogue 6 (Pathfinder RPG Bestiary 3 281, Pathfinder RPG Ultimate Combat 72, Pathfinder Unchained 20) N Medium humanoid (vishkanya) Init +7; Senses low-light vision; Perception +13 AC 19,T 15, FF 14 hp 41/51 Fort +7, Ref +13, Will +5; +6 bonus vs. poison Defensive Abilities blade sense +2, evasion, poison resistance, uncanny dodge

’Left it is. People tend to go right first so left messes with their plans.”

Silver Crusade

Male Wayang Fighter 7/Brawler 1 | HP 75/75 | AC 23/13/18 | F +11, R +8, W +5 (+2 vs. shadow, +2 vs. mind-affecting)| Init +2 | Perc +10 | Conditions: Dragon Style
The Friz:
Female Wallaby Familiar (mauler) 7 | HP 37/37 | AC 18/12/16 | F +7, R +6, W +2 (improved evasion) | Perc +7 | Active Conditions: Battle Form, Dragon Style

"Hm. Among other groups of Pathfinders, I've always heard 'Left is death' being bandied about," Arnold notes. "We've still gone that way sometimes and little ill has come of it, though. Maybe it's just a joke...?"

Left sounds good.

Grand Lodge

Active Spells:
Heightened Awareness
HP 36/36 | Ac 19 +2 shield | T 12 | FF 17 (+2 vs Rays) | I+7 | F+7 R+5 W+9 | Diplomacy+7 Intimidate+9 Perception+11+2 SenseMotive+13 | Spells 0/4+3/3 | Bane 2/5 | Deflection Aura 1/1 | Determination 2/2 | Discern Lies 5/5 | Judgement 0/2 | Reroll 0/1

"Arnold you mentioned a pit? Does it extend all the way to the doorstep?"


Aspenthar

It's like the others in that you could squeeze around the edges.

Carefully checking out the left door behind the pit reveals it to be a false door, merely carved into the wall, with nothing but stone behind it.

Sovereign Court

Female vishkanya unchained rogue 6 (Pathfinder RPG Bestiary 3 281, Pathfinder RPG Ultimate Combat 72, Pathfinder Unchained 20) N Medium humanoid (vishkanya) Init +7; Senses low-light vision; Perception +13 AC 19,T 15, FF 14 hp 41/51 Fort +7, Ref +13, Will +5; +6 bonus vs. poison Defensive Abilities blade sense +2, evasion, poison resistance, uncanny dodge

”I guess we go to the right then.” Lys carefully makes her way in that direction.

Grand Lodge

Active Spells:
Heightened Awareness
HP 36/36 | Ac 19 +2 shield | T 12 | FF 17 (+2 vs Rays) | I+7 | F+7 R+5 W+9 | Diplomacy+7 Intimidate+9 Perception+11+2 SenseMotive+13 | Spells 0/4+3/3 | Bane 2/5 | Deflection Aura 1/1 | Determination 2/2 | Discern Lies 5/5 | Judgement 0/2 | Reroll 0/1

"Indeed, to the right we go!"

Kerastes slowly moves forward while checking for traps.

Take 10 for 23


Aspenthar

Heading east reveals a room filled with brilliant treasure.

From every angle, gold, silver, and myriad gems catch the light. While the floor is a soupy morass and mold grows up the walls, the Dog Pharaoh’s treasures sit atop shelves untouched by the grime below. An ornate sarcophagus lies on a dais at the far end of the room, mold growing up its sides.

No immediate signs of danger.

Dark Archive

1 person marked this as a favorite.
Tiefling Magus 6 | Far Strike Monk 2 | Occultist 1 AC 21 (T:16/ FF:16) | HP: 80/ 80 | Fort +15, Ref +12, Will +9 | Perception: +12 | Initiative: +5 | Reroll 1/1 | CMD: 21 |Resist Cold / Electricity / Fire: 10
Mental Focus:
Transmutation 4/4 {+2 CON} | Abjuration 2/2 {+1 resistances}

"Well, if this doesn't smell of a trap, I don't know what does. Let's be smart and careful in here." The magus follows his own advice by casting a spell to detect traces of magic.

Detect Magic
Perception: 1d20 + 7 ⇒ (14) + 7 = 21


Aspenthar

No magic in here other than what you bring yourselves.

Grand Lodge

Male ganzi Ora6 | hp 40/40 | Init +6 | AC 18, T 12, FF 16 (uncanny dodge) | CMB +4, CMD 16 | F +7 R +8 W +7 (+2 vs polymorph) | Prcptn +12 (darkvision) | SM +13

Moved everyone to the entry.

Amukk looks about the room from the doorway.
Perception: 1d20 + 12 ⇒ (19) + 12 = 31

Sovereign Court

Female vishkanya unchained rogue 6 (Pathfinder RPG Bestiary 3 281, Pathfinder RPG Ultimate Combat 72, Pathfinder Unchained 20) N Medium humanoid (vishkanya) Init +7; Senses low-light vision; Perception +13 AC 19,T 15, FF 14 hp 41/51 Fort +7, Ref +13, Will +5; +6 bonus vs. poison Defensive Abilities blade sense +2, evasion, poison resistance, uncanny dodge

"Might as well go in." Lys will move carefully toward the sarcophagus. "You know something is going to get us in here, right? There's no other reason this treasure would be left alone for so long."


Aspenthar

Amukk notices that the treasures appear to be nothing but replicas of real treasures. Cleverly cut glass, pyrite etc.

The mold on the southern wall seems to have grown into an unusually linear pattern however...

Silver Crusade

Male Wayang Fighter 7/Brawler 1 | HP 75/75 | AC 23/13/18 | F +11, R +8, W +5 (+2 vs. shadow, +2 vs. mind-affecting)| Init +2 | Perc +10 | Conditions: Dragon Style
The Friz:
Female Wallaby Familiar (mauler) 7 | HP 37/37 | AC 18/12/16 | F +7, R +6, W +2 (improved evasion) | Perc +7 | Active Conditions: Battle Form, Dragon Style

"That'd keep this expedition on the same course as my others," Arnold replies to Lys and Izlin, following the former in nervously.

Perception: 1d20 + 9 ⇒ (5) + 9 = 14

Grand Lodge

Male ganzi Ora6 | hp 40/40 | Init +6 | AC 18, T 12, FF 16 (uncanny dodge) | CMB +4, CMD 16 | F +7 R +8 W +7 (+2 vs polymorph) | Prcptn +12 (darkvision) | SM +13

Worthless, the ganzi laments. Skillful forgeries. Mind that mold on the back wall, though. He points it out.


Aspenthar

You suspect if you piled all the treasure here into human sized statues, you'd get somewhere around 25.

close inspection of mold on south wall:

A secret door, counterweighted to slide open with a firm push.

close inspection of modly coffin:

Nothing of interest here.

Liberty's Edge

Sorcerer 16

Narika walks over to investigate the strange line in the mold on the wall. When she sees that it is a secret door, she asks one of her bigger companions to push it open.

Sovereign Court

Female vishkanya unchained rogue 6 (Pathfinder RPG Bestiary 3 281, Pathfinder RPG Ultimate Combat 72, Pathfinder Unchained 20) N Medium humanoid (vishkanya) Init +7; Senses low-light vision; Perception +13 AC 19,T 15, FF 14 hp 41/51 Fort +7, Ref +13, Will +5; +6 bonus vs. poison Defensive Abilities blade sense +2, evasion, poison resistance, uncanny dodge

"Good news there's no mummy waiting to eat us as soon as we get near the coffin." Lys will wait for someone to open the secret door.

Grand Lodge

Active Spells:
Heightened Awareness
HP 36/36 | Ac 19 +2 shield | T 12 | FF 17 (+2 vs Rays) | I+7 | F+7 R+5 W+9 | Diplomacy+7 Intimidate+9 Perception+11+2 SenseMotive+13 | Spells 0/4+3/3 | Bane 2/5 | Deflection Aura 1/1 | Determination 2/2 | Discern Lies 5/5 | Judgement 0/2 | Reroll 0/1

Knowledge Dungeoneering: 1d20 + 7 + 2 ⇒ (19) + 7 + 2 = 28

Kerastes identifies the mold and once he is certain it is harmless opens the secret door after having checked it for traps perception take 20 for 33


Aspenthar

No traps, perrfectly safe. Kerastes pushes the pivoting secret door open.

See red S on map

This long, dank hallway contains two sarcophagi arranged down the center of the floor with a 3rd one extending beyond your vision.

The floor, walls, ceiling and the sarcophagi themselves are completely covered with a layer of dark fuzz.

The air here is unnaturally cold.

Grand Lodge

Active Spells:
Heightened Awareness
HP 36/36 | Ac 19 +2 shield | T 12 | FF 17 (+2 vs Rays) | I+7 | F+7 R+5 W+9 | Diplomacy+7 Intimidate+9 Perception+11+2 SenseMotive+13 | Spells 0/4+3/3 | Bane 2/5 | Deflection Aura 1/1 | Determination 2/2 | Discern Lies 5/5 | Judgement 0/2 | Reroll 0/1

Knowledge Dungeoneering: 1d20 + 7 + 2 ⇒ (19) + 7 + 2 = 28

"Now this seems to be another kind of mold"


Aspenthar

GM Dice:

6d20 ⇒ (19, 15, 11, 2, 16, 17) = 80

While the sensation of unnatural cold could be symptomatic of brown mold, the sarcophagi and walls of this corridor are indeed covered with dark, harmless mold.

Pausing for a moment to observe... the chill seems to be coming from the sarcophagi, If there was brown mold in them you'd be advised to stay at least 5 feet away, and avoid fire. Any sort of cold damage can wipe away brown mold quite quickly.

Grand Lodge

Active Spells:
Heightened Awareness
HP 36/36 | Ac 19 +2 shield | T 12 | FF 17 (+2 vs Rays) | I+7 | F+7 R+5 W+9 | Diplomacy+7 Intimidate+9 Perception+11+2 SenseMotive+13 | Spells 0/4+3/3 | Bane 2/5 | Deflection Aura 1/1 | Determination 2/2 | Discern Lies 5/5 | Judgement 0/2 | Reroll 0/1

"There is something very cold in that sarcophagi, let's proceed but be careful"

Kerastes slowly moves forward, glaive ready


Aspenthar

As Kerastes moves forward the lid of the northern sarcophagus crumbles, a body, covered in a thick carpet of chilling brown mold stands, bandages barely visible around its baleful red eyes.

initiative:

Narkia: 1d20 + 10 ⇒ (15) + 10 = 25
Amukk: 1d20 + 6 ⇒ (6) + 6 = 12
Arnold: 1d20 + 2 ⇒ (15) + 2 = 17
Izlin: 1d20 + 5 ⇒ (10) + 5 = 15
Kerastes: 1d20 + 7 - 2 ⇒ (9) + 7 - 2 = 14
Lyselsa: 1d20 + 7 ⇒ (9) + 7 = 16
brown mummy: 1d20 + 0 ⇒ (3) + 0 = 3

The sight of the mummy is terrifying!

make a will save:

Supernatural, Fear
If DC 16 failed...

Spoiler:

You are paralyzed by fear for 1d4 rounds. (please roll if needed)

Initiative:
Narkia
Arnold
Lysela
Izlin
Kerastes
Amukk

Brown Mummy

Everybody is up! (Don't forget your will saves)

Know Religion:

15+

Spoiler:

That's a mummy! (has undead traits) It has a powerful slam that carries a deadly cursed disease that prevents healing, and is hard to hurt with any weapons (DR 5/-)

20+

Spoiler:

It's vulnerable to fire, although you might want to do something about that mold first.

Silver Crusade

Male Wayang Fighter 7/Brawler 1 | HP 75/75 | AC 23/13/18 | F +11, R +8, W +5 (+2 vs. shadow, +2 vs. mind-affecting)| Init +2 | Perc +10 | Conditions: Dragon Style
The Friz:
Female Wallaby Familiar (mauler) 7 | HP 37/37 | AC 18/12/16 | F +7, R +6, W +2 (improved evasion) | Perc +7 | Active Conditions: Battle Form, Dragon Style

Will, Steel Will: 1d20 + 2 + 1 ⇒ (13) + 2 + 1 = 16

Woo!

Arnold barely maintains his composure, and rushes forward to stab the mummy through!

Masterwork Lance, Charge: 1d20 + 13 + 2 ⇒ (10) + 13 + 2 = 25
Damage: 3d6 + 15 ⇒ (4, 3, 2) + 15 = 24

Grand Lodge

Male ganzi Ora6 | hp 40/40 | Init +6 | AC 18, T 12, FF 16 (uncanny dodge) | CMB +4, CMD 16 | F +7 R +8 W +7 (+2 vs polymorph) | Prcptn +12 (darkvision) | SM +13

Will save: 1d20 + 7 ⇒ (3) + 7 = 10 Haha, I don't even need to look to know that fails...
rounds: 1d4 ⇒ 3

As is customary when trouble springs up, Amukk is slow to react. Except this time, he doesn't react at all, frozen in fear.

Dark Archive

Tiefling Magus 6 | Far Strike Monk 2 | Occultist 1 AC 21 (T:16/ FF:16) | HP: 80/ 80 | Fort +15, Ref +12, Will +9 | Perception: +12 | Initiative: +5 | Reroll 1/1 | CMD: 21 |Resist Cold / Electricity / Fire: 10
Mental Focus:
Transmutation 4/4 {+2 CON} | Abjuration 2/2 {+1 resistances}

Will vs DC 16: 1d20 + 6 ⇒ (17) + 6 = 23

The magus call on his unique training to enspell his dagger with ice before tossing it at the awakened undead.

Dagger w/ Rime Snowball: 1d20 + 13 ⇒ (11) + 13 = 24
damage w/ Rime Snowball (entangled): 1d4 + 1 + 5d6 ⇒ (4) + 1 + (2, 3, 2, 4, 5) = 21

If the mummy takes any cold damage, he is Entangled for one round.


Aspenthar

The Wallaby and the Wayang charge the mummy, their attack mostly going through.

Izlin's rime snowball freezes the brown mold off the mummy leaving just entanged bandages and evil red eyes behind.

Initiative:
Narkia
Arnold
Lysela
Izlin
Kerastes
Amukk (Paralyzed)
Mummy -40

Narkia, Lysela and Kerastes are still up!

Liberty's Edge

Sorcerer 16

Narika points to a place just on the other side of the mummy, and a blue ball of flame appears. It rolls towards the mummy, hits it, and stops.

casting greater flaming sphere, changing to cold with bloodline power

damage: 6d6 ⇒ (5, 2, 5, 3, 5, 6) = 26 DC 21 reflex save
Greater flaming sphere says the creature catches on fire if it fails its save. Since the spell was changed to cold, I think this means the flames would also be blue and do cold damae.


Aspenthar

reflex: 1d20 + 2 ⇒ (20) + 2 = 22

The Mummy miraculously avoids the cold flame.

Liberty's Edge

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Sorcerer 16

let's see you do that again next turn, Mr. Mummy...

Grand Lodge

Active Spells:
Heightened Awareness
HP 36/36 | Ac 19 +2 shield | T 12 | FF 17 (+2 vs Rays) | I+7 | F+7 R+5 W+9 | Diplomacy+7 Intimidate+9 Perception+11+2 SenseMotive+13 | Spells 0/4+3/3 | Bane 2/5 | Deflection Aura 1/1 | Determination 2/2 | Discern Lies 5/5 | Judgement 0/2 | Reroll 0/1

Will: 1d20 + 9 ⇒ (1) + 9 = 10

Duration:
1d4 ⇒ 2

Kerastes stands still and does nothing but look at the mummy.

Sovereign Court

Female vishkanya unchained rogue 6 (Pathfinder RPG Bestiary 3 281, Pathfinder RPG Ultimate Combat 72, Pathfinder Unchained 20) N Medium humanoid (vishkanya) Init +7; Senses low-light vision; Perception +13 AC 19,T 15, FF 14 hp 41/51 Fort +7, Ref +13, Will +5; +6 bonus vs. poison Defensive Abilities blade sense +2, evasion, poison resistance, uncanny dodge

Will: 1d20 + 5 ⇒ (8) + 5 = 13
Rounds: 1d4 ⇒ 2

Lyss is frozen at the sight of the mummy. She is unable to do anything. Why can I not move? I've seen mummies before.


Aspenthar

GM dice:
slam: 1d20 + 12 ⇒ (12) + 12 = 24
damage: 1d8 + 16 ⇒ (6) + 16 = 22

The muummy takes a step out of the coffin and grabs at the Arnold's neck.

It's powerful undead strength squeezing the Wayang's throat before he manages to break free.

Hits AC 24 for 22 damage. Also, make a fort save (curse and disease)

initiative:
Narkia
Arnold 35/57

Lysela (Paralyzed 2/2)
Izlin
Kerastes (Paralyzed 2/2)
Amukk (Paralyzed 2/3)
Mummy -40

Narkia, Arnold and Izlin are up!

Silver Crusade

Male Wayang Fighter 7/Brawler 1 | HP 75/75 | AC 23/13/18 | F +11, R +8, W +5 (+2 vs. shadow, +2 vs. mind-affecting)| Init +2 | Perc +10 | Conditions: Dragon Style
The Friz:
Female Wallaby Familiar (mauler) 7 | HP 37/37 | AC 18/12/16 | F +7, R +6, W +2 (improved evasion) | Perc +7 | Active Conditions: Battle Form, Dragon Style

Fort: 1d20 + 8 ⇒ (4) + 8 = 12

The Friz assumes a defensive position, stepping back. Devoid of his momentum and some skin from his neck, Arnold takes two weak jabs.

Aid Arnold's AC: 1d20 + 9 ⇒ (4) + 9 = 13

Lance: 1d20 + 13 ⇒ (4) + 13 = 17
Damage: 1d6 + 5 ⇒ (5) + 5 = 10

Well, those were some dice rolls....

Lance: 1d20 + 8 ⇒ (13) + 8 = 21
Damage: 1d6 + 5 ⇒ (6) + 5 = 11

Liberty's Edge

Sorcerer 16

Narika causes her icy blue ball to slam into the mummy again.

6d6 ⇒ (5, 4, 4, 4, 6, 5) = 28

Narika can still cast another spell, but is waiting for a second to see if that one takes down the enemy before casting another.


Aspenthar

reflex: 1d20 ⇒ 6

Arnold connects once, the mummy's supernatural toughness absorbing most of the blow.

Narika's cold flame takes the mummy down however.

Out of combat. In about a minute from now I'll need another fort save from Arnold

Sovereign Court

Female vishkanya unchained rogue 6 (Pathfinder RPG Bestiary 3 281, Pathfinder RPG Ultimate Combat 72, Pathfinder Unchained 20) N Medium humanoid (vishkanya) Init +7; Senses low-light vision; Perception +13 AC 19,T 15, FF 14 hp 41/51 Fort +7, Ref +13, Will +5; +6 bonus vs. poison Defensive Abilities blade sense +2, evasion, poison resistance, uncanny dodge

I can't believe I could not attack. That was terrible." Lys shakes off the fear. "Narika thank you for using such effective magic."

Liberty's Edge

Sorcerer 16

Narika, who had been standing very tall and serious, seems to melt back into a cautious but happy little halfling. She smiles at Lyselsa, and checks to see if the rest of her companions are OK.

Dark Archive

Tiefling Magus 6 | Far Strike Monk 2 | Occultist 1 AC 21 (T:16/ FF:16) | HP: 80/ 80 | Fort +15, Ref +12, Will +9 | Perception: +12 | Initiative: +5 | Reroll 1/1 | CMD: 21 |Resist Cold / Electricity / Fire: 10
Mental Focus:
Transmutation 4/4 {+2 CON} | Abjuration 2/2 {+1 resistances}

Just double checking that the mummy was "entangled". It looks like the -2 to hit could make the difference between Arnold getting hit if it was not applied.


Aspenthar

I did not apply the entangled, I suspect it hits anyway due to charging, but am happy to be wrong.


Aspenthar

The fallen mummy wears quite a bit of valuable jewelry, as well as a fancy phylactery.

Dark Archive

Tiefling Magus 6 | Far Strike Monk 2 | Occultist 1 AC 21 (T:16/ FF:16) | HP: 80/ 80 | Fort +15, Ref +12, Will +9 | Perception: +12 | Initiative: +5 | Reroll 1/1 | CMD: 21 |Resist Cold / Electricity / Fire: 10
Mental Focus:
Transmutation 4/4 {+2 CON} | Abjuration 2/2 {+1 resistances}

The magus views any magic auras present.

Detect Magic

Silver Crusade

Male Wayang Fighter 7/Brawler 1 | HP 75/75 | AC 23/13/18 | F +11, R +8, W +5 (+2 vs. shadow, +2 vs. mind-affecting)| Init +2 | Perc +10 | Conditions: Dragon Style
The Friz:
Female Wallaby Familiar (mauler) 7 | HP 37/37 | AC 18/12/16 | F +7, R +6, W +2 (improved evasion) | Perc +7 | Active Conditions: Battle Form, Dragon Style

Fort: 1d20 + 8 ⇒ (6) + 8 = 14

Arnold stows his weapon, hoping his body will purge whatever the mummy did. "Ow," he mutters, sullenly kicking its corpse. "Amukk, can you fix me up with this?"

I've got a wand, here're some rolls. Guess we'll also see what posthumous havoc the mummy is wreaking!

CLW: 1d8 + 1 ⇒ (4) + 1 = 5
CLW: 1d8 + 1 ⇒ (6) + 1 = 7
CLW: 1d8 + 1 ⇒ (1) + 1 = 2
CLW: 1d8 + 1 ⇒ (3) + 1 = 4
CLW: 1d8 + 1 ⇒ (2) + 1 = 3


Aspenthar

CL: 1d20 + 1 ⇒ (1) + 1 = 2

The first use of Arnold's wand has no effect! The wounds do not seem to want to close!

Anyone casting a conjuration (healing) spell on the afflicted creature must succeed on a DC 20 caster level check, or the spell is wasted and the healing has no effect.

Also... after that minute passes

Arnold takes con damage: 1d6 ⇒ 6
& charisma damage: 1d6 ⇒ 1

If anybody has knowledge religion you may know more about mummies and their rot. A heal check may also diagnose Arnold.

Silver Crusade

Male Wayang Fighter 7/Brawler 1 | HP 75/75 | AC 23/13/18 | F +11, R +8, W +5 (+2 vs. shadow, +2 vs. mind-affecting)| Init +2 | Perc +10 | Conditions: Dragon Style
The Friz:
Female Wallaby Familiar (mauler) 7 | HP 37/37 | AC 18/12/16 | F +7, R +6, W +2 (improved evasion) | Perc +7 | Active Conditions: Battle Form, Dragon Style

"Uh oh," Arnold gets out as the wand proves useless. Shortly after, he doubles over, but is quick to get back up. "What in Pharasma's name was that? It hurts, but I'll manage for now at least."

Dark Archive

Tiefling Magus 6 | Far Strike Monk 2 | Occultist 1 AC 21 (T:16/ FF:16) | HP: 80/ 80 | Fort +15, Ref +12, Will +9 | Perception: +12 | Initiative: +5 | Reroll 1/1 | CMD: 21 |Resist Cold / Electricity / Fire: 10
Mental Focus:
Transmutation 4/4 {+2 CON} | Abjuration 2/2 {+1 resistances}

Know, Religion: 1d20 + 10 ⇒ (7) + 10 = 17

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