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Arnold hurries into position, preparing to stab some snakes.
Move action!

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Kerastes casts expeditious advance

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Stealth: 1d20 + 13 ⇒ (8) + 13 = 21
Lys moves into position to stab when the opportunity is right.

Pirate GM |

Narkia: 1d20 + 10 ⇒ (5) + 10 = 15
Amukk: 1d20 + 6 ⇒ (1) + 6 = 7
Arnold: 1d20 + 2 ⇒ (12) + 2 = 14
Izlin: 1d20 + 5 ⇒ (7) + 5 = 12
Kerastes: 1d20 + 7 ⇒ (3) + 7 = 10
Lyselsa: 1d20 + 7 ⇒ (17) + 7 = 24
goons: 1d20 + 4 ⇒ (5) + 4 = 9
Lyselsa remains unseen as Narika connects with a magic missile.
Amukk is powerless to act as the rest of the party manuevers.
The Aspis are slow to react to the sudden Pathfinder Onslaught.
Initiative:
Lyselsa
Narkia
Arnold
Izlin
Kerastes
Aspis Goons (Green -15)
Amukk
Everybody but Amukk is up again

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Kerastes rushes in and attempts to hit the green aspis agent. Suddenly the oread is visible again.
Attack: 1d20 + 7 ⇒ (3) + 7 = 10
Damage: 1d8 + 4 ⇒ (5) + 4 = 9
Still a probable miss
Bodyguard: 1d20 + 7 ⇒ (18) + 7 = 25
Bodyguard: 1d20 + 7 ⇒ (18) + 7 = 25
Bodyguard: 1d20 + 7 ⇒ (11) + 7 = 18
+4 on AC on the first 3 attacks vs adjacent allies

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Arnold makes a very short charge, with just enough room to gain the required momentum. He uses it to stab at the closest Aspis.
Charge!: 1d20 + 13 + 2 ⇒ (11) + 13 + 2 = 26
Damage: 3d6 + 15 ⇒ (1, 3, 5) + 15 = 24

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Lys attacks the Aspis right in front of her. "Sorry love."
+1 Kukri: 1d20 + 11 ⇒ (3) + 11 = 14
Damage: 1d4 + 6 + 3d8 ⇒ (1) + 6 + (2, 8, 8) = 25
+1 Kukri: 1d20 + 11 ⇒ (14) + 11 = 25
Damage: 1d4 + 2 + 3d8 ⇒ (1) + 2 + (4, 1, 2) = 10

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The magus once again enchants his blade and hurls it at the Aspis in the green hued armor.
+1 Dagger vs GREEN {PBS/Bane/Rimed Snowball}: 1d20 + 10 + 1 + 2 - 2 ⇒ (17) + 10 + 1 + 2 - 2 = 28
Frost and Bane Damage: 1d4 + 1 + 5d6 + 2d6 ⇒ (1) + 1 + (5, 4, 4, 1, 6) + (2, 1) = 25 If GREEN took any frost damage, he is entangled for one (1) round.

Pirate GM |

will save: 1d20 ⇒ 7
The far Aspis agent falls out in a fit of laughter, not even sure what's going on yet.
Kerastes can't quite hit, Lyselsa and Arnold work together to take out an aspis agent while green goes down from the snowball.
yellow follow up save: 1d20 ⇒ 5
The last Aspis agent seems to think this is all hillarious.
You are easily able to dispatch him before he can act again.
Out of combat
The Aspis agents have very nice mithral chain shirts, but not much else of value.
One of the Lizardfolk steps forward and speaks common "Name is Essviss, they Quince, Relto, Taris" he points at the defeated Aspis agents.
The other lizardfolk cower towards the back of the cave and do not seem to speak common.

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Izlin relates the details of the deal the 'Liberators of the Clutch' (Pathfinders) have struck with the lizard men, all in Draconic. Continues to translate as needed.

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"Ask them if they know of other aspis. That lizardman at the entrance told us there are two archers and then their leader"

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Arnold elects against killing the happy Aspis agent, instead kicking him out of consciousness with unusually powerful strikes. He doesn't look ready to afford the same mercy to the next group, who will presumably defend themselves better. "What are the Aspsis making them work on?"

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"I agree. Ask them where they are keeping the eggs. We need to free them from the snakes."

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With a slightly exasperated nod, Izlin relays the inquiry.

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"My apologies Essviss, I thought it would be easier for you to speak in your own language with Izlin. I realize that I should have asked you if that was the case and not ignore you like I did. I am Kerastes and am pleased to meet with you and your people."
Kerastes taps Lyselsa on the shoulder "Unfortunately some of us are slow in understanding. My apologies also on behalf of my companions"
Diplomacy: 1d20 + 7 ⇒ (20) + 7 = 27
This stupid player missed that it was responding in common, but it seems I was not the only one ;-)

Pirate GM |

Essviss softens a bit "Sorry to snap at you there, I was supposed to serve as a liaison with the Aspis, translating their needs and such. Of course it turned out they already spoke Draconic and just used me as another laborer. They're some real bastards. Especially their leader, a cocoa skinned womanm I think they called her Durra. She looked pretty mean with her polearm and was always on guard, like she had eyes in the back of her head."

Pirate GM |

Answering the actual question Essviss responds "She's moved them into the rainbow room, when we first moved to these cave we nearly lost everal members of the tribe trying to explore that. We kept the eggs in the pool nearby for good luck but Durra moved them in there where we can't go. She's got a couple guards out in the previous room, I'm worried an attack would draw her attention and she'd start smashing eggs."

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Lys gives Narika a grin. I don't see why not. We'll be careful of the eggs, and be as quiet as possible." she assures Essviss.

Pirate GM |

Once you are prepared Essviss will lead you forward. To the Northeast a small waterfall drums over several protruding stones before crashing into a large pool.
A strange, pulsating light emanating from a nearby cave mouth fill this pool with a vivid and intense rainbow of colors. Torn nets litter the water. Parts of the netting are still attached to the shore, but most have been torn off, and now circle the pool in the current created by the waterfall.
Essviss walks a few paces to the northwest and puts a finger to his mouth as to indicate silence for the other lizardfolk in the adjacent chamber.
The flowing water is slow/shallow enough to not cause any movement problems but the pool itself is difficult terrain.
Near the waterfall a pair of twin aspis agents engage each other in animated conversation, completely oblivious to your presence.
Feel free to make any preperations you want, then rounds: 2d3 ⇒ (1, 1) = 2 pass making your way carefully to here with Essviss as your guide then...
Initiative (Surprise Round)
Population Ya'll.
Everybody is up in the the surprise round.
No eggs in sight.

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As the others speak with the reptiles, Islin calls upon the magic of his pearl to restore spent energy. In preparation, the magus once again infuses his weapon with darkened energy to harm the human Aspis guards. As the chamber explodes, the tiefling moves closer.
Using Pearl of Power to recover Rimed Snowball. Using mental Focus to give Bane vs Humans for one minute. 3 of 5 Mental Focus remaining.

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Hoping the Aspis come closer, but not too much so, Arnold stays still, prepared for them to ruin his charge.
Damage: 1d6 + 5 ⇒ (3) + 5 = 8

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Kerastes raises his longbow and fires a shot, willing acid to form around the arrow.
swift for elemental strike: 2 acid damage
Attack purple: 1d20 + 6 ⇒ (19) + 6 = 25
Damage: 1d8 + 2 + 2 ⇒ (7) + 2 + 2 = 11

Pirate GM |

Narkia: 1d20 + 10 ⇒ (19) + 10 = 29
Amukk: 1d20 + 6 ⇒ (10) + 6 = 16
Arnold: 1d20 + 2 ⇒ (19) + 2 = 21
Izlin: 1d20 + 5 ⇒ (20) + 5 = 25
Kerastes: 1d20 + 7 ⇒ (20) + 7 = 27
Lyselsa: 1d20 + 7 ⇒ (20) + 7 = 27
purple: 1d20 + 8 ⇒ (15) + 8 = 23
orange: 1d20 + 8 ⇒ (10) + 8 = 18
After Narika's fireball Izlin buffs his weapon while Kerastes hits purple with some acid.
Meanwhile Arnold readies an attack and Lyselsa sneaks across to a better position.
Initiative:
Narkia
Kerastes
Lyselsa
Izlin
Purple (-31)
Arnold (ready)
Orange (-10)
Amukk
Narkia, Kerastes, Lyselsa and Izlin are up!

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The magus moves up and hurls his dagger. After it hits, it fades from view and reappears back on his belt.
+1 Dagger {PBS/BANE/Range with Far Shot} vs PURPLE: 1d20 + 10 + 1 + 2 - 2 ⇒ (11) + 10 + 1 + 2 - 2 = 22
Damage: 1d4 + 1 + 2 + 2d6 ⇒ (1) + 1 + 2 + (4, 1) = 9

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Lyss moves closer to the action.
"Aspis you die."
Double Move

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Just quick enough to bound across the water, Arnold does exactly so to stab the Aspis true.
Charge: 1d20 + 13 + 2 ⇒ (12) + 13 + 2 = 27
Damage: 3d6 + 15 ⇒ (6, 2, 2) + 15 = 25

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"Let's go. Lys heads off to check out the next area.
Stealth: 1d20 + 13 ⇒ (8) + 13 = 21
I'm not sure on the map where that is, but I want to sneak into the next room to get the layout.

Pirate GM |

My apologies for the delay, I got caught up having to finish my tax ongoing education and lost track of the thread for a day or so.
Lyselsa sneaks forward towards the multicolored lights, at the back end of the room she sees a human in breastplate examining a massive iron door in the far wall.
[ooc]see map for picture.

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Sorry for not posting, missed the updates.
"We need to rush her, so she can't do anything to the eggs."