Pirate GD VII - Wonder's in the Weave p2 (5-9) (Inactive)

Game Master Pirate Rob

Maps


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Silver Crusade

Male Wayang Fighter 7/Brawler 1 | HP 75/75 | AC 23/13/18 | F +11, R +8, W +5 (+2 vs. shadow, +2 vs. mind-affecting)| Init +2 | Perc +10 | Conditions: Dragon Style
The Friz:
Female Wallaby Familiar (mauler) 7 | HP 37/37 | AC 18/12/16 | F +7, R +6, W +2 (improved evasion) | Perc +7 | Active Conditions: Battle Form, Dragon Style

Arnold hurries into position, preparing to stab some snakes.

Move action!

Liberty's Edge

Sorcerer 16

Narika adjusts her position very slightly (5 ft step) and sends hard little pellets of magic blasting into the green Aspis scum.

damage: 4d4 + 4 ⇒ (2, 3, 2, 4) + 4 = 15

Grand Lodge

Active Spells:
Heightened Awareness
HP 36/36 | Ac 19 +2 shield | T 12 | FF 17 (+2 vs Rays) | I+7 | F+7 R+5 W+9 | Diplomacy+7 Intimidate+9 Perception+11+2 SenseMotive+13 | Spells 0/4+3/3 | Bane 2/5 | Deflection Aura 1/1 | Determination 2/2 | Discern Lies 5/5 | Judgement 0/2 | Reroll 0/1

Kerastes casts expeditious advance

Sovereign Court

Female vishkanya unchained rogue 6 (Pathfinder RPG Bestiary 3 281, Pathfinder RPG Ultimate Combat 72, Pathfinder Unchained 20) N Medium humanoid (vishkanya) Init +7; Senses low-light vision; Perception +13 AC 19,T 15, FF 14 hp 41/51 Fort +7, Ref +13, Will +5; +6 bonus vs. poison Defensive Abilities blade sense +2, evasion, poison resistance, uncanny dodge

Stealth: 1d20 + 13 ⇒ (8) + 13 = 21

Lys moves into position to stab when the opportunity is right.


Aspenthar

initiative:

Narkia: 1d20 + 10 ⇒ (5) + 10 = 15
Amukk: 1d20 + 6 ⇒ (1) + 6 = 7
Arnold: 1d20 + 2 ⇒ (12) + 2 = 14
Izlin: 1d20 + 5 ⇒ (7) + 5 = 12
Kerastes: 1d20 + 7 ⇒ (3) + 7 = 10
Lyselsa: 1d20 + 7 ⇒ (17) + 7 = 24
goons: 1d20 + 4 ⇒ (5) + 4 = 9

Lyselsa remains unseen as Narika connects with a magic missile.

Amukk is powerless to act as the rest of the party manuevers.

The Aspis are slow to react to the sudden Pathfinder Onslaught.

Initiative:

Lyselsa
Narkia
Arnold
Izlin
Kerastes

Aspis Goons (Green -15)
Amukk

Everybody but Amukk is up again

Liberty's Edge

Sorcerer 16

Narika moves a bit closer, and then gives yellow a big grin, moving her hands as she tells a stale old knock-knock joke. There's a good chance he will find it far funnier than everyone else does, though.

casting hideous laughter, DC 19

Grand Lodge

Active Spells:
Heightened Awareness
HP 36/36 | Ac 19 +2 shield | T 12 | FF 17 (+2 vs Rays) | I+7 | F+7 R+5 W+9 | Diplomacy+7 Intimidate+9 Perception+11+2 SenseMotive+13 | Spells 0/4+3/3 | Bane 2/5 | Deflection Aura 1/1 | Determination 2/2 | Discern Lies 5/5 | Judgement 0/2 | Reroll 0/1

GM:
this is a 10*10 map ;-) I have it printed and it is a beast.

Kerastes rushes in and attempts to hit the green aspis agent. Suddenly the oread is visible again.

Attack: 1d20 + 7 ⇒ (3) + 7 = 10
Damage: 1d8 + 4 ⇒ (5) + 4 = 9

Still a probable miss

Bodyguard: 1d20 + 7 ⇒ (18) + 7 = 25
Bodyguard: 1d20 + 7 ⇒ (18) + 7 = 25
Bodyguard: 1d20 + 7 ⇒ (11) + 7 = 18

+4 on AC on the first 3 attacks vs adjacent allies

Silver Crusade

Male Wayang Fighter 7/Brawler 1 | HP 75/75 | AC 23/13/18 | F +11, R +8, W +5 (+2 vs. shadow, +2 vs. mind-affecting)| Init +2 | Perc +10 | Conditions: Dragon Style
The Friz:
Female Wallaby Familiar (mauler) 7 | HP 37/37 | AC 18/12/16 | F +7, R +6, W +2 (improved evasion) | Perc +7 | Active Conditions: Battle Form, Dragon Style

Arnold makes a very short charge, with just enough room to gain the required momentum. He uses it to stab at the closest Aspis.

Charge!: 1d20 + 13 + 2 ⇒ (11) + 13 + 2 = 26
Damage: 3d6 + 15 ⇒ (1, 3, 5) + 15 = 24

Sovereign Court

Female vishkanya unchained rogue 6 (Pathfinder RPG Bestiary 3 281, Pathfinder RPG Ultimate Combat 72, Pathfinder Unchained 20) N Medium humanoid (vishkanya) Init +7; Senses low-light vision; Perception +13 AC 19,T 15, FF 14 hp 41/51 Fort +7, Ref +13, Will +5; +6 bonus vs. poison Defensive Abilities blade sense +2, evasion, poison resistance, uncanny dodge

Lys attacks the Aspis right in front of her. "Sorry love."

+1 Kukri: 1d20 + 11 ⇒ (3) + 11 = 14
Damage: 1d4 + 6 + 3d8 ⇒ (1) + 6 + (2, 8, 8) = 25
+1 Kukri: 1d20 + 11 ⇒ (14) + 11 = 25
Damage: 1d4 + 2 + 3d8 ⇒ (1) + 2 + (4, 1, 2) = 10

Dark Archive

Tiefling Magus 6 | Far Strike Monk 2 | Occultist 1 AC 21 (T:16/ FF:16) | HP: 80/ 80 | Fort +15, Ref +12, Will +9 | Perception: +12 | Initiative: +5 | Reroll 1/1 | CMD: 21 |Resist Cold / Electricity / Fire: 10
Mental Focus:
Transmutation 4/4 {+2 CON} | Abjuration 2/2 {+1 resistances}

The magus once again enchants his blade and hurls it at the Aspis in the green hued armor.

+1 Dagger vs GREEN {PBS/Bane/Rimed Snowball}: 1d20 + 10 + 1 + 2 - 2 ⇒ (17) + 10 + 1 + 2 - 2 = 28
Frost and Bane Damage: 1d4 + 1 + 5d6 + 2d6 ⇒ (1) + 1 + (5, 4, 4, 1, 6) + (2, 1) = 25 If GREEN took any frost damage, he is entangled for one (1) round.


Aspenthar

will save: 1d20 ⇒ 7

The far Aspis agent falls out in a fit of laughter, not even sure what's going on yet.

Kerastes can't quite hit, Lyselsa and Arnold work together to take out an aspis agent while green goes down from the snowball.

yellow follow up save: 1d20 ⇒ 5

The last Aspis agent seems to think this is all hillarious.

You are easily able to dispatch him before he can act again.

Out of combat

The Aspis agents have very nice mithral chain shirts, but not much else of value.

One of the Lizardfolk steps forward and speaks common "Name is Essviss, they Quince, Relto, Taris" he points at the defeated Aspis agents.

The other lizardfolk cower towards the back of the cave and do not seem to speak common.

Dark Archive

1 person marked this as a favorite.
Tiefling Magus 6 | Far Strike Monk 2 | Occultist 1 AC 21 (T:16/ FF:16) | HP: 80/ 80 | Fort +15, Ref +12, Will +9 | Perception: +12 | Initiative: +5 | Reroll 1/1 | CMD: 21 |Resist Cold / Electricity / Fire: 10
Mental Focus:
Transmutation 4/4 {+2 CON} | Abjuration 2/2 {+1 resistances}

Izlin relates the details of the deal the 'Liberators of the Clutch' (Pathfinders) have struck with the lizard men, all in Draconic. Continues to translate as needed.

Liberty's Edge

Sorcerer 16

Narika smiles in a friendly way at the lizardfolk, keeping her hands down at her sides, since they saw her casting spells.


Aspenthar

They nod, but still seem scared, unwilling to provide any assistance for fear of Aspis reprisal but definitely uninterested in interfering.

Grand Lodge

Active Spells:
Heightened Awareness
HP 36/36 | Ac 19 +2 shield | T 12 | FF 17 (+2 vs Rays) | I+7 | F+7 R+5 W+9 | Diplomacy+7 Intimidate+9 Perception+11+2 SenseMotive+13 | Spells 0/4+3/3 | Bane 2/5 | Deflection Aura 1/1 | Determination 2/2 | Discern Lies 5/5 | Judgement 0/2 | Reroll 0/1

"Ask them if they know of other aspis. That lizardman at the entrance told us there are two archers and then their leader"


Aspenthar

Essviss looks at Kerastes a little annoyedly "That sounds right, we've been loading in this cave for hours though, they don't generally tell us when they come and go."

Silver Crusade

Male Wayang Fighter 7/Brawler 1 | HP 75/75 | AC 23/13/18 | F +11, R +8, W +5 (+2 vs. shadow, +2 vs. mind-affecting)| Init +2 | Perc +10 | Conditions: Dragon Style
The Friz:
Female Wallaby Familiar (mauler) 7 | HP 37/37 | AC 18/12/16 | F +7, R +6, W +2 (improved evasion) | Perc +7 | Active Conditions: Battle Form, Dragon Style

Arnold elects against killing the happy Aspis agent, instead kicking him out of consciousness with unusually powerful strikes. He doesn't look ready to afford the same mercy to the next group, who will presumably defend themselves better. "What are the Aspsis making them work on?"

Liberty's Edge

Sorcerer 16

"They've been hurt enough. Let's go rescue the eggs." Narika says in a soft tone so as not to scare them and more.

Sovereign Court

Female vishkanya unchained rogue 6 (Pathfinder RPG Bestiary 3 281, Pathfinder RPG Ultimate Combat 72, Pathfinder Unchained 20) N Medium humanoid (vishkanya) Init +7; Senses low-light vision; Perception +13 AC 19,T 15, FF 14 hp 41/51 Fort +7, Ref +13, Will +5; +6 bonus vs. poison Defensive Abilities blade sense +2, evasion, poison resistance, uncanny dodge

"I agree. Ask them where they are keeping the eggs. We need to free them from the snakes."

Dark Archive

1 person marked this as a favorite.
Tiefling Magus 6 | Far Strike Monk 2 | Occultist 1 AC 21 (T:16/ FF:16) | HP: 80/ 80 | Fort +15, Ref +12, Will +9 | Perception: +12 | Initiative: +5 | Reroll 1/1 | CMD: 21 |Resist Cold / Electricity / Fire: 10
Mental Focus:
Transmutation 4/4 {+2 CON} | Abjuration 2/2 {+1 resistances}

With a slightly exasperated nod, Izlin relays the inquiry.

Grand Lodge

Active Spells:
Heightened Awareness
HP 36/36 | Ac 19 +2 shield | T 12 | FF 17 (+2 vs Rays) | I+7 | F+7 R+5 W+9 | Diplomacy+7 Intimidate+9 Perception+11+2 SenseMotive+13 | Spells 0/4+3/3 | Bane 2/5 | Deflection Aura 1/1 | Determination 2/2 | Discern Lies 5/5 | Judgement 0/2 | Reroll 0/1

"My apologies Essviss, I thought it would be easier for you to speak in your own language with Izlin. I realize that I should have asked you if that was the case and not ignore you like I did. I am Kerastes and am pleased to meet with you and your people."

Kerastes taps Lyselsa on the shoulder "Unfortunately some of us are slow in understanding. My apologies also on behalf of my companions"

Diplomacy: 1d20 + 7 ⇒ (20) + 7 = 27

This stupid player missed that it was responding in common, but it seems I was not the only one ;-)


Aspenthar

Essviss softens a bit "Sorry to snap at you there, I was supposed to serve as a liaison with the Aspis, translating their needs and such. Of course it turned out they already spoke Draconic and just used me as another laborer. They're some real bastards. Especially their leader, a cocoa skinned womanm I think they called her Durra. She looked pretty mean with her polearm and was always on guard, like she had eyes in the back of her head."


Aspenthar

Answering the actual question Essviss responds "She's moved them into the rainbow room, when we first moved to these cave we nearly lost everal members of the tribe trying to explore that. We kept the eggs in the pool nearby for good luck but Durra moved them in there where we can't go. She's got a couple guards out in the previous room, I'm worried an attack would draw her attention and she'd start smashing eggs."

Liberty's Edge

Sorcerer 16

"Are there any of your people near where her guards are? If not, it makes it easier to go in there so quickly that she doesn't have that opportunity."


Aspenthar

He responds "a few elderly are in the cave to the northwest, but the remaining Aspis are all to the northeast."

Liberty's Edge

Sorcerer 16

"Can I fireball the aspis slaver scum? Please? Please?" Narika begs her companions.

Sovereign Court

Female vishkanya unchained rogue 6 (Pathfinder RPG Bestiary 3 281, Pathfinder RPG Ultimate Combat 72, Pathfinder Unchained 20) N Medium humanoid (vishkanya) Init +7; Senses low-light vision; Perception +13 AC 19,T 15, FF 14 hp 41/51 Fort +7, Ref +13, Will +5; +6 bonus vs. poison Defensive Abilities blade sense +2, evasion, poison resistance, uncanny dodge

Lys gives Narika a grin. I don't see why not. We'll be careful of the eggs, and be as quiet as possible." she assures Essviss.


Aspenthar

Once you are prepared Essviss will lead you forward. To the Northeast a small waterfall drums over several protruding stones before crashing into a large pool.

A strange, pulsating light emanating from a nearby cave mouth fill this pool with a vivid and intense rainbow of colors. Torn nets litter the water. Parts of the netting are still attached to the shore, but most have been torn off, and now circle the pool in the current created by the waterfall.

Essviss walks a few paces to the northwest and puts a finger to his mouth as to indicate silence for the other lizardfolk in the adjacent chamber.

The flowing water is slow/shallow enough to not cause any movement problems but the pool itself is difficult terrain.

Near the waterfall a pair of twin aspis agents engage each other in animated conversation, completely oblivious to your presence.

Feel free to make any preperations you want, then rounds: 2d3 ⇒ (1, 1) = 2 pass making your way carefully to here with Essviss as your guide then...

Initiative (Surprise Round)
Population Ya'll.

Everybody is up in the the surprise round.

No eggs in sight.

Liberty's Edge

Sorcerer 16

If all of her companions agree, Narika casts Fireball on the aspis slaver scum.

damage: 8d6 ⇒ (1, 2, 3, 3, 1, 1, 4, 5) = 20 reflex DC 20 for half damage

"Those slavers can go suck on Abby's hairy right big toe!"


Aspenthar

purple: 1d20 ⇒ 5
orange: 1d20 ⇒ 16

The purple twin takes the full brunt while the orange twin avoids about half the seething flame.

That is an impressively low roll ~94% of 8 die fireballs would be better than that.

Dark Archive

Tiefling Magus 6 | Far Strike Monk 2 | Occultist 1 AC 21 (T:16/ FF:16) | HP: 80/ 80 | Fort +15, Ref +12, Will +9 | Perception: +12 | Initiative: +5 | Reroll 1/1 | CMD: 21 |Resist Cold / Electricity / Fire: 10
Mental Focus:
Transmutation 4/4 {+2 CON} | Abjuration 2/2 {+1 resistances}

As the others speak with the reptiles, Islin calls upon the magic of his pearl to restore spent energy. In preparation, the magus once again infuses his weapon with darkened energy to harm the human Aspis guards. As the chamber explodes, the tiefling moves closer.

Using Pearl of Power to recover Rimed Snowball. Using mental Focus to give Bane vs Humans for one minute. 3 of 5 Mental Focus remaining.

Silver Crusade

Male Wayang Fighter 7/Brawler 1 | HP 75/75 | AC 23/13/18 | F +11, R +8, W +5 (+2 vs. shadow, +2 vs. mind-affecting)| Init +2 | Perc +10 | Conditions: Dragon Style
The Friz:
Female Wallaby Familiar (mauler) 7 | HP 37/37 | AC 18/12/16 | F +7, R +6, W +2 (improved evasion) | Perc +7 | Active Conditions: Battle Form, Dragon Style

Hoping the Aspis come closer, but not too much so, Arnold stays still, prepared for them to ruin his charge.

Readied Attack:
Lance: 1d20 + 13 ⇒ (10) + 13 = 23
Damage: 1d6 + 5 ⇒ (3) + 5 = 8

Grand Lodge

Active Spells:
Heightened Awareness
HP 36/36 | Ac 19 +2 shield | T 12 | FF 17 (+2 vs Rays) | I+7 | F+7 R+5 W+9 | Diplomacy+7 Intimidate+9 Perception+11+2 SenseMotive+13 | Spells 0/4+3/3 | Bane 2/5 | Deflection Aura 1/1 | Determination 2/2 | Discern Lies 5/5 | Judgement 0/2 | Reroll 0/1

Kerastes raises his longbow and fires a shot, willing acid to form around the arrow.

swift for elemental strike: 2 acid damage

Attack purple: 1d20 + 6 ⇒ (19) + 6 = 25
Damage: 1d8 + 2 + 2 ⇒ (7) + 2 + 2 = 11

Grand Lodge

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Male ganzi Ora6 | hp 40/40 | Init +6 | AC 18, T 12, FF 16 (uncanny dodge) | CMB +4, CMD 16 | F +7 R +8 W +7 (+2 vs polymorph) | Prcptn +12 (darkvision) | SM +13

Amukk is unable to act during a surprise round. Oh, I knew this would happen...I knew it I knew it I knew it...


Aspenthar

initiative:

Narkia: 1d20 + 10 ⇒ (19) + 10 = 29
Amukk: 1d20 + 6 ⇒ (10) + 6 = 16
Arnold: 1d20 + 2 ⇒ (19) + 2 = 21
Izlin: 1d20 + 5 ⇒ (20) + 5 = 25
Kerastes: 1d20 + 7 ⇒ (20) + 7 = 27
Lyselsa: 1d20 + 7 ⇒ (20) + 7 = 27
purple: 1d20 + 8 ⇒ (15) + 8 = 23
orange: 1d20 + 8 ⇒ (10) + 8 = 18

After Narika's fireball Izlin buffs his weapon while Kerastes hits purple with some acid.

Meanwhile Arnold readies an attack and Lyselsa sneaks across to a better position.

Initiative:
Narkia
Kerastes
Lyselsa
Izlin

Purple (-31)
Arnold (ready)
Orange (-10)
Amukk

Narkia, Kerastes, Lyselsa and Izlin are up!

Liberty's Edge

Sorcerer 16

Narika sends another fireball, this time cold. Can you tell she really hates slavers?

damage: 8d6 ⇒ (3, 3, 1, 3, 2, 1, 3, 3) = 19


Aspenthar

purple R: 1d20 ⇒ 15
Orange R: 1d20 ⇒ 4

Purple dodges the worst of it, while Orange takes the full brunt.

Initiative:
Narkia
Kerastes
Lyselsa
Izlin

Purple (-40)
Arnold (ready)
Orange (-29)
Amukk

Dark Archive

Tiefling Magus 6 | Far Strike Monk 2 | Occultist 1 AC 21 (T:16/ FF:16) | HP: 80/ 80 | Fort +15, Ref +12, Will +9 | Perception: +12 | Initiative: +5 | Reroll 1/1 | CMD: 21 |Resist Cold / Electricity / Fire: 10
Mental Focus:
Transmutation 4/4 {+2 CON} | Abjuration 2/2 {+1 resistances}

The magus moves up and hurls his dagger. After it hits, it fades from view and reappears back on his belt.

+1 Dagger {PBS/BANE/Range with Far Shot} vs PURPLE: 1d20 + 10 + 1 + 2 - 2 ⇒ (11) + 10 + 1 + 2 - 2 = 22
Damage: 1d4 + 1 + 2 + 2d6 ⇒ (1) + 1 + 2 + (4, 1) = 9


Aspenthar

And... purple goes down!

Sovereign Court

Female vishkanya unchained rogue 6 (Pathfinder RPG Bestiary 3 281, Pathfinder RPG Ultimate Combat 72, Pathfinder Unchained 20) N Medium humanoid (vishkanya) Init +7; Senses low-light vision; Perception +13 AC 19,T 15, FF 14 hp 41/51 Fort +7, Ref +13, Will +5; +6 bonus vs. poison Defensive Abilities blade sense +2, evasion, poison resistance, uncanny dodge

Lyss moves closer to the action.

"Aspis you die."

Double Move


Aspenthar

Kerastes fires another shot at orange after taking a step.

Attack Orange: 1d20 + 6 ⇒ (8) + 6 = 14
Damage: 1d8 + 2 + 2 ⇒ (5) + 2 + 2 = 9

but doesn't quite connect this time.

Initiative:
Narkia
Kerastes
Lyselsa
Izlin

Arnold
Orange (-29)
Amukk

Arnold is up!

Silver Crusade

Male Wayang Fighter 7/Brawler 1 | HP 75/75 | AC 23/13/18 | F +11, R +8, W +5 (+2 vs. shadow, +2 vs. mind-affecting)| Init +2 | Perc +10 | Conditions: Dragon Style
The Friz:
Female Wallaby Familiar (mauler) 7 | HP 37/37 | AC 18/12/16 | F +7, R +6, W +2 (improved evasion) | Perc +7 | Active Conditions: Battle Form, Dragon Style

Just quick enough to bound across the water, Arnold does exactly so to stab the Aspis true.

Charge: 1d20 + 13 + 2 ⇒ (12) + 13 + 2 = 27
Damage: 3d6 + 15 ⇒ (6, 2, 2) + 15 = 25


Aspenthar

And with that, another poor Aspis agent bites the dust.

combat over

Liberty's Edge

Sorcerer 16

"We should move on quickly in case the leader heard the sounds of that. We don't want him or her to start destroying eggs out of spite. You never know what slaver scum might do."

Sovereign Court

Female vishkanya unchained rogue 6 (Pathfinder RPG Bestiary 3 281, Pathfinder RPG Ultimate Combat 72, Pathfinder Unchained 20) N Medium humanoid (vishkanya) Init +7; Senses low-light vision; Perception +13 AC 19,T 15, FF 14 hp 41/51 Fort +7, Ref +13, Will +5; +6 bonus vs. poison Defensive Abilities blade sense +2, evasion, poison resistance, uncanny dodge

"Let's go. Lys heads off to check out the next area.

Stealth: 1d20 + 13 ⇒ (8) + 13 = 21

I'm not sure on the map where that is, but I want to sneak into the next room to get the layout.


Aspenthar

My apologies for the delay, I got caught up having to finish my tax ongoing education and lost track of the thread for a day or so.

GM Dice:
1d20 ⇒ 12

Lyselsa sneaks forward towards the multicolored lights, at the back end of the room she sees a human in breastplate examining a massive iron door in the far wall.

[ooc]see map for picture.

Liberty's Edge

Sorcerer 16

So what is the plan here? Obviously no fireballs with the eggs in there somewhere.

Grand Lodge

Active Spells:
Heightened Awareness
HP 36/36 | Ac 19 +2 shield | T 12 | FF 17 (+2 vs Rays) | I+7 | F+7 R+5 W+9 | Diplomacy+7 Intimidate+9 Perception+11+2 SenseMotive+13 | Spells 0/4+3/3 | Bane 2/5 | Deflection Aura 1/1 | Determination 2/2 | Discern Lies 5/5 | Judgement 0/2 | Reroll 0/1

Sorry for not posting, missed the updates.

"We need to rush her, so she can't do anything to the eggs."

Grand Lodge

Male ganzi Ora6 | hp 40/40 | Init +6 | AC 18, T 12, FF 16 (uncanny dodge) | CMB +4, CMD 16 | F +7 R +8 W +7 (+2 vs polymorph) | Prcptn +12 (darkvision) | SM +13

No fireball, I agree. A hold person would be good; Amukk does not know that one. Maybe a hideous laughter from Narika?


Aspenthar

Lyselsa can also see numerous eggs resting on the ground in the chamber.

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