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Dunno who moved my bear, but that's basically what I was gonna have him do anyway, so thank you :-)
Seeing Janira go down, Schaka quickly motions for Saheilu to charge down the minotaur, hoping that the party and bear will get there in time. For his part, Schaka moves into about the center of the party and makes another motion, calling upon his divinely bestowed powers to bless his allies strikes so they might more easily hit the beast when they get to it.
Swift: Handle Animal Companion
Move: Move
Standard: Cast Bless

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stupid zoom function....i screwed the map up...sorry....thought i was scrolling on the side...accidentally scrolled the map down...sorry...anyways..ill post my action and you can fix the map..don't wanna mess it up further...
Miklos runs forward and jumps across the water, he then readies a parrying stance if the minotaur comes at him.
acrobatics: 1d20 + 8 - 2 ⇒ (5) + 8 - 2 = 11
set up a parry riposte if attacked

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Miklos steps inside the creature's reach and slashes at it with his wicked blade. He the readies a retaliatory strike.
attack: 1d20 + 6 ⇒ (12) + 6 = 181d8 + 4 ⇒ (1) + 4 = 5

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Robyyn moves forward again, moving carefully through the undergrowth to come up just to the edge of the river. He studies the minotaur on the far bank, planning a devious action for the next round.
Double move action through difficult terrain.

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Ravoon centers himself and adjusts his stance to be perfectly lined for targeting the Minotaur. He knew now was time to prove his worth. His arrows would find thier mark.
Utilizing Perfect Strike and Flurry of Arrows.
First Arrow Roll one: 1d20 + 4 ⇒ (5) + 4 = 9
Roll two: 1d20 + 4 ⇒ (10) + 4 = 14
Damage: 1d8 + 1 ⇒ (3) + 1 = 4
Second Arrow: 1d20 + 4 ⇒ (6) + 4 = 10
That figures.

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Shacka move closer to the behemoth, hoping to close the distance so he can eventually hit the thing with magic, or alternatively hit anyone with healing magic if they need it.
Saheilu barrels towards the beast, attempting to leap across the river on his way to it if that's acceptable, if not he can try to cross the log, but not quite able to make it close enough to attack in the same movement.
Acrobatics to Jump: 1d20 + 6 ⇒ (8) + 6 = 14

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The Minotaur swings first at the one who stabbed him. Miklos tries to parry the blow, but the swing is too powerful and the swashbuckler goes down after a single strike.
The minotaur takes another swing at Saheilu with his axe and follows up with the horns, but the bear is narrowly able to avoid the swings.
Axe: 1d20 + 7 ⇒ (14) + 7 = 21
Damage: 2d6 + 4 ⇒ (5, 6) + 4 = 15
Axe: 1d20 + 2 ⇒ (14) + 2 = 16
Gore: 1d20 + 4 ⇒ (9) + 4 = 13
Janira Stable
Miklos (-3/12 hp, DYING!) <=== UP!
Minotaur -9 hp
Steinfaust <=== UP!
Matéo <=== UP!
Schaka <=== UP!
Ravoon <=== UP!
Robyyn <=== UP!

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Acrobatics to use Log: 1d20 - 2 ⇒ (16) - 2 = 14
Schaka takes off at a run, trying to get across the log the help Miklos back onto his feet, hoping that the giant creature doesn't tear into him on his way over. Stay with is, Miklos! Help is coming!

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Disappointed in himself for not attaining perfection on his last two arrows, Ravoon clears his mind and attempts to find the soft spots in the Minotaur's hide again.
Flurry Arrow 1: 1d20 + 2 + 1 ⇒ (19) + 2 + 1 = 22
Piercing Damage: 1d8 + 1 ⇒ (2) + 1 = 3
Flurry Arrow 2: 1d20 + 2 + 1 ⇒ (5) + 2 + 1 = 8
Piercing Damage: 1d8 + 1 ⇒ (6) + 1 = 7

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Seeing his colleague fall to the Minotaur, Robyyn knows that he won't be able to enact his plan yet this round. "Keep the beast busy!"
The sylph sends a tiny burst of healing energy towarks Miklos, that the man won't continue to bleed out.
Casting Stabilize.

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Matéo watches on as the overgrown bull is ripped to shreds by the bear. He yells at the cow, while flexing his own muscles. He knows he is smaller, but he hopes that his sheer ferocity and demeanor will be enough..
Intimidate to demoralize vs DC 20 if I did my math right: 1d20 + 9 ⇒ (11) + 9 = 20
DC 10 + HD (6) + wis (0) + size (4)
The minotaur is now shaken for 2 rounds thanks to Thug archetype
A shaken character takes a –2 penalty on attack rolls, saving throws, skill checks, and ability checks. Shaken is a less severe state of fear than frightened or panicked.

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Apparently Matéo is so frightening that the minotaur withdraws and heads back into the woods.
You return to Absalom without further incident. Once safely back in the Grand Lodge, Master of Scrolls Kreighton Shaine inquires excitedly about what the PCs found and asks to see their notes. As the PCs are now the foremost authorities on that cave and what it contains, Shaine also invites them to come up with its name. The elf is certain to compliment Janira for her guidance and assistance, much to the halfling's delight.
END

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That....was....awesome! You scared the minotaur away...epic! good game guys and thanks GM for stepping in for us! We appreciate it!
After waking up, Miklos questions hus friends as to what happened, he is dumbstruck that Mateo scared the monster away.
This tale must be told over many drinks! First round on me, lads! To the tavern!