PbP Gameday VII: Pathfinder Module: Murder's Mark [Tier 1-2] (Inactive)

Game Master Uktar

maps & images for Murder's Mark (PbP GDVII)


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The Concordance

Male CN Dwarf Druid 2.2 | AC 19 (T 12 FF 17) {+4 vs Giant-type} | CMB +3 CMD 15 (FF 13) {Bull Rush 19, Trip 19} | HP 22/22 | Init +2 | Fort +6 Ref +2 Will +6 (+2 vs Poison, Spells, Spell-like Abilities) | Perception +3 (+5 vs Stonework) | Darkvision 60' | 20' Speed | Foothold 6/6 | Conditions: Longstrider (+10' movement/2 hrs)

Aurk looks at townspeople and tilts his head. "Makes no sense. If carnival folks committed murder why steal when all eyes are on them."

Diplomacy Aid Other: 1d20 - 1 ⇒ (3) - 1 = 2

But Aurk's looks reveal he doesn't really know what he is talking about and is easily dismissed.

Scarab Sages

AC 20,AC 20, touch 12, flat-footed 19 (+6 armor, +1 Dex, +2 shield, +1 size) hp 21 (2d10+5) Fort +7, Ref +4, Will +2; +2 vs. fear

If you have proof other than conjecture you need to supply it or be off with you. he says as Centimere gives a low growl.


maps & images for The Ruby Phoenix Tournament |

Eroil, please make a diplomacy check. Ankird, please make an Intimidate check.

Scarab Sages

AC 20,AC 20, touch 12, flat-footed 19 (+6 armor, +1 Dex, +2 shield, +1 size) hp 21 (2d10+5) Fort +7, Ref +4, Will +2; +2 vs. fear

Okay. Do I need one for Centimere too or is the growl enough?

Scarab Sages

AC 20,AC 20, touch 12, flat-footed 19 (+6 armor, +1 Dex, +2 shield, +1 size) hp 21 (2d10+5) Fort +7, Ref +4, Will +2; +2 vs. fear

1d20 + 1 ⇒ (3) + 1 = 4 Ankird
1d20 - 3 ⇒ (6) - 3 = 3 Centimere

Dark Archive

female Aasimar
Spoiler:
AC 19/T14/FF15 HP 24 /24 F+3 R+5 W+3 Init +1 Perception+5
Dual Cursed Lunar Oracle 3

Apologize. Hard weekend
Diplo: 1d20 + 11 ⇒ (3) + 11 = 14


maps & images for The Ruby Phoenix Tournament |

While some of the unwashed masses seem swayed by Eroil's plea for peace, the 6 men squaring off seem unmoved, but when Rumple steps forward and offers his own encouraging words, the tension seems to bleed off. Whether it was the strange dwarf's words, or his appearance, it seems like the brewing storm of violence has drifted away.
Rumple's Aid Another seems to have done just enough for success.

After much grumbling and muttered accusations, all stoically ignored by the carnies, you learn that a surprising number of townsfolk have complained about being pickpocketed while attending the carnival today. Eroil is able to assuage his fellow Chellaxians with promises of "getting to the bottom of all this."
Even as the grumbling crowd disperses and the Carnies nod their thanks, Phardaen comes sweeping in from the sky, landing awkwardly in front of the group.
"So glad I saw you. Please, please, come quickly. We need your insight and keen eye."
He leans in and whispers,"There's been another murder. Follow me. Quickly!"

He leads you back toward the border between the Midway and the Traveling Zoo, near where you had your encounter with the "baby dragon."

Phardaen leads you to a large tent with a sign that reads
. LAIR OF THE SPHINX.
Just inside the entrance lies a dead woman in a pool of blood. She appears to be a cleric of Erastil.
Phardaen says, "I must still find Mistress Delisin and let her know--I spotted you while I was seeking her. Please keep this quiet until she arrives. Please!"
With that, he opens wide his ears and takes to the air, gliding away, albeit somewhat clumsily.

What's most immediately apparent is the large claw marks that cover her body.
The tent itself is enormous, dwarfed only by the big top. The southern side has no wall, just a tall curtain pulled across its front. A sign posted outside advertises that this area has been set aside for meeting the sphinx at limited times throughout the day. Just inside is a large metal cage with no floor and bars running across the top. A single large door is set on the north corner of the west face of the cage, secured by a heavy lock. Strewn about the grass inside the cage are silk sheets and piles of cushions and satin pillows. The sphinx is notably absent.
What would you like to do?

Dark Archive

Male CN Elf Vigilante (Warlock) 2 | HP 17/17 | AC 17 T 14 FF 13 | CMB +2, CMD 14 | F: +1, R: +7, W: +3 | Init: +4 | Perc: +4, SM: +4 | Speed 30ft | Spells: 1st 3/3 | Active conditions: None

Dexus looks at the corpse, slightly sickened by the sight of so much blood and gore but forcing his way through it.

Perception: 1d20 + 3 ⇒ (12) + 3 = 15

Scarab Sages

AC 20,AC 20, touch 12, flat-footed 19 (+6 armor, +1 Dex, +2 shield, +1 size) hp 21 (2d10+5) Fort +7, Ref +4, Will +2; +2 vs. fear

Survival 1d20 + 4 ⇒ (10) + 4 = 14 to see what he might found out about the kill

The Concordance

Male CN Dwarf Druid 2.2 | AC 19 (T 12 FF 17) {+4 vs Giant-type} | CMB +3 CMD 15 (FF 13) {Bull Rush 19, Trip 19} | HP 22/22 | Init +2 | Fort +6 Ref +2 Will +6 (+2 vs Poison, Spells, Spell-like Abilities) | Perception +3 (+5 vs Stonework) | Darkvision 60' | 20' Speed | Foothold 6/6 | Conditions: Longstrider (+10' movement/2 hrs)

Aurk also approaches the dead body and clicks his tongue while shaking his head. "Poor woman. Must find killer before more die."

That being said, he also looks at the woman's body to try to discover more about her death.

Survival: 1d20 + 9 ⇒ (18) + 9 = 27


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You notice a slender rope burn around her throat, indicative of strangulation by garrote or similar weapon. While there are signs of a struggle, there are no tracks belonging to a large, heavy feline beast. Aurk also identifies recent humanoid tracks going north to the back of the tent, where some of the tent stakes have been pulled to permit egress. Dexus discovers three small empty glass vials on the trampled grass near the body.

Dark Archive

female Aasimar
Spoiler:
AC 19/T14/FF15 HP 24 /24 F+3 R+5 W+3 Init +1 Perception+5
Dual Cursed Lunar Oracle 3

Eroil quickly says a prayer for the departed and checks the body. heal: 1d20 ⇒ 18

Dark Archive

Male CN Elf Vigilante (Warlock) 2 | HP 17/17 | AC 17 T 14 FF 13 | CMB +2, CMD 14 | F: +1, R: +7, W: +3 | Init: +4 | Perc: +4, SM: +4 | Speed 30ft | Spells: 1st 3/3 | Active conditions: None

Trying for this, let me know if I am over-reaching

Dexus investigates the glass phials. He smells them and looks inside. he also tries to sense the previous contents from the residual magical auras.

Spellcraft Phial 1: 1d20 + 8 ⇒ (4) + 8 = 12
Spellcraft Phial 2: 1d20 + 8 ⇒ (20) + 8 = 28
Spellcraft Phial 3: 1d20 + 8 ⇒ (8) + 8 = 16


maps & images for The Ruby Phoenix Tournament |

Eroil is fairly certain she was strangled to death, and then clawed up even as she lay dying. Otherwise, there'd be more blood.

There's not enough materials to be certain of their contents, but Dexus is certain they were alchemical in nature...at least when it comes to Vials 2 and 3.

The Exchange

Male CN Halfling Rogue 3| HP 25/25| AC 19 T 15 FF 16 | CMB +1, CMD 15 | F: +4, R: +7, W: +2 | Init: +5 | Perc: +8, SM: +4 | Speed 30 ft | Active conditions: None.

Not entirely convinced that things are as they seem, Jaretti examines the area for hidden clues..

perception: 1d20 + 6 ⇒ (12) + 6 = 18


maps & images for The Ruby Phoenix Tournament |

Jaretti notices the pulled up stakes in the back of the tent, where it appears more than one humanoid exited the tent by going under it.

The Concordance

Male CN Dwarf Druid 2.2 | AC 19 (T 12 FF 17) {+4 vs Giant-type} | CMB +3 CMD 15 (FF 13) {Bull Rush 19, Trip 19} | HP 22/22 | Init +2 | Fort +6 Ref +2 Will +6 (+2 vs Poison, Spells, Spell-like Abilities) | Perception +3 (+5 vs Stonework) | Darkvision 60' | 20' Speed | Foothold 6/6 | Conditions: Longstrider (+10' movement/2 hrs)

Aurk nods, "Not killed by beast. Killed from behind by rope."

He heads to the back of the tent where the murderers escaped, "Murderers left through here." Aurk climbs under the opening in the tent and then looks for any tracks the culprits might have made.

Survival (Tracks): 1d20 + 9 ⇒ (12) + 9 = 21


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When Aurk ducks outside the tent, he is able to pick up the trail for a short way, as it winds between wagons and tents in the non-public area. There he finds a small pile of tear-away clown costumes. But then the tracks head into heavier trafficked public areas and become impossible to follow.

The Concordance

Male CN Dwarf Druid 2.2 | AC 19 (T 12 FF 17) {+4 vs Giant-type} | CMB +3 CMD 15 (FF 13) {Bull Rush 19, Trip 19} | HP 22/22 | Init +2 | Fort +6 Ref +2 Will +6 (+2 vs Poison, Spells, Spell-like Abilities) | Perception +3 (+5 vs Stonework) | Darkvision 60' | 20' Speed | Foothold 6/6 | Conditions: Longstrider (+10' movement/2 hrs)

Grabbing the torn clown customs he returns to the tent where the murder was performed.

"I found these. The murderers were dressed as clowns before they escaped into crowd. Lost tracks there."


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Just after Aurk returns with the cheap disguises, Almara Delisin enters the tent through the entrance, along with a large carnival crewmember whom she introduces as Master Venlock, the circus’s chief enforcer. Upon seeing the body, Almara instructs Venlock to go fetch the sheriff, before turning to y'all and asking, "What happened? Have you learned anything?"

The Concordance

Male CN Dwarf Druid 2.2 | AC 19 (T 12 FF 17) {+4 vs Giant-type} | CMB +3 CMD 15 (FF 13) {Bull Rush 19, Trip 19} | HP 22/22 | Init +2 | Fort +6 Ref +2 Will +6 (+2 vs Poison, Spells, Spell-like Abilities) | Perception +3 (+5 vs Stonework) | Darkvision 60' | 20' Speed | Foothold 6/6 | Conditions: Longstrider (+10' movement/2 hrs)

Aurk nods and frowns. "Bad clowns snuck up behind priestess and strangled her. Then slips under tent over there." He points to the spot.

"Then they hightailed it to crowded spot, stripped and then disappeared."

Scarab Sages

AC 20,AC 20, touch 12, flat-footed 19 (+6 armor, +1 Dex, +2 shield, +1 size) hp 21 (2d10+5) Fort +7, Ref +4, Will +2; +2 vs. fear

Centimere will try to get a scent.


maps & images for The Ruby Phoenix Tournament |

Handle Animal: 1d20 + 8 ⇒ (7) + 8 = 15
Centimere takes a deep whiff of the discarded clown costumes, but he doesn't seem to understand trying to follow the scent. You suspect he would recognize the scent if he encountered it again.

Almara says, "Thank you for your succinct explanation, my good dwarf. But when the sheriff comes, you'll need to present all your facts as clearly and thoroughly as possible. I won't be part of any coverup, but this obviously looks really bad for the Carnival. I hope one of your more well-spoken compatriots will be able to explain things in greater detail when the time comes."
She then takes a look at the flimsy tearaway clown costumes and shakes her head. "My carnival certainly doesn't use cheap junk like this. Perhaps there's time to ask the crowd and crew nearby if they know anything before the sheriff arrives?"


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Kn-Local OR Diplomacy to Gather Info. Party's Take Ten gets everything.

Most of you are able to learn that the dead cleric is Sister Esrelda, a local half-Chelish/half-Varisian cleric of Erastil, and many people in Ilsurian knew Sister Esrelda planned to speak to the sphinx directly this afternoon. She was very public about this after the news of Walder’s murder.

The more astute observer of the local populace and the more diplomatic folks also learn that everyone expects a few purses to be cut at a town carnival, but the carnival’s first day of business saw nothing out of the ordinary. Shortly before Esrelda was discovered, pickpockets seemed to have come out in droves. Once one individual noticed it, an alarm was raised from the crowds and many people discovered they’d been “pinched.” This precipitated the fight on the parade grounds.

Eroil was also able to glean that three circus clowns were observed near the sphinx’s tent around the time of the mob scene on the parade grounds, which was unusual, as they had no business being there. Guards are always posted near the tent when the sphinx is doing an appearance. When Jherizhana is not there, patrolling carnival enforcers discourage people from loitering near the tent.

Even as you're comparing notes and sharing information amongst yourselves, Master Fenlock and Sheriff Feldane come purposefully striding toward you and Almara.

The sheriff takes one look at Sister Esrelda's body, and her face becomes quite pale and grim. She fiercely looks Almara in the eye and demands, "What happened here?!? Where is the beast that killed the Sister?" She gestures toward the empty cage.

Almara flinches at the harsh, angry and bitter question and replies, "Jherizhana is not a captive of the circus but only pretends to be one, and resides in a private wagon...but she didn't do this. I know it. These folks have learned much; please listen to what they have to say."

Almara Delisin turns to you all with a hopeful look in her eye.

Please present any and all relevant information you might have bout the murders, or anything related to them. When making diplomacy check, please indicate if you're making your own check, or aiding the lead diplo check. (Eroil, at +11, is by far the best mod)

Dark Archive

female Aasimar
Spoiler:
AC 19/T14/FF15 HP 24 /24 F+3 R+5 W+3 Init +1 Perception+5
Dual Cursed Lunar Oracle 3

Eroil will nod.
"Well we do know that some party dressed up to blend in with the circus and strangled the poor woman. It was no beast, the tracks prove it. The hints indicate that the idea was to blame the circus for something they just didn´t do, a convenient excuse, often used and abused to let outsiders of the towns and villages feel the wrath of unsuspecting communities."
Diplo: 1d20 + 11 ⇒ (8) + 11 = 19

The Concordance

Male CN Dwarf Druid 2.2 | AC 19 (T 12 FF 17) {+4 vs Giant-type} | CMB +3 CMD 15 (FF 13) {Bull Rush 19, Trip 19} | HP 22/22 | Init +2 | Fort +6 Ref +2 Will +6 (+2 vs Poison, Spells, Spell-like Abilities) | Perception +3 (+5 vs Stonework) | Darkvision 60' | 20' Speed | Foothold 6/6 | Conditions: Longstrider (+10' movement/2 hrs)

Aurk decides to keep in simple, struck a little bit by Almara's words. The murderers were disguised as clowns. They killed priestess from behind, strangled her. Then fled."

Diplomacy (Aid Other: 1d20 - 1 ⇒ (16) - 1 = 15

The Exchange

Male CN Halfling Rogue 3| HP 25/25| AC 19 T 15 FF 16 | CMB +1, CMD 15 | F: +4, R: +7, W: +2 | Init: +5 | Perc: +8, SM: +4 | Speed 30 ft | Active conditions: None.

"And it looks like they set up a pickpocket front to distract the town and guards while they did their dirty work. Whoever they are they are certainly well organized."

aid diplo: 1d20 + 7 ⇒ (19) + 7 = 26

Dark Archive

Male CN Elf Vigilante (Warlock) 2 | HP 17/17 | AC 17 T 14 FF 13 | CMB +2, CMD 14 | F: +1, R: +7, W: +3 | Init: +4 | Perc: +4, SM: +4 | Speed 30ft | Spells: 1st 3/3 | Active conditions: None

Dexus produces the flasks from within his cloak.

These were found in the grass just outside the tent. They would seem to have been used by the murderers.

Diplo Aid: 1d20 + 2 ⇒ (12) + 2 = 14

Get CSI:Carnival in here to dust for prints and get DNA evidence


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The sheriff looks at each of you and examines your evidence, giving the flasks a sniff and looking closely at the cheap costumes. Her anger seems to ebb and she heaves a great sigh. "While it certainly seems like there's more going on here than a magical beast on a killing spree, all you have for actual proof is a few discarded alchemical vials, some cheap clown clothes, and the lack of paw prints from a beast that can fly. The pickpockets may have been a distraction, or they could be a feature of certain...undesirables amongst the Carnival folks--" Sheriff Feldane holds up her hand as Almara begins to protest "or just local riffraff taking advantage of the Carnivals presence, having nothing to do with the murders. What I definitely know is that there are 2 dead citizens, including a beloved priestess."

Sheriff Feldane turns to Almara. "Even if I believe your investigators here, I can’t say I know for certain there’s no wrongdoing here on the part of your people. And after a point it ceases to matter. For the safety of my town, I’m putting this circus under quarantine. I don’t want any of your people--or creatures--leaving these grounds unless it’s to leave town completely. I’m giving you two days to get packed up and go. If you're not gone, I will have no choice but to take your sphinx into custody... I'm sorry, but that's the best I can do for you. I have to protect my town, and if the carnival leaving can end the violence, even if it's merely due to the lack of the Carnival to frame, then so be it."

Sheriff Feldane then turns to all of you and earnestly says, "Look, I'd love nothing more than you finding definitive proof or even capturing the real culprits. If that can happen before my deadline, Erastil be praised! And of course, the show could then go on. Otherwise, the carnival must go." With a nod of farewell, the Sheriff leaves the tent, clearly shaken by the death of the priestess.

Almara steps forward and looks each of you in the eye, saying "Please, you must prove we're innocent! Even if we pack up and leave, our reputation will be in tatters--it will almost assuredly mean the end of the Umbra Carnival. We'll start to slowly pack up and prepare to depart, and perhaps we'll be able to stretch it out beyond 2 days and convince the sheriff for a little more time, but please, find the real culprits before the sheriff's deadline!"

You're on the clock... Where to? What next?

Dark Archive

M Dwarf Dwarf |Sorcerer 2 |HP: 22/22 | AC12 T 12 FF 10 | F+4 R+2 W+2 | Init +2 | CMB -2 | CMD 10 | Speed 20 | Perc +1, SM +1

"I didn't get a good look at the clown suits. I assume they were human sized? That doesn't help us. But I wonder if we can find who made them. How many seamstresses are there around these parts? We should talk to a few. On that note, I wonder if there are any alchemist's around that might recognize those vials and remember having sold them to someone."

The odd little dwarf says his lines while staring at the body. He goes back to investigating it until the party makes a decision or smacks him in the head.


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Y'all decide to head back to the inn to ask the innkeep about local alchemists and tailors.
The town is already abuzz, wondering why the sheriff hasn’t taken the dangerous beast into custody. As word of the quarantine spreads, there are a few who voice disappointment, but the majority say good riddance.

Just inside the outskirts of town, you spot five locals beating a young man with tied hands and burlap sack over his head. He’s being shoved toward a nearby tree, but he falls and does not get back up. In fact, he seems to not be moving at all, though the ruffians haven’t seemed to notice … or just don’t care.

Even from a short distance, everyone but Rumple sees the boy is unconscious and badly hurt.
map
We are now in initiative.
Dexus
Jaretti
Rumple
Aurk
Ankird
may act.

GM Stuff:
Ankird perception: 1d20 ⇒ 14
Aurk perception: 1d20 ⇒ 14
Eroil perception: 1d20 ⇒ 15
Jaretti perception: 1d20 ⇒ 13
Rumple perception: 1d20 ⇒ 2
Simiel perception: 1d20 ⇒ 14

Init rolls::
Ankird init: 1d20 + 2 ⇒ (11) + 2 = 13
Aurk init: 1d20 + 2 ⇒ (13) + 2 = 15
Eroil init: 1d20 + 1 ⇒ (4) + 1 = 5
Jaretti init: 1d20 + 5 ⇒ (10) + 5 = 15
Rumple init: 1d20 + 2 ⇒ (13) + 2 = 15
Simiel init: 1d20 + 4 ⇒ (17) + 4 = 21
Hmm 1: 1d20 ⇒ 12
Hmm 2: 1d20 ⇒ 3
Hmm 3: 1d20 ⇒ 11

The Exchange

Male CN Halfling Rogue 3| HP 25/25| AC 19 T 15 FF 16 | CMB +1, CMD 15 | F: +4, R: +7, W: +2 | Init: +5 | Perc: +8, SM: +4 | Speed 30 ft | Active conditions: None.

"That'll be enough of that. How's about a fair fight."

Jaretti will move to the periphery of the fight with sword drawn, ready to strike at any who are foolish enough to try.

move and draw sword, ready to attack first one to approach me.

readied attack:

to hit: 1d20 + 3 ⇒ (8) + 3 = 11
damage: 1d4 ⇒ 3

Dark Archive

M Dwarf Dwarf |Sorcerer 2 |HP: 22/22 | AC12 T 12 FF 10 | F+4 R+2 W+2 | Init +2 | CMB -2 | CMD 10 | Speed 20 | Perc +1, SM +1

Rumple appears unnaturally upset by the display, yet he tries to keep it together. "THAT'S NOT NICE!" he shouts while pulling a roll of parchment from his pouch. As he voices the incantation on the scroll, you are sure you've never heard anyone cast a spell so angrily. From the sound of it, you sort of expect the dead to rise from the ground and the very air to catch fire.

Casting sleep from a scroll. Targeting the guy closest to Rumple, hoping to get the entire crowd.

The Concordance

Male CN Dwarf Druid 2.2 | AC 19 (T 12 FF 17) {+4 vs Giant-type} | CMB +3 CMD 15 (FF 13) {Bull Rush 19, Trip 19} | HP 22/22 | Init +2 | Fort +6 Ref +2 Will +6 (+2 vs Poison, Spells, Spell-like Abilities) | Perception +3 (+5 vs Stonework) | Darkvision 60' | 20' Speed | Foothold 6/6 | Conditions: Longstrider (+10' movement/2 hrs)

Aruk eyes the group of ruffians. "Not kill. Make sheriff mad at us. Instead, knock out and give headache."

Remember to do nonlethal damage, even if you have to take the -4 to hit.


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Rumple, it's 1 round to cast Sleep, even from a scroll--not a full round, but 1 round, i.e. you'll still be casting from the scroll straight through until your next turn, and it'll use up your move action in that turn to complete the casting (because you used a move action to pull it out this round), leaving you with a standard action next round. You can choose your target point upon completion. You are welcome to choose different actions if you so choose. Or you're standing there incanting and we'll see what happens.

Dexus
Aurk
Ankird
may act. (Aurk, you still may take actions for this round, in addition to your free action warning to the party. And Rumple, you may change your action, if you want.)

Dark Archive

Male CN Elf Vigilante (Warlock) 2 | HP 17/17 | AC 17 T 14 FF 13 | CMB +2, CMD 14 | F: +1, R: +7, W: +3 | Init: +4 | Perc: +4, SM: +4 | Speed 30ft | Spells: 1st 3/3 | Active conditions: None

Dexus gathers a ball of power in his hand and launches it at the closest ruffian.

Mystic Bolt, Point Blank: 1d20 + 4 + 1 ⇒ (11) + 4 + 1 = 16 Damage: 1d6 + 1 ⇒ (2) + 1 = 3

Stop at once. We'll have no vigilante justice here.

The Concordance

Male CN Dwarf Druid 2.2 | AC 19 (T 12 FF 17) {+4 vs Giant-type} | CMB +3 CMD 15 (FF 13) {Bull Rush 19, Trip 19} | HP 22/22 | Init +2 | Fort +6 Ref +2 Will +6 (+2 vs Poison, Spells, Spell-like Abilities) | Perception +3 (+5 vs Stonework) | Darkvision 60' | 20' Speed | Foothold 6/6 | Conditions: Longstrider (+10' movement/2 hrs)

Aurk moves up the big rock, his club in hand. He then goes a little bit further but decides not to fully charge the group.

Double Move: 20' and 5'

Scarab Sages

AC 20,AC 20, touch 12, flat-footed 19 (+6 armor, +1 Dex, +2 shield, +1 size) hp 21 (2d10+5) Fort +7, Ref +4, Will +2; +2 vs. fear

The halfling will grab a sling stone and with his might sling fire it at the biggest bully
1d20 + 4 ⇒ (6) + 4 = 10
1d3 ⇒ 2

Dark Archive

M Dwarf Dwarf |Sorcerer 2 |HP: 22/22 | AC12 T 12 FF 10 | F+4 R+2 W+2 | Init +2 | CMB -2 | CMD 10 | Speed 20 | Perc +1, SM +1

Rumple, even though he is furious, will keep with the plan of casting sleep, however long it takes. They are in range and he wants to put them all to sleep at once. That is his only goal right now.


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The nearest townsman shrieks with indignation and surprise, only to have his shrieks cut short by Ankird's slingstone, as he collapses to the ground.

"LOOK! They're just trying to help the Carnies ROB AND KILL US!!!! Don't let them get away with it!"
Gray townsfolk charges at Jaretti, only to get smacked hard in the face.
He lashes out.
sap attack v Jaretti: 1d20 + 1 + 2 ⇒ (18) + 1 + 2 = 21
nonlethal dmg: 1d6 + 1 ⇒ (1) + 1 = 2
Almost before he finishes his attack, he looks at the blood spilling out of the wicked slash delivered by Jaretti and he drops his sap and cries out for mercy.
His yellow pal moves up and attempts to smack Jaretti with his sap.
sap attack v Jaretti: 1d20 + 1 ⇒ (11) + 1 = 12
nonlethal dmg: 1d6 + 1 ⇒ (5) + 1 = 6

THe white townsfolk charges Aurk while the blue townie moves up and attacks as well.
sap attack v Aurk: 1d20 + 1 + 2 ⇒ (12) + 1 + 2 = 15
nonlethal dmg: 1d6 + 1 ⇒ (2) + 1 = 3
sap attack v Aurk: 1d20 + 1 + 2 ⇒ (12) + 1 + 2 = 15
nonlethal dmg: 1d6 + 1 ⇒ (2) + 1 = 3

GM Stuff:
hmmm b: 1d20 ⇒ 8
hmmm t: 1d20 ⇒ 13

Eroil may act, then the rest of the party.
Rumple, you'll still have a standard action after completing your scroll. Pick a spot for your target (looks like you'll be able to catch 2 of them...)
. Current order
Dexus
Jaretti -2 NL
Rumple
Aurk
Ankird
Blue
Yellow
White
Gray -3hp, dropped weapon and begged mercy
Eroil
Ankird: FYI damage from slings include your strength bonus.

Dark Archive

M Dwarf Dwarf |Sorcerer 2 |HP: 22/22 | AC12 T 12 FF 10 | F+4 R+2 W+2 | Init +2 | CMB -2 | CMD 10 | Speed 20 | Perc +1, SM +1

Rumple targets the white villager for his sleep spell.
In place of his standard action, he chooses to move up 15 feet. (he was too far away from everyone to cast daze or ray of frost).


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Rumple finishes casting from his scroll, and the white townsman slumps to the ground, unconscious. His blue compatriot sleepily blinks a couple of times before rigorously shaking his head and throwing off the effects of the spell.

Eroil
Dexus
Jaretti
-2 NL dmg
Rumple
Aurk
Ankird

Blue
Yellow
White--prone & asleep for 10 rounds
Gray -3hp, dropped weapon and begged mercy
bold may act.

gm stuff:
hmm w: 1d20 ⇒ 4hmm b: 1d20 ⇒ 18

The Exchange

Male CN Halfling Rogue 3| HP 25/25| AC 19 T 15 FF 16 | CMB +1, CMD 15 | F: +4, R: +7, W: +2 | Init: +5 | Perc: +8, SM: +4 | Speed 30 ft | Active conditions: None.

Jaretti drops his short sword behind him and picks up his fallen foe's sap languidly. "Last chance to surrender, and discuss this in peace. Don't really want to fight..."

feint on Yellow: 1d20 + 7 ⇒ (20) + 7 = 27

The Concordance

Male CN Dwarf Druid 2.2 | AC 19 (T 12 FF 17) {+4 vs Giant-type} | CMB +3 CMD 15 (FF 13) {Bull Rush 19, Trip 19} | HP 22/22 | Init +2 | Fort +6 Ref +2 Will +6 (+2 vs Poison, Spells, Spell-like Abilities) | Perception +3 (+5 vs Stonework) | Darkvision 60' | 20' Speed | Foothold 6/6 | Conditions: Longstrider (+10' movement/2 hrs)

Aurk looks down at the (white) villager as he falls asleep and then looks at the one standing next to him. "You nap like him."

He swings his club at the villager, but holding back some of his strength so he doesn't kill him.

Club -NL vs Blue: 1d20 + 2 - 4 ⇒ (13) + 2 - 4 = 11
NL Damage: 1d8 + 2 ⇒ (3) + 2 = 5


maps & images for The Ruby Phoenix Tournament |

Jaretti puts on such an amazing feint that the yellow townsman's loincloth falls to the ground at his feet and he offers up an embarrassed, nervous chuckle.

Meanwhile Aurk just manages to give the blue townsfolk enough of a love tap to knock him unconscious, its precision and utter lack of a single wasted motion a stark contrast to Jaretti's feint.

Eroil, Ankird you're up. Yellow is the only one standing, albeit feinted right out of his jockstrap...

Dark Archive

Male CN Elf Vigilante (Warlock) 2 | HP 17/17 | AC 17 T 14 FF 13 | CMB +2, CMD 14 | F: +1, R: +7, W: +3 | Init: +4 | Perc: +4, SM: +4 | Speed 30ft | Spells: 1st 3/3 | Active conditions: None

STAND DOWN

Dexus pulls a mystic bolt into his right hand, ready for yellow to make an aggressive move.

Mystic Bolt: 1d20 + 4 ⇒ (5) + 4 = 9 Damage: 1d6 ⇒ 6

Scarab Sages

AC 20,AC 20, touch 12, flat-footed 19 (+6 armor, +1 Dex, +2 shield, +1 size) hp 21 (2d10+5) Fort +7, Ref +4, Will +2; +2 vs. fear

They are doing lethal damage correct?


maps & images for The Ruby Phoenix Tournament |

You see them wielding saps, which do nonlethal damage. Of course, enough nonlethal damage will eventually becomes lethal.
And you're up, Ankird. What do you want to do?


maps & images for The Ruby Phoenix Tournament |

Initiative order:
Eroil
Dexus
Jaretti -2 NL dmg
Rumple
Aurk
Ankird
bound, unconscious teen with hood over head
Blue townie: unconscious (-5 NL dmg)
Yellow townie
White townie: prone & asleep for 10 rounds
Gray townie -3hp, dropped weapon and begged mercy

bold may act.

Scarab Sages

AC 20,AC 20, touch 12, flat-footed 19 (+6 armor, +1 Dex, +2 shield, +1 size) hp 21 (2d10+5) Fort +7, Ref +4, Will +2; +2 vs. fear

He will have Centimere run next to the hooded boy and stand guard.

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Scarab Sages

AC 20,AC 20, touch 12, flat-footed 19 (+6 armor, +1 Dex, +2 shield, +1 size) hp 21 (2d10+5) Fort +7, Ref +4, Will +2; +2 vs. fear

Just a reminder that I am going to be having eye surgery on November 1.


maps & images for The Ruby Phoenix Tournament |

No worries. We'll keep your bot as healthy as possible...but no promises for Centimere (kidding!). Good luck, and best wishes for a speedy recovery.

--uktar

Scarab Sages

AC 20,AC 20, touch 12, flat-footed 19 (+6 armor, +1 Dex, +2 shield, +1 size) hp 21 (2d10+5) Fort +7, Ref +4, Will +2; +2 vs. fear

Thanks!

Scarab Sages

AC 20,AC 20, touch 12, flat-footed 19 (+6 armor, +1 Dex, +2 shield, +1 size) hp 21 (2d10+5) Fort +7, Ref +4, Will +2; +2 vs. fear

GM, will you be running another scenario or game after this? If so I would be interested.


maps & images for The Ruby Phoenix Tournament |

I don't have any plans to do so, but I'll let you know if I do...

Scarab Sages

AC 20,AC 20, touch 12, flat-footed 19 (+6 armor, +1 Dex, +2 shield, +1 size) hp 21 (2d10+5) Fort +7, Ref +4, Will +2; +2 vs. fear

Things went well. Cant see much out of right eye but it needs to heal. Thanks for your thoughts and prayers.

Dark Archive

M Dwarf Dwarf |Sorcerer 2 |HP: 22/22 | AC12 T 12 FF 10 | F+4 R+2 W+2 | Init +2 | CMB -2 | CMD 10 | Speed 20 | Perc +1, SM +1

hang in there :)

Dark Archive

M Dwarf Dwarf |Sorcerer 2 |HP: 22/22 | AC12 T 12 FF 10 | F+4 R+2 W+2 | Init +2 | CMB -2 | CMD 10 | Speed 20 | Perc +1, SM +1

Question: I have a -1 on my to hit(and damage) because of strength. Does that apply for touch attacks?

Scarab Sages

AC 20,AC 20, touch 12, flat-footed 19 (+6 armor, +1 Dex, +2 shield, +1 size) hp 21 (2d10+5) Fort +7, Ref +4, Will +2; +2 vs. fear

I have been in bed most of today and yesterday trying to sleep to help the eye heal.


Rumple Dergskin wrote:
Question: I have a -1 on my to hit(and damage) because of strength. Does that apply for touch attacks?

Yeah. But not necessarily damage. Most Touch attacks are spell based or special abilities.

If you add strength damage to your touch attack then you would subtract strength damage too.


maps & images for The Ruby Phoenix Tournament |

I suppose as Table GM I should indeed confirm Banesama is absolutely correct.

And I hope the recovery is going well, Ankird.

Scarab Sages

AC 20,AC 20, touch 12, flat-footed 19 (+6 armor, +1 Dex, +2 shield, +1 size) hp 21 (2d10+5) Fort +7, Ref +4, Will +2; +2 vs. fear

It is. I feel a little better and see a little better every day.


maps & images for The Ruby Phoenix Tournament |
Ankird Softpaws wrote:
It is. I feel a little better and see a little better every day.

That is GREAT news. Fingers crossed for a full and speedy recovery.

--jim

Scarab Sages

AC 20,AC 20, touch 12, flat-footed 19 (+6 armor, +1 Dex, +2 shield, +1 size) hp 21 (2d10+5) Fort +7, Ref +4, Will +2; +2 vs. fear

THank you. I have a follow up this pm.

Scarab Sages

AC 20,AC 20, touch 12, flat-footed 19 (+6 armor, +1 Dex, +2 shield, +1 size) hp 21 (2d10+5) Fort +7, Ref +4, Will +2; +2 vs. fear

Had a follow up yesterday. Doctor is happy with how the eye is healing but there is still some swelling in the eye so vision is still a bit blurry in the right eye until that goes down.

Dark Archive

M Dwarf Dwarf |Sorcerer 2 |HP: 22/22 | AC12 T 12 FF 10 | F+4 R+2 W+2 | Init +2 | CMB -2 | CMD 10 | Speed 20 | Perc +1, SM +1

Glad to hear it. Messing with the eyes is scary. You might look up Molly Burke on youtube. Cute blind girl. Talks about the challenges, misconceptions, etc.

Scarab Sages

AC 20,AC 20, touch 12, flat-footed 19 (+6 armor, +1 Dex, +2 shield, +1 size) hp 21 (2d10+5) Fort +7, Ref +4, Will +2; +2 vs. fear

The eye gets stronger daily, The steroids I have to take seem tb be helping the eye out.


maps & images for The Ruby Phoenix Tournament |

That's great news, Ankird.

We still have another week before I have to report the scenario.
We're getting close to the finish, and even if we don't meet that deadline, I'd prefer to finish this out.
That being said, I'll still need to report the scenario no later than a week from today. Soooo, I need the following information from all of you:

Player name:
Character Name:
Character PFS #:
Faction:
Dayjob Roll:
SLOW or NORMAL?

(Just a reminder, this is a module, so you'll get 3 XP and 4 prestige upon successful completion. Half that if you're going for SLOW progression)

Also, SIMIEL/DEXUS you never made a Boon roll. Roll one d20 and one d4 for me.
Thanks.

The Exchange

Male CN Halfling Rogue 3| HP 25/25| AC 19 T 15 FF 16 | CMB +1, CMD 15 | F: +4, R: +7, W: +2 | Init: +5 | Perc: +8, SM: +4 | Speed 30 ft | Active conditions: None.

Player Name: Erich D
Character Name: Jaretti
Character PFS #: 90808-21
Faction: Exchange
No Dayjob
Normal Progression

The Concordance

Male CN Dwarf Druid 2.2 | AC 19 (T 12 FF 17) {+4 vs Giant-type} | CMB +3 CMD 15 (FF 13) {Bull Rush 19, Trip 19} | HP 22/22 | Init +2 | Fort +6 Ref +2 Will +6 (+2 vs Poison, Spells, Spell-like Abilities) | Perception +3 (+5 vs Stonework) | Darkvision 60' | 20' Speed | Foothold 6/6 | Conditions: Longstrider (+10' movement/2 hrs)

Player's Name: Banesama
Character's Name: Aurk Threelhammer
Character PFS# 138079-14
Faction: The Concordance
Day Job Roll: N/A
NORMAL

Dark Archive

Male CN Elf Vigilante (Warlock) 2 | HP 17/17 | AC 17 T 14 FF 13 | CMB +2, CMD 14 | F: +1, R: +7, W: +3 | Init: +4 | Perc: +4, SM: +4 | Speed 30ft | Spells: 1st 3/3 | Active conditions: None

Player name: Ietsuna
Character Name: Simiel
Character PFS #: 204997-19
Faction: Dark Archive
Dayjob Roll: None
SLOW or NORMAL? Normal

Boon: 1d20 ⇒ 5 Boon?: 1d4 ⇒ 2

Scarab Sages

AC 20,AC 20, touch 12, flat-footed 19 (+6 armor, +1 Dex, +2 shield, +1 size) hp 21 (2d10+5) Fort +7, Ref +4, Will +2; +2 vs. fear

Ok, Let me see what I can do :)

Scarab Sages

AC 20,AC 20, touch 12, flat-footed 19 (+6 armor, +1 Dex, +2 shield, +1 size) hp 21 (2d10+5) Fort +7, Ref +4, Will +2; +2 vs. fear

1d20 ⇒ 15 Boon

Scarab Sages

AC 20,AC 20, touch 12, flat-footed 19 (+6 armor, +1 Dex, +2 shield, +1 size) hp 21 (2d10+5) Fort +7, Ref +4, Will +2; +2 vs. fear

Player name: Jason Rodarte
Character Name: Ankird Softpaws
Character PFS #: 43330-30
Faction: Scarabs
Dayjob Roll: Dog Raiser 1d20 + 4 ⇒ (20) + 4 = 24
SLOW or NORMAL? Normal

I am not sure if I need to pick a new faction or not. If I do he would probably go to Liberty's Edge.

Dark Archive

female Aasimar
Spoiler:
AC 19/T14/FF15 HP 24 /24 F+3 R+5 W+3 Init +1 Perception+5
Dual Cursed Lunar Oracle 3

Character Name: Helikon
Character PFS #: 50731-4
Faction: DA
Dayjob Roll: Take 10 for perform wind
SLOW or NORMAL? Normal

Dark Archive

M Dwarf Dwarf |Sorcerer 2 |HP: 22/22 | AC12 T 12 FF 10 | F+4 R+2 W+2 | Init +2 | CMB -2 | CMD 10 | Speed 20 | Perc +1, SM +1

Player: Archmage of Entropy
Character: Rumple Dergskin
PFS: 53482-6
Faction: Dark Archive
Dayjob: none
Progression: normal


maps & images for The Ruby Phoenix Tournament |

GM ANNOUNCEMENT
Hey Everyone: I am supposed to report the scenario on Monday, November 19. I intend to do so.
RUMPLE: please make your Boon roll (roll a d20 and a d4).

What does this mean for gameplay? We can either:
1) finish playing this out (this is the final encounter, and then a whole bunch of box text wrapping things up in a tidy bow)
2) Stop right where we are, in which case, I can post box text and wrap this up in a tidy bow right now.

I'd prefer to finish this out, but we can wrap up now, no harm, no foul, other than that your final gold would drop a bit from not finishing the final encounter, but you'd get full 3 XP and 4 prestige.

So please let me know your preference.

Thanks,
Uktar

The Concordance

Male CN Dwarf Druid 2.2 | AC 19 (T 12 FF 17) {+4 vs Giant-type} | CMB +3 CMD 15 (FF 13) {Bull Rush 19, Trip 19} | HP 22/22 | Init +2 | Fort +6 Ref +2 Will +6 (+2 vs Poison, Spells, Spell-like Abilities) | Perception +3 (+5 vs Stonework) | Darkvision 60' | 20' Speed | Foothold 6/6 | Conditions: Longstrider (+10' movement/2 hrs)

I'm fine with finishing this out.

Dark Archive

Male CN Elf Vigilante (Warlock) 2 | HP 17/17 | AC 17 T 14 FF 13 | CMB +2, CMD 14 | F: +1, R: +7, W: +3 | Init: +4 | Perc: +4, SM: +4 | Speed 30ft | Spells: 1st 3/3 | Active conditions: None

Finish this out is my vote

Scarab Sages

AC 20,AC 20, touch 12, flat-footed 19 (+6 armor, +1 Dex, +2 shield, +1 size) hp 21 (2d10+5) Fort +7, Ref +4, Will +2; +2 vs. fear

Finish would be best

The Exchange

Male CN Halfling Rogue 3| HP 25/25| AC 19 T 15 FF 16 | CMB +1, CMD 15 | F: +4, R: +7, W: +2 | Init: +5 | Perc: +8, SM: +4 | Speed 30 ft | Active conditions: None.

Finish it

Dark Archive

female Aasimar
Spoiler:
AC 19/T14/FF15 HP 24 /24 F+3 R+5 W+3 Init +1 Perception+5
Dual Cursed Lunar Oracle 3

Finish it.
I can even add posts from my new work!


maps & images for The Ruby Phoenix Tournament |

We'll forge ahead, though I am reporting today (if I don't report today, our table would not be eligible to win a gift certificate--not that someone at the table will get one for certain, but we have a chance, along with all the other tables that report on time.)

Dark Archive

M Dwarf Dwarf |Sorcerer 2 |HP: 22/22 | AC12 T 12 FF 10 | F+4 R+2 W+2 | Init +2 | CMB -2 | CMD 10 | Speed 20 | Perc +1, SM +1

Finish it :)
boon: 1d20 ⇒ 15 d4: 1d4 ⇒ 3

Scarab Sages

AC 20,AC 20, touch 12, flat-footed 19 (+6 armor, +1 Dex, +2 shield, +1 size) hp 21 (2d10+5) Fort +7, Ref +4, Will +2; +2 vs. fear

A gift certificate would be nice :)

Scarab Sages

AC 20,AC 20, touch 12, flat-footed 19 (+6 armor, +1 Dex, +2 shield, +1 size) hp 21 (2d10+5) Fort +7, Ref +4, Will +2; +2 vs. fear

We have W-F off this week for Thanksgiving Break. Hooray.


maps & images for The Ruby Phoenix Tournament |

And here are your chronicles. Let me know if there are any errors.
Chrons for PbP GD VII-Murder's Mark


maps & images for The Ruby Phoenix Tournament |

I'll be making this thread inactive within the week, so be certain to download your chronicles soon...and here's wishing you all a happy, healthy holiday season.

Scarab Sages

AC 20,AC 20, touch 12, flat-footed 19 (+6 armor, +1 Dex, +2 shield, +1 size) hp 21 (2d10+5) Fort +7, Ref +4, Will +2; +2 vs. fear

Thanks to all involved!

The Concordance

Male CN Dwarf Druid 2.2 | AC 19 (T 12 FF 17) {+4 vs Giant-type} | CMB +3 CMD 15 (FF 13) {Bull Rush 19, Trip 19} | HP 22/22 | Init +2 | Fort +6 Ref +2 Will +6 (+2 vs Poison, Spells, Spell-like Abilities) | Perception +3 (+5 vs Stonework) | Darkvision 60' | 20' Speed | Foothold 6/6 | Conditions: Longstrider (+10' movement/2 hrs)

Looks good. Thanks again GM Uktar for the game.

The Exchange

Male CN Halfling Rogue 3| HP 25/25| AC 19 T 15 FF 16 | CMB +1, CMD 15 | F: +4, R: +7, W: +2 | Init: +5 | Perc: +8, SM: +4 | Speed 30 ft | Active conditions: None.

Thanks everyone. Especially GM Uktar. Good luck in your future adventures!

Scarab Sages

AC 20,AC 20, touch 12, flat-footed 19 (+6 armor, +1 Dex, +2 shield, +1 size) hp 21 (2d10+5) Fort +7, Ref +4, Will +2; +2 vs. fear

Ghanks a lot!

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