About Rumple DergskinName Rumple Dergskin (aka Derg)
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Melee
Ranged
Ability Scores:
Str 7 (-2) Dex 14 (+2) Con 16 (+3) Int 14 (+1) Wis 9 (-1) Cha 15 (+2) Racial Traits:
Medium: Dwarves are Medium creatures and receive no bonuses or penalties due to their size. Slow and Steady: Dwarves have a base speed of 20 feet, but their speed is never modified by armor or encumbrance. Darkvision: Dwarves can see in the dark up to 60 feet. Barrow Warden: Dwarves with this racial trait gain a +1 bonus on attack rolls and a +1 dodge bonus to their AC against undead. This racial trait replaces defensive training and hatred. Shadowplay: Some illusionists are experts in manipulating light and darkness. Characters with this trait cast spells with the darkness, light, or shadowUM descriptor at +1 caster level. Dwarves can take this trait in place of greed. Unstoppable: Some dwarves train from a young age to outlast orcs on the battlefield. They gain Toughness as a bonus feat and a +1 racial bonus on Fortitude saves. This racial trait replaces hardy. Stability: Dwarves gain a +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground. Barrow Scholar: Dwarves with this racial trait gain a +2 racial bonus on Knowledge (religion) checks to identify undead and can attempt them untrained. This racial trait replaces stonecunning. Weapon Familiarity: Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word “dwarven” in its name as a martial weapon. Character Traits:
Dangerously Curious (+1 UMD) Reincarnated (+2 save vs fear/death) Languages: Common, Dwarf, Undercommon (Dwarves begin play speaking Common and Dwarven. Dwarves with high Intelligence scores can choose from the following: Giant, Gnome, Goblin, Orc, Terran, and Undercommon. Equipment:
Combat Gear Sickle, Dagger, Potions, Scrolls, Wands (See 'Tracked Resources' for potion, scroll, and wand details). Other Gear
Coin
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HitPoints: 22/22
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Scrolls
Potions
Alchemical
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Known Spells by level: 0:5, 1:2 Spells Known:
Notes:
Skills:
Skill Planner Spreadsheet
Trained: Bluff (ranks+3class+2cha) = 5+ ranks: 6 (1 rank)
Untrained: Acrobatics: 2
Feats:
Eschew Materials Necromantic Affinity Toughness Bloodline:
Bloodline: Undead Bloodline Arcana: Some undead are susceptible to your mind-affecting spells. Corporeal undead that were once humanoids are treated as humanoids for the purposes of determining which spells affect them. Bloodline Powers: Bloodline Familiar: Undead—Unliving Physiology (Su): The familiar is alive, but is treated as undead for all effects that affect undead differently from living creatures, such as cure spells and channeled energy. Familiar:
Familiar: Cockroach
Special Ability: Master gains +3 hp.
Cockroach CR 1/8
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Rumple is a lonely dwarf. Most others do not find his obsession with dead stuff to be palatable. He's not so much worried about good or evil or most of what other people seem to find important. Instead, he is just obsessed with the barrier between life and death. Why can't you move back and forth across that barrier like you can the surface of a pond? So most of his life has been spent in isolation. He does not know who his real parents are. He was found as a newborn, apparently abandoned, in a graveyard. Given such a bad omen, most people would have simply run away or killed the child out of mercy. But as fate would have it, the people who discovered him were there because of a death. A young mother had just lost her child. She took this baby as a gift from the gods; a replacement for the one they had taken. She fiercely opposed any course of action other than taking him home and raising him as hers. Her poor husband's demands, requests, and pleas fell on deaf ears. She had her child back. As he began to grow, his oddness became more and more apparent. The entire village had begun to fear him before he had even learned his first words. But his mother's love was unshaking. No one would touch him! Around the time his first beard hairs were starting to grow, his mother died under mysterious circumstances. Even though everyone in the village knew exactly what they had done to her, they pinned the blame on him. He was driven from the village before her body had completely gone cold. He was forced to fend for himself. Everywhere he went, people looked at him funny and usually refused to help. But that was OK. There weren't very many of those kind of people in the places he felt most comfortable. Just the other kind. The ones who seemed to have stumbled into the cracks between life and death. Recently, he has found his way into the Pathfinder Society. Odd people are more accepted here, sometimes even lauded for their differences. This has brought him out of his shell and he feels comfortable around other pathfinders. He hopes his time with the society will allow him to one day master the boundry between life and death. Appearance:
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