[PbP Gameday VII] GM Irish202: #09-00 Assault on Absalom (Inactive)

Game Master Irish202


Unlocked Boons:

Evacuation Notice: Each PC can re-roll a failed d20 roll one time
Catching Spies: The party can gain a +4 to initiative rolls for one encounter that includes a construct.
Defensive Wards: Once during the adventure, the party can either turn one critical hit into a regular hit or force a re-roll on an attack.
Reconnaissance: Each PC gains a piece of +1 bane ammunition to use during the scenario.
Strange Things: Once during the adventure, the group gains a +4 bonus to initiative for one encounter that involves an undead creature.
Useful Gossip: Once during the adventure, each PC can re-roll one initiative check, keeping the second result even if it is worse.
Urgent Repairs: Each PC gets one cure serious wounds potion, plus a 3rd level or lower potion without expensive material component.
Dark Archive: Once during the adventure, the group can cause all undead in an encounter to gain the confused condition for 1 round. Any result that causes the creature to damage itself deals additional damage equal to half the group's APL!
Exchange: Once during the adventure, the group can increase the enhancement bonus of their weapons by +2 for one encounter. Any mundane weapons are treated as having a +0 enhancement (e.g. they would increase to a +2 enhancement)
Liberty's Edge: Once during the adventure, the group may activate this boon at the beginning of an encounter to increase their land movement speed by 10 feet for the encounter.
Silver Crusade: The group gains a free use of the Burst of Healing ability listed on the Aid Token Handout, to use at their discretion.
Sovereign Court: The group gains a free use of the Timely Inspiration ability listed on the Aid Token Handout, to use at their discretion.
Grand Lodge: Once during the adventure, the group may activate this benefit at the beginning of an encounter to gain temporary hit points equal to 3 times the APL of the group that last until the end of the encounter (e.g. the group gains 30 temp HP)
Scarab Sage:The group gains a free use of the Allied Offensive ability from the Aid Token handout, except that the resulting bonus damage is multiplied by 150%.


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Will be running #09-00 "Assault on Absalom" for the PbP Gameday VII starting October 1st. Please see the Gameday page for further information on sign ups. Tier TBD.


Hello all! Looks like the Gameday is still on track for the special to start on October 1st. When possible, feel free to dot into gameplay and discussion threads. Just to give a heads up as well, I am a bit different than other GM's here on PbP's in that I use Roll20 for my maps and token movement. For those with difficulties with Roll20, I also post a map JPEG with grid markings so you can post your movement as an alternative. Links to both will be at the top under a Quick Links tab (will be set up in a couple days). I will also need the following information:

1)Character Name
2)PFS ID - Character Number
3)Faction
4)Day Job (If any)
5)Links to a token image, if any preferred
6)Any odd, unusual things about your character that you feel the GM should know ahead of time.

Let me know if there are any questions!

Dark Archive

CN female Gnome Summoner 12
Spoiler:
|AC 19, T 12, FF 18|HP: 78/78|F +5, R +5, W +6 (+8 vs MA, +4 vs fear, +2 vs despair/confusion/insanity/death)|Init +1, Perc 0|CMB +9 CMD 20|11/11 Summon Monster VI, 2/2 Maker's Call, 1/1 Pride, 1/1 Mysteries, 1/1 Davian

1) Lucija Lal Rani - and Naghamadi!
2) #40025-1
3) Dark Archive
4) Craft (Painting): 1d20 + 34 ⇒ (19) + 34 = 53 <- With my Prosperity Boon, that's 300 gold!
5) Don't mind if I do! Try this! As for my Eidolon, try THIS.
6) Just be prepared for some crazy tricks, rare special abilities and Boons, exotic and powerful magic items, and lots and lots of monsters!


Slides/maps

Player: GM Aarvid
Character: Roland Garros
Character Level at start: 10
Pathfinder Society Number: 9884-5
Faction: Liberty Edge?
Perception: +19
Initiative: +6
Slow Track or Normal: Normal
Day Job Roll: craft bows: bow maker: 1d20 + 11 ⇒ (1) + 11 = 12

Note: With all the website issues, Roland is just getting into the initial combats of slot-1 scenario. So I am not sure if slot-1 will be completed by 10/1 to start slot-2. I have a 9th level sorceress who may finish sooner, if need be.

Dark Archive

Female CG Elf Arcanist (Occultist) 10 | HP 52+40/52 | AC 16 T 12 FF 14 | CMB +3, CMD 15 | F: +9, R: +10, W: +10 | Init: +7 | Perc: +14, SM: +0 | Speed 30ft | Arcane Reservoir: 2/23 | Spells: 1st 6/6, 2nd 1/6, 3rd 6/6, 4th 5/6, 5th 0/3 | Active conditions: Mage Armor, Merge with Familiar, Fly.

1: Emyla Xiloscient
2: 103843-11
3: Dark Archive
4: none
5: Emyla, Riddywipple
6: Summon Monster SLA as per Summoner class (via Occultist archetype), Faerie Dragon familiar (Riddywipple!) has a pile of scrolls and wands, and the UMD to use them.

Dark Archive

Female CG Elf Arcanist (Occultist) 10 | HP 52+40/52 | AC 16 T 12 FF 14 | CMB +3, CMD 15 | F: +9, R: +10, W: +10 | Init: +7 | Perc: +14, SM: +0 | Speed 30ft | Arcane Reservoir: 2/23 | Spells: 1st 6/6, 2nd 1/6, 3rd 6/6, 4th 5/6, 5th 0/3 | Active conditions: Mage Armor, Merge with Familiar, Fly.

@Lucija looks like you use your SMX SLA in combat too? Oh boy oh boy, looks like there are going to be lots and lots of monsters indeed!

Dark Archive

CN female Gnome Summoner 12
Spoiler:
|AC 19, T 12, FF 18|HP: 78/78|F +5, R +5, W +6 (+8 vs MA, +4 vs fear, +2 vs despair/confusion/insanity/death)|Init +1, Perc 0|CMB +9 CMD 20|11/11 Summon Monster VI, 2/2 Maker's Call, 1/1 Pride, 1/1 Mysteries, 1/1 Davian
Emyla Xiloscient wrote:
@Lucija looks like you use your SMX SLA in combat too? Oh boy oh boy, looks like there are going to be lots and lots of monsters indeed!

Sometimes; that's what it's there for, right?

If I'd had it to do all over again, an Occultist Arcanist is what this character would've been.

Liberty's Edge

Male CG Human (Shoanti/Varisian) Cavalier (Strategist) 13 - Init +2, Senses: Normal Vision, Perception +1, Lookout Perception +13, AC 31/ touch 12/ ff 29; hp 108/108, F+12, R+8 W+7, Speed 20 ft.; Challenge 5/5; Tactician (60') 4/4. Banner: 60 feet: +6 morale bonus on saves vs. fear and +5 morale bonus on charge attacks. BUFFS:

Player name GM PDK
Character name Chaine "The Butcher" Alazario
PFS # 4456-3
Faction Liberty's Edge
Day Job Diplomacy: 1d20 + 18 ⇒ (8) + 18 = 26
picture

The Exchange

F Human Monk Unchained 9th/Psychic 1st AC24 T21 FF 12 | HP 79/79 | F+10 R+13 W+12(+2 vs ench/charm) | CMD 31(+4 vs trip) | Init+4 | Perc+22 Low light vision 3 spells/da4

Player name Learath
Character name Qatala
PFS Cant remember will add later
Faction The Exchange
Day Job profession merchant: 1d20 + 8 ⇒ (5) + 8 = 13

Currently in Soulsrice Scar C with Chaine.

Defensive crane wing monk with trip skills

The Exchange

F Human Monk Unchained 9th/Psychic 1st AC24 T21 FF 12 | HP 79/79 | F+10 R+13 W+12(+2 vs ench/charm) | CMD 31(+4 vs trip) | Init+4 | Perc+22 Low light vision 3 spells/da4

PFS # 174825-3

Dark Archive

Male Dwarf Wizard (Earth) 11- [HP 76/79][AC (16):T 12:F (15)][Fort +6:Ref +5:Will +9] [CMD 19][Init +1][Per +12]
Active Effects:
Mage Armor (22 hours); Deathwatch (constant); Overland Flight (7/9 hours); See Invisibility (75/220 minutes), Ring of Blinking

Player Name: Eric Sklavos
Character Name: Torrag Grimm
PFS ID - Character Number: 165646-2
Faction: Dark Archive
Day Job (If any): Profession Librarian: 1d20 + 11 ⇒ (7) + 11 = 18

6)Has Deathwatch Eyes: (constant Deathwatch)


Hello again, all! I have set up a quick links tab up at the top of the page; I usually put map links and handouts up there. As mentioned previously, I do use Roll20 for maps and tokens instead of Google Slides; the link to that page is under the tab up top. If you have difficulties accessing the Roll20 page, I also have included a map image (typically with gridding to assist with posting movement) under the tab. I will begin posting introductory information in the gameplay thread shortly. Feel free to let me know if there are questions!

Roll20 Pro-Tips:

1) How do I even get onto the Roll20 map?

Great question! After clicking the quick link up top, it will take you to the Roll20 site. If you have an account already...all you have to do is log in! If you do not, you can make one! (It's free!). After doing so, it should take you to the "PbP Gameday 2018: Assault on Absalom" campaign page. Select the pink/purple "Launch Game" box and it will take you to the map!

2) GM, my token keeps snapping into a square that I don't want!

If you do not want to have your token "snapped" into a square, you can hold down the "alt" key while dragging and dropping your token; it should stay where you want after doing so.

3) I want to drop an extremely inconvenient area of effect spell on the map! How do I place it?

If you wish to draw on the map, there is a bar of icons on the upper left side of the page. Hover over the 2nd icon down from the top (it typically defaults to a 'paintbrush' image) and a set of various drawing/typing options will pop up. If you try the "polygon" option, it will continue to link each point you click until you finish your shape by right clicking. Using the drawing tool is a good idea if you want to point out your movement routes to the GM *Cough* Chaine Charge Routes *Cough

4) What are all these things popping up around my token?

After clicking on your token, 3 circles will appear above and 2 circles below your token. The lower left circle (e.g. the cog symbol) gives you options on setting up bars or auras for your token (e.g. health bars, # use/day abilities, etc). The lower circle next to it lets you put markers on your token (e.g. to remind you if you have a condition, or a buff). The upper 3 circles let you put numerical values (which appear on your token if you set them up using the cog) for your token easily.

5) How can I tell how far something is on the map?

If you want to measure distance (e.g. for movement), select the 4th icon down from the bar on the left side of the screen (a ruler icon). If you click on a spot, then drag the mouse, it will make a measuring arrow that displays how far that distance is. It even factors in diagonals!

6) Why can't I see something on the map/Why is everything black?

Roll20 has "Fog of War", meaning that the GM can selectively reveal parts of the map depending on what the party sees. If you cannot see anything, try scrolling around the page; if you still can't see anything then bug the GM!

7) Why does the Roll20 page act funky when I try using my smartphone?

At the moment, Roll20 has limited functionality on mobile devices; tablets are pretty much the extent of full tech support in terms of mobile devices. If you need to post from a phone, I would recommend using the JPEG image link under the quick links and use gridding to indicate movement until you have access to a computer/laptop/tablet.


Gameplay thread open for those not aware!

Liberty's Edge

Male CG Human (Shoanti/Varisian) Cavalier (Strategist) 13 - Init +2, Senses: Normal Vision, Perception +1, Lookout Perception +13, AC 31/ touch 12/ ff 29; hp 108/108, F+12, R+8 W+7, Speed 20 ft.; Challenge 5/5; Tactician (60') 4/4. Banner: 60 feet: +6 morale bonus on saves vs. fear and +5 morale bonus on charge attacks. BUFFS:

Hi GM Irish,

Looking forward to do this in Roll20! I'm currently running Hell's Rebels on it with some local people. It's awesome.

Do you know if there's a way to make the distance measuring tool display 'stick'? as soon as I take my finger off the left click button it disappears. I've been meaning to find a way to 'keep measurements' for a while now, for my campaign's purposes.

Regards,
Chaine / GM PDK

Liberty's Edge

Male Human Ranger-13 (DivineTracker)/Sanct Rogue-1 AC23/T16/F18/CMD21 |HP 121/121| Fort:+14;Ref:+17 Will+12| Evasion : Percept.+23| Init.+7 | { } {Blessings 0/9, Liberation 0/1 reroll 0/1 - { }

We are still officially starting on 10/1 right? Roland is trying to wrap up prior scenario but will be a bit late (per Hmm announcement). Otherwise I can bring a level 8 or maybe a level 9

Liberty's Edge

Male CG Human (Shoanti/Varisian) Cavalier (Strategist) 13 - Init +2, Senses: Normal Vision, Perception +1, Lookout Perception +13, AC 31/ touch 12/ ff 29; hp 108/108, F+12, R+8 W+7, Speed 20 ft.; Challenge 5/5; Tactician (60') 4/4. Banner: 60 feet: +6 morale bonus on saves vs. fear and +5 morale bonus on charge attacks. BUFFS:

Yeah but they're allowing us to roll the skill checks now if you want; then the action will ramp up on Oct 1st. This is a great way to save time if you ask me.

The Exchange

F Human Monk Unchained 9th/Psychic 1st AC24 T21 FF 12 | HP 79/79 | F+10 R+13 W+12(+2 vs ench/charm) | CMD 31(+4 vs trip) | Init+4 | Perc+22 Low light vision 3 spells/da4

I didn't act until we finished Soulstics Scar C.


Chaine wrote:
Do you know if there's a way to make the distance measuring tool display 'stick'? as soon as I take my finger off the left click button it disappears. I've been meaning to find a way to 'keep measurements' for a while now, for my campaign's purposes.

I may or may not have a guy that I run a game for on Sundays that might or might not do programming/development for the Roll20 software. I could certainly bug this individual's ear to see if something is possible.

Roland wrote:
We are still officially starting on 10/1 right? Roland is trying to wrap up prior scenario but will be a bit late (per Hmm announcement). Otherwise I can bring a level 8 or maybe a level 9

The official date unfortunately has not budged from 10/1 from what I have seen. I would be ok if you dip in a bit late (generally missing 1 or 2 encounters wouldn't affect credit/xp in my view), or you can use your level 9 (I think the only out of tier level allowed for the specials is level 9 characters, since there is a gap between tiers 7-8 or 10-11). I will leave that to your discretion.

The Exchange

F Human Monk Unchained 9th/Psychic 1st AC24 T21 FF 12 | HP 79/79 | F+10 R+13 W+12(+2 vs ench/charm) | CMD 31(+4 vs trip) | Init+4 | Perc+22 Low light vision 3 spells/da4

Gm Irish love the description of Qatala at mach 5.


I do love to sprinkle hyperbole and sarcasm into my games ;)

Additionally, the Gameday organizers has requested people fill out a 'mid-point' survey for the event. If you feel like giving some input, feel free to do so here!

Liberty's Edge

Male Human Ranger-13 (DivineTracker)/Sanct Rogue-1 AC23/T16/F18/CMD21 |HP 121/121| Fort:+14;Ref:+17 Will+12| Evasion : Percept.+23| Init.+7 | { } {Blessings 0/9, Liberation 0/1 reroll 0/1 - { }

Thanks. I expect Roland to be about a week late per a post of our GM wrapping up slot-1 table.


1 person marked this as a favorite.
Chaine wrote:
Do you know if there's a way to make the distance measuring tool display 'stick'? as soon as I take my finger off the left click button it disappears. I've been meaning to find a way to 'keep measurements' for a while now, for my campaign's purposes.

Chaine, I have found your answer! To get something like what you are intending:

In Depth Roll20 Jargon:
1)Drag the ruler tool to measure the distance that you want

2)While holding the ruler tool in place also press "Q" (e.g. the same button you would press when showing a token path movement) to create a "dot" on the map at the end of your ruler arrow.

3)Release the ruler tool and the ruler arrow will disappear.

4)Now press "X." The ruler tool arrow will now reappear on the map with the distance visible and you no longer needing to continue to hold a button. Other players can see this as long as you measured it in the layer they can see. It will disappear again if you right click for any reason or if you exit the page.. I have not tested this to see if you can have more than one arrow up in this way at once. Hope this helps!

Liberty's Edge

Male Human Ranger-13 (DivineTracker)/Sanct Rogue-1 AC23/T16/F18/CMD21 |HP 121/121| Fort:+14;Ref:+17 Will+12| Evasion : Percept.+23| Init.+7 | { } {Blessings 0/9, Liberation 0/1 reroll 0/1 - { }

It seems you are getting pretty far along, even though it is only a couple days since the start. I think Roland will miss too much once his other table wraps, so he is going to bow out. Sorry for the delay.

Dark Archive

Female CG Elf Arcanist (Occultist) 10 | HP 52+40/52 | AC 16 T 12 FF 14 | CMB +3, CMD 15 | F: +9, R: +10, W: +10 | Init: +7 | Perc: +14, SM: +0 | Speed 30ft | Arcane Reservoir: 2/23 | Spells: 1st 6/6, 2nd 1/6, 3rd 6/6, 4th 5/6, 5th 0/3 | Active conditions: Mage Armor, Merge with Familiar, Fly.

Notable shenanigans during my turn: Summon Good Monster, Superior Summoning feats, Conjurer's Focus ability.

Also, my info above I just changed resources to be: (used)/(total available) to match with my Hero Lab so I don't go crazy trying to reverse it to (remaining)/(total available).

Silver Crusade

Aid Token to your table from the Discord table. Cheers!

***Token #7***
Passing token to: GM Irish202
Current Boosts: Inspire Courage. Burst of Healing (courtesy Preston Moonsong).

Liberty's Edge

Male CG Human (Shoanti/Varisian) Cavalier (Strategist) 13 - Init +2, Senses: Normal Vision, Perception +1, Lookout Perception +13, AC 31/ touch 12/ ff 29; hp 108/108, F+12, R+8 W+7, Speed 20 ft.; Challenge 5/5; Tactician (60') 4/4. Banner: 60 feet: +6 morale bonus on saves vs. fear and +5 morale bonus on charge attacks. BUFFS:
GM Irish202 wrote:
Chaine wrote:
Do you know if there's a way to make the distance measuring tool display 'stick'? as soon as I take my finger off the left click button it disappears. I've been meaning to find a way to 'keep measurements' for a while now, for my campaign's purposes.

Chaine, I have found your answer! To get something like what you are intending:

** spoiler omitted **

Love this trick... measure line stays on the board. Do you see it too or am I the only one?

Dark Archive

Male CG Faerie Dragon | HP 26/26 | AC 23 T 16 FF 19 | CMB +6, CMD 16 | F: +4, R: +6, W: +9 | Perc: +20, SM: +10 | Fly 60ft (perfect) | Greater Invisibility: 2/3, Spells: 1st 0/6 | Active conditions: Merge with Familiar (merged).

Hey all, it's my birthday tomorrow and I'm having a party tonight which I'm busy getting ready for. I'll try to post this afternoon but it probably won't be until tomorrow evening.

Dark Archive

Male CG Faerie Dragon | HP 26/26 | AC 23 T 16 FF 19 | CMB +6, CMD 16 | F: +4, R: +6, W: +9 | Perc: +20, SM: +10 | Fly 60ft (perfect) | Greater Invisibility: 2/3, Spells: 1st 0/6 | Active conditions: Merge with Familiar (merged).
UMD wrote:
...but if you ever roll a natural 1 while attempting to activate an item and you fail...

Emphasis mine. A natural 1 would not result in failure if the DC is 20 and the UMD score is 24 (a nat 1 would equal 25, which is not a failure)


Ah, thank you, I missed that part!

Dark Archive

Male CG Faerie Dragon | HP 26/26 | AC 23 T 16 FF 19 | CMB +6, CMD 16 | F: +4, R: +6, W: +9 | Perc: +20, SM: +10 | Fly 60ft (perfect) | Greater Invisibility: 2/3, Spells: 1st 0/6 | Active conditions: Merge with Familiar (merged).

It's a common misunderstanding, no worries! Basically, once you get your UMD to +19, wands (DC20) are auto-succeed.

Liberty's Edge

Male CG Human (Shoanti/Varisian) Cavalier (Strategist) 13 - Init +2, Senses: Normal Vision, Perception +1, Lookout Perception +13, AC 31/ touch 12/ ff 29; hp 108/108, F+12, R+8 W+7, Speed 20 ft.; Challenge 5/5; Tactician (60') 4/4. Banner: 60 feet: +6 morale bonus on saves vs. fear and +5 morale bonus on charge attacks. BUFFS:

Hi everyone - from last Friday's post by Riddywipple I was assuming he was available for healing between fights but in this case it appears not to be the case. Can anyone else in the party cast from a wand? If I can't get the healing on Chaine before this fight we are essentially down a front-liner. I don't think Qatala can swing it alone, but we DO have lots of Foo Lions, so maybe we're ok...

In any case, if any of you can heal Chaine before we start that would be great. If so, assume Silvermane moved up to you in round T-2 so you don't have to move your own mini. Thanks!

Addendum for GM: since we ran the last fight as an extra encounter, is there really no way to have more than 2 rounds' worth of rest before this encounter? as a side note: is this the last fight? this special (as well as the three Solstice Scars I played before this) are very resource intensive for martials, especially when there's no healer around... and I think I'll be done playing specials for a while... no offense to you as a GM, as you were great, but in terms of scenarios, they're basically a endless grind of one encounter after the other and to be honest, an unfair tax on front liners who must be spending 15gp per wand hit to recover between fights...


I am at work and unable to have access to materials. The only thing i know for sure right now is that this is not the last fight. Chaine, as I mentioned earlier, remember all of the boons that you have unlocked. There is one that provides healing.

Liberty's Edge

Male CG Human (Shoanti/Varisian) Cavalier (Strategist) 13 - Init +2, Senses: Normal Vision, Perception +1, Lookout Perception +13, AC 31/ touch 12/ ff 29; hp 108/108, F+12, R+8 W+7, Speed 20 ft.; Challenge 5/5; Tactician (60') 4/4. Banner: 60 feet: +6 morale bonus on saves vs. fear and +5 morale bonus on charge attacks. BUFFS:

We should keep burst of healing until a bunch of people need healing as it works on everyone. The other one is a cure serious potion (last resort).

I'm just ranting about being a frontliner that's all... :P I will try to better select my PCs in the future. Cavaliers and Fighters are almost always screwed if there's no cleric in the party. They should come with a built-in class disclaimer note.

Liberty's Edge

Male CG Human (Shoanti/Varisian) Cavalier (Strategist) 13 - Init +2, Senses: Normal Vision, Perception +1, Lookout Perception +13, AC 31/ touch 12/ ff 29; hp 108/108, F+12, R+8 W+7, Speed 20 ft.; Challenge 5/5; Tactician (60') 4/4. Banner: 60 feet: +6 morale bonus on saves vs. fear and +5 morale bonus on charge attacks. BUFFS:

Riddywipple - let me know if you still plan to heal Chaine with Cure Serious heal stick. Thank you!

Dark Archive

Male CG Faerie Dragon | HP 26/26 | AC 23 T 16 FF 19 | CMB +6, CMD 16 | F: +4, R: +6, W: +9 | Perc: +20, SM: +10 | Fly 60ft (perfect) | Greater Invisibility: 2/3, Spells: 1st 0/6 | Active conditions: Merge with Familiar (merged).

Yeah I'm more than happy to activate wands out of combat! It just happened right now we only had 2 rounds to prep for that construct so I wanted to use those rounds to buff the summons. I'll stick by you and use the wand as we proceed.

Dark Archive

Male Dwarf Wizard (Earth) 11- [HP 76/79][AC (16):T 12:F (15)][Fort +6:Ref +5:Will +9] [CMD 19][Init +1][Per +12]
Active Effects:
Mage Armor (22 hours); Deathwatch (constant); Overland Flight (7/9 hours); See Invisibility (75/220 minutes), Ring of Blinking

But the wall wouldn't be broken by a creature or object. Sure they are grappling, but the creature occupies its own space as does Qatala. It's no different if two creatures are in melee and the wall goes up. Their weapons and limbs would be crossing into each other's squares but the wall would separate them as soon as it goes up.

If it's your final ruling that the wall would fail, Torrag will cast grease on Qatala and hopefully she can escape the grapple.


I am unable to find any clarifications on this on the forums, much to my dismay. If it was grappling Qatala with its appendages, I would be more inclined to agree with you...but it is literally grappling her with its jaws...I can't even visualize how a wall of force would even be able to make that work without slicing off the creature's head. Additionally, Wall of Ice comes to mind (having similar limitations); such that adjacent creatures to the wall can reach limbs across a space to stop it forming, implying that cross-square physical interaction can occur.

However, grappling also implies back-and-forth struggles; with brief moments where loss of contact are sure to occur and give you an opening to do what you intend. So in my official GM opinion, it entirely comes down to a matter of chance of whether your not your timing works. I will give you the following choices:

1) Cast the Wall of Force and roll a d100; on a high result (e.g. 51-100) your timing works out and will break the grapple. A low result will indicate improper timing, resulting in the spell failing and being completely wasted. For purposes of the d100 roll, I will accept re-roll boons to be used (e.g. portfolio if not yet used, chronicle boons, etc.) to attempt better results.

2) Opt out of the Wall of Force and do your alternative action you mentioned earlier (e.g. grease.) and not potentially waste your Wall of Force at this time.

Silver Crusade

Hello!
You have a token aid now.
Good luck!


***Aid Token #3***
Passing Aid Token To:
GM Irish
Current Boost:

Dark Archive

Male CG Faerie Dragon | HP 26/26 | AC 23 T 16 FF 19 | CMB +6, CMD 16 | F: +4, R: +6, W: +9 | Perc: +20, SM: +10 | Fly 60ft (perfect) | Greater Invisibility: 2/3, Spells: 1st 0/6 | Active conditions: Merge with Familiar (merged).

Busy day at work and I have my PF2 playtest group tonight, so I'll post my action after I get home around 10:30pm MST

Dark Archive

Female CG Elf Arcanist (Occultist) 10 | HP 52+40/52 | AC 16 T 12 FF 14 | CMB +3, CMD 15 | F: +9, R: +10, W: +10 | Init: +7 | Perc: +14, SM: +0 | Speed 30ft | Arcane Reservoir: 2/23 | Spells: 1st 6/6, 2nd 1/6, 3rd 6/6, 4th 5/6, 5th 0/3 | Active conditions: Mage Armor, Merge with Familiar, Fly.

Ugh my night went waaaaaaay later than it should have and if I don't get to bed now I'll be useless tomorrow. Bot if you must but I can commit to posting around 9am MST.

Dark Archive

CN female Gnome Summoner 12
Spoiler:
|AC 19, T 12, FF 18|HP: 78/78|F +5, R +5, W +6 (+8 vs MA, +4 vs fear, +2 vs despair/confusion/insanity/death)|Init +1, Perc 0|CMB +9 CMD 20|11/11 Summon Monster VI, 2/2 Maker's Call, 1/1 Pride, 1/1 Mysteries, 1/1 Davian

Super-duper sorry for the prolonged absence. I was feeling extra-terrible for a bit there.


No problem! Your dismissal plan worked perfectly, we were one of the first tables to report a success for this part. I got roped into running a PFS table at our local gamestore last minute, so I haven't posted today's update. I'll drag my feet a bit until I see any updates you want to do first.

Dark Archive

Female CG Elf Arcanist (Occultist) 10 | HP 52+40/52 | AC 16 T 12 FF 14 | CMB +3, CMD 15 | F: +9, R: +10, W: +10 | Init: +7 | Perc: +14, SM: +0 | Speed 30ft | Arcane Reservoir: 2/23 | Spells: 1st 6/6, 2nd 1/6, 3rd 6/6, 4th 5/6, 5th 0/3 | Active conditions: Mage Armor, Merge with Familiar, Fly.

Rakes always hit on a pounce.

pounce wrote:
When a creature with this special attack makes a charge, it can make a full attack (including rake attacks if the creature also has the rake ability).


The issue is actually that the GM frequently mixes them up with Rend. Will update HP totals.


Feel free to roll for boons, before I forget! Roll a d20, on a 1 or a 20 you should get one. If I don't see your roll by the 13th I will do so for you!

Liberty's Edge

Male CG Human (Shoanti/Varisian) Cavalier (Strategist) 13 - Init +2, Senses: Normal Vision, Perception +1, Lookout Perception +13, AC 31/ touch 12/ ff 29; hp 108/108, F+12, R+8 W+7, Speed 20 ft.; Challenge 5/5; Tactician (60') 4/4. Banner: 60 feet: +6 morale bonus on saves vs. fear and +5 morale bonus on charge attacks. BUFFS:

BOOOOOOOOOOOON TIME!: 1d20 ⇒ 4

Dark Archive

Male CG Faerie Dragon | HP 26/26 | AC 23 T 16 FF 19 | CMB +6, CMD 16 | F: +4, R: +6, W: +9 | Perc: +20, SM: +10 | Fly 60ft (perfect) | Greater Invisibility: 2/3, Spells: 1st 0/6 | Active conditions: Merge with Familiar (merged).

boon?: 20 = 20
boon!: 1d4 ⇒ 1
matthewlinwoodhill@gmail.com

Dark Archive

Male Dwarf Wizard (Earth) 11- [HP 76/79][AC (16):T 12:F (15)][Fort +6:Ref +5:Will +9] [CMD 19][Init +1][Per +12]
Active Effects:
Mage Armor (22 hours); Deathwatch (constant); Overland Flight (7/9 hours); See Invisibility (75/220 minutes), Ring of Blinking

Boon?: 1d20 ⇒ 17

Dark Archive

Female CG Elf Arcanist (Occultist) 10 | HP 52+40/52 | AC 16 T 12 FF 14 | CMB +3, CMD 15 | F: +9, R: +10, W: +10 | Init: +7 | Perc: +14, SM: +0 | Speed 30ft | Arcane Reservoir: 2/23 | Spells: 1st 6/6, 2nd 1/6, 3rd 6/6, 4th 5/6, 5th 0/3 | Active conditions: Mage Armor, Merge with Familiar, Fly.

Thanks very much, GM and fellow players! That was really fun and very well-run! I'm new-ish to PbP and playing a high-level monster summoner here is SO much less stressful than when trying to finish in 4 hours at a game shop! I had a really good time. My resources were all but gone by the end, which meant it was a good challenge.

Dark Archive

Male CG Faerie Dragon | HP 26/26 | AC 23 T 16 FF 19 | CMB +6, CMD 16 | F: +4, R: +6, W: +9 | Perc: +20, SM: +10 | Fly 60ft (perfect) | Greater Invisibility: 2/3, Spells: 1st 0/6 | Active conditions: Merge with Familiar (merged).

I hope it's okay to promote like this here; since my Gameday games are wrapping up I'm getting prepped to run #6-20 Returned to Sky (7-11). The game MUST finish by 1/13/19, so be prepared to post regularly to help meet that deadline. Priority is given to the Exchange, Liberty’s Edge, and Silver Crusade factions. Recruitment Here. Any of y'all would be welcome at my table!

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