Elf

Emyla Xiloscient's page

49 posts. Organized Play character for into the aether.


Full Name

Emyla Xiloscient

Race

| HP 52+40/52 | AC 16 T 12 FF 14 | CMB +3, CMD 15 | F: +9, R: +10, W: +10 | Init: +7 | Perc: +14, SM: +0

Classes/Levels

| Speed 30ft | Arcane Reservoir: 2/23 | Spells: 1st 6/6, 2nd 1/6, 3rd 6/6, 4th 5/6, 5th 0/3 | Active conditions: Mage Armor, Merge with Familiar, Fly.

Gender

Female CG Elf Arcanist (Occultist) 10

Size

Medium

Age

124

Alignment

CG

Deity

Desna

Languages

Abyssal, Aklo, Ancient Osiriani, Celestial, Common, Draconic, Elven, Gnoll, Goblin, Infernal, Sylvan, Terran, Thassilonian

Strength 7
Dexterity 15
Constitution 12
Intelligence 24
Wisdom 7
Charisma 16

About Emyla Xiloscient

stat block:
Emyla Xiloscient
Female elf (Snowcaster) arcanist (occultist) 10 (Pathfinder RPG Advanced Class Guide 8, 78)
CG Medium humanoid (elf)
Init +7; Senses low-light vision; Perception +14
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Defense
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AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 60 (10d6+18)
Fort +9, Ref +10, Will +10; +1 poison, disease, +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft., fly 60 ft. (good)
Special Attacks arcane reservoir (15/23), arcanist exploits (familiar[ACG], metamagic knowledge[ACG], potent magic[ACG], quick study[ACG]), consume spells
Arcanist Spell-Like Abilities (CL 10th; concentration +18)
. . 1/day—augury
. . 1/week—contact other plane
Arcanist (Occultist) Spells Prepared (CL 10th; concentration +18)
. . 5th (3/day)—cloudkill
. . 4th (6/day)—dimension door, emergency force sphere
. . 3rd (6/day)—fly, haste, mad monkeys[UM]
. . 2nd (6/day)—command undead (DC 20), glitterdust (DC 21), invisibility, merge with familiar[UW]
. . 1st (6/day)—grease, mage armor, magic missile, mount, vanish[APG] (DC 19)
. . 0 (at will)—dancing lights, detect magic, ghost sound (DC 18), mage hand, mending, message, open/close (DC 18), prestidigitation, read magic
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Statistics
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Str 7, Dex 15, Con 12, Int 26, Wis 7, Cha 16
Base Atk +5; CMB +3; CMD 15
Feats Alertness, Augment Summoning, Extra Arcanist Exploit[ACG], Improved Familiar, Persistent Spell[APG], Run, Spell Focus (conjuration), Superior Summoning[UM]
Traits pragmatic activator, reactionary
Skills Acrobatics +2 (+6 to jump with a running start), Bluff +3 (+5 Magnimar, allied areas, +5 vs Razmir faithful, +5 vs Red Mantis, +4 vs nagas, nagaji), Diplomacy +3 (+5 Magnimar, allied areas, +4 in Absalom or anywhere in Varisia, +5 vs Razmir faithful, +5 vs Red Mantis, +4 vs nagas, nagaji), Disable Device +10, Fly +18, Intimidate +3 (+5 Magnimar, allied areas, +5 vs Razmir faithful, +5 vs Red Mantis, +4 vs nagas, nagaji), Knowledge (arcana) +19 (+21 nagas, nagaji, Nagajor, Nalinivati), Knowledge (dungeoneering) +19 (+21 nagas, nagaji, Nagajor, Nalinivati), Knowledge (engineering) +12 (+14 nagas, nagaji, Nagajor, Nalinivati), Knowledge (geography) +12 (+14 nagas, nagaji, Nagajor, Nalinivati), Knowledge (history) +12 (+14 nagas, nagaji, Nagajor, Nalinivati), Knowledge (local) +12 (+14 nagas, nagaji, Nagajor, Nalinivati), Knowledge (nature) +20 (+22 nagas, nagaji, Nagajor, Nalinivati), Knowledge (nobility) +12 (+13 in Absalom, +14 nagas, nagaji, Nagajor, Nalinivati), Knowledge (planes) +20 (+22 nagas, nagaji, Nagajor, Nalinivati), Knowledge (religion) +19 (+21 Lissala, +21 nagas, nagaji, Nagajor, Nalinivati), Linguistics +15, Perception +14, Sense Motive +0, Spellcraft +23 (+25 to identify magic item properties), Use Magic Device +23 (+25 vs Razmir faithful, +24 vs nagas, nagaji); Racial Modifiers +2 Spellcraft to identify magic item properties
Languages Abyssal, Aklo, Ancient Osiriani, Celestial, Common, Draconic, Elven, Gnoll, Goblin, Infernal, Sylvan, Terran, Thassilonian, Tien
SQ conjurer's focus (Summon Monster V, 10 minutes), elven magic
Combat Gear lesser extend metamagic rod, lesser toppling metamagic rod[UE], potion of cure serious wounds, potion of heroism, scroll of alter self, scroll of atavism, scroll of darkvision (x5), scroll of detect secret doors, scroll of dimension door, scroll of freedom of movement, scroll of identify (x4), scroll of mirror image, scroll of monkey fish, scroll of mount, scroll of restoration, scroll of wall of stone, wand of false life (20 charges), wand of infernal healing (50 charges), acid; Other Gear haramaki[UC], cloak of resistance +4, cracked dusty rose prism ioun stone, cracked pale green prism ioun stone (saves), handy haversack, headband of vast intelligence +4, sleeves of many garments[UE], traveler's any-tool[UE], arcanist starting spellbook, backpack, chalk (10), charcoal (2), fishhook, inkpen, masterwork tool, masterwork tool, masterwork tool, parchment (5), signal whistle, silk rope (50 ft.), spellbook, wrist sheath, spring loaded, wrist sheath, spring loaded, 16,228 gp
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Special Abilities
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Arcane Reservoir +2 DC or CL (23/day) (Su) Pool of points fuel exploits, or can expend to add +2 CL or DC while cast spell.
Augment Summoning Summoned creatures have +4 to Strength and Constitution.
Conjurer's Focus (Summon Monster V, 10 minutes) (Sp) Cast summon monster spells with points from arcane reservoir.
Consume Spells (3/day) (Su) As a move action, expend a spell slot to add its spell levels to arcane reservoir.
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Familiar Bonus: You gain the Alertness feat while your familiar is within arm's reach.
Fly (60 feet, Good) You can fly!
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Persistent Spell Foes must succeed at 2 saves or suffer the spell's full effects.
Quick Study (Ex) Use 1 reservoir as a full rd action, consult spellbook to switch out mem spell (provokes AoO).
Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Speak with Familiar (Ex) You can communicate verbally with your familiar.
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
Superior Summoning When summoning more than one creature, summon an extra one

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