Kirin Quetzal |
Raises her hands in a peaceful gesture, showing no weapons on her person. “We seek audience with the Baroness. Haltani said to send her regards”
GM..Silbeg |
Nadya appears to recognize the name "Haltani", and gestures for the guards to back away. "What may we help you with, friends of Haltani?"
Depending on what you tell her, this will be a bluff or diplomacy.
Kirin Quetzal |
“Well met, Baroness.” Kirin bows politely. “To the point - we seek permission to travel inland.” Kirin pauses gauging her reaction, before continuing.
Diplomacy: 1d20 + 9 ⇒ (12) + 9 = 21
going for diplo. Not hiding anything, but not divulging information not specifically requested, basically.
Davorin Blackridge |
Davorin makes an effort to follow the local traditions of greetings, but struggles a bit and winds up doing a slightly awkward bow.
Knowledge Local: 1d20 + 10 ⇒ (2) + 10 = 12
Baroness, it is an absolute pleasure to meet you. As my friend here has stated, our travels take us inland and we knew it remiss not to ask for your permission first.
Aid Diplomacy: 1d20 + 4 ⇒ (3) + 4 = 7
This dice app is broken, I don't think I've once rolled above a single digit!
GM..Silbeg |
"Please, let us be civil here. You have noted that you are friends of Haltani, but not introduced yourselves. Let's start with that... who are you, and where exactly would you like to go?"
Little Lya |
"My apologies Baroness. I am Lya, and this is Princess Kirin, Merchant Queen of the Quetzal caravan.
Our companions..." Lya will gesture towards each in turn...
"Davorin, our resident lore seeker, researcher and scribe.
Sgt. Blue, one of our protectors.
Logg - a fellow storyteller and writer.
And the gnome Prizm and his faithful companion Bert. He is our expert on the lore of nature and herbology."
after everyone gets a chance for response to being introduced...
"We are a band of merchants and researchers. Our interest lies to the north - Naldak's Point to be specific. We are researching an ancient lineage of dwarves we believe wiped out long ago.
With your permission, we humbly seek the opportunity to continue our expedition."
Prizm |
Peeking out from behind the other tall adventures, Prizm gives a wide smile and tries to stride forward with his small hand outreached for a handshake.
He is however stopped and glared at by his fellow companions.
<frown>
”Hi there your Baroness-ness! I am a traveling herbalist, amateur wizard, and new pa......errrrr - named… Well you can call me Prizm!”
The tiny gnome looks around at the ice garden in awe and notices many of the features of nature that remind him of home.
”Oh! You have an Antirrhinums! Or as most folks refer to them, snapdragons!”
The gnome looks excited and starts to prattle on.
”Their name comes from the fact that when you squeeze the delicate sides of the flowers you see a shape like a dragons jaws. In bloom, they provide vibrant and gorgeous colors. They have all types of flowering stems from small, medium to tall ones. They will give a range of options in terms of colors in your garden!”
Looking around at the faces of his companions, his shoulders slump slightly.
<sigh>
”Uhhhh – I am with them… and we want to go north to explore… sooooooooooo…..”
Prizm kicks a stone and sits down pouting to himself.
GM..Silbeg |
"Naldak's Point, you say. Very well, in the interest of friendship, I give you permission to travel and explore not more than 5 miles from Dalun. This should be sufficient."
With this, she excuses the party, not mentioning that Prizm was talking about sculpted flowers.
Bert the DODO |
Hearing the Baroness give her blessing, Bert strikes out on the path toward the north end of town
"bert-bert-bert-bert-bert-bert-bert-bert-bert"
<looking back at the stragglers>
Perform Dance: 1d20 - 2 ⇒ (17) - 2 = 15
Little Lya |
Lya will clap for Bert, and wave him to follow towards the tavern.. food and a quiet corner to discuss options see discussion thread
GM..Silbeg |
As the group sits in the tavern, a young Irisseni boy approaches the group. "Mistriss Haltani says that she will meet you on the east side of town, when you are ready, and have received permission to travel further."
Bert the DODO |
Bert stands on the windowsill looking out over the horizon from beyond the confines of the tavern. He lets a gentle sigh and slowly looks back at the lazy gnome sitting with all the other pathfinders.
<sigh>
"bert......."
He then hops down and walks over to Davorin's side and starts rapidly pecking at his boots, and then looks at the door.
Sgt. Blue |
"Yes, protector, if only you knew all the fel creatures beyond your ken. The deep magics beyond sight and sound, which Calistria has granted me knowledge of, vie forever for the power over more than just this world." To all Sgt. Blue seems to be muttering to himself, from the introduction to the Baroness back to the bar, alone in his thoughts he is oblivious to the movements of his own body until he takes a surreptitious sip of Ale, "When did we get back to the Pub? I was just telling the Baroness about the Nihilistic thoughts at the edge of reality that hold our world together."
GM..Silbeg |
Concerned that the warriors from Whiterook would still be planning a raid, the team finishes up their meals, and goes out to check on the Ulfens. Surprisingly, there is little talk in the market about the longboat so near to the city... some concern about the Ulfens, but not as much as one might expect.
When you all get to the bluffs overlooking the river, you see the Ulfens packing up. Apparently, they've decided to head home, instead of raiding Dalun. Lya, Bert and Kirin breathe a sigh of relief at this. Prizm has to be dragged away from the cliffs, as he has launched in a dissertation about the various strata in the rock... he only stops when Sgt. Blue grabs him by the arm, saying, "Its only sandstone, Gnome"
They meet up with Haltani on the east side of town. They head towards where their maps tell them Naldak's Point should be. Forests of evergreens open to a vast, relatively featureless snowy plain, making navigation difficult.
Survival check, and I need three Fortitude saves -- if you have cold weather gear, you get the +5 circumstance bonus from it. You can still buy some in Dalun, if you haven't got any
Davorin Blackridge |
Davorin smiles at the thought of getting out of the city and back to adventuring where Pathfinders belong. He turns to the rest of the group as they discuss supplies. "Folks, it'll be cold, don't forget to pack an extra blanket for warmth. The ground can get cold at night." With those words, he pulls his wool cloak in tight and takes off with some determination to their destination.
Survival: 1d20 + 5 ⇒ (14) + 5 = 19
Fortitude 1: 1d20 + 6 + 5 ⇒ (2) + 6 + 5 = 13
Fortitude 2: 1d20 + 6 + 5 ⇒ (17) + 6 + 5 = 28
Fortitude 3: 1d20 + 6 + 5 ⇒ (6) + 6 + 5 = 17
Little Lya |
survival: 1d20 ⇒ 1
Lya travels seemingly without a care in the world over the cold.
fort: 1d20 + 2 + 5 ⇒ (5) + 2 + 5 = 12
fort: 1d20 + 2 + 5 ⇒ (9) + 2 + 5 = 16
fort: 1d20 + 2 + 5 ⇒ (6) + 2 + 5 = 13
resist cold 5. @Davorin - give the other 4 pcs the +2, not me
Prizm |
counting a +2 from Dav if allowed as an assist.. blankets and such
Survival: 1d20 + 1 ⇒ (5) + 1 = 6
Fort Save: 1d20 + 5 ⇒ (10) + 5 = 15
Fort Save: 1d20 + 5 ⇒ (12) + 5 = 17
Fort Save: 1d20 + 5 ⇒ (2) + 5 = 7
Fort Save: 1d20 + 5 ⇒ (16) + 5 = 21
Sgt. Blue |
Survival: 1d20 ⇒ 5
Fort: 1d20 + 11 ⇒ (5) + 11 = 16
Fort: 1d20 + 11 ⇒ (9) + 11 = 20
Fort: 1d20 + 11 ⇒ (15) + 11 = 26
Recalling something like "+2 for the bard" Sgt. Blue suddenly gets better.
Logg |
survival: 1d20 - 2 ⇒ (6) - 2 = 4
fort: 1d20 + 4 + 5 ⇒ (8) + 4 + 5 = 17
fort: 1d20 + 4 + 5 ⇒ (17) + 4 + 5 = 26
fort: 1d20 + 4 + 5 ⇒ (18) + 4 + 5 = 27
Paying little attention to the dangers of the cold, Logg attempts to devise a way to recreate this back in Taldor for an Ulfen theme party.
Prizm |
counting a +2 from Dav if allowed as an assist.. blankets and such
[Dice=Survival]1d20+1
[dice=Fort Save]1d20+5
[dice=Fort Save]1d20+5
[dice=Fort Save]1d20+5
[dice=Fort Save]1d20+5
Not that it matters.. but I fogot to add my normal +2 fort in addition to the +5 for my winter gear. Plus bard assists to survival which will give me a MASSIVE 8!
GM..Silbeg |
Sorry, should have been more clear. The survival was to find your way... I am using any 10+ rolls as assists... too bad there weren't many. No clue what the +2 people were talking about from Davorin was. But, Davorin was not able to help anyone against the cold.
Knowing that it is a three hour walk, the team decides NOT to have Davorin (or anyone else) help them against the cold (this would mean three more ever increasing FORT saves).
Kirin Fort: 1d20 + 2 + 5 ⇒ (11) + 2 + 5 = 18
Kirin Fort: 1d20 + 2 + 5 ⇒ (16) + 2 + 5 = 23
Kirin Fort: 1d20 + 4 ⇒ (17) + 4 = 21
Bert Fort: 1d20 + 4 ⇒ (6) + 4 = 10
Bert Fort: 1d20 + 4 ⇒ (1) + 4 = 5
Bert Fort: 1d20 + 4 ⇒ (14) + 4 = 18
Davorin cold damage: 1d6 ⇒ 2 +Fatigued
Lya cold damage: 3d6 ⇒ (1, 6, 2) = 9 Net 1 NL, +Fatigued
Prizm cold damage: 1d6 ⇒ 1 +Fatigued
Logg cold damage: 0d6 ⇒ (-) = 0
Sgt. Blue cold damage: 1d6 ⇒ 5 +Fatigued
Kirin cold damage: 0d6 ⇒ (-) = 0
Bert cold damage: 2d6 ⇒ (5, 2) = 7 +Fatigued, unconscious, 4NL, 3 Lethal
FYI - if you took any damage, you are fatigued (frostbite, etc), and cannot heal that damage until you are warmed up.
As the vast plains give way to rugged hills, the ground becomes hard and icy. An enormous rocky mound protrudes from the ground, covered in ice and snow. On the northeast side of the mound, thick walls of ice cascade down the side of the hill like a miniature glacier. Two shapeless stone monoliths stand near the base of the mound.
The entrance to Naldak’s Point lies beyond a collapsed archway. Several feet of ice have frozen over the once splendid foyer; those who look closely can still see the remains of chiseled stonework beyond the frozen wall, and a tunnel leading into the rocky mound.
GM..Silbeg |
- Davorin
- Lya
- Prizm
- Logg
- Sgt. Blue
- Kirin
- Bert
Conditions/status:
Davorin: 2NL, Fatigued
Lya: 1NL, Fatigued
Prizm: 1NL, Fatigued
Logg:
Sgt. Blue: 5NL, Fatigued
Kirin:
Bert: 4NL, 3 Lethal, Fatigued, Unconscious
Little Lya |
"We should get through that ice as quick as possible. Davorin - you got the fire clay?"
GM..Silbeg |
Haltani Fort: 1d20 + 1 + 5 ⇒ (13) + 1 + 5 = 19
Haltani Fort: 1d20 + 1 + 5 ⇒ (16) + 1 + 5 = 22
Haltani Fort: 1d20 + 1 + 5 ⇒ (9) + 1 + 5 = 15 c-c-c-cold NL: 1d6 ⇒ 3
Prizm |
Looking around warmth is really all the little gnome is thinking of, that is until a slump lands next to his leg. Looking down to his horror he sees his best friend unconscious and freezing.
”BERT?! Oh no! Someone help! He is freezing to.. well so am I.. but he is worse! “
Looking around paniced he yells ”Someone heal him! “
Frantically scanning the horizon – ”I can’t feel my feet… we need to get out of here!”
<panic>
Davorin Blackridge |
Davorin calmly continues to trudge slowly through the snow, obviously fatigued by the ordeal over the last several hours, but clearly determined. Looks like the wrong Pathfinder is freezing to death, he thinks to himself. "Panic only increases your use of what little energy you have left gnome, I'd suggest you get a hold of yourself. Your bird won't get any better until we get him warm. Shove him in your pants, it'll at least keep him from getting any worse and your cold weather gear may help him."
He looks a little concerned at Lya's comment. "I thought Logg had the bricks, I grabbed the map. He looks over his shoulder towards Logg to see if the skald has the gear they need. "Regardless, let's get to that ice wall and see if there's any way to chisel through it or maybe light a fire under it to melt our way through."
Sorry, I deliberately didn't take the bricks.
Kirin Quetzal |
hey, thanks gm for the nice rolls!
"Yes, Haltani. I see the similarities to my homeland. Two sides of the same coin, really."
Kirin pokes around near the entrance to the 'tunnel leading into the rocky mound'.
GM..Silbeg |
Logg pulls the fire clay out of his backpack, "This what you are looking for, Lya?" The team starts placing the fire clay around the ice, trying to set it up in the most optimal way possible.
Kn: Engineering to set up in the best way.
Little Lya |
kn:engineering: 1d20 + 2 ⇒ (14) + 2 = 16
"Here, here.... and maybe... there. That's my best guess."
Davorin Blackridge |
"I have trained in a number of areas. Unfortunately Engineering is not yet one of them. Perhaps I need to make sure to read the Chronicles of the Ten Helm's Deep when I get home to start learning what I can."
If we can assist untrained here it goes/
Kn: Engineering: 1d20 + 3 ⇒ (7) + 3 = 10
Prizm |
Knowledge Engineering/Aid: 1d20 + 4 ⇒ (7) + 4 = 11
"Hmmm... move that ... over here...."
<shiver>
"Hang on Bert!"
GM..Silbeg |
You have to be able to make the roll in order to aid, so you cannot aid untrained in this case. However, Prizm is considered trained in all knowledge skills
Lya, with the assistance of a very concerned Prizm, place the blackfire clay in what seems to be a very efficient way. The fire that they create puts off a substantial amount of heat, so warm that if they stand near the melting wall they are warmed enough that they are no longer in danger from the cold. (you can now heal your non-lethal {or lethal} damage) It takes about an hour to melt through the thick wall of ice, but does take the entire cache of blackfire clay that you have.
Please heal up, and let me know when you are ready.
Davorin Blackridge |
Davorin pulls out a wand and taps himself with it once and begrudgingly touches the bird in Prizm's arms.
One charge from a wand of CLW on myself to cure the two damage. The second for the bird.
CLW on a Dodo: 1d8 + 1 ⇒ (6) + 1 = 7
"Heal up and onward my friends." Davorin waits calmly at the entrance to the tunnel, ready to take a lead if needed.
Little Lya |
Lya with wand, taps herself (full), Prizm(full) and sgt blue: 1d8 + 1 ⇒ (3) + 1 = 4
GM..Silbeg |
spellcraft Davorin 1: 1d20 + 5 ⇒ (10) + 5 = 15
spellcraft Davorin 2: 1d20 + 5 ⇒ (8) + 5 = 13
spellcraft Davorin 3: 1d20 + 5 ⇒ (6) + 5 = 11
spellcraft Davorin 4: 1d20 + 5 ⇒ (10) + 5 = 15
spellcraft Davorin 5: 1d20 + 5 ⇒ (4) + 5 = 9
spellcraft Davorin 6: 1d20 + 5 ⇒ (4) + 5 = 9
spellcraft Davorin 7: 1d20 + 5 ⇒ (19) + 5 = 24 (heals!)
spellcraft Davorin 8: 1d20 + 5 ⇒ (3) + 5 = 8
spellcraft Davorin 9: 1d20 + 5 ⇒ (2) + 5 = 7
spellcraft Davorin 10: 1d20 + 5 ⇒ (1) + 5 = 6 (turns off)
So, Davorin hands his wand, swearing, to Lya, who smiles, and activates it for him. The wand that is now inert in his hands.
more tomorrow
Sgt. Blue |
"Prizm, who's taller, you or Bert? More to the point, how'd you carry him this far? Seems you might have some deeper reserves of strength than expected."
Sgt. Blue |
- Sorry for the double post
- If we are warming up over an hour, and i've been healed all but one of the non-leathal, can that hour or rest heal that last little itty bitty bit of non-leathal damage from the cold?
Prizm |
Prizm looks at Galt with a quizzical look in his eyes. ”Why I am of course, can’t you see I have about fourteen acorns taller in height. That’s exactly seventeen raspberries, or strawberries – depending on season. I could tell you about how………………”
The gnome sees the dead look in the Magus’s eyes and lets his words trail off.
”Bert, get back from the fire a bit please. I think Logg is starting to think you smell delicious – and well, that’s not good…”
When we feel up to it, I am ready to roll
Logg |
bardic knowledge: 1d20 + 2 ⇒ (15) + 2 = 17
"Bricks look good, wonder if there is anything else we could do to speed this up..."
Looks around
"Bert's beak is kind of ice pick shaped."
Wonders if chipping away at it would help.
If anyone still needs healing, let me know
Sgt. Blue |
"Strawberries, acorns, raspberries... you need to go to such minute fruits because you're not even 6 apples tall? In the monastery the priests taught me many measures of the world, and Calistria's secrets taught me more. Would you believe if I told you I am, in fact, 8 pumpkins tall myself? Bert is starting to smell quite nice, by the way..."
Illusionist may find it hard to pick from the Mindblade's tone just what was jest and what was interest and what was exasperation, but all those emotions were within his mind when he spoke.
GM..Silbeg |
Just as the ice-wall comes down, a very white wolf pops his head up from behind a snow bank.
"Outlanders, do you know who you travel with? She is not who she appears to be," says the wolf. "I am Rigrory, and I was sent by Baroness Urgalaena to retrieve her daughter, Uliyara. Surrender her, or I shall call my pack down on you."
See slides 3 & 4 for tactical set up and a picture of Rigrory.
Haltani calls out, "Don't listen to him! He doesn't know who I am! You all trust me, don't you? Please, protect me!"
Little Lya |
sense motive: 1d20 + 4 ⇒ (17) + 4 = 21
when the Ulfens gave us a description of Uliyara, do we have any reason to suspect Haltani is her?
"Greetings great wolf. There is no need for such threats. We are all civilized creatures here. The Baroness personally granted all of us passage north.
Please, parlay with us and we will discuss your claims peacefully. Surely you have proof the Baroness sent you?"
need more info to push this one way or another... holding off dice until then
GM..Silbeg |
Lya, you are positive that the wolf is telling you the truth, even though she (Haltani) looks nothing like the description you were given of Uliyara.
Logg thinks that the wolf is talking about Bert.
will: 1d20 + 1 ⇒ (14) + 1 = 15
will: 1d20 + 2 ⇒ (6) + 2 = 8
will: 1d20 + 2 ⇒ (1) + 2 = 3
will: 1d20 + 0 ⇒ (14) + 0 = 14
will: 1d20 + 1 ⇒ (15) + 1 = 16
will: 1d20 + 0 ⇒ (20) + 0 = 20
Perception: 1d20 + 0 ⇒ (8) + 0 = 8
will: 1d20 + 2 ⇒ (17) + 2 = 19
Bert yells out "BERT!!!", looking at Haltani, bouncing around. Logg points at Bert, certain he (Logg) was right.
Prizm |
Prizm glances over at Halanti and the wolf, then steps behind Bert and mutters to himself in a small yet squeeky voice. While this occurs Bert starts to make a rather excited diversion (to try to mask his masters arcane mutterings).
Prizm casts detect magic <glance at both Halanti and the wolf>
I will examine any auras and schools present while Lya is attempting parlay spellcrafting is needed
Knowledge Nature on Wolf: 1d20 + 8 ⇒ (15) + 8 = 23
or arcana if needed instead of nature
Knowledge Arcana on Wolf: 1d20 + 8 ⇒ (3) + 8 = 11
In the event you need a stealth roll for me being behind Bert
Stealth: 1d20 + 6 ⇒ (8) + 6 = 14 +any modifiers for the cover of an equal sized object?
Bert the DODO |
Bert initiates a clever diversion while his boss tries to be sneaky.
Perform Dodo Dance: 1d20 - 2 ⇒ (12) - 2 = 10
"bert, bert, bert, bert, bert, bert, bert"
Davorin Blackridge |
Davorin looks accusingly at Halanti, "Something has smelled fishy since we arrived. We are here for trade negotiations and exploration, not to get embroiled in whatever politics you may yourself be involved with. Say your part and let us know why we shouldn't be listening to this creature?"
Davorin looks clearly irritated with the situation.