[PbP Gameday IV] GM Silbeg's 6-18 From Under Ice (Inactive)

Game Master Silbeg

PbP GameDay IV Session 187


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The Exchange

N Female Human - Sorcereress 3 | HP: 6/20 | AC: [16]12 (12 Tch, 10 Fl) | CMB: 0, CMD: 12 | Fort +3, Ref +4, Will +4 | | Speed 30ft | Electricity Ray: 7/7 | Spells: 1st 4/6| Reroll: 1/1 | Active conditions: mage armor

Raises her hands in a peaceful gesture, showing no weapons on her person. “We seek audience with the Baroness. Haltani said to send her regards”

Shadow Lodge

Male Human (Minnesotan) GM 5 Skittershot!

Nadya appears to recognize the name "Haltani", and gestures for the guards to back away. "What may we help you with, friends of Haltani?"

Depending on what you tell her, this will be a bluff or diplomacy.

The Exchange

N Female Human - Sorcereress 3 | HP: 6/20 | AC: [16]12 (12 Tch, 10 Fl) | CMB: 0, CMD: 12 | Fort +3, Ref +4, Will +4 | | Speed 30ft | Electricity Ray: 7/7 | Spells: 1st 4/6| Reroll: 1/1 | Active conditions: mage armor

“Well met, Baroness.” Kirin bows politely. “To the point - we seek permission to travel inland.” Kirin pauses gauging her reaction, before continuing.

Diplo if appropriate:

Diplomacy: 1d20 + 9 ⇒ (12) + 9 = 21
going for diplo. Not hiding anything, but not divulging information not specifically requested, basically.

Silver Crusade

Male NG Human Adventurer! | HP: 86/86 | AC: 26, 30 total defense, 33 in-combat; regularly 24 (15 Tch, 20 Fl) | CMB: +12, CMD: 25 | F: +11*, R: +11*, W: +4* (*+1 Enchant, +1 Mind-affect, add'l +1 Psychic Mid-affect (SP/SLA)) | Init: +2 | Perc: +8 (+1 traps, add'l +2 magic traps), SM: +8 | Speed 30ft | Shirt Reroll 1/1; Martial Flex (10 rnd) 1/4; Animal Focus 1/2; Anciticpate 1/1; Panache 1/1; Inspiration 1/3; Brilliant Plan 1/1 | Active conditions: None.

Davorin makes an effort to follow the local traditions of greetings, but struggles a bit and winds up doing a slightly awkward bow.

Knowledge Local: 1d20 + 10 ⇒ (2) + 10 = 12

Baroness, it is an absolute pleasure to meet you. As my friend here has stated, our travels take us inland and we knew it remiss not to ask for your permission first.

Aid Diplomacy: 1d20 + 4 ⇒ (3) + 4 = 7

This dice app is broken, I don't think I've once rolled above a single digit!

Shadow Lodge

Male Human (Minnesotan) GM 5 Skittershot!

"Please, let us be civil here. You have noted that you are friends of Haltani, but not introduced yourselves. Let's start with that... who are you, and where exactly would you like to go?"

The Exchange

Female Aasimar LG Paladin (Hospitaler) 7/Bard (street performer) 1 | HP: 66/66| AC: 18 (13 tch, 16 fl) | CMB: +6, CMD: 18 | F:+15, R: +14, W: +15; Resist 5: Cold, Acid, Elec | Init: +2 | Perc: +4, SM +4, Diplo +21 | Speed: 20 | Lay on Hands: 7/14 (Mercy: Fat/Dis) | Channel (2d6): 10/10 | Spells: Bard 1st 2/3 | Paladin Spells: 1st 3/3 2nd 2/2 | Active Conditions:Auras, Veil spells (+2 AC/SV vs undead/evil outsiders)

"My apologies Baroness. I am Lya, and this is Princess Kirin, Merchant Queen of the Quetzal caravan.

Our companions..." Lya will gesture towards each in turn...

"Davorin, our resident lore seeker, researcher and scribe.

Sgt. Blue, one of our protectors.

Logg - a fellow storyteller and writer.

And the gnome Prizm and his faithful companion Bert. He is our expert on the lore of nature and herbology."

after everyone gets a chance for response to being introduced...

"We are a band of merchants and researchers. Our interest lies to the north - Naldak's Point to be specific. We are researching an ancient lineage of dwarves we believe wiped out long ago.

With your permission, we humbly seek the opportunity to continue our expedition."

Scarab Sages

Male CG Gnome Illusionist 4 | HP: 27| AC: 13 (13 Tch, 11 Fl) | CMB: -1, CMD: 11 | F: +4, R: +4, W: +5 (+2 vs Illusions, +1 vs Evocation) | Init: +6 | Perc: +3, SM: +1 | Speed 20ft | Blinding Ray: 8/8 | Spells: 1st 6/6 |, 2nd 4/4 Active conditions: None. Wand of Magic Missiles: 37/50 Shirt Reroll 1/1

Peeking out from behind the other tall adventures, Prizm gives a wide smile and tries to stride forward with his small hand outreached for a handshake.

He is however stopped and glared at by his fellow companions.

<frown>

”Hi there your Baroness-ness! I am a traveling herbalist, amateur wizard, and new pa......errrrr - named… Well you can call me Prizm!”

The tiny gnome looks around at the ice garden in awe and notices many of the features of nature that remind him of home.

”Oh! You have an Antirrhinums! Or as most folks refer to them, snapdragons!”

The gnome looks excited and starts to prattle on.

”Their name comes from the fact that when you squeeze the delicate sides of the flowers you see a shape like a dragons jaws. In bloom, they provide vibrant and gorgeous colors. They have all types of flowering stems from small, medium to tall ones. They will give a range of options in terms of colors in your garden!”

Looking around at the faces of his companions, his shoulders slump slightly.

<sigh>

”Uhhhh – I am with them… and we want to go north to explore… sooooooooooo…..”

Prizm kicks a stone and sits down pouting to himself.

Scarab Sages

Bert N Magical Beast | HP: 13 | AC: 13 | CMB: -3, CMD: 7 | F: +4, R: +2, W: +2 | Init: +0 | Stealth: +14, Dance: +2 | Speed 20ft | Active conditions: None.

<Bert places his wing on his forhead>

"berrrrt"

<shakes head>

Shadow Lodge

Male Human (Minnesotan) GM 5 Skittershot!

"Naldak's Point, you say. Very well, in the interest of friendship, I give you permission to travel and explore not more than 5 miles from Dalun. This should be sufficient."

With this, she excuses the party, not mentioning that Prizm was talking about sculpted flowers.

Scarab Sages

Bert N Magical Beast | HP: 13 | AC: 13 | CMB: -3, CMD: 7 | F: +4, R: +2, W: +2 | Init: +0 | Stealth: +14, Dance: +2 | Speed 20ft | Active conditions: None.

Hearing the Baroness give her blessing, Bert strikes out on the path toward the north end of town

"bert-bert-bert-bert-bert-bert-bert-bert-bert"

<looking back at the stragglers>

Perform Dance: 1d20 - 2 ⇒ (17) - 2 = 15

The Exchange

Female Aasimar LG Paladin (Hospitaler) 7/Bard (street performer) 1 | HP: 66/66| AC: 18 (13 tch, 16 fl) | CMB: +6, CMD: 18 | F:+15, R: +14, W: +15; Resist 5: Cold, Acid, Elec | Init: +2 | Perc: +4, SM +4, Diplo +21 | Speed: 20 | Lay on Hands: 7/14 (Mercy: Fat/Dis) | Channel (2d6): 10/10 | Spells: Bard 1st 2/3 | Paladin Spells: 1st 3/3 2nd 2/2 | Active Conditions:Auras, Veil spells (+2 AC/SV vs undead/evil outsiders)

Lya will clap for Bert, and wave him to follow towards the tavern.. food and a quiet corner to discuss options see discussion thread

Shadow Lodge

Male Human (Minnesotan) GM 5 Skittershot!

As the group sits in the tavern, a young Irisseni boy approaches the group. "Mistriss Haltani says that she will meet you on the east side of town, when you are ready, and have received permission to travel further."

Scarab Sages

Bert N Magical Beast | HP: 13 | AC: 13 | CMB: -3, CMD: 7 | F: +4, R: +2, W: +2 | Init: +0 | Stealth: +14, Dance: +2 | Speed 20ft | Active conditions: None.

Bert stands on the windowsill looking out over the horizon from beyond the confines of the tavern. He lets a gentle sigh and slowly looks back at the lazy gnome sitting with all the other pathfinders.

<sigh>

"bert......."

He then hops down and walks over to Davorin's side and starts rapidly pecking at his boots, and then looks at the door.

Grand Lodge

Male CN Half Elf (“Galt”) Mindblade (Magus) 1 | HP: 8/11 | AC: 15 (11 Tch, 15 Fl) | CMB: +2, CMD: 13 | F: +4, R: +1, W: +2 | Init: +1 | Perc: +2, SM: +1 | Speed 30ft | Spells: 1st 2/2 | [ooc]Active conditions: Bless, Courage.

"Yes, protector, if only you knew all the fel creatures beyond your ken. The deep magics beyond sight and sound, which Calistria has granted me knowledge of, vie forever for the power over more than just this world." To all Sgt. Blue seems to be muttering to himself, from the introduction to the Baroness back to the bar, alone in his thoughts he is oblivious to the movements of his own body until he takes a surreptitious sip of Ale, "When did we get back to the Pub? I was just telling the Baroness about the Nihilistic thoughts at the edge of reality that hold our world together."

Shadow Lodge

Male Human (Minnesotan) GM 5 Skittershot!

Concerned that the warriors from Whiterook would still be planning a raid, the team finishes up their meals, and goes out to check on the Ulfens. Surprisingly, there is little talk in the market about the longboat so near to the city... some concern about the Ulfens, but not as much as one might expect.

When you all get to the bluffs overlooking the river, you see the Ulfens packing up. Apparently, they've decided to head home, instead of raiding Dalun. Lya, Bert and Kirin breathe a sigh of relief at this. Prizm has to be dragged away from the cliffs, as he has launched in a dissertation about the various strata in the rock... he only stops when Sgt. Blue grabs him by the arm, saying, "Its only sandstone, Gnome"

They meet up with Haltani on the east side of town. They head towards where their maps tell them Naldak's Point should be. Forests of evergreens open to a vast, relatively featureless snowy plain, making navigation difficult.

Survival check, and I need three Fortitude saves -- if you have cold weather gear, you get the +5 circumstance bonus from it. You can still buy some in Dalun, if you haven't got any

Silver Crusade

Male NG Human Adventurer! | HP: 86/86 | AC: 26, 30 total defense, 33 in-combat; regularly 24 (15 Tch, 20 Fl) | CMB: +12, CMD: 25 | F: +11*, R: +11*, W: +4* (*+1 Enchant, +1 Mind-affect, add'l +1 Psychic Mid-affect (SP/SLA)) | Init: +2 | Perc: +8 (+1 traps, add'l +2 magic traps), SM: +8 | Speed 30ft | Shirt Reroll 1/1; Martial Flex (10 rnd) 1/4; Animal Focus 1/2; Anciticpate 1/1; Panache 1/1; Inspiration 1/3; Brilliant Plan 1/1 | Active conditions: None.

Davorin smiles at the thought of getting out of the city and back to adventuring where Pathfinders belong. He turns to the rest of the group as they discuss supplies. "Folks, it'll be cold, don't forget to pack an extra blanket for warmth. The ground can get cold at night." With those words, he pulls his wool cloak in tight and takes off with some determination to their destination.

Survival: 1d20 + 5 ⇒ (14) + 5 = 19
Fortitude 1: 1d20 + 6 + 5 ⇒ (2) + 6 + 5 = 13
Fortitude 2: 1d20 + 6 + 5 ⇒ (17) + 6 + 5 = 28
Fortitude 3: 1d20 + 6 + 5 ⇒ (6) + 6 + 5 = 17

The Exchange

Female Aasimar LG Paladin (Hospitaler) 7/Bard (street performer) 1 | HP: 66/66| AC: 18 (13 tch, 16 fl) | CMB: +6, CMD: 18 | F:+15, R: +14, W: +15; Resist 5: Cold, Acid, Elec | Init: +2 | Perc: +4, SM +4, Diplo +21 | Speed: 20 | Lay on Hands: 7/14 (Mercy: Fat/Dis) | Channel (2d6): 10/10 | Spells: Bard 1st 2/3 | Paladin Spells: 1st 3/3 2nd 2/2 | Active Conditions:Auras, Veil spells (+2 AC/SV vs undead/evil outsiders)

survival: 1d20 ⇒ 1
Lya travels seemingly without a care in the world over the cold.

fort: 1d20 + 2 + 5 ⇒ (5) + 2 + 5 = 12
fort: 1d20 + 2 + 5 ⇒ (9) + 2 + 5 = 16
fort: 1d20 + 2 + 5 ⇒ (6) + 2 + 5 = 13
resist cold 5. @Davorin - give the other 4 pcs the +2, not me

Scarab Sages

Male CG Gnome Illusionist 4 | HP: 27| AC: 13 (13 Tch, 11 Fl) | CMB: -1, CMD: 11 | F: +4, R: +4, W: +5 (+2 vs Illusions, +1 vs Evocation) | Init: +6 | Perc: +3, SM: +1 | Speed 20ft | Blinding Ray: 8/8 | Spells: 1st 6/6 |, 2nd 4/4 Active conditions: None. Wand of Magic Missiles: 37/50 Shirt Reroll 1/1

counting a +2 from Dav if allowed as an assist.. blankets and such

Survival: 1d20 + 1 ⇒ (5) + 1 = 6

Fort Save: 1d20 + 5 ⇒ (10) + 5 = 15
Fort Save: 1d20 + 5 ⇒ (12) + 5 = 17
Fort Save: 1d20 + 5 ⇒ (2) + 5 = 7
Fort Save: 1d20 + 5 ⇒ (16) + 5 = 21

Grand Lodge

Male CN Half Elf (“Galt”) Mindblade (Magus) 1 | HP: 8/11 | AC: 15 (11 Tch, 15 Fl) | CMB: +2, CMD: 13 | F: +4, R: +1, W: +2 | Init: +1 | Perc: +2, SM: +1 | Speed 30ft | Spells: 1st 2/2 | [ooc]Active conditions: Bless, Courage.

Survival: 1d20 ⇒ 5
Fort: 1d20 + 11 ⇒ (5) + 11 = 16
Fort: 1d20 + 11 ⇒ (9) + 11 = 20
Fort: 1d20 + 11 ⇒ (15) + 11 = 26

Recalling something like "+2 for the bard" Sgt. Blue suddenly gets better.

The Exchange

Male CG Human Skald 1 | HP: 11/11 | AC: 19 (12 Tch, 17 Fl) | CMB: +2, CMD: 14 | F: +4, R: +2, W: +0 | Init: +4 | Perc: +2, SM: -2 | Speed 20ft | Active conditions: None

survival: 1d20 - 2 ⇒ (6) - 2 = 4

fort: 1d20 + 4 + 5 ⇒ (8) + 4 + 5 = 17
fort: 1d20 + 4 + 5 ⇒ (17) + 4 + 5 = 26
fort: 1d20 + 4 + 5 ⇒ (18) + 4 + 5 = 27

Paying little attention to the dangers of the cold, Logg attempts to devise a way to recreate this back in Taldor for an Ulfen theme party.

Scarab Sages

Male CG Gnome Illusionist 4 | HP: 27| AC: 13 (13 Tch, 11 Fl) | CMB: -1, CMD: 11 | F: +4, R: +4, W: +5 (+2 vs Illusions, +1 vs Evocation) | Init: +6 | Perc: +3, SM: +1 | Speed 20ft | Blinding Ray: 8/8 | Spells: 1st 6/6 |, 2nd 4/4 Active conditions: None. Wand of Magic Missiles: 37/50 Shirt Reroll 1/1
Prizm wrote:

counting a +2 from Dav if allowed as an assist.. blankets and such

[Dice=Survival]1d20+1

[dice=Fort Save]1d20+5
[dice=Fort Save]1d20+5
[dice=Fort Save]1d20+5
[dice=Fort Save]1d20+5

Not that it matters.. but I fogot to add my normal +2 fort in addition to the +5 for my winter gear. Plus bard assists to survival which will give me a MASSIVE 8!

Shadow Lodge

Male Human (Minnesotan) GM 5 Skittershot!

Sorry, should have been more clear. The survival was to find your way... I am using any 10+ rolls as assists... too bad there weren't many. No clue what the +2 people were talking about from Davorin was. But, Davorin was not able to help anyone against the cold.

Knowing that it is a three hour walk, the team decides NOT to have Davorin (or anyone else) help them against the cold (this would mean three more ever increasing FORT saves).

Kirin Fort: 1d20 + 2 + 5 ⇒ (11) + 2 + 5 = 18
Kirin Fort: 1d20 + 2 + 5 ⇒ (16) + 2 + 5 = 23
Kirin Fort: 1d20 + 4 ⇒ (17) + 4 = 21
Bert Fort: 1d20 + 4 ⇒ (6) + 4 = 10
Bert Fort: 1d20 + 4 ⇒ (1) + 4 = 5
Bert Fort: 1d20 + 4 ⇒ (14) + 4 = 18

Davorin cold damage: 1d6 ⇒ 2 +Fatigued
Lya cold damage: 3d6 ⇒ (1, 6, 2) = 9 Net 1 NL, +Fatigued
Prizm cold damage: 1d6 ⇒ 1 +Fatigued
Logg cold damage: 0d6 ⇒ (-) = 0
Sgt. Blue cold damage: 1d6 ⇒ 5 +Fatigued
Kirin cold damage: 0d6 ⇒ (-) = 0
Bert cold damage: 2d6 ⇒ (5, 2) = 7 +Fatigued, unconscious, 4NL, 3 Lethal

FYI - if you took any damage, you are fatigued (frostbite, etc), and cannot heal that damage until you are warmed up.

As the vast plains give way to rugged hills, the ground becomes hard and icy. An enormous rocky mound protrudes from the ground, covered in ice and snow. On the northeast side of the mound, thick walls of ice cascade down the side of the hill like a miniature glacier. Two shapeless stone monoliths stand near the base of the mound.

The entrance to Naldak’s Point lies beyond a collapsed archway. Several feet of ice have frozen over the once splendid foyer; those who look closely can still see the remains of chiseled stonework beyond the frozen wall, and a tunnel leading into the rocky mound.

Shadow Lodge

Male Human (Minnesotan) GM 5 Skittershot!

Naldak's Point:


  • Davorin
  • Lya
  • Prizm
  • Logg
  • Sgt. Blue
  • Kirin
  • Bert

Conditions/status:
Davorin: 2NL, Fatigued
Lya: 1NL, Fatigued
Prizm: 1NL, Fatigued
Logg:
Sgt. Blue: 5NL, Fatigued
Kirin:
Bert: 4NL, 3 Lethal, Fatigued, Unconscious

The Exchange

Female Aasimar LG Paladin (Hospitaler) 7/Bard (street performer) 1 | HP: 66/66| AC: 18 (13 tch, 16 fl) | CMB: +6, CMD: 18 | F:+15, R: +14, W: +15; Resist 5: Cold, Acid, Elec | Init: +2 | Perc: +4, SM +4, Diplo +21 | Speed: 20 | Lay on Hands: 7/14 (Mercy: Fat/Dis) | Channel (2d6): 10/10 | Spells: Bard 1st 2/3 | Paladin Spells: 1st 3/3 2nd 2/2 | Active Conditions:Auras, Veil spells (+2 AC/SV vs undead/evil outsiders)

"We should get through that ice as quick as possible. Davorin - you got the fire clay?"

Shadow Lodge

Male Human (Minnesotan) GM 5 Skittershot!

Haltani Fort: 1d20 + 1 + 5 ⇒ (13) + 1 + 5 = 19
Haltani Fort: 1d20 + 1 + 5 ⇒ (16) + 1 + 5 = 22
Haltani Fort: 1d20 + 1 + 5 ⇒ (9) + 1 + 5 = 15 c-c-c-cold NL: 1d6 ⇒ 3

Scarab Sages

Male CG Gnome Illusionist 4 | HP: 27| AC: 13 (13 Tch, 11 Fl) | CMB: -1, CMD: 11 | F: +4, R: +4, W: +5 (+2 vs Illusions, +1 vs Evocation) | Init: +6 | Perc: +3, SM: +1 | Speed 20ft | Blinding Ray: 8/8 | Spells: 1st 6/6 |, 2nd 4/4 Active conditions: None. Wand of Magic Missiles: 37/50 Shirt Reroll 1/1

Looking around warmth is really all the little gnome is thinking of, that is until a slump lands next to his leg. Looking down to his horror he sees his best friend unconscious and freezing.

”BERT?! Oh no! Someone help! He is freezing to.. well so am I.. but he is worse! “

Looking around paniced he yells ”Someone heal him! “

Frantically scanning the horizon – ”I can’t feel my feet… we need to get out of here!”

<panic>

Scarab Sages

Bert N Magical Beast | HP: 13 | AC: 13 | CMB: -3, CMD: 7 | F: +4, R: +2, W: +2 | Init: +0 | Stealth: +14, Dance: +2 | Speed 20ft | Active conditions: None.

..................

Silver Crusade

Male NG Human Adventurer! | HP: 86/86 | AC: 26, 30 total defense, 33 in-combat; regularly 24 (15 Tch, 20 Fl) | CMB: +12, CMD: 25 | F: +11*, R: +11*, W: +4* (*+1 Enchant, +1 Mind-affect, add'l +1 Psychic Mid-affect (SP/SLA)) | Init: +2 | Perc: +8 (+1 traps, add'l +2 magic traps), SM: +8 | Speed 30ft | Shirt Reroll 1/1; Martial Flex (10 rnd) 1/4; Animal Focus 1/2; Anciticpate 1/1; Panache 1/1; Inspiration 1/3; Brilliant Plan 1/1 | Active conditions: None.

Davorin calmly continues to trudge slowly through the snow, obviously fatigued by the ordeal over the last several hours, but clearly determined. Looks like the wrong Pathfinder is freezing to death, he thinks to himself. "Panic only increases your use of what little energy you have left gnome, I'd suggest you get a hold of yourself. Your bird won't get any better until we get him warm. Shove him in your pants, it'll at least keep him from getting any worse and your cold weather gear may help him."

He looks a little concerned at Lya's comment. "I thought Logg had the bricks, I grabbed the map. He looks over his shoulder towards Logg to see if the skald has the gear they need. "Regardless, let's get to that ice wall and see if there's any way to chisel through it or maybe light a fire under it to melt our way through."

Sorry, I deliberately didn't take the bricks.

The Exchange

N Female Human - Sorcereress 3 | HP: 6/20 | AC: [16]12 (12 Tch, 10 Fl) | CMB: 0, CMD: 12 | Fort +3, Ref +4, Will +4 | | Speed 30ft | Electricity Ray: 7/7 | Spells: 1st 4/6| Reroll: 1/1 | Active conditions: mage armor

hey, thanks gm for the nice rolls!

"Yes, Haltani. I see the similarities to my homeland. Two sides of the same coin, really."

Kirin pokes around near the entrance to the 'tunnel leading into the rocky mound'.

Shadow Lodge

Male Human (Minnesotan) GM 5 Skittershot!

Logg pulls the fire clay out of his backpack, "This what you are looking for, Lya?" The team starts placing the fire clay around the ice, trying to set it up in the most optimal way possible.

Kn: Engineering to set up in the best way.

The Exchange

Female Aasimar LG Paladin (Hospitaler) 7/Bard (street performer) 1 | HP: 66/66| AC: 18 (13 tch, 16 fl) | CMB: +6, CMD: 18 | F:+15, R: +14, W: +15; Resist 5: Cold, Acid, Elec | Init: +2 | Perc: +4, SM +4, Diplo +21 | Speed: 20 | Lay on Hands: 7/14 (Mercy: Fat/Dis) | Channel (2d6): 10/10 | Spells: Bard 1st 2/3 | Paladin Spells: 1st 3/3 2nd 2/2 | Active Conditions:Auras, Veil spells (+2 AC/SV vs undead/evil outsiders)

kn:engineering: 1d20 + 2 ⇒ (14) + 2 = 16

"Here, here.... and maybe... there. That's my best guess."

Silver Crusade

Male NG Human Adventurer! | HP: 86/86 | AC: 26, 30 total defense, 33 in-combat; regularly 24 (15 Tch, 20 Fl) | CMB: +12, CMD: 25 | F: +11*, R: +11*, W: +4* (*+1 Enchant, +1 Mind-affect, add'l +1 Psychic Mid-affect (SP/SLA)) | Init: +2 | Perc: +8 (+1 traps, add'l +2 magic traps), SM: +8 | Speed 30ft | Shirt Reroll 1/1; Martial Flex (10 rnd) 1/4; Animal Focus 1/2; Anciticpate 1/1; Panache 1/1; Inspiration 1/3; Brilliant Plan 1/1 | Active conditions: None.

"I have trained in a number of areas. Unfortunately Engineering is not yet one of them. Perhaps I need to make sure to read the Chronicles of the Ten Helm's Deep when I get home to start learning what I can."

If we can assist untrained here it goes/
Kn: Engineering: 1d20 + 3 ⇒ (7) + 3 = 10

Scarab Sages

Male CG Gnome Illusionist 4 | HP: 27| AC: 13 (13 Tch, 11 Fl) | CMB: -1, CMD: 11 | F: +4, R: +4, W: +5 (+2 vs Illusions, +1 vs Evocation) | Init: +6 | Perc: +3, SM: +1 | Speed 20ft | Blinding Ray: 8/8 | Spells: 1st 6/6 |, 2nd 4/4 Active conditions: None. Wand of Magic Missiles: 37/50 Shirt Reroll 1/1

Knowledge Engineering/Aid: 1d20 + 4 ⇒ (7) + 4 = 11

"Hmmm... move that ... over here...."

<shiver>

"Hang on Bert!"

Shadow Lodge

Male Human (Minnesotan) GM 5 Skittershot!

You have to be able to make the roll in order to aid, so you cannot aid untrained in this case. However, Prizm is considered trained in all knowledge skills

Lya, with the assistance of a very concerned Prizm, place the blackfire clay in what seems to be a very efficient way. The fire that they create puts off a substantial amount of heat, so warm that if they stand near the melting wall they are warmed enough that they are no longer in danger from the cold. (you can now heal your non-lethal {or lethal} damage) It takes about an hour to melt through the thick wall of ice, but does take the entire cache of blackfire clay that you have.

Please heal up, and let me know when you are ready.

Silver Crusade

Male NG Human Adventurer! | HP: 86/86 | AC: 26, 30 total defense, 33 in-combat; regularly 24 (15 Tch, 20 Fl) | CMB: +12, CMD: 25 | F: +11*, R: +11*, W: +4* (*+1 Enchant, +1 Mind-affect, add'l +1 Psychic Mid-affect (SP/SLA)) | Init: +2 | Perc: +8 (+1 traps, add'l +2 magic traps), SM: +8 | Speed 30ft | Shirt Reroll 1/1; Martial Flex (10 rnd) 1/4; Animal Focus 1/2; Anciticpate 1/1; Panache 1/1; Inspiration 1/3; Brilliant Plan 1/1 | Active conditions: None.

Davorin pulls out a wand and taps himself with it once and begrudgingly touches the bird in Prizm's arms.

One charge from a wand of CLW on myself to cure the two damage. The second for the bird.

CLW on a Dodo: 1d8 + 1 ⇒ (6) + 1 = 7

"Heal up and onward my friends." Davorin waits calmly at the entrance to the tunnel, ready to take a lead if needed.

The Exchange

Female Aasimar LG Paladin (Hospitaler) 7/Bard (street performer) 1 | HP: 66/66| AC: 18 (13 tch, 16 fl) | CMB: +6, CMD: 18 | F:+15, R: +14, W: +15; Resist 5: Cold, Acid, Elec | Init: +2 | Perc: +4, SM +4, Diplo +21 | Speed: 20 | Lay on Hands: 7/14 (Mercy: Fat/Dis) | Channel (2d6): 10/10 | Spells: Bard 1st 2/3 | Paladin Spells: 1st 3/3 2nd 2/2 | Active Conditions:Auras, Veil spells (+2 AC/SV vs undead/evil outsiders)

Lya with wand, taps herself (full), Prizm(full) and sgt blue: 1d8 + 1 ⇒ (3) + 1 = 4

Shadow Lodge

Male Human (Minnesotan) GM 5 Skittershot!

spellcraft Davorin 1: 1d20 + 5 ⇒ (10) + 5 = 15
spellcraft Davorin 2: 1d20 + 5 ⇒ (8) + 5 = 13
spellcraft Davorin 3: 1d20 + 5 ⇒ (6) + 5 = 11
spellcraft Davorin 4: 1d20 + 5 ⇒ (10) + 5 = 15
spellcraft Davorin 5: 1d20 + 5 ⇒ (4) + 5 = 9

spellcraft Davorin 6: 1d20 + 5 ⇒ (4) + 5 = 9
spellcraft Davorin 7: 1d20 + 5 ⇒ (19) + 5 = 24 (heals!)
spellcraft Davorin 8: 1d20 + 5 ⇒ (3) + 5 = 8
spellcraft Davorin 9: 1d20 + 5 ⇒ (2) + 5 = 7
spellcraft Davorin 10: 1d20 + 5 ⇒ (1) + 5 = 6 (turns off)
So, Davorin hands his wand, swearing, to Lya, who smiles, and activates it for him. The wand that is now inert in his hands.

more tomorrow

Grand Lodge

Male CN Half Elf (“Galt”) Mindblade (Magus) 1 | HP: 8/11 | AC: 15 (11 Tch, 15 Fl) | CMB: +2, CMD: 13 | F: +4, R: +1, W: +2 | Init: +1 | Perc: +2, SM: +1 | Speed 30ft | Spells: 1st 2/2 | [ooc]Active conditions: Bless, Courage.

"Prizm, who's taller, you or Bert? More to the point, how'd you carry him this far? Seems you might have some deeper reserves of strength than expected."

Grand Lodge

Male CN Half Elf (“Galt”) Mindblade (Magus) 1 | HP: 8/11 | AC: 15 (11 Tch, 15 Fl) | CMB: +2, CMD: 13 | F: +4, R: +1, W: +2 | Init: +1 | Perc: +2, SM: +1 | Speed 30ft | Spells: 1st 2/2 | [ooc]Active conditions: Bless, Courage.

  • Sorry for the double post
  • If we are warming up over an hour, and i've been healed all but one of the non-leathal, can that hour or rest heal that last little itty bitty bit of non-leathal damage from the cold?

Scarab Sages

Male CG Gnome Illusionist 4 | HP: 27| AC: 13 (13 Tch, 11 Fl) | CMB: -1, CMD: 11 | F: +4, R: +4, W: +5 (+2 vs Illusions, +1 vs Evocation) | Init: +6 | Perc: +3, SM: +1 | Speed 20ft | Blinding Ray: 8/8 | Spells: 1st 6/6 |, 2nd 4/4 Active conditions: None. Wand of Magic Missiles: 37/50 Shirt Reroll 1/1

Prizm looks at Galt with a quizzical look in his eyes. ”Why I am of course, can’t you see I have about fourteen acorns taller in height. That’s exactly seventeen raspberries, or strawberries – depending on season. I could tell you about how………………”

The gnome sees the dead look in the Magus’s eyes and lets his words trail off.

”Bert, get back from the fire a bit please. I think Logg is starting to think you smell delicious – and well, that’s not good…”

When we feel up to it, I am ready to roll

The Exchange

Male CG Human Skald 1 | HP: 11/11 | AC: 19 (12 Tch, 17 Fl) | CMB: +2, CMD: 14 | F: +4, R: +2, W: +0 | Init: +4 | Perc: +2, SM: -2 | Speed 20ft | Active conditions: None

bardic knowledge: 1d20 + 2 ⇒ (15) + 2 = 17

"Bricks look good, wonder if there is anything else we could do to speed this up..."

Looks around

"Bert's beak is kind of ice pick shaped."

Wonders if chipping away at it would help.

If anyone still needs healing, let me know

Grand Lodge

Male CN Half Elf (“Galt”) Mindblade (Magus) 1 | HP: 8/11 | AC: 15 (11 Tch, 15 Fl) | CMB: +2, CMD: 13 | F: +4, R: +1, W: +2 | Init: +1 | Perc: +2, SM: +1 | Speed 30ft | Spells: 1st 2/2 | [ooc]Active conditions: Bless, Courage.

"Strawberries, acorns, raspberries... you need to go to such minute fruits because you're not even 6 apples tall? In the monastery the priests taught me many measures of the world, and Calistria's secrets taught me more. Would you believe if I told you I am, in fact, 8 pumpkins tall myself? Bert is starting to smell quite nice, by the way..."

Illusionist may find it hard to pick from the Mindblade's tone just what was jest and what was interest and what was exasperation, but all those emotions were within his mind when he spoke.

Shadow Lodge

Male Human (Minnesotan) GM 5 Skittershot!

Just as the ice-wall comes down, a very white wolf pops his head up from behind a snow bank.
"Outlanders, do you know who you travel with? She is not who she appears to be," says the wolf. "I am Rigrory, and I was sent by Baroness Urgalaena to retrieve her daughter, Uliyara. Surrender her, or I shall call my pack down on you."

See slides 3 & 4 for tactical set up and a picture of Rigrory.

Haltani calls out, "Don't listen to him! He doesn't know who I am! You all trust me, don't you? Please, protect me!"

The Exchange

Female Aasimar LG Paladin (Hospitaler) 7/Bard (street performer) 1 | HP: 66/66| AC: 18 (13 tch, 16 fl) | CMB: +6, CMD: 18 | F:+15, R: +14, W: +15; Resist 5: Cold, Acid, Elec | Init: +2 | Perc: +4, SM +4, Diplo +21 | Speed: 20 | Lay on Hands: 7/14 (Mercy: Fat/Dis) | Channel (2d6): 10/10 | Spells: Bard 1st 2/3 | Paladin Spells: 1st 3/3 2nd 2/2 | Active Conditions:Auras, Veil spells (+2 AC/SV vs undead/evil outsiders)

sense motive: 1d20 + 4 ⇒ (17) + 4 = 21
when the Ulfens gave us a description of Uliyara, do we have any reason to suspect Haltani is her?

"Greetings great wolf. There is no need for such threats. We are all civilized creatures here. The Baroness personally granted all of us passage north.

Please, parlay with us and we will discuss your claims peacefully. Surely you have proof the Baroness sent you?"

need more info to push this one way or another... holding off dice until then

The Exchange

Male CG Human Skald 1 | HP: 11/11 | AC: 19 (12 Tch, 17 Fl) | CMB: +2, CMD: 14 | F: +4, R: +2, W: +0 | Init: +4 | Perc: +2, SM: -2 | Speed 20ft | Active conditions: None

"Oh, I see what's going on."

sense motive: 1d20 - 2 ⇒ (2) - 2 = 0

Logg has no idea what's going on.

Shadow Lodge

Male Human (Minnesotan) GM 5 Skittershot!

Lya, you are positive that the wolf is telling you the truth, even though she (Haltani) looks nothing like the description you were given of Uliyara.

Logg thinks that the wolf is talking about Bert.

Spoiler:

will: 1d20 + 1 ⇒ (14) + 1 = 15
will: 1d20 + 2 ⇒ (6) + 2 = 8
will: 1d20 + 2 ⇒ (1) + 2 = 3
will: 1d20 + 0 ⇒ (14) + 0 = 14
will: 1d20 + 1 ⇒ (15) + 1 = 16
will: 1d20 + 0 ⇒ (20) + 0 = 20
Perception: 1d20 + 0 ⇒ (8) + 0 = 8
will: 1d20 + 2 ⇒ (17) + 2 = 19

Bert yells out "BERT!!!", looking at Haltani, bouncing around. Logg points at Bert, certain he (Logg) was right.

The Exchange

Male CG Human Skald 1 | HP: 11/11 | AC: 19 (12 Tch, 17 Fl) | CMB: +2, CMD: 14 | F: +4, R: +2, W: +0 | Init: +4 | Perc: +2, SM: -2 | Speed 20ft | Active conditions: None

"It's too cold for dodos, I'm gonna send you back to the south pole."

Scarab Sages

Male CG Gnome Illusionist 4 | HP: 27| AC: 13 (13 Tch, 11 Fl) | CMB: -1, CMD: 11 | F: +4, R: +4, W: +5 (+2 vs Illusions, +1 vs Evocation) | Init: +6 | Perc: +3, SM: +1 | Speed 20ft | Blinding Ray: 8/8 | Spells: 1st 6/6 |, 2nd 4/4 Active conditions: None. Wand of Magic Missiles: 37/50 Shirt Reroll 1/1

Prizm glances over at Halanti and the wolf, then steps behind Bert and mutters to himself in a small yet squeeky voice. While this occurs Bert starts to make a rather excited diversion (to try to mask his masters arcane mutterings).

Prizm casts detect magic <glance at both Halanti and the wolf>

I will examine any auras and schools present while Lya is attempting parlay spellcrafting is needed

Knowledge Nature on Wolf: 1d20 + 8 ⇒ (15) + 8 = 23
or arcana if needed instead of nature
Knowledge Arcana on Wolf: 1d20 + 8 ⇒ (3) + 8 = 11

In the event you need a stealth roll for me being behind Bert

Stealth: 1d20 + 6 ⇒ (8) + 6 = 14 +any modifiers for the cover of an equal sized object?

Scarab Sages

Bert N Magical Beast | HP: 13 | AC: 13 | CMB: -3, CMD: 7 | F: +4, R: +2, W: +2 | Init: +0 | Stealth: +14, Dance: +2 | Speed 20ft | Active conditions: None.

Bert initiates a clever diversion while his boss tries to be sneaky.

Perform Dodo Dance: 1d20 - 2 ⇒ (12) - 2 = 10

"bert, bert, bert, bert, bert, bert, bert"

Silver Crusade

Male NG Human Adventurer! | HP: 86/86 | AC: 26, 30 total defense, 33 in-combat; regularly 24 (15 Tch, 20 Fl) | CMB: +12, CMD: 25 | F: +11*, R: +11*, W: +4* (*+1 Enchant, +1 Mind-affect, add'l +1 Psychic Mid-affect (SP/SLA)) | Init: +2 | Perc: +8 (+1 traps, add'l +2 magic traps), SM: +8 | Speed 30ft | Shirt Reroll 1/1; Martial Flex (10 rnd) 1/4; Animal Focus 1/2; Anciticpate 1/1; Panache 1/1; Inspiration 1/3; Brilliant Plan 1/1 | Active conditions: None.

Davorin looks accusingly at Halanti, "Something has smelled fishy since we arrived. We are here for trade negotiations and exploration, not to get embroiled in whatever politics you may yourself be involved with. Say your part and let us know why we shouldn't be listening to this creature?"

Davorin looks clearly irritated with the situation.

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