Abra Lopati

Davorin Blackridge's page

214 posts. Organized Play character for MisterSlanky.


Full Name

Davorin Blackridge

Race

| HP: 86/86 | AC: 26, 30 total defense, 33 in-combat; regularly 24 (15 Tch, 20 Fl) | CMB: +12, CMD: 25 | F: +11*, R: +11*, W: +4* (*+1 Enchant, +1 Mind-affect, add'l +1 Psychic Mid-affect (SP/SLA)) | Init: +2

Classes/Levels

| Perc: +8 (+1 traps, add'l +2 magic traps), SM: +8 | Speed 30ft | Shirt Reroll 1/1; Martial Flex (10 rnd) 1/4; Animal Focus 1/2; Anciticpate 1/1; Panache 1/1; Inspiration 1/3; Brilliant Plan 1/1 | Active conditions: None.

Gender

Male NG Human Adventurer!

Size

Medium

Age

28

Alignment

NG

Deity

Ng

Languages

Aklo, Ancient Osiriani, Azlanti, Common, Jistka, Thassilonian, Tien, Varisian

Occupation

Pathfinder

Strength 18
Dexterity 13
Constitution 16
Intelligence 17
Wisdom 12
Charisma 12

About Davorin Blackridge

Activated Abilities & Spell Effects
None

Davorin Blackridge
Male human (Varisian) brawler (exemplar) 2/ranger (divine tracker, trapper, wild hunter) 2/student of war 3/swashbuckler ( (Pathfinder RPG Advanced Class Guide 23, 56, 86, 108, 108, Pathfinder RPG Adventurer's Guide, Pathfinder RPG Ultimate Intrigue 53, Pathfinder RPG Ultimate Magic 65, Weapon Master's Handbook 6)
NG Medium humanoid (human)
Init +2; Senses Perception +8 (+10 vs. magic traps)
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Defense
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AC 24, touch 15, flat-footed 20 (+7 armor, +1 deflection, +3 Dex, +1 dodge, +2 shield)
hp 86 (8d10+34)
Fort +11 (+1 vs. enchantment spells & spell-like abilities), Ref +11 (+1 vs. enchantment spells & spell-like abilities), Will +4 (+1 (+2 vs. psychic) vs. mind-affecting spells & spell-like abilities, +1 vs. enchantment spells & spell-like abilities)
Defensive Abilities anticipate
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Offense
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Speed 30 ft.
Melee cold iron gladius +12/+7 (1d6+4/19-20) or
. . remembrance (silversheen falcata +1 keen) +13/+8 (1d8+5/17-20/×3) or
. . unarmed strike +12/+7 (1d3+4) or
. . unarmed strike flurry of blows +10/+10/+5 (1d3+4)
Ranged cold iron javelin w/ pheromones & amentum (x10) +9/+4 (1d6+4)
Special Attacks brawler's flurry, combat style (two-handed weapon[APG]), deeds (dodging panache, quick draw), martial flexibility 4/day, panache (1)
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Statistics
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Str 18, Dex 13, Con 16, Int 17, Wis 12, Cha 12
Base Atk +8; CMB +12; CMD 25
Feats Amateur Investigator[ACG], Brilliant Planner[UI], Combat Expertise, Dodge, Exotic Weapon Proficiency (falcata), Improved Unarmed Strike, Power Attack, Quick Draw, Second Chance[APG], Skill Focus (Knowledge [local]), Skill Focus (Use Magic Device), Toughness
Traits adopted, helpful, pragmatic activator
Skills Acrobatics +6, Appraise +7, Bluff +5, Climb +7, Craft (painting) +9, Diplomacy +5, Disable Device +14 (+16 vs. magic traps), Disguise +5, Escape Artist +4, Handle Animal +5, Heal +5, Intimidate +5, Knowledge (arcana) +8, Knowledge (dungeoneering) +8, Knowledge (engineering) +8, Knowledge (geography) +7, Knowledge (history) +10, Knowledge (local) +17, Knowledge (nature) +8, Knowledge (nobility) +7, Knowledge (planes) +8, Knowledge (religion) +8, Linguistics +10, Perception +8 (+10 vs. magic traps), Perform (dance) +6, Ride +4, Sense Motive +8, Sleight of Hand +4, Spellcraft +7 (+9 Identify enchantment spells), Stealth +4, Survival +5 (+7 to notice and follow tracks in Arctic environments), Swim +7, Use Magic Device +17
Languages Aklo, Ancient Osiriani, Azlanti, Common, Jistka, Thassilonian, Tien, Varisian
SQ animal focus (2 minutes/day), brawler's cunning, call to arms, falcata emphasis, know your enemy, martial training, swashbuckler finesse, track +1, trapfinding +1
Combat Gear oil of bless weapon, oil of grease, oil of magic weapon, potion of air bubble, potion of cure light wounds (2), potion of fly, potion of protection from evil, potion of touch of the sea, wand of cure light wounds, wand of cure light wounds (24 charges), wand of cure moderate wounds (5 charges), wand of detect magic, wand of identify (22 charges), wand of lesser restoration (6 charges), wayfinder, shining, acid (2), alchemist's fire (2), antiplague[APG] (2), antitoxin (2), bloating solution, bloodblock[APG] (2), bottled lightning[UE] (2), congealer spray, desiccating lubricant, holy water (2), liquid ice[APG] (2), smelling salts[APG] (2), smoke pellet, smog (2), soothe syrup[APG] (2), tanglefoot bag (2), vermin repellent[UE] (2); Other Gear +1 mithral breastplate, +1 darkwood light wooden quickdraw shield[APG], remembrance (silversheen falcata +1 keen)[APG], cold iron gladius[UC], cold iron javelin w/ pheromones & amentum (x10), belt of physical might +2 (Str, Con), cloak of resistance +1, cracked dusty rose prism ioun stone, handy haversack, ioun torch ioun stone[APG], pathfinder pouch, ring of protection +1, traveler's any-tool[UE], traveler's any-tool[UE], wayfinder[ISWG], bedroll, belt pouch, blanket[APG], brilliant planner fund (worth 350 gp, 20 lb), chalk, charcoal, cold weather outfit, earplugs[APG] (6), feather token (old flotsom - chronicle 10) (worth 450 gp), grappling hook, hot weather outfit[APG], ink, inkpen, journal[UE], masterwork painting tools, masterwork thieves' tools, pathfinder chronicle (Arcana)[ISWG], pathfinder chronicle (Dungeoneering)[ISWG], pathfinder chronicle (Engineering)[ISWG], pathfinder chronicle (Geography)[ISWG], pathfinder chronicle (History)[ISWG], pathfinder chronicle (Local)[ISWG], pathfinder chronicle (Nature)[ISWG], pathfinder chronicle (Nobility)[ISWG], pathfinder chronicle (Planes)[ISWG], pathfinder chronicle (Relgion)[ISWG], pathfinder chronicles, volume 27, signal whistle, silk rope (50 ft.), smoked goggles[APG], tindertwig (10), trail rations (10), twine (50')[APG] (2), waterskin (2), whetstone, wrist sheath, spring loaded, wrist sheath, spring loaded, 693 gp, 8 sp, 7 cp

Tracked Resources:

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Tracked Resources
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Acid - 0/2
Alchemist's fire - 0/2
Amateur Investigator (3/day) - 0/3
Animal Focus (2 minutes/day) (Su) - 0/2
Anticipate (1/day) (Ex) - 0/1
Antiplague - 0/2
Antitoxin - 0/2
Bloating solution - 0/1
Bloodblock - 0/2
Bottled lightning - 0/2
Brilliant Planner (1/day) - 0/1
Cold Iron Javelin w/ pheromones & amentum (x10) - 0/1
Congealer spray - 0/1
Desiccating lubricant - 0/1
Detect Evil (At will) - 0/0
Holy water - 0/2
Light (At will) - 0/0
Liquid ice - 0/2
Martial Flexibility (move action, 4/day) (Ex) - 0/4
Oil of bless weapon - 0/1
Oil of grease - 0/1
Oil of magic weapon - 0/1
Panache Pool (1/day) - 0/1
Potion of air bubble - 0/1
Potion of cure light wounds - 0/2
Potion of fly - 0/1
Potion of protection from evil - 0/1
Potion of touch of the sea - 0/1
Protection from Evil (1/day) - 0/1
Smelling salts - 0/2
Smoke pellet, smog - 0/2
Soothe syrup - 0/2
Tanglefoot bag - 0/2
Tindertwig - 0/10
Trail rations - 0/10
Vermin repellent - 0/2 (add 4)
Wand of cure light wounds - 45/50
Wand of cure light wounds (24 charges) - 0/24
Wand of cure moderate wounds (5 charges) - 0/5
Wand of detect magic - 2/50
Wand of identify (22 charges) - 0/22
Wand of lesser restoration (6 charges) - 0/6

Special Abilities:

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Special Abilities
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Amateur Investigator (3/day) Your knowledge is more than plain smarts - it's inspired.

Prerequisites: Int 13, 1 rank in at least one Knowledge skill, no levels in a class that has the inspiration class feature.

Benefit: Like an investigator, you have the abil
Animal Focus (2 minutes/day) (Su) As a swift action, gain bonuses from emulated animal(s). If no companion, +1 slots.
Anticipate (1/day) (Ex) As an imm action on successful save, ignore partial effect of ability.
Brawler's Cunning (Ex) Count as Int 13 for the purpose of combat feat pre-requisites.
Brawler's Flurry +6/+6/+1 (Ex) Can make full attack & gain two-wep fighting, but only with unarmed strike, close, or monk wep.
Brilliant Planner (1/day) Use gold to fund unspecified plans
Call to Arms (move action) (Ex) As a move action use 1 martial flexibility, allies in 30 ft are no longer flat-footed.
Combat Expertise +/-3 Bonus to AC in exchange for an equal penalty to attack.
Deeds
Falcata Emphasis (Ex) Gain proficiency with falcatas and may deal piercing damage using falcatas.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Know Your Enemy (+1, move action, 3 minutes) (Ex) Roll knowledge check to assume stance vs. 1 foe for duration. Bonus to certain stats and grants feat or enhance if already have feat.
Martial Flexibility (move action, 4/day) (Ex) As a Move action, gain a combat feat for 1 min. More gained for greater actions.
Martial Training (Ex) Brawler levels count as fighter/monk levels for feat/item pre-reqs and effects.
Panache (Ex) Gain a pool of points that are spent to fuel deeds, regained on light/piercing crit/killing blow.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Quick Draw Draw weapon as a free action (or move if hidden weapon). Throw at full rate of attacks.
Second Chance Forgo the remaining attacks of a full attack to reroll the first.
Swashbuckler Finesse Use Dex for att with light/1-hand pierce wep. Use Cha instead of Int for combat feat pre-reqs.
Track +1 Add the listed bonus to Survival checks made to track.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.


Boons:

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Silver Crusade Boons:
  • Soldier of Peace: Penalty on non-lethal rolls reduced to -2 or +1 damage if already nonlethal.
  • Anointed: +2 sacred bonus on Cha checks against good creatures and on saving throws against spells and effects with the evil descriptor. 1x/adventure swift action for bless weapon for one round.

    Boons to Track
    Psychic Awakening: Don't forget to check off. Make at least one successful attack roll against an opponent during an encounter.

    Martial Tradition: Chose Fighting Style

    Sinscarred: Gain a +1 bonus on saving throws against spells and spell-like abilities from (enchantment), and a +2 bonus to Spellcraft checks to identify spells of this school.

    Varisian Caravaner: You gain a +1 bonus on attack rolls against creatures with the goblinoid subtype and become specialized in Perform(dance).

    Psychic Bastion: +1 bonus on Will saving throws against spells and spell-like abilities with the mind-affecting descriptor. If it is also a psychic spell, this bonus increases to +2. If you succeed at such a save, you gain a +1 morale bonus on attack and damage rolls against the spell's caster for 3 rounds.

    Spoils of the Siege (Marnarius):

    [ ] Trusted Pathfinder: Check for access to one item.

    [ ] New Recruit (J. Dacilane): Use 1x to cast spell from spiritualist list as a standard action. The spell's level can be up to one third of character level (CL = My level - 3 w/ Wis 17).

    [ ] [ ] Pathfinder Excellence (Combat): Use 2x to roll twice and take better on attack rolls. If against Aspsis Consortium, critical range of attack doubles.

    Warm Friend in a Cold Land: +2 on diplomacy checks in Irisen.

    Inside Knowledge: +2 knowledge(local) about Aspsis Consortium.

    Lord Avid's Recommendation: +2 circumstance bonus on charisma-based skill checks agaisnt nobility while on the Isle of Kortos.

    [ ]Mercy's Blessing : Use 1x to reroll saving throw against poison or disease and take better result.

    Nira's Gratitude

    [ ] Ectoplasmic Enhancement: Use 1x to activate as swift action to treat all your natural attacks, unarmed strikes, and weapon attacks as if they had the ghost touch property for 1 round.

    Nightmarish Pigments

    Savior of Old Flotsam

    Fool Me Once: +2 bonus on Sense Motive checks against current and former Pathfinders.

    [ ] [ ] [ ] Ally of the Green: Use 3x as standard action to consume a seed as if it were a goodberry that heals 1d4+1 damage. Feed to adjacent plant to provide it 5 temp HP and divine favor (CL6) for 1 minute.

    Agressive Researcher: Use 1x before attepting Knowledge (arcana, history, or planes) to treat final check as if it were 25, or gain +5 on roll.

    Acquainted with Aslynn

    [ ]Impossible Feat: Use 1x before skill check, saving throw, or attack roll to add 1d6 to result. If 6 rolled, re-roll and combine to maximum of +18.

    [ ] Archeological Expert: +1 bonus on Appraise and Knowledge(history) checks to idetntify the cultural significance of art and objects. Use 1x to regain one lost PP with roll.

    [ ] Imperium Initiate: Use 1x as free action to treat hardness and DR of all constructs as 5 lower for 1 round.

    Delvhaven Star: +2 Knowledge (history, local and nobility) checks associated with Cheliax. +1 bonus to initiative while in Cheliax.

    Coiled Companion

    [ ] Jiraku's Respect: Use one of the following spell-like abilities (using my level as CL and CHA of 17): invisibility, longstrider, stone shape, wind wall, dispel magic, mirage arcana.

    Kami Reunited: Still need Tanbaru's Respect Boon.

    [ ] [ ] Blood Under Absalom Combat Boon]: As an immediate action, you may reroll an attack roll before success is determined. You must accept the second roll, even if it's worse than the first roll.

    Champion: Davorin the Nimble won thetournament by being the first to grasp hold of The Emissary, Sifu Xo Nuo's robe during the final stage of the Ruby Phoenix qualifying stage held in Absalom. He has rightfully earned his ticket to the Ruby Phoenix Tournament.

    Ankihi's Gratitude: 50% chance that when needing to eat and drink but do not have access to food and water, a fresh cup of drinking water appears for Davorin. This may occur once per scenario.

    [ ] Fossilblight's Savoir Use 1x to use Fossilblight for an adventure.

    Raktavarna Improved Familiar

    Sendeli Foxglove's Favor

    [ ] [ ] [ ] Gremlin's Token: +2 bonus on saving throws against curse effects for 1 hour up to 3x.

    [ ] [ ] [ ] [ ] [ ] Ulfen Ally: At start of any adventure, may gain single scroll of any 3rd level or lower bard spell by checking boxes equal to spell level rather than paying. Grants a +5 on UMD to use.

    [ ] [ ] Whispers of the Amberhollow: Check to gai benefit of sancutary (DC 15) against creatures with the vermin type for duration of 1 hour.

  • Dice:

    Basic Attacks
    [dice=Remembrance (2H)]1d20+13[/dice] [dice=Damage (Silver)]1d8+7[/dice]
    [dice=Remembrance, 2nd (2H))]1d20+8[/dice] [dice=Damage (Silver)]1d8+7[/dice]

    [dice=Shield Slam]1d20+12[/dice] [dice=Damage]1d3+4[/dice]
    [dice=Shield Slam, 2nd]1d20+7[/dice] [dice=Damage]1d3+4[/dice]

    [dice=Shield Slam (Flurry)]1d20+10[/dice] [dice=Damage]1d3+4[/dice]
    [dice=Shield Slam, 2nd (Flurry)]1d20+10[/dice] [dice=Damage]1d3+4[/dice]
    [dice=Shield Slam, 3rd (Flurry)]1d20+5[/dice] [dice=Damage]1d3+4[/dice]

    [dice=Gladius]1d20+12[/dice] [dice=Damage (Cold Iron)]1d6+4[/dice]
    [dice=Gladius, 2nd]1d20+7[/dice] [dice=Damage (Cold Iron)]1d6+4[/dice]

    [dice=Unarmed Strike]1d20+12[/dice] [dice=Damage]1d3+4[/dice]
    [dice=Unarmed Strike, 2nd]1d20+7[/dice] [dice=Damage]1d3+4[/dice]

    [dice=Unarmed Strike (Flurry)]1d20+10[/dice] [dice=Damage]1d3+4[/dice]
    [dice=Unarmed Strike, 2nd (Flurry)]1d20+10[/dice] [dice=Damage]1d3+4[/dice]
    [dice=Unarmed Strike, 3rd (Flurry)]1d20+5[/dice] [dice=Damage]1d3+4[/dice]

    [dice=Javelin (Ranged)]1d20+9[/dice] [dice=Damage (Cold Iron)]1d6+4[/dice]
    [dice=Javelin, 2nd (Ranged)]1d20+4[/dice] [dice=Damage (Cold Iron)]1d6+4[/dice]

    Power Attack
    [dice=Remembrance (2H, PA)]1d20+10[/dice] [dice=Damage (Silver)]1d8+16[/dice]
    [dice=Remembrance, 2nd (2H, PA))]1d20+5[/dice] [dice=Damage (Silver)]1d8+16[/dice]

    [dice=Shield Slam (PA)]1d20+9[/dice] [dice=Damage]1d3+10[/dice]
    [dice=Shield Slam, 2nd (PA)]1d20+4[/dice] [dice=Damage]1d3+10[/dice]

    [dice=Shield Slam (Flurry, PA))]1d20+7[/dice] [dice=Damage]1d3+10[/dice]
    [dice=Shield Slam, 2nd (Flurry, PA)]1d20+7[/dice] [dice=Damage]1d3+10[/dice]
    [dice=Shield Slam, 3rd (Flurry, PA)]1d20+2[/dice] [dice=Damage]1d3+10[/dice]

    [dice=Gladius(PA}]1d20+9[/dice] [dice=Damage (Cold Iron)]1d6+10[/dice]
    [dice=Gladius, 2nd (PA)]1d20+4[/dice] [dice=Damage (Cold Iron)]1d6+10[/dice]

    [dice=Unarmed Strike (PA)]1d20+9[/dice] [dice=Damage]1d3+10[/dice]
    [dice=Unarmed Strike, 2nd (PA)]1d20+4[/dice] [dice=Damage]1d3+10[/dice]

    [dice=Unarmed Strike (Flurry, PA)]1d20+7[/dice] [dice=Damage]1d3+4[/dice]
    [dice=Unarmed Strike, 2nd (Flurry, PA)]1d20+7[/dice] [dice=Damage]1d3+10[/dice]
    [dice=Unarmed Strike, 3rd (Flurry, PA)]1d20+2[/dice] [dice=Damage]1d3+10[/dice]

    Combat Expertise
    [dice=Remembrance (2H, CE)]1d20+10[/dice] [dice=Damage (Silver)]1d8+7[/dice]
    [dice=Remembrance, 2nd (2H, CE))]1d20+5[/dice] [dice=Damage (Silver)]1d8+7[/dice]

    [dice=Shield Slam (CE)]1d20+9[/dice] [dice=Damage]1d3+4[/dice]
    [dice=Shield Slam, 2nd (CE)]1d20+4[/dice] [dice=Damage]1d3+4[/dice]

    [dice=Shield Slam (Flurry, CE)]1d20+7[/dice] [dice=Damage]1d3+4[/dice]
    [dice=Shield Slam, 2nd (Flurry, CE)]1d20+7[/dice] [dice=Damage]1d3+4[/dice]
    [dice=Shield Slam, 3rd (Flurry, CE)]1d20+2[/dice] [dice=Damage]1d3+4[/dice]

    [dice=Gladius (CE)]1d20+9[/dice] [dice=Damage (Cold Iron)]1d6+4[/dice]
    [dice=Gladius, 2nd (CE)]1d20+4[/dice] [dice=Damage (Cold Iron)]1d6+4[/dice]

    [dice=Unarmed Strike (CE)]1d20+9[/dice] [dice=Damage]1d3+4[/dice]
    [dice=Unarmed Strike, 2nd (CE)]1d20+4[/dice] [dice=Damage]1d3+4[/dice]

    [dice=Unarmed Strike (Flurry, CE)]1d20+7[/dice] [dice=Damage]1d3+4[/dice]
    [dice=Unarmed Strike, 2nd (Flurry, CE)]1d20+7[/dice] [dice=Damage]1d3+4[/dice]
    [dice=Unarmed Strike, 3rd (Flurry, CE)]1d20+2[/dice] [dice=Damage]1d3+4[/dice]

    Power Attack, Combat Expertise
    [dice=Remembrance (2H, CE, PA)]1d20+7[/dice] [dice=Damage (Silver)]1d8+16[/dice]
    [dice=Remembrance, 2nd (2H, CE, PA))]1d20+2[/dice] [dice=Damage (Silver)]1d8+16[/dice]

    [dice=Shield Slam (CE, PA)]1d20+6[/dice] [dice=Damage]1d3+10[/dice]
    [dice=Shield Slam, 2nd (CE, PA)]1d20+1[/dice] [dice=Damage]1d3+10[/dice]

    [dice=Shield Slam (Flurry, CE, PA))]1d20+4[/dice] [dice=Damage]1d3+10[/dice]
    [dice=Shield Slam, 2nd (Flurry, CE, PA)]1d20+4[/dice] [dice=Damage]1d3+10[/dice]
    [dice=Shield Slam, 3rd (Flurry, CE, PA)]1d20-1[/dice] [dice=Damage]1d3+10[/dice]

    [dice=Gladius(CE, PA}]1d20+6[/dice] [dice=Damage (Cold Iron)]1d6+10[/dice]
    [dice=Gladius, 2nd (CE, PA)]1d20+1[/dice] [dice=Damage (Cold Iron)]1d6+10[/dice]

    [dice=Unarmed Strike (CE, PA)]1d20+6[/dice] [dice=Damage]1d3+10[/dice]
    [dice=Unarmed Strike, 2nd (CE, PA)]1d20+1[/dice] [dice=Damage]1d3+10[/dice]

    [dice=Unarmed Strike (Flurry, CE, PA)]1d20+4[/dice] [dice=Damage]1d3+4[/dice]
    [dice=Unarmed Strike, 2nd (Flurry, CE, PA)]1d20+4[/dice] [dice=Damage]1d3+10[/dice]
    [dice=Unarmed Strike, 3rd (Flurry, CE, PA)]1d20-1[/dice] [dice=Damage]1d3+10[/dice]