Female human (Quadiran) Sorceress (Djinni) 3
Keleshite Princess
NN Medium humanoid (human)
Init +2;
Senses Perception +0
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Defense
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AC 12, touch 12, flat-footed 10
hp 20
Fort +3,
Ref +4,
Will +4
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Offense
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Speed 30 ft.
Melee None
Ranged None
Special Attacks (7/day) Electricity Ray +3[touch], 1d6+1 damage, 30ft range
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Statistics
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Str 8,
Dex 14,
Con 12,
Int 12,
Wis 10,
Cha 19
BAB +1;
CMB 0;
CMD 12
Feats Spell Focus (Evocation)[1], Varisian Tattoo (Evocation)[H], Greater Spell Focus (Evocation) [3]
Traits Elemental pupil (+1 electric damage on electric spells), Keleshite Princess (+1 Diplo/intimidate, Diplo class)
Skills Acrobatics +2, Appraise +1, Bluff +9, Climb -1, Diplomacy +12, Disguise +4, Escape Artist +2, Fly +2, Heal +0, Intimidate +5, Knowledge(Arcana) +5, Knowledge(Nobility) +2, Knowledge(Planes) +5, Perception +0, Perform +4, Profession (Merchant) +4, Spellcraft +7, Stealth +2, Survival +0, Swim -1, Use Magic Device +8
Languages Common, Qadiran, Auran
Gear Cloak of Resistance +1, Wand of Cure Light Wounds [50/50], Scroll of Breathe of Life, Nobels outfit + signet ring, Cracked Mulberry Pentacle Ioun stone, mwk backpack, Skeleton key, spring loaded wrist sheath x2, flint&steel, belt pouch, waterskin, silk rope, trail rations x6, cold weather outfit + snow boots
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Special Abilities
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Bloodline Arcana Whenever you cast a spell that deals energy damage, you can change the type of damage to electricity
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Spells Known
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Level 0 Dancing lights, Detect magic, Daze (DC14), Light, Open/Close, Prestidigitation
Level 1 Burning Hands (DC17), Mage Armor, Shocking Grasp
Shocking Grasp: +0 melee touch, 4d6+1 electric damage. +3 to hit vs metal armored foe.