Isabella

Kirin Quetzal's page

124 posts. Organized Play character for Aerdriana.


Full Name

Kirin Quetzal

Race

| HP: 6/20 | AC: [16]12 (12 Tch, 10 Fl) | CMB: 0, CMD: 12 | Fort +3, Ref +4, Will +4 |

Classes/Levels

| Speed 30ft | Electricity Ray: 7/7 | Spells: 1st 4/6| Reroll: 1/1 | Active conditions: mage armor

Gender

N Female Human - Sorcereress 3

Size

M

Age

24

Alignment

NN

Languages

Common, Qadiran, Auran

Strength 8
Dexterity 14
Constitution 12
Intelligence 12
Wisdom 10
Charisma 19

About Kirin Quetzal

Kirin Quetzal:

Female human (Quadiran) Sorceress (Djinni) 3
Keleshite Princess
NN Medium humanoid (human)
Init +2; Senses Perception +0
--------------------
Defense
--------------------
AC 12, touch 12, flat-footed 10
hp 20
Fort +3, Ref +4, Will +4
--------------------
Offense
--------------------
Speed 30 ft.
Melee None
Ranged None
Special Attacks (7/day) Electricity Ray +3[touch], 1d6+1 damage, 30ft range
--------------------
Statistics
--------------------
Str 8, Dex 14, Con 12, Int 12, Wis 10, Cha 19
BAB +1; CMB 0; CMD 12
Feats Spell Focus (Evocation)[1], Varisian Tattoo (Evocation)[H], Greater Spell Focus (Evocation) [3]
Traits Elemental pupil (+1 electric damage on electric spells), Keleshite Princess (+1 Diplo/intimidate, Diplo class)
Skills Acrobatics +2, Appraise +1, Bluff +9, Climb -1, Diplomacy +12, Disguise +4, Escape Artist +2, Fly +2, Heal +0, Intimidate +5, Knowledge(Arcana) +5, Knowledge(Nobility) +2, Knowledge(Planes) +5, Perception +0, Perform +4, Profession (Merchant) +4, Spellcraft +7, Stealth +2, Survival +0, Swim -1, Use Magic Device +8
Languages Common, Qadiran, Auran
Gear Cloak of Resistance +1, Wand of Cure Light Wounds [50/50], Scroll of Breathe of Life, Nobels outfit + signet ring, Cracked Mulberry Pentacle Ioun stone, mwk backpack, Skeleton key, spring loaded wrist sheath x2, flint&steel, belt pouch, waterskin, silk rope, trail rations x6, cold weather outfit + snow boots
--------------------
Special Abilities
--------------------
Bloodline Arcana Whenever you cast a spell that deals energy damage, you can change the type of damage to electricity
--------------------
Spells Known
--------------------
Level 0 Dancing lights, Detect magic, Daze (DC14), Light, Open/Close, Prestidigitation
Level 1 Burning Hands (DC17), Mage Armor, Shocking Grasp

Shocking Grasp: +0 melee touch, 4d6+1 electric damage. +3 to hit vs metal armored foe.