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Oloch returns to his friends to affect them with his magic circle of evil
"Does anyone know who is this demon and how we should defeat him?"

Tesi |

Knowledge Planes Aeth: 1d20 + 9 ⇒ (3) + 9 = 12
Knowledge Planes Mavaro: 1d20 + 11 ⇒ (2) + 11 = 13
Knowledge Planes Rhuul: 1d20 + 9 ⇒ (13) + 9 = 22
Rhuul knows that is a Kalavakus Demon... But has something special about him. Too special.
Aetherys blinks, all what happened in the last 8 seconds happened in a dreamy way. She didn't wanted to do that... Or maybe she did... Who cares now?
TURN 1
Adowyn
Demon
Kurai
Oloch
Aetherys
Mavaro
Valais
Rhuul

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Aetherys suddenly realizes where she is but doesn't quite understand what happened to her. She hastily puts the staff in her Handy Haversack, infuses her blade with arcane energy and transforms into a flying monstrosity.
Move action: put the staff in the Haversack.
Swift action: use a point of Arcane Pool to make Dawnblade +4 Keen.
Standard action: cast monstrous physique I to turn into a gargoyle. I'll update my character sheet as soon as I get home tonight.
Free action: 5-ft step in front of Rhuul.

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"When is a tree not a tree? When it is a weird demon hybrid.." starts Rhuul as he looks at the Kalavakus Demon.
Anything about special defenses?
Rhuul struggles to find a demonic quip, but bravely makes as much fun of the situation as he can.
Move to Inspire courage so +3 to hit and damage when combined with flag bearer
Oloch seems especially inspired, irate at the horrible creature.
And casts rage on Oloch, +2 morale bonus to STR and CON (and +1 to will saves), -2 to AC

Tesi |

Special defenses: DR10/Good, you know that because he is a kalavakus.
He is a "weird" Kalavakus, tho. I am afraid that's all I can give you.
TURN 1
Adowyn
Demon
Kurai
Oloch
Aetherys
Mavaro
Valais
Rhuul
TURN 2
Adowyn
Demon
Kurai
Oloch
Aetherys
Mavaro
Valais
Rhuul

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Adowyn fires two shots from her Gravity bow
+3 from inspire
rapidshot1: 1d20 + 10 + 3 ⇒ (1) + 10 + 3 = 14
rapidshot2: 1d20 + 10 + 3 ⇒ (5) + 10 + 3 = 18
damage1: 2d6 + 1 + 3 ⇒ (3, 5) + 1 + 3 = 12
damage2: 2d6 + 1 + 3 ⇒ (2, 4) + 1 + 3 = 10
Have just checked her equipment, next round she'll use the +1 outsider bane arrow and the +1 holy arrow. Though given those rolls, maybe it is just as well she didn't use them this time.
She also has an animal companion. That would have been handy with that darned mimic. I'll add a big wolf icon to the map. He must have been sitting at the back eating doggie treats up til now. Led will circle the tree to try and come on the demon from behind, but even with his move I don't think he can quite make the whole distance.

Tesi |

Adowyn fires two shots from her Gravity bow
+3 from inspire
[dice=rapidshot1]1d20+10+3
[dice=rapidshot2]1d20+10+3
[dice=damage1]2d6+1+3
[dice=damage2]2d6+1+3Have just checked her equipment, next round she'll use the +1 outsider bane arrow and the +1 holy arrow. Though given those rolls, maybe it is just as well she didn't use them this time.
She also has an animal companion. That would have been handy with that darned mimic. I'll add a big wolf icon to the map. He must have been sitting at the back eating doggie treats up til now. Led will circle the tree to try and come on the demon from behind, but even with his move I don't think he can quite make the whole distance.
Lousy rolling. :-(
OK on the arrow using.
OK on Mr.Wolf.

Tesi |

The demon points at Aetherys...
"You! Your soul belongs to me!"
Aetherys Will: 1d20 + 11 ⇒ (2) + 11 = 13
Aeth fails the saved rolls: the target takes a –6 penalty on all attack rolls and saving throws against that kalavakus.
The demon moves closer, but still out of range of your melee weapons.

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Lousy rolling on your part too... Can't we roll for our saves?
Our turn, I guess?
Aetherys steps aside and strikes the kalavakus with great fervor.
Free action: 5-ft step out of melee range for the kalavakus, but I can still hit him thanks to Long Arm.
Swift action: Arcane strike
Full-round action: Spell Combat, casting haste on the party as part of the action.
+5 Dawnblade (bypasses adamantine, cold iron, silver, alignement), Heroism, Inspire, Haste, AS: 1d20 + 22 - 6 ⇒ (12) + 22 - 6 = 281d6 + 16 ⇒ (4) + 16 = 20
Haste additional attack: 1d20 + 22 - 6 ⇒ (2) + 22 - 6 = 181d6 + 16 ⇒ (6) + 16 = 22
Iterative attack: 1d20 + 17 - 6 ⇒ (15) + 17 - 6 = 261d6 + 16 ⇒ (3) + 16 = 19

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Led leaps on the demon, rending it with tooth and claw
attack, flank, haste,inspire,PA: 1d20 + 11 + 2 + 1 + 3 ⇒ (3) + 11 + 2 + 1 + 3 = 20
damage: 2d6 + 10 + 3 ⇒ (3, 4) + 10 + 3 = 20
Meanwhile his mistress fires arrows..Lots of arrows
rapidshot,inspire,PBS, haste, +2 (bane): 1d20 + 12 - 2 + 3 + 1 + 1 + 2 ⇒ (8) + 12 - 2 + 3 + 1 + 1 + 2 = 25
damage,inspire,PBS,bane: 2d6 + 1 + 3 + 1 + 2d6 ⇒ (3, 4) + 1 + 3 + 1 + (2, 5) = 19
rapidshot,inspire,PBS, haste: 1d20 + 12 - 2 + 3 + 1 + 1 ⇒ (20) + 12 - 2 + 3 + 1 + 1 = 35
damage,inspire,PBS,holy: 2d6 + 1 + 3 + 1 + 2d6 ⇒ (4, 6) + 1 + 3 + 1 + (6, 3) = 24
hasted shot,inspire, PBS, haste: 1d20 + 12 - 2 + 3 + 1 + 1 ⇒ (14) + 12 - 2 + 3 + 1 + 1 = 29
damage,inspire,PBS: 2d6 + 1 + 3 + 1 ⇒ (2, 1) + 1 + 3 + 1 = 8
-=-=-= Rhuul -=-=-=
Rhuul keeps inspiring folk. (+3 to hit and damage)
"I keep meeting these evil outsiders, Gota get a priest to bless me axe."
He swings his axe, not really expecting to get much effect.
attack, inspire,flank,haste: 1d20 + 9 + 3 + 1 ⇒ (7) + 9 + 3 + 1 = 20
hasted attack, inspire,flank,haste: 1d20 + 9 + 3 + 1 ⇒ (13) + 9 + 3 + 1 = 26
iterative attack, inspire,flank,haste: 1d20 + 4 + 3 + 1 ⇒ (15) + 4 + 3 + 1 = 23
damage 1, cold iron, magic,inspire: 1d8 + 3 + 3 ⇒ (5) + 3 + 3 = 11
damage 2, cold iron, magic,inspire: 1d8 + 3 + 3 ⇒ (4) + 3 + 3 = 10
damage 3, cold iron, magic,inspire: 1d8 + 3 + 3 ⇒ (2) + 3 + 3 = 8
-=-=-=-=
Crit confirm for Adowyn
rapidshot,inspire,PBS, haste: 1d20 + 12 - 2 + 3 + 1 + 1 ⇒ (16) + 12 - 2 + 3 + 1 + 1 = 31
extr adamage,inspire,PBS,holy: 4d6 + 2 + 6 + 2 + 4d6 ⇒ (2, 2, 4, 6) + 2 + 6 + 2 + (2, 6, 4, 3) = 39

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We have already got a haste up! There are three of us that can cast it!
BTW Adowyn has an extra +2 to hit from coordinated shot feat on all those rolls above

Tesi |

Rhuul, are you multiplying the HOLY damage?
TURN 2
Adowyn
Demon (48)
Kurai
Oloch
Aetherys
Mavaro
Valais
Rhuul
Adowyn arrows fly hitting the target twice. The holy arrow hits its mark, the demon groans in agony. The third one finds its objective, without any consequence.
Rhuul's axe sings a song of death (metal), he misses the first swing, hits with his second and misses the last. It seems the axe doesn't do the damage he expected to...

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oopse, yes Knock off 15hp. The holy one presumably ignores DR, but the bane one doesn't

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I'm guessing from the description it seemed to be immune to my cold attack, or at least have a very high resistance. I am correct that it took no damage?

Tesi |

oopse, yes Knock off 15hp. The holy one presumably ignores DR, but the bane one doesn't. Although I forgot the +3 to critical damage with her bow from her Killer trait.
Bane arrow missed. I am adding the 3 damage of the killer trait, tho!
I'm guessing from the description it seemed to be immune to my cold attack, or at least have a very high resistance. I am correct that it took no damage?
He took no damage and he was not affected by the cold.
TURN 2
Adowyn
Demon (51)
Kurai
Oloch
Aetherys
Mavaro
Valais
Rhuul
TURN 3
Adowyn
Demon (51)
Kurai
Oloch
Aetherys
Mavaro
Valais
Rhuul

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Don't also forget about Oloch'es bless for +1 to hit
Oloch seathes his sword and cries to the demon: "Come here, puppy, and fight with Oloch like a man! I'll beat sh*t of you with bare hands!"
Intimidate: 1d20 + 19 ⇒ (19) + 19 = 38

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Did the bane still miss with the extra +2 for Coordinated shot? That would have been a 27 in total. This guy has an excellent AC!
@oloch: Sadly the bless won't help as it is a morale bonus which is the same as the Flagbearer bonus. Nice intimidate, Rhuul is glad you are not a regular in his audience.

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Kuraishimo steps back and takes a moment to focus his powers through his robes before firing off a series of warped magic missiles.
damage: 4d4 + 4 ⇒ (3, 2, 1, 4) + 4 = 14
SR: 1d20 + 8 ⇒ (17) + 8 = 25
If affected by the spell, Fort DC 22 or be dazed for 1 round.

Tesi |

Did the bane still miss with the extra +2 for Coordinated shot? That would have been a 27 in total.
Missed that, apologies.
FORT SAVE: 1d20 + 10 ⇒ (18) + 10 = 28
Not dazed.
TURN 3
Adowyn
Demon (74)
Kurai
Oloch
Aetherys
Mavaro
Valais
Rhuul

Tesi |

I will bot Adowyn, then.
Adowyn attacks the demon.
LongBow Attack: 1d20 + 16 ⇒ (6) + 16 = 22
LongBow Attack: 1d20 + 16 ⇒ (15) + 16 = 31
LongBow Attack: 1d20 + 16 ⇒ (14) + 16 = 30
damage: 2d6 + 5 ⇒ (1, 5) + 5 = 11
damage: 2d6 + 5 ⇒ (4, 4) + 5 = 13
damage: 2d6 + 5 ⇒ (1, 2) + 5 = 8
Her pet attacks the demon
Melee bite: 1d20 + 11 + 3 + 1 ⇒ (12) + 11 + 3 + 1 = 27
Melee bite: 1d20 + 11 + 3 + 1 ⇒ (1) + 11 + 3 + 1 = 16
damage: 2d6 + 10 ⇒ (3, 4) + 10 = 17
damage: 2d6 + 10 ⇒ (3, 2) + 10 = 15
Trip: 1d20 + 11 + 3 + 1 ⇒ (7) + 11 + 3 + 1 = 22
Misses the trip.
TURN 3
Adowyn
Demon (85)
Kurai
Oloch
Aetherys
Mavaro
Valais
Rhuul
Coming back with the demon in a couple of hours.

Tesi |

The demon attacks Mavaro.
bite: 1d20 + 15 ⇒ (4) + 15 = 19
damage: 1d6 + 14 ⇒ (4) + 14 = 18
slam: 1d20 + 15 ⇒ (9) + 15 = 24
damage: 2d8 + 14 ⇒ (4, 7) + 14 = 25
pincer: 1d20 + 15 ⇒ (15) + 15 = 30
damage: 2d8 + 14 ⇒ (4, 3) + 14 = 21
Mavaro, if you are so kind of telling me which one of those attacks landed on you...
TURN 3
Adowyn
Demon (85)
Kurai
Oloch
Aetherys
Mavaro
Valais
Rhuul

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Don't forget haste, guys!
Aetherys conjures electricity in her blade and goes all out on the demon.
Casting shocking grasp as part of Spell Combat. +3 to hit until one attack lands if the demon is wearing metallic armor or a metal weapon.
+5 Dawnblade (bypasses adamantine, cold iron, silver, alignement), Heroism, Inspire, Haste, AS: 1d20 + 24 - 2 - 6 ⇒ (13) + 24 - 2 - 6 = 291d6 + 14 ⇒ (3) + 14 = 17
Haste attack +5 Dawnblade: 1d20 + 24 - 2 - 6 ⇒ (7) + 24 - 2 - 6 = 231d6 + 14 ⇒ (3) + 14 = 17
Iterative +5 Dawnblade: 1d20 + 19 - 2 - 6 ⇒ (20) + 19 - 2 - 6 = 311d6 + 14 ⇒ (1) + 14 = 15
Confirm: 1d20 + 19 - 2 - 6 ⇒ (14) + 19 - 2 - 6 = 251d6 + 14 ⇒ (3) + 14 = 17
On the first attack that lands:
SR: 1d20 + 11 ⇒ (14) + 11 = 25
Intensified Shocking grasp: 9d6 ⇒ (5, 6, 1, 6, 4, 3, 6, 3, 5) = 39
All scimitar attacks are considered good-aligned.

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Seemingly more effective than any of his energy attacks Kuraishimo throws out another warped magic missile.
SR: 1d20 + 8 ⇒ (14) + 8 = 22
mm: 4d4 + 4 ⇒ (3, 1, 1, 4) + 4 = 13
Fort DC 22 or be dazed for 1 round.

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Rhuul continues to wave his flag and make bad jokes at the demons expense.
Maintains inspire courage and flag bearer for +3/+3 to hit and damage
"What do you call a demon facing a mounted paladin? A shish-ka-mon"
Yearh, sorry, busy at work today so posting is rushed
He continues to hack at the demon, trying to provide assistance with flanking as much as actually hurt it.
to hit, aid another Aetherys : 1d20 + 12 ⇒ (2) + 12 = 14
Sorry, I missed that Adowyn was up, I'll do her next round as well, to keep things flowing
Ledwyn attacks!
power attack, menacing, flanking,haste,inspire: 1d20 + 11 + 2 + 2 - 2 + 1 + 3 ⇒ (7) + 11 + 2 + 2 - 2 + 1 + 3 = 24
hasted attack: 1d20 + 1 + 2 + 2 - 2 + 1 + 3 ⇒ (6) + 1 + 2 + 2 - 2 + 1 + 3 = 13
damage: 2d6 + 10 + 6 ⇒ (2, 1) + 10 + 6 = 19
hasted damage: 2d6 + 10 + 6 ⇒ (1, 2) + 10 + 6 = 19
Adowyn fires off more shots.
rapid shot attack, coordinated shot, deadly aim,haste, inspire,PBS: 1d20 + 12 - 2 + 2 - 2 + 1 + 3 + 1 ⇒ (8) + 12 - 2 + 2 - 2 + 1 + 3 + 1 = 23
attack, coordinated shot, deadly aim,haste, inspire,PBS: 1d20 + 10 + 2 - 2 + 1 + 3 + 1 ⇒ (11) + 10 + 2 - 2 + 1 + 3 + 1 = 26
hasted attack: 1d20 + 12 + 2 - 2 + 1 + 3 + 1 ⇒ (18) + 12 + 2 - 2 + 1 + 3 + 1 = 35
damage1, gravity bow, deadly aim, inspire,PBS: 2d6 + 1 + 3 + 4 + 1 ⇒ (3, 2) + 1 + 3 + 4 + 1 = 14
damage2, gravity bow, deadly aim, inspire,PBS: 2d6 + 1 + 3 + 4 + 1 ⇒ (4, 3) + 1 + 3 + 4 + 1 = 16
damage3, gravity bow, deadly aim, inspire,PBS: 2d6 + 1 + 3 + 4 + 1 ⇒ (2, 2) + 1 + 3 + 4 + 1 = 13
My goodness it gets complicated with this Hunter

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Oloch draws his composite longbow and fires two arrows
Longbow, flag, inspire, haste vs flatfooted(i believe the demon is shaken): 1d20 + 1 + 3 + 1 ⇒ (3) + 1 + 3 + 1 = 81d8 + 7 + 3 ⇒ (4) + 7 + 3 = 14
Longbow, flag, inspire, haste vs flatfooted: 1d20 + 1 + 3 + 1 + 1 ⇒ (11) + 1 + 3 + 1 + 1 = 171d8 + 7 + 3 ⇒ (6) + 7 + 3 = 16

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regular ac 19 (20 with haste) Bite and pincer hit(20 hp lost (13 extra due to false life!)
Don't forget about +2 AC from circle against evil!!

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Why is it shaken, Oloch?
Coz i've demoralized him with 38 intimidate check)
"For Gorum's glory! Don't mess up with his worshipers! AArrrgh!!!" Oloch roars.