[PbP Game Day IV] 6-98 Serpent's Rise [CORE] (Inactive)

Game Master Scott Young

MAP - Grand Lodge

CURRENT MAP - Selmius Foster Library


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Rataji "the Leader" | AC14/12/13 | F5R7W9 | HP51 |

I also drank my potion so I'm currently at 47/51


Spells -/7/7/5|Cloak of Darkness (AC +6, Stealth +4)|Wings of Darkness (60 ft fly, +6 fly bonus) HP 26/59 | AC 12/18, T 12, FF 10/16 | F: 6, R: 7, W: 10/12 vs enchantent | CMD 19 | Perception +2 | Init +2 Female Elf 7 Dark Tapestry Oracle

Excellent. Those were some low d8s I rolled. Glad it worked out as well as it did. :)


Male Dragon (Green) | HP 18/66 | AC: 18, Tch 11, Flat 17| Fort: +7 | Reflex: +6 | Will: +10 | Init: +1 | Perception +15, Blindsense 60', Darkvision 120, Low Light Vision 7 hit dice

The oracle of the dark tapestry has done what she can to help you in in this final push for victory. I shall now accompany you in her place.


Rataji "the Leader" | AC14/12/13 | F5R7W9 | HP51 |

Rataji bows. We welcome you. The pathfinder w/o never know what hit them.
Speaking of, we should be moving.


Male Dragon (Green) | HP 18/66 | AC: 18, Tch 11, Flat 17| Fort: +7 | Reflex: +6 | Will: +10 | Init: +1 | Perception +15, Blindsense 60', Darkvision 120, Low Light Vision 7 hit dice

Any way Gaxzwyr could get Mage Armor? That would help his AC quite a bit.


Rataji "the Leader" | AC14/12/13 | F5R7W9 | HP51 |

I have two Shield spells, but no mage armour.

Sovereign Court

Espadachin Humano CA 18 T13 F15 Ini+5 Pg18 F+2 R+5 W+0 espada ropera MW A+6 D1d6+2 Percep/Nobleza/Local+4 Acro+7 Diplo/Bluff+8 https://goo.gl/2uWqKv F14 D16 Con10 I10 W10 Cha16 https://goo.gl/2uWqKv

- We are going to hit them hard, very hard ...


Your final objective is the recovery of Sky Key, a Numerian relic whose recovery and reassembly has been a high priority for the Pathfinder Society over the past year. It is a considerable climb up winding steps to reach the upper-middle floors of Skyreach, where the Sky Key is kept.

Your directions lead you to a set of heavily reinforced wooden double doors that bow outward slightly, one of which has a small mail slot roughly three feet off the ground. You can hear a buzzing hum from within the room.

New map up - feel free to rearrange yourselves outside the door.


Spoiler:
1d20 + 12 ⇒ (6) + 12 = 181d20 + 17 ⇒ (18) + 17 = 35

Perception:

Gazwyr: 1d20 + 13 ⇒ (19) + 13 = 32
Joliryn the Artist: 1d20 + 1 ⇒ (4) + 1 = 5
Marnarius the Vengeful: 1d20 + 11 ⇒ (18) + 11 = 29
Rataji the Leader: 1d20 + 2 ⇒ (10) + 2 = 12
Shohiraj the Professional: 1d20 + 14 ⇒ (4) + 14 = 18
Zurnzal the Ambitious: 1d20 + 11 ⇒ (12) + 11 = 23

Gazwyr and Marnarius both hear the sounds of speech behind the door, a single voice speaking in a rhythmic cadence.

Initiative:

Gazwyr: 1d20 + 1 ⇒ (14) + 1 = 15
Joliryn the Artist: 1d20 + 4 ⇒ (12) + 4 = 16
Marnarius the Vengeful: 1d20 + 2 ⇒ (12) + 2 = 14
Rataji the Leader: 1d20 + 5 ⇒ (15) + 5 = 20
Shohiraj the Professional: 1d20 + 5 ⇒ (11) + 5 = 16
Zurnzal the Ambitious: 1d20 + 2 ⇒ (3) + 2 = 5
No one of consequence: 1d20 + 5 ⇒ (8) + 5 = 13
No one of consequence as well: 1d20 + 7 ⇒ (9) + 7 = 16
Another no one of consequence: 1d20 + 4 ⇒ (16) + 4 = 20

Initiative order: Rataji, Shohiraj, Jolyrin, Gazwyr, Marnarius, Zurnzal

You can declare your actions, and we will pause when someone wants to open the door.


Rataji "the Leader" | AC14/12/13 | F5R7W9 | HP51 |

Rataji casts shield and Invisibility on the dragon.
You are to be or little surprise, my friend.
Marnarius, as soon as we have located the Zey I will cast a spell to get you into melee with him. Is everyone prepared?


1 round at a time, please.


Rataji "the Leader" | AC14/12/13 | F5R7W9 | HP51 |

Sorry. Shield on the dragon.

Grand Lodge

Joliryn | Female halfling magus 7 | Init +4 | AC/T/FF 20/15/16 | hp 28/59 | Fort/Ref/Will +10/+9/+7 | Eldritch pool 4/7 | Percep +1

Joliryn casts keen edge on her sword. Totally forgot that she casts spells spontaneously, instead of prepared. I can re-use my spells! :)

"I am ready."


Shield is a personal spell.


Rataji "the Leader" | AC14/12/13 | F5R7W9 | HP51 |

Dagnabbit. Can you tell that this is my first wizard? Edit that to Invisibility


No prob!


AC19(T15,FF14) CMD21| HP 40/45| F +3 R +10 W +6 | Init +5, Perc +12, Sense Motive +12 |

The professional uses her last drop of dust of tracklessness once in front of the door.

Then, she took her time to look for traps.

Perception: 1d20 + 14 + 2 ⇒ (17) + 14 + 2 = 33


Male Dragon (Green) | HP 18/66 | AC: 18, Tch 11, Flat 17| Fort: +7 | Reflex: +6 | Will: +10 | Init: +1 | Perception +15, Blindsense 60', Darkvision 120, Low Light Vision 7 hit dice

Gazwyr is behind the wizard. I can fly very fast so there is no need for my greatness to block the passage for you. he explains. Before closing with the door he pulls and drinks his potion of Owl's Wisdom.


AC19(T15,FF14) CMD21| HP 40/45| F +3 R +10 W +6 | Init +5, Perc +12, Sense Motive +12 |

Rataji, we have found several scrolls of fly, could you uses them on the one who don't fly ?
It will help us moving inside.

Asks Shohiraj


Rataji "the Leader" | AC14/12/13 | F5R7W9 | HP51 |

Rataji nods and motions the melee people over first. That will have to be next round.

Grand Lodge

Joliryn | Female halfling magus 7 | Init +4 | AC/T/FF 20/15/16 | hp 28/59 | Fort/Ref/Will +10/+9/+7 | Eldritch pool 4/7 | Percep +1

"Flying would be nice."


Round 1
Rataji, Shohiraj, Jolyrin, Gazwyr, Marnarius, Zurnzal
Rataji casts invisibility on the dragon.

Shohiraj draws and uses dust of tracklessness on the floor. (She already searched for traps before, but can search again next round.)

Jolyrin casts keen edge on her blade.

Gazwyr drinks a potion, but no one sees it because he's invisible.

Marnarius applies poison to his longsword.

Zurnzal delays.

End of round 1 - next round, please.


Rataji "the Leader" | AC14/12/13 | F5R7W9 | HP51 |

Rataji uses a scroll to cast fly on the Artist Joliryn.


AC19(T15,FF14) CMD21| HP 40/45| F +3 R +10 W +6 | Init +5, Perc +12, Sense Motive +12 |

Shohiraj looks for traps.

uses my roll from my previous post

And if she finds some, draws her tools before trying to disable it and asks her comrade to step away.
If she founds nothing she draw her potion of invisibility


Round 2 (partial)

Rataji uses a scroll to cast fly on the Artist Joliryn.

Shohiraj looks for traps. She detects some kind of magical trap, centered on the mail slot of the right-hand door. She draws her tools and prepares to try to disable it next round. "Step away, friends, the door is trapped."

Jolyrin, Gazwyr, Marnarius and Zurnzal are up!

Grand Lodge

Joliryn | Female halfling magus 7 | Init +4 | AC/T/FF 20/15/16 | hp 28/59 | Fort/Ref/Will +10/+9/+7 | Eldritch pool 4/7 | Percep +1

Jolyrin will wait for the trap to be disabled, then at the last moment before the door is opened she will use a Swift action to add shocking burst to her kukri.


Round 2 (continued)

Jolyrin waits for the trap to be disabled.

Gazwyr, Marnarius and Zurnzal are up!


Male Dragon (Green) | HP 18/66 | AC: 18, Tch 11, Flat 17| Fort: +7 | Reflex: +6 | Will: +10 | Init: +1 | Perception +15, Blindsense 60', Darkvision 120, Low Light Vision 7 hit dice

The dragon also steps away from the door and concentrates on his blindsense to try to sense out the room beyond the door. Not sure if this is possible.


Rataji "the Leader" | AC14/12/13 | F5R7W9 | HP51 |

Rataji steps back.

Sovereign Court

Espadachin Humano CA 18 T13 F15 Ini+5 Pg18 F+2 R+5 W+0 espada ropera MW A+6 D1d6+2 Percep/Nobleza/Local+4 Acro+7 Diplo/Bluff+8 https://goo.gl/2uWqKv F14 D16 Con10 I10 W10 Cha16 https://goo.gl/2uWqKv

Marnarius wait until trap is disabled.


Round 2 (continued)

Everyone else delays until the trap can be disabled. Gazwyr, you need line of effect to use blindsense, so until the door is open it doesn't tell you anything.


Round 3 (partial)

Rataji steps back to avoid the trap Shohiraj is working on. (You can cast a spell on someone as well in this turn; let me know what it is on whom retroactively.)

Shohiraj attempts to disable the trap. Disable Device: 1d20 + 22 ⇒ (9) + 22 = 31 She manages to carefully remove a small card which was stuck in the mail slot, which had explosive runes on it. (Made it by 2! :)

Jolyrin, Gazwyr, Marnarius and Zurnzal are up!


Rataji "the Leader" | AC14/12/13 | F5R7W9 | HP51 |

Casting Fly from my scroll on the Professional


Male Dragon (Green) | HP 18/66 | AC: 18, Tch 11, Flat 17| Fort: +7 | Reflex: +6 | Will: +10 | Init: +1 | Perception +15, Blindsense 60', Darkvision 120, Low Light Vision 7 hit dice

Gazwyr delays.


Round 3 (continued)

Everyone else delays.

From behind the door comes a clear, strong voice. "Well, come in, friends, you haven’t got all day. I imagine your various magical defenses are already ebbing away… best come in and have a go before they’re gone completely. Besides, the Sky Key really is a wonder to behold. It’s why you’re here, after all. You owe yourself at least a look at it." The voice is full of confidence, and you recognize it as that of the Pathfinder Society's Master of Spells, Aram Zey.

End of round 3 - Rataji, Shohiraj, Jolyrin, Gazwyr, Marnarius, Zurnzal are up.


Just tell me who is going to open the door and when, or the buffing might take all remaining time... Rataji, as leader you can exert your influence here to make things go faster.


1d4 ⇒ 1


Male Dragon (Green) | HP 18/66 | AC: 18, Tch 11, Flat 17| Fort: +7 | Reflex: +6 | Will: +10 | Init: +1 | Perception +15, Blindsense 60', Darkvision 120, Low Light Vision 7 hit dice

Ready here. To be fair to us, it seems like we could have managed some of this buffing before we were right up to the door. I appreciate you pushing us forward but there is no reason longer duration buffs could not have been cast before we were here. That said, I am not sure which buffs are longer duration. But buffs even a minute in duration are long at this level if we expect them to only last a single battle.


Rataji "the Leader" | AC14/12/13 | F5R7W9 | HP51 |

Rataji will cast Shield and See Invis before signaling the assault.


You didn't know you were there yet until you arrived, so casting minute/level buffs would have been very risky. As soon as you arrived, you were detected, so we needed to track durations from that point.

Rataji takes two more rounds, does anyone do anything during that time?


Male Dragon (Green) | HP 18/66 | AC: 18, Tch 11, Flat 17| Fort: +7 | Reflex: +6 | Will: +10 | Init: +1 | Perception +15, Blindsense 60', Darkvision 120, Low Light Vision 7 hit dice

Nope. Gaz still stands back some from the door in cast of some trap or readied spell - 20' or so.


Round 4

Rataji casts see invisibility.

Everyone else delays.

The voice behind the door continues. "I understand your trepidation, but surely you didn't come all this way just to run away now? Or perhaps you didn't have a plan for when you did arrive? How unfortunate for you."


Round 5

Rataji casts shield, and then looks around at the group and nods. "Go."

Shohiraj, Jolyrin, Gazwyr, and Marnarius are up!

Grand Lodge

Joliryn | Female halfling magus 7 | Init +4 | AC/T/FF 20/15/16 | hp 28/59 | Fort/Ref/Will +10/+9/+7 | Eldritch pool 4/7 | Percep +1

Joliryn uses her swift action to enhance her sword with shocking burst then opens the door.


Round 5 (continued)

Shohiraj delays. (If you want to do something else instead, just let me know.)

Joliryn uses her swift action to enhance her sword with shocking burst then opens the door.

This tall library beyond the doorway is ringed by a walkway around its perimeter, which provides access to a second level of towering bookshelves. A broad Qadiran rug leads to a short pedestal within a tall glass case that itself sits within an inscribed circle—all cordoned off by a velvet rope suspended by brass poles. A strange armillary pulses with energy from atop the pedestal. Several plush chairs and a few low tables bearing curiosities and curios line the lower floor, and two decorative suits of armor stand at attention, each with a crossbow resting against its shoulder. Heatless torches blaze with remarkably even light in sconces throughout the room, and a tall pendulum clock on the eastern wall ticks each passing second.

Standing beyond the strange device is Aram Zey, Master of Spells for the Pathfinder Society. He regards you with an arrogant look. "Really? Only five of you? What a shame, I thought this might be interesting."

Will save - Shohiraj: 1d20 + 6 ⇒ (16) + 6 = 22
Will save - Marnarius: 1d20 + 7 ⇒ (4) + 7 = 11
Will save - Jolyrin: 1d20 + 7 ⇒ (16) + 7 = 23

At the sight of the famed Pathfinder, both Shohiraj and Jolyrin are disgusted (sickened). Marnarius is so overcome with disgust, he must flee the sight of the Pathfidner (and is sickened as well).

Shohiraj, Gazwyr, and Marnarius are all up!

Sovereign Court

Espadachin Humano CA 18 T13 F15 Ini+5 Pg18 F+2 R+5 W+0 espada ropera MW A+6 D1d6+2 Percep/Nobleza/Local+4 Acro+7 Diplo/Bluff+8 https://goo.gl/2uWqKv F14 D16 Con10 I10 W10 Cha16 https://goo.gl/2uWqKv

Marnarius seems very angry.

- You! I hate you all, Pathfinders! I am going to really kill you right now!

He studies Aram and charges. Yes is not a very clever strategy but I must try!


AC19(T15,FF14) CMD21| HP 40/45| F +3 R +10 W +6 | Init +5, Perc +12, Sense Motive +12 |

Once the trap disable Shohiraj will drink her potion of invisibility, then her potion of Displacement


Marnarius: re-read the text above, you failed a Will save, and so you must flee the sight of the Pathfinder.


Round 5 (continued)

Shohiraj draws and drinks a potion and disappears. The Master of Spells smiles, looking directly at her. "Invisibility... how quaint. Come now, do you think I'm fresh out of the Arcanamirium?"

Marnarius, overcome with disgust, leaves the doorway and returns around the corner, where he is able to compose himself. (As soon as you leave Aram's sight, you are no longer sickened, but you must make a DC 17 Will save when you can see him again. Failure means you must flee and are sickened; success means you can act normally but are still sickened.)

Aram Zey laughs as Marnarius flees. "Well, there is one of you at least with some sense," he sneers.

Gazwyr is up!


Male Dragon (Green) | HP 18/66 | AC: 18, Tch 11, Flat 17| Fort: +7 | Reflex: +6 | Will: +10 | Init: +1 | Perception +15, Blindsense 60', Darkvision 120, Low Light Vision 7 hit dice

The dragon takes flight and moves into the room using his superior senses to try to discern threats and find hidden enemies. I realize this is only his move action. But I wanted a read from you on what he sees in the room. He has a fly speed of 150 so can likely be anywhere he wants to be in the room.

Perception with lowlight, darkvision, and blindsense. : 1d20 + 15 ⇒ (15) + 15 = 30

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