[PbP Game Day IV] 6-98 Serpent's Rise [CORE] (Inactive)

Game Master Scott Young

MAP - Grand Lodge

CURRENT MAP - Selmius Foster Library


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Thanks for the reminder!Modified damage: 3 points.


Spells -/7/7/5|Cloak of Darkness (AC +6, Stealth +4)|Wings of Darkness (60 ft fly, +6 fly bonus) HP 26/59 | AC 12/18, T 12, FF 10/16 | F: 6, R: 7, W: 10/12 vs enchantent | CMD 19 | Perception +2 | Init +2 Female Elf 7 Dark Tapestry Oracle

Frustrated that her efforts so far have failed 322 moves around the corner and tries a last time to hold the caster.

DC16 Will Save

Grand Lodge

Joliryn | Female halfling magus 7 | Init +4 | AC/T/FF 20/15/16 | hp 28/59 | Fort/Ref/Will +10/+9/+7 | Eldritch pool 4/7 | Percep +1

Will: 1d20 + 7 ⇒ (15) + 7 = 22

Joliryn finally shakes off her blindness! What kind of action was that? Can she still act this round?


Rataji "the Leader" | AC14/12/13 | F5R7W9 | HP51 |

Rataji draws his crossbow and proceeds around the corner.


You make the (free action) save at the end of your turn, so any action you take this round will be while still blind.

Grand Lodge

Joliryn | Female halfling magus 7 | Init +4 | AC/T/FF 20/15/16 | hp 28/59 | Fort/Ref/Will +10/+9/+7 | Eldritch pool 4/7 | Percep +1

In that case, Joliryn would have done nothing this turn still, and is now no longer blinded, so she's ready to rip into someone next turn.


Round 2 (continued)

Zurnzal blinks and clears the last fo the dust from his eyes. Will save: 1d20 + 5 ⇒ (14) + 5 = 19 - no longer blind

Marnarius runs around the corner and fires twice at Bellock, hitting once.

Jolyrin clears the blindness from her eyes.

322 moves around the corner and tries once again to hold the caster. Will save: 1d20 + 5 ⇒ (15) + 5 = 20 Amazingly, 322's spell fails to find purchase yet again.

Rataji draws his crossbow and proceeds around the corner.

Yute casts another spell at the party, and a tiny meteor streaks from her outstretched hand towards 322, exploding in a ball of fire! damage: 6d6 ⇒ (4, 1, 2, 1, 1, 5) = 14 - wow, lucky!

Reflex save - Marnarius: 1d20 + 9 ⇒ (15) + 9 = 24 - success, 7 damage
Reflex save - Rataji: 1d20 + 7 ⇒ (5) + 7 = 12 - failure, 14 damage
Reflex save - Professional: 1d20 + 10 - 5 ⇒ (13) + 10 - 5 = 18 - success, 7 damage
Reflex save - Zurnzal: 1d20 + 10 ⇒ (6) + 10 = 16 - failure, 14 damage
Reflex save - 322: 1d20 + 7 ⇒ (16) + 7 = 23 - success, 7 damage
The unconscious body of Zem is also badly scorched.

Yute then runs down the stairs, disappearing from sight (no line of sight, but still line of effect).

Bellock runs down the stairs after her, still screaming for help.

End of Round 2! Everyone declare your actions.


AC19(T15,FF14) CMD21| HP 40/45| F +3 R +10 W +6 | Init +5, Perc +12, Sense Motive +12 |

Thanks for her experience Shohiraj dodge all the fireball The Professional has evasion.

In hopes to be able to see soon, she double moves to catch the fleeing pathfinders before it's too late. double moves at full speed following the left wall

Acrobatics DC10: 1d20 + 15 ⇒ (5) + 15 = 20
Will: 1d20 + 6 ⇒ (9) + 6 = 15

Grand Lodge

Joliryn | Female halfling magus 7 | Init +4 | AC/T/FF 20/15/16 | hp 28/59 | Fort/Ref/Will +10/+9/+7 | Eldritch pool 4/7 | Percep +1

Joliryn will cast vanish then move forward 20 feet to his allies, after seeing the fireball scorch them.

Can't move myself on the map, but she goes invisible then moves up next to where Zem is unconscious.


Male Half-orc Brawler 6/assassin 1 HP: 63/65 AC: 18, tch 14, ff 15; F:+8, R:+10, W:+5; Init: +2, Perc: +11 (darkvision), SM: +11; Active Conditions: None

"Tie him up but make sure he survives. I need a witness to complete these ruse..."


Rataji "the Leader" | AC14/12/13 | F5R7W9 | HP51 |

Leader makes a choice he hopes he doesn't regret later. He casts Haste on the party as the Professional runs by. It would not do to have their cover blown this early. Make sure they don't get away!


Spells -/7/7/5|Cloak of Darkness (AC +6, Stealth +4)|Wings of Darkness (60 ft fly, +6 fly bonus) HP 26/59 | AC 12/18, T 12, FF 10/16 | F: 6, R: 7, W: 10/12 vs enchantent | CMD 19 | Perception +2 | Init +2 Female Elf 7 Dark Tapestry Oracle

Now hasted 322 moves a full 60' in pursuit and casts a forth Hold person on the quite resistant woman in a final attempt to try to participate in this fight. DC16 Will.


Round 4 (mistyped last time, that was round 3 that ended.)

The Professional dashes blindly after the fleeing Pathfinders, trusting to her balance to keep her safe. Will save: 1d20 + 6 ⇒ (15) + 6 = 21 She manages to clear her vision, and only stumbles slightly on the stairs going down, but manages to keep her footing.

Zurnzal says, "Tie him up but make sure he survives. I need a witness to complete these ruse..." but otherwise takes no actions. (Delay)

Marnarius delays.

Jolyrin casts a spell, and partially disappears, but the fine coating of golden dust allows everyone to see where she is.

Rataji casts haste, affecting everyone except the Professional.

322 delays for a second, until Rataji casts his spell, and then sprints down the hall. When she catches sight of the woman, she casts another spell. Will save DC 16: 1d20 + 5 ⇒ (13) + 5 = 18(Man, the Dark Tapestry is failing you!)

Spellcraft: 1d20 + 12 ⇒ (20) + 12 = 32

Yute steps back and invokes another spell, throwing two bolts of fire at The Professional! Luckily, both go wide as panic shows in her eyes. ranged touch attack: 1d20 + 5 ⇒ (1) + 5 = 6Ranged touch attack: 1d20 + 5 ⇒ (6) + 5 = 11 She funmbles at her belt and pulls out a scroll.

Bellock runs.

End of round 4 - everyone is up! Marnarius and Zurnzal are on delay and can jump in anytime.


Spells -/7/7/5|Cloak of Darkness (AC +6, Stealth +4)|Wings of Darkness (60 ft fly, +6 fly bonus) HP 26/59 | AC 12/18, T 12, FF 10/16 | F: 6, R: 7, W: 10/12 vs enchantent | CMD 19 | Perception +2 | Init +2 Female Elf 7 Dark Tapestry Oracle

Sigh. Sorta kills my motivation...


Male Half-orc Brawler 6/assassin 1 HP: 63/65 AC: 18, tch 14, ff 15; F:+8, R:+10, W:+5; Init: +2, Perc: +11 (darkvision), SM: +11; Active Conditions: None

Somehow I failed to notice one was still moving...

After feeling the haste spell take hold, Zurzal chases after the group.

1 move action should allow 60ft, which I believe is just enough to put Zurzal next to her.

"Where do you think you are going, missy?"

Trip Attempt: 1d20 + 13 ⇒ (13) + 13 = 26


Round 5 (partial)

Zurnzal chases after the fleeing duo, neatly tripping the woman and dumping her unceremoniously on the passage floor.

Everyone else is up!

Grand Lodge

Joliryn | Female halfling magus 7 | Init +4 | AC/T/FF 20/15/16 | hp 28/59 | Fort/Ref/Will +10/+9/+7 | Eldritch pool 4/7 | Percep +1

Jolyrin, thanks to the haste effect, is able to move up next to the woman, then casts frigid touch and swings her sword at the woman.

+1 flaming kukri: 1d20 + 12 ⇒ (20) + 12 = 32
damage: 1d3 + 5 ⇒ (1) + 5 = 6 plus fire: 1d6 ⇒ 6 plus cold: 4d6 ⇒ (6, 5, 2, 4) = 17
CRIT CHANCE!!!: 1d20 + 12 ⇒ (13) + 12 = 25
crit damage: 1d3 + 5 ⇒ (2) + 5 = 7 plus cold: 4d6 ⇒ (5, 1, 6, 6) = 18
On a hit, the target is staggered for 1 MINUTE (thanks to the crit).


AC19(T15,FF14) CMD21| HP 40/45| F +3 R +10 W +6 | Init +5, Perc +12, Sense Motive +12 |

The Professionnel thanks to Rataji spell moves faster than expected and place herself in front of the fleeing pathfinder.

Stop

Acrobatics (full speed): 1d20 + 15 - 10 ⇒ (19) + 15 - 10 = 24

argh, don't have seen that Rataji don't have targeted my character with haste... so she's unable to reach the fleeing Pathfinder...

Even knowing that she will never catch the fleeing pathfinder, Shohiraj tries her best and moves at full speed. Double move

Stop, or we will kill your friend !

Bluff: 1d20 + 11 ⇒ (3) + 11 = 14


Round 5 (continued)

The Professional pursues the fleeing Bellock. "Stop, or we will kill your friend!"

Bellock looks back, an angry snarl escaping his lips. "Oh, will you?" he retorts, and charges back towards The Professional, sword held high.
short sword, charge: 1d20 + 7 + 2 ⇒ (8) + 7 + 2 = 17

Jolyrin casts frigid touch and runs up to the woman, slashing her as she lies prone. (Note: switched the order to avoid AO.) The combination of an accurate strike and the elemental force of both fire and cold finishes the spellcaster, and she ceases to move. (54 damage in one shot tends to have that effect... :)

Marnarius runs forward until he can see a target, but can't fire this round (more than a single move with haste to get a line of sight. You can move right up to him if you wish, or stay back... up to you.)

Rataji is up!


Rataji "the Leader" | AC14/12/13 | F5R7W9 | HP51 |

Rataji races after the (no longer) fleeing pathfinder. Double move into position for a shot next turn.


Round 5 (end)

Rataji races after the (no longer) fleeing pathfinder.

End of the round! Everyone declare your actions, it's unlikely the precise timing will matter much due to the odds.


Spells -/7/7/5|Cloak of Darkness (AC +6, Stealth +4)|Wings of Darkness (60 ft fly, +6 fly bonus) HP 26/59 | AC 12/18, T 12, FF 10/16 | F: 6, R: 7, W: 10/12 vs enchantent | CMD 19 | Perception +2 | Init +2 Female Elf 7 Dark Tapestry Oracle

Hey, I was off yesterday and away from my computer all day. Looks like 322 did not act in round 5, not that it matters...

322 moves 60 in a single move and fires a ray of Sickening at the remaining target but fumbles the shot.

Range Touch: 1d20 + 8 ⇒ (1) + 8 = 9


Rataji "the Leader" | AC14/12/13 | F5R7W9 | HP51 |

dazing touch attack: 1d20 + 2 ⇒ (13) + 2 = 15
If that hits he is dazed for one round unless he has more hit dice than my character level

Rataji moves up to the man and tries to touch his shoulder

Grand Lodge

Joliryn | Female halfling magus 7 | Init +4 | AC/T/FF 20/15/16 | hp 28/59 | Fort/Ref/Will +10/+9/+7 | Eldritch pool 4/7 | Percep +1

Joliryn will save her good spells, tossing an acid splash if he's still in range.

ranged touch: 1d20 + 9 ⇒ (7) + 9 = 16
damage: 1d3 ⇒ 2


Your combined attacks bring the man to a halt, and he collapses, unconscious. The woman is definitely dead, so you have two unconscious prisoners to deal with.

Grand Lodge

Joliryn | Female halfling magus 7 | Init +4 | AC/T/FF 20/15/16 | hp 28/59 | Fort/Ref/Will +10/+9/+7 | Eldritch pool 4/7 | Percep +1

"I have no problem with that."


AC19(T15,FF14) CMD21| HP 40/45| F +3 R +10 W +6 | Init +5, Perc +12, Sense Motive +12 |

Marnarius, we must stay at least one agent alive, to believe he was betrayed by another pathfinder. You can kill this one.

Says The Professionnal looking at Bellock.

Nevertheless, I will clean up our tracks with this she adds showing a strange powder.

Once Marnarius and her deal with the corps and tracks she says

Let's move on ! We have a job to do.


Spells -/7/7/5|Cloak of Darkness (AC +6, Stealth +4)|Wings of Darkness (60 ft fly, +6 fly bonus) HP 26/59 | AC 12/18, T 12, FF 10/16 | F: 6, R: 7, W: 10/12 vs enchantent | CMD 19 | Perception +2 | Init +2 Female Elf 7 Dark Tapestry Oracle

322 casts detect magic and removes any items with magical aura from the three. There might be something here we can use. she explains.


Yute, the caster, has several magical items on her person:

Spellcraft DC 20:
wand of magic missile (CL 5, 50 charges); scrolls of fly (2), invisibility (2), minor image (2)

Spellcraft DC 16:
wand of shocking grasp (CL 1, 50 charges)

Plus 3 tanglefoot bags. She is currently dead.

Zem, the archer, has the following magical items:

Spellcraft DC 18:
+1 composite longbow (+3 Str)

Plus: masterwork chain shirt, masterwork buckler, masterwork battleaxe, dagger, 40 arrows, cold iron arrows (10), alchemical silver arrows (10).

He is currently unconscious.

Bellock has a pair of magical lenses

Spellcraft DC 18:
eyes of the eagle
and the following mundane items: masterwork studded leather, masterwork buckler, masterwork shortbow with 20 arrows, short sword, magnifying glass, masterwork thieves' tools, sunrod, antitoxin. He is currently dead.


You continue on towards the Antarnicus Wing. The basements descend into subbasements beneath Skyreach, in turn spiraling out like hollow roots to cryptic galleries hidden where few Pathfinders tread. There the Society stores countless artifacts, magic items, priceless works of art, and unique texts—especially those they want to keep safe and out of villains’ hands.

The Antarnicus Wing is clearly labeled from the outside by a brass plaque inscribed with large letters, though no further signs indicate what is contained within. The door is made of strong wood and is securely locked. It radiates a mixed aura of abjuration, necromantic, and evocation magic.

What do you do?


Rataji "the Leader" | AC14/12/13 | F5R7W9 | HP51 |

Take ten on all checks for success

Rataji names each item after a quick inspection. If someone doesn't claim them he tucks then away.
Let's move.

Edit
Rataji waves the Professional up. Be careful. There is magic at work in addition to the lock.


AC19(T15,FF14) CMD21| HP 40/45| F +3 R +10 W +6 | Init +5, Perc +12, Sense Motive +12 |

Let me handle it, Rataji. It's my job.

Shohiraj looks around to find traps.

Perception (vs traps): 1d20 + 14 + 3 ⇒ (1) + 14 + 3 = 18

Finding nothing she asks Are you sure there is something here ?


Rataji "the Leader" | AC14/12/13 | F5R7W9 | HP51 |

Rataji sighs. Positive. Try again.


AC19(T15,FF14) CMD21| HP 40/45| F +3 R +10 W +6 | Init +5, Perc +12, Sense Motive +12 |

Perception (vs traps): 1d20 + 14 + 3 ⇒ (12) + 14 + 3 = 29

On Rataji "suggestion" Shohiraj tries again.

looks for traps before the door and on the door


Male Half-orc Brawler 6/assassin 1 HP: 63/65 AC: 18, tch 14, ff 15; F:+8, R:+10, W:+5; Init: +2, Perc: +11 (darkvision), SM: +11; Active Conditions: None

"Is anyone damaged? Our task is not likely to get any easier from here."

Grand Lodge

Joliryn | Female halfling magus 7 | Init +4 | AC/T/FF 20/15/16 | hp 28/59 | Fort/Ref/Will +10/+9/+7 | Eldritch pool 4/7 | Percep +1

"I am unhurt."


Spells -/7/7/5|Cloak of Darkness (AC +6, Stealth +4)|Wings of Darkness (60 ft fly, +6 fly bonus) HP 26/59 | AC 12/18, T 12, FF 10/16 | F: 6, R: 7, W: 10/12 vs enchantent | CMD 19 | Perception +2 | Init +2 Female Elf 7 Dark Tapestry Oracle

Earlier

GM Lamplighter wrote:
Yute, the caster, has several magical items on her person:

Spellcraft DC 20: 1d20 + 9 ⇒ (7) + 9 = 16

Spellcraft DC 16: 1d20 + 9 ⇒ (8) + 9 = 17

Spellcraft DC 18: 1d20 + 9 ⇒ (18) + 9 = 27

Spellcraft DC 18: 1d20 + 9 ⇒ (18) + 9 = 27

I am unsure what that wand is, but the other is a fully charged wand of Shocking Grasp. That bow is a +1 composite longbow (+3 Str), and those cusps are Eyes of the Eagle. If the Professional is not wearing something similar she should wear them.


Rataji "the Leader" | AC14/12/13 | F5R7W9 | HP51 |

Those items you could not identify are a powerful wand of magic missile (CL 5, 50 charges); scrolls of fly (2), invisibility (2), and minor image (2). If anyone wants the scrolls they can have them. I would prefer to keep the wand.


Spells -/7/7/5|Cloak of Darkness (AC +6, Stealth +4)|Wings of Darkness (60 ft fly, +6 fly bonus) HP 26/59 | AC 12/18, T 12, FF 10/16 | F: 6, R: 7, W: 10/12 vs enchantent | CMD 19 | Perception +2 | Init +2 Female Elf 7 Dark Tapestry Oracle

This one will claim the scrolls of Invisibility.

Grand Lodge

Joliryn | Female halfling magus 7 | Init +4 | AC/T/FF 20/15/16 | hp 28/59 | Fort/Ref/Will +10/+9/+7 | Eldritch pool 4/7 | Percep +1

"I will take the scrolls of fly. May come in handy."


Map updated, please move yourself into whatever marching order you envision.

Professional:
You find no traps on the door. Whatever the auras are, they don't seem to be trap-related. Also, just a reminder that the keys you retrieved from Janira are supposed to open this door.


Spells -/7/7/5|Cloak of Darkness (AC +6, Stealth +4)|Wings of Darkness (60 ft fly, +6 fly bonus) HP 26/59 | AC 12/18, T 12, FF 10/16 | F: 6, R: 7, W: 10/12 vs enchantent | CMD 19 | Perception +2 | Init +2 Female Elf 7 Dark Tapestry Oracle

Before the door is opened 322 casts Shield of Faith on herself, boosting her AC to 21, and also casts Deathwatch.

Grand Lodge

Joliryn | Female halfling magus 7 | Init +4 | AC/T/FF 20/15/16 | hp 28/59 | Fort/Ref/Will +10/+9/+7 | Eldritch pool 4/7 | Percep +1

Joliryn prepares to cast keen edge as soon as she sees an enemy of any kind on the other side of the door. Readied action to cast if enemy is spotted.

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