PbP GameDay 4: DM Sfounder's Siege of Serpents (Inactive)

Game Master Chris Marsh

OVERSEER POSTS
TACTICAL MAP
BEFORE THE CONVOCATION

Initiative Quick Post:

  • Angrad: [dice]d20+8[/dice]
  • Val: [dice]d20+2[/dice]
  • Omrax: [dice]d20+3[/dice]
  • Zefnir: [dice]d20+3[/dice]
  • Faeron: [dice]d20+10[/dice]
  • Perception Quick Post:

  • Angrad: [dice]d20+9[/dice] LLV
  • Val: [dice]d20+6[/dice]
  • Omrax: [dice]d20+5[/dice] LLV
  • Zefnir: [dice]d20+9[/dice]
  • Faeron: [dice]d20+17[/dice]

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    Silver Crusade

    Male Human Gunslinger (pistolero) 5 / Slayer (Sniper) 5, HP 85/91, Init: +10*, AC:28 T:18 FF:21, CMD: 28, Fort:13 Ref:17 Will:8, Perc:+17, 19 v traps, Grit: 3/3

    Faeron takes the +2 to hit, AC, and Reflex from Blessing of Fervor for round 1.


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    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    The elementals waste no time wreaking havoc in the tower. How this scene must look to those below

    White and blue gang up on the unfortunate Paladin. Their shocks would kill a normal man instantly. Something about their chaotic roiling nature draws them to the paladin.

    Slam 1: 1d20 + 13 + 3 + 2 ⇒ (2) + 13 + 3 + 2 = 20 DODGE
    Slam 2: 1d20 + 13 + 3 + 2 ⇒ (18) + 13 + 3 + 2 = 36 DMG: 1d8 + 3 + 8 ⇒ (3) + 3 + 8 = 14 and Elec: 1d6 ⇒ 3
    Slam 1: 1d20 + 13 + 3 + 2 ⇒ (5) + 13 + 3 + 2 = 23 DODGE
    Slam 2: 1d20 + 13 + 3 + 2 ⇒ (17) + 13 + 3 + 2 = 35 DMG: 1d8 + 3 + 8 ⇒ (8) + 3 + 8 = 19 and Elec: 1d6 ⇒ 5

    Black streaks over towards the tiger and unleashes it's charge:
    Slam 1: 1d20 + 13 + 3 ⇒ (2) + 13 + 3 = 18 MISS
    Slam 2: 1d20 + 13 + 3 ⇒ (1) + 13 + 3 = 17 MISS

    The elder elemental slides to the side, leaving Faeron in plain sight (he doesn't have Hide in Plain Sight somehow does he?)

    A single massive shock streaks towards the gunslinger Slam: 1d20 + 23 ⇒ (6) + 23 = 29 MISS (thanks to BoF)

    Round 1:
    Faeron: Equipment switch
    Baddies: ATK
    Angrid: Go
    Omrax: Go
    Val: Go
    Zefnir: Go

    Silver Crusade

    Male Human Gunslinger (pistolero) 5 / Slayer (Sniper) 5, HP 85/91, Init: +10*, AC:28 T:18 FF:21, CMD: 28, Fort:13 Ref:17 Will:8, Perc:+17, 19 v traps, Grit: 3/3

    No Hide in Plain Sight

    Silver Crusade

    Male Half Elf -Paladin 13 AC32/T11(18) /F31/CMD28| Hp 121/121 | Fort:+21;Ref:+16;Will+18(25) |Percept.+10 | Init.+3. { } ( +2 keen div bond 1/3 used, smite for 2/6 used. Hands 6d6 6/15 used) { eaglesoul 10hrs— } Spectral Wolf {AC24 100/100 hp}

    Did I say resist fire? I meant resist electricity....a simple typo. :) lol 17+24=41 dmg taken.
    He chooses extra attack from BoF

    Omrax reels a bit from the electrical slams, but continues his attack on the northern of the two elements (5' step).

    Omrax +3 EO longsword, bof, pa, 2H: 1d20 + 17 - 3 ⇒ (2) + 17 - 3 = 16
    for pa, 2H: 1d8 + 9 + 9 ⇒ (2) + 9 + 9 = 20
    Omrax +3 EO longsword, bof, pa, 2H: 1d20 + 17 - 3 ⇒ (1) + 17 - 3 = 15
    for pa, 2H: 1d8 + 9 + 9 ⇒ (3) + 9 + 9 = 21
    Omrax +3 EO longsword, bof, pa, 2H: 1d20 + 12 - 3 ⇒ (6) + 12 - 3 = 15
    for pa, 2H: 1d8 + 9 + 9 ⇒ (5) + 9 + 9 = 23

    He also swiftly lays on hands to heal some of the damage.

    "I will delay them Sir Angrid. You can disable them from safety.

    Hands+Mercy: 5d6 + 1d6 ⇒ (5, 3, 4, 5, 6) + (4) = 27 swift healing

    Liberty's Edge

    M Human Cleric 10 HP 89 / 73; Channel 4/7; AC 24 Touch 13 FF 21; CMD 21; Bit of Luck 7 / 8

    Sweet merciful gods...

    Val hustles next to Zanfir and holy power courses over the field...

    Cast Prayer. Hits all good guys and I can't tell whether it hits the farthest south bad guy but def hits the other 3

    Take +2 for Blessing for all the good that'll do me!!

    wish we were at the table for this; I'd do my usual reminder before every roll! One DM ever had a problem with that...

    Liberty's Edge

    Temporary Usage: Cloak of Resistance +2, Ring of Protection +2, Headband of Alluring Charisma +2, Amulet of Natural Armor +1 ### NG Human Male (Mwangi-Sargavan) Heavens Oracle 10 ### HP: 73/73 ### Fort: +7 6 ### Refl: +7 6 ### Will: +10 9 ### AC: 25/23 20 ### T.AC: 12 ### FF.AC: 23/21 18 ### CMB: +8 ### CMD: 20 ### Move: 20' ### Init: +3

    For the Second Round

    "I'll make certain that there will be something to block any attempt from that Elemental being to reach Researcher Luin."

    As Val moves to the window side next to Zefnir, Zefnir will fly over to the southern ground lens nearest to his position. Once there, Zefnir will use his final 4th level spell slot to cast Spiritual Ally, wielding an identical Battle Aspergillum held by Zefnir, in the space diagonal of Angrid's position to give Sir Omrax a flanking bonus and something between the Bloatmage Researcher and a nearby elemental. Zefnir will choose the +2 bonus from the Blessing.

    -1 4th level spell. The Spiritual Ally will attack the elemental attacking Sir Omrax.

    Spiritual Ally first attack: 1d20 + 11 + 2 ⇒ (19) + 11 + 2 = 32. All attacks with Blessing of Fervor and Prayer applied. The extra +2 represents the flanking bonus with Sir Omrax.

    Spiritual Ally first damage: 1d10 + 3 ⇒ (5) + 3 = 8. If prayer applys to damage, then 1 more point of damage is done.

    Spiritual Ally 2nd attack: 1d20 + 6 + 2 ⇒ (20) + 6 + 2 = 28

    Spiritual Ally 2nd damage: 1d10 + 3 ⇒ (7) + 3 = 10. If prayer applys to damage, then 1 more point of damage is done.

    Spiritual Ally 2nd attack confirmation: 1d20 + 6 + 2 ⇒ (6) + 6 + 2 = 14. If confirmed, the damage is doubled.

    Dark Archive

    Buffs:
    Unseen Servant, Mage Armor, Overland Flight, Nondetection, See Invisibility
    LN M Elf HP 79/79; AC 26 T 23 FF 17 CMB +4 CMD 17; F+9 R+9 W+9 (+11 ench); Init+8(+12) Perc+8(10); Fly 30', Swim 5', Move 15'; Prescience 12/12; Blood Pool 6/12; Bloat 2/2; leaches 1/1; ArcBond 1/1; Rod(Daze) 3/3; Rod(Ext) 2/3; PoP1 2/3

    knowledge (planes): 1d20 + 17 ⇒ (10) + 17 = 27

    Angrid moves back from the lightning elemental (Invisible, No AoO) and casts black tentacles.

    Prescience: 1d20 ⇒ 7
    BT Grapple Check: 1d20 + 20 ⇒ (19) + 20 = 39
    BT DMG: 1d6 + 4 ⇒ (1) + 4 = 5

    And this is why I maxed out caster level on BT

    The dire tiger then makes its move, attacking the blue elemental that charged it.

    Claw 1: 1d20 + 21 ⇒ (10) + 21 = 31 DMG: 2d4 + 11 ⇒ (1, 2) + 11 = 14
    Claw 2: 1d20 + 21 ⇒ (16) + 21 = 37 DMG: 2d4 + 11 ⇒ (1, 3) + 11 = 15
    Bite: 1d20 + 21 ⇒ (8) + 21 = 29 DMG: 2d6 + 11 ⇒ (5, 5) + 11 = 21
    Bite BoF: 1d20 + 21 ⇒ (13) + 21 = 34 DMG: 2d6 + 11 ⇒ (4, 1) + 11 = 16


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Sorry Omrax!

    Knowledge Planes DC 20:

    These elementals are tainted with entropic energy. They can smite law, and are resistant to magic. As lightning elementals they're super fast and can strike metal-clad targets more easily.

    Val beseeches Desna with a Prayer of Power!

    Omrax swings and swings, but does not connect with the elemental. He quickly mends some of his own wounds, as his flesh stops burning. Zefnir's ally slams the elemental with a pair of hits (elementals can't be critted.)

    Angrid tries to cut through the unexpected resistance to his spell:
    V White: 1d20 + 11 ⇒ (4) + 11 = 15
    V Blue: 1d20 + 11 ⇒ (15) + 11 = 26
    V black: 1d20 + 11 ⇒ (4) + 11 = 15
    And his spell goes through and attacks them all! It nabs the smaller elementals. The tiger mauls the lightning monster, but the teeth and claws don't do as much damage as normal. Is Angrid now visible?

    Round 2:
    Faeron: Go
    Baddies: TBD
    Angrid: TBD
    Omrax: TBD
    Val: TBD
    Zefnir: TBD

    DM:

    Black: 5
    Blue: 51
    White: 5
    Elder: 0

    Silver Crusade

    Male Human Gunslinger (pistolero) 5 / Slayer (Sniper) 5, HP 85/91, Init: +10*, AC:28 T:18 FF:21, CMD: 28, Fort:13 Ref:17 Will:8, Perc:+17, 19 v traps, Grit: 3/3

    Faeron steps back and removes his Amulet of Natural Armor. -1 AC, Elemental Strife is now active.

    He continues to use the +2 Attack/AC/Reflex from BoF, and fires a shot at the huge elemental.

    Targeting Touch, Ignore Elemental DR
    Deadly Aim, Point-Blank Shot, Prayer, Bof: 1d20 + 17 + 1 - 3 + 1 + 2 ⇒ (2) + 17 + 1 - 3 + 1 + 2 = 20
    Damage: 1d8 + 7 + 6 + 1 + 1 ⇒ (8) + 7 + 6 + 1 + 1 = 23

    AC is currently 29.
    Resist Electricity: 5

    Silver Crusade

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    Male Half Elf -Paladin 13 AC32/T11(18) /F31/CMD28| Hp 121/121 | Fort:+21;Ref:+16;Will+18(25) |Percept.+10 | Init.+3. { } ( +2 keen div bond 1/3 used, smite for 2/6 used. Hands 6d6 6/15 used) { eaglesoul 10hrs— } Spectral Wolf {AC24 100/100 hp}

    @Zefnir, I do not think we can flank these guys...at least not for any bonuses unfortunately.

    Silver Crusade

    1 person marked this as a favorite.
    Male Human Gunslinger (pistolero) 5 / Slayer (Sniper) 5, HP 85/91, Init: +10*, AC:28 T:18 FF:21, CMD: 28, Fort:13 Ref:17 Will:8, Perc:+17, 19 v traps, Grit: 3/3

    Completely off-topic wondrous item slot rules that I have apparently been wrong about forever:

    From pfsrd:
    "When a character wears a slotted wondrous item he cannot gain the benefit from a wondrous items of the same slot until the first item is removed. Of course, a character may carry or possess any number of slotted items of the same type, but additional items have no effect until they are worn."

    From SKR post:
    "Yeah, you can wear a second amulet, but it has no effect if you're wearing any other amulets. So if you want amulet #2 to work, you have to at least spend a move action to remove amulet #1, and if you put #1 back on (a move action), #2 is the one that's active (because it was on solo first), so if you want #1 to be active you'd have to remove #2 (so #1 would be on solo), then you could put #2 back on to be in your earlier state (#1 active, #2 inactive)."

    Huh.

    Dark Archive

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    Buffs:
    Unseen Servant, Mage Armor, Overland Flight, Nondetection, See Invisibility
    LN M Elf HP 79/79; AC 26 T 23 FF 17 CMB +4 CMD 17; F+9 R+9 W+9 (+11 ench); Init+8(+12) Perc+8(10); Fly 30', Swim 5', Move 15'; Prescience 12/12; Blood Pool 6/12; Bloat 2/2; leaches 1/1; ArcBond 1/1; Rod(Daze) 3/3; Rod(Ext) 2/3; PoP1 2/3
    Dungeon Master S wrote:


    Angrid tries to cut through the unexpected resistance to his spell:
    [dice=V White]d20+11
    [dice=V Blue]d20+11
    [dice=V black]d20+11
    And his spell goes through and attacks them all! It nabs the smaller elementals. The tiger mauls the lightning monster, but the teeth and claws don't do as much damage as normal. Is Angrid now visible?

    Darn right it gets through spell resistance, SR does nothing against BT.

    And yes, I am visible now.

    Dark Archive

    1 person marked this as a favorite.
    Buffs:
    Unseen Servant, Mage Armor, Overland Flight, Nondetection, See Invisibility
    LN M Elf HP 79/79; AC 26 T 23 FF 17 CMB +4 CMD 17; F+9 R+9 W+9 (+11 ench); Init+8(+12) Perc+8(10); Fly 30', Swim 5', Move 15'; Prescience 12/12; Blood Pool 6/12; Bloat 2/2; leaches 1/1; ArcBond 1/1; Rod(Daze) 3/3; Rod(Ext) 2/3; PoP1 2/3

    "They are chaotic and can smite law!"

    Anyone got a dismissal spell for the huge one?


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Faeron, now ready for an elemental fight and glowing a bright purple, just barely wings the elder elemental. The wound is minor though.

    The elemental apart from the action tries to break free: White: 1d20 + 12 ⇒ (11) + 12 = 23, and goes nowhere!

    The other two accept the grapple and still try to attack their foes. Black attacks the tiger:
    Slam 1: 1d20 + 13 - 3 ⇒ (7) + 13 - 3 = 17 for DMG if hit: 1d8 + 3 ⇒ (8) + 3 = 11 and Elec: 1d8 ⇒ 2
    Slam 2: 1d20 + 13 - 3 ⇒ (10) + 13 - 3 = 20 for DMG if hit: 1d8 + 3 ⇒ (4) + 3 = 7 and Elec: 1d8 ⇒ 1

    and Blue attacks Omrax
    Slam 1: 1d20 + 13 + 3 - 3 ⇒ (6) + 13 + 3 - 3 = 19 MISS
    Slam 2: 1d20 + 13 + 3 - 3 ⇒ (1) + 13 + 3 - 3 = 14 MISS

    The elder knows a spellcaster, and tries to kill the tiger on the way to Angrid:
    Slam 1: 1d20 + 24 ⇒ (7) + 24 = 31 for DMG if hit: 2d8 + 8 ⇒ (7, 6) + 8 = 21 and Elec: 2d8 ⇒ (7, 8) = 15
    Slam 2: 1d20 + 24 ⇒ (9) + 24 = 33 for DMG if hit2: 1d8 + 8 ⇒ (3) + 8 = 11 and Elec: 2d8 ⇒ (5, 8) = 13

    Round 2:
    Faeron: BLAM
    Baddies: ATK
    Angrid: Go
    Omrax: Go
    Val: Go
    Zefnir: Go

    DM:

    Black: 5
    Blue: 51
    White: 5
    Elder: 23

    Liberty's Edge

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    M Human Cleric 10 HP 89 / 73; Channel 4/7; AC 24 Touch 13 FF 21; CMD 21; Bit of Luck 7 / 8

    ROUND 2

    Val flies over to Faeron, recognizing his preparation. Val touches his friend's gun, and it takes on a white glow.

    Cast Weapon of Awe. Unfortunately I'm pretty sure elemental a are immune to mind effects, so you only get the +2 damage

    i almost prepped Dismissal...almost


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Round 2:
    Faeron: BLAM
    Baddies: ATK
    Angrid: Go
    Omrax: Go

    Val: Weapon of Awe
    Zefnir: Go

    DM:

    Black: 5
    Blue: 51
    White: 5
    Elder: 23

    Silver Crusade

    Male Half Elf -Paladin 13 AC32/T11(18) /F31/CMD28| Hp 121/121 | Fort:+21;Ref:+16;Will+18(25) |Percept.+10 | Init.+3. { } ( +2 keen div bond 1/3 used, smite for 2/6 used. Hands 6d6 6/15 used) { eaglesoul 10hrs— } Spectral Wolf {AC24 100/100 hp}

    Omrax will swing at the grappled elemental before him if it still stands.

    "Thank you for holding them still, Sir Angrid. It helps with trying to hit these strange creatures.
    They seem to have less difficult smiting me for some reason."

    taking extra attack, prayer, no flank, but against grappled AC

    Omrax +3 EO longsword, bof, pa, 2H: 1d20 + 17 - 3 + 1 ⇒ (10) + 17 - 3 + 1 = 25
    for pa, 2H: 1d8 + 9 + 9 + 1 ⇒ (2) + 9 + 9 + 1 = 21

    Omrax +3 EO longsword, bof, pa, 2H: 1d20 + 17 - 3 + 1 ⇒ (7) + 17 - 3 + 1 = 22
    for pa, 2H: 1d8 + 9 + 9 + 1 ⇒ (4) + 9 + 9 + 1 = 23

    Omrax +3 EO longsword, bof, pa, 2H: 1d20 + 12 - 3 + 1 ⇒ (19) + 12 - 3 + 1 = 29
    for pa, 2H: 1d8 + 9 + 9 + 1 ⇒ (2) + 9 + 9 + 1 = 21

    Liberty's Edge

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    M Human Cleric 10 HP 89 / 73; Channel 4/7; AC 24 Touch 13 FF 21; CMD 21; Bit of Luck 7 / 8
    Omrax the Bold wrote:


    taking extra attack, prayer, no flank, but against grappled AC

    POINT OF ORDER: DMS can elemental a be flanked?

    Silver Crusade

    1 person marked this as a favorite.
    Male Half Elf -Paladin 13 AC32/T11(18) /F31/CMD28| Hp 121/121 | Fort:+21;Ref:+16;Will+18(25) |Percept.+10 | Init.+3. { } ( +2 keen div bond 1/3 used, smite for 2/6 used. Hands 6d6 6/15 used) { eaglesoul 10hrs— } Spectral Wolf {AC24 100/100 hp}

    I pulled this from elemental subtype - maybe there is an errata?

    Elemental Subtype wrote:
    Not subject to critical hits or flanking. Does not take additional damage from precision-based attacks, such as sneak attack.

    Grand Lodge

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    Venture-Lieutenant - NH | Proprietor of Castamir's Station

    they cannot be flanked, critted, or sneak attacked. will post update after the Empire Strikes Back is over.

    -Posted with Wayfinder

    Dark Archive

    Buffs:
    Unseen Servant, Mage Armor, Overland Flight, Nondetection, See Invisibility
    LN M Elf HP 79/79; AC 26 T 23 FF 17 CMB +4 CMD 17; F+9 R+9 W+9 (+11 ench); Init+8(+12) Perc+8(10); Fly 30', Swim 5', Move 15'; Prescience 12/12; Blood Pool 6/12; Bloat 2/2; leaches 1/1; ArcBond 1/1; Rod(Daze) 3/3; Rod(Ext) 2/3; PoP1 2/3

    Prescience: 1d20 ⇒ 10

    Ok. Celestial Super kitty is awesome with his DR 10/evil and Resist Electricity 15. He takes 13 points of damage in total.
    AC 17 / HP 116/119 / Rnd 5/13

    Kitty continues to attack his prey (black) hoping to take down his tough target.

    Claw 1: 1d20 + 20 ⇒ (10) + 20 = 30 DMG: 2d4 + 10 ⇒ (1, 3) + 10 = 14
    Claw 2: 1d20 + 20 ⇒ (9) + 20 = 29 DMG: 2d4 + 10 ⇒ (1, 4) + 10 = 15
    Bite 1: 1d20 + 20 ⇒ (19) + 20 = 39 DMG: 2d6 + 10 ⇒ (6, 4) + 10 = 20
    Bite BoF: 1d20 + 20 ⇒ (13) + 20 = 33 DMG: 2d6 + 10 ⇒ (1, 5) + 10 = 16

    Bite Confirm Cri... Damn you Elemental template!

    The black tentacle continue to do their thing
    BT Grapple: 1d20 + 25 ⇒ (8) + 25 = 33 BT Grapple Prescience: 10 + 25 = 35 Not sure what their CMD is yet so lets be safe
    BT DMG: 1d6 + 4 ⇒ (6) + 4 = 10

    Angrid seeing the huge elemental get testy decides to use his ring and turns invisible (standard action). He then floats to an alternative location.


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Omrax destroys one of the elementals on his first swing! (Take a move action Omrax). The elemental vanishes like a quickly retreating storm.

    The combination of tiger and tentacle bring down a second elemental!

    Round 2:
    Faeron: BLAM
    Baddies: ATK
    Angrid: Magic
    Omrax: Destroy
    Val: Weapon of Awe
    Zefnir: Go

    DM:

    White: 15
    Elder: 23

    Silver Crusade

    Male Half Elf -Paladin 13 AC32/T11(18) /F31/CMD28| Hp 121/121 | Fort:+21;Ref:+16;Will+18(25) |Percept.+10 | Init.+3. { } ( +2 keen div bond 1/3 used, smite for 2/6 used. Hands 6d6 6/15 used) { eaglesoul 10hrs— } Spectral Wolf {AC24 100/100 hp}

    taking move towards other elemental - possibly drawing AOO if it can while grappled.

    hands+mercy: 6d6 ⇒ (6, 1, 3, 2, 3, 5) = 20


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    It can, and does.

    The paladin moves into position, healing himself of his wounds on the way. The elemental takes a swipe from the midst of the black tentacles: ATK: 1d20 + 13 + 3 - 3 ⇒ (1) + 13 + 3 - 3 = 14, but the righteous paladin will not be denied!

    Round 2:
    Faeron: BLAM
    Baddies: ATK
    Angrid: Magic
    Omrax: Destroy
    Val: Weapon of Awe
    Zefnir: Go

    DM:

    White: 15
    Elder: 23

    Liberty's Edge

    Temporary Usage: Cloak of Resistance +2, Ring of Protection +2, Headband of Alluring Charisma +2, Amulet of Natural Armor +1 ### NG Human Male (Mwangi-Sargavan) Heavens Oracle 10 ### HP: 73/73 ### Fort: +7 6 ### Refl: +7 6 ### Will: +10 9 ### AC: 25/23 20 ### T.AC: 12 ### FF.AC: 23/21 18 ### CMB: +8 ### CMD: 20 ### Move: 20' ### Init: +3

    Quote:


    Angrid Luin wrote:

    "They are chaotic and can smite law!"

    Anyone got a dismissal spell for the huge one?

    Dor'heana Carva'hal--Val PFS wrote:
    i almost prepped Dismissal...almost

    Don't have any such spell on my list or on scroll either. :(

    Quote:


    Omrax the Bold wrote:
    @Zefnir, I do not think we can flank these guys...at least not for any bonuses unfortunately.
    Dor'heana Carva'hal--Val PFS wrote:
    POINT OF ORDER: DMS can elemental a be flanked?
    Omrax the Bold wrote:

    I pulled this from elemental subtype - maybe there is an errata?

    Elemental Subtype wrote:
    Not subject to critical hits or flanking. Does not take additional damage from precision-based attacks, such as sneak attack.
    Chris Marsh wrote:
    they cannot be flanked, critted, or sneak attacked. will post update after the Empire Strikes Back is over.
    Angrid Luin wrote:
    Bite Confirm Cri... Damn you Elemental template!

    Ah well, it was worth a try; good to know at least, though. In terms of the last attack, it probably would change the hit numbers to 30 and 26 then; would those have still made the hit?

    One thing that I didn't account for was the spell resistance, so should I go ahead and make the SR roll for the previous round? If it doesn't go through, I can burn a re-roll on it; if that reroll doesn't go through, I think that maybe Sir Omrax's second attack does the elemental in? ;)

    SR roll #1: 1d20 + 10 ⇒ (1) + 10 = 11. If that doesn't do it, then:

    -1 Shirt reroll. SR roll #2: 1d20 + 10 + 6 ⇒ (19) + 10 + 6 = 35. I'm a 3 star GM (not sure if the bonus doubles or not)... although if not then minus 3 from the results. Hope that does it.

    Liberty's Edge

    Temporary Usage: Cloak of Resistance +2, Ring of Protection +2, Headband of Alluring Charisma +2, Amulet of Natural Armor +1 ### NG Human Male (Mwangi-Sargavan) Heavens Oracle 10 ### HP: 73/73 ### Fort: +7 6 ### Refl: +7 6 ### Will: +10 9 ### AC: 25/23 20 ### T.AC: 12 ### FF.AC: 23/21 18 ### CMB: +8 ### CMD: 20 ### Move: 20' ### Init: +3

    For the real, actual round 2...

    Zefnir will fly over and land onto the square he is at, so he will not be flying next round. He will choose the +2 from the Blessing.

    In case a Reflex save is needed? Reflex save: 1d20 + 7 + 2 ⇒ (8) + 7 + 2 = 17.

    Zefnir will use a Spear of Purity on the elemental fighting with Sir Omrax. -1 2nd level spell.

    Ranged Touch attack: 1d20 + 12 + 1 ⇒ (1) + 12 + 1 = 14. Blessing and Prayer included in the plus twelve. The plus one is for his point-blank shot feat, if applicable; if not then ignore that 1.

    Damage: 10d6 ⇒ (4, 3, 2, 5, 1, 6, 1, 4, 5, 6) = 37. Automatic half damage if the elemental is neutral. DC 16 Will save to halve that adjusted amount further.

    In the meantime, the Spiritual Ally moves/flies 30 feet closer towards the larger elemental but hasn't reached it's target yet.

    "If we could somehow restore the magic circle, would that make those elementals leave?"


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    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Oops, yes, we're all set now Zefnir. The oracle's spear goes wide as the elemental dodges it!

    Round 3:
    Faeron: Go
    Baddies: TBD
    [b]Angrid: TBD
    Omrax: TBD
    Val: TBD
    Zefnir: TBD

    DM:

    White: 15
    Elder: 23

    Silver Crusade

    Male Human Gunslinger (pistolero) 5 / Slayer (Sniper) 5, HP 85/91, Init: +10*, AC:28 T:18 FF:21, CMD: 28, Fort:13 Ref:17 Will:8, Perc:+17, 19 v traps, Grit: 3/3

    Faeron takes the extra attack from BoF and fires 4 times at the elder elemental.

    Clustered Shots - Total damage from all attacks before applying DR
    Targeting Touch
    Elemental Strife - Ignore elemental DR

    Rapid Shot, Deadly Aim, Point-Blank Shot, Prayer, Weapon of Awe: 1d20 + 17 + 1 - 3 - 2 + 1 ⇒ (20) + 17 + 1 - 3 - 2 + 1 = 34
    Damage: 1d8 + 7 + 6 + 1 + 1 + 2 ⇒ (3) + 7 + 6 + 1 + 1 + 2 = 20

    Rapid Shot, Deadly Aim, Point-Blank Shot, Prayer, Weapon of Awe: 1d20 + 17 + 1 - 3 - 2 + 1 ⇒ (13) + 17 + 1 - 3 - 2 + 1 = 27
    Damage: 1d8 + 7 + 6 + 1 + 1 + 2 ⇒ (2) + 7 + 6 + 1 + 1 + 2 = 19

    Rapid Shot, Deadly Aim, Point-Blank Shot, Prayer, Weapon of Awe: 1d20 + 12 + 1 - 3 - 2 + 1 ⇒ (18) + 12 + 1 - 3 - 2 + 1 = 27
    Damage: 1d8 + 7 + 6 + 1 + 1 + 2 ⇒ (5) + 7 + 6 + 1 + 1 + 2 = 22

    Rapid Shot, Deadly Aim, Point-Blank Shot, Prayer, Weapon of Awe, BoF: 1d20 + 17 + 1 - 3 - 2 + 1 ⇒ (19) + 17 + 1 - 3 - 2 + 1 = 33
    Damage: 1d8 + 7 + 6 + 1 + 1 + 2 ⇒ (5) + 7 + 6 + 1 + 1 + 2 = 22

    Two threats! Grumble grumble elementals.

    Current AC: 27
    Resist Electricity: 5


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    All four of the gunslingers shots land true. The elemental's rage is clear as it arcs and cracks. Flying over the tentacles, it lands right next to Angrid (squeezing to do so). It lashes out once with a bolt at Faeron: 1d20 + 23 ⇒ (5) + 23 = 28 for DMG: 2d8 + 8 ⇒ (1, 4) + 8 = 13 and Elec: 2d8 ⇒ (8, 6) = 14

    The remaining elemental goes after the paladin still:
    Slam 1: 1d20 + 11 + 3 - 3 ⇒ (17) + 11 + 3 - 3 = 28 for DMG: 1d8 + 3 ⇒ (8) + 3 = 11 and Elec: 1d8 ⇒ 6

    Slam 2: 1d20 + 11 + 3 - 3 ⇒ (5) + 11 + 3 - 3 = 16 Miss

    Round 3:
    Faeron: BLAM!
    Baddies: Elec
    Angrid: Go
    Omrax: Go
    Val: Go
    Zefnir: Go

    DM:

    White: 15
    Elder: 106

    Dark Archive

    Buffs:
    Unseen Servant, Mage Armor, Overland Flight, Nondetection, See Invisibility
    LN M Elf HP 79/79; AC 26 T 23 FF 17 CMB +4 CMD 17; F+9 R+9 W+9 (+11 ench); Init+8(+12) Perc+8(10); Fly 30', Swim 5', Move 15'; Prescience 12/12; Blood Pool 6/12; Bloat 2/2; leaches 1/1; ArcBond 1/1; Rod(Daze) 3/3; Rod(Ext) 2/3; PoP1 2/3

    The celestial dire tiger will lash out at the huge elemental as it reposition's. It is not amused by it's prey attempting to flee it's mighty power and attempts to grapple.

    Bite: 1d20 + 20 ⇒ (13) + 20 = 33 DMG: 2d6 + 10 ⇒ (2, 2) + 10 = 14
    Grab: 1d20 + 25 ⇒ (11) + 25 = 36

    If the dire tiger is successful at grappling the huge elemental it will attempt to pin the pesky storm cloud and rake it's prey with it's hind feat.

    Grapple to pin: 1d20 + 25 + 5 ⇒ (17) + 25 + 5 = 47
    Rake 1: 1d20 + 20 ⇒ (5) + 20 = 25 DMG: 2d4 + 10 ⇒ (2, 3) + 10 = 15
    Rake 2: 1d20 + 20 ⇒ (7) + 20 = 27 DMG: 2d4 + 10 ⇒ (2, 1) + 10 = 13

    AC 17 / HP 116/119 / Rnd 6/13

    If the tiger doesn't make the grab on the AoO I will post another option involving the tiger try to squeeze through and get to combat. Angrid's move will also come in a later post as it will drastically vary depending on where that elemental is.


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    The tiger's bite lands true, but the elder elemental is FAR too slippery to be grabbed by a mere animal.

    tiger's AoO fails to grapple.

    Round 3:
    Faeron: BLAM!
    Baddies: Elec
    Angrid: Go
    Omrax: Go
    Val: Go
    Zefnir: Go

    DM:

    White: 15
    Elder: 110

    Dark Archive

    Buffs:
    Unseen Servant, Mage Armor, Overland Flight, Nondetection, See Invisibility
    LN M Elf HP 79/79; AC 26 T 23 FF 17 CMB +4 CMD 17; F+9 R+9 W+9 (+11 ench); Init+8(+12) Perc+8(10); Fly 30', Swim 5', Move 15'; Prescience 12/12; Blood Pool 6/12; Bloat 2/2; leaches 1/1; ArcBond 1/1; Rod(Daze) 3/3; Rod(Ext) 2/3; PoP1 2/3

    Angrid will fly out and float above the black tentacles. Is the prismatic mist effect still active? If so I will stop 1 square earlier
    He then dismisses the black tentacles as the spell is now hindering rather than helping.

    The dire tiger contemplated ways to move in for it's kill. When it sees the odd black tentacles dissipate, it moves in.

    bite: 1d20 + 20 ⇒ (8) + 20 = 28 DMG: 2d6 + 10 ⇒ (6, 2) + 10 = 18
    Grab: 1d20 + 25 ⇒ (19) + 25 = 44

    AC 17 / HP 116/119 / Rnd 6/13

    Liberty's Edge

    M Human Cleric 10 HP 89 / 73; Channel 4/7; AC 24 Touch 13 FF 21; CMD 21; Bit of Luck 7 / 8

    Val flies to 10' north of Angrid, and channels to heal. The blue-white light washes over the field--not affecting the non-living elementals!

    Should hit everyone from this location

    heal: 7d6 ⇒ (2, 3, 4, 2, 5, 5, 1) = 22

    Take +2 all from BoF

    Grand Lodge

    Venture-Lieutenant - NH | Proprietor of Castamir's Station

    The tiger scratches some of the elemental off, but still can't gain purchase.

    Yes, the prismatic mist is still roiling.

    -Posted with Wayfinder

    Silver Crusade

    Male Half Elf -Paladin 13 AC32/T11(18) /F31/CMD28| Hp 121/121 | Fort:+21;Ref:+16;Will+18(25) |Percept.+10 | Init.+3. { } ( +2 keen div bond 1/3 used, smite for 2/6 used. Hands 6d6 6/15 used) { eaglesoul 10hrs— } Spectral Wolf {AC24 100/100 hp}

    Omrax appreciates the healing as he concentrates on the elemental.

    "Your time runs nigh ."

    Omrax +3 EO longsword, bof, pa, 2H: 1d20 + 17 - 3 + 2 ⇒ (12) + 17 - 3 + 2 = 28
    for pa, 2H: 1d8 + 9 + 9 ⇒ (3) + 9 + 9 = 21

    Omrax +3 EO longsword, bof, pa, 2H: 1d20 + 17 - 3 + 2 ⇒ (1) + 17 - 3 + 2 = 17
    for pa, 2H: 1d8 + 9 + 9 ⇒ (4) + 9 + 9 = 22

    Omrax +3 EO longsword, bof, pa, 2H: 1d20 + 12 - 3 + 2 ⇒ (20) + 12 - 3 + 2 = 31
    for pa, 2H: 1d8 + 9 + 9 ⇒ (4) + 9 + 9 = 22


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Twice Omrax lands a telling blow on the elemental. The tiger does its job as Angrid drops the tentacles. Val gives the party a burst of healing as the end draws nigh.

    When ANOTHER major crack in the circle starts to spread. The rainbow mist is starting to coalesce.

    Round 3:
    Faeron: BLAM!
    Baddies: Elec
    Angrid: Drop and tiger
    Omrax: ATK
    Val: Heal
    Zefnir: Go

    Round 4:
    Faeron: Go

    DM:

    White: 48
    Elder: 118

    Dark Archive

    1 person marked this as a favorite.
    Buffs:
    Unseen Servant, Mage Armor, Overland Flight, Nondetection, See Invisibility
    LN M Elf HP 79/79; AC 26 T 23 FF 17 CMB +4 CMD 17; F+9 R+9 W+9 (+11 ench); Init+8(+12) Perc+8(10); Fly 30', Swim 5', Move 15'; Prescience 12/12; Blood Pool 6/12; Bloat 2/2; leaches 1/1; ArcBond 1/1; Rod(Daze) 3/3; Rod(Ext) 2/3; PoP1 2/3

    This special has been absolutely brutal on the number of spells I have used. Usually a PFS scenario gets know where near tapping me out, but this one is getting close.

    Liberty's Edge

    Temporary Usage: Cloak of Resistance +2, Ring of Protection +2, Headband of Alluring Charisma +2, Amulet of Natural Armor +1 ### NG Human Male (Mwangi-Sargavan) Heavens Oracle 10 ### HP: 73/73 ### Fort: +7 6 ### Refl: +7 6 ### Will: +10 9 ### AC: 25/23 20 ### T.AC: 12 ### FF.AC: 23/21 18 ### CMB: +8 ### CMD: 20 ### Move: 20' ### Init: +3

    Third round actions

    Zefnir takes the +2 Blessing bonus.

    When the Spiritual Ally finally moves into place to make it's attack upon the bigger elemental...

    SR: 1d20 + 10 ⇒ (5) + 10 = 15. If the result is enough, then:

    Ally attack 1: 1d20 + 11 ⇒ (8) + 11 = 19. Ally damage 1: 1d10 + 3 ⇒ (2) + 3 = 5

    Ally attack 2: 1d20 + 6 ⇒ (10) + 6 = 16. Ally damage 2: 1d10 + 3 ⇒ (8) + 3 = 11

    It will attack the big elemental twice. Otherwise, if it seems like the Ally is unable touch that big elemental due to SR, it will then attempt to move to the one that Sir Omrax is fighting in the following round.

    Zefnir himself will launch an Interstellar Void mystery attack upon the big elemental.

    SR, if applicable: 1d20 + 10 ⇒ (13) + 10 = 23.

    Interstellar Void damage: 10d6 ⇒ (6, 3, 2, 3, 5, 6, 3, 2, 1, 6) = 37 Cold damage, plus Fatigue (if applicable). DC 19 Fort Save to halve damage with no Fatiguing.

    Zefnir will remain standing where he is, while he pulls out his Wand of Owl's Wisdom out from his Haversack as a move action.

    Silver Crusade

    Male Human Gunslinger (pistolero) 5 / Slayer (Sniper) 5, HP 85/91, Init: +10*, AC:28 T:18 FF:21, CMD: 28, Fort:13 Ref:17 Will:8, Perc:+17, 19 v traps, Grit: 3/3

    Val, are you on the ground? Or how far above, if not?


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Zefnir's spell fizzles on impact with the entropic elemental!

    Round 4:
    Faeron: Go
    Baddies: TBD
    Angrid: TBD
    Omrax: TBD
    Val: TBD
    Zefnir: TBD

    DM:

    White: 48
    Elder: 118

    Silver Crusade

    Male Human Gunslinger (pistolero) 5 / Slayer (Sniper) 5, HP 85/91, Init: +10*, AC:28 T:18 FF:21, CMD: 28, Fort:13 Ref:17 Will:8, Perc:+17, 19 v traps, Grit: 3/3

    Nevermind, I'm making it not matter.

    Faeron takes the extra movement from BoF, and moves around the room ending up south of Angrid. The smart way, staying out of reach after provoking the initial AOO. He takes a single shot at the elder elemental.

    Targeting Touch, Ignore Elemental DR
    Deadly Aim, Point-Blank Shot, Prayer, Weapon of Awe: 1d20 + 17 + 1 - 3 + 1 ⇒ (7) + 17 + 1 - 3 + 1 = 23
    Damage: 1d8 + 7 + 6 + 1 + 1 + 2 ⇒ (6) + 7 + 6 + 1 + 1 + 2 = 23

    Current AC: 27
    Resist Electricity: 5


    1 person marked this as a favorite.
    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    IF you can, post fast and hard!

    The elder elemental takes a single swipe at the slayer AoO: 1d20 + 23 ⇒ (2) + 23 = 25, but the gunslinger is too slippery. Faeron responds with a single shot that again rings out as it punches center mass. The elder is furious! It slides (drawing from the tiger) and strikes again! AoO: 1d20 + 23 ⇒ (4) + 23 = 27 this time connecting for DMG: 2d8 + 8 ⇒ (2, 4) + 8 = 14 and Elec: 2d8 ⇒ (7, 3) = 10

    The smaller of the two tries twice to end the paladin:
    Slam 1: 1d20 + 11 + 3 ⇒ (12) + 11 + 3 = 26 for DMG: 1d8 + 3 ⇒ (2) + 3 = 5 and Elec: 1d6 ⇒ 5
    Slam 2: 1d20 + 11 + 3 ⇒ (10) + 11 + 3 = 24 for DMG: 1d8 + 3 ⇒ (1) + 3 = 4 and Elec: 1d6 ⇒ 2

    Round 4:
    Faeron: CRACK
    Baddies: ATK
    Angrid: Go
    Omrax: Go
    Val: Go
    Zefnir: Go

    DM:

    White: 48
    Elder: 141

    Silver Crusade

    Male Half Elf -Paladin 13 AC32/T11(18) /F31/CMD28| Hp 121/121 | Fort:+21;Ref:+16;Will+18(25) |Percept.+10 | Init.+3. { } ( +2 keen div bond 1/3 used, smite for 2/6 used. Hands 6d6 6/15 used) { eaglesoul 10hrs— } Spectral Wolf {AC24 100/100 hp}

    Omrax continues to press the attack on the elemental trying to kill him.

    Omrax +3 EO longsword, bof, pa, 2H, prayer: 1d20 + 17 - 3 + 1 ⇒ (13) + 17 - 3 + 1 = 28
    for pa, 2H: 1d8 + 9 + 9 + 1 ⇒ (2) + 9 + 9 + 1 = 21

    Omrax +3 EO longsword, bof, pa, 2H: 1d20 + 17 - 3 + 1 ⇒ (1) + 17 - 3 + 1 = 16
    for pa, 2H: 1d8 + 9 + 9 + 1 ⇒ (3) + 9 + 9 + 1 = 22

    Omrax +3 EO longsword, bof, pa, 2H: 1d20 + 12 - 3 + 1 ⇒ (5) + 12 - 3 + 1 = 15
    for pa, 2H: 1d8 + 9 + 9 + 1 ⇒ (1) + 9 + 9 + 1 = 20

    Both swings by elemental miss..barely. I guess all of Omrax's 1's are making up for those pair of 20's at the start lol


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    The die rolling hasn't been great, that's for certain. Omrax continues his barrage of unrelenting attacks. The very first swing does it though! The elemental vanishes in a cloud. Omrax, you have a move action left.

    The circle is crumbling, and the rainbow mist is beginning to take shape, but it's no shape that makes any sense to any of you...

    Round 4:
    Faeron: CRACK
    Baddies: ATK
    Angrid: Go
    Omrax: Kill!
    Val: Go
    Zefnir: Go

    DM:

    Elder: 14

    Dark Archive

    Buffs:
    Unseen Servant, Mage Armor, Overland Flight, Nondetection, See Invisibility
    LN M Elf HP 79/79; AC 26 T 23 FF 17 CMB +4 CMD 17; F+9 R+9 W+9 (+11 ench); Init+8(+12) Perc+8(10); Fly 30', Swim 5', Move 15'; Prescience 12/12; Blood Pool 6/12; Bloat 2/2; leaches 1/1; ArcBond 1/1; Rod(Daze) 3/3; Rod(Ext) 2/3; PoP1 2/3

    The tiger takes his AoO.
    Bite AoO: 1d20 + 20 ⇒ (5) + 20 = 25 DMG: 2d6 + 10 ⇒ (5, 3) + 10 = 18

    The tiger takes a 5ft step and continues to harass the elemental, doing little damage but attempting to be a big distraction.
    Claw 1: 1d20 + 20 ⇒ (18) + 20 = 38 DMG: 2d4 + 10 ⇒ (4, 3) + 10 = 17
    Claw 2: 1d20 + 20 ⇒ (7) + 20 = 27 DMG: 2d4 + 10 ⇒ (1, 1) + 10 = 12
    Bite: 1d20 + 20 ⇒ (15) + 20 = 35 DMG: 2d6 + 10 ⇒ (6, 3) + 10 = 19

    Grab: 1d20 + 25 ⇒ (6) + 25 = 31
    Grab: 1d20 + 25 ⇒ (6) + 25 = 31
    Grab: 1d20 + 25 ⇒ (18) + 25 = 43

    AC 17 / HP 119/119 / Rnd 7/13

    Is there anyway to strengthen the circle so that the crazy monster doesn't break through or possibly dispel the summoning?


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Agnrid's tiger mauls the elemental! The bloatmage looks at the circle contemplates ways of holding the circle together when it utterly collapses! Yet another elemental bursts forth, but this time the rainbow mist turns into a pair of strange creatures. These serpentine creatures have the lower body of a snake, a humanoid torso, and a bird-like head and claws.

    Knowledge Planes DC 23:

    This is a protean, and a powerful one. It's resistant to magic, weapons other than those aligned to law and order. It can't be grappled. It's immune to acid, and resistant to lightning and sound. It can tear reality to cause innumerable bad things to happen (literally, you've never head of a cataloged list.)

    The tiger went, but it's Angrid's turn still.

    Round 4:
    Faeron: CRACK
    Baddies: ATK
    Angrid: Go
    Omrax: Kill!
    Val: Go
    Zefnir: Go

    DM:

    Elder: 0
    Blue: 0
    Black: 0


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Val, nearing the end of his endurance, reaches out to the Gunslinger one more time, Bit of Luck. Val asked me to bot him.

    Round 4:
    Faeron: CRACK
    Baddies: ATK
    Angrid: Go
    Omrax: Kill!
    Val: Bit of Luck
    Zefnir: Go

    DM:

    Elder: 0
    Blue: 0
    Black: 0

    Dark Archive

    1 person marked this as a favorite.
    Buffs:
    Unseen Servant, Mage Armor, Overland Flight, Nondetection, See Invisibility
    LN M Elf HP 79/79; AC 26 T 23 FF 17 CMB +4 CMD 17; F+9 R+9 W+9 (+11 ench); Init+8(+12) Perc+8(10); Fly 30', Swim 5', Move 15'; Prescience 12/12; Blood Pool 6/12; Bloat 2/2; leaches 1/1; ArcBond 1/1; Rod(Daze) 3/3; Rod(Ext) 2/3; PoP1 2/3

    Did the elder elemental just move again?

    Prescience: 1d20 ⇒ 3
    Knowledge (planes): 1d20 + 17 ⇒ (4) + 17 = 21

    What the...no clue...need reinforcements...elementals were chaotic, maybe a little more chaotic than normally...

    I got a fever, and the only prescription is more TIGER!

    Angrid invisibly moves the heck away from this chaos (move action)

    He the standard action summons a new tiger, a Resolute Dire Tiger. My last one. Hope it helps.

    Fort: 1d20 + 9 ⇒ (10) + 9 = 19 Fail. I am fatigued

    Lawful dire tiger arrives, activates smite chaos, and full attacks

    Claw 1: 1d20 + 19 ⇒ (20) + 19 = 39 DMG: 2d4 + 23 ⇒ (4, 3) + 23 = 30
    Claw 2: 1d20 + 19 ⇒ (17) + 19 = 36 DMG: 2d4 + 23 ⇒ (3, 2) + 23 = 28
    Bite: 1d20 + 19 ⇒ (3) + 19 = 22 DMG: 2d6 + 23 ⇒ (5, 4) + 23 = 32

    Crit confirm: 1d20 + 19 ⇒ (16) + 19 = 35 DMG: 2d4 + 23 ⇒ (2, 3) + 23 = 28

    AC 17 / HP 119/119 / Rnd 1/13


    1 person marked this as a favorite.
    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    No, the tiger destroyed that elemental, and when the circle exploded a new one was spit out. There's nothing left in the circle now. This is it... Can you finish?!

    Angrid calls forth a tiger, perfectly formed, and straight of stripe. It lays into the protean with calculated skill. The very first hit nearly spins the creature around! The second claw connects, but the creature morphs and changes to avoid being grabbed. Even as it fights back, it looks directly at Angrid...

    Round 4:
    Faeron: CRACK
    Baddies: ATK
    Angrid: More tigers than Siegfried and Roy
    Omrax: Kill!
    Val: Bit of Luck
    Zefnir: Go

    Round 5:
    Faeron: Go

    DM:

    Elder: 0
    Blue: 0
    Black: 84

    Silver Crusade

    Male Human Gunslinger (pistolero) 5 / Slayer (Sniper) 5, HP 85/91, Init: +10*, AC:28 T:18 FF:21, CMD: 28, Fort:13 Ref:17 Will:8, Perc:+17, 19 v traps, Grit: 3/3

    Faeron takes the +2 to attack/AC/Reflex, grits his teeth, and moves back to gain some distance. Faeron started 10' from the elemental, 5' from the closer mystery creature, and 15' from the farther, for the purpose of AOOs.

    If he's still up, he takes a shot at the elemental.

    Targeting Touch, Ignore Elemental DR
    Deadly Aim, Point-Blank Shot, Prayer, Weapon of Awe, BoF: 1d20 + 17 + 1 - 3 + 1 + 2 ⇒ (7) + 17 + 1 - 3 + 1 + 2 = 25
    Bit of Luck: 1d20 + 17 + 1 - 3 + 1 + 2 ⇒ (5) + 17 + 1 - 3 + 1 + 2 = 23
    Damage: 1d8 + 7 + 6 + 1 + 1 + 2 ⇒ (2) + 7 + 6 + 1 + 1 + 2 = 19

    Current AC: 29
    Resist Electricity: 5

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