Dungeon Master S |
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The elementals waste no time wreaking havoc in the tower. How this scene must look to those below
White and blue gang up on the unfortunate Paladin. Their shocks would kill a normal man instantly. Something about their chaotic roiling nature draws them to the paladin.
Slam 1: 1d20 + 13 + 3 + 2 ⇒ (2) + 13 + 3 + 2 = 20 DODGE
Slam 2: 1d20 + 13 + 3 + 2 ⇒ (18) + 13 + 3 + 2 = 36 DMG: 1d8 + 3 + 8 ⇒ (3) + 3 + 8 = 14 and Elec: 1d6 ⇒ 3
Slam 1: 1d20 + 13 + 3 + 2 ⇒ (5) + 13 + 3 + 2 = 23 DODGE
Slam 2: 1d20 + 13 + 3 + 2 ⇒ (17) + 13 + 3 + 2 = 35 DMG: 1d8 + 3 + 8 ⇒ (8) + 3 + 8 = 19 and Elec: 1d6 ⇒ 5
Black streaks over towards the tiger and unleashes it's charge:
Slam 1: 1d20 + 13 + 3 ⇒ (2) + 13 + 3 = 18 MISS
Slam 2: 1d20 + 13 + 3 ⇒ (1) + 13 + 3 = 17 MISS
The elder elemental slides to the side, leaving Faeron in plain sight (he doesn't have Hide in Plain Sight somehow does he?)
A single massive shock streaks towards the gunslinger Slam: 1d20 + 23 ⇒ (6) + 23 = 29 MISS (thanks to BoF)
Round 1:
Faeron: Equipment switch
Baddies: ATK
Angrid: Go
Omrax: Go
Val: Go
Zefnir: Go
Omrax the Bold |
Did I say resist fire? I meant resist electricity....a simple typo. :) lol 17+24=41 dmg taken.
He chooses extra attack from BoF
Omrax reels a bit from the electrical slams, but continues his attack on the northern of the two elements (5' step).
Omrax +3 EO longsword, bof, pa, 2H: 1d20 + 17 - 3 ⇒ (2) + 17 - 3 = 16
for pa, 2H: 1d8 + 9 + 9 ⇒ (2) + 9 + 9 = 20
Omrax +3 EO longsword, bof, pa, 2H: 1d20 + 17 - 3 ⇒ (1) + 17 - 3 = 15
for pa, 2H: 1d8 + 9 + 9 ⇒ (3) + 9 + 9 = 21
Omrax +3 EO longsword, bof, pa, 2H: 1d20 + 12 - 3 ⇒ (6) + 12 - 3 = 15
for pa, 2H: 1d8 + 9 + 9 ⇒ (5) + 9 + 9 = 23
He also swiftly lays on hands to heal some of the damage.
"I will delay them Sir Angrid. You can disable them from safety.
Hands+Mercy: 5d6 + 1d6 ⇒ (5, 3, 4, 5, 6) + (4) = 27 swift healing
Dor'heana Carva'hal--Val PFS |
Sweet merciful gods...
Val hustles next to Zanfir and holy power courses over the field...
Cast Prayer. Hits all good guys and I can't tell whether it hits the farthest south bad guy but def hits the other 3
Take +2 for Blessing for all the good that'll do me!!
wish we were at the table for this; I'd do my usual reminder before every roll! One DM ever had a problem with that...
Zefnir, PbP Ver. |
For the Second Round
"I'll make certain that there will be something to block any attempt from that Elemental being to reach Researcher Luin."
As Val moves to the window side next to Zefnir, Zefnir will fly over to the southern ground lens nearest to his position. Once there, Zefnir will use his final 4th level spell slot to cast Spiritual Ally, wielding an identical Battle Aspergillum held by Zefnir, in the space diagonal of Angrid's position to give Sir Omrax a flanking bonus and something between the Bloatmage Researcher and a nearby elemental. Zefnir will choose the +2 bonus from the Blessing.
-1 4th level spell. The Spiritual Ally will attack the elemental attacking Sir Omrax.
Spiritual Ally first attack: 1d20 + 11 + 2 ⇒ (19) + 11 + 2 = 32. All attacks with Blessing of Fervor and Prayer applied. The extra +2 represents the flanking bonus with Sir Omrax.
Spiritual Ally first damage: 1d10 + 3 ⇒ (5) + 3 = 8. If prayer applys to damage, then 1 more point of damage is done.
Spiritual Ally 2nd attack: 1d20 + 6 + 2 ⇒ (20) + 6 + 2 = 28
Spiritual Ally 2nd damage: 1d10 + 3 ⇒ (7) + 3 = 10. If prayer applys to damage, then 1 more point of damage is done.
Spiritual Ally 2nd attack confirmation: 1d20 + 6 + 2 ⇒ (6) + 6 + 2 = 14. If confirmed, the damage is doubled.
Angrid Luin |
knowledge (planes): 1d20 + 17 ⇒ (10) + 17 = 27
Angrid moves back from the lightning elemental (Invisible, No AoO) and casts black tentacles.
Prescience: 1d20 ⇒ 7
BT Grapple Check: 1d20 + 20 ⇒ (19) + 20 = 39
BT DMG: 1d6 + 4 ⇒ (1) + 4 = 5
And this is why I maxed out caster level on BT
The dire tiger then makes its move, attacking the blue elemental that charged it.
Claw 1: 1d20 + 21 ⇒ (10) + 21 = 31 DMG: 2d4 + 11 ⇒ (1, 2) + 11 = 14
Claw 2: 1d20 + 21 ⇒ (16) + 21 = 37 DMG: 2d4 + 11 ⇒ (1, 3) + 11 = 15
Bite: 1d20 + 21 ⇒ (8) + 21 = 29 DMG: 2d6 + 11 ⇒ (5, 5) + 11 = 21
Bite BoF: 1d20 + 21 ⇒ (13) + 21 = 34 DMG: 2d6 + 11 ⇒ (4, 1) + 11 = 16
Dungeon Master S |
Sorry Omrax!
These elementals are tainted with entropic energy. They can smite law, and are resistant to magic. As lightning elementals they're super fast and can strike metal-clad targets more easily.
Val beseeches Desna with a Prayer of Power!
Omrax swings and swings, but does not connect with the elemental. He quickly mends some of his own wounds, as his flesh stops burning. Zefnir's ally slams the elemental with a pair of hits (elementals can't be critted.)
Angrid tries to cut through the unexpected resistance to his spell:
V White: 1d20 + 11 ⇒ (4) + 11 = 15
V Blue: 1d20 + 11 ⇒ (15) + 11 = 26
V black: 1d20 + 11 ⇒ (4) + 11 = 15
And his spell goes through and attacks them all! It nabs the smaller elementals. The tiger mauls the lightning monster, but the teeth and claws don't do as much damage as normal. Is Angrid now visible?
Round 2:
Faeron: Go
Baddies: TBD
Angrid: TBD
Omrax: TBD
Val: TBD
Zefnir: TBD
Black: 5
Blue: 51
White: 5
Elder: 0
Faeron - PFS |
Faeron steps back and removes his Amulet of Natural Armor. -1 AC, Elemental Strife is now active.
He continues to use the +2 Attack/AC/Reflex from BoF, and fires a shot at the huge elemental.
Targeting Touch, Ignore Elemental DR
Deadly Aim, Point-Blank Shot, Prayer, Bof: 1d20 + 17 + 1 - 3 + 1 + 2 ⇒ (2) + 17 + 1 - 3 + 1 + 2 = 20
Damage: 1d8 + 7 + 6 + 1 + 1 ⇒ (8) + 7 + 6 + 1 + 1 = 23
AC is currently 29.
Resist Electricity: 5
Omrax the Bold |
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@Zefnir, I do not think we can flank these guys...at least not for any bonuses unfortunately.
Faeron - PFS |
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From pfsrd:
"When a character wears a slotted wondrous item he cannot gain the benefit from a wondrous items of the same slot until the first item is removed. Of course, a character may carry or possess any number of slotted items of the same type, but additional items have no effect until they are worn."
From SKR post:
"Yeah, you can wear a second amulet, but it has no effect if you're wearing any other amulets. So if you want amulet #2 to work, you have to at least spend a move action to remove amulet #1, and if you put #1 back on (a move action), #2 is the one that's active (because it was on solo first), so if you want #1 to be active you'd have to remove #2 (so #1 would be on solo), then you could put #2 back on to be in your earlier state (#1 active, #2 inactive)."
Huh.
Angrid Luin |
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Angrid tries to cut through the unexpected resistance to his spell:
[dice=V White]d20+11
[dice=V Blue]d20+11
[dice=V black]d20+11
And his spell goes through and attacks them all! It nabs the smaller elementals. The tiger mauls the lightning monster, but the teeth and claws don't do as much damage as normal. Is Angrid now visible?
Darn right it gets through spell resistance, SR does nothing against BT.
And yes, I am visible now.
Angrid Luin |
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"They are chaotic and can smite law!"
Anyone got a dismissal spell for the huge one?
Dungeon Master S |
Faeron, now ready for an elemental fight and glowing a bright purple, just barely wings the elder elemental. The wound is minor though.
The elemental apart from the action tries to break free: White: 1d20 + 12 ⇒ (11) + 12 = 23, and goes nowhere!
The other two accept the grapple and still try to attack their foes. Black attacks the tiger:
Slam 1: 1d20 + 13 - 3 ⇒ (7) + 13 - 3 = 17 for DMG if hit: 1d8 + 3 ⇒ (8) + 3 = 11 and Elec: 1d8 ⇒ 2
Slam 2: 1d20 + 13 - 3 ⇒ (10) + 13 - 3 = 20 for DMG if hit: 1d8 + 3 ⇒ (4) + 3 = 7 and Elec: 1d8 ⇒ 1
and Blue attacks Omrax
Slam 1: 1d20 + 13 + 3 - 3 ⇒ (6) + 13 + 3 - 3 = 19 MISS
Slam 2: 1d20 + 13 + 3 - 3 ⇒ (1) + 13 + 3 - 3 = 14 MISS
The elder knows a spellcaster, and tries to kill the tiger on the way to Angrid:
Slam 1: 1d20 + 24 ⇒ (7) + 24 = 31 for DMG if hit: 2d8 + 8 ⇒ (7, 6) + 8 = 21 and Elec: 2d8 ⇒ (7, 8) = 15
Slam 2: 1d20 + 24 ⇒ (9) + 24 = 33 for DMG if hit2: 1d8 + 8 ⇒ (3) + 8 = 11 and Elec: 2d8 ⇒ (5, 8) = 13
Round 2:
Faeron: BLAM
Baddies: ATK
Angrid: Go
Omrax: Go
Val: Go
Zefnir: Go
Black: 5
Blue: 51
White: 5
Elder: 23
Dor'heana Carva'hal--Val PFS |
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ROUND 2
Val flies over to Faeron, recognizing his preparation. Val touches his friend's gun, and it takes on a white glow.
Cast Weapon of Awe. Unfortunately I'm pretty sure elemental a are immune to mind effects, so you only get the +2 damage
i almost prepped Dismissal...almost
Dungeon Master S |
Round 2:
Faeron: BLAM
Baddies: ATK
Angrid: Go
Omrax: Go
Val: Weapon of Awe
Zefnir: Go
Black: 5
Blue: 51
White: 5
Elder: 23
Omrax the Bold |
Omrax will swing at the grappled elemental before him if it still stands.
"Thank you for holding them still, Sir Angrid. It helps with trying to hit these strange creatures.
They seem to have less difficult smiting me for some reason."
taking extra attack, prayer, no flank, but against grappled AC
Omrax +3 EO longsword, bof, pa, 2H: 1d20 + 17 - 3 + 1 ⇒ (10) + 17 - 3 + 1 = 25
for pa, 2H: 1d8 + 9 + 9 + 1 ⇒ (2) + 9 + 9 + 1 = 21
Omrax +3 EO longsword, bof, pa, 2H: 1d20 + 17 - 3 + 1 ⇒ (7) + 17 - 3 + 1 = 22
for pa, 2H: 1d8 + 9 + 9 + 1 ⇒ (4) + 9 + 9 + 1 = 23
Omrax +3 EO longsword, bof, pa, 2H: 1d20 + 12 - 3 + 1 ⇒ (19) + 12 - 3 + 1 = 29
for pa, 2H: 1d8 + 9 + 9 + 1 ⇒ (2) + 9 + 9 + 1 = 21
Omrax the Bold |
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I pulled this from elemental subtype - maybe there is an errata?
Not subject to critical hits or flanking. Does not take additional damage from precision-based attacks, such as sneak attack.
Chris Marsh |
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they cannot be flanked, critted, or sneak attacked. will post update after the Empire Strikes Back is over.
-Posted with Wayfinder
Angrid Luin |
Prescience: 1d20 ⇒ 10
Ok. Celestial Super kitty is awesome with his DR 10/evil and Resist Electricity 15. He takes 13 points of damage in total.
AC 17 / HP 116/119 / Rnd 5/13
Kitty continues to attack his prey (black) hoping to take down his tough target.
Claw 1: 1d20 + 20 ⇒ (10) + 20 = 30 DMG: 2d4 + 10 ⇒ (1, 3) + 10 = 14
Claw 2: 1d20 + 20 ⇒ (9) + 20 = 29 DMG: 2d4 + 10 ⇒ (1, 4) + 10 = 15
Bite 1: 1d20 + 20 ⇒ (19) + 20 = 39 DMG: 2d6 + 10 ⇒ (6, 4) + 10 = 20
Bite BoF: 1d20 + 20 ⇒ (13) + 20 = 33 DMG: 2d6 + 10 ⇒ (1, 5) + 10 = 16
Bite Confirm Cri... Damn you Elemental template!
The black tentacle continue to do their thing
BT Grapple: 1d20 + 25 ⇒ (8) + 25 = 33 BT Grapple Prescience: 10 + 25 = 35 Not sure what their CMD is yet so lets be safe
BT DMG: 1d6 + 4 ⇒ (6) + 4 = 10
Angrid seeing the huge elemental get testy decides to use his ring and turns invisible (standard action). He then floats to an alternative location.
Dungeon Master S |
Omrax destroys one of the elementals on his first swing! (Take a move action Omrax). The elemental vanishes like a quickly retreating storm.
The combination of tiger and tentacle bring down a second elemental!
Round 2:
Faeron: BLAM
Baddies: ATK
Angrid: Magic
Omrax: Destroy
Val: Weapon of Awe
Zefnir: Go
White: 15
Elder: 23
Omrax the Bold |
taking move towards other elemental - possibly drawing AOO if it can while grappled.
hands+mercy: 6d6 ⇒ (6, 1, 3, 2, 3, 5) = 20
Dungeon Master S |
It can, and does.
The paladin moves into position, healing himself of his wounds on the way. The elemental takes a swipe from the midst of the black tentacles: ATK: 1d20 + 13 + 3 - 3 ⇒ (1) + 13 + 3 - 3 = 14, but the righteous paladin will not be denied!
Round 2:
Faeron: BLAM
Baddies: ATK
Angrid: Magic
Omrax: Destroy
Val: Weapon of Awe
Zefnir: Go
White: 15
Elder: 23
Zefnir, PbP Ver. |
"They are chaotic and can smite law!" Anyone got a dismissal spell for the huge one?
i almost prepped Dismissal...almost
Don't have any such spell on my list or on scroll either. :(
I pulled this from elemental subtype - maybe there is an errata?
@Zefnir, I do not think we can flank these guys...at least not for any bonuses unfortunately.
POINT OF ORDER: DMS can elemental a be flanked?
Not subject to critical hits or flanking. Does not take additional damage from precision-based attacks, such as sneak attack.
they cannot be flanked, critted, or sneak attacked. will post update after the Empire Strikes Back is over.
Bite Confirm Cri... Damn you Elemental template!
Ah well, it was worth a try; good to know at least, though. In terms of the last attack, it probably would change the hit numbers to 30 and 26 then; would those have still made the hit?
One thing that I didn't account for was the spell resistance, so should I go ahead and make the SR roll for the previous round? If it doesn't go through, I can burn a re-roll on it; if that reroll doesn't go through, I think that maybe Sir Omrax's second attack does the elemental in? ;)
SR roll #1: 1d20 + 10 ⇒ (1) + 10 = 11. If that doesn't do it, then:
-1 Shirt reroll. SR roll #2: 1d20 + 10 + 6 ⇒ (19) + 10 + 6 = 35. I'm a 3 star GM (not sure if the bonus doubles or not)... although if not then minus 3 from the results. Hope that does it.
Zefnir, PbP Ver. |
For the real, actual round 2...
Zefnir will fly over and land onto the square he is at, so he will not be flying next round. He will choose the +2 from the Blessing.
In case a Reflex save is needed? Reflex save: 1d20 + 7 + 2 ⇒ (8) + 7 + 2 = 17.
Zefnir will use a Spear of Purity on the elemental fighting with Sir Omrax. -1 2nd level spell.
Ranged Touch attack: 1d20 + 12 + 1 ⇒ (1) + 12 + 1 = 14. Blessing and Prayer included in the plus twelve. The plus one is for his point-blank shot feat, if applicable; if not then ignore that 1.
Damage: 10d6 ⇒ (4, 3, 2, 5, 1, 6, 1, 4, 5, 6) = 37. Automatic half damage if the elemental is neutral. DC 16 Will save to halve that adjusted amount further.
In the meantime, the Spiritual Ally moves/flies 30 feet closer towards the larger elemental but hasn't reached it's target yet.
"If we could somehow restore the magic circle, would that make those elementals leave?"
Dungeon Master S |
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Oops, yes, we're all set now Zefnir. The oracle's spear goes wide as the elemental dodges it!
Round 3:
Faeron: Go
Baddies: TBD
[b]Angrid: TBD
Omrax: TBD
Val: TBD
Zefnir: TBD
White: 15
Elder: 23
Faeron - PFS |
Faeron takes the extra attack from BoF and fires 4 times at the elder elemental.
Clustered Shots - Total damage from all attacks before applying DR
Targeting Touch
Elemental Strife - Ignore elemental DR
Rapid Shot, Deadly Aim, Point-Blank Shot, Prayer, Weapon of Awe: 1d20 + 17 + 1 - 3 - 2 + 1 ⇒ (20) + 17 + 1 - 3 - 2 + 1 = 34
Damage: 1d8 + 7 + 6 + 1 + 1 + 2 ⇒ (3) + 7 + 6 + 1 + 1 + 2 = 20
Rapid Shot, Deadly Aim, Point-Blank Shot, Prayer, Weapon of Awe: 1d20 + 17 + 1 - 3 - 2 + 1 ⇒ (13) + 17 + 1 - 3 - 2 + 1 = 27
Damage: 1d8 + 7 + 6 + 1 + 1 + 2 ⇒ (2) + 7 + 6 + 1 + 1 + 2 = 19
Rapid Shot, Deadly Aim, Point-Blank Shot, Prayer, Weapon of Awe: 1d20 + 12 + 1 - 3 - 2 + 1 ⇒ (18) + 12 + 1 - 3 - 2 + 1 = 27
Damage: 1d8 + 7 + 6 + 1 + 1 + 2 ⇒ (5) + 7 + 6 + 1 + 1 + 2 = 22
Rapid Shot, Deadly Aim, Point-Blank Shot, Prayer, Weapon of Awe, BoF: 1d20 + 17 + 1 - 3 - 2 + 1 ⇒ (19) + 17 + 1 - 3 - 2 + 1 = 33
Damage: 1d8 + 7 + 6 + 1 + 1 + 2 ⇒ (5) + 7 + 6 + 1 + 1 + 2 = 22
Two threats! Grumble grumble elementals.
Current AC: 27
Resist Electricity: 5
Dungeon Master S |
All four of the gunslingers shots land true. The elemental's rage is clear as it arcs and cracks. Flying over the tentacles, it lands right next to Angrid (squeezing to do so). It lashes out once with a bolt at Faeron: 1d20 + 23 ⇒ (5) + 23 = 28 for DMG: 2d8 + 8 ⇒ (1, 4) + 8 = 13 and Elec: 2d8 ⇒ (8, 6) = 14
The remaining elemental goes after the paladin still:
Slam 1: 1d20 + 11 + 3 - 3 ⇒ (17) + 11 + 3 - 3 = 28 for DMG: 1d8 + 3 ⇒ (8) + 3 = 11 and Elec: 1d8 ⇒ 6
Slam 2: 1d20 + 11 + 3 - 3 ⇒ (5) + 11 + 3 - 3 = 16 Miss
Round 3:
Faeron: BLAM!
Baddies: Elec
Angrid: Go
Omrax: Go
Val: Go
Zefnir: Go
White: 15
Elder: 106
Angrid Luin |
The celestial dire tiger will lash out at the huge elemental as it reposition's. It is not amused by it's prey attempting to flee it's mighty power and attempts to grapple.
Bite: 1d20 + 20 ⇒ (13) + 20 = 33 DMG: 2d6 + 10 ⇒ (2, 2) + 10 = 14
Grab: 1d20 + 25 ⇒ (11) + 25 = 36
If the dire tiger is successful at grappling the huge elemental it will attempt to pin the pesky storm cloud and rake it's prey with it's hind feat.
Grapple to pin: 1d20 + 25 + 5 ⇒ (17) + 25 + 5 = 47
Rake 1: 1d20 + 20 ⇒ (5) + 20 = 25 DMG: 2d4 + 10 ⇒ (2, 3) + 10 = 15
Rake 2: 1d20 + 20 ⇒ (7) + 20 = 27 DMG: 2d4 + 10 ⇒ (2, 1) + 10 = 13
AC 17 / HP 116/119 / Rnd 6/13
If the tiger doesn't make the grab on the AoO I will post another option involving the tiger try to squeeze through and get to combat. Angrid's move will also come in a later post as it will drastically vary depending on where that elemental is.
Dungeon Master S |
The tiger's bite lands true, but the elder elemental is FAR too slippery to be grabbed by a mere animal.
tiger's AoO fails to grapple.
Round 3:
Faeron: BLAM!
Baddies: Elec
Angrid: Go
Omrax: Go
Val: Go
Zefnir: Go
White: 15
Elder: 110
Angrid Luin |
Angrid will fly out and float above the black tentacles. Is the prismatic mist effect still active? If so I will stop 1 square earlier
He then dismisses the black tentacles as the spell is now hindering rather than helping.
The dire tiger contemplated ways to move in for it's kill. When it sees the odd black tentacles dissipate, it moves in.
bite: 1d20 + 20 ⇒ (8) + 20 = 28 DMG: 2d6 + 10 ⇒ (6, 2) + 10 = 18
Grab: 1d20 + 25 ⇒ (19) + 25 = 44
AC 17 / HP 116/119 / Rnd 6/13
Dor'heana Carva'hal--Val PFS |
Val flies to 10' north of Angrid, and channels to heal. The blue-white light washes over the field--not affecting the non-living elementals!
Should hit everyone from this location
heal: 7d6 ⇒ (2, 3, 4, 2, 5, 5, 1) = 22
Take +2 all from BoF
Chris Marsh |
The tiger scratches some of the elemental off, but still can't gain purchase.
Yes, the prismatic mist is still roiling.
-Posted with Wayfinder
Omrax the Bold |
Omrax appreciates the healing as he concentrates on the elemental.
"Your time runs nigh ."
Omrax +3 EO longsword, bof, pa, 2H: 1d20 + 17 - 3 + 2 ⇒ (12) + 17 - 3 + 2 = 28
for pa, 2H: 1d8 + 9 + 9 ⇒ (3) + 9 + 9 = 21
Omrax +3 EO longsword, bof, pa, 2H: 1d20 + 17 - 3 + 2 ⇒ (1) + 17 - 3 + 2 = 17
for pa, 2H: 1d8 + 9 + 9 ⇒ (4) + 9 + 9 = 22
Omrax +3 EO longsword, bof, pa, 2H: 1d20 + 12 - 3 + 2 ⇒ (20) + 12 - 3 + 2 = 31
for pa, 2H: 1d8 + 9 + 9 ⇒ (4) + 9 + 9 = 22
Dungeon Master S |
Twice Omrax lands a telling blow on the elemental. The tiger does its job as Angrid drops the tentacles. Val gives the party a burst of healing as the end draws nigh.
When ANOTHER major crack in the circle starts to spread. The rainbow mist is starting to coalesce.
Round 3:
Faeron: BLAM!
Baddies: Elec
Angrid: Drop and tiger
Omrax: ATK
Val: Heal
Zefnir: Go
Round 4:
Faeron: Go
White: 48
Elder: 118
Angrid Luin |
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This special has been absolutely brutal on the number of spells I have used. Usually a PFS scenario gets know where near tapping me out, but this one is getting close.
Zefnir, PbP Ver. |
Third round actions
Zefnir takes the +2 Blessing bonus.
When the Spiritual Ally finally moves into place to make it's attack upon the bigger elemental...
SR: 1d20 + 10 ⇒ (5) + 10 = 15. If the result is enough, then:
Ally attack 1: 1d20 + 11 ⇒ (8) + 11 = 19. Ally damage 1: 1d10 + 3 ⇒ (2) + 3 = 5
Ally attack 2: 1d20 + 6 ⇒ (10) + 6 = 16. Ally damage 2: 1d10 + 3 ⇒ (8) + 3 = 11
It will attack the big elemental twice. Otherwise, if it seems like the Ally is unable touch that big elemental due to SR, it will then attempt to move to the one that Sir Omrax is fighting in the following round.
Zefnir himself will launch an Interstellar Void mystery attack upon the big elemental.
SR, if applicable: 1d20 + 10 ⇒ (13) + 10 = 23.
Interstellar Void damage: 10d6 ⇒ (6, 3, 2, 3, 5, 6, 3, 2, 1, 6) = 37 Cold damage, plus Fatigue (if applicable). DC 19 Fort Save to halve damage with no Fatiguing.
Zefnir will remain standing where he is, while he pulls out his Wand of Owl's Wisdom out from his Haversack as a move action.
Dungeon Master S |
Zefnir's spell fizzles on impact with the entropic elemental!
Round 4:
Faeron: Go
Baddies: TBD
Angrid: TBD
Omrax: TBD
Val: TBD
Zefnir: TBD
White: 48
Elder: 118
Faeron - PFS |
Nevermind, I'm making it not matter.
Faeron takes the extra movement from BoF, and moves around the room ending up south of Angrid. The smart way, staying out of reach after provoking the initial AOO. He takes a single shot at the elder elemental.
Targeting Touch, Ignore Elemental DR
Deadly Aim, Point-Blank Shot, Prayer, Weapon of Awe: 1d20 + 17 + 1 - 3 + 1 ⇒ (7) + 17 + 1 - 3 + 1 = 23
Damage: 1d8 + 7 + 6 + 1 + 1 + 2 ⇒ (6) + 7 + 6 + 1 + 1 + 2 = 23
Current AC: 27
Resist Electricity: 5
Dungeon Master S |
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IF you can, post fast and hard!
The elder elemental takes a single swipe at the slayer AoO: 1d20 + 23 ⇒ (2) + 23 = 25, but the gunslinger is too slippery. Faeron responds with a single shot that again rings out as it punches center mass. The elder is furious! It slides (drawing from the tiger) and strikes again! AoO: 1d20 + 23 ⇒ (4) + 23 = 27 this time connecting for DMG: 2d8 + 8 ⇒ (2, 4) + 8 = 14 and Elec: 2d8 ⇒ (7, 3) = 10
The smaller of the two tries twice to end the paladin:
Slam 1: 1d20 + 11 + 3 ⇒ (12) + 11 + 3 = 26 for DMG: 1d8 + 3 ⇒ (2) + 3 = 5 and Elec: 1d6 ⇒ 5
Slam 2: 1d20 + 11 + 3 ⇒ (10) + 11 + 3 = 24 for DMG: 1d8 + 3 ⇒ (1) + 3 = 4 and Elec: 1d6 ⇒ 2
Round 4:
Faeron: CRACK
Baddies: ATK
Angrid: Go
Omrax: Go
Val: Go
Zefnir: Go
White: 48
Elder: 141
Omrax the Bold |
Omrax continues to press the attack on the elemental trying to kill him.
Omrax +3 EO longsword, bof, pa, 2H, prayer: 1d20 + 17 - 3 + 1 ⇒ (13) + 17 - 3 + 1 = 28
for pa, 2H: 1d8 + 9 + 9 + 1 ⇒ (2) + 9 + 9 + 1 = 21
Omrax +3 EO longsword, bof, pa, 2H: 1d20 + 17 - 3 + 1 ⇒ (1) + 17 - 3 + 1 = 16
for pa, 2H: 1d8 + 9 + 9 + 1 ⇒ (3) + 9 + 9 + 1 = 22
Omrax +3 EO longsword, bof, pa, 2H: 1d20 + 12 - 3 + 1 ⇒ (5) + 12 - 3 + 1 = 15
for pa, 2H: 1d8 + 9 + 9 + 1 ⇒ (1) + 9 + 9 + 1 = 20
Both swings by elemental miss..barely. I guess all of Omrax's 1's are making up for those pair of 20's at the start lol
Dungeon Master S |
The die rolling hasn't been great, that's for certain. Omrax continues his barrage of unrelenting attacks. The very first swing does it though! The elemental vanishes in a cloud. Omrax, you have a move action left.
The circle is crumbling, and the rainbow mist is beginning to take shape, but it's no shape that makes any sense to any of you...
Round 4:
Faeron: CRACK
Baddies: ATK
Angrid: Go
Omrax: Kill!
Val: Go
Zefnir: Go
Elder: 14
Angrid Luin |
The tiger takes his AoO.
Bite AoO: 1d20 + 20 ⇒ (5) + 20 = 25 DMG: 2d6 + 10 ⇒ (5, 3) + 10 = 18
The tiger takes a 5ft step and continues to harass the elemental, doing little damage but attempting to be a big distraction.
Claw 1: 1d20 + 20 ⇒ (18) + 20 = 38 DMG: 2d4 + 10 ⇒ (4, 3) + 10 = 17
Claw 2: 1d20 + 20 ⇒ (7) + 20 = 27 DMG: 2d4 + 10 ⇒ (1, 1) + 10 = 12
Bite: 1d20 + 20 ⇒ (15) + 20 = 35 DMG: 2d6 + 10 ⇒ (6, 3) + 10 = 19
Grab: 1d20 + 25 ⇒ (6) + 25 = 31
Grab: 1d20 + 25 ⇒ (6) + 25 = 31
Grab: 1d20 + 25 ⇒ (18) + 25 = 43
AC 17 / HP 119/119 / Rnd 7/13
Is there anyway to strengthen the circle so that the crazy monster doesn't break through or possibly dispel the summoning?
Dungeon Master S |
Agnrid's tiger mauls the elemental! The bloatmage looks at the circle contemplates ways of holding the circle together when it utterly collapses! Yet another elemental bursts forth, but this time the rainbow mist turns into a pair of strange creatures. These serpentine creatures have the lower body of a snake, a humanoid torso, and a bird-like head and claws.
This is a protean, and a powerful one. It's resistant to magic, weapons other than those aligned to law and order. It can't be grappled. It's immune to acid, and resistant to lightning and sound. It can tear reality to cause innumerable bad things to happen (literally, you've never head of a cataloged list.)
The tiger went, but it's Angrid's turn still.
Round 4:
Faeron: CRACK
Baddies: ATK
Angrid: Go
Omrax: Kill!
Val: Go
Zefnir: Go
Elder: 0
Blue: 0
Black: 0
Dungeon Master S |
Val, nearing the end of his endurance, reaches out to the Gunslinger one more time, Bit of Luck. Val asked me to bot him.
Round 4:
Faeron: CRACK
Baddies: ATK
Angrid: Go
Omrax: Kill!
Val: Bit of Luck
Zefnir: Go
Elder: 0
Blue: 0
Black: 0
Angrid Luin |
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Did the elder elemental just move again?
Prescience: 1d20 ⇒ 3
Knowledge (planes): 1d20 + 17 ⇒ (4) + 17 = 21
What the...no clue...need reinforcements...elementals were chaotic, maybe a little more chaotic than normally...
I got a fever, and the only prescription is more TIGER!
Angrid invisibly moves the heck away from this chaos (move action)
He the standard action summons a new tiger, a Resolute Dire Tiger. My last one. Hope it helps.
Fort: 1d20 + 9 ⇒ (10) + 9 = 19 Fail. I am fatigued
Lawful dire tiger arrives, activates smite chaos, and full attacks
Claw 1: 1d20 + 19 ⇒ (20) + 19 = 39 DMG: 2d4 + 23 ⇒ (4, 3) + 23 = 30
Claw 2: 1d20 + 19 ⇒ (17) + 19 = 36 DMG: 2d4 + 23 ⇒ (3, 2) + 23 = 28
Bite: 1d20 + 19 ⇒ (3) + 19 = 22 DMG: 2d6 + 23 ⇒ (5, 4) + 23 = 32
Crit confirm: 1d20 + 19 ⇒ (16) + 19 = 35 DMG: 2d4 + 23 ⇒ (2, 3) + 23 = 28
AC 17 / HP 119/119 / Rnd 1/13
Dungeon Master S |
1 person marked this as a favorite. |
No, the tiger destroyed that elemental, and when the circle exploded a new one was spit out. There's nothing left in the circle now. This is it... Can you finish?!
Angrid calls forth a tiger, perfectly formed, and straight of stripe. It lays into the protean with calculated skill. The very first hit nearly spins the creature around! The second claw connects, but the creature morphs and changes to avoid being grabbed. Even as it fights back, it looks directly at Angrid...
Round 4:
Faeron: CRACK
Baddies: ATK
Angrid: More tigers than Siegfried and Roy
Omrax: Kill!
Val: Bit of Luck
Zefnir: Go
Round 5:
Faeron: Go
Elder: 0
Blue: 0
Black: 84
Faeron - PFS |
Faeron takes the +2 to attack/AC/Reflex, grits his teeth, and moves back to gain some distance. Faeron started 10' from the elemental, 5' from the closer mystery creature, and 15' from the farther, for the purpose of AOOs.
If he's still up, he takes a shot at the elemental.
Targeting Touch, Ignore Elemental DR
Deadly Aim, Point-Blank Shot, Prayer, Weapon of Awe, BoF: 1d20 + 17 + 1 - 3 + 1 + 2 ⇒ (7) + 17 + 1 - 3 + 1 + 2 = 25
Bit of Luck: 1d20 + 17 + 1 - 3 + 1 + 2 ⇒ (5) + 17 + 1 - 3 + 1 + 2 = 23
Damage: 1d8 + 7 + 6 + 1 + 1 + 2 ⇒ (2) + 7 + 6 + 1 + 1 + 2 = 19
Current AC: 29
Resist Electricity: 5