PbP GameDay 4: DM Sfounder's Siege of Serpents (Inactive)

Game Master Chris Marsh

OVERSEER POSTS
TACTICAL MAP
BEFORE THE CONVOCATION

Initiative Quick Post:

  • Angrad: [dice]d20+8[/dice]
  • Val: [dice]d20+2[/dice]
  • Omrax: [dice]d20+3[/dice]
  • Zefnir: [dice]d20+3[/dice]
  • Faeron: [dice]d20+10[/dice]
  • Perception Quick Post:

  • Angrad: [dice]d20+9[/dice] LLV
  • Val: [dice]d20+6[/dice]
  • Omrax: [dice]d20+5[/dice] LLV
  • Zefnir: [dice]d20+9[/dice]
  • Faeron: [dice]d20+17[/dice]

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    Liberty's Edge

    Temporary Usage: Cloak of Resistance +2, Ring of Protection +2, Headband of Alluring Charisma +2, Amulet of Natural Armor +1 ### NG Human Male (Mwangi-Sargavan) Heavens Oracle 10 ### HP: 73/73 ### Fort: +7 6 ### Refl: +7 6 ### Will: +10 9 ### AC: 25/23 20 ### T.AC: 12 ### FF.AC: 23/21 18 ### CMB: +8 ### CMD: 20 ### Move: 20' ### Init: +3

    How many wand charges does it take to get an oracle at full hit points?:

    Quote:


    Dungeon Master S wrote:

    Omrax heals one enough to bring him back to consciousness, barely. He's profoundly grateful. "Name's Norry. We was jumped, doncha know, he says after guzzling from a waterskin. Scary elf who pretended to be a Pathfinder, and I think a half-orc and another. Never saw them til the elf had gotten under Dori's skin, and then CLUNK, right atop his head w' the side o' an axe! Then it went black for me...guessing they did the same", he says, rubbing a visible knot on his head.

    Oh! But you'll be needin' the supplies be stashed here! He directs you to a loose flagstone in the courtyard where you find a cache of supplies along with a pair of potions of lesser restoration and a couple of vials of a silversheen variant which works as adamantine vs. damage reduction (not hardness).

    "I got 'im, doncha worry. Go, get in there and stop them from whatever it is they're up to."

    Dor'heana Carva'hal--Val PFS wrote:

    Val uses his own CLW wand on the other dry-gulched Pathfinder

    He follows Faerun to the door...

    Dungeon Master S wrote:
    The first few rooms seem totally empty. It looks like they've been ransacked, but whomever was here before looks long gone.
    Faeron - PFS wrote:
    Once everyone is ready, Faeron will try to stealthily slide through the door.
    Dungeon Master S wrote:
    Faeron slips inside like a ghost if ya kennit.
    Angrid Luin wrote:
    Angrid enters the building invisible and floats up to the ceiling quietly.
    Faeron - PFS wrote:
    I thought we were still out in the courtyard when I posted that. Faeron will search for traps and listen before opening any door inside. Not sure how that typically works via play-by-post.
    Dungeon Master S wrote:
    It varies by table. We'll say you've swept this far and that the sneaking etc takes place from this point.
    Dor'heana Carva'hal--Val PFS wrote:
    Val is far more confident in his abilities to close quickly, or affect things from a distance, than in stealth. He waits w/bow drawn just outside the main door waiting for the other shoe to drop
    Omrax the Bold wrote:

    Likewise, Omrax, in full plate is far from stealthy.

    He will hang back until any surprises are sprung.

    Angrid Luin wrote:
    Seeing as the team is moving further in than the first room, Angrid quietly floats through the halls as well, stopping near one of the few doors leading to another section of the building.
    Dungeon Master S wrote:
    Faeron opens the door:
    Faeron - PFS wrote:

    Faeron quietly retreats back to the courtyard and signals for everyone to gather outside. In a low voice, he relays what he saw.

    One wizard. Three undead of some sort - they looked to be screaming, but without making any noise. Get ready.

    Once everyone is prepared, Faeron will sneak his way back to the door.

    Omrax the Bold wrote:

    Omrax listens to Faeron...casts prot v evil on himself and just about the time he nods...

    "Ready, Sir Faeron. But by the planes, we best make haste. We may be needed soon.

    Chris Marsh wrote:
    Omrax speaks the truth. Thankfully Faeron can see that the intruders have already been through a lot.
    Dor'heana Carva'hal--Val PFS wrote:
    i will try to Silence the spellcaster....
    Faeron - PFS wrote:

    Silence this bullet, if you don't want to get that close.

    Faeron carefully empties his pistol and offers the bullet to Val.

    Dor'heana Carva'hal--Val PFS wrote:
    Val grins and does the required incantations. The bullet is now the center of a Silence spell--which should make sneaking in easier too...
    Omrax the Bold wrote:
    Omrax moves up closer, with the silence covering his clanking armor.
    Faeron - PFS wrote:
    If everyone's ready and Faeron makes it back down the hall undetected, he's quite happy to step into the door and shoot the person that looked like a wizard with the silenced bullet.
    Zefnir, PbP Ver. wrote:

    From Faeron's description of the undead, Zefnir will try to make an educated guess as to what sort of undead are in the room with the Wizardly accomplice.

    If he is able to accurately suss out any details about them to the party, he will inform them of such, otherwise Zefnir will be accompanying the others whilst cloaked in Faeron's silent bullet.

    Faeron - PFS wrote:
    Assuming he's still undetected, Faeron steps into the doorway and fires the silenced bullet at the spell caster.
    Dungeon Master S wrote:
    Faeron, out of the darkness shatters the calm with his gun. The scene is silent, but the blood splatter draws all eyes. The wizard's mouth opens, but nothing comes out. Almost at the exact second a blade pierces Zefnir's side:
    Omrax the Bold wrote:

    Omrax was preparing to rush into the room to fight the undead, however the attack on Zefnir has him torn.

    "Sir Zefnir, if you wish to withdraw, I can take this would-be assassin. Otherwise, if you are able to continue I will head into the room.

    Omrax will delay until Zefnir decides to move or not. If he does, Omrax will smite and engage Zefnir's opponent.

    Angrid Luin wrote:

    Angrid floats his way to a position were he can cast into the room but have cover (move action). Noticing the undead he draws upon his predigious memory.

    He then draws out a minature shovel and with a few words and some movement involving pantomiming digging, Angrid casts spiked pit (standard action). However, instead of utilizing a memorized version Angrid digs deep within himself and sacrifices his own blood to maintain the spell in memory (3 blood pool points). Angrid becomes visible.

    Dungeon Master S wrote:
    The undead fall to the wizard's spell. Within the effect of the silent bullet, their tumble is utterly silent. The others, seeing the power of the bloatmage and the numbers they're facing, flee for their lives.

    Flashback to the previous encounter...

    Zefnir nods to Omrax, preparing to duck aside to give the Paladin room to deal with this stealthy striker. The Wizard and Stealther flee soon after. Very deadly and smart enough to flee when they've not had the upper hand; I've a bad feeling about this...

    Now that the danger has ceased for the moment, Zefnir will use his CLW wand to heal himself of the 43 points of damage plus bleed, only pausing mid-heal to take in the sight of a tower floating in the sky above.
    wand charge #1: 1d8 + 1 ⇒ (6) + 1 = 7

    wand charge #2: 1d8 + 1 ⇒ (7) + 1 = 8

    wand charge #3: 1d8 + 1 ⇒ (4) + 1 = 5

    wand charge #4: 1d8 + 1 ⇒ (3) + 1 = 4

    wand charge #5: 1d8 + 1 ⇒ (2) + 1 = 3

    Perhaps we will run into those two again inside there? I'd better think of some other spell to be using when we do run into them...

    wand charge #6: 1d8 + 1 ⇒ (2) + 1 = 3

    wand charge #7: 1d8 + 1 ⇒ (1) + 1 = 2

    wand charge #8: 1d8 + 1 ⇒ (8) + 1 = 9

    wand charge #9: 1d8 + 1 ⇒ (8) + 1 = 9

    -9 charges on his CLW wand.

    Zefnir, feeling much better once he is back to full health, follows his group into Skyreach to find the missing Master of Spells.

    Now back to your regularly scheduled hag beating...


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Will: 1d20 + 11 ⇒ (11) + 11 = 22 The Spear of Purity slams into the hag, but has a disappointing effect. Still the hags are in a bad spot.

    Round 3:
    Faeron: Go
    Omrax: Go
    Angrid: Go

    Baddies: TBD
    Val: TBD
    Zefnir: TBD

    DM:

    Black: 0 (5 nonlethal, stuck in orb)
    Red: 28 (11 nonlethal)
    Blue: 39 (6 nonlethal, stuck in orb)

    Silver Crusade

    Male Half Elf -Paladin 14 AC31/T14 /F30/CMD28| Hp 144/144 | Fort:+23;Ref:+16;Will+19(27) |Percept.+10 | Init.+3. { }

    Omrax will vigorously continue to attack the hag he smited last time.

    Taking extra attack from blessing and +2 AC from luck

    "Your punishment will be swift and justice will prevail, hags!"

    Omrax1 +1 EO longsword, smite, 2H: 1d20 + 15 + 5 ⇒ (4) + 15 + 5 = 24
    for smite, 2H: 1d8 + 7 + 14 ⇒ (7) + 7 + 14 = 28 ignore DR, AC+
    OmraxBof +1 EO longsword, smite, 2H: 1d20 + 15 + 5 ⇒ (16) + 15 + 5 = 36
    for smite, 2H: 1d8 + 7 + 14 ⇒ (4) + 7 + 14 = 25 ignore DR, AC+
    Omrax-2 +1 EO longsword, smite, 2H: 1d20 + 10 + 5 ⇒ (5) + 10 + 5 = 20
    for smite, 2H: 1d8 + 7 + 14 ⇒ (5) + 7 + 14 = 26 ignore DR, AC+


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Go for it paladin!

    Silver Crusade

    Male Half Elf -Paladin 14 AC31/T14 /F30/CMD28| Hp 144/144 | Fort:+23;Ref:+16;Will+19(27) |Percept.+10 | Init.+3. { }

    He will switch targets if the first drops, but smite will not apply...so remove +5/+14 accordingly. AC34vsSmiteHag, AC29 otherwise.


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Omrax slays the target of his smite after two swings of his blade. His third swing is less effective, and a pair of the blood hags remain.

    Round 3:
    Faeron: Go
    Omrax: Smite
    Angrid: Go
    Baddies: TBD
    Val: TBD
    Zefnir: TBD

    DM:

    Black: 0 (5 nonlethal, stuck in orb)
    Red: 28 (11 nonlethal)

    Silver Crusade

    Male Human Gunslinger (pistolero) 5 / Slayer (Sniper) 5, HP 85/91, Init: +10*, AC:28 T:18 FF:21, CMD: 28, Fort:13 Ref:17 Will:8, Perc:+17, 19 v traps, Grit: 3/3

    Faeron steps forward, and somewhat concerned about preserving ammo, loads and fires a single bullet at the hag not in the sphere.

    Taking the +2 to attack rolls, dodge bonus, and reflex saves from Blessing of Fervor this round.

    Targeting Touch
    Deadly Aim: 1d20 + 17 + 2 - 3 ⇒ (2) + 17 + 2 - 3 = 18
    Damage: 1d8 + 7 + 6 ⇒ (1) + 7 + 6 = 14

    Sorry guys, I figured 39 cartridges would be fine going in, given I typically use only 5-10 per scenario. I've already used almost half my supply, and I'd rather not run out later because I was shooting 4 per round at helpless opponents. If they start making their saves, I'll switch back.


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Faeron's bullet wings the hag standing by the orb. She bleeds, but doesn't fall.

    Round 3:
    Faeron: Shoot
    Omrax: Smite
    Angrid: Go
    Baddies: TBD
    Val: TBD
    Zefnir: TBD

    DM:

    Black: 0 (5 nonlethal, stuck in orb)
    Red: 42 (11 nonlethal)

    Liberty's Edge

    Regional Venture Coordinator - Online


    *********************
    Overseer Announcement
    *********************

    Overseer Announcement wrote:
    Table GMs – The Tapestry Room [Area E3] is now CODE YELLOW

    GM Note:

    E1: Yellow
    E2: Red
    E3: Yellow

    Dark Archive

    Buffs:
    Unseen Servant, Mage Armor, Overland Flight, Nondetection, See Invisibility
    LN M Elf HP 79/79; AC 26 T 23 FF 17 CMB +4 CMD 17; F+9 R+9 W+9 (+11 ench); Init+8(+12) Perc+8(10); Fly 30', Swim 5', Move 15'; Prescience 12/12; Blood Pool 6/12; Bloat 2/2; leaches 1/1; ArcBond 1/1; Rod(Daze) 3/3; Rod(Ext) 2/3; PoP1 2/3

    Angrid commands the aqueous orb to move around to the other side of the room, avoiding the mutilated corpse of Aram Zey. Society would probably not be happy if I butchered and water logged Zey's corpse more .

    The one hag needs to make its saves (DC21 Reflex) or take Nonlethal: 2d6 ⇒ (6, 1) = 7, be dazed, and continue to hold breath or drown.

    If that breaks invis, He will reactivate his invis and 5ft step, otherwise he will float 30 ft to the top side of the room.


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    I'd say it breaks invisiblity. REF 1: 1d20 + 11 ⇒ (9) + 11 = 20 REF 2: 1d20 + 11 ⇒ (8) + 11 = 19

    Calling it.

    Angrid continues to manhandle the hags, which give Omrax and the others ample opportunity to align their attacks just right. The hags neither ask nor accept surrender.

    Out of combat.

    Dark Archive

    1 person marked this as a favorite.
    Buffs:
    Unseen Servant, Mage Armor, Overland Flight, Nondetection, See Invisibility
    LN M Elf HP 79/79; AC 26 T 23 FF 17 CMB +4 CMD 17; F+9 R+9 W+9 (+11 ench); Init+8(+12) Perc+8(10); Fly 30', Swim 5', Move 15'; Prescience 12/12; Blood Pool 6/12; Bloat 2/2; leaches 1/1; ArcBond 1/1; Rod(Daze) 3/3; Rod(Ext) 2/3; PoP1 2/3

    Fishing for hags in a barrel


    1 person marked this as a favorite.
    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    And thus a new idiom was born.

    Where to Pathfinders? The Consortium has infiltrated your sanctum sanctorum...

    Silver Crusade

    Male Human Gunslinger (pistolero) 5 / Slayer (Sniper) 5, HP 85/91, Init: +10*, AC:28 T:18 FF:21, CMD: 28, Fort:13 Ref:17 Will:8, Perc:+17, 19 v traps, Grit: 3/3

    Faeron checks on Aram Zey, to make certain he's dead before moving on.

    Heal: 1d20 + 7 ⇒ (4) + 7 = 11

    If he is, he then searches Zey, the hags, and anything else in the room for any clues about how the Tapestry opened, or how to close it.

    Perception: 1d20 + 17 ⇒ (7) + 17 = 24


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    The hags have nothing on them, and you're at a loss for how to close the tapestry.... This is magic only Zey knew about. Not even Angrid can begin to figure out how to close it. Maybe if you had Zey's notes...

    Dark Archive

    Buffs:
    Unseen Servant, Mage Armor, Overland Flight, Nondetection, See Invisibility
    LN M Elf HP 79/79; AC 26 T 23 FF 17 CMB +4 CMD 17; F+9 R+9 W+9 (+11 ench); Init+8(+12) Perc+8(10); Fly 30', Swim 5', Move 15'; Prescience 12/12; Blood Pool 6/12; Bloat 2/2; leaches 1/1; ArcBond 1/1; Rod(Daze) 3/3; Rod(Ext) 2/3; PoP1 2/3

    From a story perspective I much prefer this method for rending the tapestry than the alternative.

    Angrid hands his wand of CLW to his fellow pathfinders "Would someone please fix my embarrassing condition?" His person looks especially singed.

    CLW Rolls:

    CLW: 1d8 + 1 ⇒ (1) + 1 = 2
    CLW: 1d8 + 1 ⇒ (7) + 1 = 8
    CLW: 1d8 + 1 ⇒ (1) + 1 = 2
    CLW: 1d8 + 1 ⇒ (1) + 1 = 2
    CLW: 1d8 + 1 ⇒ (4) + 1 = 5
    CLW: 1d8 + 1 ⇒ (6) + 1 = 7
    CLW: 1d8 + 1 ⇒ (1) + 1 = 2
    CLW: 1d8 + 1 ⇒ (2) + 1 = 3
    CLW: 1d8 + 1 ⇒ (1) + 1 = 2
    CLW: 1d8 + 1 ⇒ (6) + 1 = 7
    CLW: 1d8 + 1 ⇒ (8) + 1 = 9
    Angrid heals 49 HP.

    Silver Crusade

    Male Human Gunslinger (pistolero) 5 / Slayer (Sniper) 5, HP 85/91, Init: +10*, AC:28 T:18 FF:21, CMD: 28, Fort:13 Ref:17 Will:8, Perc:+17, 19 v traps, Grit: 3/3

    Once Angrid is all healed up, Faeron gets ready to move out.

    Where would Zey's notes be? Library? Office? Anyone know their way around this place?

    Grand Lodge

    Venture-Lieutenant - NH | Proprietor of Castamir's Station

    You all do. Check the Anticarus Wing...

    -Posted with Wayfinder

    Dark Archive

    Buffs:
    Unseen Servant, Mage Armor, Overland Flight, Nondetection, See Invisibility
    LN M Elf HP 79/79; AC 26 T 23 FF 17 CMB +4 CMD 17; F+9 R+9 W+9 (+11 ench); Init+8(+12) Perc+8(10); Fly 30', Swim 5', Move 15'; Prescience 12/12; Blood Pool 6/12; Bloat 2/2; leaches 1/1; ArcBond 1/1; Rod(Daze) 3/3; Rod(Ext) 2/3; PoP1 2/3

    Angrid pokes around in Zey's eviscerated body and takes the minimum required to resurrect Zey. Looking to the party he says "Just in case the body disappears between now and when we regain full control of the compound."

    I say we try to find Zey's notes on the tapestry and maybe check on the sky key. With this much chaos it is an obvious target."

    That said Angrid turns invisible and quietly licks Zey's blood from his fingers. Probably not enough to get an inkling of his bloods possibilities. Oh the possibilities! It's so so rare to get a spell caster of his quality to agree to a donation for my research.

    Liberty's Edge

    M Human Cleric 10 HP 89 / 73; Channel 4/7; AC 24 Touch 13 FF 21; CMD 21; Bit of Luck 7 / 8

    Angrid did you apply the Burst of Hesling from the last battle?

    Silver Crusade

    Male Half Elf -Paladin 14 AC31/T14 /F30/CMD28| Hp 144/144 | Fort:+23;Ref:+16;Will+19(27) |Percept.+10 | Init.+3. { }

    Omrax makes sure the hags are dead and then, seeing Zey is not recoverable, will give a short bow and pause in respect for the fallen.


    • I will never abandon a companion, though I will honor
    sacrifice freely given.

    • I will guard the honor of my fellows, both in thought
    and deed, and I will have faith in them.

    "Aye Sir Faeron and Sir Angrid. We must recover his notes and see if we can stop this intrusion into our sanctuary of knowledge.

    Omrax gets a shiver as Angrid disappears near Zey's body...he almost draws his sword, thinking one of the hags had moved or something.

    "We shall press onward, before more friends perish in this plot.

    Grand Lodge

    Venture-Lieutenant - NH | Proprietor of Castamir's Station

    To the office!

    will post in the a.m.

    -Posted with Wayfinder

    Liberty's Edge

    Temporary Usage: Cloak of Resistance +2, Ring of Protection +2, Headband of Alluring Charisma +2, Amulet of Natural Armor +1 ### NG Human Male (Mwangi-Sargavan) Heavens Oracle 10 ### HP: 73/73 ### Fort: +7 6 ### Refl: +7 6 ### Will: +10 9 ### AC: 25/23 20 ### T.AC: 12 ### FF.AC: 23/21 18 ### CMB: +8 ### CMD: 20 ### Move: 20' ### Init: +3
    Angrid Luin wrote:
    Angrid hands his wand of CLW to his fellow pathfinders "Would someone please fix my embarrassing condition?" His person looks especially singed.

    Zefnir will help Angrid with activating his CLW wand.

    Angrid Luin wrote:
    Angrid pokes around in Zey's eviscerated body and takes the minimum required to resurrect Zey. Looking to the party he says "Just in case the body disappears between now and when we regain full control of the compound."

    Mentally running some internal calculations and estimations, Zefnir asks, "Should we try to bring Master Zey's body back to the other Venture Officers? I could attempt to carry his corpse; carrying weight issues aren't an issue for myself, just a matter of readjusting my equipment and possibly using that strength enhancing belt we found earlier, although I wouldn't be able to guarantee that his body would remain intact should we run into any unexpected enemies."

    Dark Archive

    Buffs:
    Unseen Servant, Mage Armor, Overland Flight, Nondetection, See Invisibility
    LN M Elf HP 79/79; AC 26 T 23 FF 17 CMB +4 CMD 17; F+9 R+9 W+9 (+11 ench); Init+8(+12) Perc+8(10); Fly 30', Swim 5', Move 15'; Prescience 12/12; Blood Pool 6/12; Bloat 2/2; leaches 1/1; ArcBond 1/1; Rod(Daze) 3/3; Rod(Ext) 2/3; PoP1 2/3
    Dor'heana Carva'hal--Val PFS wrote:
    Angrid did you apply the Burst of Hesling from the last battle?

    I did not. I will add 2 more charges back to my wand. Thanks for reminding me!

    Dark Archive

    Buffs:
    Unseen Servant, Mage Armor, Overland Flight, Nondetection, See Invisibility
    LN M Elf HP 79/79; AC 26 T 23 FF 17 CMB +4 CMD 17; F+9 R+9 W+9 (+11 ench); Init+8(+12) Perc+8(10); Fly 30', Swim 5', Move 15'; Prescience 12/12; Blood Pool 6/12; Bloat 2/2; leaches 1/1; ArcBond 1/1; Rod(Daze) 3/3; Rod(Ext) 2/3; PoP1 2/3
    Omrax the Bold wrote:


    Omrax gets a shiver as Angrid disappears near Zey's body...he almost draws his sword, thinking one of the hags had moved or something.

    Nicely done. I am still trying to figure out how to incorporate the full blown class ability in 4 levels into PFS. Not sure how I am going to easily acquire 1 pint of blood from creatures and not 1)Piss off every paladin / cleric and 2) avoid crossing the imaginary neutral / evil alignment line. It would be much easier if I could actually take brew potion and distill the blood into a potion.


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Reminds me of the issue Angel had on Buffy. He needed blood, but didn't want to drain sentient creatures. I suppose there's a market of willing donors in say Nidal...

    I'll move you guys to the wing, but let me know your plans with Aram Zey's corpse...

    You arrive at the door to Zey's office. You can feel heat coming off the door and there's high pitched chatter from inside...

    Liberty's Edge

    Temporary Usage: Cloak of Resistance +2, Ring of Protection +2, Headband of Alluring Charisma +2, Amulet of Natural Armor +1 ### NG Human Male (Mwangi-Sargavan) Heavens Oracle 10 ### HP: 73/73 ### Fort: +7 6 ### Refl: +7 6 ### Will: +10 9 ### AC: 25/23 20 ### T.AC: 12 ### FF.AC: 23/21 18 ### CMB: +8 ### CMD: 20 ### Move: 20' ### Init: +3
    Quote:


    Angrid Luin wrote:
    Nicely done. I am still trying to figure out how to incorporate the full blown class ability in 4 levels into PFS. Not sure how I am going to easily acquire 1 pint of blood from creatures and not 1)Piss off every paladin / cleric and 2) avoid crossing the imaginary neutral / evil alignment line. It would be much easier if I could actually take brew potion and distill the blood into a potion.
    Dungeon Master S wrote:
    Reminds me of the issue Angel had on Buffy. He needed blood, but didn't want to drain sentient creatures. I suppose there's a market of willing donors in say Nidal...

    Angrid could try to pass off the blood gathering as merely extensive research into enemies of the society?

    Quote:


    Zefnir, PbP Ver. wrote:
    Mentally running some internal calculations and estimations, Zefnir asks, "Should we try to bring Master Zey's body back to the other Venture Officers? I could attempt to carry his corpse; carrying weight issues aren't an issue for myself, just a matter of readjusting my equipment and possibly using that strength enhancing belt we found earlier, although I wouldn't be able to guarantee that his body would remain intact should we run into any unexpected enemies."
    Dungeon Master S wrote:
    I'll move you guys to the wing, but let me know your plans with Aram Zey's corpse...

    "Come to think of it, there's not much I can do about Master Zey's present...state of condition; perhaps there might be other fellow Pathfinders that we could pass him to, although a Venture officer might be able to better inform us of where we might suss out Master Zey's notes, maybe?"

    Zefnir won't really press the issue about Zey's corpse if the other members feel the need to press on towards the office.

    Getting all the right notes:

    Quote:


    Dungeon Master S wrote:
    Where to Pathfinders? The Consortium has infiltrated your sanctum sanctorum...
    Faeron - PFS wrote:

    Faeron checks on Aram Zey, to make certain he's dead before moving on.

    If he is, he then searches Zey, the hags, and anything else in the room for any clues about how the Tapestry opened, or how to close it.

    Dungeon Master S wrote:
    The hags have nothing on them, and you're at a loss for how to close the tapestry.... This is magic only Zey knew about. Not even Angrid can begin to figure out how to close it. Maybe if you had Zey's notes...
    Faeron - PFS wrote:

    Once Angrid is all healed up, Faeron gets ready to move out.

    Where would Zey's notes be? Library? Office? Anyone know their way around this place?

    Chris Marsh wrote:
    You all do. Check the Anticarus Wing...
    Angrid Luin wrote:

    I say we try to find Zey's notes on the tapestry and maybe check on the sky key. With this much chaos it is an obvious target."

    That said Angrid turns invisible and quietly licks Zey's blood from his fingers.

    Omrax the Bold wrote:

    Omrax makes sure the hags are dead and then, seeing Zey is not recoverable, will give a short bow and pause in respect for the fallen.

    "Aye Sir Faeron and Sir Angrid. We must recover his notes and see if we can stop this intrusion into our sanctuary of knowledge.

    Omrax gets a shiver as Angrid disappears near Zey's body...he almost draws his sword, thinking one of the hags had moved or something.

    "We shall press onward, before more friends perish in this plot.

    Chris Marsh wrote:
    To the office!
    Dungeon Master S wrote:
    You arrive at the door to Zey's office. You can feel heat coming off the door and there's high pitched chatter from inside...

    Peering at the office door, Zefnir thinks, Heat, coming from the door? That doesn't look good...

    Zefnir will offer to to cast his 3rd level Resist Energy, Communal, set against fire, for the whole group. With his present level and number of people present, there should be enough for 25 minutes apiece for everyone (18 minutes if Zey's body is included), if I've got it calculated right.

    Liberty's Edge

    M Human Cleric 10 HP 89 / 73; Channel 4/7; AC 24 Touch 13 FF 21; CMD 21; Bit of Luck 7 / 8

    Resist energy sounds very timely!


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Now what?

    Silver Crusade

    Male Human Gunslinger (pistolero) 5 / Slayer (Sniper) 5, HP 85/91, Init: +10*, AC:28 T:18 FF:21, CMD: 28, Fort:13 Ref:17 Will:8, Perc:+17, 19 v traps, Grit: 3/3

    Unless he was able to make out anything the voices were saying, Faeron opens the door.


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    That would take speaking Slyvan and a DC 30 Perception check...

    Twelve bookcases line the walls of this cozy lounge room. Their shelves are crammed with books, scroll tubes, and tablets. Comfortable furnishings are arrayed so that scholars may examine the works without needing to remove them from the room. It may be here that Aram Zey hid his notes about the Hao Jin Tapestry.

    Unfortunately, you have company. An elven woman with a rapier looks lovingly at a fire she just started. By her is a male elf who LOOKS like murder is his day job.

    Everyone is considered 5' off the map to the north.

    Baddies: 1d20 + 5 ⇒ (15) + 5 = 20
    Angrad: 1d20 + 8 ⇒ (9) + 8 = 17
    Val: 1d20 + 2 ⇒ (17) + 2 = 19
    Omrax: 1d20 + 3 ⇒ (20) + 3 = 23
    Zefnir: 1d20 + 3 ⇒ (18) + 3 = 21
    Faeron: 1d20 + 10 ⇒ (2) + 10 = 12


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Round 1:
    Omrax: Go
    Zefnir: Go

    Baddies: TBD
    Val: TBD
    Angrid: TBD
    Faeron: TBD

    Silver Crusade

    Male Half Elf -Paladin 14 AC31/T14 /F30/CMD28| Hp 144/144 | Fort:+23;Ref:+16;Will+19(27) |Percept.+10 | Init.+3. { }

    Posting from phone so short and not so sweet.

    "You there! Yes you two! State your business as you do not belong here. ."

    Omrax casts blessings of fervor on the party and draws his blade as he moves 20' up on the male elf.

    choosing +2 AC blessing. Cannot update map on phone.

    Liberty's Edge

    Regional Venture Coordinator - Online


    *********************
    Overseer Announcement
    *********************

    Overseer Announcement wrote:
    Table GMs - The Sky Key Chamber [Area E2] is now CODE YELLOW

    GM Note:

    E1: Yellow
    E2: Yellow
    E3: Yellow

    Liberty's Edge

    Temporary Usage: Cloak of Resistance +2, Ring of Protection +2, Headband of Alluring Charisma +2, Amulet of Natural Armor +1 ### NG Human Male (Mwangi-Sargavan) Heavens Oracle 10 ### HP: 73/73 ### Fort: +7 6 ### Refl: +7 6 ### Will: +10 9 ### AC: 25/23 20 ### T.AC: 12 ### FF.AC: 23/21 18 ### CMB: +8 ### CMD: 20 ### Move: 20' ### Init: +3
    Dor'heana Carva'hal--Val PFS wrote:
    Resist energy sounds very timely!

    "Then let it be done as thus...", Zefnir replies as he casts that communal spell versus fire for the whole group.-1 3rd level spell, set against fire for Fire Resistance (20).

    Open Sez'a-Miii:

    Quote:


    Faeron - PFS wrote:
    Unless he was able to make out anything the voices were saying, Faeron opens the door.
    Dungeon Master S wrote:

    Twelve bookcases line the walls of this cozy lounge room. Their shelves are crammed with books, scroll tubes, and tablets. Comfortable furnishings are arrayed so that scholars may examine the works without needing to remove them from the room. It may be here that Aram Zey hid his notes about the Hao Jin Tapestry.

    Unfortunately, you have company. An elven woman with a rapier looks lovingly at a fire she just started. By her is a male elf who LOOKS like murder is his day job.

    Everyone is considered 5' off the map to the north.

    Omrax the Bold wrote:

    "You there! Yes you two! State your business as you do not belong here. ."

    Omrax casts blessings of fervor on the party and draws his blade as he moves 20' up on the male elf.

    Trying to appear as casual and as non-threatening as he can possibly manage with buckler and aspergillum out at the ready in hand, but lowered, Zefnir slowly limps his way to behind a sofa-couch in the room.

    If he reaches there undisturbed, Zefnir will cast his Create Water Orison to drench the growing fire in about 10 gallons of refreshing, drinkable water.

    Once he is finished with that, he will then say, "I don't suppose that you both would be willing to discuss things in a more civilized manner?", in a Common-tongue conversational manner.

    Zefnir will choose the +2 attack, AC, and Reflex bonus from Sir Omrax's Blessing.


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Zefnir's water creates a torrent that puts the flame out! The woman curses and stares daggers at the woman.

    She casts a spell that brings forth a thin mist over the party. Everyone in the area (which is everyone) must make a DC 24 Will save:

    Pass:

    You feel nothing!

    Fail:

    The fog seeps into your mind. You take a -10 penalty on all wisdom checks and will saves so long as you are in the fog and for 2d6 ⇒ (2, 3) = 5 rounds after.

    The man takes out a potion and vanishes from sight.

    Round 1:
    Omrax: Blessing of Fervor
    Zefnir: Put out fire
    Baddies: Bad stuff
    Val: Go
    Angrid: Go
    Faeron: Go

    DM:

    Man:
    Woman:

    Silver Crusade

    Male Half Elf -Paladin 14 AC31/T14 /F30/CMD28| Hp 144/144 | Fort:+23;Ref:+16;Will+19(27) |Percept.+10 | Init.+3. { }

    From the map, I believe Omrax had already moved out of the area drawn. I will post a will save. He is immune to fear, sleep, and charms, +4 to allies within 10' on fear or charm

    will: 1d20 + 13 ⇒ (7) + 13 = 20


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    You're right, Omrax is not in the fog.

    Dark Archive

    Buffs:
    Unseen Servant, Mage Armor, Overland Flight, Nondetection, See Invisibility
    LN M Elf HP 79/79; AC 26 T 23 FF 17 CMB +4 CMD 17; F+9 R+9 W+9 (+11 ench); Init+8(+12) Perc+8(10); Fly 30', Swim 5', Move 15'; Prescience 12/12; Blood Pool 6/12; Bloat 2/2; leaches 1/1; ArcBond 1/1; Rod(Daze) 3/3; Rod(Ext) 2/3; PoP1 2/3

    Will save: 1d20 + 11 ⇒ (13) + 11 = 24 Just enough but I will take it.

    Spellcraft: 1d20 + 22 ⇒ (7) + 22 = 29 to identify mind fog

    Prescience: 1d20 ⇒ 4
    Angrid takes the AC bonus from Blessings of Fervor.

    Angrid smiles, watching the thug drink a potion and act sneaky in the middle of the room. He may be invisible to everyone else but not to me.

    Angrid then draws some ground, flaky mica and with a few commands and a flourish he casts glitterdust. Everyone in the effect must make a DC 20 Will save or be blinded.

    Angrid then floats 5 feet to his right to gain cover since he is now visible.

    Chris: I just can't have people disappearing on me. Can you please place a glitterdust effect over the invisible guy and the woman if possible (not hitting my mates of course)


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    The couple both curse in Elven this time. An aura of sparkling light limns them both.

    Will: 1d20 + 5 ⇒ (15) + 5 = 20 Just enough, but I'll take it too.

    Round 1:
    Omrax: Blessing of Fervor
    Zefnir: Put out fire
    Baddies: Bad stuff
    Val: Go
    Angrid: Glitterdust
    Faeron: Go

    DM:

    Man:
    Woman:

    Dark Archive

    Buffs:
    Unseen Servant, Mage Armor, Overland Flight, Nondetection, See Invisibility
    LN M Elf HP 79/79; AC 26 T 23 FF 17 CMB +4 CMD 17; F+9 R+9 W+9 (+11 ench); Init+8(+12) Perc+8(10); Fly 30', Swim 5', Move 15'; Prescience 12/12; Blood Pool 6/12; Bloat 2/2; leaches 1/1; ArcBond 1/1; Rod(Daze) 3/3; Rod(Ext) 2/3; PoP1 2/3

    Chris: If I can not gain cover behind a wall then I would like to fly up to the ceiling. Not sure how far up that is.
    Fly: 1d20 + 14 ⇒ (8) + 14 = 22


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    In the room it's 15' I moved you as you were in the hallway with no line of sight/effect.

    Dark Archive

    Buffs:
    Unseen Servant, Mage Armor, Overland Flight, Nondetection, See Invisibility
    LN M Elf HP 79/79; AC 26 T 23 FF 17 CMB +4 CMD 17; F+9 R+9 W+9 (+11 ench); Init+8(+12) Perc+8(10); Fly 30', Swim 5', Move 15'; Prescience 12/12; Blood Pool 6/12; Bloat 2/2; leaches 1/1; ArcBond 1/1; Rod(Daze) 3/3; Rod(Ext) 2/3; PoP1 2/3
    Dungeon Master S wrote:
    In the room it's 15' I moved you as you were in the hallway with no line of sight/effect.

    10ft off the ground is just fine

    Liberty's Edge

    M Human Cleric 10 HP 89 / 73; Channel 4/7; AC 24 Touch 13 FF 21; CMD 21; Bit of Luck 7 / 8

    will save: 1d20 + 15 ⇒ (20) + 15 = 35 with effing AUTHORITY

    Val recognizes the danger of the spellcaster, and prepares to counter her next move

    Ready action: counterspell


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Round 1:
    Omrax: Blessing of Fervor
    Zefnir: Put out fire
    Baddies: Bad stuff
    Val: Readied
    Angrid: Glitterdust
    Faeron: Go

    DM:

    Man:
    Woman:

    Silver Crusade

    Male Human Gunslinger (pistolero) 5 / Slayer (Sniper) 5, HP 85/91, Init: +10*, AC:28 T:18 FF:21, CMD: 28, Fort:13 Ref:17 Will:8, Perc:+17, 19 v traps, Grit: 3/3

    Will Save: 1d20 + 8 ⇒ (20) + 8 = 28

    Faeron remarkably shakes off the spell, and then, not wanting to give her another chance, steps forward and fires 4 shots at the woman.

    Extra attack from Blessing of Fervor

    Clustered Shots - Total damage from all attacks before applying DR
    Targeting Touch

    Rapid Shot, Deadly Aim, Point-Blank Shot: 1d20 + 17 + 1 - 3 - 2 ⇒ (16) + 17 + 1 - 3 - 2 = 29
    Damage: 1d8 + 7 + 6 + 1 ⇒ (1) + 7 + 6 + 1 = 15

    Rapid Shot, Deadly Aim, Point-Blank Shot: 1d20 + 17 + 1 - 3 - 2 ⇒ (18) + 17 + 1 - 3 - 2 = 31
    Damage: 1d8 + 7 + 6 + 1 ⇒ (7) + 7 + 6 + 1 = 21

    Rapid Shot, Deadly Aim, Point-Blank Shot: 1d20 + 12 + 1 - 3 - 2 ⇒ (5) + 12 + 1 - 3 - 2 = 13
    Damage: 1d8 + 7 + 6 + 1 ⇒ (3) + 7 + 6 + 1 = 17

    Rapid Shot, Deadly Aim, Point-Blank Shot, Blessing of Fervor: 1d20 + 17 + 1 - 3 - 2 ⇒ (10) + 17 + 1 - 3 - 2 = 23
    Damage: 1d8 + 7 + 6 + 1 ⇒ (8) + 7 + 6 + 1 = 22


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    All but one of the gunslinger's bullets hit their mark. The Mind Fog swirls and eddies as it mixes with the smoke from the barrel. When the last bullet connects the woman gives a final breath before dropping to the ground. The male elf roars in anger as he prepares to exact his revenge.

    Round 2:
    Omrax: Go
    Zefnir: Go

    Baddies: TBD
    Val: TBD
    Angrid: TBD
    Faeron: TBD

    DM:

    Man:

    Silver Crusade

    Male Half Elf -Paladin 14 AC31/T14 /F30/CMD28| Hp 144/144 | Fort:+23;Ref:+16;Will+19(27) |Percept.+10 | Init.+3. { }

    Omrax, seeing the elf outlined and moved up to him with ill intent.

    "I offered you a chance to declare yourself. Now with your deceit, your intentions are clear. I smite thee!"

    Extra attack from blessing, smite evil as swift.
    If he is not evil...well, these are less effective.

    Omrax +1 EO longsword, smite, pa, 2H: 1d20 + 15 - 3 + 5 ⇒ (16) + 15 - 3 + 5 = 33
    for pa, smite, 2H: 1d8 + 7 + 9 + 14 ⇒ (6) + 7 + 9 + 14 = 36 ignore DR, AC+
    Omrax +1 EO longsword, smite, pa, 2H: 1d20 + 15 - 3 + 5 ⇒ (13) + 15 - 3 + 5 = 30
    for pa, smite, 2H: 1d8 + 7 + 9 + 14 ⇒ (6) + 7 + 9 + 14 = 36 ignore DR, AC+
    Omrax +1 EO longsword, smite, pa, 2H: 1d20 + 10 - 3 + 5 ⇒ (11) + 10 - 3 + 5 = 23
    for pa, smite, 2H: 1d8 + 7 + 9 + 14 ⇒ (8) + 7 + 9 + 14 = 38 ignore DR, AC+

    AC32


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Omrax brings forth the fury of the Inheritor. He utterly slays the many in a quick series of swings!

    Out of combat, and the fire is out. What now?

    Liberty's Edge

    Temporary Usage: Cloak of Resistance +2, Ring of Protection +2, Headband of Alluring Charisma +2, Amulet of Natural Armor +1 ### NG Human Male (Mwangi-Sargavan) Heavens Oracle 10 ### HP: 73/73 ### Fort: +7 6 ### Refl: +7 6 ### Will: +10 9 ### AC: 25/23 20 ### T.AC: 12 ### FF.AC: 23/21 18 ### CMB: +8 ### CMD: 20 ### Move: 20' ### Init: +3

    May as well get the Will save out of the way...

    Will save from fog: 1d20 + 10 ⇒ (2) + 10 = 12.

    For half a minute after the fog dissipates, Zefnir feels much more clear-headed comparatively to a few moments prior.

    "Now if I wanted to hide some written notes in a library such as this, where might be a good place to stash them?"

    Perception, to aid in: 1d20 + 9 ⇒ (4) + 9 = 13.

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