PbP GameDay 3: PFS 03-02 Sewer Dragons of Absalom (3-7) (Inactive)

Game Master Andrew Trexler

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Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 4

Two creatures each taking an AoO, each with the "+ grab" special ability. But please do point things out if/when I mess up! :)

The Exchange

63517-6 Tiefling Rogue (Knife Master, Scout) 7 | AC 24 T 17 FF 18 | HP 49/59 | F +4 R +10 W +6 | Init +7 | Perc +12 | Reroll : Not used

They have a 15' reach? You weren't kidding when you said they had a large reach! (Totally didn't realize until right now that both are at 15', hahaha.)

Silver Crusade

NG Female Halfling Ranger (Beast Master) 6 - [HP: 40/40 | AC: 24 T: 16 FF: 19 | F: +5 R: +10 W: +3 Misc: +2 vs fear | Init: +5 | Perc: +12 (Humans +4 Evil Outsider +2 Forest +2) ]

Otyughs are mean and have 15' reach and grab with their tentacles, as you have experienced.


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 4

Yep!

Li is still up!

Round IV Update
Rikas @ 42/59hp + 5 nonlethal, goo'd: full defense, stands
Tarri: jumps down, shoots
Li @ 6/26hp, goo'd: CURRENT
Darro: peeks around the corner. stays put
Azdak @ 8 nonlethal: flaming sphere
Baddies:
Rhydderch @ 1 nonlethal:

GM:

Gurva 14
Grlak 8
L 0
M 0
R 0

Grand Lodge

Male Human (Tian-Shu) Monk 4 (Zen Archer/ Qinggong Monk)/Inquisitor 3 (Sacred Huntsmaster) - HP 55/55 - AC 19 /T: 19/FF: 17 - Perception +15 - F: +9*/ R: +8/ W: +13 - CMB: +8 - CMD: 29, Speed: 40, Init. +6

Per the GM, Li keeps his previous rolls. He fires twice at the closest kobold.

Li Shuo wrote:
+1 greenwood composite longbow, deadly aim, point blank shot v. kobold: 1d20 + 8 - 1 + 1 ⇒ (17) + 8 - 1 + 1 = 25; 1d8 + 3 + 1 + 2 ⇒ (3) + 3 + 1 + 2 = 9

Add -1 to hit because of Flurry.

Second Shot of Flurry +1 greenwood composite longbow, deadly aim, point blank shot v. kobold: 1d20 + 7 - 1 + 1 ⇒ (2) + 7 - 1 + 1 = 91d8 + 3 + 1 + 2 ⇒ (1) + 3 + 1 + 2 = 7


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 4

Sure thing! Li fires two shafts into the lefthandmost kobold, one of the getting through the armor and eliciting a loud grunt.

The kobolds fire off their light crossbows at Tarri. All three bolts land solidly in the halfling's gut, but don't penetrate very deep. The kobolds stay put and reload their crossbows.

Bolt @ Tarri: 1d20 + 10 ⇒ (18) + 10 = 28 HIT Damage: 1d6 ⇒ 2
Bolt @ Tarri: 1d20 + 10 ⇒ (18) + 10 = 28 HIT Damage: 1d6 ⇒ 1
Bolt @ Tarri: 1d20 + 10 ⇒ (20) + 10 = 30 CRIT THREAT Confirm: 1d20 + 10 ⇒ (8) + 10 = 18 Not Confirmed Damage: 1d6 ⇒ 3

The trash monsters shuffle south and gleefully play with Azdak and Rhydderch. "TASTY FOOD, GURRRRVA! TASTY TASTY!"

Bite @ Azdak: 1d20 + 9 - 4 ⇒ (18) + 9 - 4 = 23 HIT Damage (NONLETHAL): 1d8 + 6 ⇒ (5) + 6 = 11 plus another Fort save!
Tentacle @ Azdak: 1d20 + 5 - 4 ⇒ (17) + 5 - 4 = 18 MISS
Tentacle @ Azdak: 1d20 + 5 - 4 ⇒ (19) + 5 - 4 = 20 HIT Damage (NONLETHAL): 1d6 + 3 ⇒ (5) + 3 = 8
Grab: 1d20 + 15 ⇒ (11) + 15 = 26 SUCCESS

Bite @ Rhydderch: 1d20 + 9 - 4 ⇒ (16) + 9 - 4 = 21 MISS
Tentacle @ Rhydderch: 1d20 + 5 - 4 ⇒ (18) + 5 - 4 = 19 MISS
Tentacle @ Rhydderch: 1d20 + 5 - 4 ⇒ (1) + 5 - 4 = 2 MISS

What what? Have I stolen Bold Strider's dice?

The northern one chomps happily into the sorcerer before snatching him up by the neck and roping him in with its tentacle! Azdak acquires the grappled condition. Disease ponders entering into his veins... make a Fort save!

The other has little luck with Rhydderch, with the paladin's armor just thick enough to stave off the creature's sharp teeth.

Rhydderch is up!

Round IV Update
Rikas @ 42/59hp + 5 nonlethal, goo'd: full defense, stands
Tarri @ 34/40hp: jumps down, shoots
Li @ 6/26hp, goo'd: flurry
Darro: peeks around the corner. stays put
Azdak @ 27 nonlethal, grappled: flaming sphere make a Fort save!
Baddies: shoot Tarri, bite and grab Azdak
Rhydderch @ 1 nonlethal: CURRENT

GM:

Gurva 14
Grlak 8
L 9
M 0
R 0

Grand Lodge

Sorcerer 12

Fortitude Saving Throw: 1d20 + 3 ⇒ (3) + 3 = 6

This does not bode well.


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 4

You'll live. Probably. :)

A smudge of muck gets lodged in Azdak's arm along with the creature's teeth. 1d3 ⇒ 1

Grand Lodge

Sorcerer 12

Disease does not sound fun. if it is not too late, let's try a reroll of that Fort Save.

GM Shirt Reroll: 1d20 + 3 + 2 ⇒ (15) + 3 + 2 = 20

Silver Crusade

Rhydderch takes a five foot step to the north and squares off with the...gross tentatacled blobby thing.

Power Attack: 1d20 + 7 ⇒ (16) + 7 = 23, Damage: 1d8 + 8 ⇒ (6) + 8 = 14


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 4

@Azdak: sure, I'll take a reroll. The wound smarts but that's the extent of it.

Rhydderch steps up and delivers a powerful blow to the creature strangling Azdak. It doesn't let go! "GGGGRRRAA! NASTY FOOD! NASTY NASTY!"

Forgot this on the baddies' turn: Up above, the boulder lurches forward another 30 feet before coming to a grinding halt, blocking the passage. It looks VERY heavy and doesn't leave too much room to squeeze by... this should be an interesting challenge for Darro. Escape Artist to snake through or Strength to push it.

Rikas is up! Tarri, Li, Darro, Azdak on deck.

Round IV Summary
Rikas @ 42/59hp + 5 nonlethal, goo'd: full defense, stands
Tarri @ 34/40hp: jumps down, shoots
Li @ 6/26hp, goo'd: flurry
Darro: peeks around the corner. stays put
Azdak @ 27 nonlethal, grappled: flaming sphere make a Fort save!
Baddies: shoot Tarri, bite and grab Azdak
Rhydderch @ 1 nonlethal: power attack

Round V
Rikas @ 42/59hp + 5 nonlethal, goo'd: CURRENT
Tarri @ 34/40hp:
Li @ 6/26hp, goo'd:
Darro:
Azdak @ 27 nonlethal, grappled:
Baddies:
Rhydderch @ 1 nonlethal:

GM:

Gurva 28
Grlak 8
L 9
M 0
R 0

Liberty's Edge

Male
ATK:
Ranged +17 / Melee +14/+7// +6 vs Evil Outsiders or +2 vs Humans and Undead (Favored Enemy)
Aasimar (Garuda-Plumekith) CL 15
Skills:
Acro+17/Climb+7/Stealth+16/Track+21/Nature+13/Planes+13/Survival+14
Ranger 15 (HP:112/112)(AC:25 FF:20 T:17)(Init:+7)(Perception:+17)(F:+13, R:+15, W:+10)

Can Darro use Blackthorn to assist in moving the boulder?


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 4

With the 'work' trick, definitely!

Grand Lodge

Sorcerer 12

"Help!" Azdak struggles to call out against the binding grip of tentacles. "I'm about to be dinner!"

The Exchange

63517-6 Tiefling Rogue (Knife Master, Scout) 7 | AC 24 T 17 FF 18 | HP 49/59 | F +4 R +10 W +6 | Init +7 | Perc +12 | Reroll : Not used

Rikas figures his best option to help his team is to get mobile again and, as such, tears at the goo entangling him.

Strength or damage? Hrm, can try to go with strength. Unless I can go with Escape Artist? He asks hopefully?

Str: 1d20 + 1 ⇒ (6) + 1 = 7
If Escape Artist is allowed, add another 10 to the result.


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 4

@Rikas: You're semi-mobile at the moment (half speed), but short of universal solvent you'll have to wait for the goo to dry and cake off (which will happen within a few more rounds).

@Darro: if you don't have the 'work' trick already, you can use Handle Animal to try to do it anyway (DC is 25 per the skill description).

The Exchange

63517-6 Tiefling Rogue (Knife Master, Scout) 7 | AC 24 T 17 FF 18 | HP 49/59 | F +4 R +10 W +6 | Init +7 | Perc +12 | Reroll : Not used

Hrmmm. Okay then.

Retcon?:
Unable to break free of the goo, Rikas flings a dagger at the thing holding onto Azdak.
Dagger: 1d20 + 12 + 1 - 4 ⇒ (4) + 12 + 1 - 4 = 13 PBS and entangled applied
1d4 + 1 + 1 ⇒ (2) + 1 + 1 = 4
Bad dice!

Silver Crusade

NG Female Halfling Ranger (Beast Master) 6 - [HP: 40/40 | AC: 24 T: 16 FF: 19 | F: +5 R: +10 W: +3 Misc: +2 vs fear | Init: +5 | Perc: +12 (Humans +4 Evil Outsider +2 Forest +2) ]

Tarri looses a trio of arrows at the nearest garbage monster, then digs her heels into Hugo's side, urging him forward, and shouts, "Shred 'em Hugo!" The owlbear surges forward, tearing huge chunks from the beast with beak and claws.

Full attacks for both with a 5 foot step. Cue dice spam.

Longbow Attack Primary: 1d20 + 11 ⇒ (18) + 11 = 29
Longbow Damage Primary: 1d6 + 3 ⇒ (1) + 3 = 4
Longbow Attack Rapid Shot: 1d20 + 11 ⇒ (19) + 11 = 30
Longbow Damage Rapid Shot: 1d6 + 3 ⇒ (5) + 3 = 8
Longbow Attack Iterative: 1d20 + 6 ⇒ (9) + 6 = 15
Longbow Damage Iterative: 1d6 + 3 ⇒ (3) + 3 = 6

Bite Attack: 1d20 + 11 ⇒ (20) + 11 = 31
Bite Damage: 1d6 + 6 ⇒ (1) + 6 = 7
Claw Attack 1: 1d20 + 11 ⇒ (6) + 11 = 17
Claw Damage 1: 1d4 + 6 ⇒ (2) + 6 = 8
Claw Attack 2: 1d20 + 11 ⇒ (20) + 11 = 31
Claw Damage 2: 1d4 + 6 ⇒ (1) + 6 = 7

Bite Crit Confirm: 1d20 + 11 ⇒ (11) + 11 = 22
Bite Crit Damage: 1d6 + 6 ⇒ (2) + 6 = 8
Claw 2 Crit Confirm: 1d20 + 11 ⇒ (5) + 11 = 16
Claw 2 Crit Damage: 1d4 + 6 ⇒ (1) + 6 = 7

Damage for everything over 20: 34 If 17 hits: 42 If 16 hits: 49 If 15 hits: 55

I think the bottom one is grappling Azdak, and I have cover from the other so no AoOs if that's the case.

Liberty's Edge

Male
ATK:
Ranged +17 / Melee +14/+7// +6 vs Evil Outsiders or +2 vs Humans and Undead (Favored Enemy)
Aasimar (Garuda-Plumekith) CL 15
Skills:
Acro+17/Climb+7/Stealth+16/Track+21/Nature+13/Planes+13/Survival+14
Ranger 15 (HP:112/112)(AC:25 FF:20 T:17)(Init:+7)(Perception:+17)(F:+13, R:+15, W:+10)

Darro approaches the stopped boulder and motions for Blackthorn to assist in moving it...
Handle Animal: 1d20 + 9 ⇒ (12) + 9 = 21
...failing that Darro tries to move the boulder on his own...
Strength: 1d20 + 2 ⇒ (5) + 2 = 7
...unable to budge it Darro tries to squeeze through a space around it...
Escape Artist: 1d20 + 4 ⇒ (10) + 4 = 14
cursing fate Darro will begin the process anew after examining the boulder again.

The Exchange

63517-6 Tiefling Rogue (Knife Master, Scout) 7 | AC 24 T 17 FF 18 | HP 49/59 | F +4 R +10 W +6 | Init +7 | Perc +12 | Reroll : Not used

Well, they've already shown to be able to AoO over medium creatures, so either Rikas or Tarri's getting an AoO. Maybe it'll grab for Rikas and let Tarri kill it =)


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 4

It's the top one that's grappling Azdak, so no AoO for that one, but other will take a swipe at Tarri. (Also, it looks like I messed up with your last shot--it shouldn't have hit--but GM error in player favor, I'll keep the damage.)

Rikas flings a dagger, but it slides right off the creature's tough hide.

Meanwhile, Tarri goes absolutely ape on (the southern one?) and punches two arrows into its mouth. Hugo takes a huge bite and rakes one of his claws into its flesh(?). It gives an anguished reply, but doesn't fall, and lashes out with a bite as the halfling nocks her bow a second time. No longer intent on saving its food for later, it strikes to kill. "BAD FOOD! KILL KILL KILL!!!" Tentacle @ Tarri: 1d20 + 9 ⇒ (8) + 9 = 17 Tarri's thick armor proves difficult to pierce.

Up above, Darro and Blackthorn struggle with the boulder. Darro assesses that it will likely be easier to squeeze by than to push it out of the way.

Just Li and Azdak left before the baddies!

Round V Update
Rikas @ 42/59hp + 5 nonlethal, goo'd: dagger
Tarri @ 34/40hp: dice spam
Li @ 6/26hp, goo'd: CURRENT
Darro: struggles with boulder
Azdak @ 27 nonlethal, grappled:
Baddies:
Rhydderch @ 1 nonlethal:

GM:

Gurva 28
Grlak 42
L 9
M 0
R 0

Grand Lodge

Sorcerer 12

Round V

Azdak squirms inside the grapple and directs his flaming sphere to attack the hideous tentacle beast yet again!

Flaming Sphere: 3d6 + 3 ⇒ (3, 3, 2) + 3 = 11

Reflex Save DC 16 Negates

Azdak meanwhile tries to escape from the grapple.

CMB Check: 1d20 + 1 ⇒ (10) + 1 = 11

"Get me out of this hold! It is absolutely repulsive and it is trying to eat me!"

Grand Lodge

Male Human (Tian-Shu) Monk 4 (Zen Archer/ Qinggong Monk)/Inquisitor 3 (Sacred Huntsmaster) - HP 55/55 - AC 19 /T: 19/FF: 17 - Perception +15 - F: +9*/ R: +8/ W: +13 - CMB: +8 - CMD: 29, Speed: 40, Init. +6

Li ignores the goo holding him in place and continues to fire at the kobold he struck before. He shifts aim to the next kobold if the first falls.

1st Shot, w/ Deadly Aim & Point Blank Range: 1d20 + 7 + 1 - 1 ⇒ (12) + 7 + 1 - 1 = 191d8 + 3 + 1 + 2 ⇒ (6) + 3 + 1 + 2 = 12

2nd Shot, w/ Deadly Aim & Point Blank Range: 1d20 + 7 + 1 - 1 ⇒ (15) + 7 + 1 - 1 = 221d8 + 3 + 1 + 2 ⇒ (5) + 3 + 1 + 2 = 11


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 4

The kobold tries to twist out of the way, but Li accommodates and aims a little further left--catching the creature with both arrows. It looks nearly dead.

Reflex: 1d20 + 4 - 2 ⇒ (8) + 4 - 2 = 10 Too busy hanging on to Azdak, the otyugh can't quite get out of the way. "GRLAKKK! BURN! FIRE! GRLAAAK!!!" It doesn't let go, however, and pulls its tentacle tighter on the sorcerer's windpipe... Grapple: 1d20 + 15 + 5 ⇒ (13) + 15 + 5 = 33 Constrict: 1d6 + 3 ⇒ (4) + 3 = 7 ...and Azdak passes out. The creature drops him for later, and turns its attention elsewhere--and again, urges its companion to shuffle south away from the fireball.

The other otyugh focuses on Tarri, though with little luck.

Bite @ Tarri: 1d20 + 9 ⇒ (3) + 9 = 12 MISS
Tentacle @ Tarri: 1d20 + 5 ⇒ (8) + 5 = 13 MISS
Tentacle @ Tarri: 1d20 + 5 ⇒ (2) + 5 = 7 MISS

Li's target kobold responds with its own bolt, hoping to put him out of the fight, while the other two help the otyugh with Tarri. All three take careful aim, trying to do maximum damage.

Bolt @ Li: 1d20 + 10 + 2 - 2 ⇒ (2) + 10 + 2 - 2 = 12 MISS
Bolt @ Tarri: 1d20 + 10 - 2 ⇒ (19) + 10 - 2 = 27 CRIT THREAT Confirm: 1d20 + 10 ⇒ (3) + 10 = 13 Not confirmed Damage: 1d6 + 4 ⇒ (2) + 4 = 6
Bolt @ Tarri: 1d20 + 10 - 2 ⇒ (19) + 10 - 2 = 27 CRIT THREAT Confirm: 1d20 + 10 ⇒ (20) + 10 = 30 CONFIRMED Damage: 2d6 + 8 ⇒ (1, 6) + 8 = 15 I definitely stole Bold's dice.

The serene Li comes out alright, but the halfling takes a bolt through the throat and another through the arm. The kobolds reload...

Rhydderch is up!

Round V Update
Rikas @ 42/59hp + 5 nonlethal, goo'd: dagger
Tarri @ 13/40hp: dice spam
Li @ 6/26hp, goo'd: flurry
Darro: struggles with boulder
Azdak @ 25/32hp + 27 nonlethal, grappled: flaming sphere
Baddies: strangle Azdak, shoot Tarri
Rhydderch @ 1 nonlethal:

GM:

Gurva 43
Grlak 42
L 32
M 0
R 0

Silver Crusade

Well this went south in a hurry.

Rhydderch takes a five foot step and Lays Hands on Li.

2d6 ⇒ (6, 2) = 8


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 4

The aasimar grants a healing touch to Li, who begins to feel a bit better. Both otyughs and one of the kobolds look downright jealous (insofar as a three-legged, three-tentacled giant mouth can look jealous...).

Rikas!

Round VI
Rikas @ 42/59hp + 5 nonlethal, goo'd: CURRENT
Tarri @ 13/40hp:
Li @ 14/26hp, goo'd:
Darro:
Azdak @ 25/32hp + 27 nonlethal, unconscious: zzzz
Baddies:
Rhydderch @ 1 nonlethal:

GM:

Gurva 43
Grlak 42
L 32
M 0
R 0

The Exchange

63517-6 Tiefling Rogue (Knife Master, Scout) 7 | AC 24 T 17 FF 18 | HP 49/59 | F +4 R +10 W +6 | Init +7 | Perc +12 | Reroll : Not used

Rikas takes another dagger and flings it at the northern beast, hoping to have better luck at striking it.
"Here, let me heal some of that for ya!"

Dagger: 1d20 + 12 + 1 - 4 ⇒ (13) + 12 + 1 - 4 = 22
1d4 + 1 + 1 ⇒ (3) + 1 + 1 = 5

"Dagger in the eye makes ya forget all about the gashes across ya!"


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 4

Rikas's dagger punches a solid wound into the burning, bleeding(?) creature. It almost stumbles, but its tertiary leg helps it retain balance.

Tarri!

Round VI
Rikas @ 42/59hp + 5 nonlethal, goo'd: dagger
Tarri @ 13/40hp: CURRENT
Li @ 14/26hp, goo'd:
Darro:
Azdak @ 25/32hp + 27 nonlethal, unconscious: zzzz
Baddies:
Rhydderch @ 1 nonlethal:

GM:

Gurva 48
Grlak 42
L 32
M 0
R 0

Silver Crusade

NG Female Halfling Ranger (Beast Master) 6 - [HP: 40/40 | AC: 24 T: 16 FF: 19 | F: +5 R: +10 W: +3 Misc: +2 vs fear | Init: +5 | Perc: +12 (Humans +4 Evil Outsider +2 Forest +2) ]

Tarri coughs up a bit of blood, beginning to panic a bit. "Hugo!" she splutters. "We have to win! Kill!" She looses another trio of arrows, this time at the other garbage monster, while Hugo savagely mauls the other once again.

Longbow Attack Primary: 1d20 + 12 ⇒ (10) + 12 = 22
Longbow Damage Primary: 1d6 + 4 ⇒ (5) + 4 = 9
Longbow Attack Rapid Shot: 1d20 + 12 ⇒ (14) + 12 = 26
Longbow Damage Rapid Shot: 1d6 + 4 ⇒ (5) + 4 = 9
Longbow Attack Iterative: 1d20 + 7 ⇒ (15) + 7 = 22
Longbow Damage Iterative: 1d6 + 4 ⇒ (2) + 4 = 6

Bite Attack: 1d20 + 11 ⇒ (16) + 11 = 27
Bite Damage: 1d6 + 6 ⇒ (3) + 6 = 9
Claw Attack 1: 1d20 + 11 ⇒ (18) + 11 = 29
Claw Damage 1: 1d4 + 6 ⇒ (2) + 6 = 8
Claw Attack 2: 1d20 + 11 ⇒ (13) + 11 = 24
Claw Damage 2: 1d4 + 6 ⇒ (3) + 6 = 9

So I totally forgot point blank shot last round, but oh well. Assuming 22s hit, 24 to the northernmost otyugh. Assuming 24s hit, 26 to the southern otyugh.

My dice are on fire, but if you could kindly stop rolling 20s at me, I would appreciate it. :P

Liberty's Edge

Male
ATK:
Ranged +17 / Melee +14/+7// +6 vs Evil Outsiders or +2 vs Humans and Undead (Favored Enemy)
Aasimar (Garuda-Plumekith) CL 15
Skills:
Acro+17/Climb+7/Stealth+16/Track+21/Nature+13/Planes+13/Survival+14
Ranger 15 (HP:112/112)(AC:25 FF:20 T:17)(Init:+7)(Perception:+17)(F:+13, R:+15, W:+10)

Darro and Blackthorn once again attempt to squeeze past the boulder...
Escape Artist Darro: 1d20 + 4 ⇒ (13) + 4 = 17
Escape Artist Blackthorn: 1d20 + 2 ⇒ (16) + 2 = 18


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 4

Lol, I'll get right on that. :P

Both otyughs take bites of opportunity as Tarri draws her bow...

Bite @ Tarri: 1d20 + 9 ⇒ (19) + 9 = 28 HIT Damage: 1d8 + 6 ⇒ (1) + 6 = 7 plus a Fort save!
Bite @ Tarri: 1d20 + 9 ⇒ (4) + 9 = 13 MISS

Only one sinks its slime-ridden teeth in before Tarri and Hugo savagely tear them down. They collapse into the trash heap with a soft *whump*.

In the sewer above, Darro and Blackthorn each manage to squeeze past the boulder! Move action remaining.

Li is up! (Plus Fort from Tarri and a move action from Darro).

Round VI Update
Rikas @ 42/59hp + 5 nonlethal, goo'd: dagger
Tarri @ 6/40hp: fire dice Fort save!
Li @ 14/26hp, goo'd: CURRENT
Darro: overcomes the hurdle! move action!
Azdak @ 25/32hp + 27 nonlethal, unconscious: zzzz
Baddies:
Rhydderch @ 1 nonlethal:

GM:

L 32
M 0
R 0

Liberty's Edge

Male
ATK:
Ranged +17 / Melee +14/+7// +6 vs Evil Outsiders or +2 vs Humans and Undead (Favored Enemy)
Aasimar (Garuda-Plumekith) CL 15
Skills:
Acro+17/Climb+7/Stealth+16/Track+21/Nature+13/Planes+13/Survival+14
Ranger 15 (HP:112/112)(AC:25 FF:20 T:17)(Init:+7)(Perception:+17)(F:+13, R:+15, W:+10)

Darro and Blackthorn squeeze past the boulder and continue to move down the tunnel wary for more ambushes, kobolds, traps or different ways down.
Perception: 1d20 + 12 ⇒ (17) + 12 = 29

Silver Crusade

NG Female Halfling Ranger (Beast Master) 6 - [HP: 40/40 | AC: 24 T: 16 FF: 19 | F: +5 R: +10 W: +3 Misc: +2 vs fear | Init: +5 | Perc: +12 (Humans +4 Evil Outsider +2 Forest +2) ]

Fort: 1d20 + 5 ⇒ (19) + 5 = 24


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 4

No disease for Tarri!

Darro and Blackthorn take a stroll down the sewage-way above, but they don't see anything but more alcoves and more sewers ahead. They do hear plenty of grunts and shouts and other strange sounds from the battle below, however.

Li!

Round VI Update
Rikas @ 42/59hp + 5 nonlethal, goo'd: dagger
Tarri @ 6/40hp: takes down the otyughs
Li @ 14/26hp, goo'd: CURRENT
Darro: overcomes the hurdle!
Azdak @ 25/32hp + 27 nonlethal, unconscious: zzzz
Baddies:
Rhydderch @ 1 nonlethal:

GM:

L 32
M 0
R 0

Grand Lodge

Male Human (Tian-Shu) Monk 4 (Zen Archer/ Qinggong Monk)/Inquisitor 3 (Sacred Huntsmaster) - HP 55/55 - AC 19 /T: 19/FF: 17 - Perception +15 - F: +9*/ R: +8/ W: +13 - CMB: +8 - CMD: 29, Speed: 40, Init. +6

Those are some tough kobolds!

Living in the moment, Li is beyond concerns of body, place and time. He feels the flow of energy around him, pictures the precise location of each arrow in his quiver and sees the arrows striking down his foe before they are even placed onto the bowstring. Each moment unfolds calmly, as softly as the opening of a cherry blossom in spring.

1st Shot, w/ Deadly Aim & Point Blank Shot: 1d20 + 7 + 1 - 1 ⇒ (19) + 7 + 1 - 1 = 261d8 + 3 + 1 + 2 ⇒ (7) + 3 + 1 + 2 = 13
2nd Shot, w/ Deadly Aim & Point Blank Shot: 1d20 + 7 + 1 - 1 ⇒ (9) + 7 + 1 - 1 = 161d8 + 3 + 1 + 2 ⇒ (8) + 3 + 1 + 2 = 14

Liberty's Edge

Male
ATK:
Ranged +17 / Melee +14/+7// +6 vs Evil Outsiders or +2 vs Humans and Undead (Favored Enemy)
Aasimar (Garuda-Plumekith) CL 15
Skills:
Acro+17/Climb+7/Stealth+16/Track+21/Nature+13/Planes+13/Survival+14
Ranger 15 (HP:112/112)(AC:25 FF:20 T:17)(Init:+7)(Perception:+17)(F:+13, R:+15, W:+10)

Darro and Blackthorn move further along the tunnel ooking for another opening going down.
they moved 30 feet further down the tunnel


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 4

That they are, that they are.

Calmness graces Li's first shot and the arrow pierces the kobold's open mouth. It slowly collapses into the trash, where Li's second arrow sends its spirit on its way.

The other two give a cry of dismay and keep fighting. One aims for Li and the other for Tarri.

Bolt @ Li: 1d20 + 10 + 2 - 2 ⇒ (20) + 10 + 2 - 2 = 30 CRIT THREAT Confirm: 1d20 + 10 - 2 + 2 ⇒ (16) + 10 - 2 + 2 = 26 CONFIRMED Damage: 2d6 + 4 + 2 + 4 + 2 ⇒ (1, 3) + 4 + 2 + 4 + 2 = 16
Bolt @ Tarri: 1d20 + 10 - 2 ⇒ (11) + 10 - 2 = 19 MISS

I don't think I've ever crit this much in a fight, on either side of the screen.

As the kobolds reload, Li enters a place of great serenity and his body gracefully falls to the floor. Stabilization roll! Up top, Darro and Blackthorn continue meandering through the sewers. Darro sees a grate ahead that's broken, unlike the others.

By now, the goo coating Li and Rikas seems to have lost its effectiveness, and is now cracking and falling off in solid sheets. Back to normal.

Rhydderch is up! Rikas, Tarri on deck.

Round VI Update
Rikas @ 42/59hp + 5 nonlethal, goo'd: dagger
Tarri @ 6/40hp: takes down the otyughs
Li @ -2/26hp, goo'd: kills a kobold
Darro: overcomes the hurdle!
Azdak @ 25/32hp + 27 nonlethal, unconscious: zzzz
Baddies: knock out Li
Rhydderch @ 1 nonlethal: CURRENT

Round VII
Rikas @ 42/59hp + 5 nonlethal:
Tarri @ 6/40hp:
Li @ -2/26hp, bleeding out: stabilization roll!
Darro: moves down the tunnel (standard remaining)
Azdak @ 25/32hp + 27 nonlethal: zzzz
Baddies:
Rhydderch @ 1 nonlethal:

GM:

M 0
R 0

Liberty's Edge

Male
ATK:
Ranged +17 / Melee +14/+7// +6 vs Evil Outsiders or +2 vs Humans and Undead (Favored Enemy)
Aasimar (Garuda-Plumekith) CL 15
Skills:
Acro+17/Climb+7/Stealth+16/Track+21/Nature+13/Planes+13/Survival+14
Ranger 15 (HP:112/112)(AC:25 FF:20 T:17)(Init:+7)(Perception:+17)(F:+13, R:+15, W:+10)

Darro and Blackthorn move towards the broken grate.


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 4

There's a knotted rope leading down through the grate, but the grate's broken edges look quite sharp.

Liberty's Edge

Male
ATK:
Ranged +17 / Melee +14/+7// +6 vs Evil Outsiders or +2 vs Humans and Undead (Favored Enemy)
Aasimar (Garuda-Plumekith) CL 15
Skills:
Acro+17/Climb+7/Stealth+16/Track+21/Nature+13/Planes+13/Survival+14
Ranger 15 (HP:112/112)(AC:25 FF:20 T:17)(Init:+7)(Perception:+17)(F:+13, R:+15, W:+10)

Darro looks to see if there is a way to remove the grate without getting cut...

Silver Crusade

PA: 1d20 + 7 ⇒ (16) + 7 = 23, Damage: 1d8 + 8 ⇒ (5) + 8 = 13

Rhydderch moves in and attacks the wounded kobold.


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 4

Aside from the dead one, the other two kobolds are uninjured. Nevertheless, Rhydderch MAKES one injured! Just let me know which one.

Removing the grate doesn't look hard. Standard action to remove. (I also moved you down the tunnel per your previous post.

Rikas is up!

Round VII
Rikas @ 42/59hp + 5 nonlethal: CURRENT
Tarri @ 6/40hp:
Li @ -2/26hp, bleeding out: stabilization roll!
Darro: moves down the tunnel
Azdak @ 25/32hp + 27 nonlethal: zzzz
Baddies:
Rhydderch @ 1 nonlethal:

GM:

M 13
R 0

The Exchange

63517-6 Tiefling Rogue (Knife Master, Scout) 7 | AC 24 T 17 FF 18 | HP 49/59 | F +4 R +10 W +6 | Init +7 | Perc +12 | Reroll : Not used

Rikas, finally free of the goo, rushes forward 10 feet while fluidly and swiftly bringing a dagger from his belt, around his head in a flourish and finally forward into the western kobold.

Dagger!: 1d20 + 12 + 2 + 1 ⇒ (4) + 12 + 2 + 1 = 19
1d4 + 1 + 1 + 4d8 ⇒ (1) + 1 + 1 + (1, 7, 2, 2) = 15


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 4

The tiefling's dagger punches deep into the wound opened by Rhydderch, and now the kobold is practically falling over!

Tarri is up!

Round VII Update
Rikas @ 42/59hp + 5 nonlethal: dagger!
Tarri @ 6/40hp: CURRENT
Li @ -2/26hp, bleeding out: drip drip stabilization roll!
Darro: moves down the tunnel
Azdak @ 25/32hp + 27 nonlethal: zzzz
Baddies:
Rhydderch @ 1 nonlethal:

GM:

M 28
R 0

Silver Crusade

NG Female Halfling Ranger (Beast Master) 6 - [HP: 40/40 | AC: 24 T: 16 FF: 19 | F: +5 R: +10 W: +3 Misc: +2 vs fear | Init: +5 | Perc: +12 (Humans +4 Evil Outsider +2 Forest +2) ]

Starting with the injured kobold, Tarri lets fly with three arrows as Hugo charges at the reptilian creatures.

Longbow Attack Primary: 1d20 + 11 ⇒ (6) + 11 = 17
Longbow Damage Primary: 1d6 + 3 ⇒ (6) + 3 = 9
Longbow Attack Rapid Shot: 1d20 + 11 ⇒ (6) + 11 = 17
Longbow Damage Rapid Shot: 1d6 + 3 ⇒ (6) + 3 = 9
Longbow Attack Iterative: 1d20 + 6 ⇒ (2) + 6 = 8
Longbow Damage Iterative: 1d6 + 3 ⇒ (6) + 3 = 9

Bite Attack (Charge): 1d20 + 13 ⇒ (6) + 13 = 19
Bite Damage: 1d6 + 6 ⇒ (5) + 6 = 11


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 4

Tarri's bow gets bounced around by the wildly charging Hugo, and her arrows go astray as a result. Hugo, however, slams solidly into the injured kobold with his beak and tears out its throat.

The very last kobold decides there's nothing for it and, ignoring the suddenly-ineffectual Tarri, aims for the owlbear. This provokes an AoO from Hugo.

Bolt @ Hugo: 1d20 + 10 - 2 ⇒ (19) + 10 - 2 = 27 oh come on CRIT THREAT Confirm: 1d20 + 10 - 2 ⇒ (9) + 10 - 2 = 17 whew not confirmed Damage: 1d6 + 4 ⇒ (3) + 4 = 7

It then retreats to the corner. This provokes another AoO if Hugo has Combat Reflexes.

Rhydderch is up! Still need a roll from Li. Rikas, Tarri, and Darro are on deck.

Round VII Update
Rikas @ 42/59hp + 5 nonlethal: dagger!
Tarri @ 6/40hp (Hugo @ 32/39hp): charge pending AoO
Li @ -2/26hp, bleeding out: drip drip stabilization roll!
Darro: moves down the tunnel
Azdak @ 25/32hp + 27 nonlethal: zzzz
Baddies: shoots Hugo
Rhydderch @ 1 nonlethal: CURRENT

Liberty's Edge

Male
ATK:
Ranged +17 / Melee +14/+7// +6 vs Evil Outsiders or +2 vs Humans and Undead (Favored Enemy)
Aasimar (Garuda-Plumekith) CL 15
Skills:
Acro+17/Climb+7/Stealth+16/Track+21/Nature+13/Planes+13/Survival+14
Ranger 15 (HP:112/112)(AC:25 FF:20 T:17)(Init:+7)(Perception:+17)(F:+13, R:+15, W:+10)

Darro moves to the grate and peers inside to see if he can observe anything.

Silver Crusade

Power Attack: 1d20 + 7 ⇒ (20) + 7 = 27, Damage: 1d8 + 8 ⇒ (6) + 8 = 14
Confirm: 1d20 + 7 ⇒ (11) + 7 = 18, Damage: 1d8 + 8 ⇒ (3) + 8 = 11


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 4

Rhydderch swings a powerful blow, but the creature's armor is just enough to turn the blade from heart to rib. Still, the bite is deep.

Darro sees the rope dangling down into a pile of trash, adorned with the body of a dead kobold.

Rikas! And an AoO from Hugo.

Round VII Summary
Rikas @ 42/59hp + 5 nonlethal: dagger!
Tarri @ 6/40hp (Hugo @ 32/39hp): charge pending AoO
Li @ -2/26hp, bleeding out: drip drip stabilization roll!
Darro: moves down the tunnel
Azdak @ 25/32hp + 27 nonlethal: zzzz
Baddies: shoots Hugo
Rhydderch @ 1 nonlethal: power attack!

Round VIII
Rikas @ 42/59hp + 5 nonlethal: CURRENT
Tarri @ 6/40hp (Hugo @ 32/39hp):
Li @ -2/26hp, bleeding out:
Darro: moves to the grate and looks down it
Azdak @ 25/32hp + 27 nonlethal:
Baddies:
Rhydderch @ 1 nonlethal:

GM:

14

The Exchange

63517-6 Tiefling Rogue (Knife Master, Scout) 7 | AC 24 T 17 FF 18 | HP 49/59 | F +4 R +10 W +6 | Init +7 | Perc +12 | Reroll : Not used

Rikas charges toward the retreating kobold, this time coming up into a melee attack, going for those vital spots presented by his sudden rush.

Charging!: 1d20 + 12 + 2 ⇒ (13) + 12 + 2 = 27
1d4 + 1 + 4d8 ⇒ (2) + 1 + (3, 6, 8, 1) = 21

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