Pirate Queen

Tarri Millfurrough's page

85 posts. Organized Play character for Destrina.


Full Name

Tarri Millfurrough

Gender

NG Female Halfling Ranger (Beast Master) 6 - [HP: 40/40 | AC: 24 T: 16 FF: 19 | F: +5 R: +10 W: +3 Misc: +2 vs fear | Init: +5 | Perc: +12 (Humans +4 Evil Outsider +2 Forest +2) ]

Deity

Shelyn

About Tarri Millfurrough

Tarri Millfurrough
Female halfling ranger (beast master) 6 (Pathfinder RPG Advanced Player's Guide 124)
NG Small humanoid (halfling)
Init +5; Senses Perception +12
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Defense
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AC 24, touch 16, flat-footed 19 (+7 armor, +5 Dex, +1 shield, +1 size)
hp 40 (6d10)
Fort +5, Ref +10, Will +3; +2 vs. fear
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Offense
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Speed 20 ft.
Melee dagger +9/+4 (1d3+2/19-20) or
. . mwk cold iron rapier +10/+5 (1d4+2/18-20) or
. . silversheen glaive +10/+5 (1d8+3/x3)
Ranged +1 greenwood composite longbow (mighty +2) +11/+11/+6 (1d6+3/x3)
Special Attacks combat style (archery), favored enemies (evil outsiders +2, humans +4)
Ranger (Beast Master) Spells Prepared (CL 3rd; concentration +4)
. . 1st - aspect of the falcon[APG], lead blades[APG]

[dice=Longbow Attack Primary]1d20 + 11[/dice]
[dice=Longbow Damage Primary]1d6 + 3[/dice]
[dice=Longbow Attack Rapid Shot]1d20 + 11[/dice]
[dice=Longbow Damage Rapid Shot]1d6 + 3[/dice]
[dice=Longbow Attack Iterative]1d20 + 6[/dice]
[dice=Longbow Damage Iterative]1d6 + 3[/dice]
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Statistics
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Str 14, Dex 21, Con 10, Int 8, Wis 12, Cha 12
Base Atk +6; CMB +7; CMD 22
Feats Boon Companion, Endurance, Point-blank Shot, Precise Shot, Rapid Shot
Traits adopted, dilettante artist, ease of faith
Skills Acrobatics +9 (+5 to jump), Diplomacy +11, Handle Animal +12 (+16 to force this mount into an Unnatural Aura.), Knowledge (nature) +3, Perception +12, Perform (wind instruments) +8, Ride +15 (+19 to force this mount into an Unnatural Aura.), Stealth +13, Survival +10; Racial Modifiers +2 Perception
Languages Common, Halfling
SQ adaptable luck, favored terrain (forest +2), improved empathic link, track +3, wild empathy +7
Combat Gear adamantine arrow, durable (20), blunt arrows (20), cold iron arrows (20), wand of cure light wounds 46/50, wand of endure elements 50/50, wand of gravity bow 44/50, acid (2), alchemist's fire (2), alkali flask (4), weapon blanch (adamantine) (3), weapon blanch (silver) (5); Other Gear +1 mithral agile breastplate, mwk buckler, +1 greenwood composite longbow, dagger, mwk cold iron rapier, silversheen glaive, belt of incredible dexterity +2, efficient quiver, ioun torch ioun stone, adventurer's sash, belt pouch, courtier's outfit, flint and steel, jewelry, masterwork Pan Pipes, signal horn, waterskin, wrist sheath, spring loaded, wrist sheath, spring loaded, 588 gp, 9 cp
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Special Abilities
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Adaptable Luck +2/+1 (3/day) +2 to one ability check, attack, save, or skill check, +1 after the roll.
Animal Companion Link (Ex) You have a link with your Animal Companion.
Boon Companion (Animal Companion) +4 levels to calc familiar/animal comp abilities (max of your HD).
Dilettante Artist (Perform [wind instruments], Perform [wind instruments]) You gain a +1 trait bonus to one category of Perform checks and a +1 trait bonus to Diplomacy checks. One of these skills (your choice) is always a class skill for you.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Favored Enemy (Evil Outsiders +2) (Ex) +2 to rolls vs. Favored Enemy (Evil Outsiders) foes.
Favored Enemy (Humans +4) (Ex) +4 to rolls vs. Favored Enemy (Humans) foes.
Favored Terrain (Forest +2) (Ex) +2 to rolls when in Favored Terrain (Forest).
Fearless +2 racial bonus vs Fear saves.
Improved Empathic Link (Su) You have an empathic link with all your companions and can see through their eyes.
Ioun torch This item is merely a burned out, dull gray ioun stone with a continual flame spell cast upon it. It retains the ability to float and orbit, and allows the bearer to carry light and still have his hands free. It may be in any crystalline shape common to ioun stones (ellipsoid, prism, sphere, and so on).

Construction
Requirements Craft Wondrous Item, continual flame, creator must be 12th level; Cost 62 gp, 5 sp
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Track +3 Add the listed bonus to survival checks made to track.
Wild Empathy +7 (Ex) Improve the attitude of an animal, as if using Diplomacy.

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Hugo is a bear reskinned to an owlbear thanks to the boon from We Be Goblins, Too!

Hugo
Male owlbear
N Medium animal
Init +2; Senses low-light vision, scent; Perception +5
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Defense
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AC 23, touch 13, flat-footed 20 (+4 armor, +2 Dex, +1 dodge, +6 natural)
hp 39 (+12)
Fort +7, Ref +8, Will +3 (+4 morale bonus vs. Enchantment spells and effects); +1 morale bonus vs. charm and fear, +4 morale bonus vs. fear and emotion effects.
Defensive Abilities evasion
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Offense
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Speed 45 ft.
Melee bite +11 (1d6+6), 2 claws +11 (1d4+6)

[dice=Bite Attack]1d20 + 11[/dice]
[dice=Bite Damage]1d6 + 6[/dice]
[dice=Claw Attack 1]1d20 + 11[/dice]
[dice=Claw Damage 1]1d4 + 6[/dice]
[dice=Claw Attack 2]1d20 + 11[/dice]
[dice=Claw Damage 2]1d4 + 6[/dice]
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Statistics
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Str 21, Dex 15, Con 15, Int 3, Wis 12, Cha 10
Base Atk +4; CMB +11; CMD 22 (26 vs. trip)
Feats Fleet, Light Armor Proficiency, Valiant Steed
Tricks Attack, Attack, Attack Any Target, Come, Defend, Down, Fetch, Flank, Guard, Heel, Perform, Stay, Work
Skills Acrobatics +4 (+20 to jump), Climb +7, Linguistics -3, Perception +5, Stealth +5
Languages Halfling
SQ attack, attack any target, come, defend, devotion, down, fetch, flank, guard, heel, perform, stay, work
Combat Gear blunt arrows (27), cold iron arrows (128); Other Gear chain shirt, arrows (40), backpack, bedroll, bit and bridle, cold weather outfit, feed (per day) (2), grappling hook, hemp rope (50 ft.), hot weather outfit, mess kit, pot, riding saddle, saddlebags, soap, torch (10), trail rations (5), 10 gp
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Special Abilities
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Attack [Trick] The animal will attack on command.
Attack Any Target [Trick] The animal will attack any creature on command.
Cold weather outfit +5 Fort save vs. cold weather.
Come [Trick] The animal will come to you on command.
Defend [Trick] The animal will defend you.
Devotion +4 (Ex) +4 morale bonus on Will Saves vs. Enchantments.
Down [Trick] The animal will break off combat on command.
Evasion (Ex) No damage on successful reflex save.
Fetch [Trick] The animal will get a specific object.
Flank [Trick] Attempts to attack and flank indicated enemy.
Guard [Trick] The animal stays in place and prevents others from approaching.
Heel [Trick] The animal will follow you.
Hot weather outfit +2 Fort vs. Hot Weather (does not stack with Survival skill's bonuses)
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Perform [Trick] The animal will perform tricks.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Stay [Trick] The animal will stay where it is.
Valiant Steed +4 vs fear/emotion effects & to push you into unnatural aura. Wounds don't increase push DC.
Work [Trick] The animal pulls or pushes a medium or heavy load.

Completed Scenarios:

01. We Be Goblins, Too! (GM)
02. 1-51 The Shadow Gambit (GM)
03. 3-05 Tide of Twilight (GM)
04. 3-21 Temple of Empyreal Enlightenment (GM)
05. 2-21 The Dalsine Affair (GM)
06. 5-04 The Stolen Heir (GM)
07. 5-19 The Horn of Aroden (GM)
08. Siege of the Diamond City
09. 0-05 The Mists of Mwangi (GM)
10. 4-23 Rivalry's End
11. 6-02 The Silver Mount Collection
12. 5-24 Assault on the Wound
13. 5-99 The Paths We Choose
14. 6-01 Trial By Machine
15. 6-03 The Technic Siege
16. 3-02 Sewer Dragons of Absolom
17. 6-07 Valley of the Veiled Flame