PbP GameDay 3: PFS 03-02 Sewer Dragons of Absalom (3-7) (Inactive)

Game Master Andrew Trexler

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Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 4

Rikas's shot to the windpipe is enough to send the kobold over into unconsciousness.

Out of initiative!

STATUS
Rikas: 42/59hp, 5 nonlethal damage
Tarri: 6/40hp (Hugo 32/39hp)
Li: -2/26hp, unconscious (I assume someone will stabilize him)
Darro: still above
Azdak: 25/32hp, 27 nonlethal damage, unconscious
Rhydderch: 1 nonlethal damage

Silver Crusade

NG Female Halfling Ranger (Beast Master) 6 - [HP: 40/40 | AC: 24 T: 16 FF: 19 | F: +5 R: +10 W: +3 Misc: +2 vs fear | Init: +5 | Perc: +12 (Humans +4 Evil Outsider +2 Forest +2) ]

"That was an 'ell of a fight, eh Hugo?" the little halfling says, scratching the owlbear behind its earhole. She looks around and sees two of her companions down, then guides Hugo over to Li, who is closest. She fishes out her healing wand and hops off the feathered bear, giving Li a jolt of healing magic. Wand: 1d8 + 1 ⇒ (4) + 1 = 5 Tarri then moves over to Azdak and gives him a shot of the wand as well. Wand: 1d8 + 1 ⇒ (6) + 1 = 7 Once the others are conscious, she sets to healing herself and Hugo. "If any of ya need me to poke ya with yer own wands, I can do tha'." she says.

Wand Hugo: 1d8 + 1 ⇒ (5) + 1 = 6 - Hugo now at 38/39

Wand Tarri: 1d8 + 1 ⇒ (1) + 1 = 2
Wand Tarri: 1d8 + 1 ⇒ (3) + 1 = 4
Wand Tarri: 1d8 + 1 ⇒ (2) + 1 = 3
Wand Tarri: 1d8 + 1 ⇒ (7) + 1 = 8
Wand Tarri: 1d8 + 1 ⇒ (5) + 1 = 6
Wand Tarri: 1d8 + 1 ⇒ (8) + 1 = 9 - Now at 38/40

9 charges spent total

Liberty's Edge

Male
ATK:
Ranged +17 / Melee +14/+7// +6 vs Evil Outsiders or +2 vs Humans and Undead (Favored Enemy)
Aasimar (Garuda-Plumekith) CL 15
Skills:
Acro+17/Climb+7/Stealth+16/Track+21/Nature+13/Planes+13/Survival+14
Ranger 15 (HP:112/112)(AC:25 FF:20 T:17)(Init:+7)(Perception:+17)(F:+13, R:+15, W:+10)

Darro spends time removing the grate from the opening to either climb down or assist the others in climbing up.


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 4

Updated Status
Rikas: 42/59hp, 5 nonlethal damage
Tarri: 38/40hp (Hugo 38/39hp)
Li: 3/26hp
Darro: full health
Azdak: 20 nonlethal damage
Rhydderch: 1 nonlethal damage

The Exchange

63517-6 Tiefling Rogue (Knife Master, Scout) 7 | AC 24 T 17 FF 18 | HP 49/59 | F +4 R +10 W +6 | Init +7 | Perc +12 | Reroll : Not used

Before Darro descends, Rikas calls up to bring any daggers he may find. Meanwhile I picks up his own blades down here. At Tarri's offer, he brings out his own stick. "Glad you asked. Elsewise I'd have to show how inept I am at these."

CLW on Rikas: 1d8 + 1 ⇒ (1) + 1 = 2
CLW on Rikas: 1d8 + 1 ⇒ (3) + 1 = 4
CLW on Rikas: 1d8 + 1 ⇒ (8) + 1 = 9
57/59 and removes all non-lethal

Grand Lodge

Sorcerer 12

Azdak wakes up and brushes himself off.

"Thank you, my friends. That was rather dangerous if you ask me. Now, before we move on, could someone kindly tap administer some healing through this wand of mine? I can get it to work on occasion, but if you are already familiar with curative magics, then I'm sur it will be easier for you."

Cure Light Wounds: 1d8 + 1 ⇒ (3) + 1 = 4
Cure Light Wounds: 1d8 + 1 ⇒ (6) + 1 = 7


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 4

Azdak: just the first two hits are enough to bring you to full health (with the +1 and nonlethal).

Updated Status
Rikas: 57/59hp
Tarri: 38/40hp (Hugo 38/39hp)
Li: 3/26hp
Darro: full health
Azdak: full health
Rhydderch: 1 nonlethal damage

Grand Lodge

Sorcerer 12

"Thank you. I feel a bit better now. So let's check this place out."

Azdak moves his hands in somatic gestures and casts detect magic. He then scans the room and looks for magic auras given off in the trash chambers and on the kobolds.


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 4

A few things pop up. There is a cache of items lightly hidden by trash in the northeast corner of the room, as well as a few items on the persons of the kobolds. For magical items, there are:

seven (7) identical potions, unidentified
two (2) identical potions, unidentified
four (4) magical bolts, unidentified

There may be more items buried in the trash, if one were to take the time to search.

Grand Lodge

Sorcerer 12

Spellcraft: 1d20 + 10 ⇒ (16) + 10 = 26
Spellcraft: 1d20 + 10 ⇒ (10) + 10 = 20
Spellcraft: 1d20 + 10 ⇒ (4) + 10 = 14


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 4

seven (7) potions of cure moderate wounds
two (2) potions of gaseous form

You're not sure about the bolts.

There may be more items buried in the trash, if one were to take the time to search.

Liberty's Edge

Male
ATK:
Ranged +17 / Melee +14/+7// +6 vs Evil Outsiders or +2 vs Humans and Undead (Favored Enemy)
Aasimar (Garuda-Plumekith) CL 15
Skills:
Acro+17/Climb+7/Stealth+16/Track+21/Nature+13/Planes+13/Survival+14
Ranger 15 (HP:112/112)(AC:25 FF:20 T:17)(Init:+7)(Perception:+17)(F:+13, R:+15, W:+10)

Darro spends time searching for any daggers Rikas spent up in the sewer area before descending.

Grand Lodge

Sorcerer 12

"It looks like we have a number of healing potions here, my friends. Let's hope we will not need to use them. There are also two potions that will allow you to take a gaseous form. That could be useful in the right circumstance."

Azdak spends a little time searching the trash.

Take 10=18


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 4

Azdak pokes absentmindedly throughout the room, but doesn't come up with anything of interest.

Silver Crusade

NG Female Halfling Ranger (Beast Master) 6 - [HP: 40/40 | AC: 24 T: 16 FF: 19 | F: +5 R: +10 W: +3 Misc: +2 vs fear | Init: +5 | Perc: +12 (Humans +4 Evil Outsider +2 Forest +2) ]

Perception: 1d20 + 12 ⇒ (14) + 12 = 26

Tarri searches the room for any hidden goodies while her allies tend their wounds.

Grand Lodge

Sorcerer 12

"There may be treasure here, but I can't stand searching through trash and sewage to find it!"


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 4

Tarri locates a half-eaten body with a curious adornment: a wayfinder. The inside is inscribed "Gil Flemish, 4710 AR." The same body carries 96 gold pieces and a magical ring.

Grand Lodge

Sorcerer 12

"What did you find, Tarri? Is that a wayfinder? It looks like a pathfinder lost it. May I see that ring?"

Azdak casts detect magic on the ring and attempts to determine its properties.

Spellcraft: 1d20 + 10 ⇒ (10) + 10 = 20

Liberty's Edge

Male
ATK:
Ranged +17 / Melee +14/+7// +6 vs Evil Outsiders or +2 vs Humans and Undead (Favored Enemy)
Aasimar (Garuda-Plumekith) CL 15
Skills:
Acro+17/Climb+7/Stealth+16/Track+21/Nature+13/Planes+13/Survival+14
Ranger 15 (HP:112/112)(AC:25 FF:20 T:17)(Init:+7)(Perception:+17)(F:+13, R:+15, W:+10)

did Darro manage to find any of Rikas' little pointy things before he and Blackthorn descend to join the others?

Perception: 1d20 + 12 ⇒ (9) + 12 = 21


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 4

Yep! I consider such recovery assumed without a check.


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 4

The ring is a ring of feather falling.

Liberty's Edge

Male
ATK:
Ranged +17 / Melee +14/+7// +6 vs Evil Outsiders or +2 vs Humans and Undead (Favored Enemy)
Aasimar (Garuda-Plumekith) CL 15
Skills:
Acro+17/Climb+7/Stealth+16/Track+21/Nature+13/Planes+13/Survival+14
Ranger 15 (HP:112/112)(AC:25 FF:20 T:17)(Init:+7)(Perception:+17)(F:+13, R:+15, W:+10)

OK then Darro and Blackthorn remove the jagged grate and descend to join the others.
let me know if we need to do climb checks, reflex checks or something else to get down

Grand Lodge

Sorcerer 12

"Whoever was wearing this ring had a nice slow fall down here, but was likely devoured by those hideous tentacle beasts."

"Welcome, Darro, I'm glad to see that you could make it. Are you still in good health? Well, then shall we proceed further into this labyrinth and see if we can find the kobolds? It looks like we could try and make our way north or south. Anyone have an inclination of which way to go?"

With his untrained eye, Azdak looks to see if he can see any kobold tracks leading one way or another.

Survival: 1d20 ⇒ 14


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 4

It's hard to tell in the trash, but a short investigation reveals the north passage to be a dead end, whereas the south contains a hidden turn with rough-cut steps (small ones, mind you) cut into the rock.

The passage here is considerably more cramped than even the sewers above.

Darkvision:

There is a door ahead at what appears to be the top of the stairs.

@Darro: unless you climb mod is negative, I don't need a check for you. Blackthorn, on the other hand, does not have the anatomy to climb a rope. I'll take an acrobatics check to lessen the fall for Blackthorn, or some other method of getting down.

Liberty's Edge

Male Wolf Companion 9 (HP:82/83)(AC:28 FF:25 T:12)(F:+11 R:+9 W:+3) (Init:+3)(Perception:+6)

Blackthorn follows Darro down the hole and
Acrobatics: 1d20 + 7 ⇒ (12) + 7 = 19
manages to land on his feet scraping his legs in the process.

Grand Lodge

Sorcerer 12

"This looks cramped, but I should've expected that when dealing with kobolds. Lead on, Pathfinders. We are getting close now."

The Exchange

63517-6 Tiefling Rogue (Knife Master, Scout) 7 | AC 24 T 17 FF 18 | HP 49/59 | F +4 R +10 W +6 | Init +7 | Perc +12 | Reroll : Not used

Rikas nods and stows his wand and blades after wiping them clear of muck. "Looks to be a door at the end of the stairs. Shall I?"

Rikas sneaks up to the door: 1d20 + 17 ⇒ (19) + 17 = 36 and checks it out: 1d20 + 12 ⇒ (11) + 12 = 23

Assuming it is not trapped, he puts his hands on the doors to make use of his gloves of reconnaissance.

Silver Crusade

NG Female Halfling Ranger (Beast Master) 6 - [HP: 40/40 | AC: 24 T: 16 FF: 19 | F: +5 R: +10 W: +3 Misc: +2 vs fear | Init: +5 | Perc: +12 (Humans +4 Evil Outsider +2 Forest +2) ]

Tarri stays near the back of the group, keeping a wary eye out for more ambushers.

Perception (Take 10): 10 + 12 = 22


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 4

A soft light shines from under the door as Rikas approaches. As he sets foot on the stairs, a voice speaks. "You are entering the Dragon’s
territory and are not welcome. Leave now and live; you will not be warned again."

Do you continue up the steps?

The Exchange

63517-6 Tiefling Rogue (Knife Master, Scout) 7 | AC 24 T 17 FF 18 | HP 49/59 | F +4 R +10 W +6 | Init +7 | Perc +12 | Reroll : Not used

Naturally.

"Bah, words from an unseen coward. Nothin' but hot air if ya ask me."


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 4

Rikas boldly steps forward and, after a cursory inspection of the door, puts up his gloves.

Rikas:
Behind the door is a 2-foot deep recess, making this the total space of a cramped closet. A torch burns on a sconce some eighteen inches from the door.

Tarri:
There is another door, cleverly hidden in the rock. It leads north. You also spot a tripwire, which Rikas has unfortunately already tripped.

The Exchange

63517-6 Tiefling Rogue (Knife Master, Scout) 7 | AC 24 T 17 FF 18 | HP 49/59 | F +4 R +10 W +6 | Init +7 | Perc +12 | Reroll : Not used

"Hm, nothing back there but a torch," Rikas relays in a whisper. "Not trapped, though, from what I can tell."

Grand Lodge

Sorcerer 12

"Just be sure to look carefully, Rikas. These are the smartest kobolds I've ever seen. Not only are they cultured, but they have rather deadly traps!"

Grand Lodge

Male Human (Tian-Shu) Monk 4 (Zen Archer/ Qinggong Monk)/Inquisitor 3 (Sacred Huntsmaster) - HP 55/55 - AC 19 /T: 19/FF: 17 - Perception +15 - F: +9*/ R: +8/ W: +13 - CMB: +8 - CMD: 29, Speed: 40, Init. +6

Li looks on impassively, knowing that the scouts will do a far better job of discovering danger (one way or the other) than he will.


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 4

[ooc]Li, you're still at 3/26hp if you want to do something about that. The party did just acquire 7 cure moderate wounds.

Silver Crusade

NG Female Halfling Ranger (Beast Master) 6 - [HP: 40/40 | AC: 24 T: 16 FF: 19 | F: +5 R: +10 W: +3 Misc: +2 vs fear | Init: +5 | Perc: +12 (Humans +4 Evil Outsider +2 Forest +2) ]

"Rikas, chap, you seem to 've tripped a wire there," Tarri says with a laugh, "Oh, an' there seems to be a door over'ere cut in th' rock. Oughtta check it out."

I posted yesterday, but the forums must have eaten it.

The Exchange

63517-6 Tiefling Rogue (Knife Master, Scout) 7 | AC 24 T 17 FF 18 | HP 49/59 | F +4 R +10 W +6 | Init +7 | Perc +12 | Reroll : Not used

Rikas checks his ankles for a trip wire. "Eh? Where? I didn't open anything!"

Shaking his head, he looks to see where Tarri is indicating (T10 for 22, same as Tarri) and holds his hands up to that door as well to see what is behind it.


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 4

Rikas:
On the other side of the door is some sort of workshop, including a ground floor and a pair of staircases along the left and right wall which lead up to a loft. Inside are three kobolds rapidly preparing for combat; even as you watch, the one in the loft disappears.

The Exchange

63517-6 Tiefling Rogue (Knife Master, Scout) 7 | AC 24 T 17 FF 18 | HP 49/59 | F +4 R +10 W +6 | Init +7 | Perc +12 | Reroll : Not used

A look of consternation crosses the tiefling's face. "Guess that voice at the bottom of the stairs doubled as a warning. Three lizards prepping for a fight. What say we give 'em one?"

With that, Rikas draws a blade and readies to storm the room beyond at a moment's notice.

Grand Lodge

Sorcerer 12

"Be careful, my friends. I did not mind us killing the tentacle beasts, but kobolds are another matter. We are trying to reach a diplomatic solution if at all possible here."

Grand Lodge

Male Human (Tian-Shu) Monk 4 (Zen Archer/ Qinggong Monk)/Inquisitor 3 (Sacred Huntsmaster) - HP 55/55 - AC 19 /T: 19/FF: 17 - Perception +15 - F: +9*/ R: +8/ W: +13 - CMB: +8 - CMD: 29, Speed: 40, Init. +6

I am more than a little wounded," observes Li Shuo, calmly. "Please hand me one of the new healing potions."


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 4

Go ahead an roll, Li! There are seven Cure Moderates.

Grand Lodge

Male Human (Tian-Shu) Monk 4 (Zen Archer/ Qinggong Monk)/Inquisitor 3 (Sacred Huntsmaster) - HP 55/55 - AC 19 /T: 19/FF: 17 - Perception +15 - F: +9*/ R: +8/ W: +13 - CMB: +8 - CMD: 29, Speed: 40, Init. +6

potion of cure moderate wounds: 2d8 + 3 ⇒ (8, 7) + 3 = 18
Nice!

Li shudders as the potion burns its way through his system, repairing rent flesh in a matter not designed to make a zen calm easy to maintain.

Silver Crusade

NG Female Halfling Ranger (Beast Master) 6 - [HP: 40/40 | AC: 24 T: 16 FF: 19 | F: +5 R: +10 W: +3 Misc: +2 vs fear | Init: +5 | Perc: +12 (Humans +4 Evil Outsider +2 Forest +2) ]

"Well, I'd prefer not ta kill 'em either, but if they attack firs' we got no choice." Tarri says.

The Exchange

63517-6 Tiefling Rogue (Knife Master, Scout) 7 | AC 24 T 17 FF 18 | HP 49/59 | F +4 R +10 W +6 | Init +7 | Perc +12 | Reroll : Not used

"Oh, I hope they attack first," Rikas says as he opens the door.

I figure let everyone get an action or two in to prepare, just posting to try to get things continuing so we'll be ready when GM gets back.


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 4

It's been over a day, so I'm assuming nobody wants to do any buffs.

Rikas opens the door and, as expected, the kobolds aren't looking to parley. Only two are currently visible.

Initiative!

Rolls:

Rhydderch: 1d20 + 1 ⇒ (15) + 1 = 16
Tarri: 1d20 + 5 ⇒ (4) + 5 = 9
Azdak: 1d20 + 2 ⇒ (10) + 2 = 12
Darro: 1d20 + 6 ⇒ (16) + 6 = 22
Rikas: 1d20 + 7 ⇒ (4) + 7 = 11
Li: 1d20 + 6 ⇒ (2) + 6 = 8
Master: 1d20 + 9 ⇒ (20) + 9 = 29
Guards: 1d20 + 2 ⇒ (7) + 2 = 9

As Rikas pushes open the door, a third kobold appears into existence and tosses an object across the room at Rikas.

Stink Bomb @ Rikas (Touch): 1d20 + 11 + 2 - 5 ⇒ (13) + 11 + 2 - 5 = 21 HIT

The bomb explodes, filling the area with a nauseating smoke. Rikas, Tarri, Hugo, and Blackthorn begin choking on the vomit bubbling up their esophagi.

Fort (Rikas): 1d20 + 4 ⇒ (19) + 4 = 23 SUCCESS
Fort (Tarri): 1d20 + 5 ⇒ (13) + 5 = 18 SUCCESS
Fort (Hugo): 1d20 + 7 ⇒ (8) + 7 = 15 FAIL
Fort (Blackthorn): 1d20 + 11 ⇒ (1) + 11 = 12 FAIL

Rikas and Tarri manage to choke it back down, but Hugo and Blackthorn become nauseated and begin vomiting copiously. Any creature that enters or remains inside the cloud (squares marked in green) must make a DC 16 Fort save or become nauseated as well. This includes creatures that have already successfully saved; they must make a new save each round while in the cloud.

The kobold then, with a skill utterly unknown in kobolds, climbs up the wall and onto the ceiling with blistering speed.

Darro reacts! Please note that there are two sections to the map, one connected to the main map--this is the ground floor--and one that is not (it's below you) which is the upper floor. The ceiling is 20 feet up from the ground floor, 10 from the upper.

Init-Reorder: Round I
Master: stink bomb
Darro: CURRENT
Rhydderch:
Azdak:
Rikas:
Tarri:
Guards:
Li:

Liberty's Edge

Male
ATK:
Ranged +17 / Melee +14/+7// +6 vs Evil Outsiders or +2 vs Humans and Undead (Favored Enemy)
Aasimar (Garuda-Plumekith) CL 15
Skills:
Acro+17/Climb+7/Stealth+16/Track+21/Nature+13/Planes+13/Survival+14
Ranger 15 (HP:112/112)(AC:25 FF:20 T:17)(Init:+7)(Perception:+17)(F:+13, R:+15, W:+10)

Seeing his companion retching in pain Darro charges forward through the cloud whilst holding his breath... FORT: 1d20 + 10 ⇒ (19) + 10 = 29... and succeeds in getting through without succumbing to the same effects. Darro enters the room and takes a single shot at the closest enemy on the left...Longbow: 1d20 + 12 ⇒ (14) + 12 = 26... for a possible arrow damage: 1d8 + 8 ⇒ (1) + 8 = 9
seriously... i rolled a 1... stupid auto dice

Liberty's Edge

Male Wolf Companion 9 (HP:82/83)(AC:28 FF:25 T:12)(F:+11 R:+9 W:+3) (Init:+3)(Perception:+6)

"HOOOWWWLLL..." Blackthorn howls in pain but his howl is interrupted by lunch coming out of his mouth...Blackthorn moves back one spot so as to avoid sitting in his own vomit... if that is allowed

Silver Crusade

Rhyddrch will delay until the hallway clears of his companions.

Silver Crusade

Fort: 1d20 + 9 ⇒ (10) + 9 = 19

NVM...I can get to an unoccupied square with a double move...so I have done so.

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