GMTrex |
Rikas's shot to the windpipe is enough to send the kobold over into unconsciousness.
Out of initiative!
STATUS
Rikas: 42/59hp, 5 nonlethal damage
Tarri: 6/40hp (Hugo 32/39hp)
Li: -2/26hp, unconscious (I assume someone will stabilize him)
Darro: still above
Azdak: 25/32hp, 27 nonlethal damage, unconscious
Rhydderch: 1 nonlethal damage
Tarri Millfurrough |
"That was an 'ell of a fight, eh Hugo?" the little halfling says, scratching the owlbear behind its earhole. She looks around and sees two of her companions down, then guides Hugo over to Li, who is closest. She fishes out her healing wand and hops off the feathered bear, giving Li a jolt of healing magic. Wand: 1d8 + 1 ⇒ (4) + 1 = 5 Tarri then moves over to Azdak and gives him a shot of the wand as well. Wand: 1d8 + 1 ⇒ (6) + 1 = 7 Once the others are conscious, she sets to healing herself and Hugo. "If any of ya need me to poke ya with yer own wands, I can do tha'." she says.
Wand Hugo: 1d8 + 1 ⇒ (5) + 1 = 6 - Hugo now at 38/39
Wand Tarri: 1d8 + 1 ⇒ (1) + 1 = 2
Wand Tarri: 1d8 + 1 ⇒ (3) + 1 = 4
Wand Tarri: 1d8 + 1 ⇒ (2) + 1 = 3
Wand Tarri: 1d8 + 1 ⇒ (7) + 1 = 8
Wand Tarri: 1d8 + 1 ⇒ (5) + 1 = 6
Wand Tarri: 1d8 + 1 ⇒ (8) + 1 = 9 - Now at 38/40
9 charges spent total
Darro Demonbane |
Darro spends time removing the grate from the opening to either climb down or assist the others in climbing up.
GMTrex |
Updated Status
Rikas: 42/59hp, 5 nonlethal damage
Tarri: 38/40hp (Hugo 38/39hp)
Li: 3/26hp
Darro: full health
Azdak: 20 nonlethal damage
Rhydderch: 1 nonlethal damage
Rikas Horgold |
Before Darro descends, Rikas calls up to bring any daggers he may find. Meanwhile I picks up his own blades down here. At Tarri's offer, he brings out his own stick. "Glad you asked. Elsewise I'd have to show how inept I am at these."
CLW on Rikas: 1d8 + 1 ⇒ (1) + 1 = 2
CLW on Rikas: 1d8 + 1 ⇒ (3) + 1 = 4
CLW on Rikas: 1d8 + 1 ⇒ (8) + 1 = 9
57/59 and removes all non-lethal
Azdak Ejderha |
Azdak wakes up and brushes himself off.
"Thank you, my friends. That was rather dangerous if you ask me. Now, before we move on, could someone kindly tap administer some healing through this wand of mine? I can get it to work on occasion, but if you are already familiar with curative magics, then I'm sur it will be easier for you."
Cure Light Wounds: 1d8 + 1 ⇒ (3) + 1 = 4
Cure Light Wounds: 1d8 + 1 ⇒ (6) + 1 = 7
GMTrex |
Azdak: just the first two hits are enough to bring you to full health (with the +1 and nonlethal).
Updated Status
Rikas: 57/59hp
Tarri: 38/40hp (Hugo 38/39hp)
Li: 3/26hp
Darro: full health
Azdak: full health
Rhydderch: 1 nonlethal damage
GMTrex |
A few things pop up. There is a cache of items lightly hidden by trash in the northeast corner of the room, as well as a few items on the persons of the kobolds. For magical items, there are:
seven (7) identical potions, unidentified
two (2) identical potions, unidentified
four (4) magical bolts, unidentified
There may be more items buried in the trash, if one were to take the time to search.
GMTrex |
seven (7) potions of cure moderate wounds
two (2) potions of gaseous form
You're not sure about the bolts.
There may be more items buried in the trash, if one were to take the time to search.
Darro Demonbane |
Darro spends time searching for any daggers Rikas spent up in the sewer area before descending.
Azdak Ejderha |
"It looks like we have a number of healing potions here, my friends. Let's hope we will not need to use them. There are also two potions that will allow you to take a gaseous form. That could be useful in the right circumstance."
Azdak spends a little time searching the trash.
Take 10=18
GMTrex |
Azdak pokes absentmindedly throughout the room, but doesn't come up with anything of interest.
Tarri Millfurrough |
Perception: 1d20 + 12 ⇒ (14) + 12 = 26
Tarri searches the room for any hidden goodies while her allies tend their wounds.
GMTrex |
Tarri locates a half-eaten body with a curious adornment: a wayfinder. The inside is inscribed "Gil Flemish, 4710 AR." The same body carries 96 gold pieces and a magical ring.
Darro Demonbane |
did Darro manage to find any of Rikas' little pointy things before he and Blackthorn descend to join the others?
Perception: 1d20 + 12 ⇒ (9) + 12 = 21
GMTrex |
Yep! I consider such recovery assumed without a check.
GMTrex |
The ring is a ring of feather falling.
Darro Demonbane |
OK then Darro and Blackthorn remove the jagged grate and descend to join the others.
let me know if we need to do climb checks, reflex checks or something else to get down
Azdak Ejderha |
"Whoever was wearing this ring had a nice slow fall down here, but was likely devoured by those hideous tentacle beasts."
"Welcome, Darro, I'm glad to see that you could make it. Are you still in good health? Well, then shall we proceed further into this labyrinth and see if we can find the kobolds? It looks like we could try and make our way north or south. Anyone have an inclination of which way to go?"
With his untrained eye, Azdak looks to see if he can see any kobold tracks leading one way or another.
Survival: 1d20 ⇒ 14
GMTrex |
It's hard to tell in the trash, but a short investigation reveals the north passage to be a dead end, whereas the south contains a hidden turn with rough-cut steps (small ones, mind you) cut into the rock.
The passage here is considerably more cramped than even the sewers above.
There is a door ahead at what appears to be the top of the stairs.
@Darro: unless you climb mod is negative, I don't need a check for you. Blackthorn, on the other hand, does not have the anatomy to climb a rope. I'll take an acrobatics check to lessen the fall for Blackthorn, or some other method of getting down.
Rikas Horgold |
Rikas nods and stows his wand and blades after wiping them clear of muck. "Looks to be a door at the end of the stairs. Shall I?"
Rikas sneaks up to the door: 1d20 + 17 ⇒ (19) + 17 = 36 and checks it out: 1d20 + 12 ⇒ (11) + 12 = 23
Assuming it is not trapped, he puts his hands on the doors to make use of his gloves of reconnaissance.
GMTrex |
A soft light shines from under the door as Rikas approaches. As he sets foot on the stairs, a voice speaks. "You are entering the Dragon’s
territory and are not welcome. Leave now and live; you will not be warned again."
Do you continue up the steps?
GMTrex |
Rikas boldly steps forward and, after a cursory inspection of the door, puts up his gloves.
Li Shuo |
Li looks on impassively, knowing that the scouts will do a far better job of discovering danger (one way or the other) than he will.
GMTrex |
[ooc]Li, you're still at 3/26hp if you want to do something about that. The party did just acquire 7 cure moderate wounds.
Tarri Millfurrough |
"Rikas, chap, you seem to 've tripped a wire there," Tarri says with a laugh, "Oh, an' there seems to be a door over'ere cut in th' rock. Oughtta check it out."
I posted yesterday, but the forums must have eaten it.
Rikas Horgold |
Rikas checks his ankles for a trip wire. "Eh? Where? I didn't open anything!"
Shaking his head, he looks to see where Tarri is indicating (T10 for 22, same as Tarri) and holds his hands up to that door as well to see what is behind it.
GMTrex |
Rikas Horgold |
A look of consternation crosses the tiefling's face. "Guess that voice at the bottom of the stairs doubled as a warning. Three lizards prepping for a fight. What say we give 'em one?"
With that, Rikas draws a blade and readies to storm the room beyond at a moment's notice.
Li Shuo |
I am more than a little wounded," observes Li Shuo, calmly. "Please hand me one of the new healing potions."
GMTrex |
Go ahead an roll, Li! There are seven Cure Moderates.
Li Shuo |
potion of cure moderate wounds: 2d8 + 3 ⇒ (8, 7) + 3 = 18
Nice!
Li shudders as the potion burns its way through his system, repairing rent flesh in a matter not designed to make a zen calm easy to maintain.
Rikas Horgold |
"Oh, I hope they attack first," Rikas says as he opens the door.
I figure let everyone get an action or two in to prepare, just posting to try to get things continuing so we'll be ready when GM gets back.
GMTrex |
It's been over a day, so I'm assuming nobody wants to do any buffs.
Rikas opens the door and, as expected, the kobolds aren't looking to parley. Only two are currently visible.
Initiative!
Rhydderch: 1d20 + 1 ⇒ (15) + 1 = 16
Tarri: 1d20 + 5 ⇒ (4) + 5 = 9
Azdak: 1d20 + 2 ⇒ (10) + 2 = 12
Darro: 1d20 + 6 ⇒ (16) + 6 = 22
Rikas: 1d20 + 7 ⇒ (4) + 7 = 11
Li: 1d20 + 6 ⇒ (2) + 6 = 8
Master: 1d20 + 9 ⇒ (20) + 9 = 29
Guards: 1d20 + 2 ⇒ (7) + 2 = 9
As Rikas pushes open the door, a third kobold appears into existence and tosses an object across the room at Rikas.
Stink Bomb @ Rikas (Touch): 1d20 + 11 + 2 - 5 ⇒ (13) + 11 + 2 - 5 = 21 HIT
The bomb explodes, filling the area with a nauseating smoke. Rikas, Tarri, Hugo, and Blackthorn begin choking on the vomit bubbling up their esophagi.
Fort (Rikas): 1d20 + 4 ⇒ (19) + 4 = 23 SUCCESS
Fort (Tarri): 1d20 + 5 ⇒ (13) + 5 = 18 SUCCESS
Fort (Hugo): 1d20 + 7 ⇒ (8) + 7 = 15 FAIL
Fort (Blackthorn): 1d20 + 11 ⇒ (1) + 11 = 12 FAIL
Rikas and Tarri manage to choke it back down, but Hugo and Blackthorn become nauseated and begin vomiting copiously. Any creature that enters or remains inside the cloud (squares marked in green) must make a DC 16 Fort save or become nauseated as well. This includes creatures that have already successfully saved; they must make a new save each round while in the cloud.
The kobold then, with a skill utterly unknown in kobolds, climbs up the wall and onto the ceiling with blistering speed.
Darro reacts! Please note that there are two sections to the map, one connected to the main map--this is the ground floor--and one that is not (it's below you) which is the upper floor. The ceiling is 20 feet up from the ground floor, 10 from the upper.
Init-Reorder: Round I
Master: stink bomb
Darro: CURRENT
Rhydderch:
Azdak:
Rikas:
Tarri:
Guards:
Li:
Darro Demonbane |
Seeing his companion retching in pain Darro charges forward through the cloud whilst holding his breath... FORT: 1d20 + 10 ⇒ (19) + 10 = 29... and succeeds in getting through without succumbing to the same effects. Darro enters the room and takes a single shot at the closest enemy on the left...Longbow: 1d20 + 12 ⇒ (14) + 12 = 26... for a possible arrow damage: 1d8 + 8 ⇒ (1) + 8 = 9
seriously... i rolled a 1... stupid auto dice