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We're back to Jamamros and Isabella... not sure if Jamamros has changed his mind about getting to the front and still not word from Isabella, so...
The half-orc tries to kick Grenda twice in the gut.
Unarmed Strike: 1d20 + 2 ⇒ (17) + 2 = 19 HIT Damage: 1d6 + 2 ⇒ (5) + 2 = 7
Unarmed Strike: 1d20 + 2 ⇒ (8) + 2 = 10 MISS
Though the second strike is clumsy, the first knocked the breath, and then the consciousness, from the battle priest. The armored hulk of Grenda clatters to the steps. -4/10hp, make a roll to stabilize.
Miaka and Drystan are up!

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Would gladly still go to the front if I could...kind of useless back here
Jamamros watches as the female dwarf collapses in front of him and moves over her to help the rest of the party take down the half-orc before more of them wind up on the ground.
"Move over! I'll finish this" the dwarf shouts as he brings his scythe around in an arc, aiming to open the half-orc's bowels.
Attack: 1d20 + 4 ⇒ (8) + 4 = 12
Damage: 2d4 + 3 ⇒ (2, 4) + 3 = 9

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Well at least I made room for someone. Too bad it was for Jamamros. :)
Stabilize: 1d20 + 2 - 4 ⇒ (1) + 2 - 4 = -1 nope!

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Maiki follow Grenda's charge to the top of the ladder. Seeing the Battle Priest go down, she fires her bow at the Half Orc ...
Bow: 1d20 + 6 ⇒ (11) + 6 = 17 for Arrow: 1d8 ⇒ 1

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Jamamros slips a bit on Grenda's gushing blood and misses with his blade, but Miaka gets in a good shot to chip away at the half-orc. Even unconscious, Grenda aims to undo Jamamros! :P
Isabella and Drystan!
Round II
Grenda @ 3/10hp: bull rush
Miaka: miss
Drystan @ 8/17hp: unsuccessful healing
Jamamros: in the back
Isabella: CURRENT
Baddies: clocks Grenda
Round III
Grenda @ -4/10hp: bleeds another save!
Miaka: hit!
Drystan @ 8/17hp: CURRENT
Jamamros: miss
Isabella: CURRENT
Baddies: clocks Grenda
1

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Hello?
Grenda needs to roll another stabilize, Drystan is up, Isabella hasn't gone in forever. I will advance to the baddies tonight if nobody posts. Thank you to those who are keeping up regularly.

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Stabilization: 1d20 + 2 - 4 ⇒ (5) + 2 - 4 = 3
Grenda smiles as Jamamros slips. It was worth it. she thinks as she continues to bleed out.

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Drystan pulls out his wand of Infernal Healing and touches Grenda's supine form with it, saying a command word in Dwarven as he does so.

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Isabella draws her sword and tries to wriggle past the orcs.
Acrobatics, Derring Do: 1d20 + 8 + 1d6 ⇒ (13) + 8 + (5) = 26
First move is to get just to the back of Jamamros while drawing sword, second one is moving through enemy's space, expending 1 panache for derring do
She readies herself for the inevitable attack.
Opportune Parry and Riposte: 1d20 + 4 ⇒ (20) + 4 = 24
Counterattack: 1d20 + 4 ⇒ (8) + 4 = 12
Counterattack damage: 1d8 + 3 ⇒ (1) + 3 = 4
Attack parried, unless attack roll is 24 or higher. Counterattack will most likely miss. This is against the first attack made against her

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Isabella lithely slinks behind the half-orc while Grenda's skin begins slowly repairing itself
Not liking the swordswoman being in his rear, the half-orc attacks with two kicks to the knee.
Flurry @ Isabella: 1d20 + 2 ⇒ (4) + 2 = 6 MISS
Flurry @ Isabella: 1d20 + 2 ⇒ (7) + 2 = 9 MISS
With the distraction of Jamamros (flanking) Isabella's flashy parry and riposte manages to plug the monk for a bit of blood.
Party is up!
Round IV
Grenda @ -4/10hp: stable, fast healing 1
Miaka: CURRENT
Drystan @ 8/17hp:
Jamamros:
Isabella:
Baddies:
5

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Round 4 Firing into Melee
Miaka fires her bow at the Orc in front of Jamamros ...
Flurry: 1d20 + 6 - 4 ⇒ (14) + 6 - 4 = 16 for Piercing: 1d8 ⇒ 3

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Drystan draws his other wand, and activates it, sending a missile of pure force at the half-orc.
Magic Missile: 1d4 + 1 ⇒ (3) + 1 = 4

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The darts of Miaka and Drystan are enough to knock out the monk, leaving you with one bleeding and one unconscious (temporarily!).
Out of initiative! You have enough time to kill or tie up the unconscious one, as you choose. Grenda slowly regains consciousness.
Status
Grenda: 5/10hp
Drystan: 8/17hp
Everybody else: full health

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Getting back on her feet Grenda cleans her self up a bit and heals the rest of her wounds with her wand. I've said it before and I'll say it again, 'I Hate Boats!'.
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
Here you go Drystan. Now we are even.
CLW: 1d8 + 1 ⇒ (8) + 1 = 9

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Miaka heads back down into the hold ...
"What of them?" She asked, pointing to the others down here.

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Drystan hurries to tie up the other half-orc before he returns to consciousness. "Well, that's taken care of. May as well deal with these down here next." Drystan descends the stairs, stands before the group of people and asks, "So who doesn't want to be a slave? Here's a simple way not to be, tell me if anyone here is named Cestis or Kafar."

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The captives look around at each other expectantly, but no one speaks up. Nobody matches the description of either. Kafar you've already found, so that's no surprise, but Cestis must be with yet another group of captives.
One one of the half-orcs you do find a key ring--and a wayfinder.
*Casts detect faction mission* The rest of the ship does not contain anything of much interest.
After a few minutes of unlocking manacles and patching yourselves up...

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Ooooo this should be interesting. Grenda says as she hustles up the stairs to the top deck.

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Grenda leads the charge up to the top. Upon arrival the party finds a dark-haired, muscular woman looking expectantly at the hatch. Behind her stands shambles a hunched humanoid creature with its skin partially falling off.
"Wait, who the hell are you?" she asks in surprise. Surprise is quickly replaced by anger and she points at Grenda, "Get 'em!"
Initiative!
Drystan: 1d20 + 2 ⇒ (18) + 2 = 20
Grenda: 1d20 + 3 ⇒ (13) + 3 = 16
Isabella: 1d20 + 3 ⇒ (2) + 3 = 5
Miaka: 1d20 + 3 ⇒ (6) + 3 = 9
Jamamros: 1d20 + 0 ⇒ (16) + 0 = 16
Baddies: 1d20 - 1 ⇒ (16) - 1 = 15
Init Re-Order: Round I
Drystan: CURRENT
Grenda: CURRENT
Jamamros: CURRENT
Baddies:
Miaka:
Isabella:

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We're here for Cestis! Tell us where he is and we might not leave you here when we burn this ship down to the water line. Grenda yells as she charges the woman.
attack: 1d20 + 5 - 1 + 2 ⇒ (5) + 5 - 1 + 2 = 11
Damage: 1d10 + 3 + 2 ⇒ (1) + 3 + 2 = 6

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"Wait here until it is safe above," Miaka cautions the crowd still in the hold. Then she runs topside with her bow in time to see Grenda once again charing into combat.

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Jamamros follows Grenda and watches as the female dwarf continues to display ineptitude in combat. "Grenda you disappoint, let me show you how to truly threaten someone." With that, the dwarf brings his scythe around in an arc, looking to separate the woman into two halves.
Attack: 1d20 + 4 ⇒ (14) + 4 = 18
Damage: 2d4 + 3 ⇒ (4, 3) + 3 = 10

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Jamamros concentrates juuuust enough to get through her defenses, though his blow isn't nearly enough to bring her down.
The woman notices Grenda's religious trappings and laughs. "Ha! Fool worshipper. Know you not the dark power of our god?"
Drystan!
Round I Update
Drystan: CURRENT
Grenda: miss
Jamamros: hit!
Baddies:
Miaka:
Isabella:
Groetus 10

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Magic Missile: 1d4 + 1 ⇒ (1) + 1 = 2
Drystan pulls his magic missile wand out again and fires a force missile into the woman.

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Drystan chips away, but the enemy is undeterred! "Fear the dread might of Groetus!" she shouts, sending her pet forward and calling down the displeasure of her god. Negative Energy Channel: 2d6 ⇒ (4, 3) = 7 to everyone, DC 12 for half.
The other creature smashes into Jamamros. Slam: 1d20 + 4 ⇒ (12) + 4 = 16 HIT Damage: 1d6 + 4 ⇒ (6) + 4 = 10 The dwarf falls, almost dead. Will save and stabilize!
This combat is a wee bit rough, as you can see.
All PCs are up (except Jamamros).
Round I Update
Drystan: missile
Grenda: miss
Jamamros: hit!
Baddies: channel and down Jamamros
Miaka @ 8/15hp: CURRENT Will save!
Isabella @ 11/18hp: CURRENT Will save!
Round II
Drystan @ 10/17hp: CURRENT Will save!
Grenda @ 3/10hp: CURRENT Will save!
Jamamros @ -7/10hp, bleeding out: Will save! Stabilize!
Baddies:
Miaka @ 8/15hp:
Isabella @ 11/18hp:
Groetus 12

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Will Save: 1d20 - 1 ⇒ (19) - 1 = 18
Attack: 1d20 + 4 ⇒ (19) + 4 = 23
Damage: 1d8 + 3 ⇒ (8) + 3 = 11
Confirm threat: 1d20 + 4 ⇒ (10) + 4 = 14
Additional Damage: 1d8 + 3 ⇒ (1) + 3 = 4
Perceiving the woman to be the bigger danger Isabella moves around Grenda to stay out of the reach of the enemies and steps in at the latest moment to deliver a vicious blow to the woman.

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Isabella's blow is indeed mighty, but the woman manages to stay conscious. For now...
Round I Update
Drystan: missile
Grenda: miss
Jamamros: hit!
Baddies: channel and down Jamamros
Miaka @ 8/15hp: CURRENT Will save!
Isabella @ 15/18hp: hit!
Round II
Drystan @ 10/17hp: CURRENT Will save!
Grenda @ 3/10hp: CURRENT Will save!
Jamamros @ -7/10hp, bleeding out: Will save! Stabilize!
Baddies:
Miaka @ 8/15hp:
Isabella @ 15/18hp:
Groetus 23

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Will: 1d20 + 6 ⇒ (2) + 6 = 8
Slammed right in the face by the blast of negative energy Grenda griminess, but then with a sigh she lets the energy was over her embracing the power of her dark god. Smiling she looks up at the woman. You are a fool. Groteus does not feel displeasure. He is beyond suck petty mortal emotions. He is the end of time! The end of all things! You have no power to bring it about! We are here to witness the end and are souls will be the fuel for the destruction of all! Grenda swings her ax as she preaches.
Attack: 1d20 + 5 - 1 ⇒ (6) + 5 - 1 = 10 yuck!
Damage: 1d10 + 3 + 2 ⇒ (1) + 3 + 2 = 6

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Will: 1d20 + 6 ⇒ (5) + 6 = 11
Jamamros feels the negative energy washing over him and fights to resist it as best as he can, though his efforts are futile. As the dwarf begins to recover from the onslaught of yet another follower of Groteus, he feels something slam into him and falls unconscious onto the floor.
Stabilize: 1d20 + 2 ⇒ (15) + 2 = 17

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Round 1 HP 8/15
Will: 1d20 + 2 ⇒ (3) + 2 = 5
Miaka was not quite able to find her centering calm as the negative energy painfully drains some of her vitality. After recovering, she quickly fires
Miaka fires her bow at the enemy cleric 1d20 + 6 ⇒ (20) + 6 = 26 for Piercing: 1d8 ⇒ 8
Confirm: 1d20 + 6 ⇒ (6) + 6 = 12 for Critical: 2d8 ⇒ (6, 8) = 14

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Miaka's desperate shot is enough to bring down the cleric, leaving only the zombie standing! Meanwhile, Jamamros stops bleeding. That was exactly what you needed!
Just Drystan to go!
Round II
Drystan @ 10/17hp: CURRENT Will save!
Grenda @ 3/10hp: miss
Jamamros @ -7/10hp, unconscious
Baddies:
Miaka @ 8/15hp:
Isabella @ 15/18hp:

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Will: 1d20 + 7 ⇒ (2) + 7 = 9
Drystan moves forward and lets loose a brilliant blast of colors and shapes. Color Spray. DC 15 Will negates.

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Round 2 HP 8/15
Miaka will apply her Holy Weapon Balm (standard action) to 10 blunt arrows

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The zombie completely ignores the cone of color, and the woman is already unconscious so she does too.
The zombie strikes out mindlessly at both Grenda and Isabella.
Slam @ Grenda: 1d20 + 4 ⇒ (17) + 4 = 21 HIT Damage: 1d6 + 4 ⇒ (3) + 4 = 7
Slam @ Isabella: 1d20 + 4 ⇒ (9) + 4 = 13 MISS
Grenda takes an arm in the face and joins Jamamros on the floor; Isabella prudently ducks.
Isabella and Drystan!
Round II
Drystan @ 10/17hp: color spray
Grenda @ 3/10hp: miss
Jamamros @ -7/10hp, unconscious
Baddies: full attack
Miaka @ 8/15hp: applies balm
Isabella @ 15/18hp: CURRENT
Round III
Drystan @ 10/17hp: CURRENT
Grenda @ -4/10hp, bleeding out: stabilize!
Jamamros @ -7/10hp, unconscious
Baddies:
Miaka 8/15hp:
Isabella @ 15/18hp:

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Isabella steps to the back of the ship and attacks the zombie
Attack: 1d20 + 4 ⇒ (20) + 4 = 24
Damage: 1d8 + 3 ⇒ (2) + 3 = 5
Confirm: 1d20 + 4 ⇒ (1) + 4 = 5 Nope

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Stabalize: 1d20 + 2 - 4 ⇒ (13) + 2 - 4 = 11
Stupid...zombie...curse...Urgathoa Grenda mutters as she lies unconscious on the floor.

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Round 3 HP 8/15 Flurry of Blows, Firing into Melee
Miaka fires at the Zombie ... without much effect.
Flurry: 1d20 + 5 - 4 ⇒ (1) + 5 - 4 = 2 for Blunt: 1d8 ⇒ 5 and Holy: 2d4 ⇒ (3, 1) = 4
Flurry: 1d20 + 5 - 4 ⇒ (8) + 5 - 4 = 9 for Blunt: 1d8 ⇒ 2 and Holy: 2d4 ⇒ (1, 2) = 3

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Drystan fires a magic missile at the zombie thing.
Magic Missile: 1d4 + 1 ⇒ (1) + 1 = 2

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Isabella and Drystan wear the creature down, but it keeps on fighting. Two rotting fists come for the swordswoman.
Slam @ Isabella: 1d20 + 4 ⇒ (1) + 4 = 5 MISS
Slam @ Isabella: 1d20 + 4 ⇒ (18) + 4 = 22 HIT Damage: 1d6 + 4 ⇒ (4) + 4 = 8
Miaka's holy arrows are for naught and sink into the planking. You can roll a d% to see if they're recoverable post-combat.
Isabella and Drystan again!
Round III
Drystan @ 10/17hp: magic missile
Grenda @ -4/10hp, bleeding out: stabilize!
Jamamros @ -7/10hp, unconscious
Baddies @ 7dmg: full attack
Miaka @ 8/15hp: miss
Isabella @ 7/18hp: CURRENT
Round IV
Drystan @ 10/17hp: CURRENT
Grenda @ -?/10hp, bleeding out: stabilize!
Jamamros @ -7/10hp, unconscious
Baddies @7dmg:
Miaka 8/15hp:
Isabella @ 15/18hp:

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Grenda is already sable.
Grenda continues to mutter curses at Urgathoa and her undead minion.

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Grenda is already sable.
Grenda continues to mutter curses at Urgathoa and her undead minion.
A true statement. I didn't notice that you included the -4 penalty. Thanks!

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Attack: 1d20 + 4 ⇒ (13) + 4 = 17
Damage: 1d8 + 3 ⇒ (7) + 3 = 10
"You're going down for that!"
Isabella will try to parry the next attack coming her way, spending her last point of panache

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No need, because... Isabella slays the zombie! Out of initiative!
Status:
Drystan @ 10/17hp
Grenda @ -4/10hp
Jamamros @ -7/10hp
Miaka 8/15hp
Isabella @ 15/18hp

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Drystan taps the other dwarves with his Infernal Healing wand.

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Yeah, gaining one panache! Isabella is at 7hp, she got slammed for 8 in the last attack.
Isabella looks around her, only now seeming to notice that two dwarves are down. She produces a wand and uses the wand on herself and Miaka, seeing that Drystan has the dwarves covered
UMD: 1d20 + 9 ⇒ (10) + 9 = 19
UMD: 1d20 + 9 ⇒ (7) + 9 = 16
UMD: 1d20 + 9 ⇒ (15) + 9 = 24 CLW : 1d8 + 1 ⇒ (8) + 1 = 9
UMD: 1d20 + 9 ⇒ (12) + 9 = 21 CLW Miaka: 1d8 + 1 ⇒ (8) + 1 = 9
2 charges expended
She then goes to the priest they have just defeated to see if any life is left in that one. If there is she tries to stabilize the priest.
Heal: 1d20 - 1 ⇒ (8) - 1 = 7 "We might want to safe this one's life so we can interrogate her. Is anyone skilled in that area? I am not."

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Grenda grumbles something that might have been a thank you to Drystan and then uses her own wand to heal herself up to full.
CLW: 1d8 + 1 ⇒ (3) + 1 = 4

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I'd swear I changed that in the init chart. My bad!
Updated Status:
Drystan @ 10/17hp
Grenda @ full health
Jamamros @ 3/10hp
Miaka @ full health
Isabella @ 17/18hp
On the cleric you find two potions and some magical half-plate. You also find a note and a map.
Dearest Luscilia,
My love, soon our preparations will be complete and the Cult of Nature's Cataclysm will reign supreme. And though our god directs my attentions thence, I cannot help but miss the sweet smell of your hair and the smooth touch of your skin. Once the slavers arrive to take this next catch below, there will be some spare space in the den. I shall await your embrace there.
Achingly,
Dalirio Teppish
The map marks a cooper's warehouse on the south side of the Imperial Naval Shipyards, as well as a map of the interior depicting a trap door in one of the offices.
EDIT:

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Knowledge Nobs comes into play!
Take 10 Knowledge (Nobility): 10 + 5 = 15
"That is funny, did you know that the Teppish family is a line of very minor Taldan nobles that fell from grace some 50 years ago. They almost have no power at all anymore"
Isabella looks over the map "To the warehouse? Shall we try to enter through that trapdoor?"

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Jamamros stands and stretches, his joints and bones sore from the combat. "Looks like everyone is alive and well..." the dwarf says looking around the room, noticing that Grenda is standing as well. "Too bad you are standing as well Grenda, I thought one of your own finally was going to bring you closer with your god."
"Could use a bit more healing before we move, but then I say we follow Isabella's plan. Best they not know we are coming if we can make it that way."

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It would take more that some lunitic like her to do me in. Grenda says kicking the cleric. Actually it was one your goddesses's little pets that knocked me out. Obviously its her influence that has lead these fools to such acts.