Full Name |
Jamamros Samulkin |
Race |
|
Classes/Levels |
|
Gender |
Male Dwarf Warpriest 2 |
Size |
Medium |
Alignment |
N |
Deity |
Urgathoa |
Languages |
Common, Dwarven |
Occupation |
Scribe |
Strength |
15 |
Dexterity |
10 |
Constitution |
15 |
Intelligence |
10 |
Wisdom |
16 |
Charisma |
12 |
About Jamamros Samulkin
Jamamros Samulkin
Male dwarf warpriest of Urgathoa 2 (Pathfinder RPG Advanced Class Guide 60)
N Medium humanoid (dwarf)
Init +0; Senses darkvision 60 ft.; Perception +5
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Defense
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AC 14, touch 10, flat-footed 14 (+4 armor)
hp 17 (2d8+4)
Fort +5, Ref +0, Will +7; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training
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Offense
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Speed 20 ft.
Melee mwk scythe +5 (2d4+3/×4) or
. . whip -1 (1d3+2 nonlethal)
Special Attacks hatred
Warpriest Spells Prepared (CL 2nd; concentration +5)
. . 1st—cause fear (DC 14), inflict light wounds (DC 14), stunning barrier{super}ACG{/super} (DC 14)
. . 0 (at will)—bleed (DC 13), detect magic, guidance, light
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Statistics
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Str 15, Dex 10, Con 15, Int 10, Wis 16, Cha 12
Base Atk +1; CMB +3; CMD 13 (17 vs. bull rush, 17 vs. trip)
Feats Alertness, Weapon Focus (scythe)
Traits indomitable faith, librarian
Skills Appraise +0 (+2 to assess nonmagical metals or gemstones), Intimidate +6, Knowledge (religion) +4, Perception +5 (+7 to notice unusual stonework), Profession (scribe) +7, Sense Motive +9, Survival +7; Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones, +2 Perception to notice unusual stonework
Languages Common, Dwarven
SQ blessing (death blessing, war blessing), blessings, fervor 1d6, from the grave, sacred weapon, war mind
Combat Gear potion of cure light wounds (2); Other Gear chain shirt, mwk scythe, whip, backpack, bedroll, belt pouch, flint and steel, wooden holy symbol (Urgathoa), ink, black, inkpen, parchment, pot, hemp rope (50 ft.), sealing wax, soap, torch (10), trail rations (5), waterskin, whetstone, 67 gp, 8 sp, 8 cp
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Special Abilities
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Blessings (4/day) (Su) Pool of power used to activate Blessing abilities.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Fervor 1d6 (4/day) (Su) Standard action, touch channels positive/negative energy to heal or harm. Swift to cast spell on self.
From the Grave (Su) +4 to intimidate & disguise to appear as undead, and +2 to save vs disease, mind-effects, paralysis, poison, and stun for 1 min.
Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
Hatred +1 Gain a racial bonus to attacks vs Goblinoids/Orcs.
Librarian (1/day) You are trained to manage and maintain books, and you find it easy to procure information from tomes. You gain a +1 bonus on Linguistics or Profession (librarian) checks, and one of these skills (your choice) becomes a class skill for you. Once per d
Sacred Weapon (2 rounds/day) (Su) As a swift action, grant weapon enhancement bonus or certain powers.
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.
War Mind (Su) Touched ally can choose one each rd: +10 speed, +1 AC, +1 att, +1 save.
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