Tanuki

Miaka Oinari's page

201 posts. Organized Play character for The.Dragon.Reborn.


Full Name

Miaka Oinari 147934-5

Race

CN Kitsune |

Classes/Levels

Monk (Zen Archer) 2 - Ranger (Hooded Champion) 1 | Long Bow +8 1d8+1 (x3) | sheet

Gender

HP 21/21 | AC16 T15 FF12 | Init +3 Perc +8 CMB +2 CMD 17 | F+5 R+8 W+5 (+2 vs Death)|

Strength 11
Dexterity 16
Constitution 10
Intelligence 14
Wisdom 14
Charisma 14

About Miaka Oinari

Female kitsune monk (zen archer) 2/ranger (hooded champion) 1
LG Medium humanoid (kitsune, shapechanger)
Init +3; Senses low-light vision; Perception +8
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Defense
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AC 16, touch 15, flat-footed 13 (+1 armor, +3 Dex, +2 Wis)
hp 21 (3 HD; 2d8+1d10+2)
Fort +5, Ref +8, Will +5; +2 vs. death
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Offense
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Speed 30 ft.
Melee unarmed strike +2 (1d6) or
. . bite -3 (1d4)
Ranged or
. . mwk longbow flurry of blows +7/+7 (1d8/×3) or
. . mwk longbow +8 (1d8/×3)
Special Attacks flurry of blows
Spell-Like Abilities (CL 3rd; concentration +5)
. . 3/day—dancing lights

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Statistics
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Str 11, Dex 16, Con 10, Int 14, Wis 14, Cha 14
Base Atk +2; CMB +2; CMD 17
Feats Deadly Aim, Fey Foundling[ISWG], Improved Unarmed Strike, Perfect Strike[APG], Point-Blank Shot, Precise Shot, Weapon Focus (longbow)
Traits fashionable, traditionalist
Skills Acrobatics +10, Bluff +3, Climb +4, Diplomacy +7, Knowledge (dungeoneering) +6, Knowledge (geography) +6, Knowledge (history) +7, Knowledge (local) +7, Knowledge (nature) +6, Knowledge (religion) +6, Perception +8, Sense Motive +7, Stealth +7, Survival +6 (+8 to avoid becoming lost), Swim +4, Use Magic Device +5;
Racial Modifiers +2 Acrobatics, derring-do
Languages Common, Osiriani, Sylvan, Tien
SQ change shape, dead aim, dodging panache, kitsune magic, panache, track +1
Combat Gear potion of cure light wounds (2), wand of cure light wounds, holy weapon balm[ACG];
Other Gear sleep arrow, mwk longbow with 20 arrows and 20 blunt arrows and 40 cold iron arrows, bracers of armor +1, muleback cords[APG], wayfinder[ISWG], belt pouch, blanket[APG], courtier's outfit, jewelry[UE], masterwork backpack[APG], trail rations (5), waterskin,
1,439 gp, 6 cp

Tracked Resources:

Arrows - 0/20
Blunt arrows - 0/20
Cold iron arrows - 0/40
Dancing Lights (3/day) - 0/3
Holy weapon balm (10 ammunition or 1 weapon) - 0/10
Light (At will) - 0/0
Panache Pool (2/day) - 0/2
Perfect Strike (2d20, 2/day) - 0/2
Potion of cure light wounds - 0/2
Sleep arrow - 0/1
Trail rations - 0/5
Wand of cure light wounds - 3/50

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Special Abilities
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Change Shape (Su) Assume a single human form.
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Deed: Dead Aim (Ex) Use 1 panache for single attack with bow to make ranged touch instead.
Deed: Derring-Do (+3 extra dice) (Ex) Use 1 panache, +1d6 to Escape Artist, Fly, Ride, or Swim check. On a 6, roll another die.
Deed: Dodging Panache +2 (Ex) As an imm action when attacked, use 1 panache to move 5 ft. and gain +2 to AC vs. attack.
Fey Foundling Magical healing works better on you
Flurry of Blows +1/+1 (Ex) As full-rd action, higher BAB and combo unarmed/monk wep as if two-weapon fighting.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Kitsune Magic Kitsune add 1 to the DCs of any saving throws to resist enchantment spells that they cast.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Panache (Ex) Gain panache, and regain points via bow crits/killing blows.
Perfect Strike (2d20, 2/day) With certain weapons, roll twice, higher is attack, lower is confirmation roll.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Track +1 Add the listed bonus to survival checks made to track.


Tracked Purchases:

[Purchased] Item (Quantity) - Cost [Sold/Expended]
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[2] Wand of Cure Light Wounds (50) - 2 PP [-]
[2] Masterwork Long Bow - 375 gp [-]
[2] Masterwork Backpack - 50 gp [-]
[2] Everburning Torch - 110 gp [-]
[2] Holy Weapon Balm - 30 gp [-]
[2] Weapon Blanch (cold iron) - 20 gp [3]
[3] Potion of Cure Light Wounds (2) - 100 gp [-]
[3] Wayfinder - 250 gp [-]
[4] Bracers of Armor +1 - 1000 gp [-]

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