Change Shape (Su) Assume a single human form.
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Deed: Dead Aim (Ex) Use 1 panache for single attack with bow to make ranged touch instead.
Deed: Derring-Do (+3 extra dice) (Ex) Use 1 panache, +1d6 to Escape Artist, Fly, Ride, or Swim check. On a 6, roll another die.
Deed: Dodging Panache +2 (Ex) As an imm action when attacked, use 1 panache to move 5 ft. and gain +2 to AC vs. attack.
Fey Foundling Magical healing works better on you
Flurry of Blows +1/+1 (Ex) As full-rd action, higher BAB and combo unarmed/monk wep as if two-weapon fighting.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Kitsune Magic Kitsune add 1 to the DCs of any saving throws to resist enchantment spells that they cast.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Panache (Ex) Gain panache, and regain points via bow crits/killing blows.
Perfect Strike (2d20, 2/day) With certain weapons, roll twice, higher is attack, lower is confirmation roll.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Track +1 Add the listed bonus to survival checks made to track.
[Purchased] Item (Quantity) - Cost [Sold/Expended]
 Wand of Cure Light Wounds (50) - 2 PP [-]
 Masterwork Long Bow - 375 gp [-]
 Masterwork Backpack - 50 gp [-]
 Everburning Torch - 110 gp [-]
 Holy Weapon Balm - 30 gp [-]
 Weapon Blanch (cold iron) - 20 gp 
 Potion of Cure Light Wounds (2) - 100 gp [-]
 Wayfinder - 250 gp [-]
 Bracers of Armor +1 - 1000 gp [-]
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