PbP GameDay 2: PFS Module: Murder's Mark (Tier 1-2) (Inactive)

Game Master GM Aarvid

PbP GameDay 2: PFS Module: Murder's Mark (Tier 1-2)

warehouse


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The Exchange

Male Halfling Rogue (Knife Master/Scout) 9 [ HP 75/75 | AC 25/16T/20FF (+3 vs. light blades) | Fort +5, Ref +11, Will +3 (+2 vs. fear) | Init +7 | Perception +19 ]

Holman watches as the peasants walk off, then turns to the boy in time to see Bo'alo stop the bleeding. "We should probably get the boy to the sheriff, or a healer..."

Sovereign Court

Lore Oracle lvl 4 [ HP 35/35 | AC 20 T 14 FF 16 | CMD 15 | F +4 R +6 W +5 | Init +0 Per +1]

Morvius casts cure light wounds on the boy.
CLW: 1d8 + 1 ⇒ (2) + 1 = 3

What is your name lad? Are you alright?


Slides/maps

The boy responds

"Thank you so much. I thought I was dead. I was just trying to visit my new friend in town. My name is Milandru.
Please can you just take me back to my mama...she is at the circus. I am so afraid these people will hurt me."

The crowd disperses. The boy leads you back to his tent. His mother is shocked at the sight of her son and begins to cry, first in terror then in gratitude that he was saved.

"Good sirs, thank you for rescuing my son. Please accept this magical scarf as a token of my appreciation.
It is a family heirloom and my most prized possession but is nothing compared to him. Please take it!"

She hands you a magical Scarf of Suggestive Dance. Not finding a female in the group, she hands it to one of the men.

Scarf:
This silk scarf is embroidered with all the colors
of a flame and tasseled in tiny beads. When
wrapped around the hips, it grants the wearer
a +5 competence bonus on Perform (dance)
checks. The scarf adds +1 to the saving throw
DC of the wearer’s fascinate and suggestion
bardic performances

You head back to town to your inn as the night is late and the Sheriff's quarantine is in effect.

Grand Lodge

Male Mwangi Human Pistolero Gunslinger 1/Drunken Master Monk 1 (HP 17/17; AC 17/FF 10/ T17; F +5; R +7; W +5; Init +9; Perception +8)

Bo'alo will hand his flask to the boy. Here take un sip. But only un rite now. It take the edge off maken the ache go away.

Sovereign Court

Lore Oracle lvl 4 [ HP 35/35 | AC 20 T 14 FF 16 | CMD 15 | F +4 R +6 W +5 | Init +0 Per +1]

Now that we are back in town I suggest we do some gather info here. Four topics come to mind.

-Two skulks called Kymeth and Onamae.

-Who sells shiver in town.

-Did the murdered priest of erastil had any enemies.

-Did Walder the murdered merchant had any enemies.

Since I am not very good at this job I will help out whoever does it.

Now that the group is back in town Morvius suggest that they gather some more information about the local rumors.

The Exchange

Male Halfling Rogue (Knife Master/Scout) 9 [ HP 75/75 | AC 25/16T/20FF (+3 vs. light blades) | Fort +5, Ref +11, Will +3 (+2 vs. fear) | Init +7 | Perception +19 ]

Holman decides to do a little digging, on Morvius' recommendation.

Diplomacy (Gather Information): 1d20 + 7 ⇒ (19) + 7 = 26

Sovereign Court

Lore Oracle lvl 4 [ HP 35/35 | AC 20 T 14 FF 16 | CMD 15 | F +4 R +6 W +5 | Init +0 Per +1]

Aid Another Diplomacy: 1d20 - 1 ⇒ (9) - 1 = 8


Slides/maps

Back in town and asking around the locals, Morvius and Holman
are able to find a bit more about the murdered priestess.

Many people in Ilsurian knew Sister Esrelda planned to
speak to the sphinx directly this afternoon. She was very
public about this after the news of Walder’s murder.
Esrelda was half-Varisian, a strong defender of both her
heritages, and a respected leader in the community.

Everyone expects a few purses to be cut at a town
carnival, but the carnival’s first day of business saw
nothing out of the ordinary. Shortly before Esrelda was
discovered, pickpockets seemed to have come out in
droves. Once one individual noticed it, an alarm was
raised from the crowds and many people discovered
they’d been “pinched.” This precipitated the fight on
the parade grounds.


Slides/maps

Keeping this moving...sorry for the rush

Collecting the information takes you well into the night, at the cost of a few drinks.

The next morning, a constable shows up at your inn, beating on the door.

"Sheriff Feldane needs to see you right away. Another murder has occurred that she thinks you need to see."

Assuming you follow the guard, to the discovery of another victim.

The sheriff greets you with a grim look on her face.
She points to a body is hung from a tree in town.

"This one is a local...Filton Legg’s his name.
Filton Legg was a beggar and reprobate. I have no choice but to
arrest someone, and the evidence is pretty compelling."

Filton’s corpse is suspended
by the neck from a dirty and torn Varisian scarf. His eyes
have been gouged out, his mouth has been stuffed with
rags, and his left hand has been severed at the wrist
and is missing.

A sheet of paper has been
pinned to the body’s shirt and is stained
with blood, emblazoned with the
Varisian words “We take care of our own.”

A simple check of the body discovers a harrow card
of The Desert, depicting an androsphinx,
stuck just inside the body’s vest,
and a dingy, heavily creased, note
appearing to be a few days old
in the trouser pocket.

The note is signed “Arhaneem Braeton,” but bears
no personal seal.

Grand Lodge

Male Dwarf Fighter (Two-Handed) [8.1] : HP 88/92 | AC 24 T 12 FF 23 | CMB +14 (+16 sunder) CMD 26 (30 vs trip/bullrush, 28 vs sunder) | Fort +12 | Ref +5 | Will +6 (+2 to all vs poison, SP & SL) | Init +5 | Perc +1 | SM/Ride +0 | Climb/Swim/Surv +4

What does it all mean, An? August looks at the suspended corpse with a worried look on his face. Why would someone kill a beggar and put all this stuff on him?

Grand Lodge

Male Human Fighter/4 HP 36/36, AC 19/ T12/F17, F +7, R +5, W +3 Init +6, Perc +5

I think they are still trying to make it look like the Stinks did it. But we know thats not true. But why kill this old man? What did he see, or hear? Or was he just a pawn to further sully the reputation of the circus??"

Grand Lodge

Human Male Swashbuckler (3) HPs 31/31, AC 19, FF 15, T 14, CMD 17, Fort +3, Ref +6, Will +2, Init +5, Per +7

Do we know who this Arhaneem Braeton is?

K. Local: 1d20 + 6 ⇒ (14) + 6 = 20

The Exchange

Male Halfling Rogue (Knife Master/Scout) 9 [ HP 75/75 | AC 25/16T/20FF (+3 vs. light blades) | Fort +5, Ref +11, Will +3 (+2 vs. fear) | Init +7 | Perception +19 ]

Is this man one of the ones that was beating up the kid?


Slides/maps

It is an easy matter to find that
Arhaneem Braeton is a wealthy river merchant who owns a small fleet of ships that traverse Lake Syrantula and the Skull River. Braeton has a large manor in town.

Kath also uncovers some additional details...The practice of severing the left hand was a practice popular among gangs and thieves’ guilds in Korvosa some 10 to 20 years ago. It was a reprisal done to someone who sought relief from an illegal debt by going to the authorities. The idea was the victims retained their right hands so they could still make good on their obligations.

The sheriff travels to the Umbra Carnival to order Jherizhana to surrender, and when no one forces the “sphinx” to appear or comply, Feldane arrests Almara Delisen in lieu of Jherizhana. For her part, Almara surrenders herself to custody willingly. She pleads for you to find the real killers as you know the circus is innocent.

Sovereign Court

Lore Oracle lvl 4 [ HP 35/35 | AC 20 T 14 FF 16 | CMD 15 | F +4 R +6 W +5 | Init +0 Per +1]

We have K. Local?! Thats nice, we missed a roll on that skill a couple pages back because noone had it! Any chance Kath could try it again? It was in page 6.

Does the note in the deadman's pocket says anything GM?


Slides/maps

The note explains the bearer has been hired to “work on one of the Skull River boat crews, and is on probation. The description of Arhaneem Braeton as a wealthy river merchant, did not match the peasants that were responsible for beating the boy.


Slides/maps

kn: local from Kath would have found....

Mainly that skulks don’t live well in large communities, making their long-term association with the circus unlikely.

And Filton was addicted to a substance known as shiver. Some people suspect the drug is produced locally, but sold in other towns and communities so that the drug’s manufacture is not traced directly back to the source. Filton seemed to have an inside connection.

Grand Lodge

Male Mwangi Human Pistolero Gunslinger 1/Drunken Master Monk 1 (HP 17/17; AC 17/FF 10/ T17; F +5; R +7; W +5; Init +9; Perception +8)

Take 20 on heal check to examine the body. For a 27. Please note this examining will consist of poking the body with a stick.


Slides/maps

Besides the card and note, the body was definitely murdered and mutilated.


Slides/maps

More checking around you find out a bit more on the note.

Arhaneem Braeton was a self-made man and early entrepreneur in the area, his small fleet ferrying goods all the way from Magnimar to Kaer Maga and Janderhoff. As one of Ilsurian’s wealthiest citizens and merchants, Braeton commands no small authority on the town’s docks.


Slides/maps

One of the constables points out that Braeton owns a manor at the edge of town. Following up on the lead from the note found in the victim's pocket, you arrive at the address and the large manor.

Approaching the front door, you see that it is slightly ajar.

Keeping moving in the interest of time, sorry for railroad. Map at top has been updated

The Exchange

Male Halfling Rogue (Knife Master/Scout) 9 [ HP 75/75 | AC 25/16T/20FF (+3 vs. light blades) | Fort +5, Ref +11, Will +3 (+2 vs. fear) | Init +7 | Perception +19 ]

Sorry, busy couple of days...

Holman whispers to the others, "Let me go take a quick look around..." With that, he makes his way silently, daggers drawn, into the house.

Stealth: 1d20 + 13 ⇒ (12) + 13 = 25
Perception: 1d20 + 7 ⇒ (13) + 7 = 20

Grand Lodge

Male Dwarf Fighter (Two-Handed) [8.1] : HP 88/92 | AC 24 T 12 FF 23 | CMB +14 (+16 sunder) CMD 26 (30 vs trip/bullrush, 28 vs sunder) | Fort +12 | Ref +5 | Will +6 (+2 to all vs poison, SP & SL) | Init +5 | Perc +1 | SM/Ride +0 | Climb/Swim/Surv +4

Think we'll find anything here, An? August asks as Holman goes sneaking off. I hope we can figure all this out before someone else gets killed.

Grand Lodge

Human Male Swashbuckler (3) HPs 31/31, AC 19, FF 15, T 14, CMD 17, Fort +3, Ref +6, Will +2, Init +5, Per +7

Kath nods at Holman

Be careful


Slides/maps

Holman enters the front door.

This large, spacious foyer has high ceilings and is richly
appointed. North of the door sits a large planter where an
indoor tree is bathed in light from the skylight above. A massive
staircase gradually ascends to a second floor above. Two sets
of double doors on the east and west wall lead farther into the
house. Another set of double doors stands behind the stairway.
Leather padded chairs are interspaced throughout the room.

The Exchange

Male Halfling Rogue (Knife Master/Scout) 9 [ HP 75/75 | AC 25/16T/20FF (+3 vs. light blades) | Fort +5, Ref +11, Will +3 (+2 vs. fear) | Init +7 | Perception +19 ]

Holman makes his way to the nearest western doors, listens intently, and opens one just enough to peer inside...quietly, of course.

Perception (Take 10): 10 + 7 = 17
Stealth (Take 10): 10 + 13 = 23


Slides/maps

gm:

s: 2d20 ⇒ (12, 19) = 31
p: 2d20 ⇒ (4, 11) = 15

Holman moves deeper into the foyer, to the western doors to listen.

The rest of the party waits on the front steps.

Holman:
You crack the door open for a peek to the western room.
Leather sofas dominate this sitting room. Large windows
with curtains drawn are set in the wall behind them.

The Exchange

Male Halfling Rogue (Knife Master/Scout) 9 [ HP 75/75 | AC 25/16T/20FF (+3 vs. light blades) | Fort +5, Ref +11, Will +3 (+2 vs. fear) | Init +7 | Perception +19 ]

Holman moves on to the next set of doors, hoping to find nothing, but ever expecting something...

Continuing to take 10 on stealth and perception - I think it's a safe bet for his stealth, and not a bad shot on perception, and I'd rather not blow either.

Grand Lodge

Male Human Fighter/4 HP 36/36, AC 19/ T12/F17, F +7, R +5, W +3 Init +6, Perc +5

"I hope so to August. Now lets be quiet so the sneaky types can check this place out."

An follows August towards the front door.

Grand Lodge

Human Male Swashbuckler (3) HPs 31/31, AC 19, FF 15, T 14, CMD 17, Fort +3, Ref +6, Will +2, Init +5, Per +7

Kath listens and will get ready to leap into action if he hears anything that sounds like a halfling getting murdered.

Preception: 1d20 + 6 ⇒ (13) + 6 = 19

Sovereign Court

Lore Oracle lvl 4 [ HP 35/35 | AC 20 T 14 FF 16 | CMD 15 | F +4 R +6 W +5 | Init +0 Per +1]

Splitting up is never a good idea... Morvius whispers nervously also trying to hear anything.
Perc: 1d20 ⇒ 14


Slides/maps

Holman quietly proceeds to the next set of doors while the others watch and wait.

gm:

s: 2d20 ⇒ (8, 4) = 12
p: 2d20 ⇒ (4, 10) = 14

Holman:
You do not hear or see anyone in the next room. A large dining room table sits in the center of the room
with enough chairs for a large family meal.

[ooc]Shall I assume you are working your way around to the north and back to the east? Or something else?[/b]

The Exchange

Male Halfling Rogue (Knife Master/Scout) 9 [ HP 75/75 | AC 25/16T/20FF (+3 vs. light blades) | Fort +5, Ref +11, Will +3 (+2 vs. fear) | Init +7 | Perception +19 ]

Yep, that's the plan - go ahead and assume he's taking 10 and reveal what you will. The goal is to scout ahead, find whatever dangers there are, then have the party join him and get some surprise actions...


Slides/maps

Holman works his way around the lower floor opening the doors to the north and the eastern doors.

When he pokes open the eastern door, a human thug jumps is standing there waiting to attack.

"Stupid foreigners! They ruined our plan! Have at em boys!"

====Initiative====

gm:

August: 1d20 + 1 ⇒ (5) + 1 = 6
Holman: 1d20 + 6 ⇒ (4) + 6 = 10
Boalo: 1d20 + 9 ⇒ (12) + 9 = 21
Kath: 1d20 + 6 ⇒ (4) + 6 = 10
Morvius: 1d20 + 4 ⇒ (17) + 4 = 21
Nguyen An: 1d20 + 1 ⇒ (10) + 1 = 11

T12: 1d20 ⇒ 9
T34: 1d20 ⇒ 6
R: 1d20 ⇒ 1
B: 1d20 ⇒ 7

=== Surprise Round ===
11-Western Thugs
10-Holman
8- Eastern Thugs

The western doors swing open and a pair of thugs enter the hallway.
Holman has a surprise round action before his opponent goes.


Slides/maps

After Holman, a thug steps out from around the front building corner and throws something over a bush, directly at the party on the front steps.

"Take that!"

All but Holman and Morvius make a FORT DC13 save vs flash blindness before you act in round 1

=== Round 1====
21+Boalo blind?
21-Morvius
11+West Thugs
11-Nguyen An blind?
10+Holman
10+Kath blind?
8-Other Thugs
6-August blind?

The Exchange

Male Halfling Rogue (Knife Master/Scout) 9 [ HP 75/75 | AC 25/16T/20FF (+3 vs. light blades) | Fort +5, Ref +11, Will +3 (+2 vs. fear) | Init +7 | Perception +19 ]

Holman reacts before his opponent, stepping into the room and driving his dagger deep into the thug's gut.

Not an action: 5' step, as indicated
Standard action: Attack eastern thug
Attack (Dagger): 1d20 + 7 ⇒ (15) + 7 = 22
Damage (Dagger, Sneak Attack vs. FF): 1d3 + 1d8 ⇒ (1) + (7) = 8


Slides/maps

Holman reacts quickly and the thug drops his short sword, steps back 5' and grabs his wound trying to stop the bleeding.

The thug behind the bushes throws flash powder as indicated.

Top of round 1- make saves prior to acting as appropriate .

Grand Lodge

Male Human Fighter/4 HP 36/36, AC 19/ T12/F17, F +7, R +5, W +3 Init +6, Perc +5

Fort Save: 1d20 + 5 ⇒ (11) + 5 = 16

Hurah I saved..for a change..lol

Grand Lodge

Male Human Fighter/4 HP 36/36, AC 19/ T12/F17, F +7, R +5, W +3 Init +6, Perc +5

An shakes off the dazzling effects of the flash and moves forward to attack one of the thugs coming out of the door on his left (C2).
He makes a huge swipe with his Nodachi, hoping to strike both thugs in his attack (using Power Attack (-1 to hit, +2 Damage) and Cleave, -2 to AC if successful)

Attack-Melee: 1d20 + 10 ⇒ (7) + 10 = 17
Damage: 1d10 + 9 ⇒ (7) + 9 = 16

Cleave Attack: 1d20 + 10 ⇒ (10) + 10 = 20
Damage: 1d10 + 9 ⇒ (4) + 9 = 13

Grand Lodge

Male Dwarf Fighter (Two-Handed) [8.1] : HP 88/92 | AC 24 T 12 FF 23 | CMB +14 (+16 sunder) CMD 26 (30 vs trip/bullrush, 28 vs sunder) | Fort +12 | Ref +5 | Will +6 (+2 to all vs poison, SP & SL) | Init +5 | Perc +1 | SM/Ride +0 | Climb/Swim/Surv +4

Fort: 1d20 + 7 ⇒ (20) + 7 = 27

Grand Lodge

Human Male Swashbuckler (3) HPs 31/31, AC 19, FF 15, T 14, CMD 17, Fort +3, Ref +6, Will +2, Init +5, Per +7

Fort: 1d20 + 2 ⇒ (14) + 2 = 16

Kinda weird that a swashbuckler doesn't have a good fort save, but whatever :)

Sovereign Court

Lore Oracle lvl 4 [ HP 35/35 | AC 20 T 14 FF 16 | CMD 15 | F +4 R +6 W +5 | Init +0 Per +1]

Morvius quickly enters the house searching for some cover and thinking about his companions inside.
Double move to An's side, the north one.


Slides/maps

Bo'alo delays after the flash of light, trying to determine if he can see.

Morvius (you go before Nguyen An) so do you want to move in or wait? I moved Nguyen An back since the thugs will go right after Morvius.

Grand Lodge

Male Mwangi Human Pistolero Gunslinger 1/Drunken Master Monk 1 (HP 17/17; AC 17/FF 10/ T17; F +5; R +7; W +5; Init +9; Perception +8)

1d20 + 5 ⇒ (9) + 5 = 14
Bo'alo will take out a pistol and shoot the nearest thug
1d20 + 6 + 1 ⇒ (1) + 6 + 1 = 81d8 + 1 + 1 ⇒ (4) + 1 + 1 = 6

Sovereign Court

Lore Oracle lvl 4 [ HP 35/35 | AC 20 T 14 FF 16 | CMD 15 | F +4 R +6 W +5 | Init +0 Per +1]

Move in. Morvius would be worried about the halfling alone over there. Also, the oracle draws his mace as he moves.


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Slides/maps

Boalo is able to fight off the flash blindness and draws his firearm and shoots...the ceiling.

Morvius draws mace and moves to support Holman.

"Gets the one in the door Rocko. I will stick this bloke somethin' good!"

The two thugs move to engage the party. One intercepts Nguyen An at the door while the other moves to attack Movius.

"You got it Slim!"

Thug 1shortsword: 1d20 + 1 ⇒ (17) + 1 = 18 for dmg: 1d6 ⇒ 5 on Nguyen An

Thug 2shortsword: 1d20 + 1 ⇒ (18) + 1 = 19 for dmg: 1d6 ⇒ 6 on Morvius

11-Nguyen An
10+Holman
10+Kath

Grand Lodge

Human Male Swashbuckler (3) HPs 31/31, AC 19, FF 15, T 14, CMD 17, Fort +3, Ref +6, Will +2, Init +5, Per +7

Kath 5' steps and will open the door Move action then will strike Standard Action

Attack - PA: 1d20 + 6 - 1 ⇒ (3) + 6 - 1 = 8
Damage: 1d6 + 2 + 2 ⇒ (3) + 2 + 2 = 7

Grand Lodge

Male Human Fighter/4 HP 36/36, AC 19/ T12/F17, F +7, R +5, W +3 Init +6, Perc +5

An shakes off the dazzling effects of the flash and moves forward to attack the thug that hit him.

Attack-Melee: 1d20 + 9 ⇒ (18) + 9 = 27
Confirm Crit: 1d20 + 9 ⇒ (15) + 9 = 24

Damage: 1d10 + 9 ⇒ (4) + 9 = 13
Crit Damage: 1d10 + 9 ⇒ (5) + 9 = 14

The Exchange

Male Halfling Rogue (Knife Master/Scout) 9 [ HP 75/75 | AC 25/16T/20FF (+3 vs. light blades) | Fort +5, Ref +11, Will +3 (+2 vs. fear) | Init +7 | Perception +19 ]

I'm assuming that the thug next to Holman is not a threat since he dropped his shortsword (i.e., at 0 hp, non-combatant). If he still poses a threat, Holman will attack him. Otherwise, he'll move and engage the one threatening Morvius.

Holman slips out of the door, past the thug still holding his innards, and attacks the remaining combatant with his dagger.

Move action: As indicated on map
Standard action: Attack thug on Morvius
Attack (Dagger): 1d20 + 7 ⇒ (8) + 7 = 15
Damage (Dagger): 1d3 ⇒ 3


Slides/maps

Nguyen An chops the thug in the doorway and the man drops dead before he his the floor.

Holman ignores the staggered man and stabs the thug behind him.

Kath opens the door to see the bloodied body on the floor.

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